Ingame Name: Guardian Erik
Ingame Name: Guardian Erik
Once again I’m going to ask, why are we being reset to 30 and not 31? I’ve done 30 and it’s ridiculously easy for me so why exactly am I forced to grind through that?
A good point. I was just pointing out why (I think) they set to 30. :p To me 30 or 31 is all the same to me, though. The whole fractal business is a grind no matter how you put it. I would like to have a few runs through the new fractals with my guild, have some fun with it and that’s it. I don’t find it fun to run the same content over and over.
That said, if those MI make the experience fully different, I might actually find it fairly interesting. But Im not holding my hopes up, especially as I’m not in a guild that is that high on the fractal business.
Ingame Name: Guardian Erik
Why reset the fractal level? Well because this:
… adding enemies with endlessly increasing damage output and health isn’t really a very interesting way to add difficulty. That’s why we reduced the HP/Damage scaling in Fractals somewhat and started replacing it with the Mistlock Instabilities that you’ll find starting at level 31.
They set everyone to fractal scale 30 because
- Above 30 new mechanics are going to play a role.
- There will be leader boards, it would be unfair to keep your level to that since initially you might not have had these Mistlock Instabilities (MI) to deal with and essentially may have had an easier time to get to such a high fractal level.
- New rewards at new levels, combined with those MI, makes you need to reset peoples progression so that everyone has a fair chance of getting the new rewards.
- New boss fractals, new fractals all together, on top of that.
Personally If it’s possible for people that initially unlocked their high levels should be able to select these, while still starting out at lvl 30 making their personal reward level start at lvl 30, but their selection options go up to where ever they were at before the update.
Ingame Name: Guardian Erik
Should be Siegemistress Meriem… Dulfy probably doesn’t even touch a catapult. Too busy looking pretty with her mesmer powers living in her gum drop house just like the rest of them!
Siegemistress doesn’t sound quite right. :p Plus even Siegemaster Dulfy has a female model.
It’s usually names that most of the community know, or knew that are used for character names, in their selective groups anyway. I don’t think anyone would recognize Meriem. xD
Ingame Name: Guardian Erik
Instead of Scarlet Wars, halloween all year round? lol.. you must be kidding me
Ingame Name: Guardian Erik
It’s a hidden achievement exactly not to promote group failure.
Not to mention, it gives 0 achievement points so why get so worked up about it?
I got mine and was surprised and amused. Survived the wave and got rewarded with an awesome view and a reminder of that.
I don’t really see the issue. True enough, some fail it on purpose to get it, but it’s like saying others should be blamed for how we act. Some fail it on purpose just to troll – how’s that different? :\
Look, the problem in this case isn’t really with the achievement itself. I get it, it’s cool, it’s funny. It’s nice when you do something amazing and have a reminder of that, sure.
However, there are people calling out to fail the battery events, just to get this achievement. Saying “We’re going to fail anyway, let’s try to get the hidden achievement and fail the battery events.”
The problem with this, succeeding the battery event actually gives everyone who participated a reward. It might be minor, but it’s something. It’s just that tiny bit of incentive to perhaps get you doing your best the next time it comes around.
The idea of not doing the utmost best to get the dragon down as far as you can, that is hurting the overall event. In the worst cases, it means missing out on multiple dragon chests from the battery events, because failure is wanted.
Aside from the big organisational effort that is needed, the last thing that is needed is that you start arguing about whether or not you should fail the event. I personally think that thought shouldn’t even come to mind at all. Everyone is trying super hard at this event (some servers have more luck than others sure), there shouldn’t be the smallest incentive to let it fail at the most crucial moment. People are already saying enough that “We won’t make it.” and that it’s pointless to try, even without this achievement.
Ingame Name: Guardian Erik
To make clear what I’m talking about:
http://dulfy.net/2013/09/18/gw2-tequatl-boss-achievements-guide/
It’s the “Stay Dry, Stay Alive” achievement.
It’s not visible in the list thus called hidden, and doesn’t count towards the overall achievement, nor does it give any achievement Points.
What you need to do is jumping over the giant Tidal wave that happens when the battery events fail.
This so-called hidden achievement really needs to go.
I see people in overflows and servers that are seemingly not going to make it have certain people call out for this hidden achievement that only is achievable when you fail the event, and get the tidal wave.
Of course when certain people are OCDing on this, they call out to fail the battery events, which really shouldnt have any encouragement.
