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Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

No no no. Brawlers is awesome! While might on block does not work that great against single targets that dont run fast hitting builds. (Which a lot of builds dont).
Atleast it does not justify dropping Brawelrs imo.

1. You get immobilized – brawlers.
2. You get chilled – brawlers.
3. You have a huge posion duration and want to go ooc (or let the signet heal you) to recover before the thief attacks again – brawlers.
4. Those condi warriors that only spam bleed and burn (not many run confusion or poison) – brawlers.

And many more.
Even Burst mastery would be better than might on block. Especially on a GS/Hammer build that need to spam its two bursts. Even the dumped down AS can crit for 6k.

Do not get me wrong, Might on block iskitten*ing awesome. But it only really helps against multiple fast hitting enemies most of the time. Its probably good in a group setup. It really depends on the situation.
Do not forget you loose crit damage if you go only 4 points in.

I have -89 condi duration on immob cripple and chill and cleansing ire allready. Tbh Brawlers recovery is up for question for my part. I don’t need it to stay mobile, and it doesn’t help against condi bursts. Idk.

I wouldn’t loose crit damage I’d just swap BR for might on block trait. And I almost exclusively run with a group.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

Indeed. Air/fire sigil on a hammer is very lackluster. The slow attackspeed coubled with the low crit chance does’nt work on a hammer. On the GS a fire sigil is quite nice and procs reliably with 100b and WW.

Intelligence sigil and sigil of battle seems to be the better option for a hammer.

Pop SoR (5might) > engange with GS and swap to hammer once in combat (3+1might) > Get hit once or twice (1might) = 10 guaranteed Might for 3 guaranteed crits on a hammer. Thats 3400power on my build! You hit like a truck.

If you run shield and block on might you can go even higher. Its awesome.

Might on block I ran last night, I got at one point while fighting 5 guys with our 3 man team, 20 stacks from one block. I think it’s the way to go. I’m dropping brawlers recovery for that trait, because nothing is good enough to deal with conditions still so I might aswell go full damage.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

Tried the might stacking spec and its far better then my fire/air sigil version with pact runes. Hit this poor thief for a 6.5k back breaker lol

I was going to include a fight with a mesmer where I opened up with Staggering Blow for 3.3k, backbreaker 7K, and Fierce blow for 6K on a mesmer, then he disappeared and I saw him on nothing health just pop up before he went into a tower. Sadly my Vegas kept leaving it black in the video for some reason and I tried a couple of things and rendered it about 5 times before I gave up and threw it out.

Glad you’re enjoying it! Warriors and especially power builds needs to mark it’s territory now with the condi meta and the new ranger.

N I M S – Warrior of Judge Legends[JDGE]

Playstyle and Build Co-ordination Help

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Posted by: Gamgee.8612

Gamgee.8612

So all in all, if i were to use Signet Warrior how many continous evades should i be able to chain? Not just the dodge, all the other flash moves used as dodges as well. My playstyle avoids risk as much as possible, so thats why i asked?
I actually saw a build on youtube, where the guy was in a 1v1 match and was dodging and using evasion moves continously and quite literally just kept dodging 5 minutes straight, causing his opponent to rage. He was deliberately trolling, but if i had a similar build, at least i could evade whenever i wanted. I am only skeptical about Signet Warrior because i cant tell how the build will translate during actual gameplay.
Whether it is highly evasive or not and all that.

I can say you probably want to take 3 stances, Berserker Stance, Endure Pain and Balanced stance for your utility slots. They are defensive skills that last for a period of time(8, 4 and 8 seconds). And with that you want to take the trait Vigorous Focus that grants vigor(100% endurance refill rate) on stance use and you will want Furious Reaction trait that gives 10 seconds of vigor and fury when hit above 10% of your health pool.

That’s a start and it will give you good regen on your endurance. It iwll still run out but will take much shorter time to build up again.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

The time I could see Swd/Shld being superior to GS is if you run 0/0/6/2/6 and take Leg Specialist. It works with both weapons and the cripple/immob can be used to set up Final Thrust or Backbreaker.

You also can’t underestimate how much sustain a block gives you. It can be harder to escape, but personally I’d rather go out in a blaze of glory anyways. Flurry is also great for Eles you downed near a portal so they can’t slip away.

I’m not a fan of Leg Specialist. One second on a 5 second cooldown isn’t worth it for me. It’s certainly in line with the weapons though. MOAR damage.

And yeah last bit is spot on

N I M S – Warrior of Judge Legends[JDGE]

Playstyle and Build Co-ordination Help

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Posted by: Gamgee.8612

Gamgee.8612

Thank you for your advice but as i said, i am complete amatuer at builds and i dont even know which skills go together. I find it nigh impossible to put together skills and traits and equipment and have no idea if they will scale well into late game.
That dodge-type build for Dark Souls i talked about, i copied that from the internet.
I am good at actual gameplay and positioning, timing etc. But not at builds, armor configurations, buffs selection etc.

