Showing Posts For Gamgee.8612:

How to mix assassin/zerk for pve meta?

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Posted by: Gamgee.8612

Gamgee.8612

Full zerker, due to the power. You want that power, as your crit chance will be around 80-90% anyway, not worth it to loose the extra power.

N I M S – Warrior of Judge Legends[JDGE]

Runes of Strength Just Got Nerfed

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Posted by: Gamgee.8612

Gamgee.8612

Hm. Still good. Will not sell.

N I M S – Warrior of Judge Legends[JDGE]

Warrior WvW Roaming Suggestions

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Posted by: Gamgee.8612

Gamgee.8612

http://gw2skills.net/editor/?fJAQJARSjMdUFaZIOewJagfgC9t3C7gpAQ9bk7dBA-TliFAB1eEAwTXwI7PMo6PXpE0IleA8AAYSZADHCgEuAABAQA25OTn7MwQH6QH6QHa7coDdn7colCYJhRA-w

This is the build that I use personally. Hammer/Greatsword allows you to CC your enemies to death, preventing them from doing damage to you while simultaneously bursting them down.

It is more of a 1vX build than a 1v1 build. You have a stupid amount of armor (3,187) so it is difficult for classes to burst you initially (although that number will go down to 2,907 throughout the fight due to Dolyak Signet and Thick Skin). High armor for a warrior is key to winning most of these 1vX fights.

I also forgo the use of Endure Pain because I feel like I don’t really need it anymore and I don’t really miss it. However, I LOVE having double stability. Getting a stomp off in 1vX fights is extremely crucial to winning them and having stability or not is often the difference between you winning, losing or having to back off and try again. It is kind of hard to stop a warrior who has stability on unless you corrupt their boons and use immobilize/chill. Double stability has won me so many fights, I also run with a group sometimes and I am pretty much the designated stomper because I can pretty much get it off any time I want.

You also have kitten near maxed critical damage (220%) for high spikes in damage, great for taking down 1 opponent quickly as well as 2,300+ base power which goes up much higher once you start building up some might. Also I use Strength Runes, you could use Hoelbrak or Melandru but I prefer stacking up damage. In groups with a good ele or guardian 25 might stacks for 10+ seconds isn’t out of possibility.

I also go 2/0/6/0/6 for many reasons, although you could go 4/0/6/0/4 or 0/4/6/0/4. I love Reckless Dodge to death. The 25 minor in Discipline helps you net 2-3 extra might stacks during a fight. Heightened Focus significantly increases my crit chance to around 70% with fury while being able to achieve all this tankiness.

A possible weakness would be classes who are condition based with lots of misdirection and evasiveness. Mesmers and Thieves would fit that description. This is a full melee build so it is difficult to catch these classes. Even a condi warrior could potentially be difficult to take down depending on their build and how proficient they are with it. You can in that case switch Dolyak Signet for Signet of Stamina.

Agree with everything you say. Especially about double stab instead of Endure Pain. What really makes me vulnrable in 1v2 or 1v3 is the stomps, I have such a hard time getting them. An extra stability changed all of that, it’s really great. I’ve come to a point where I regularly attack 3 people alone because I honestly think I can beat them. Most of the times it doesn’t work as planned but sometimes you meet the exact right group comp to just melt 3 people down within seconds. Hammer and greatsword has incredible cleaving possibilitys!

N I M S – Warrior of Judge Legends[JDGE]

Cleansing Ire

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Posted by: Gamgee.8612

Gamgee.8612

This discussion is about PvP right?
Because you dont need that trait in WvW at all.

I do. I play solo or with a maximum of a full party. The cleansing is good enough with more players, agreed.

N I M S – Warrior of Judge Legends[JDGE]

[Build] Havoc Roaming Warrrior

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Posted by: Gamgee.8612

Gamgee.8612

yeah gamgee good suggestions, we change for gvg but this build is for our regular fights, we normaly jump into situations where if you dont have extreme condi removal youll die, hence why we dont use melandru as it doesnt remove it just reduces, 5 for the dodge roll is a change we made recently due to this forum post and its helped alot, i would never reccomend it unless your guild is constantly fighting outnumbered (5-10) vs (15-20) as it allows you to give out dps in a defensive state, you always see guilds just kiting large groups and not really killing anything which brings a tear to my eye.

The only thing really left down to ponder on for our raids now is whether or not we use Merc Hammer or Cleansing ire, take note though that we dont need CI for the condi removal it would just be the adrenaline boost, so its a tough decision

I’m glad you consider it anyway. My guild always fight outnumbered, but we atm only run 3. It’s enough to most times at least give a good fight to 10 ppl and sometimes even a bit bigger. It’s in those environments I have developed my builds and it’s a very unforgiving environment. No room for error. Just the fact that Reckless Dodge is a POSSIBILITY of messing a stealth up is enough for me to not even consider it. You get my point.

N I M S – Warrior of Judge Legends[JDGE]

[Build] Havoc Roaming Warrrior

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Posted by: Gamgee.8612

Gamgee.8612

This is pretty much the standard build for warrior shouts. You want cleansing ire, you want fast hands and shout heal. The last 5 is up to decide for yourself. I’d put them into defense for 220+ extra power.

Some thoughts of the latest linked build:

The dodge trait is awesome for solo, but in a group where for example stealth is used it will reveal you if you dodge. I usually run in a group with stealth so I never use it. If you run solo it’s brilliant for keeping pressure up as it does a significant amount of damage.

