Showing Posts For FrizzFreston.5290:

The Living Story - far too vague.

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I know you guys are incapable of finding the right information on the living story, which totally isn’t (completely) your fault, but i just want to put this here:

From the GuildWars2.com main web site blog:
Living story article – Angel Leigh McCoy

These first couple months of teaser content have allowed us to ramp up to make the long-term Living Story an even fuller and more satisfying experience for you all. As designers have come off other projects and joined us, we’ve increased the amount of content we’ll be delivering,starting at the end of March.

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Ingame Name: Guardian Erik

Disappointed with ingame attitudes

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

That’s the sign of a poorly designed event.

A well-designed event should cater to the people who play for fun, the people who play for a challenge, and the people who play for loot. It sounds like this one isn’t properly designed for distributing loot, so it’s running into problems.

The solution is to adjust the event so that it provides adequate rewards in all stages, so that people don’t want to lose that territory to the centaurs or what-have-you.

So true.

I’m not saying that all events should be like that, but if there is an event defending a outpost, it shouldn’t be the case that letting it drop gives more reward indirectly.

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Ingame Name: Guardian Erik

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

A few points on guild missions:

  • Small guilds (with members online, from 2 to 10 members) like mine have a problem of doing the tier guild bounty alone.
  • Some Guild Bounties are annoying to do with the current world event spawns and overflow servers. Since not everyone might get into the overflow server.
  • Tier 1 doesn’t seem repeatable for more merits. This is unfair to small guilds.
  • Really big guilds have no challenge for even the Tier 3 one.
  • While guilds could potentially work together, they can also potentially make it harder since the NPCs are shared.

Some solutions I think that have some potential

  • Tier 1 should be one boss with the current timer. And perhaps a lower reward
  • Make Guild Bounties scale in difficulty regarding the amount of people online and representing in a guild
  • UI needs to be massively improved for Guild Bounties. THe Guild Window itself
  • Show the location of the boss while halving the reward.
  • Ditch timers on bounties all together. Make a Bounty board within the guild window, Let people choose which bounty they want to run. Balance rewards.
  • Let Guild Leaders/officers control the bounty up while being in the right map, very much the same guild puzzles are set up already.
    Explanation: Place a activation panel / bounty board in the map of Bounty X, Once activated by a guild officer, the boss X spawns in a random location in the map. (As opposed to tracking the boss before hand, sticking to him until someone activates the bounty and hope you get lucky.) The timer is dependant per target.
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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Why does everyone hate Trahearne?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

THe world of gamers is pretty egocentric. Every game you pick up the gamer is in the center. Anything that puts you off centre is bad.

That’s all what the hate is to me.

The story of Trahearne is one of destiny, he has to cleanse Orr, ANd cleansing orr will directly lead you to your objective, which is to kill Zaithan. Youre a slayer, an adventurer, you dont have time to think up strategies or put up rituals. Yo have to follow trahearne and the pact around for the greater good. Trahearne isn’t a good leader, even the orders dont really trust him. But he’s the expert, he knows Orr better than anyone else.

This is what I like about the guild wars story really. I never wouldve taken the gods power at the end of Nightfall either, and Kormir had nothing to lose. I would have pushed her into it myself if that wouldve fixed the world.

In either case the GW games never put you really in the centre, which is why there’s so much hate. NPCs play such a big part in the stories of either games. I like that, it makes much more sense to me that way. It gives the story consistancy, rather than giving some random dude who happens to be good at killing thngs the biggest prize.

In GW2 We are the general and Trahearne was the leader. That’s how it should be, because I wouldn’t have seen it the other way around. That would make for the most generic story ever.

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Ingame Name: Guardian Erik

Why is the tone and style of GW2 so "goofy"

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Many people try to “joke off” the seriousness of the world. I don’t see much of GW2 being all that funny.

The fact that you can be annoyed with a person like Tybalt, is a normal reaction. This doesn’t mean the character is written bad. Tybalt totally IS that wink wink nudge nudge guy that you can love or hate.

We laugh at the skritt because they act so stupid and goofy (to us), because stupid people are generally doing and saying silly things.

When Charr joke about stuff they do this in a real army buddies demeanour. “Haha, did you see how I blew them up!?”

Norn are the drinkers and partiers they are generally more happy.

Asura are totally serious about their craft and totally sarcastic and mean when to others (which can be funny to us, sure).

Sylvari are funny through their lack of experience.

All these races are hard to role play or immerse to because they are not our race. We as humans ourselves , don’t even understand them, we don’t know their humour.

Hell, there’s loads of NPCs complaining about where they are what their fellow NPCs do, where they’re stationed as well.

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Ingame Name: Guardian Erik

The new AC...

in Fractals, Dungeons & Raids

Posted by: FrizzFreston.5290

FrizzFreston.5290

Explorable mode is supposed to be a challenge, if you want to do a dungeon introduction, do story. Colin Johanson said this himself in London with gw2guru, Dungeon explorables are considered hard-mode.

It’s an insult that it’s super easy where explorable mode was called to be needing coordination and teamplay. And then people in this thread say, PUGs with no communication can’t do this. That’s the point, you need to work together, recognize the skills your opponent is using, feeling out the damage the AoE is doing.