In my search for a build i have already come across both of those websites. I even came across some thief and ranger evasion builds, but i couldnt tell exactly what sort of playstyle they supported. Believe me, i researched this over 2 hours and hit dead ends and only then did i post here.

Wanting to get better is the best method for learning this game, so you’re doing well allready by having the right mindset. Many a players have suffered from having the wrong mindset coming from WoW or other games and go into it with one mindset and not realizing you have to completely rethink the idea of how a game is supposed to be played.

I’ve played warrior since the beta almost exclusively apart from making 5 other characters just to learn how they work. I’d say that if you’re good at positioning and timing you’ve chosen wisely when making a warrior.

Literally the only good way to learn the game is to play it. You can’t copy a build from someone and be as good as them. There’s no “one way” to play the game at top tier PvP or WvW as there might be in another game as WoW where you are aming at one thing and when you reach it you’re beast. It’s all about learning how you play. If you know what you’re good at it shouldn’t be hard to pick traits. You want abit of vigor to regain endurance, you want crit dmg and crit change and you want toughness.

Just to be clear aswell there’s no build that will work by just auto attacking. You will have to learn rotations, but those rotations entirely depends on your playstyle.

You can whisper me in game if you have any direct questions any time.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

Nice video! And its pretty much the same build I use, only different sigils. (I admit I don’t have the infusions yet)

http://gw2skills.net/editor/?fJAQNAseSjMdU2ZXImhwJagjgC9p3BrgpAQdWk6NPA-TlCEABaquCDHBAYUpgJlfdpEUiHAQb6DA4EA8whAIm9HCAgAsz6sO3ZA7cn78m38mlBgZMA-w

I was using pact runes which gives me 41% crit chance and was relying on air and fire sigis on sword/sheild for some nice aa dmg but I will try might stacking. Also I use sigil pc energy on the hamer.

Thank you!

While Pact is a good rune, you’d want something with + might duration for this I believe. Strength is even better for the damage but you miss out on the -condition duration. It works though. even though you’ll have to deal with Chills and Immobs and take something more for condi removal.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

While I still believe GS is better, have you try sw+sw instead of sw+sh?

sw5 block is 15 sec cooldown, with 2.5 sec range block, and a bleed melee counter. These days you are more in danger of from a ranged attack, so sw5 is not a bad choice.

Now you are trading sh4 with sw4, while sh4 is nice, its on a 25 sec cooldown.
sw4’s rip also does decent damage, not to mention the condition on it.

I have yeah, but I miss the little interrupt as much as the block tbh. The interrupt is very fast and subtle enough to interrupt heals and skills etc. Many banners have been interrupted with that skill. It’s awesome for landing Final thrust aswell.

The block is good on Sw5 no doubt but I find it somewhat buggy? Idk it might be fixed it was several month’s ago I tested it. It just seemed so unreliable! I’ll test it again though. With all of the might stacks the torment thing is not a bad idea.

It gives adrenaline aswell so it’s not too bad. It might to for a great dueling build.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

Well not the worst build I’ve seen, its actually quite decent! If you can rock with it, the better. Warrior certainly isnt entirely dead yet.

I tend to prefer the GS over the sword aswell these days though.
Interesting to see that you roll with only 30% crit chance atm. Would you say its enough or do you often say to yourself: “Man if that backbreaker would have crit that’d be sweet”?

The problem with Main hand sword and Hammer I always had is that the Hammer needs to crit 3 times with the intelligence sigil for decent opening damage. Its your main source of damage anyway. Then you’d never want the final thrust to non-crit either which forces you to run double intelligence but thats a waste of your weapon swap abilities.

Currently I run with 40% critchance and its decent imo. Intelligence sigil on the hammer is a must have anyway. If I drop down to 30% I can reach the 2900 attack, 3k armor and almost 30k HP (Sadly only around 29k) on a typical 20606 or 00626 GS/Hammer build. (With guardstacks and WvW boni of course)

Its incredible how much you push indivdiual stast just by shifting gear back and forth and finding the best in slot.

http://gw2skills.net/editor/?fJAQJARSjMdU2ZXImhwJagfgC9t3C7gpAQdak7dPA-T1CEABRcBAWUlAGOEAPp0YLlgScEAaSZmiq70muAAeAAxs/QAAEgf7b8tvB4mDdo3cn7sQAyGDA-w

Still trying to push that 30k HP and 3k attack but I dont think its going to be possible without the 5 might from signet of rage.