I know, it doesn’t give anything. But people are just trolling on certain server because they can’t get anything else seemingly. I have seen my server fail the events on purpose because of it. (I don’t get it either!)
Sadly due to this, people miss out on their Blue Draogn chest, which in some cases is already really something for some servers. And it just makes me sad to see all those people not get anything, just because 4-5 people confuse people with that silly achievement.
Never. Ever. Reward. For. Failure.
Not even a tiny ping or mention in the right hand of the screen.
I don’t understand why people want this achievement that doesn’t give anything, and I don’t want to understand. So just remove it all together, because it does more harm than good in this state.
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
Except there’s multiple screenshots proving you wrong Raven. From multiple angles.
Ingame Name: Guardian Erik
To your post all I can say – I did stand up to fight. Again and again and again and again. And it was very costly. 40 silver is a big deal sometimes. So I simply won’t do it again. Now what if the rest of the player base will think so? How great is it to have a boss that nobody does?
Tequatl only got done by 5-10 people over two weeks ago before he gave dragonite ore. I had a friend doing it all the time saying “Oh hey theres yet again only 10 people at Tequatl.” Except in this state he actually serves a purpose, it serves that seemingly insurmountable challenge. Something that might keep you intrigued or something you totally don’t want to participate in.
Now he’s updated, people that don’t like raids won’t do him. You’re right. But I think that’s completely fine. You really shouldn’t do something you don’t like. You can’t just sit here and expect that everything the game is for you.
That and you might have overdone it a little. Take a break, think on your strategies (or listen to other people’s and try again another day.
Ingame Name: Guardian Erik
Underworld is full of players that want an easy time. This is fine with me. But instead of claiming that it needs a nerf is just defeatism. It’s supposed to take some time to defeat him, learn the ropes and kick some kitten .
The same thing happened to the Queen Karka the other day, which was left alone for a long time until one Commander thought it was enough and we needed to organize ourselves. and BAM it happened.
Tequatl is a step higher for our server, sure. But instead of sitting here on the forums crying that you can’t defeat him the first day is not right. Instead of sitting down and crying, stand up and fight. Get pummelled down, then stand up and try again. And again. Know that you will get defeated, but also know that you know where and why you did. Step up your game.
And, it might be a weak argument, but don’t fight Tequatl if you think it’s stupid, lame and annoying. That’s not the right spirit to bring to Tequatl. Don’t play what you don’t like. Instead join in with all the other world bosses. Those are still relatively easy to do, and give much more immediate rewards as well.
It’s an MMO, there’s multitudes of types content in the game, and some you like and some you don’t.
And to be honest, this really applies to all other servers and players that get demoralized by defeat.
(Disclaimer: No kittens were harmed in the writing of this post)
Ingame Name: Guardian Erik
I have to say, while many people were a little surprised by the increased difficulty, I think this boss is fairly well rebalanced.
Electric fields do 3k Health per tick (or a percentage maybe idk) and there’s a timer Although with 4-5 minutes to spare that wasn’t very threatening lol.
All in all, it was better than it used to be.
I look forward to seeing the other world bosses now!
Ingame Name: Guardian Erik
YES. Because someone of us enjoy the rewards of winning.
I’m sure there are some, but most don’t like snowballs and snowball mechanics. Not even good for Karma trains.
Snowball would mean the ball would be getting bigger and bigger. However as these points stand, they can be flipped real fast.
It diverts attention from defending and raiding keeps.
So as such it’s not a snowballing mechanic.
Ingame Name: Guardian Erik
In every MMO there are “pillars” of the community that should be respected. Even if they may be egotistical crazies, their achievements give them clout and thus their points should be taken far more seriously than that of an “unknown” source so to speak.
Whether anyone wishes to agree with this or not is another topic all together but generally this is how an approach should be made towards these kinds of issues. Sacrx has the ear of a lot of people, he has the respect of a lot of people and even though quite a lot of people dislike him as a person that does not mean they respect him any less nor does it mean his points are any less valid. To not respond to his points is not just an insult to him it is an insult to anyone who puts the amount of effort into the game that he has and spreads the message of “We don’t particularly care about your input or your passion”. That is the wrong message to send.
He lost all of his credibility and respect when he decided to leak all the stuff he leaked. No one at ArenaNet is going to respond to him.
You talk about respecting pillars of the community while Sacrx totally disrespected any trust ArenaNet gave him.
