Showing Posts For Gamgee.8612:

Improving final thrust(pvp)

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Posted by: Gamgee.8612

Gamgee.8612

the only thing i hate is when Final thrust doesn’t crit, even with high crit chance it seems it has some internal less crit chance or something.

maybe give it 20% crit chance as basic on its own before benefiting from crit chance on gear, i think it will be great as you cant use intel sigil with sword as like what you do with Axe because Axe eviscerate got leap but Final Thrust got nothing and it need some sort of a set up.

I’m glad I’m not alone on this one. I feel like Final Thrust is awesome though and don’t want any change to it. I mean a single stab 10K crit on 15 sec cooldown that kittening CLEAVES 3 people without using any adrenalin. It’s possible it has some internal lesser crit chance because of the absolute ridiculous damage it does.

I feel like the sword is a great weapon though as it is. The autoattack is not a power attack, it’s a condition attack. It has bleeds for 8 seconds on no cooldown. That’s kind of sick. Make use of it with might stacking and the pressure that comes with it is beastly. However I like the sword’s spot atm. The animation sure is noticable but at the same time it’s not that different from an auto attack or the beginning of a leap and it’s very close do your character which means it’s easy to hide. Do it in the middle of your enemies fields or whatever very close to him and he won’t see it coming.

N I M S – Warrior of Judge Legends[JDGE]

Warriors vs

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Posted by: Gamgee.8612

Gamgee.8612

I’m a mesmer, but allow me to give you my take on a warrior.

But firstly, do NOT go asking to buff that healing signet. It may have just been a single post in this entire thread, but that signet is really, really annoying to deal with. Sometimes it feels like I’m getting 0 net damage[probably am] just because I let off the pressure for a second.

Now, back on topic, I think of warriors as one of two things: easy-to-hard learning curve, and well-rounded. The first part is simply saying that the skill cap to become viably good with a warrior is less than that of other classes, allowing players to quickly pick up warriors and beat other classes of around the same skill level on the lower tier of PvP. The problem warriors have, though, is that while it’s easy to pick up and learn, it’s much harder to progress and master. It’s like being stuck at 70-80% efficiency from the start. For an elementalist, let’s say, the learning curve is higher and the ele will start at around 10% efficiency, but gradually rise up to 80-90% given time to learn the profession. Within the same amount of time, a warrior will have improved to 82% efficiency.

Now, warriors as a class are very well-rounded, putting it lightly. But they’re well rounded very strongly, meaning that they can do most of what they put their minds too, but aren’t particularly good at becoming specialists[correct me if I’m wrong]. In this way, they have nothing they’re weak to, but they don’t hard counter anything[some argue they hard counter everything].

Anyway, that’s how I view it, and might explain why you feel less powerful in certain PvP situations, though warriors are by no means weak. In fact, by my definition, warriors can never be “weak” just because of how they’re balanced to handle a good amount of everything[Direct damage, condition damage, cleansing, support, defense, etc.]. It’s this sort of superman-likeness that gains Warrior a lot of its hate.

Well put. This is how I view my warrior.

N I M S – Warrior of Judge Legends[JDGE]

Warriors vs

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Posted by: Gamgee.8612

Gamgee.8612

“Please counter with an argument. I have a good deal of experience going full zerker in WvW and PvP and would love to hear what your take of this is”

zerker just gets melted in under 2 seconds if you dont see it coming. of course if you have a guardian buddy giving you protection (equals a kittenload of toughness) and other buddies to softrez thats something else…but try soloing as a zerker and see what you get – a bunch of thiefs instant-killing you, some mesmer melting through your health in no time while escaping your gapclosers and even the occasional random ranger just dpsing you down in 3 seconds when you are out of dodges or facing the other direction. Btw i have a big deal of experience too running zerker in wvw – first year or so i exclusively played zerker warrior, mostly longbow & GS… fun if you melt face in a 1v2 but running back from spawn every 10-15 minutes sucks and rallying the enemy because you cant keep your game up under pressure.. tactics in this gameplay is mostly disengageing with GS and then go in for a kill -better roll a thief if you like that. Oh and there is the issue of arrow carts.

I do not agree with you at all. Hammer/Sword+Shield here and always zerk except if I’m supposed to go shouts for support. Endure pain, shield stance and signet of stamina is awesome for you. You will rarely be out of dodges and if you are you’ve got shield stance and endure pain. GS with zerker does work but your source of damage forces you to stand still for 3 whole seconds which is quite bad for a zerk. You have to be constantly on the move with zerk which GS and LB are quite bad weapons for I’d say. Once you’ve used rush and whirl you’re as stationary as a statue. Both hammer and sword has a 600 leap on 8 sec cd while in combat. Well anyway, you play your game I play mine. Stop calling bull on stuff you don’t know though. Ask instead how if you’re interested. If you’re not then you’ve allready stopped evolving as a player.

N I M S – Warrior of Judge Legends[JDGE]

Warriors vs

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Posted by: Gamgee.8612

Gamgee.8612

That, in conjunction with the nerf that heavily punishes Warrior missing a single skill in a world of dodges, blocks, blinds and evades that in many cases cannot be predicted, forces Warriors to often hoard their adrenaline, which is what the developers apparently wanted to avoid.

The ooc decay rate could be slowed down a few steps i agree. But at the same time I have always hated the tactic of using a greatsword to get out of combat to heal and then come back in again. Like a cheap thief.