>inb4 no condition food. Well, I havent fought a single coniditon roamer since patch :o

I see where you’re getting at but I always find myself surprised over how many times I actually crit. With GS you will be at 51% chance at all times due to Fury uptime. That is the only downside to this build. But you still have signet of rage. Another sad point is that taking banner will nerf the build quite bad, which makes it semi-optimal for group fights. If you feel yourself not critting enough you might consider taking Furious Reaction over Short Temper. Final thrust crits often enough for me to prefer it over GS though. In the last 2 days I’ve had it crit for 9.4K three times on full 80s! In one hit that’s fairly easy to set up.

I run literally no vitality and 2.8K armor because frankly I don’t seem to need much more. I rarely find myself in a position where I go back and say “Crap, If I’d had 200 extra toughness I’d make it.” It happens though. But mostly when I die, it’s because I take on too many ppl or misjudge how deep I can push. That said I might be able to push further with 200 extra toughness. But it’s all about knowing your limits. If you know you don’t have enough toughness to make that or go there you have to keep your head calm and not do it. If you need to do it then you might consider more toughness and vitality.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

Yeah, couple things.

First of all, GS still beats Sword/Shield in roaming, anyday. If you hang with a group, sword shield gets a lot better. But for solo/duo, GS>Sw any day of the week.

Mostly because of 3 things; better mobility, better cleave and whirlwind. Also, the damage from arcing slice is mediocre, but it is a very reliable cleanse with CI.

I am not a fan of double sigil of battle. It has a 9 sec cooldown, so if you proc it within that period, which is what warriors will often do, you don’t get the stacks. I would replace the battle sigil on hammer with sigil of impact (that’s my own set-up actually). Honestly though, doom, hydromancy and sigil of bloodlust are all great options here.

Your might stacks actually drop as low as 6 during the opening fight with the ele. 12-17 stacks of might is a bit of an exaggeration, and you will never open the fight with 12 stacks unless your opponent starts out blocking.

Other then this, the build is solid, and has been for a long time.

I have to humbly disagree. The GS is mobile in a straight line with rush and whirlwind, and cover greater distances. But in a fight the 100b is stationary, which is completely useless for my kind of playstyle. It needs to be combined with a couple of other skills like endure pain and something to pin your enemy down. The leap on sword is only 600 but it’s on 8 seconds cooldown. And I have a 3 second block. It keeps me way more mobile than the GS. I think some people are better with GS because their playstyle is different.

Yeah that fight was so long that my signet dropped a couple of times, I didn’t actually consider that when I wrote it. Thanks for telling me.

I used to run impact on hammer and bloodlust on sword. When the season began I noticed the amount of players, and the amount of blobs. Which basically meant I never got up to 25 bloodstacks for more than 2-3 fights tops. I switched the bloodlust to battle, and it worked a charm. So I got two of them and replaced impact because I came to the conclusion that I’m better off with it on both sets because if I start the fight with sword/shield It will not proc as much as the intelligence. I swap weapons alot and want to keep up the might stacks. But I take your point and has allready considered it from every point of view. Still I feel it suits me better with double battle sigils.

have you considered using mighty defenses in the discipline trait line? You could probably replace one of your battle sigils for impact in your hammer.

With that trait you can easily get up to 25 stacks of might because people like to hit you through blocks and what not, especially in 1vX. It would be difficult to choose what to replace, but I would probably replace Brawler’s Recovery for it since you do have good – condition duration, Berserker Stance and Cleansing Ire. Seems like an excellent trait for what you are trying to do.

I considered it and tried it, I just tend to use my blocks defensively. Which means that when the block goes down I make distance to regain some health, so it really didn’t help that much in most fights, because they sometimes ran out when I was gone from the heat. But I take your point and it’s a good trait which gives 10 seconds with hoelbrak. I will reconsider it, and yeah Brawlers Recovery will probably go anyway because I feel it doesn’t matter what I do it’s still not enough to deal with condis. More damage might be a better defense.

And yeah impact was my sigil of choice before this as stated above, switched for a reason. I’ll retest these things.

Thansk for input guys. As stated just wanted to show that warrior is still the way to go if you adapt. So many warriors qqing in WvW atm.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

I’ve been hearing alot of QQ about the nerfs. It has hit some builds more than others no doubt but here’s a build that still works a charm in WvW.

I say unto you: Adapt!

Sw/Sh + Hammer is the new thing. GS is ok, but Sw/Sh is superior. The only thing I miss from GS is the uptime on Fury which is always good.

This build offers:

Sustain
Damage(A metric kitten-ton)
Survival
Mobility(Crazy)

You’ll be able to keep 12-17 might stacks at all times and say goodbye to bloodlust stacks! Especially good for the season with so many players in the BL you die 10x more often due to blobs. Only need the guard stacks.