You talk about that not responding would insult him while he clearly insulted ArenaNet’s NDA.
It’s guys like Sacrx that are an anchor to this community, not a pillar.
It’s not because I don’t like the guy, because I don’t even know him. But he doesn’t sound like the type of guy who sounds reasonable and understanding.
Which is what Laure is pointing out. He might have made some good points, and some general concerns, but he definitely doesn’t deserve ArenaNet’s attention one single bit.
Ingame Name: Guardian Erik
Yes his video was…eye opening indeed.
I specifically want to hear about why a select group of spvp players are the ones crafting the experience of the multitude. Early access to build/profession changes etc. Its as if anet wants to artificially create superstars for their esports league.
I’m not surprised at all most of them managed to get on the same team in solo q when it came out. Need to make top of those leaderboards. Get the name out there.
Oh well.
You make a good point there indeed.
I specifically want to hear about why a select group of Players who happen to play GvG should be crafting the experience of the multitude. Early access to build/profession changes etc. It’s as if these players wants to artificially make superstars out of themselves for their GvGing.
I’m not surprised at all most of them managed to get in the top GvG circles when it started forming.
Oh wait.
Ingame Name: Guardian Erik
It was too easy! Tribulation Mode complete!
in Super Adventure Box: Back to School
Posted by: FrizzFreston.5290
I have to say, in comparison to 1-1 1-2 and 1-3, even with knowing the route.. 2-1 is slightly easier than all the other zones.
The number of obligatory deaths and spike traps really are countable on one hand. It’s kind of sad. 2-2 is perfect and so is 2-3, but 2-1 is really not all that Tribulation modey in my opinion.
Ingame Name: Guardian Erik
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: FrizzFreston.5290
Stop saying this crap. It does not. With the exception of some of the worst games of the era, no classic platformer, not even Pitfall, required pixel-edge-of-platform attacking and pixel-perfect jumping.
One of the alligators in SAB requires that you stand almost entirely off the level geometry in order to hit it, and there are several spots where you must stand in locations that are covered by rapids in order to make a jump, with no indication that these are actually safe.
Dude, different skill level, different opinion. Both his and your opinions are equal.
Personally I love world 2 alot more because world 1 was really really easy, World Zone 3 was the first zone I actually thought, oh hey, so it does get more into a platformer.
I don’t know, but I died loads and loads of times on mario, or rayman or any of those other platformers. Or maybe even Prince of Persia.
Maybe I’m way out of your skill level, because I played UT2004 puzzle maps (and really those jumps are three billion times as hard as this hopping from ledge to ledge.) But World two is not that hard at all.
Back in April I wanted to see more of world 2 because the jumping there actually required some skill. And really, I haven’t seen any super pixel perfect jumps in normal mode at all. TM , geez, some of the jumps are just another level of annoying.
Ingame Name: Guardian Erik
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: FrizzFreston.5290
It’s most helpful to us if you are specific about areas that have difficulty spikes for you. (Such as mentioning the spin flowers above.) Also things are always laggy the first day of content release. So complaints about lag don’t help.
1. The zones are too long
2. Jumping on a flower can throw you into another flower and kill you
3. Crocodile hit boxes are too little
4. Too many enemies on all maps
5. World 2 spike traps are not fair, especially when you get to places where there are lots of cheap ones.
6. World 2 does not have nearly enough checkpoints and repeating the gong run is painful
7. World 2 – bringing the fish from the fountain, up the temple – too difficult due to lots of cheap spike traps
8. World 2 – clouds are invisible unless your brightness is at 0.
I could go on and on and on. Normal mode was made far too hard. Even infantile mode is far too hard. The game is no longer challenging, but rather simply a cheap memory game.
Erm, aren’t spike traps Hardmode only? Unless you mean dart traps.
Tribulation mode isn’t supposed to be fair. As far as I know.
Ingame Name: Guardian Erik
Game types
So a lot of you want new game types. We’ve heard you. We’re prototyping more of them right now. But, as Colin said at the panel, we have to be careful. We learned a lot from GW1. We learned that having too many game types can split up the player base. But, if you’re not careful, just having 1 game type may not be enough variety. You’ve got to find that perfect spot.Deathmatch. I like DM, but I’m much more interested in objective based DM. “Go in a room and kill a dude” was fun when I was playing Doom/Quake/Unreal, but even those, as simple games, still had map control and buff/armor control. Just giving two players the same guns/armors, putting them in a room, and saying “Ok go” just isn’t as fun to play. Those other elements add a lot to the game. The most competitive/successful games in recent history all share these “secondary” objectives as well (they aren’t STRICTLY Deathmatch):
- In CS, that was the bomb/hostages. CoD (and similar games) still retain similar objectives to this day. Killing your opponent is still integral, but the secondary objectives “force” action.