Merciless hammer instead of cleansing ire? Hm. You have 1 cleanse every 20 seconds, is it enough? Especially considering your choice of runes. Meaning the rest of the removal is strictly passive and not at all situational.

Some suggestions:

Take away the dodge trait and go 25 into defense. Why? Because the damage from Armored Attack is across the board, not just with the hammer, and it boosts your controlled damage output. In my opinion, Reckless Dodge is in this build something you go out of your way to get. You kitten your controlled damage, you sacrifice Cleansing Ire that makes both your burst skills somewhat less effective, and you have two amazing bursts that should be used ALOT, so having to wait for the adrenaline to go up is kind of meh imo. In return you get a a skill of great utility that is also cleaving, very good for facing multiple targets. But not enough for a build evolving around adding sustain to an entire party.

And talking about adding sustain to a party. Melandru runes is very good. For you. Doesn’t matter at all to your team mates. Trooper runes gives you 3 conditions removals on a 20 second cooldown for the ENTIRE party. It’s too great to look past. It does make a difference, your team mates will feel it. With that AND cleasning ire there’s nothing that will stop you and you will have more power for the amazing combos you can set up with the weapons of choice.

Then of course, every build should be personalized. I like to keep things tight and not spread out far in terms of traits and gear. I like to be controlled, sturdy and straight and most importantly be sure of having the right tools to make the most of every situation, not limit myself to an ideal scenario, because that rarely happens.

Maybe you learn something, maybe you feel you have found a sweet spot and don’t want to change anything. Your call!

N I M S – Warrior of Judge Legends[JDGE]

Cleansing Ire

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Posted by: Gamgee.8612

Gamgee.8612

Please, keep in mind that OP is merely asking for warrior to have actually meaningful weaknesses — currently, they their strenghts outshine them way too much --. Let’s not derail this thread, and accuse the OP for being biased while being diluted at the same time.

If you don’t think a nerf to CI is the right anwer, that’s fine, everyone is entitled to their opinion. But telling to yourself that warrior is balanced, and should remain unchanged is being delusional at this point.

What “meta condition” are you talking about? I’m really curious to know where it does come from, I see posters like you posting about that “condition meta” here and there, but I just don’t see it. Quite frankly, using thet word “meta” inappropriately hurts your argument. AND ironic considering you came up with : “I just can’t see how you are linking this to the reality of the game.”

Also, why do you consider a “passive heal” more skill based than an active one?

Warrior is not balanced. I if anyone would like it to have more mechanics that makes it more of a challange to be very good with it. Therefore CI is a good trait imo, since for idiot players it will not be useful, but for good players it’s very strong.

As for using the “Conditions meta”, who exactly are these “posters like me?” Posters defending their profession? What I mean with that is that I encounter more often condition builds than straight damage builds in WvW. Condition builds are stronger atm than direct damage builds. Just take warrior for an example. A condition warrior is the most cheesy and OP thing to play in WvW right now I’d say. I madea condition build, determinde it was too cheesy and moved on to direct damage again because I want other gameplay than just lining up conditions. I rarely go PvP or PvE, it’s just not fun enough. Therefore my arguments are based off a WvW perspective. I could have mentioned it before, I agree. That is my reality however and it’s not for you to deny.

As for the healing skill. I have in numerous threads in this forum stated that HS should be nerfed to 200hp/s and the active upped a bit to make it useful. I would still consider it our best healing skill.

I think it’s quite weird how people accuse warriors of being too simple to play and yet still wants to make them more simple. Mending is crap, and I would not use it even if the heal was 10K. Just the idea of it is crap. As for comparing it to “Consume Conditions” doesn’t make it justice, as Consume Conditions have no limit that I know of, how many conditions you consume, and they all heal you. So it’s still a heal skill. Mending is EITHER a heal skill OR a condition removal. In 99.9% of the cases you will waste one of them for the other. CI IS skillbased, even if it works when people arn’t that skilled either. To use it at it’s most it takes skill wether you want it or not.

I don’t think we will come to an agreement but I’m pretty sure we know what either side wants, right?

I want CI to be the skill it’s supposed to be. It’s kitten for kitten players, but godly for godly players. A dynamic condition removal.

You want CI to be nerfed and MENDING of all skills buffed in healing to compensate. A weird proposal. Nobody will use it anyway. It’s kitten. I can see why you want Cleansing ire to be nerfed since on paper it’s a 3 condi removal each 8 seconds. That is not how it works. It removes 2 or 1 sometimes for me, and it’s wasted when I need to use my burst for other things, but I have the option of trying to land a burst in order to remove a few extra conditons when assaulted with them, as I often are.

N I M S – Warrior of Judge Legends[JDGE]

Cleansing Ire

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Posted by: Gamgee.8612

Gamgee.8612

Thieves are pretty much the only profession where landing a Burst is difficult. Mesmers, you can always just burst an illusion if you need the cleanse, since they never dodge or block. Rangers have a pet you can do the same to, and everyone else is significantly less slippery.

So basically, CI is bad against theives who are the most evasive profession by design. It’s good to fantastic against everyone else (the effectiveness of the burst itself is another story).

I’d be perfectly happy if they buffed Mending’s healing especially (the only weak point of the skill) alongside nerfing CI (and something about its current use should be nerfed). Maybe dropping Signet of Stamina to a 40 second cooldown would be handy as well. It’s already a total cleanse that can only be interrupted through blind luck and has a very good passive.

Can we just take a moment here and clarify something, please? Where do your opinion and experience come from? From your necro or your warrior? My “i can’t kill them so they are too strong”-sense is tingling in spite of your seemingly objective arguments.