2 0 6 0 6

Short temper – the more blocks your opponent has, the more damage you do when it’s on CD. 3 stacks of might for 6 seconds every time you’re blocket. Land 3 autoattacks with sword on a shield stance or so and you’re right up to 25 stacks for several seconds. They’ll also think you’re an utter fool, which is good.

Dogged march, CI, merciless hammer. No need to explain. Condi removal and damage.

Signet Mastery for Fury and might uptime. Destruction of the empowered, great damage here, for the same reason as short temper. And now, Brawlers Recovery! As you’ll see in this video, Adrenaline is not a problem due to Short Temper and CI, grants me very much so I take BR to deal with condis.

This video shows the build in action, it’s not to show my personal skills which is better suited for teamplay rather than solo roaming. I had the voice removed because my microphone apparently sucks.

Enjoy, bash all you want. But here’s an alternative if you still want to play warrior in WvW and see no way to make it happen.

Build:
http://en.gw2skills.net/editor/?fJAQNAS8ejMdUGaVIOewJagjgC9p3BrgpAQ9Xk6NPA-TlCEwAMeAAMVe0VJoUlYsU/RyVAIkuBAHggHHEgY7PQKglUGB-w

/Is Leaena a.k.a. Nims

P.S. The video will be available in HD soon, it takes a while after upload.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Feelin down ...

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Posted by: Gamgee.8612

Gamgee.8612

You meta clones are funny but I’ve been running the build since the patch and blending peoples faces, the adrenaline nerf is barely noticeable,
I’ll be playing the bold tonight too! Hope to run in to ya
But seriously, try it before you throw insults, its hellishly fun!

Sorry I can’t just take that seriously. You have no stability and no condiremoval at all. You use superior strength runes without having a real source of might except on GS crits, no sigil of battle or anything. You don’t have fast hands either. And you use 4 signets. And Bolas.

It might work awesome for you idk. But I’d die fast knowing my limits and having run like every kind of twisted build since beta.

N I M S – Warrior of Judge Legends[JDGE]

Warrior instant delete build (axe/mace - gs)

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Posted by: Gamgee.8612

Gamgee.8612

Nice vid!

But this is before the patch.. Even do you play good you still miss some evi’s (everyo e would) this wassnt really a problem in your vid, but now you have to rebuild all the adrenaline..

Still suprised how high evi can crit even with the crit damage nerf etc

But not sure if this build works vs great condi players..

Some in this vid where not that great like a warrior only using GS.. Only saw him swapping weapons once..

Or the ranger couldnt do much before patch.. But if you face them now you would be dead even before you get close..

He uses signet of fury and burst mastery and no CI at all. I’d guess this is still viable to the limit of the video. That said, it’s “Viability” was limited allready before the patch. The fact that Vaanss is a very good warrior makes it possible to run this build. 90% would not be able to it’s limit I think, including me.

Nice vid.

My point is that he did miss his burst sometimes in this vid… now he could just try again 3-4sec later.. but thats not possible anymore.
But yeah this build is high risk low reward..

The cooldown has always been 10/7 seconds on bursts. If you can get it up within that time there’s no downtime. The only thing the patch really changed was that if you missed your first, you could swap directly to your second and then redo it.

N I M S – Warrior of Judge Legends[JDGE]

Warrior instant delete build (axe/mace - gs)

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Posted by: Gamgee.8612

Gamgee.8612

Nice vid!

But this is before the patch.. Even do you play good you still miss some evi’s (everyo e would) this wassnt really a problem in your vid, but now you have to rebuild all the adrenaline..

Still suprised how high evi can crit even with the crit damage nerf etc

But not sure if this build works vs great condi players..

Some in this vid where not that great like a warrior only using GS.. Only saw him swapping weapons once..

Or the ranger couldnt do much before patch.. But if you face them now you would be dead even before you get close..

He uses signet of fury and burst mastery and no CI at all. I’d guess this is still viable to the limit of the video. That said, it’s “Viability” was limited allready before the patch. The fact that Vaanss is a very good warrior makes it possible to run this build. 90% would not be able to it’s limit I think, including me.

Nice vid.

N I M S – Warrior of Judge Legends[JDGE]

Feelin down ...

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Posted by: Gamgee.8612

Gamgee.8612

if you

prefer to kill fast as possible

then i’ve got a build that deals even more damage than before the patch
(i used to run a berserker’s power GS build too)

the catch is that my build is full zerker, it has very little utility and obviously dies faster than the usual 2 stance builds with cleansing ire/adrenal health,
but what it does have is 16k Hundred Blades and 6k arcing slice crits
obviously its intended for hotjoin, which is what i use it for.