- In RTS, it’s the resources (micro arena is fun, but it’s not nearly as fun to play or watch as having to also manage resources/scout/build the right tech, etc.). The resources force action.
- In Mobas, it’s all about controlling lanes, pushing towers, and controlling the jungle. It’s not just “go in a room and shoot a dude with your skills”. That’s fun, but I think the other elements add more strategy and tactics to the game, and make them more fun to play.
So for us, when we’re designing game types, we’re thinking about these things. DM is still a fun and exciting part of conquest, but I know you guys want more – we’re working on it.
Personally I can’t agree more here. I played Unreal Tournament (1999 version) again recently, and the reason deathmatch is fun there is because it’s fast paced, you basically do all the damage with one weapon until you find more, get armor, get the shieldbelt, health boosts. It works because every encounter is a matter of reaction speed, rather than load-out.
In GW2 or any RPG styled game death match would be so linear, there wouldn’t be anything interesting to it other than, “hey your builds counters ours, you win.”
It would be ARAM from league of legends, because you don’t see your opponents load-out for one single bit.
I would love to see something where there are more mission based objectives, (like assault), or to re-use all the other maps, make capture nodes linked, and have a version of warfare.
I think people expect to see new maps though with a new game-mode.
Ingame Name: Guardian Erik
Magic find armor is the cheapest armor you can buy or make. You can get any other stat by changing it. That’s really just an increase in value if anything.
Ingame Name: Guardian Erik
For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
Sounds like cheap berserkerl gear to me? :O
or any other stat really.
I guess sentinels and celestial is taken out though =p
Ingame Name: Guardian Erik
Just buy explorer gear and be done with it. Im sure you cna change that into celestial once the stat change thing goes in.
Ingame Name: Guardian Erik
Why is there a talk about challenging vs non challenging content here? It’s irrelevant, the Liadri fight isn’t challenging, it’s simply broken.
It’s challenging in the same way that rolling dice inside a burning ship during a storm (and having to get ten sixes in a row) is challenging.
Also, it relies on people not asking “what the hell am I doing with my life?”.
Got it in 50-60 tries, 30-40 to get the character and build and 20 to actually defeat her with it.
I never had the feeling It was luck at all. Just wll timed dodges, paying attention to where the shadows fall and making a build that dealt with her cripple and improving my movement speed and dodges.
Ingame Name: Guardian Erik
Magic find didn’t add anything to celestial in stats. Only selfish players would be complaining it does.
Ingame Name: Guardian Erik
I would propose people making up events that would defy human nature and make people spread out over things they want to do.
What would work is to bring back mob tagging. Only one person gets loot from the mob they defeated. No more working together, just you and a mob.
But really, zerging is always going to happen within a social MMO, always. You can’t design around it, without bringing back mob tagging. What you could do is letting mobs don’t have drops at all as well, and let everyone get their share of drops from completing the event.
ANd even then, Zerging is still the easiest to play. More people means you dont need to do that much.
One thing, which I haven’t experienced, but I heard from others, is the Champion Risen Jester in Orr killing whole zergs and that people had a whole lot of fun with that. And that is still with zergs.
But other than that, there is nothing that can make zerging not a valuable thing, because events happen at a specific moment in time instead of like quests happen when a player activates them for their own character.
What you guys are asking is unreasonable as you would restructure the whole game and it’s reward structure. There’s little you can do to design around it.
For future events, what needs to happen is to only use champions that don’t have champion loot. (silvers) And even then the fact that all mobs drop for everyone n a shared fashion will make people form a zerg. You’re safer in a zerg, you don’t have to think.
Oh and when you do deviate from the zerg like sometimes happened in the crown pavilion, and by any chance killed the other boss, you could prepare yourself for loads and loads of rage from the other people.
I haven’t seen any people at all in-game that are like, let’s take on balthazar with only 5-15 people. In all EU servers anyway Balthazar is NEVER up. Because it’s “too hard”. No one, none, not anyone. People don’t want harder content, they want an easy time and get easy loot. Now good luck designing for that. (And then came tribulation mode SAB and everyone cried their socks off. lol I already see the rage coming)
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
Lol, Evon literally is like. shrug I dunno either!