Tbh the spiderqueen gave me a scare with that aoe that used to be a total poison joke which now is a poison death trap. But what do you do? Complain the spiderqueen is hard, or do you actually pay attention and get your kitten out of the AoE? If you do the first, you’re clearly not in the right mindset for a dungeon explorable.

Also with defiance on bosses, use this smartly, coordinate with your team so that you remove the stacks before he needs to be interrupted. Use your CC with a brain and things become easy fast. But granted, knowing this even I find coordinating your team around it fairly difficult.

So as a player you end up dealing with the consequences, You’re constantly knocked down? Stability utilities and traits that activate on those can help you out if you have access to them. Loads of conditions? get skills and traits that deal with conditions, for you AND your allies. Takign loads of damage? Try to find out when it’s coming and dodge it and stack a few boons (protection pls) when people are not able to deal with it.

Ofcourse with half of the players being easily discouraged after the first wipe, getting agitated so quickly they only see the red pixels on the screen. Yeah that’s not going to help (also being tired doesn’t help, I failed many encounters due to being tired. lol)

My guild-group, which isn’t super-pro really, managed to do path 3 first time around, no wipes. (Then again they had me lolol) So even if you have 4k achievement points doesn’t mean you’re experienced. :P To be honest, you’re experienced when youre able to not skip parts of dungeons to make it go faster, because you will nail it anyway.

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Ingame Name: Guardian Erik

Help; I don't understand gem supply concept

in Black Lion Trading Co

Posted by: FrizzFreston.5290

FrizzFreston.5290

It’s a pretty simple system to me.

Case A:
Players sell Gems for gold.
What happens:

  • Players give gems to the Gem Exchange, Players get gold.
  • Amount of Gems in stock increases.
  • [Gems -> Gold] yields less gold. The price of Coins increases.
  • [Gold -> Gems] gives more gems. The price of Gems decreases.

Case B:
Players buy gems with gold.
What happens:

  • Players take Gems from the Gem Exchange, Players Get Gems
  • Amount of Gems in stock decreases
  • [Gems -> Gold] gives more gold. The price of Coins decreases.
  • [Gold -> Gems] gives less gems. The price of Gems increases.

- ArenaNet/John only put several key things in the formula: For the exchange to be a gold sink, and they can change the volatility. (The amount of change that happens when someone uses the exchange.)

Gold to Gems > Gems to Gold; so it costs the “community” more to re-buy the gems they put in the exchange. (Roughly 25% more)

  • You can check this now:
    Trade gold for Gems: To get 100 gems you need around 2 gold.
    Trade Gems for gold: Trading in 100 gems gives you 1 gold, 50 silver.

Note that the amount of gold in bold goes up for both exchanges when more people buy gems with gold. (Inflation of Gold is pretty common in MMOs, which clarifies why the price has been going up since the beginning)
From Case B:

  • [Gems -> Gold] gives more gold. -> amount of gold goes up per 100 gems.
  • [Gold-> Gems] gives less gems. -> amount of gold needed to buy 100 gems, increases.

You could say, it balances itself out. When ALOT of people buy gems with coin, like with an interesting addition to the BLTP such as quaggan backpacks: More people buy gems with coin, than people will buy coin with gems. Which means Case B happens times alot. Which clarifies the huge spike you see every time the BLTP is coming out with new stuff. Which quickly balances out as the amount of gold you can get with the same amount of gems quickly rises making it more attractive to sell your gems for gold.
Which then automatically means , in order to rebuy the gems, your community spends 25% more gold.

What you don’t see, is the amount of gems bought with real money, and then spend on anything in the BLTP. As John said, they don’t enter the Gem Exchange gem stock.
Anything in the exchange comes from people who buy gold with the gems they have.

Disclaimer:
I think. xD

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

I don't get Guild Missions

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

While Immediate gratification isn’t a good game, I do think that chasing down the targets isn’t too much fun. It would be great if they left footprints, markings and other changes to the environment so that people could actually track them. The random locations are very hard to find for smaller guilds, and help smaller guilds out actually turns into competing with them. And with the time limit this is just nearly impossible for smaller groups.

I believe there must be a way of scaling the timer, and/or making sure that everyone in the guild actually is able to participate in the fight with the boss. I would begin with suggesting a “sign-up form” within guild window where guild members can sign up for a guild mission.

And with the amount that signed up you can make the guild mission timer scale up or down or otherwise, so that at least people have a fighting chance.

Or the easy way out, make tier 1 encompass 1 target.

It feels to me that the possibility of failing a bounty is a waste of influence, there’s no fun guild

Also, that guild are competing with one another seems a big issue to me.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Keg Brawl Toss skill nerf?

in Suggestions

Posted by: FrizzFreston.5290

FrizzFreston.5290

Oh I know all about intercepting. :p Even the far toss can be intercepted if you stand close to them. And I am not completely unable to score from a far distance myself, if I take the time for it.

It just feels it draws away from the passing/positioning (which is alot harder to do in my opinion) and fumbling and actually brawling. Which is just alot more fun.