You can manage your adrenaline. Don’t get out of combat – stay within range. There are other weapons than GS. Some of them work better with the adrenaline nerf. You can use your hammer to jump 600 range without loosing your adrenaline, swap weapons before you land it and you can do it again in 10 seconds. Pair that with a sword in main hand and you have two 600 leaps on 8 and 10 second cd(Fast hands trait) as long as you’re in combat.

EDIT: Misread – part of the post still stands though.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Warriors vs

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Posted by: Gamgee.8612

Gamgee.8612

warriors need a hardcore buff, heal sig could be upped quite abit again for starters, and some better condi removal without having to go troopers rune,…cleansing ire unless on LB is totall garbage vs invuln/blind/stealth/block/perma evade (ranger/thief) warrior is hands the most clumsy and weak class of gw2 and Ik the bandwagon will never agree…but also srsly the hardest class to play succesfully

Please don’t buff healing signet. I hate having to use a passive heal just because it’s the only skill that’s even viable. I’d love to use Healing Surge, reduce the cd with some seconds and I’d take that probably.

About condi removal I don’t think we need more because there’s alot of things you can do. You can use zerk stance, lyssa runes, stamina signet, purity/generosity sigils, CI, dogged march, minus condi food, minus condi runes, warhorn or trooper runes with shouts. I don’t think warrior is supposed to have more than that. I mean if I want I can spec full condi removal and be awesome, but I’d lack against power builds. Dodging actually gets you a long way in evading conditions. Thiefs are just ridicoulus though.

Then there’s alot to warrior builds. People seem obsessed with getting their toughness up for example, forgetting that toughness only applies when you’re being hit. Same for any stat ofcourse but especially toughness. I’d say a reasonably good player doesn’t need toughness, because a good player doesn’t get hit. (Unless thief)

Warriors shall be weak vs all other classes?

Hard to believe if I see so many warriors who can easily dominate 3 players at once.

Lmao. Warr is probably the worst class for outnumbered fights. I know one warrior that can for real kill good players outnumbered and that’s RÔM[TCG] he soloed 3 people in the PvP world cup in china. Then he’s probably the best warr in gw2 but it is possible. But there’s just a handful who can do it for real against real players. Scrubs in WvW doesn’t count.

What build was ROM running?

Hambow iirc. 2 0 6 0 6 most likely.

N I M S – Warrior of Judge Legends[JDGE]

Warriors vs

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Posted by: Gamgee.8612

Gamgee.8612

I’d say a reasonably good player doesn’t need toughness, because a good player doesn’t get hit. (Unless thief)

that bull…

Please counter with an argument. I have a good deal of experience going full zerker in WvW and PvP and would love to hear what your take of this is. I take it you think it’s bullkitten that you don’t need any toughness?

Lmao. Warr is probably the worst class for outnumbered fights. I know one warrior that can for real kill good players outnumbered and that’s RÔM[TCG] he soloed 3 people in the PvP world cup in china.

LOL. The players must have been bad or he caught two of them with low health and cooldowns or the story is completely exaggerated or made up. There is no way anyone can 1v3 against EQUALLY skilled opponents. It doesn’t happen.

He didn’t stomp them, that is true. I would still say he soloed 3 players. You completely missed the point however. The "equally skilled " argument is just bullkitten because there’s no limit of how good you can be.

If I was to be the best player in the game there would be no equally skilled opponent. Do you get the point? There’s really no limit to how good you can be, and thus the true potential of the warrior haven’t been discovered.

There are actually players that are so good that they can 1v3 very good players. I would be pretty kittened off if I dueled and beat someone 5 times in a row and he said that “Yeah but if we were equally skilled you know you might not have won.”

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Warriors vs

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Posted by: Gamgee.8612

Gamgee.8612

warriors need a hardcore buff, heal sig could be upped quite abit again for starters, and some better condi removal without having to go troopers rune,…cleansing ire unless on LB is totall garbage vs invuln/blind/stealth/block/perma evade (ranger/thief) warrior is hands the most clumsy and weak class of gw2 and Ik the bandwagon will never agree…but also srsly the hardest class to play succesfully

Please don’t buff healing signet. I hate having to use a passive heal just because it’s the only skill that’s even viable. I’d love to use Healing Surge, reduce the cd with some seconds and I’d take that probably.

About condi removal I don’t think we need more because there’s alot of things you can do. You can use zerk stance, lyssa runes, stamina signet, purity/generosity sigils, CI, dogged march, minus condi food, minus condi runes, warhorn or trooper runes with shouts. I don’t think warrior is supposed to have more than that. I mean if I want I can spec full condi removal and be awesome, but I’d lack against power builds. Dodging actually gets you a long way in evading conditions. Thiefs are just ridicoulus though.

Then there’s alot to warrior builds. People seem obsessed with getting their toughness up for example, forgetting that toughness only applies when you’re being hit. Same for any stat ofcourse but especially toughness. I’d say a reasonably good player doesn’t need toughness, because a good player doesn’t get hit. (Unless thief)

Warriors shall be weak vs all other classes?

Hard to believe if I see so many warriors who can easily dominate 3 players at once.

Lmao. Warr is probably the worst class for outnumbered fights. I know one warrior that can for real kill good players outnumbered and that’s RÔM[TCG] he soloed 3 people in the PvP world cup in china. Then he’s probably the best warr in gw2 but it is possible. But there’s just a handful who can do it for real against real players. Scrubs in WvW doesn’t count.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

how do you counter rangers in pvp

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Posted by: Gamgee.8612

Gamgee.8612

I know a guy that runs Fortified turrets. Healing turret and Rifle turret. They give 4 seconds of reflective shields around your turrets when put down, means if you’re skilled you can chain 8 seconds of it. He’s very very good though so idk if this works for everyone. Also don’t know if it will work any good in Spvp. It’s hilarious against rangers though. “Why are you hitting yourself?”