Drag-queen charr and all, I hope it’s a day time night time effect.
Ingame Name: Guardian Erik
It’s quite obvious you really have nothing to add to the discussion, Gehenna, and instead troll people with a load of semantics.
Vayne never pulled any numbers out of a hat, since what he did is called a hypothetical case. Just to explain that, it’s to illustrate and simplify, not to state facts. He literally never said that the numbers were to be associated with Guild Wars 2.
It’s quite horrendous to see a whole discussion to sprout out of it too, derailing the thread and the initial point made.
Ingame Name: Guardian Erik
If events counted it would be hard-capped towards how fast you do the events, and now it’s only how fast you kill mobs. And there’s several ways to kill the most mobs. On top of that, people would still zerg on the AB captains and champions regardless and the event would always fail. Given the same conditions, anyway. This creates like a soft-cap to how well organised people are, instead of asking for a pure method of doing the meta event.
To be honest, that the event not always succeeds is a pre to the event. It’s about how well you can coordinate your map as well as your group. That there’s people that don’t want to be coordinated, well yeah, that’s part of the whole MMO thing. There’s always people that wont listen.
Ingame Name: Guardian Erik
I’m skeptical.
I’ve seen the minion meta event deplete much faster when the group is quickly moving from one event to the next, rather than lingering around. This could be because a lot more minions simply spawn during the first few waves of a new event, but I’m think even completing itself takes off a significant chunk as well.
/facepalm
Hands out tinfoil hat
There you go son. xD
I mean, he literally explains how it works, how it was designed, and yet you’re like.
* Heavy voice * “I don’t think that’s how it works”
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
I tried targeting those tunneling devices with my axe and with my bow (I’m a ranger). I simply couldn’t do any damage. It kept saying: out of range (even though I was standing next to them). This wasn’t an isolated incident, I’ve seen it on every single map I’ve done.
I haven’t see that before, might be the same ranged issue as usual, I am using warrior AoE attacks with the bow, or my guardian, so. I think I actually used my rifle before too, but now I’m unsure.
Stupid props bug I think.
Ingame Name: Guardian Erik
Don’t forget to add a few things about how the event works.
The “First Wave of Scarlet’s minions”, “Second Wave of Scarlet’s Minions” and “Third Wave of Scarlet’s minions” progress bars counts Twisted Watchworks and Steam creatures mobs, not events. Aetherblade and Molten Alliance don’t progress this bar. So when a portal closes, and there is still mobs, kill the mobs as that still contributes to the meta event.
- A subnote to that, Twisted horrors reform into veterans when 2 are damaged. Veteran Twisted Horrors reform into Lieutenant Twisted Nightmares (silvers). You can progress the portal event by ignoring the reformed creatures, as they don’t count towards the portal event. I’m unsure whether they count to the Meta progress bar though.
Steam Creature events are alot easier to do than Twisted Watchworks.
During the Molten Alliance phase, killing Tunneling devices is the fastest, as you only need to kill the device. You can actually do this solo if you’re good enough at avoiding the Molten Alliance mobs.
During the Aetherblade Phase, the progress bar counts Aetherblade captains killing (about 10-20 I think)
Another note that I sometimes do as well is, if you feel people are farming the Aetherblades, try to do Steam Portal or Twisted Watchwork Portal events instead. Those are always needed, and it’s more likely people will farm the Aetherblade captains.
Ingame Name: Guardian Erik
I actually like Scarlet quite alot. She’s does seem to tie back in all the way back from the steam creates, who use the same portal technique. I’m very curious to discover what made her so powerful to get a whole race of steam creatures going, and now watchworks.
Sure her mannerisms are quite like Harley Quinn or those other cartoon villains, but that is actually quite fun. I wouldn’t be surprised if she actually is a dragon minion in the end, or some such. Claiming that she saw the eternal alchemy sounds more like she saw a dragon.
I know that might be pressing too much into it perhaps, but most people here claiming shallow and stupid writing don’t really seem to know who Scarlet is at all.
I don’t know but a good character is build up over time. This is the first time we saw her, I want to know if she changes at all over the course of the living stories. Because that’s way more interesting.
First impressions sure might be important, but I’m not particularly set back because she might seem like a character-type that is used before.