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Ingame Name: Guardian Erik

Keg Brawl Toss skill nerf?

in Suggestions

Posted by: FrizzFreston.5290

FrizzFreston.5290

Since the new dailies have keg brawl in them as an option it has become a bit more populated. And while there are many good players, or players that can aim the number 2 skill real good I do find that it makes the keg brawl mini game pretty stale for the newer players that do not know how this skill works.

I understand it’s a pretty impressive skill to be able to score from any point in the field, and this is by no means that i think that this skill should be out of the game.

I merely want to suggest that the number two skill is unable to score (from a certain distance maybe or not at all). Since the position game isn’t played at all at lower levels.

I understand it’s not really necessary, but there are times when there are people who are so good at this it becomes a game of who throws the most kegs in from far away. And many people are unable to do anything against this.

I still believe that if you’re unable to score with it but you can aim at a team mate next to it it doesn’t diminish the strength of these “pro” players. It just makes it much more a team game and in a sense more interesting.

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Ingame Name: Guardian Erik

Won't bystanders hinder guild missions?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

In this case, only snip which should be explain in an upcoming blog post (real soon).

Surely you mean forum post?

Anet blog posts are insanely rare, and I for one never bother checking for them because… well, we have forums!

Rare? What stone have you crawled from under? :P

If you mean, http://www.arena.net/blog then yes, they’re not using that anymore. They now use http://www.guildwars2.com/en/news/ (or de, fr, etc)

There has been a post nearly every week. (Sometimes they skip one) I wouldn’t call that rare.

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Ingame Name: Guardian Erik

Launcher login error

in Account & Technical Support

Posted by: FrizzFreston.5290

FrizzFreston.5290

EU – based here.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Launcher login error

in Account & Technical Support

Posted by: FrizzFreston.5290

FrizzFreston.5290

Not much response, true but:

Moderator

Hi everyone,

We have this thread on the tech support subforum about the log in problems. https://forum-en.gw2archive.eu/forum/support/tech/Launcher-login-error/first#post1474375

Please feel free to join in and provide us with feedback. The team is informed about this.

Thanks for your understanding.

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Ingame Name: Guardian Erik

Launcher login error

in Account & Technical Support

Posted by: FrizzFreston.5290

FrizzFreston.5290

The team is aware. That’s what "a moderator said, so I’ll go by that. (or you can go all tinfoil hat on them, if you like)

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Ingame Name: Guardian Erik

[EU] Login server down?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

EU-servers down maybe? I can’t login (and not re-log into the forums) and another friend can’t login either. (also EU).

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Ingame Name: Guardian Erik

Final Rest - Current Theories

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Why are people trying to discourage super rare skins? It doesn’t need to be more than just a skin. I LOVED unique skins in Guild Wars 1. And in my opinion, it’s a shame the skins in this game are so very generic with exception of a few skin sets. (Beaded weapons for example)

I agree with Geikamir, this is a huge hype build around a single weapon. This is awesome, in my opinion. The game really needs more things like this. I would very much like these super rare skins in interesting locations, and I hope this will be added later on with perhaps a little less RNG. * cough*precursorscavengerhunt*cough*

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Ingame Name: Guardian Erik

What's your favourite Jumping Puzzle?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Thanks Josh for talking to us. Most devs do not care enough about us common people to bless us with their presence.

I would say that most devs are quite busy and some of the issues they do respond to, their reactions are met with disbelief and saying they’re not right. I would be quite scared to come out and talk. =p

Anyway, Scavenger’s Chasm is one of my favourites too. I have done it so many times now, I have started to time how fast I would go through it. (10 min atm)

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Ingame Name: Guardian Erik

Was GW2 designed to be played less?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

So many delusional players here. You’re not making any progression. you’re just doing the dungeon for vanity items. Spend a few gold to get exotic items crafted and you’re good to go basically forever. Vanity is only 20% of the satisfaction you get from better gear, the rest is actually improving your characters capability. It’s RPG 101

You’re not making any significant progression with vertical progression either. You’re just doing the next type of content which is exactly the same thing as before, except now you get a insignificant stat boost each time you do something giving everyting before it a feign of importance because you must level up /stat up /gear up. Instead GW2 gives players the choice.

Also Living story = progression. I wanna see this game in a few years and then we will see. This game is always changing. It’s already tons different from when it came out.

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Ingame Name: Guardian Erik

The Guild Wars interface is invisible

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Removing Motion induced blindness? You lost all credibility with that TLDR. :P

Either way, an interface is only there to show you some extra information faster. Whether this is NEEDED is a design decision. I certainly hope certain sports wont give sporters glasses that shows their current position in a race or their physical state, just because it’s presumably better.

Saying that it’s irrational not to give room for addons is nonsense, since it’s a choice, not a necessity.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

You are now ArenaNet's lead designer.

in Suggestions

Posted by: FrizzFreston.5290

FrizzFreston.5290

Practice my best smile and train my sword arm.

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Ingame Name: Guardian Erik

Lionguard Lyns: not back yet [merged threads]

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

For some reason, I don’t mind that black lion keys are gone from Lionsguard Lyns.
It’s obvious that Lionsguard Lyns wasn’t made to get that many Black lion Keys. And as such they removed the keys from her.