Sorry, I just can’t see how you are linking this to the reality of the game. Conditions is the meta, it’s very hard to deal with. I use CI and have since it was introduced basically, and I love the fact that it is, contrary to your beliefs, one of few things that are actually very skillbased about the warrior. If you don’t build adrenaline it’s useless. If you don’t land your burst it’s also useless. You make a choice, either use it for the moment or wait as long as you can to cleanse as many conditions as possible.

I do not want to rely on a healing skill to clean conditions, that if anything will not be skillbased because it’s just an “Oh kitten heal!/Oh kitten conditions!”-mechanic. Like much is about the warrior still.

N I M S – Warrior of Judge Legends[JDGE]

Phalanx Strength build and questions

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Posted by: Gamgee.8612

Gamgee.8612

It’s all a matter of opinion and finances then, Strength Runes cost about 15-17g each depending on the flow of the market. I can see how for some people that might seem too costly but since I made the change to them I have not regretted it, I have also not compared them with Hoelbrak runes so I can’t possibly give any feedback on the matter but I firmly endorse the selection of Strength Runes by personal experience.
As far as ‘Max DPS’ currently warriors hardly have a chance to play their highest DPS builds given how the meta has shifted towards stacking elementalists and the drop-off from the usual EA build a warrior would run in a speedclear to the PS build I’ve given you is not that big of a deal (10% greatsword damage multiplier and 200 power) and the hopes of sacrificing as least DPS as possible are imbued in the choice of sigils rather than going with a combination of battle and/or might sigils exclusively to produce might.

Good luck with your results whatever runes you decide to take

Same here, I bought the strength runes quite some while ago and would never sell them even if I don’t use them as much as my Hoelbrak runes.

My point though, was that if you are considering turning down Strength Runes for Hoelbrak due to costs, you are in a seat that doesn’t require the strength runes anyway as you are not very serious about dungeoning. Get mah point? I wouldn’t ever state that Hoelbrak is as good DPS as Strength though. Which you might have thought I meant!

N I M S – Warrior of Judge Legends[JDGE]

Phalanx Strength build and questions

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Posted by: Gamgee.8612

Gamgee.8612

if you dont want to shell out on strength runes i think omnomberry cream is the boon duration food

but yeah, if you want PS to work you need something like berserker since it’s so reliant on might on-crit procs from forceful greatsword, which you’ll be getting less of in valkyrie

the trouble with PS too is that its a support build – so you want to be taking FGJ and double banner but you need precision which basically makes signet of fury crucial – so you might even just want to drop FGJ (despite losing the fury) since otherwise you won’t be buffing your party as hard

Yeah I understand about the gear, and valk wouldn’t work for this build. What about Hoelbrak rune in place of Strength? Not sure the cost of hoelbrak atm, but I do know Strengh runes are super high right now. Even with the runes, any consumable boon duration food I am sure would help alot.

Hoelbrak runes works a charm with PS if you are not willing to spend all your money on Strength runes. You loose 15% might duration and 7% damage, but gain a slight more survival due to the minus condi duration.

Before people start saying crap like you need Strength runes, in reality Hoelbrak runes with PS gives 60% might duration, which means FGJ gives 40s on a 20 sec CD, and signet of rage gives 48 seconds on a 48 second cooldown. Traited for shorter cds this is. You will miss out on the small gap of a few seconds to press your button before the stacks drop, but it’s still capable of keeping the same amount of stacks.

If you are in the position of considering Hoelbrak over Strength runes, buy Hoelbrak. Because if you are even in that seat the little difference won’t matter when it all comes down.

N I M S – Warrior of Judge Legends[JDGE]

Phalanx Strength build and questions

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Posted by: Gamgee.8612

Gamgee.8612

So how does zerker gear provide more might than any other gear set out there? Of course traits and skills are really what make up a build. Both assassins and beserker have precision as stat, assassins a bit more than beserkers. I guess my main question is what skills/traits are needed to maximize might gained to best stack might for the party?

Zerker doesn’t provide more might than Assassins using an On Crit sigil and FG. I’m not saying that. What I am saying is that Zerker provides just enough might for it to be the optimal choice even when stacking might. If there was no limit to how many stacks you could have assassins would probably be the better choice but now it is 25. When you get to 25 stacks with a build, there’s absolutely no point in trying to stack more might. Do you get me?

FGJ gives 6 stacks for 32 seconds on a 20 seconds cooldown in your build. That’s for everyone else 12 stacks for 12 seconds, then another 8 seconds downtime with 6 to get to 12 again, plus signet that gives 5 stacks for 39 seconds, in uptime we are counting 17 stacks, and that’s not even counting FG and your strength sigil. This is without strength runes.

Equip Strength Runes and FGJ gives 6 stacks for 42 seconds on a 20 second cooldown. That is 12 stacks regularly, signet of rage gives 52 seconds on a preferably 48 second cooldown, that’s 17 stacks always on, hard to mess that up. Then you have FG and your Strength sigil that will give you the last stacks as long as you keep hitting with GS.

Remember you will have constant fury aswell so your crit chance is realisticly 76%. More than enough.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Cleansing Ire

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Posted by: Gamgee.8612

Gamgee.8612

Hitting your burst skills is not as difficult as you make it out to be, though, since you’re up in their face anyway. Not a whole lot of blinds that can be used in response to Eviscerate, for example. Sure, people can block/dodge/blind burst skills, but Warriors are more than equipped enough to bait out those defenses with other skills or comboing off of CC (for example, if they don’t avoid Backbreaker, Earthshaker will nail them.)