Ingame Name: Guardian Erik
Some pointers:
- We never “killed” the molten alliance, we just shut down alot of their facilities.
- Steam creatures are apparently Scarlet’s minions.
- Aetherblade are Scarlet’s, we only killed a section of them with Mai Trin’s force.
- Scarlet always escapes at the end of every invasion.
- Invasions keep appearing after the living story event is done. (just not every hour like it is now)
- She actually escapes the playground too
- Nothing special is revealed about scarlet in the playground itself.
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
All this rage over ~50-100 achievement points and a mini.
There’s way too much entitlement in this thread for it to be taken seriously.
It’s one boss, not the entire game, what it gives you isn’t even worth doing it for. It gives you a mini and some achievement points.
Finally an achievement that is worth the name achievement. Even if it’s bugged here and there.
Also in an MMO there will ALWAYS be parts of the game that simply are not for you. It’s trying to cater to so many different kinds of people that it would be crazy that you would be able to get everything.
I still remember SAB being told off for not being for everyone. (God save us all for the over 9000 amounts of rage threads when that comes back)
That said, I understand the camera issues, rift issues, and any other buggy things. Still if you can deal with that and still defeat her, I don’t see why there needs to be such fuss over it.
One boss is alienating people from the whole game, because they cant get 40 achievements points and a minipet. 1 boss. Hilarious.
Ingame Name: Guardian Erik
So, Queens Jubilee…
I loved the opening ceremony, until the Aetherblade Pirates were involved in the scheme, because, lets face it, they’re an overused plot device, quickly thrown in and just as quickly pulled out, without adding any depth to the story at all, which is beginning to give them a very ‘Team Rocket’ feel. Their leader has been imprisoned, their base ransacked, so why are they still such a big threat? If they really are of consequence, I would like to see why. More then that, why don’t they have a place in the world map like the other pirate crews? Aside from the jumping puzzle they don’t exist outside living story, and then they come with such a force one would think there’s an entire nation of them hidden.
Because Mai Trin was working for a person named “Scarlet”. If you have paid attention to the dialogue during the Aetherblade dungeon, you would’ve known.
Also when the player inquires Anise about why the Aetherblade aren’t defeated yet, she says she doesn’t know, and only knows that they’re back and better funded than ever.
So as for over-used plot devices, I don’t think this certain plot has played out yet.
Ingame Name: Guardian Erik
While I am an avid fan of expanding greatly on the dynamic events in the actual world, I don’t think this particular event is as bad as people say it is.
- There’s Story, though it’s only an opening ceremony so far, there is someone behind the scenes attacking and we don’t know what that will lead to. I feel that this could potentially be very interesting. But yeah, s far I feel the story part for living story is missing. There’s very short living story parts for the last month and a half and I would lie to see more story to it.
- The Pavilion are itself is an area for people who like to kill and get loot. You’re not seriously going to expect people to go out in the world and experience all the events? I love to be that naive, but sadly most people go to the areas where they make the most money the fastest. This isn’t bad design.
- Mini games, I guess they are annoying to people. But some people certainly like them, I don’t see why it is such a bad thing. Other than that it seem pretty hard to defeat certain bosses with certain classes. ( Help, I need to think about my build for once.)
- Making Living story affect the whole game world or put in smaller changes over the course of time in the dynamic events will make the world change, however, I don’t see new rewards come up as easily. That is probably where champion loot will come in.
- Champion loot actually made the whole world more rewarding, except I believe people are too focussed on easy loot and easy times to actually see what has happened. I implore you to go out in groups of 5 and scale up a few of those Aetherblade Airship attacks on the balloons, and then continue that idea to other events as well, Anet has specifically mentioned Orr events will spawn champions once you get enough people together.
- There are many events that have “hidden” champions, because scaling doesn’t happen because players solo only in the world. It might be an idea for ArenaNet to let some champions in those dynamic events at random, except then you get players complain “This solo event isn’t soloable, QQ, whine whine”.
- The balloon events are actually very awesome to someone who actually likes exploring, wandering in the world. It didn’t particularly hit me as such at first, but once I figured out that events start to scale up, it became a sport to me to get my guild together in one area and search out the champions, and the scaling effects to champions. Whilst moving from balloon to balloon.
- People are super focussed on getting achievements, any achievement they cant get needs a nerf, any event that doesn’t give a proper reward is not worth your time. With that in mind, even though i agree with you, I don’t see it happening that the dynamic events change bit by bit because players don’t feel the need to search them up to do them (yet).