Saying they should give a warning for that feels like they should give a warning whenever they make a fix that might negatively impact your incomes, and that’s just crazy. (Plinx comes to mind, dungeon token runs come to mind)

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Ingame Name: Guardian Erik

Unattainable Goals 2

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

The skins that are in the game and the way they are implemented is fine. They don’t need to change anything to that.

However, there should be some nice, unique skins for some parts of the game. One of the strengths that I haven’t seen return from Guild Wars 1 was (even though it was grindy) were unique skin drops from certain bosses. Then again that lead to people farming these bosses over and over, but hey.

The argument that getting enough lodestones would take you 16 years is your personal experience, and is likely because youre not interested in farming it.

So there’s a few things that I get from this is:
- That weapon is not a goal for you, (and I think the game shouldn’t change for this, tbh.)
- Farming lodestones isn’t fun, and makes you do the same thing over and over.
- Unfocussed adventuring (IE going which ever area you feel like going to) gives way less rewards than focussed adventuring (IE going to Orr every day).

However I find myself often looking at weapon galleries on the wiki if I want a specific weapon skin or specific armor. (IE for Scepters )
Also this list is pretty nice:
http://wiki.guildwars2.com/wiki/Mystic_Forge/Other_Items

Going from that I usually pick one I like and find myself to be reasonably attainable.
Which, yes, does bar most lodestone and ecto weapons. But hey, I cant have everything.

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Ingame Name: Guardian Erik

Traditional Quests

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

There’s loads of stuff to explore. It’s living world, and what I miss is NPC’s directing you to locations or dungeons or just the traditional DnD type quests that this world perfectly is fit for. I would LOVE to see NPCs trying to hire you (Or hell, maybe even players) for you to go to these locations to find something, and you just travel along the world where these things are hidden or put down that lead you on your own world adventures or youre own quests.

I hope the precursor scavenger hunt can fulfill this role (but I dunno what they’re doing with that, or if they have the resources)

I only know that I would go around the world put in small objects and hints and extra token rewards in puzzle dungeon mini dungeon or hidden treasure chests and brew it together with a story behind it and then go to LA call out for LF 5 people to try my queststory.

That would really get me excited. Especially as I KNOW some of the puzzle chests are able to give you exotics. (the chance is like 1 in a thousand probably, and I really do these jumping puzzles quite alot.)

But yeah Font of Rhand is my favourite mini dungeon atm, since the complexity of that one is just, wow. I really would love to see more of that stuff over anything else.

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Ingame Name: Guardian Erik

My current flaws with the game (may contain spoilers)

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290


As for Traherne, sure his voice lacks a little emotion, but I still enjoyed him as a character. But then again, I’m all about Sylvari. XD The main argument I have seen against him is that he takes over the story as the main character. I would have to disagree there. Guild Wars 2 is about unity, the power of the many working together to accomplish something great. This is very different then Guild Wars 1’s plot where you become pretty OP by the end. Traherne is just another character who’s just as important as you in saving the world.

As for the Zhaitan battle… I liked it. I know a lot of people absolutely hated it. We never actually lay a hit on him with our own sword. We have to rely on the power and technology of each race, order, and hero to achieve victory. To me, it represented the most core aspect of the story. “Compared to the dragons… you and everyone else are weak and powerless alone, however, we can overcome this weakness to achieve the impossible if we work together.” That’s what i get out of it.

Cheesy? Yeah! Nice? Yes!

Still… I would have liked to do more then just sit their and hit 2 forever. A little more movement, even if it war just maintaining something, would have made me feel more involved.

Totally agree with you. I hear alot of people dislike Trahearne for “taking over”. While to me it was much better that you aren’t the best and the greatest. It’s certainly a approach I liked.

I think I said it before though, that such a story needs more PERSONAL story and that alot of the story of YOUR character isn’t fleshed out enough to feel really connected to your character.

It feels like youre getting the highlights of you as a character. With a few important missions with NPCs that you meet once, meet again, and then they die. Alot of NPCs die in the end that you jsut met and that get a dramatic scene saying “You will be missed!” While you have not THAT much connection with them at all.

I think the personal storyline set-up allows for much more drama and character interactions and relationship building. The personal story for humans starts with a friend. Which you never see again when youre done with it. And there’s no feel of relation with these NPCs.

I understand that it’s still and MMO, but there’s too little lasting relationships within the game that keep being intertwined.

There’s always your race mentor then your order mentor. But once you enter a dungeon your race mentor acts like they NEVER even seen you. I haven’t actually tried talking with them, but still.

It’s all to the moment, and moments of nostalgia, so to speak, aren’t very common. Your “home” instance does get some of your allies in them, but there’s rarely any home feeling. Hell as a noble human you don’t even have your own noble house.

I think character development story wise is lacking. Yes you make decisions, yes you have different storylines. But in the end there’s no connection, little changes in your actual immediate playtime.

Gotta say, a deep storyline like that does take loads of resources for an MMO. But just some tiny surprises when you enter your home instance would be nice. Or make people go back to their home instance once they finished the storyline, with a good party going on. I just felt there could be more to it.

I missed that.

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Ingame Name: Guardian Erik

Guesting is Coming

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

It’s strange that they allowed free server transfers for such a long time if it was costing them.

It makes me wonder whether this paid transfer fee is there because of WvW alone. If it is, I find it a bad idea. If there’s more to it, then I can understand why their hands are bound.