Yes, you need to land it for Cleansing Ire to do anything, but landing it is not as hard as you make it out to be (other than Kill Shot, which you basically need an ally to lock them down for). Even if you do miss, you can weapon swap and try your other burst, since a miss doesn’t take your adrenaline.

My build rely on landing it and it helps me alot, and I do know how to bait breakers and dodges to make full use of my bursts, but I far from always land my bursts anyway. I occasionally get just outpowered by condition builds, and mostly it’s a close call. That is the reality, I’m not going to alter it to suit my purposes or make it look like I’m better than I really am. I’m not awesome or great but I am solid, solid enough for you to not just wipe away that reality with a shrug.

In times like these when a few solid souls try to cling on to the direct damage legacy and trying to squeeze out the last few bits of power to actually beat a condition build hands on I don’t think it’s time to talk about the means of the cleansing being too strong but wether conditions should be as strong as they are at the moment.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Phalanx Strength build and questions

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Posted by: Gamgee.8612

Gamgee.8612

Why would you put time and effort into this build when zerker is allready efficient enough to keep 25 stacks for the entire group? Maybe not 100% but near enough. If you are just out stacking might but do not care for group efficiency at all then yse obviously prec as a main stat is the best as it helps you proc more often. If you are out helping your gorup by stacking might you only do it to the level it’s needed and then go full out damage because that is what really helps the group when you’re a warrior. You are not in a support role.

N I M S – Warrior of Judge Legends[JDGE]

Cleansing Ire

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Posted by: Gamgee.8612

Gamgee.8612

If Warriors had strong condition cleansing ability with heavy investment, I’d be fine with it. If you spec heavily into doing something, you should be good at it. The issue is that they need 4 points in Defense (Dogged March and Cleansing Ire) and they’re set. They have great condition resistance without using a single cleanse skill.

As a conditional warrior I run a shout heal conditional build 0/0/5/6/3

3 out of 6 of my major traits are focus on condition removal + reduction
2 out 3 utility I slot are dealing with conditions applied to me

Yet my weakness is still conditions. What do you expect people to trait or build in order to be strong against conditions?

Without knowing anything about what you’re already running, it’s impossible to give suggestions (I can guess Dogged March, since you mentioned reduction). Given that conditions are intended to be a Warrior’s weakness, however, you really should never be great at dealing with them. Sufficient, perhaps, but not “great”.

I think we are as good as we are supposed to be. I use Hoelbrak runes, dogged march, reduction food, cleansing ire, zerker stance. I’d like to think I can handle most builds coming at me, but when I loose, it’s to conditions. Counting blinds in here.

On the paper warrior is great for dealing with condis. Much harder in reality. I never run LB but I think that it could be a bit over the top maybe yes. If you as me run hammer/sw/shield actually landing your burst is a gamble due to enemy movement and blinds, since you have to hit something for CI to go off.

N I M S – Warrior of Judge Legends[JDGE]

Is warrior really that simple?

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Posted by: Gamgee.8612

Gamgee.8612

It’s straight forward. Instead of using 3 skills to do something you have one, but in return it’s much slower and more animated. This in return means that not only is it harder to land specific skills but if you should miss, all the worth of those 3 skills is gone, where on for example an engi you could use your first and see that it’s not going your way and cancel and still have the last 2 skills off CD for use when you want it.

For example a stun, damage and blast skill(earthshaker) could be 4 different skills on an engi, I.E. you put a firefield, blast it, stun them and then damage them with 4 different skills. The downside of having so many skills is that it takes time to master them to do it quick in the right order and on the right time, but should you use your first skills and miss it you could still land your other skills, where a warrior would have missed all of them at once.

I think that is why Anet has made them a bit more forgiving than other classes. BUT that said I think missing a big skill like that I’m talking about should be more devastating. I think HS should be nerfed by 50% and the active upped to 8K, I’d still use it. Either that, or start putting longer CDs on skills so the passive effects just doesn’t take care of your mistake. I think the healthpool is big but not too big. If one of these things stated above would be done, the healthpool would be accurate.

N I M S – Warrior of Judge Legends[JDGE]

To much toughness?

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Posted by: Gamgee.8612

Gamgee.8612

err i really wanted he mods for the mace i wanted to revolve around weakening mace, i like the added gs ill keep that for mobility

I like the way you’re thinking, but at the same time I’ve been there and just using the mace for weakness isn’t enough. I used to run a decent weakness build but that was mace/warhorn + hammer. You can keep people from doing kitten thanks to almost endless CC but you need alot of power to wear them down since you don’t have a real “nuke” skill like 100b or final thrust or eviscerate. I guess you could go mace/warhorn + GS though. But it’s not worth it compared to the usual skullcracker build. Sorry not any advice just some thoughts.

N I M S – Warrior of Judge Legends[JDGE]

How should a beginner build his warrior?

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Posted by: Gamgee.8612

Gamgee.8612

I’d suggest running Longbow and Greatsword. Very good for kiting around and has a kittenload of dps and utility. If you learn playing it well it will work a charm in WvW later on aswell.

N I M S – Warrior of Judge Legends[JDGE]

[Vid] Berserker Axe Shield, GS Warrior v2

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Posted by: Gamgee.8612

Gamgee.8612

Mate 6.5 sec is with hoelbrak the base is 5…

Ah would you look at that. I normally use my sword….

:embarrased

N I M S – Warrior of Judge Legends[JDGE]

Best weapon of all?