Ingame Name: Guardian Erik
I’m not trying to be an kitten , merely pointing out something that annoys me.
o srry i didnt think youd be annoyed by lack of punctuationality please let me type like this because im mentally challenged sry if it anoys u i never have learned to spel propurly.
/facepalm
Anyway, the price of the infinite Belcher’s bluff item is there already, I’m not sure if they can change it back without screwing the few people that already bought it.
I think it’s about 3 times too much, or so, however.
Suggestion:
It would be nice if there were locations in every inn/bar in the game-world that would hold 1 or 2 tables for people to play on.
Ingame Name: Guardian Erik
Each map already has it’s own meta. I don’t see why it’s so hard to adapt for a PvP community.
Every class has access to most CCs. Some more than others sure, but it’s all a matter of seeing them dodging them or using stability.
Of course, trying to explain a different meta to a community only able to play a single one is rather pointless.
Ingame Name: Guardian Erik
I can’t help but notice, how every, single, thing, in this festival, is about hitting x this, bashing y that, setting of x fireworks lighting y effigies.
Alot of my guildies are already complaining that the tasks to do to get the reward is just so incredibly grindy and uninteresting.
Lion’s Arch looks great, the fireworks is nice sure. But there’s no festival music at all. There are no NPCs dancing, there’s no stalls or silly little festival games going about.
It’s just Lions arch redecorated with a few things where you can press F times 100+.
And even then, the fireworks is like. F – pop, one fireworks glitter.
I feels like Southsun Cove and the karka attacks were done alot better. This is just grindfest.
Gotta say though, the story is amazing. I really like that. But I really am starting to dislike the staticness of basically any festival NPC’s. They’re just standing around. It doesn’t even sound like they are having fun, so how could we.
Im sure it has to do with the performance of the map of Lions Arch (I remember the dreadfulness of the karka attacking in November) But still. It’s just not … festive.
Ingame Name: Guardian Erik
I do not understand why the boats arriving points were removed. It now just spawns you outside of the asura gate. It feels really weird and out of place.
Also the trip back is removed, which is plain silly, as people will simply use Heart of the Mists to go to Lion’s arch or World versus world from pretty much anywhere in the world if they really have to.
I actually quite liked being able to sail from and to point Pride and Lion as opposed to Pearl Islet.
I know it’s more of a detail, but really.
The story on the main page basically states the old fashioned boat trip of Lady Kashmeer and Lord Faren. It gives a less Asura centric environment. It gives more options to get on Southsun Cove.
I understand that perhaps over sea is not the most safe route, but hell even from Canach’s story it is noted that there will be a boat going to deliver all the Contracts of the settlers.
Why are NPCs privileged to use these boat-trips and players are not. :P
Is there perhaps a way to let players arrive at a dock?
Ingame Name: Guardian Erik
The problem in WvW still is that sieges are very stale, unless zerged.
The battles are the most fun when people are fighting people, and when there’s a door or wall involved it just already makes you think three times before doing anything.
If these huge obstacles could be eliminated more quickly then WvW will be paced faster, and usually more fun.
The damage on arrow carts is okay, if the other siege is better in what they are designed for.
I also wouldn’t mind seeing palisades or other forms of blockades within a tower. or ballistas that aren’t limited by the angle they shoot at. Ramps in WvW structures + the way ballistas work are just a joke. I wanna point my ballista down the stairs to stop that on going zerg. Especially the ballistas in the Ascalonian Fractal to me feel perfectly annoying enough to be worth putting up or taking down. (due to the knockback, instead of the damage really)
Ingame Name: Guardian Erik
The game draws inspiration from the crab guild challenge but plays a bit differently. There’s achievements, titles, and prizes for participants and winners.
Crab Toss will only be around for the duration of living story events at Southsun Cove. But don’t be too sad, as far as activities go, you might have a very exciting year ahead of you.
Whle I’m sure I won’t be too sad about a minigame leaving. I do find it very strange that such a mini game couldn’t stay after the living story has come and gone.
Since it’s advertised as “relaxation time” or to blow off steam as the May-page says, That typically fits in the premisses of a vacation / tropical beach kind of place.
It’s like removing the equivalent of beach volleyball while the beach is in fact still there.