BUILD if you’re interested
(note: this site doesn’t let you choose Assassin Amulet, which is what i’m currently running)

how to use the build (fairly obvious):
NEVER use the signets
only switch weapon to escape, with warrior sprint, block and GS whirl and rush you can escape from pretty much anything if the fight goes south.

so if hitting the heavy golem with a 16k hundred blades without any cooldowns sounds like a build for you, then have fun!
edit: if you’re lucky enough to be hitting enough targets to get 25 might stacks (which happens alot more than you’d think using this build) then you could get to see one of these 21k hundred blades (this was on the heavy golem too) XD

You mean if you prefer to be killed as fast as possible? Jeez. It might work in the occasional 1v1…

N I M S – Warrior of Judge Legends[JDGE]

Greatsword Rush feels different....

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Posted by: Gamgee.8612

Gamgee.8612

I remember Bulls Charge had the same problem back in time, where the animation kept on going until the entire animation was complete. It took the same time to knock someone down at 900 as well as 100. It’s something like that now again. Combat is way clunkier in general it feels like, though.

N I M S – Warrior of Judge Legends[JDGE]

Greatsword Rush feels different....

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Posted by: Gamgee.8612

Gamgee.8612

Does anyone else feel like Rush has been acting a bit weird since the feature patch? I feel like there’s more of a delay when using Rush at point blank range before it hits. Like I spend just an extra 1/4 second running before attacking. Am I going crazy or are other people experiencing this too?

I agree with you. I didn’t have trouble with this before patch, but now it’s like I just keep running despite the fact that I reached my target. The case wasn’t so before patch for me. I have alot more trouble post patch to land Rush.

N I M S – Warrior of Judge Legends[JDGE]

Arcing slice doesn't hit more below 50%

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Posted by: Gamgee.8612

Gamgee.8612

Idk how you can say that, I regularly use it as a finisher, a fast 6K crit on 8 sec cd that grants fury is very very good.

EDIT: In WvW

N I M S – Warrior of Judge Legends[JDGE]

How long till rapid fire nerf?

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Posted by: Gamgee.8612

Gamgee.8612

I don’t have reflection and I don’t have retaliation in my build but that is my choice for roaming.

It’s a choice of playing the ‘meta’ or not. But you can’t ignore it and expect to do as well. You can decide to run with no stunbreak of condi clear too, if you don’t like being constrained into defense against overused mechanics.

Ranged attacks have been relatively minor until now, compared to conditions and cc, therefore reflection was deemed close to useless, whereas stunbreak and condi clear are deemed mandatory. The meta is (temporarily) shifting towards ranged attack and reflection is at the moment a very very good idea.

Whether that remains the case, whether RF will get nerfed, or whether the craze will simply die down and remove reflection from the mandatory list remains to be seen.

Since I run warrior I can’t even get retaliation though. I can get reflection but then I loose most of my passive condi removal which isn’t worth the trade off. So it’s a choice I do. But I suffer against rangers for it. That’s why I don’t believe the ranger in itself is a problem, only the amount of them.

N I M S – Warrior of Judge Legends[JDGE]

How long till rapid fire nerf?

in Ranger

Posted by: Gamgee.8612

Gamgee.8612

I solo roam on a guardian. I play support guardian when duo or trio to bust zergs.

If you can’t adapt then you should uninstall. This isn’t a LB issue. It is a new and exciting change that many rangers have been waiting for. It will die down in a bit when people, like you, learn to dodge, duck, roll, reflect, hug a tree, or cast retaliation.

Right now the only other group that is upset is PETA due to the guardians killing more ambient creatures when teleporting via sword 2 or casting JI to escape said RF.

I’ll rest my case now.

As I said: There’s no problem with ranger per se – but there’s a problem with 7 at once. It’s not a LB issue, it’s a hype issue. I run a build with extra vigor and stuffs since after patch and it works nice, I don’t have reflection and I don’t have retaliation in my build but that is my choice for roaming. I can’t spec only to fight rangers now can I? I also think that Guard would be the class with least trouble with rangers due to the amount of retaliation, reflects, blocks, invulnrability, pulls etc.

N I M S – Warrior of Judge Legends[JDGE]

WvW actually worse now ...

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Posted by: Gamgee.8612

Gamgee.8612

Do you have any specific issues to report? It’s difficult to escalate bug reports, without details on the bug(s) you are experiencing and how it’s affecting your gameplay.

Last night on NA T1 EBG there was significant skill lag (far more than there has been in recent months, even when the map is queue’d), and some players were experiencing significant delays (5-10+ seconds) before the option to stomp or res a downed opponent/ally would appear. Some players were unable to get the option to stomp/res to appear at all.

We have the same problem, but basically, when you release your right mouse button with which you turn your screen, it pops up. Lol.

N I M S – Warrior of Judge Legends[JDGE]

THANK YOU

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Posted by: Gamgee.8612

Gamgee.8612

I’m not exactly sure about this, adrenaline still builds up super quickly. I do not like the concept of passive adrenaline play-style. To me, that is bad design. I got no problem with burst abilities being situational.