Still it’s a bit disappointing that the guesting feature isn’t much use to me. I have many friends on many servers. So even two guesting worlds wouldn’t really be enough, for me. But since i can switch those guesting worlds every 24 hours I think that should be all fine.

I guess I don’t get to play with any of my American friends again, sadly. Because I’m not gonna pay to make a choice between friends for a week. (and back)

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

January monthly achievement, are you serious?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

I just hope fractals will be receiving these updates they have been talking about before this monthly ends.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

What is the dev team currently working on?

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Thanks Colin, best wishes to you!


and your smile.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

Massively: Where Guild Wars 2 Goes Wrong

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Meh, Roles.

I quite like the organic messy nature of combat in GW2. It’s alot more realistic in a way. Yeah, players feel lost in this combat system, or are bored with it because it’s just that, combat. The whole notion that combat needs to be divided in roles, seems like a silly idea to me. Sure I have played FPSes where combat is just shooting your gun, and maybe I am used to that, but I prefer organic fluid combat instant of instanced version of pre determined roles where you cannot do anything else but that roles.

Be quick to adapt to a situation, use your skills so they contribute to the survival of your fellow players. That people say that every class is “just DPS” is silly, wt f do you think combat is? Sitting there and getting hit? Or standing somewhere just healing? That just doesn’t sound all well to me.

I know, the whole MMORPG crowd is all about “What is the most effective way to play” instead of “Whatever gets the job done”. But I am glad it’s not in this game. (tbh it just reminds me of the youtube movie series called “The Gamers” where they don’t roleplay tabletop characters but go for the best teamcomp and such, which is just strange for role playing imo.)

Dynamic events, are sadly… indeed, repetitive. The problem isn’t as such that they need activation, or that you miss out. They are designed to make the world come alive, when in reality, there isn’t much going on, simply because it would be even more repetitive than it already is. The Dynamic event system is really really cool. But it just doesn’t work when there are no ways of interacting with the world where there obviously should have been.

I would really like some sort of player generated content in some areas, personally, especially with event rewards being so standardized. I could see that certain people could come up with some interesting events of their own. As long as this remains in the theme of the area this shouldn’t be too immersion breaking either. I personally would have at least a 5 minute cooldown and an eternal lasting event. If there is some control over spawn locations or some sort of creative input into them that would be just…wow.

I gotta agree though that story telling is pretty lacking, other than the structure of where to go and such (this really isn’t a problem). It’s not as such that’s youre playing second fiddle, and more that there isn’t enough interaction and little control over where you go. (Youre basically given two options every time) Joining an order and then not being clearly able to pick your assignment first hand is strange.

I think the main reason people say the story is bad because you’re not the center of the universe in the story. It’s clear there’s a much bigger world out there that doesn’t all cheer you up and invites you. Every game that people play YOU are the hero YOU save the day. This game is much much to realistic putting their players into a world where they are just a small piece, making them less important while still trying to tell the overall story.

It’s not the story that is bad and much more the lack of emotional attachment, emotional choices and lack of basically any form of emotional character development, within the story. It’s like it’s made to show you the big picture as well as giving you a proper place in the world, and not really fleshing out any of those.

The only problems this game has, is because it strives to be something that no designer ever has made. It would require so much more dynamic events, much more choices in personal storyline to become what the developers want it to be.

I think anyway. It has at least alot of potential.

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Ingame Name: Guardian Erik

Discussion about the DR system - Merged thread

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Posted by: FrizzFreston.5290

FrizzFreston.5290

DR is in place so that players don’t find ( or do) shortcuts to stacks of materials by spamming mobs over and over. If DR wasn’t there people would simply pick one spot and exploit it to death to get loads of materials and screwing over the entire game economy.

Removing the DR would mean that all those locations that have a better chance of dropping type X would get so “popular” than you soon would have type X flooding the market basically disabling the intended design for that content.

In result, the most effective way of getting lodestones is a mixture of content in order to avoid the DR.

Not only I find this a healthy change from the mindless grind/zerg mob tactics most MMO’s have, I find it more interesting that you must go looking for different kind of methods to get your loot you want.
Numerous posts in this topic worry me. People say they want to grind one mob over and over (because they think this is the only way) And even going far as suggesting making specific content so that you can grind one mobtype (although Im questioning how serious those suggestions are).

I however do see way too much RNG for certain material types though and it’s upto your luck whether you actually get any loot on a day to some to loads of loot.

RNG enforces grind. It makes people wanna kill something over and over to see if they get that items THIS time they kill a mob. It’s like an endles lottery of hopefully getting the grand prize (insert lodestone).

I wish they put in something that would guide players a bit so they get the loot they want. Like a sort of a mini scavenger hunt that gives you your daily/weekly progression towards a legendary (and make it account bound)

Like making the mystic clover recipe something where you can pick for a chance of mystic clovers, or a less amount of guaranteed pick your own crafting material. (The question to make it account bound if needed though it might complicate it (it could level prices of lodestones). Considering it takes obsidian shards (any content), mystic coins (any content), ectos (almost any content), and skill points (any content). I don’t see why this isn’t a viable way to go. Arenanet really has something really nice there and is left untouched too much coz.. RNG.. again.. seriously Anet.