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Posted by: Gamgee.8612

Gamgee.8612

Greatswords have a much higher skillcap and an experienced/skilled player would be far more deadly than any Hammer user.

You mean if you can land 100b it’s more deadly than the hammer? Yes, I agree.

N I M S – Warrior of Judge Legends[JDGE]

[Vid] Berserker Axe Shield, GS Warrior v2

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Posted by: Gamgee.8612

Gamgee.8612

As an on hand experience I disagree, and I will show you why.
As a start lets not count it as 15 might stack because in “my” build you also get battle + SOR + might duration = 11 to 14 stacks right there. So only count the stacks you gain from this trait.
I think it fair to assume that on standard fight (without 100b) you get mayb 2 stacks of might while on GS from AA, ww and such and mayb 1 stack will carry over when you switch to axe – they are only 6.5sec long.
w/o 100b we have 70 power and 200 percision vs 200 power 10percent (250 power) -> “my” win.
So as you said yourself the only scenario where the might could stack is on 100b (on immob ww too, but we can’t plan this 1 )
A full 100b is 6-7 stacks at most (8+1 hits), a half duration would be 3-4 max.
4 might is still only 130 power, and they add up so it doesn’t apply to the most hits, so “my” 100b still hits harder (even against 7 stacks). The only skill that might benefit from it is the axe attacks that comes after. Again because those stack are so short you will only have about 4sec with those few extra stacks meaning landing evis right after 100b, like you said. So if we only compare power 4 stacks is less then the 200 power u get from going to strength line. the crit chance how ever will be much better for you with more 200percesion and ‘crit burst’, but lets not go into that.

But when exactly do you land evis right after 100b? we can do a full dps calculation of this combo in both version and i’m still not sure yours will win but even if it does win by a bit, if the enemy is that bad that he got hit by this combo you can win him naked while beating with a stick :P

Mayb in 1vX you sit on like 2 more stacks but I still don’t see it winning the day.

To clarify, I do think 0/4/6/04 is a great build and if some1 says that they like the better crit chance or it feels more fluid with GS lower CD I won’t argue at all, diff ppl diff playstyles this is all the fun. But imo an equal skill 1v1 of this 2 builds – the strength version will always come on top.

Yeah, well we could go on and on and I think we have to agree to disagree. As I see it. it’s not about maintaining as many stacks as possible. It’s about knowing how to build up and stack 10+ might fast for only a few seconds to land 1 or 2 devastating hits when target is out of dodges and evades. As for 1v1 might vs power line build, I suspect you are right because the might stacking comes especially in handy when facing several targets. You build up a momentum through a longer fight. In 1v1 the Power build would have the advantage right from the start. Also consider OP is using hoelbrak runes. That’s (6.5*1.3=8.45) 8.5 seconds. Those might stacks is pretty long imo, long enough to build up.

N I M S – Warrior of Judge Legends[JDGE]

[Vid] Berserker Axe Shield, GS Warrior v2

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Posted by: Gamgee.8612

Gamgee.8612

If you can manage w/o Defy pain you can just take both:
0/5/5/0/4 is like the full bonus dmg with sword build.

But for this X+GS build I find that 4/0/6/0/4 (with +10 on GS) is much stronger then this one.
You get 200 power, 10% on GS whic is a lot, building momentum is kinda trash now but reckless dodge on full zerk build is sooo strong.
Lower CD is always fun but for PVP the only skill this helps you with is whirlwind.
You simply don’t 100b on CD (more like once every 40cd on bull charge), blade trail is
only to put some pressure but it rarly hits good players, rush CD is nice for running away but less good in fight, so actually ‘Forcefull greatsword’ == -2 sec on WW.
And the might stacking is BS. It only 6sec long, so u can build mayb 5-6 on 100b but test it, even with those stacks mine version hits much harder. And because its so short its rarely helps any other skill.
Oh and since we also get 2k hp from ‘great fortitude’ those valkyrie pieces are not needed.

tl;dr this is a much stronger build:
http://gw2skills.net/editor/?fJEQNAneRjMd0FaZImdwJagfgC9t3C5gxAYAUmG5OA-TlCFABFcCAa4IAYnOAAeAAFq+zVKBRS5nDHCg0020y+DBAQAuZb2m3MwRP6RP6RPa38m38m38mlCgJhRA-w

Concerning the sword build: Agreed, but I use my hammer with sword so I always take merciless hammer.

Concerning the GS build: That is a good build but what speaks for 0/4/6/0/4 I think is forceful greatsword. It boosts your dps alot, I think you would be able to keep 15 stacks enough of the time to make it worth it. It also boosts your dps across the board which slashing power does not. It does also cleave, not to forget. That makes it very good in 1vX.

Imagine landing your GS combo and sitting at 15 stacks of might, swapping to axe with battle sigil and landing your eviscerate. That slashing power trait goes inactive as soon as you swap to axe/sh.

So what you gain is a dps boost across both your sets, a source of damage that is useful even for the next weapon set, a source where the longer your combo goes the mightier it gets.

Downside/bonus side would be that you have to concentrate on keeping your stacks up because as you say if you don’t keep enough stacks during the fight the 4/0/6/0/4 would be better, as it is completely passive.