N I M S – Warrior of Judge Legends[JDGE]

I know what to do with our gs

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Posted by: Gamgee.8612

Gamgee.8612

This is brilliant. I understood almost nothing. But brilliant.

N I M S – Warrior of Judge Legends[JDGE]

Warrior's Sprint

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Posted by: Gamgee.8612

Gamgee.8612

Lol. Take a warhorn.

N I M S – Warrior of Judge Legends[JDGE]

Speed up 100blade cast.

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Posted by: Gamgee.8612

Gamgee.8612

Hi i am top100 warrior in leaderbaord. So i will tell you based on my a lot of pvp experience. GS/lb is currently one of best weapon set for warrior.

Lol, do you even hambow…

You don’t need to run hambow in PvP. It’s just the go-to set for any warrior. It’s mostly the bow that’s too good to drop. Other than that you can do very well with another off hand if you know how to.

N I M S – Warrior of Judge Legends[JDGE]

Speed up 100blade cast.

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Posted by: Gamgee.8612

Gamgee.8612

Just fix rush and it’s fine.

N I M S – Warrior of Judge Legends[JDGE]

Been gone a long time....

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Posted by: Gamgee.8612

Gamgee.8612

Idk, I still wreck faces in WvW no problemo. Then I know PvE took a hard blow from adrenaline nerf, and PvP got hit harder than WvW.

I’m guessing you’re looking into WvW now that you’re back, no? In WvW we have some new interesting traits and a new GS F1 skill that is quite good. Besides from that you loose your adrenaline every time you use your burst no matter if you land it or not. Warrs that allready knew not to spam F1 as soon as it’s up didn’t get hit by nerf at all basically, while all the spam Evi dudes are raging. Only real bad thing is movement skills are bugged out big time. There’s no reliable leaps or rushes at all basically. They keep overshooting and turn and twist in weird ways. Welcome back.

N I M S – Warrior of Judge Legends[JDGE]

How do warriors beat triple meds?

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Posted by: Gamgee.8612

Gamgee.8612

Hammer and 10 into power for 3 might stacks when you’re blocked. Some source of poison is nice aswell.

N I M S – Warrior of Judge Legends[JDGE]

Hambow for WvW?

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Posted by: Gamgee.8612

Gamgee.8612

Just some tips:

Swap the precision nourishment for power. 39 or 44% crit chance doesn’t really matter that much, sepecially as you don’t come up in 50% anyway, and you have intelligence sigil plus fury. The power food gives you 150 ish power, which does make a difference.

Try an energy sigil on sword/shield, it offers alot more mobility. Bloodlust is good too, if you don’t die. But there’s that.

Then thirdly as much as I love the reflect on block I think if you’re investing in a full rune set and food you should also take dogged march to close the circle. If not you’re sitting at -60% condi duration. Which is ok but not enough to offer a rune set and a food slot for.

Treat these tips as you want, you will certainly be able to wreck some faces without taking those into consideration.

N I M S – Warrior of Judge Legends[JDGE]

Hambow for WvW?

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Posted by: Gamgee.8612

Gamgee.8612

Sword/Shield is definitely better solution for me than GS. Can anyone provide me such combination build?

The gentlemen over me suggests a really nice build However I’m more of a damage person and I go 2 0 6 0 6, for extra power and the might on being blocked and the dodge dmg. That trait is just great for fighting engis, warris, guardians, mesmers with much of either aegis or a shield stance. It’s 3 might stacks for 5 seconds and 1 adrenaline on no cooldown, which means you can just auto attack with sword on a shield stance or something and stack yourself right up to 20+ stacks and unleash the fury when the stance drops. It happens more than you might think. 10K final thrusts inc

The dodge damage crits for 2.5K in this build and is on 5 targets. With energy sigil on sword there’s alot of damage to be done.

http://gw2skills.net/editor/?fJAQNAS8ejMdUGaVIOewJagjgC9p3BrgpAQdWk6NPA-T1CHABveBAA4BAAkyjoUCakSMQU/xgjAQFaGCTHwAHEgS2fIAACwNvZAwNv5Nv5NvZpAYSZE-w

Works excellent in a damage group aswell.

N I M S – Warrior of Judge Legends[JDGE]

Rising Raiden WvW Solo roam Warrior Build

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Posted by: Gamgee.8612

Gamgee.8612

I wouldn’t call it his build. This is the standard trait setup for a balanced warrior build. So, everyone runs it. He just happens to make videos of it.

I wouldn’t do sword/shield. Not enough damage.

A 7-10K single hit that’s cleaving 3 people and that’s fairly easy to set up on a 15 sec CD isn’t enough damage? Either you’re very bad for not making use of that damage or you don’t run Sword enough. Probably the later though. Here’s a few screens mashed together: They’re all on full scaled 80’s. Ofcourse hitting this high with 3K armor requires a lot of might stacks or a squishy target, but still I’d say the burst on sword is insane. There’s also a leap on 600 range on 8 second cooldown. The mobility on sword will make you able to drop 200 toughness because you will evade so much more damage, and you have no stationary skills that you have to set up, unlike the GS. Only thing that it does worse than GS imo is fleeing and exiting fights. But that’s not my style anyway.