Very strange. =P
Ingame Name: Guardian Erik
The Living world is more a set of scenarios that play out in the world, it doesn’t mean the whole world is in fact alive. You cannot design that much so, that it is always changing. The amount of content to create for that to happen would need loads and loads of manpower. Even though that would be awesome.
Ingame Name: Guardian Erik
True, having fun in a game is highly overrated. It must be efficient, fast and certainly you must not take your time to have fun.
How dare they not show a boring grinding way to do it and showed a lighthearted easy going way of simply playing through the dungeon. I have no idea.
/sarcasm
Ingame Name: Guardian Erik
So what you’re telling me is that the people designing missions for GW2 are absolutely worthless at it, compared to the ones who did the ones for GW1? In GW1, you could do the story from beginning to end with just the resources you’re given. Blech—no wonder the GW1 players I know who picked up GW2 at launch now absolutely refuse to play it. :-/ And these were the folks they kicked the Paragon crew out for. :-(
What he is saying Dungeon Friendly NPCs are NOT the equivalence of heroes and henchman from Guild Wars 1.
Also, this content is NOT balanced for solo play. But balanced for 5 players. The NPCs do not count towards this.
However compared to previous dungeon NPCs from GW2, Rox and Braham seem to be visually contributing ressing and staying alive while doing so.
(also I logged 10k hours on GW1, and am absolutely enjoying GW2, and our core guild members from GW1 are still playing GW2 every day)
Ingame Name: Guardian Erik
Nope he never said that. The lines Rox and Braham have and all the dialogue inside the dungeon changes a tiny bit every time. the encounters in the dig tunnel are randomized as well. But that’s about it.
Ingame Name: Guardian Erik
The location of the entrance has changed because it’s supposed to be a different Molten facility. Sadly, nothing inside the actual dungeon has changed and Rox and Braham act as if they’re meeting each other for the first time again and again.
Of course it would be needed to track whether people already done the dungeon or not. Because it would run into complications with the story for some people otherwise.
The idea is nice though, it’s a change of scenery a little. =P Next time to make the dungeon change on the inside as well if that’s not too hard to do. :x
Ingame Name: Guardian Erik
it would be nice if some live events ended whit meta events
Which would of course make it impossible for people with low-end computers or bad internet to complete it. And that is not even by choice, while the case with the dungeon is.
Very true, I still remember the whole Karka event going mad, not to mention all the beta events.
If I could choose between something that doesn’t work and something that works I will always pick something that works.
Then again, I have no problem playing any part of any game. (Thank god xD)
Ingame Name: Guardian Erik
The Consortium is actively building in the Southsun Cove.
I was at their camp during the update, when I logged back in they had their camp upgraded a bit again.
I gotta say I’m more for a little bit faster progression. Seeing it change every month is nice, but it leaves with little visual progression.
I keep forgetting about it, but are people making screenshot compilations or videos that keep track of the changes an update made?
Like the consortium camp in this case it would be cool to see the actual world change. Perhaps ArenaNet themselves still have the older maps stashed somewhere so they could show how much certain places of the world have changed, without actively spoiling coming or current events.
Timelapse ftw?
Ingame Name: Guardian Erik
I dunno, it’s the same amount of cheesy as tv series like Stargate. Captain Jack O’neill is always cheesy, not matter what.
Of course in contrast such series usually also have very dramatic moments. I feel there could be a little more drama in any of the dramatic scenes in the personal story. Or at least a better build up to it. (so many NPCs in the personal story that die dramatically while you think, I just met them, how stupid)
Ingame Name: Guardian Erik
I don’t know what is so different about these NPCs that they survive much and much longer than other NPCs.
I believe they simply have alot more health, they actively resurrect you and their skills (ranged -Rox, defensive guardian – Braham) do let them survive longer. I think any NPC worth noting needs that amount of defense, versus the amount of offense. It’s usually better to have them around and ressing than trying to damage (in melee) while not even being able dodge stuff.
I think because these NPCs resurrect you AND survive is what makes them an asset instead of “trying to help with extra damage” because that’s something we don’t feel directly as a party anyway, as basically any player will do triple the damage of any NPC no matter how many skills they have.
Of course the skills of Braham and Rox are helping them even more to be an asset. Mace heals Braham himself and his shield and boons keep the part alive, Rox’ poison rain helps with healing foes and slows them down as well. These are very visual attacks as well.
It would be cool if such a defensive/ressurecting/visual ability strategy would be applies to all the NPCs worth noting.
Ingame Name: Guardian Erik