Just my 2 cents

N I M S – Warrior of Judge Legends[JDGE]

[Vid] Berserker Axe Shield, GS Warrior v2

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Posted by: Gamgee.8612

Gamgee.8612

V nice 0/4/6/0/4 I think is best for almost any type of power build atm. Variation could be 0/5/6/0/3 if you run sword for 10% damage to bleeding foes instead of DotE, it gives a more stable boost even if DotE is superior if target has more than 4 boons which is not uncommon. Only reason I would take Attack of Opportunity over DotE would be to have complete control over my own damage, and not relying on target to keep up 4 stacks of boons all the time. And if I use the sword only, ofc.

N I M S – Warrior of Judge Legends[JDGE]

Thank you DEVs

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Posted by: Gamgee.8612

Gamgee.8612

what signet bug?

Since april 15th the trait Deep Strikes has been bugged in the way that it gave you an extra signet of might, without actually having it on your utilitybar. Despite not actually equipping it, it gave you the passive effect of 180 power. That was the case until yesterday. Not many ever use the deep strike trait so I don’t think too many knew about it. I did however discover it very early after the april 15th patch.

N I M S – Warrior of Judge Legends[JDGE]

Thank you DEVs

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Posted by: Gamgee.8612

Gamgee.8612

Probably. I’m still patching. I have no idea why it wasn’t done earlier. That bug was so OP. I’m glad it’s gone.

N I M S – Warrior of Judge Legends[JDGE]

Warrior 'use' in 1v1

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Posted by: Gamgee.8612

Gamgee.8612

a good player who knows how awful telegraphed is warriors skills, should never lose to one.

A good warrior knows how to count cooldowns to be sure the burst isint evaded even if its telegraphed .

I love just running straight into people without attacking and they dodge 2 times then I just kill them

N I M S – Warrior of Judge Legends[JDGE]

Warrior 'use' in 1v1

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Posted by: Gamgee.8612

Gamgee.8612

Wow. Warrior is great 1v1 imo. If you have trouble closing gaps you should consider GS/LB. It’s really mobile and great vs thieves since you can keep pressure up on great range still, and in rare cases catch them with #5 immob.

N I M S – Warrior of Judge Legends[JDGE]

Warrior Roaming & Duelling

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Posted by: Gamgee.8612

Gamgee.8612

Have you considered using Leg Specialist instead of Great Fortitude for your Hammer/Sword+Shield setup? Seems like it’d be a better option, considering that Sword has Cripple all over the place.

I haven’t used leg specialist since the nerf to it way back, been running ham/sw+sh a long time. The 5 sec internal cooldown is too long for me for a 1 sec immob. You allready have an awesome immob on F1 sword. That said, I have no idea why he uses great fortitude. Probably cause of the dodge roll damage? If you want 10 into power I would take death from above. That’s just me but it’s very fun to use and you can use it as a skill in your stunchain if timed right to great devastation.

N I M S – Warrior of Judge Legends[JDGE]

Want to get into WvW

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Posted by: Gamgee.8612

Gamgee.8612

Since you run GS/LB you could build from that, those two work excellent together in WvW.

Something like this? Just made it on the fly. I’d say with that combo you build around mobility and range so fast hands is a must, and then cleansing ire to deal with conditions. Other than that you are free to experiment. Sigils might be battle and hydromancy on GS and smoldering and something else on LB? Just an idea.

http://gw2skills.net/editor/?fJEQJARTjMd04ZVImhwJiAmgCbnPBWOm2Bgyq4zB-TlxEgApq/Mv/gmugClgAm/4V+RGAmFA-w

N I M S – Warrior of Judge Legends[JDGE]

Is power sword viable? or a waist?

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Posted by: Gamgee.8612

Gamgee.8612

Does anybody have a video with sword offhand gamplay in a power build?

N I M S – Warrior of Judge Legends[JDGE]

[WvW] Hammer/GS Roaming Video

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Posted by: Gamgee.8612

Gamgee.8612

Deep strike is very, very mediocre as you will usually burn SoR when it comes off of cooldown for maximum fury uptime. That leaves you with Healing Signet and Dolyak. Dolyak, after you used it, takes 48 seconds to get back up. Thus, Deep strike will, on average, give you like 3% extra crit chance (1 signet = ~2%). Furious reaction procs quite reliably, and will give you very high Fury uptime (close to perma, like 85%) and sweet vigor as well. When comparing these two, I can not think of any reason to ever not use FR over DS outside of PvE maybe (in which rending strikes is better). Quite frankly, DS needs a buff.

While I agree, take a look in your inbox

Furious reaction is situationally superior.

N I M S – Warrior of Judge Legends[JDGE]

[WvW] Hammer/GS Roaming Video

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Posted by: Gamgee.8612

Gamgee.8612

You should consider 0/4/6/0/4 for unsuspecting foe. I use hoelbrak runes with that. Destruction of the empowered, armored attack and unsuspecting foe will boost your damage. You will gain about 200 power, and you will use the hammer 75% of the time and land a stun with paralyzation sigil and then swap to your gs with sigil of impact. that’s even more damadge than the 10% traited gs damage. Consider it

This is what my build with gs looks like.

http://gw2skills.net/editor/?fJAQJASRjMdUGaVIOewJaAlgCdofBlwxGIAUmFjOA-T1CCABDfEAw4CAEwhA4IlYUp8AgHAANq/kiuAIUCugJuc2fgUALpMC-w

I also have another armorset with Strength runes to swap for duels if I come up against something I need A. More nuke power and B. less soft CC coming at you. They would work better against Eles and Guards for example.

Exactly the same as mine, but without the useless Deep Strike trait. Use Furious Reaction (VI), it is awesome.

Also, sigil of hydro>vulnerability duration on GS.