Using the current mystic clover recipe it would take you 4 years to get all the materials only through the mystic clover recipe. (which is of course not counting drops and money you would already get, through normal play)

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Ingame Name: Guardian Erik

Change in loot parameters or a bug? [Merged]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Other than that, silence means nothing, im sure it will be very hard to see if something is wrong with such a system, I bet they wont find a bug until much later.

On the contrary, I think silence means everything and it would be incredibly easy for them to see if people are getting less drops.

For one, they can see the supply into the trading post in a tonne of detail, but I am sure they can tell how many things have dropped from mobs over a period of time.

Silence means they havent acknowledged a problem, havent got proof there is no problem, have done it intentionally or just don’t care about settling community unrest.

That’s what you make out of it. It might just be that they can’t find the bug itself to fix it. I mean it’s all nice to come out and say, “Oh people are getting less loot, so there is a bug” (Even though the players getting loot from fractals aren’t getting less loot at all.) But it might be that the loot from fractals just need to be balanced with the loot in the rest of the world, or (if they are connected) make fractals loot be separate from world loot.

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Ingame Name: Guardian Erik

Change in loot parameters or a bug? [Merged]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

The word Dimensional in my above post was regarding “Aspects or Elements”, i.e. more than just one way to achieve something, now there is not, its Fractals for Loot, or nothing.

For your information the word “facetious” is defined as:

“Not serious; intending to be funny or humourous”

I guess this is what you were tring to be?

Yeah, pretty much. =P

I don’t disagree that loot in other areas is fairly lacking, while in fractals I get an exotic once a day if lucky, it’s pretty silly. Yet this game world itself is whats rewarding to me the most.

That said, I don’t play for loot. (luckily) I just play to have some fun with friends and wander around the world looking for events that are interesting to me. Either soloing or making friends along the way, a bit of role playing (or being facetious about it :p) always provides me enough fun within the game.

I never think of as getting loot as an achievement. It’s usually something you “work towards” which takes out the whole game aspect out of a game. I already find it a chore finding lvl x fractals or dungeon groups.

So I find stuff to do in the game, even if i dont get the loot, and I try to kill champs and veterans jsut to see if maybe the drop issue is fixed.

Im still hoping they stop throwing in things that count as focussed “endgame” and go back to endgame = the whole world. Because that was just a very nice idea.

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Ingame Name: Guardian Erik

Change in loot parameters or a bug? [Merged]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I am afraid that this game is extremely one dimensional

I thought the game was 3 dimensional. How can you even play a 1 dimensional game!

Other than that, silence means nothing, im sure it will be very hard to see if something is wrong with such a system, I bet they wont find a bug until much later.

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Ingame Name: Guardian Erik

Do longtime players get free items too? (Wizard Hat; Merged)

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Why not turn this thread into a request to put it in the gem store?

“Nice Hat! Where did you get that?”
“I got this because I bought the game a little later than everyone else.”

Then again, we had halloween devil horns and the arenanet cap for free.

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Ingame Name: Guardian Erik

Honestly, the worst part of the legendary

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Posted by: FrizzFreston.5290

FrizzFreston.5290

mystic clover recipes actually build up your legendary in both materials and clovers.

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Ingame Name: Guardian Erik

Should Orr be toned down a little?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

You only need 5 for group events.
Granted it will be more like explorable dugeon experience that way.
I know groups that can 5-7 man balthazar.

It usually scales up quite accordingly, and stays on the hard difficulty quite a bit.
This means you can’t just afk/autoattack. You need to play it smart.

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Ingame Name: Guardian Erik

Ancient Karka Box Survey

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Posted by: FrizzFreston.5290

FrizzFreston.5290

attended/gotLoot (as crappy as that was)/ NoMail

- Tbh, people are too loot focussed. Getting free loot, or missed out loot is a privilege, not something I like to see in any game.

I find it close to cheating for them to even give out the loot again/ for those who missed it. It’s nearly like asking to rewind the movie in a cinema because you had to go to the bathroom in the middle of the movie. :P ( and you couldn’t hold it up)

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Ingame Name: Guardian Erik

Lost Shores event disconnect solution? [merged threads]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I would like to know once arenanet people wake up agian, Who is able to get this mailed chest and who isn’t? Or is it just everyone?

I already opened it at the event ( and got crappy stuff mind you) but i wonder about the actual people being disconnected. This script that is running doesn’t seem entirely reliable at all somehow.

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Ingame Name: Guardian Erik

Change in loot parameters or a bug? [Merged]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

they didn’t intentionally do anything, it’s just something made up to be negative about by people who are disappointed in the game for in my opinion the wrong reasons.

No, the drop algorithm changed mid-November…they even made a big announcement about it…champs with guaranteed drops, rares/exotics drop more often…all that jazz…none of it delivered on.

I obviously meant the decrease in drops that wasn’t intentional. :p

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Ingame Name: Guardian Erik

Change in loot parameters or a bug? [Merged]

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Posted by: FrizzFreston.5290

FrizzFreston.5290

they didn’t intentionally do anything, it’s just something made up to be negative about by people who are disappointed in the game for in my opinion the wrong reasons.