In regards, to those who traited for adrenal health. They do take a heavy nerf, because now they actually have to account for gaining adrenaline rather than relying on a passive for sustain. You have to understand though, this build was a gimmicky build though.

Would you have all warriors get nerfed because of a gimmick? I actually applaud ANET for the changes. But I welcome proper discussions like these.

Same for me.

N I M S – Warrior of Judge Legends[JDGE]

How long till rapid fire nerf?

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Posted by: Gamgee.8612

Gamgee.8612

It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.

LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still

Lol. You obviously don’t do much WvW. It’s perfectly possible to kill 7 people with 3 guys. Damage and water fields, you can do wonders.

lol u may be wrong beacuse im from a hardcore gvg guild from t2 , so i know what im talking about, is possible ? yes but ur point is dumb if u say now ranger can kill only u… if that ur point then u are simple bad to the game, beacuse u lose to a class easy to kill ….l2p

Oh you’re from a hardcore GvG guild from T2? So you’re a zerger. Then you don’t know what it is like to play with 3 people for so long and often that you know what they think before they speak it in ts. Judge Legends[JDGE] is my guild and we simply have made it our thing to be small and annoying, it’s been nearly 2 years of constantly outnumbered fights and you don’t think I’ve occasionally beaten odds that even exceeds 3v7? I’m confident enough in my experience to say that I know it’s not a L2P issue. I never have any trouble losing to good opponents. It’s ok. But not that fight, that wasn’t ok. I also stated that Ranger is ok 1v1, it’s not OP in itself. But it’s OP when they ball together like that.

Also, L2Spell. I can see where your going but it’s very hard to decode.

rf is easier to be dodged now and why should they nerf it anyway? war can do more than 12k dmg in 2 sec. Ranger was just weaker and now that he is balanced with the rest classes people r crying. GG

The single problem is the amount of rangers in WvW. The rangers themselves are ok I guess.

N I M S – Warrior of Judge Legends[JDGE]

THANK YOU

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

i hope plenty more come with me. cheers.

Na bro.

Patch only made me stronger.

WE SHALL RISE.

N I M S – Warrior of Judge Legends[JDGE]

My main is warrior. I welcome the change.

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

It’s amusing (and saddening for humanity) to see the two sides argue …

Side A says, “They don’t understand that it’s just a l2p issue.”

Side B says, “They don’t understand that it’s UP/OP.”

Math, evidence, etc or you have nothing.

It’s been out one day. The meta may shift. New strong builds may pop up. You may get better at the game.

I used X and it rocked … is not evidence
I used X and it sucked … is not evidence

Don’t be dumb.

I suck at maths, do you know if anyone has actually done them?

I’m personally just comparing my performance now with how it was before patch. I don’t think that’s a viable reason for calling an entire collective dumb. Though I agree that it leads nowhere until someone has actually got numbers.

N I M S – Warrior of Judge Legends[JDGE]

Both CI and BR the new way to go?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Aye, together, especially give that you’ll get more adrenaline from CI as well kitten Adrenaline on each weapon swap … could make conditions much less of an issue … though you need to land your burst for CI.


Edit:
Actually, you could fit Cleansing Ire, Quick Breathing, and Brawler’s Recovery in a single build.

3 Condition Cleanses from traits
– Horn #4 (12s cd) and #5 (16s cd) each convert 1 condition to 1 boon
– Horn #4 (12s cd) cleanses Cripple, Immobilize, and Chill
– Burst Skills (7.75s cd each)
– Weapon Swap (5s cd)

And that’s before Utilities, Runes, and Sigils come into play.

Since putting 6 points into Discipline, you could also take Mobile Strikes for more immobilize cleansing. This is obviously dependent on weapon choices though.

Since putting 4 points into Defense, you could also take Dogged March to make Cripple, Chill, and Immobilize shorter and give you regen.

Basically, you’re already looking pretty good versus conditions … and could get better with runes, sigils, and/or utilities.

Then you have Weakness on Horn #5 for reducing damage from power builds. Horn #5 also gives Vigor for 12s more dodge rolls. With a 16s cd, that’s a 75% uptime on Vigor (at best).

Having Heavy Armor, while not a massive bonus, is definitely better than light armor when it comes to direct damage as well.

Since you already have 12s of Swiftness from Horn #4 on a 12s cd, you could take Vigorous Focus or Signet Mastery instead of Warrior’s Sprint.

… just thoughts … though I’m curious about everyone else’s.

Yeah. Only thing is that when you go up against a direct damage build you have wasted that.