@Shadow Hey man, glad you enjoy it Aye the spike is crazy :P

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N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Hambow for WvW?

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Posted by: Gamgee.8612

Gamgee.8612

Hammer works great with GS or Sw/X. I prefer Sword but most other people run Greatsword because of the “Exit fight” button on number 5.

N I M S – Warrior of Judge Legends[JDGE]

Rising Raiden WvW Solo roam Warrior Build

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Posted by: Gamgee.8612

Gamgee.8612

That is perfectly viable still. It’s that or 4 0 6 0 4. Those two are pretty much the standard GS WvW builds.

N I M S – Warrior of Judge Legends[JDGE]

Toughness threshold for WvW

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Posted by: Gamgee.8612

Gamgee.8612

This is my roaming unsuspecting foe build cause I am a junky for high damage100% crit. Earth Shaker combos. It’s a fun build to play but it has it’s hard counters. Sits around 24-25k health in 2700+ power WvW with stacks. 40% crit chance (100% for ES) I went with Melandru runes cause I like being virtually immune to CC.

http://gw2skills.net/editor/?fJAQNAS8ejMd0FaVIOewJaAlgCdofBlwx2OAUOFjOA-TlSBABGfBAsU9ng2fQLlCmpE8Kld4pbYhDCgGHBAAeAABAQAu5NzmtZwRP6RP6RPa38m38mHdnlCgJlRA-w

I love that build. Only downside is that you can get almost the same outcome by just equping a sigil of intelligence on your hammer so you can get much more power and still maintain the crits.

N I M S – Warrior of Judge Legends[JDGE]

My warrior is a kitten

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Posted by: Gamgee.8612

Gamgee.8612

2. I’m one of the few who has actually read your original post carefully enough to know from the beginning that you’re already using quite good gear in terms of rarity and stats. ;D

4. I would NOT suggest to go for a full exotic set of gear now. You’re already level 75. If nothing helps, go to a map with a little bit of a lower level and do some dynamic events and stuff there – you will be lvl 80 in (almost) no time. In my opinion, it would be silly to invest gold into a full exotic set just to need to buy another one shortly afterwards. On a sidenote, I always level my characters in Masterwork (green) quality gear to 80, so you’re actually better geared than any of my chars below 80. ^^

What makes you think you’re “one of the few” that has? I read the post and noticed that he doesn’t have any exotics or even accessories. Simple gear issue. His gear is bad, don’t try to fool him that it’s something else causing him to crit bad. Without any buffs or anything you should have around 2.3-2.4K power with a full zerker build, that’s 700 more than he has right now. No wonder he’s not critting high.

When I say invest in a full exotic gear set I ofcourse mean a level 80 one. He’s gonna be level 80 in a few days give or take. I thought that was clear.

N I M S – Warrior of Judge Legends[JDGE]

Toughness threshold for WvW

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Posted by: Gamgee.8612

Gamgee.8612

Fully buffed = guardstacks, bloodlust, boderland bloodlust and food. Of course not might stacks.

GS/Hammer:
http://gw2skills.net/editor/?fJAQJARSjMdU2ZXIOewJigfgC9t3C7gpAQZak7pOCA-TFDEABRcBAWUlCGOEAPp0YLlgScEAaSZmiqr0mugO0QAwDCIm9HCAgAczbmNvZgje0je0je0u5NH6Q35OLFwWjBA-w

A simple weapon, food and trait switch to GS/Sw+Sh:
http://gw2skills.net/editor/?fJAQNAR8ejMdU2ZXIOewJagfgC9t3C5gxAYAUmG5OA-T1CEABRcBAWUlCGOIAPp0YLlgScEAaSZmiqr0muBAeAAxs/QAAEgbezsZbGc0je0je0j2Nv5QH6O3ZZAYGDA-w

I posted the build in your thread a while back but I was ignored.

No I remember it but I couldn’t get more than 25K hp on gw2skills.net with the stats I wanted in power, that’s why I asked. All back to normal, I just got confused a bit.

I run with 31% crit chance and that’s enough I agree. Great Fortitude is a trait I havn’t used in a long long time. I believe it’s relevance is more noticable now with conditions and rangers running around WvW though.

N I M S – Warrior of Judge Legends[JDGE]

Toughness threshold for WvW

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Posted by: Gamgee.8612

Gamgee.8612

Well, while is technically the best to sit at 3k base armor you have to consider at what costs.
I believe 2900~ without signet is more than enough.
Power builds usually are not the problem on a warrior, especially not if you run shield and endure pain. I’d rather push Vita to work against conditions.

I have often read that the most effective ratio for damage mitigation is 1 armor for every 10HP. I have by no means a way to prove that right but it seems to work pretty effectively.
Going for 3k armor with signet still allows me to push other stats significantly.

Currently, fully buffed, I have:
~30kHP (varies due to the robust% buff – 28-30kHP during the course of a WvW-week.)
+3000 Armor.
3000 Power.
33% crit chance.
~200% crit damage.

Going for any more in any stat is going to drastically lower other values.

For a solo or group build I’d say 3k is enough. For serious zerging you should probably look at 3400.

Would you mind sharing that build? Fully buffed – with might stacks?

N I M S – Warrior of Judge Legends[JDGE]

What happens with Sw/Sw and Sw?

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Posted by: Gamgee.8612

Gamgee.8612

If you use #2 and #3 on sword 1 and swap, those skills will still be on cooldown. That’s why nobody runs 2 Greatswords for example.