Yeah I tend to switch deep strike/furious reaction/furious speed depending on what I feel like. You know why I would use Deep strike for the time being, in a few weeks I will probably go back to normal…

I use hydro on my hammer and my GS but I was thinking about switching it out sincce it doesn’t proc too consistently. I just put it on in that build to fill the spot that I really don’t know which sigil will be there in the near future.

N I M S – Warrior of Judge Legends[JDGE]

Is power sword viable? or a waist?

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Posted by: Gamgee.8612

Gamgee.8612

I consider Sw/Sh + Hammer the top WvW power build out there. I love it. Every single skill fills a purpose and the combos are awesome.

Small gameplay video of it in action: https://www.youtube.com/watch?v=LTgGMMewUrQ

Have tweaked it after this and gotten alot better with it… I wouldn’t open with shield bash and final thrust nowadays, lol.ยจ

This guy is very good with these weapons:

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

[WvW] Hammer/GS Roaming Video

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Posted by: Gamgee.8612

Gamgee.8612

You should consider 0/4/6/0/4 for unsuspecting foe. I use hoelbrak runes with that. Destruction of the empowered, armored attack and unsuspecting foe will boost your damage. You will gain about 200 power, and you will use the hammer 75% of the time and land a stun with paralyzation sigil and then swap to your gs with sigil of impact. that’s even more damadge than the 10% traited gs damage. Consider it

This is what my build with gs looks like.

http://gw2skills.net/editor/?fJAQJASRjMdUGaVIOewJaAlgCdofBlwxGIAUmFjOA-T1CCABDfEAw4CAEwhA4IlYUp8AgHAANq/kiuAIUCugJuc2fgUALpMC-w

I also have another armorset with Strength runes to swap for duels if I come up against something I need A. More nuke power and B. less soft CC coming at you. They would work better against Eles and Guards for example.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Scholar runes for zerker?

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Posted by: Gamgee.8612

Gamgee.8612

Buy 66% chance on crit to steal health food, works a charm with the scholar runes, also gives a tiny boost to crit chance.

N I M S – Warrior of Judge Legends[JDGE]

How do warriors deal with Condi's

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Posted by: Gamgee.8612

Gamgee.8612

Never run from a fight. I find that except against condi warriors Zerker and cleansing ire and the runes traits and food is enough. If you have decent burst and use zerker stance to land it early in the fight. Naturally warriors are just too tanky for my hammer to take any real damage from it’s stun rotation. All you need to do is have damage enough to keep them defensive and they won’t be much of a threat condi or physical damage.

N I M S – Warrior of Judge Legends[JDGE]

Condi Counter

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Posted by: Gamgee.8612

Gamgee.8612

I use hydromancy on my hammer, so when I feel I need a cleanse I swap to hammer and the hydromancy sigil procs and takes away the blind, and I can land the earthshaker. Once you get the hang of it it’s VERY helpful, and if you would even use it on both of your sets you can remove the blind every weaponswap, without using that new trait to mess your build up. You would need the -weaponswap trait to use it at maximum, which I see you have.

Since it’s aoe you don’t have to be in any exact position but you will need to be as close as you can for it to actually go off. That said, don’t stand in the red circles when you do it or it’s wasted!

This is a good tactic, but don’t use hydro on both weapon sets. It has a 9 sec cooldown, so it will not proc reliably if you use fast hands (which EVERY non pve warrior should).

Question: Do the sigils share cooldown? I thought that when you swap it procs and there’s 5 secs before you can swap back and then another 5 before you can make it proc again, and that way it would be reliable for a proc every swap when up in rotation. Or do the sigil actually proc and then goes on 9 sec cooldown for both of the sigils?

So I did some research and old posts state just this that when one swapping or on crit sigil is on cd no other of them will proc. Does it work the same way now after the 15th of april patch?

EDIT2: Tested it and it’s indeed the case. So, don’t use hydromancy on both sets

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Weapon setup for wvw?

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Posted by: Gamgee.8612

Gamgee.8612

I always bring my hammer. As other set I keep sw/sh or GS

N I M S – Warrior of Judge Legends[JDGE]

Condi Counter

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Posted by: Gamgee.8612

Gamgee.8612

I use hydromancy on my hammer, so when I feel I need a cleanse I swap to hammer and the hydromancy sigil procs and takes away the blind, and I can land the earthshaker. Once you get the hang of it it’s VERY helpful, and if you would even use it on both of your sets you can remove the blind every weaponswap, without using that new trait to mess your build up. You would need the -weaponswap trait to use it at maximum, which I see you have.

Since it’s aoe you don’t have to be in any exact position but you will need to be as close as you can for it to actually go off. That said, don’t stand in the red circles when you do it or it’s wasted!

N I M S – Warrior of Judge Legends[JDGE]

On demand burst condi: Napalm Cat

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Posted by: Gamgee.8612

Gamgee.8612

p.s.: which ‘’recent evidence’’ are you talking about? A video about 1v1 against people with no idea with a pu build says nothing. 1v3/1v4 gameplay would prove a bit more.

I absolutely get your point, but at the same time I reject it because I’ve seen Osi regularly punch 4-5 guys to death with it, and it doesn’t lack for anything in his hands and absolutely not in combat movement. That is what I mean with recent evidence. Ofcourse you have not seen it so you have to take my word on it :P

N I M S – Warrior of Judge Legends[JDGE]

On demand burst condi: Napalm Cat

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Posted by: Gamgee.8612

Gamgee.8612

I gave arguments why it doesnt work. All of them listed above aren’t personal issues. Can people please start learn to read and then comment?