N I M S – Warrior of Judge Legends[JDGE]

Adrenaline nerf hits hard :/

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

So I posted earlier about how it didn’t seem like a big deal, but when I started doing more 1v1s I’m really starting to notice how it hit my warrior pretty bad. I use to tear up meditation guards and rangers, now they just stomp me.

I guess I need to learn the changes but I’m running lb/axe and sword with a celestial build

PvP or WvW?

N I M S – Warrior of Judge Legends[JDGE]

Both CI and BR the new way to go?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Yeah no… from the ready up i would say yes> Burst skill 1 > swap and Arcing slice..

But the damage is way to low for that.. even rush does more dmg.. so why not swap and rush it..

And decreasing your weapons swap with 1 sec doesnt do any good..

first: it cost you a rune set for just -1 sec…
second: when your fighting you dont swap everytime its off cooldown.. you dont really swap every 4 sec.. so you dont really benefit from runes of the warrior.

It’s 20% better, which means if you clean 1000 with Warrior runes you only clean 800 without. Say in a fight that lasts for 40 seconds you will be able to clean 10 conditions with them and without them 8. I agree with you in that matter, it’s not worth it, but what’s interesing is that the numbers must be very similar to CI. On an absolute best CI would be able to remove 12 conditions without burst mastery in 40 seconds, but that won’t happen so it must be around 8 you remove. But BR always procs. Together though…

N I M S – Warrior of Judge Legends[JDGE]

How long till rapid fire nerf?

in Ranger

Posted by: Gamgee.8612

Gamgee.8612

It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.

LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still

Lol. You obviously don’t do much WvW. It’s perfectly possible to kill 7 people with 3 guys. Damage and water fields, you can do wonders.

Winning such a heavily outnumbered fight entirely depends on the opponents being bad. Either generally just bad, or having 0 teamwork skills. It can be done, but no matter how good you are you are still gambling on poor opponents.

Yes. In this case it was 7 rangers doing 1.5K range volleys of doom all at once. Wouldn’t matter if they were the most skilled players in the world or the worst. They only had to press one button.

See the problem isn’t that the skill was buffed. It was buffed, but not hysterically. The problem is the hype that makes 50% of WvWers suddenly go on their Rangers and press the nr 2 skill. If this was done before patch it would turn out the same way, but nobody ever did.

So… STOP THE HYPE. STOP SAYING IT’S OP AND NOBODY WILL USE IT. FOR GOD’S SAKE. IT’S NOT FUNNEH.

Those who said they faces zergs with multi rangers, what are your guardians doing? They on vacation or all trying to DPS via their new changes?

I can’t say how many rangers committed suicide last night while using rapid fire into my Wall of Reflection. Personally, I love the change to LB. It was long over due and still needs work in my opinion. I think the range should be increased for better tower defense.

If that was aimed at me I have a simple answer, we don’t have a guardian.

N I M S – Warrior of Judge Legends[JDGE]

How long till rapid fire nerf?

in Ranger

Posted by: Gamgee.8612

Gamgee.8612

It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.

LOL what ? even if u are 3 vs 7 w/e class u wont endure, no matter if they are mesmer thief ele warrior…. so what is the point of what u say ? u just got owned by a big group, in the end is the same if u fight 4 mesmer 3 thief is ridiculous still

Lol. You obviously don’t do much WvW. It’s perfectly possible to kill 7 people with 3 guys. Damage and water fields, you can do wonders.

N I M S – Warrior of Judge Legends[JDGE]

How long till rapid fire nerf?

in Ranger

Posted by: Gamgee.8612

Gamgee.8612

It’s just because everybody rolls a ranger atm I think. 1v1 I don’t think there would be any trouble, but in our group yesterday(3ppl) we constantly face groups of 6 or 7 rangers spamming this skill which we could endure for a while and we did our best but nah, that was ridiculous.

N I M S – Warrior of Judge Legends[JDGE]

New Arcing Slice

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

I was so happy to hear, that this long neglected skill would see some love and now this.

100% more damage when the enemy is below 50% and NO base damage reduction would have been just about right.

It´s just weak as it is now.
It´s a burst skill without the burst and does not feel stronger than it was before,
no, even weaker.

I know the numbers suggest it does more damage but it just does not feel that way.
Rush does more damage than the burst skill WITH the damage bonus againt foes below 50% health.

Laughable. I was glad to finally use this skill only to be disappointed 3 minutes after the patch.

As things stand now I´d rather see an AOE rush as the greatsword burst skill than arcing slice.

Are you kidding me? I lined up 6K AoE skills last night with the new GS F1 burst and though wow cool! It’s viable! 100%!?! You want it to be a direct 9K crit to 5 targets?

N I M S – Warrior of Judge Legends[JDGE]

My main is warrior. I welcome the change.

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

The only thing I feared was that in group fights I’d be less mobile and tanky. And it happened. In group fights last night, especially with that amounnt of rangers, it felt like playing warrior back in 2012 a bit. No sustain.