N I M S – Warrior of Judge Legends[JDGE]

My warrior is a kitten

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Posted by: Gamgee.8612

Gamgee.8612

I think it’s just a matter of bad gear. Keep going Berserker, though. For example just two exotic accessories alone would be able to give you 112 power with power as primary stat, and with two jewels an extra 50. You should just focus on getting a full exotic gear set with the right runes. It might seem alot for you but if you just keep playing it will go faster than you expect.

N I M S – Warrior of Judge Legends[JDGE]

This build can murder yours "Havoc Build"

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Posted by: Gamgee.8612

Gamgee.8612

I am going to have to say Hammer is much better than Mace. Hammer F1 is 100 times easier to hit than Mace. That alone is enough reason as CI is the only source of condi cleanse. Hammer 4 is AOE, much easier to hit. Hammer 2 does weakness, hammer 3 is an AOE cripple, this build lacks mobility, any chance of keeping the enemy closer is very important.

With that said, I don’t think this build would be that great especially for roaming. Your standard condition build still give you mobility. Even if you don’t care for mobility, celestial AXE bow, would still be more powerful in general since the sudden burst from AXE catch a lot of people by surprise.

Again, it’s not supposed to replace the hammer, it’s supposed to replace the bow. The bow doesn’t fit with Perplexity runes and distracting strikes, leg specialist. It’s out of order imo.

But try it, not gonna stop you. I just think there’s so much greater stuff to do with that weapon combo than a confusion build.

N I M S – Warrior of Judge Legends[JDGE]

WvW Hammer build for 10 group play?

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Posted by: Gamgee.8612

Gamgee.8612

2/0/6/0/6 is surely the most fun you get when warring around in a group. A shout build is good, but it doesn’t carry a group alone. It needs to be paired with a tanky guard or something to really make a core in the group.

N I M S – Warrior of Judge Legends[JDGE]

This build can murder yours "Havoc Build"

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Posted by: Gamgee.8612

Gamgee.8612

I get what you are trying to do. But you allready have alot of burning. Use it! It goes way more in line with condi/direct damage with those weapons. For confusion you want to take Mace/mace and sword shield or something to maximize the interrupts.

If your enemy has half a brain he’ll just make distance while the confusion is up since you have zero mobility and all you invested(4 trait points, full rune set) into confusion is in vain.

Go with the burning. That’s something you have full control over. I propose something like this:

http://gw2skills.net/editor/?fJAQJATSjMdU5ZZIehwJigjgC7p3BmCAtjRqn6GA-TliAABaqiDAPAg0UCqlyPd2fAkLAwmqHsxhAg7jAAf6CCAgAczbmNvZA38m38m38mlCwRdVA-w

Mace/Mace would only be using skills F1, 3 & 5 out of all of those only skills F1 and 5 would be good. F1 for a long duration stun and 5 for a long reach. The maces reach is far to small on nearly all accounts excluding skill 5. The hammer offers more reach with the same amount of interruptions along with mobility control on the skill 3 and aoe F1 including superior interrupts on 4 and 5. This weapon also mixes with the longbow to stack might and total control by extending your hands out and pulling them in.

Everything blends together – so use your hands like you are Grenth and cover those places where the enemies will run to with aoe, leaps or hammer 3.

But the cooldowns are better on the mace, and long bow offers no interrupt at all. What I mean is you want to run every stun you can have with confusion, on both weapons. Like hammer AND mace/mace or sword shield or any combination of the three. Longbow doesn’t fit in a confusion build. It does fit in a burn/power build though.

N I M S – Warrior of Judge Legends[JDGE]

This build can murder yours "Havoc Build"

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Posted by: Gamgee.8612

Gamgee.8612

I get what you are trying to do. But you allready have alot of burning. Use it! It goes way more in line with condi/direct damage with those weapons. For confusion you want to take Mace/mace and sword shield or something to maximize the interrupts.

If your enemy has half a brain he’ll just make distance while the confusion is up since you have zero mobility and all you invested(4 trait points, full rune set) into confusion is in vain.

Go with the burning. That’s something you have full control over. I propose something like this:

http://gw2skills.net/editor/?fJAQJATSjMdU5ZZIehwJigjgC7p3BmCAtjRqn6GA-TliAABaqiDAPAg0UCqlyPd2fAkLAwmqHsxhAg7jAAf6CCAgAczbmNvZA38m38m38mlCwRdVA-w

N I M S – Warrior of Judge Legends[JDGE]

MODS: Please close

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Posted by: Gamgee.8612

Gamgee.8612

This thread is disgusting. Please close mods.

Also: There’s a block option in-game. You don’t HAVE to speak with people you hate.

N I M S – Warrior of Judge Legends[JDGE]

Really let down

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

I’m a supporter to the nerf but I have to admit that it has nerfed several weapons more than some. In WvW it doesn’t really make a difference. But in PvP and PvE there’s a much bigger difference. Even then I say it was the right thing to do, but they need to rework it.

How come every weapon over shoots now? I know it does and I have it, but it’s the worst thing that came with this patch. Also when using the sword leap anyway, at the end of the animation you sometimes turn around for no reason, like if you have a target back there. Awful for escaping blobs. That bug(I have to assume) has made me die many more times than the adrenal nerf!

Thanks for the song Ctrl.