But my point is that recent evidence proves that it does work, and if it doesn’t for you take a look at how you play it.

N I M S – Warrior of Judge Legends[JDGE]

On demand burst condi: Napalm Cat

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Posted by: Gamgee.8612

Gamgee.8612

I don’t understand the hype on this build. It’s not bad, but far from being the best in roaming. Just because osicat posted this build people go out of their mind cause; ‘’wew, osi made a new build, wew so op!’’

This is not aimed at you osi, but rather at the hype of people here. Anyway, for those who want to believe this build is strong, I wish you good luck cause you will get annoyed by lots of things.

In Osis hands it’s one of the sickest things out there right now, whether you want it or not, and its only true weakness would be the person behind the screen. It’s nothing against you and nothing against poeple in general, but that is my qualified opinion having hundreds of hours roaming with Osi.

/Nims

N I M S – Warrior of Judge Legends[JDGE]

So what new Weapon we want?

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Posted by: Gamgee.8612

Gamgee.8612

A big kitten 2h axe.

N I M S – Warrior of Judge Legends[JDGE]

Best profession to play along side a warrior?

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Posted by: Gamgee.8612

Gamgee.8612

Guardian. I’m not a fan of stealth. Heavy duo ftw.

N I M S – Warrior of Judge Legends[JDGE]

Returning Player - Hybrid Still Effective?

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Posted by: Gamgee.8612

Gamgee.8612

I know that Perplexity worked very well when it was broken when you could stack 20+ stacks in no time as a warrior but since the nerf I don’t think it works very well anymore. The 600 condition damage you get out of it is not worth the effort, drop the condi aspect of your build and go direct damage instead and you will be able to control all of your damage, possibly doing even more aswell. Or go full condi. I don’t advise it however, simply because I hate conditions.

N I M S – Warrior of Judge Legends[JDGE]

Why is balanced stance not a true stance ?

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Posted by: Gamgee.8612

Gamgee.8612

While I don’t see the need for converting it into a “true stance” I have to agree with you. Why is it not? We have Zerker Stance, Endure Pain and Frenzy and they are all uncleanable/their own icons. Balanced stance is more like a shout.

Never thought of it that way actually, you do have a point.

N I M S – Warrior of Judge Legends[JDGE]

Yet another WvW build (Kinda all rounder-ish)

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Posted by: Gamgee.8612

Gamgee.8612

While I agree with you, I’d drop burst mastery and legspecialist for unsuspecting foe. It makes a huge difference. Especially if you can time hammer stunes with 100b. It’s up to OP though but I’d very much consider it.

N I M S – Warrior of Judge Legends[JDGE]

Hammer/Sword/Shield Roaming

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Posted by: Gamgee.8612

Gamgee.8612

Yea but this guys using a power build with a sword which is just not good enough damage…

I cannot take you seriously. I have a hammer. The sword helps me nuke/move around and put up bleeds for 10% more damage from traits. It’s great paired with hammer. The auto attack is not good enough to use for burst damage if that is what you mean. I only use that to put up bleeds. I’d like you do run this build and then complain about the damage being to low… Lawl.

OP asked for feedback and Seerstrange delivered so back of. This thread is not about you build but what you think about OP’s build.

My first post states that I do think that he has chosen wisely, but has to tweak his build a bit, and gave him a tip about what I use and even a video to show him how it works. Seerstrange comment on my comment saying that it’s not good enough. I do have the rights to meet up an argument with another argument on an internet forum.

N I M S – Warrior of Judge Legends[JDGE]

Hammer/Sword/Shield Roaming

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Posted by: Gamgee.8612

Gamgee.8612

Yea but this guys using a power build with a sword which is just not good enough damage…

I cannot take you seriously. I have a hammer. The sword helps me nuke/move around and put up bleeds for 10% more damage from traits. It’s great paired with hammer. The auto attack is not good enough to use for burst damage if that is what you mean. I only use that to put up bleeds. I’d like you do run this build and then complain about the damage being to low… Lawl.

N I M S – Warrior of Judge Legends[JDGE]

Hammer/Sword/Shield Roaming

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Posted by: Gamgee.8612

Gamgee.8612

That’s me roaming with mah mate Spitjaw. I use Sword/shield + Hammer. It’s the best weapon combo out there imo since the trait setup is so obvious and well rounded. You don’t have to get nothing you don’t need.

0/25/30/0/15.

N I M S – Warrior of Judge Legends[JDGE]

Warrior Critical Tank build

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Posted by: Gamgee.8612

Gamgee.8612

How is shake it off usefull against 6+ condis ? Better go for stamina,since its a full cleanse.

Shake it off is on a 25 sec(20 specced) timer, clear up to 3 conditions with runes, heal for at least 2k if you use shout heal, 1 bar of adrenaline with the trait and best of all it work on your allies… I don’t like passive on signet since it doesn’t work when used and on a 45 sec(36 specced) cooldown.

If you play mostly solo, no rune and no traits specced into shouts maybe signet is better.

I agree. However it removes 2 condis at most and heal for 1.750 if you don’t specc healing power on armor.

What is really speaking for it is the 20 sec cd(which you should have if you run shout heal), it works on allies and it’s a STUNBREAKER. Which signets are not. I would only use stamina signet for the passive endurance reg, not for the condi cleanse. That’s different from experience ofcourse but thinking that op is new to warriors he’ll just pop it whenever he gets more than 2 condi and the passive will be useless and a much longer cd. And no stunbreaker.

N I M S – Warrior of Judge Legends[JDGE]