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Ingame Name: Guardian Erik

Lesson learned- I don't buy gear with gems

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Posted by: FrizzFreston.5290

FrizzFreston.5290

And before anyone rages at me for saying that, I’ll admit that I am feeling very foolish for the show of support I gave ArenaNet by buying some gems back in October.

Not raging here, since that’s all opinionated. I’m glad you went and support the game I still like to play, so you have my thanks. ^^

(And yes I have spend some money on the gem store too)

But really, thanks alot. =)

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Ingame Name: Guardian Erik

Extending the Story

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah, I was thinking about that too. Some areas could change over time, but if you want Orr to change, you would need the same map twice.

You wouldn’t want to mess up the storyline progression for the people who didn’t do that content. Then you have a gated progression system, since those who didn’t beat Zaithan wouldn’t have that area unlocked.

While in sense of story I wouldn’t mind that as such, if that means some more events, monster types, interesting settlements, green lands, and everything.

But on the other hand, the “old” Orr would become empty like that, making it even harder to find people through that content.

What I hope is that somehow they will make any progression to the story as such that they can change the area after the dragon has in fact been defeated.

The one time Karka event (even though it has it’s problems) was a good way to do this, as the land was unknown, nothing was going on there, and now the event passed, and the land is open for loads of updates.

I believe Orr will be forever tainted by the dragons influence for quite some time.

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Ingame Name: Guardian Erik

Is Isaiah Cartwright still around?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I believe he is:

Izzy on gw2wiki

Being lead system designer.

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Lesson learned- I don't buy gear with gems

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Posted by: FrizzFreston.5290

FrizzFreston.5290

That’s an apples and oranges statement.

This plain grey rock I’m offering to sell you could potentially last 100 years! and is in fact usable as many things including a paper weight! clearly it’s worth a thousand dollars right?

He belongs exactly in the group the OP was referring to, it’s in no way guaranteed that you will have the maximum armour when buying your armor through the gem system, true. But it’s still the same case, where one person can enjoy one armor set he bought, where the other had set his or her mind on using the bought armor forever.

It’s not as much as lesson learned, more than if you think it’s worth it to “grind less” by using the gem transfer, knowing the gear might be not the maximum at some point, then why not.

Plus all these complainers about plinx being nerfed need to get out of Orr more. lol. I never did the Plinx event more than once and I still have loads and load of karma. They simply nerfed it because people were banging their head against it, doing nothing else but plinx, in the same way everyone is now doing fractals. Both seem a less than optimal situation.

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Ingame Name: Guardian Erik

Extending the Story

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Posted by: FrizzFreston.5290

FrizzFreston.5290

Trahearne doesn’t need to be killed, he already is retired at the end of the current story, or close to it. I think people confuse the terms Hero and leader.

What couldve been better in the storyline however was that Trahearne was tagging along every so often, instead of letting us handle the hero side of things. As we had a babysit. A hero should be more independent, doesn’t need to be a leader, in my view.
Actually I wouldn’t mind if Trahearne kept leading the pact, as long as he doesn’t tag along every other mission as if we’re not up for the task.

In fact, I would rather go back to a position where we are free of responsibilities and feel more like we’re helping out because we chose to instead of “because we belong to this and this order and then this and this organisation”.

It basically pidgeonholed us into General of the pact troops, with very limited view of what other operations were going on. It surely wasnt being second in command that irked me. Trahearne was the logical choice for leading the pact. But as a second in command we basically didn’t have any clue what was going on, NPCs we met in the open world itself never addressed us accordingly, even where events were pretty much side missions important to the success of the pact.

It’s like you’re leading troops that magically get orders from somewhere that is not you. It was strange that we as second in command knew less than some of the lesser NPC commanders.

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Ingame Name: Guardian Erik

My Final Feedback

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I would say, alot of those feature “should” come in the first quarter. I remember playing GW1 the first few months and got bored, then I came back an only then started enjoying it as alot of changes were put through.

I think that’s a big strength of a subscription-less game. You can quit any time, but you can also come back any time.

For sPvP (unless you have not been on top of the news) there is alot coming in januari and februari (read: probably March if you want to be sure =P). It has indeed a long way to go like you said.

For WvW alot of changes are coming in at that same time or in december. (I honestly forgot)

For PvE alot of changes are on the line and alot of improvements should be coming, but it’s fairly unclear to me what comes when. (other than Wintersday obviously)

Class customisation is fairly extensive and fairly broad, that you don’t see the particular depthness all too much is (I think) that you can always change every trait, or that you have to pay 3silver 50 copper (max) to change it around. (which isnt too much if you play enough, It’s about two green lvl 80 drops (ranging from 1s39c to 2 silver in merchant value)

But you’re right, alot of things have to be done. But Also alot of things are coming. This doesn’t mean you need to keep playing, this means you can do whatever you like until that time. Then you come back and can see what has changed, for the better or worse.

There’s as much quitting this game as much as there is quitting skyrim ( for example)

Just take a break now, and come back later!

(So have a nice GW2-vacation :p)

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Ingame Name: Guardian Erik

Replayable without Grind - The Magic of GW1

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I have yet to see something named you can’t also do (even though obviously to a lesser extend) with GW2. :P

I think with GW2 there’s one problem why builds with interesting skill-play doesn’t work as well, is because, you can change your skills in a flash if needed. You just go out of combat and poof, different build.