N I M S – Warrior of Judge Legends[JDGE]

Hoelbrak for PvE

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Would they work?
Thing is I’m falling a bit in love for my Warrior, and so I’m thinking in investing in all areas of the game, WvW included. Thing is, I roam most of the time in WvW and I see that Hoelbrak are prefered over Strength for that, but I don’t really feel spending over 100g in 2 of the most expensive Rune sets, because (I use Scholar for PvE right now) I want Strength for PvE, and having to get Hoelbrak too will take too much farm time when I basicly don’t have any. Strength would allow me to have the same rune set for both PvE and WvW

So is the combo of Dogged March and Lemon grass enough for condi reduction or Hoelbrak along with those 2 essential?

It still helps, but imo just going half way in WvW about the reduction is bad. Either you go full with traits, foods and rune set or you just ignore it and go another way completel, cause it’s not worth investing so much in something without getting the full potential.

I’d take Hoelbrak any day.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

Bump.

Refined the build to include more might stacks, more damage. At the cost of survival ofcourse but in a group this works a charm.

Instead of battle sigil on both you will see me going back to the old Impact on hammer, and instead of Brawlers Recovery I’ve chosen Mighty Defenses. Mighty defenses is a great trait with the shield stance, especially when fighting more than 1 player. This build is better suited for fighting outnumbered, but depends more on dealing damage.

“The best form of defense is attack.”
- Carl von Clausewitz

No video this time but I will probably record one soon.

http://gw2skills.net/editor/?fJAQNAS8ejMdUGaVIOewJagjgC9p3BrgpAQ9W8FpOA-T1CHABveBAA4BAAkyjoUCakSMQU/xgjAQFaGCTHwAHEgS2fIAACwNvZAwNv5Nv5NvZpAYSZE-w

N I M S – Warrior of Judge Legends[JDGE]

A "less OP" rapid fire rework

in Ranger

Posted by: Gamgee.8612

Gamgee.8612

The Ranger class already has significant issue with placement and disengaging. Especially on a power build with longbow. On top of that, it already has 1 stationary skill. A second isn’t realistic. Unless of course we’re talking about a 45% damage increase to compare it to hundred blades?

Talking about WvW here.

Rapid Fire is 1200-1500 range. Hundred Blades is melee range. You can just take one step backwards and it’s gone.

Rapid fire is no doubt the most powerful skill on the longbow. Make it stationary and let the other skills be mobile then, idc. Why do people want to make a class as easy as possible?

N I M S – Warrior of Judge Legends[JDGE]

A "less OP" rapid fire rework

in Ranger

Posted by: Gamgee.8612

Gamgee.8612

Just make it stationary so rangers can’t run after you and burst you down at 1500 range. Will make it more important to time it and harder to land a full burst.

N I M S – Warrior of Judge Legends[JDGE]

How should we allocate our "points"?

in WvW

Posted by: Gamgee.8612

Gamgee.8612

I don’t think the guard lines are a good idea for a new player. It takes a very heavy investment to unlock applied fortitude, so you’ll see little benefit at all for a long time. By the time you have enough points to actually get guard stacks you can guarantee that ability points will have been reset several times.

Supply master is much better for a new player and will make you immediately useful.

Don’t get ram mastery. Everyone and their grandma has ram mastery.

I think you overestimate the time needed to get 115 world ranks. It depends, as always, on how much you play. But in general it wouldn’t take more than a couple of weeks at most.

N I M S – Warrior of Judge Legends[JDGE]

How did DAOC deal with population & coverage?

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Posted by: Gamgee.8612

Gamgee.8612

by then, camelot unchained will be out and probably kicking every other RvRvR game out there in the kitten

Don’t be so sure. I’d like it to be true. I’d love WvW to be the central point of Gw2 and develop it to it’s full potential, but I’d take Gw2 any day over any other game atm because of the actual combat system. Unless they care to adress that I’m not interested.

N I M S – Warrior of Judge Legends[JDGE]

Reduce Warrior "Mobility" WvW imbalance

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Posted by: Gamgee.8612

Gamgee.8612

Why do Warrior’s get enough mobility skills so it’s impossible to catch them when my Ranger has ONE leap skill on her GS with a cooldown?

Basically a Warrior can out-run ANY profession without issues because they have far too many leap/rush abilities.

There is a sollution that needs to be implemented to balance this, which is to introduce DR (Deminishing Returns) on their abilities. So if they leap or rush, the next similar ability will not leap/rush if used within 30seconds of the first ability.

Alternatively, if this is too difficult to implement, simply make all these abilities share the same cooldown when triggered, thus preventing these skills being used back to back.

Not only will this help balance Warrior’s in WvW, but PvE also, preventing them from “cheating” their way past tons of mobs in dungeons etc.

While we’re at it you might wanna take a look at other peoples builds. 3 people from my guild yesterday killed 8 people from another guild. All because 1 ranger kited them around for 10 minutes while the thief and warr killed them off. Rangers’ mobility is sick.

N I M S – Warrior of Judge Legends[JDGE]

Reduce Warrior "Mobility" WvW imbalance

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Why do Warrior’s get enough mobility skills so it’s impossible to catch them when my Ranger has ONE leap skill on her GS with a cooldown?

Basically a Warrior can out-run ANY profession without issues because they have far too many leap/rush abilities.

There is a sollution that needs to be implemented to balance this, which is to introduce DR (Deminishing Returns) on their abilities. So if they leap or rush, the next similar ability will not leap/rush if used within 30seconds of the first ability.

Alternatively, if this is too difficult to implement, simply make all these abilities share the same cooldown when triggered, thus preventing these skills being used back to back.

Not only will this help balance Warrior’s in WvW, but PvE also, preventing them from “cheating” their way past tons of mobs in dungeons etc.

New player?

Are you actually complaining about leaps on warrior? There’s 2 in total. One on sword that’s 600 range on 8 sec, and one’s on 25 seconds on GS. Meanwhile you have a longbow with 1500 range specced with traits, that hugely out-distances any skill that warriors can equip.

N I M S – Warrior of Judge Legends[JDGE]

How should we allocate our "points"?

in WvW

Posted by: Gamgee.8612

Gamgee.8612

Sorry, I’m totally new to WVW. I don’t know what these are officially called, as I only discovered them recently. It’s the points you get when you level up in WVW and can allocate points into things like “Guards”. Right now we (my son and I) are level 11 but still haven’t allocated any points.

Regarding how we play right now, my son likes big zergs, but I prefer small groups.

Also, are these points permanently fixed once placed, or are they like traits in that we can reaoolocate them later for free? Thanks for your help.

Welcome to WvW. Your son will turn to smaller groups further on aswell, hopefully.

You get one point per level up. You can put these wherever you want, but think it through, as you can’t respec as you can with traits. However you will not stop to get these points and eventually you will end up with all lines maxed out.

If you are a small scale player, I suggest you take guard lines as the final points will grant you “Guard Stacks”. These stacks are either damage based(Guard Killer) or defense based(Defense against Guards). The total number of stacks is 5, and for Guard Killer stacks you will get 20 power/condition damage for each stack for a total of 100 power/condition damage when you have killed 5 of any guard in WvW. For Defense against Guards you get a vitality stack, that grants 500 vitality for each stack – a total of 2500 vitality at max stacks. Very good in solo roaming or small groups. Consider that you need 115 points in each of them to get the actual stacks, so you have to be level 230 to get them both at the same time.

If you are playing alot with zergs I suggest you take lines that favour building siege/repairing or using siege(ex. ram mastery) to cap towers to help out as much as possible.

HF.

N I M S – Warrior of Judge Legends[JDGE]

Solution to fix the population imbalance

in WvW

Posted by: Gamgee.8612

Gamgee.8612

You guys beat me to it. After last week’s positive discussion on siege trolls I wanted to bring up the topic of population imbalance and ideas that you have on it.

There are a couple of ideas already going in this thread:

  • population caps
  • merge servers
  • Battle Groups

Thanks,
John

*Break up the Blob – Currently easiest way to win is with a blob (Revamp rules to encourage more spread out/tactical play; i.e. remove waypoints from WvW)

Remove all the individual rewards for capping towers etc, take back the orbs and have a karma/gold/exp/whatever tick together with the Points(More reward per points earned) as long as the orb is yours. To make it even more competitive and extreme include server bonus to this aswell. Have it go up 1% in every area for every point tick.

This means you will have to defend the orb against the other blobs that will get ZERO reward ticks unless they have the orb, while still maintaining your own points. This would make every server almost depending on small groups to go around and cap towers and keeps and fight other small groups, since you want as many people as possible defending the orb. Since the other servers won’t get anything for their towers and such they will get their entire force to get the orb, and there won’t be one server holding on to it forever.

Things it will solve: Zerging. PvE players will come to WvW because they want the world bonuses to happen. WvW will be a much more central core in the game. Small groups will get the hype/praise they deserve. The entire server needs to cooperate and use tactics.

Things it will not solve: Night capping. Population issues and queues. (Which this thread is about, sorry to slink in.)

N I M S – Warrior of Judge Legends[JDGE]

An Idea: Wasteland WvW Map

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Posted by: Gamgee.8612

Gamgee.8612

Hm. I don’t think there’s any future in it sadly but It’s an idea. It’s a difficult system. We need a much simpler system that naturally evens it out.

I think like this:

Remove all of the karma, gold and badges gains. Basically any personal rewards. Keep the PPT. Now, implement an orb in each map at the top and one in SM(like the old days). Here’s the trick. The more your server owns in the map, the more you earn of X reward.

So it would work like this. You want to have the orb to get any reward at all. To get it you will have to zerg you say, but I say no. Because if you have the orb but no PPT the orb is useless. Therefore your world will split their groups up to cap and hold as many towers as possible, all while the enemy servers want the orb to get the bonus. If they get the orb, the server holding it will need their forces elsewhere which means it will be kittening hard to defend the actual orb while keeping your PPT up, and thus the less people you can have to do the mission, the better.

Complicated? No.

You need both the orb and PPT to get X reward at all for your server. Bonuses, gold, karma anything. Your server will HAVE to split the big zerg to get any X reward.

This will make WvW a much more central point of the game, PvE players will have interest in it, and it will favour allready skilled small groups. The less people you need to cap a tower or defeat an enemy, the more people you can have to cap things elsewhere or defend the orb.

The only problem it will not fix is the population one. There will still be nightcapping etc. But we will see smaller groups and smaller skilled groups will be very valuable and create more of a hype around good smaller guilds. Much like the 300 movie.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

How did DAOC deal with population & coverage?

in WvW

Posted by: Gamgee.8612

Gamgee.8612

I never played DAOC, but we often see people holding it up as the best example of large scale MMO PvP.

In its prime, how did DAOC deal with imbalances in population and coverage between its factions?

Are there any lessons there that might be useful for GW2?

I don’t think they did. People stacked on three servers and the game had no queues, so it lagged like hell. But it was equally laggy for everyone.