In GW1 you had to go back to an outpost. (with your FULL party I might add) In order to change skills. This pushed people to pick skills carefully, picking the best skills but also forced other people to dance to a party leaders dance of build preference.

That’s really what the major difference is.

EDIT: Playing around with builds wasn’t much more as do you go MM or SS.
Spiritspam or GwK. Healer or prot or smiter. Obsidian flesh tank or shadowform tank?

Sure there was alot of possibilities to pull some crazy stuff (still there in GW2, but you don’t see anyone do it, because the GW2 combat is more complex. (no tank, heal, DPS roles))
But really, the majority PvX wikied it.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Is the game too short?

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Posted by: FrizzFreston.5290

FrizzFreston.5290

BTW, how did GW1 sustain itself with a level cap of 20, and stuck that way even through its expansions?

I would say, the game isn’t short at all.

Guild Wars 2 sustains itself pretty much the same way Guild Wars 1 did (even though I believe 90% of all the players , just like in GW1 have zero clue what they’re doing, about to do or want to do) There was grinding for titles (sorry it wasn’t much more than that really) There were so many quests that I believe only a fraction of the playerbase actually did them all.

So achievements, different skins, different quests and dressing your character the way you can, or upgrading your wardrobe was sort of sustaining the GW player base. It’s pretty much the same for Guild Wars 2.

I believe there are loads of people not doing all the events (that can’t be bothered), not finding all the events, not even seeing the world of Tyria while staring right at it while they’re playing. There’s a big text in front of their eyes “MMO expectations, grinding and loot.” blocking their view really.

Generally what keeps me playing might be slightly unconventional, but it is just wandering around in the zones. In GW2 I have alot more enjoyment and alot more fun doing so. I can enjoy the beauty of the game alot more (even with graphics not pushed to max) where I spend at least 30 minutes walking from one area to the other (In the slow walking animation, yes) simply watching what NPCs are doing. (sometimes this is quite disappointing but then the view to the horizon enjoying some music (my own or the ingame music) is strangely relaxing. And while I’m not that much of a Role player I can spend time going for a stroll in this game. It’s insane how much enjoyment I get out of it. It’s nearly as good as going outside for a stroll.

Sometimes I encounter an event, see people join in, try to have a funny conversation (whether they respond or not is upto them really) Like saying to a norn while escorting a bunch of kids, “Hey watch your step, don’t crush the children.”

Since I know my way around, I know ALL the jumping puzzles, and most events AND mini dungeons by heart, I can lead people to them.

I also have alot of alts that I try to have some character, some style that I would like to see them in.

As such I haven’t been dungeon running like the rest of the world, or grinding the same event over and over like the rest of the players. ANd like such, it’s the players that I encounter that keep me playing.

The saddest thing for GW2 for me is that certain events are pushed to the end of their chain 99% of the time, which makes it impossible for me to get a full "raidlike"experience some of the mini dungeons have.

Lol I spend guiding two people through one of those, and while knowing my way around, it’s still alot of fun seeing other people attempt it

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Ingame Name: Guardian Erik

I personally do not want new content

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Posted by: FrizzFreston.5290

FrizzFreston.5290

As such then people don’t have personal opinions. :p

I agree that it wasn’t that bad at all, but there’s no way to add so much drama to a mod edit.

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Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

I personally do not want new content

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I dont know why people are ten times more entitled here than in other games, it’s sickening to see how many people say “you NEED to do this or else!”. People aren’t here for playing the game, they’re here to criticize on everything any official says.

All this pointing fingers isn’t gonna help the actual players who want to communicate with the game makers. You forum groupies should focus more on actually commenting on game stuff rather than on how is responded to certain things. How big of a deal is it a title got changed compared to how big of a deal are bug fixes?

I would prefer to being on topic. I wish he simply changed the title and said nothing. Because honestly I don’t care what the title says. (ALthough it sounds alot less negative when you simply talk about your own opinion instead of trying to troll to get a reaction by representing a group, while you’re not. I can understand why he changed it really.

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Ingame Name: Guardian Erik

Forum users ARE NOT the minority

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Posted by: FrizzFreston.5290

FrizzFreston.5290

You clearly missed the point I was making. You can not know what people who don’t post feel about something. As they have not made it clear. People have been using the argument that people that don’t come to the forums and just play are happy with the way things are and that is what I was countering.
Also of course he doesn’t say they are brushed aside, but when a controversial patch it pushed through in spite of a massive out cry, than yes they do brush it aside. Why don’t you stop telling others to “stop making things up” as an argument. It is a non argument and only weakens your sides case.

It’s a double edge sword there. You can not know what developers who don’t post feel about something. And in a bigger extend are brushing things aside.

Even so, it’s obviously that either way you just feel like that you’re not heard.

Even MORE so, there are no sides. It’s an illusion made up in order to oversimplify arguments about a complex matter. Everyone wants to get heard. I fell that people that come here on these forums are wanting direct interaction with the developers who move at their whims if the player base says so. (bad idea, very bad idea)

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Ingame Name: Guardian Erik