There’s just one issue with this debate. The great thing about DaoC was the amount of people, and the big zergs. That was new back then, but GW2 has alot of players that solo roam and roams in small groups. The GW team wants it to be equally rewarding to solo roam as training, which leaves them somewhere in between.

There’s really only two options to make RvR superb. Either you make a great game that evolves around zergs and large-scale teamplay. (Like DaoC) OR you make a great game about small group combat. If you try to do both it becomes ok at both but not great in any way.

The problem is that people want karma, money and badges for themselves, and to get them they zerg. They don’t get rewarded for teamplaying, only for their own achievements. There’s the counter-point. If you didn’t get anything from WvW except from an orb that your world needs to hold on to the game would be hugely different.

N I M S – Warrior of Judge Legends[JDGE]

How's this sound for PVE?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Armor: Berserkers stats with trooper runes
Main weapon: Entropy with sigil of strength and sigil of force
Secondary weapon: Bite of Ebon Viper with sigil of air and sigil of force
Accessories: Even mix of berserkers and soldiers
Healing: Mending
Utility Skills: Signet of Fury, For Great Justice, Shake it Off
Elite: Signet of Rage

Traits: Strength 6 – III, VII, XI
Arms 4 – 1, V
Defense: 4 – II, X
Tactics: 0
Discipline: 0

It sounds bad. Sorry.

N I M S – Warrior of Judge Legends[JDGE]

PVT gear for wvw warriors?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

PVT is scrubbage gear for bunnyrabbits. Anyone that claims to do “hot shii” damage with pvt is a liar ( the DPS is from the other 4 guys doing pewpew).

Any warrior serious about wvw should avoid it completely.

Wtf r u talking about? Warrior tend to take the brunt of the enemy attack they well melt is anything less than pvt. Unless ur running zerg busting with a really organized group u should have pvt armor with optional accessories.

PVT is great for a new player running with zergs, which I thought OP was, hence the “PVT is great” statement. But in small skrimishes your damage will be even more important and survival comes from your group, blasting fields and moving aorund etc. not your health pool or even your toughness to a degree.

Damage is best defence in small groups, which means your survival’s only job is to carry you good enough to dish out damage and keep pressure, nothing else.

It’s simple: If you die too fast, you’re not getting it. But dying too slow can be as bad, because you don’t contribute at max to your group. When everyone else is dead there’s no point in being alive.

So you should avoid PVT in small groups. Your damage is the key to being a succesful teamplayer.

N I M S – Warrior of Judge Legends[JDGE]

WvW solo roam warrior lagg friendly build.

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

I will try this build with Exotic Settler’s gear.
Beacuse Exotic Settler jewels dont have Precision, should I get a weapons with Precision on them or just use everything Settler’s?

What is cheaper version of the food you use? 1Bowl alone cost 80silver which is too much for me.

Take what you can afford tbh, the only thing that really procs because of precision is a bleed stack from traits. I wouldn’t worry about getting my precision high up, it might even cripple your build. Take settlers, but you don’t want to loose too much condition damage by having it as a secondary stat. You’ll find a balance when you’ve grown into the build.

As for the food, use Koi Cake, it’s 6s and last 20 minutes, so it’s 18s per hour which is pretty cheap compared to ~1g per hour.

N I M S – Warrior of Judge Legends[JDGE]

PVT gear for wvw warriors?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

PVT is great for WvW. Pros: High power, vitality and toughness.

What? SHOCK!

Actually, PVT armor is decent for anything in WvW as a warrior. Just make sure to get zerk trinkets, or your damage will be too low. Unless you zerg off course.

PVT armor is actually great for small roaming, as Afro is proving with his new spec.

Lol

And second that, take a look at Afros videos!

N I M S – Warrior of Judge Legends[JDGE]

WvW solo roam warrior lagg friendly build.

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

I am searching for a build that would be possible to play in WvW as solo roaming warrior. I have a bit of lag which kinda sux for GS.
I guess Longbow / Sword + X would be the way to go.
What would your suggestion be? Be specific with gear, traits and build mechanics aswell.

Is longbow stronger on condi or on power build?

LB works both ways. If you want to minimize your crippling from the lag you could run conditions and shouts.

LB + Sw/Sw and shout heals would be your best shot. Dire gear. Stack as much condition as you can and when you’re loosing HP pop your shouts. There’s not much more to it.

If you REALLY want to. I hate conditions and will never run them personally. Power all the way! But it’s certainly hard to run power with lagg. Much easier with conditions.

N I M S – Warrior of Judge Legends[JDGE]

PVT gear for wvw warriors?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

PVT is great for WvW. Pros: High power, vitality and toughness. Basically best stats for warrior. The only downside is the lack of precision, and therefore usually paired with knights and zerker to get crit damage up.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

So, where are all the well-known players that made a name for themselves? I havent seen a word from most of them since patch.
I’ve been sitting on my materials to build an ascended armor set for well over a month now still I have not been able to find the perfect min maxed setup.
I want to see more builds please!

Everyone show us what you run so we can help each other out!

Here’s Afro’s post patch build: https://www.youtube.com/watch?v=M2608zcqocY&list=UU_yawvi8f-QXRqsn1F-XfGg

GS/Hammer

10 0 30 10 20

It’s really good for fighting the meta. 29K health, alot of vigor and still mid to high damage. It’s good but too focused on countering certain classes or builds imo.

N I M S – Warrior of Judge Legends[JDGE]