In solo though I have no problem at all with the change. I changed my build, and it’s doing real good. The changes does that 1. I can’t open with burst and 2. I can’t swap to next weapon if I miss my first burst, to land CI.

Those changes are good. In groupfights though I had a real hard time yesterday. But I’d rather be an underdog than OP. The biggest nerf to warriors seems to be the buffing of the rangers though :P

N I M S – Warrior of Judge Legends[JDGE]

Warriors betters stop QQing about the nerf

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

I mean with that argument we could all just agree that if we win to some of these classes, we are the better player, but if we loose they are OP/impossible to kill. It’s the same mentality that everyone has against the warrior and it doesn’t belong in these here forums mate.

It’s not a mentality thing. It’s just the way the game is. If it’s two equally skilled players dueling each other, those classes and builds will beat a warrior 99.9% of the time.

My guild does mostly duels and we’ve been doing it since the game has been released. We’ve dueled hundreds of players, each other, and I have used those classes/builds to fight REALLY good warriors and it’s easy mode beating them and I’m NEW to those classses/builds.

It’s not my opinion.

Conditions need a nerf for sure. You can spec full out condition cleanse (shake it off, zerker stance, stamina signet, cleansing ire, melandru runes, minus condi foods) and you will lose every time to a good condi engineer.

And yet alot of people says the exact same thing about us warriors. If every class is considered OP by the playerbase, can’t we agree that balance isn’t right out of order as people try to say?

N I M S – Warrior of Judge Legends[JDGE]

Warriors betters stop QQing about the nerf

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Warrior is far more superior with everything now than any other classess and those adrenaline nerf is not even a nerf compare to others. Warrior is easiest and requires most less skills to play than any other class + much forgiving on mistakes and u can still easily faceroll. stop QQing already for gods sake

What on earth game have you been playing?

Warriors can’t under any circumstance (doesn’t matter what build) beat the following class/builds being used by equally skilled players in a 1v1.

Condi and power thief
Condi and power mesmer
Condi engineer
Condi Necro
Condi Ranger
DPS/Meditation Guardian
D/D Ele

You think playing a warrior against any of the above is easy? You’re funny.

Hm. While I see your point idk if you’re right. I do, often, have trouble with these classes/builds but I don’t think there’s NO CHANCE AT ALL of winning.

I mean with that argument we could all just agree that if we win to some of these classes, we are the better player, but if we loose they are OP/impossible to kill. It’s the same mentality that everyone has against the warrior and it doesn’t belong in these here forums mate.

If this is the case and opinion of all (which seems to be the case) the classes we can just agree that in the end there’s just good and bad players, since every class seem to have toruble with every class in some way. Just proves that Anet did a good job balancing.

Conditions need a slight nerf though. To duration, I’d say.

N I M S – Warrior of Judge Legends[JDGE]

Does /cheer actually do anything?

in WvW

Posted by: Gamgee.8612

Gamgee.8612

Before release there was actually talk of introducing a tag, like the commander tag, but for the people running the /cheer-squads. It was to be called the cheermander. Like salamander. But cheermander. Oh yes.

N I M S – Warrior of Judge Legends[JDGE]

Burst mastery + missing a burst

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

I assume you will only spend 2/3 of your adrenaline on a miss aswell.
So yea, we kinda depend on it even more. But not only that.
Since the new arcing slice will deal full damage on only 1 bar of adrenaline I foresee a lot of awesome dual burst-skill action which many builds can profit from.

If you can afford spending 6 into tactics now also (we already need 3 into tactics and 4 in defensive to be even viable… )

False. At least for duelling/roaming. For group fights though 0 0 6 2 6 GS/Ham will be uhhh… the only way to go I think.

N I M S – Warrior of Judge Legends[JDGE]

Your "Best" WvW moments

in WvW

Posted by: Gamgee.8612

Gamgee.8612

This game is basically made to make weird stories. I’ve got alot of them but I’m not sure they would be so funny here on the forums. This game gave me alot of fun moments though. Most of them includes Osicat, the annoying little mesmer with a forum sticky, that everybody thinks is a girl because he keeps leaving his voice out of his recordings. He’s a fully bearded father that rides motorbikes, and everybody refers to him as “she” whenever they see my guild tag and asks about “her”. That, in itself, is freaking hilarious.

Also that feeliong when you have friends whispering from the opposite server and you been annoying their server with a 5 man havoc squad for 3 hours they start getting kittened off.

“Lol you should switch borders mate, map chat is going nuts. They are saying that these ‘Judge dudes just won’t die!! Please kill them!’”

“The commander is going hunting you guys beware, the entire zerg is coming for you!”

Those moments I do love.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

Is Guild Wars 2 dying?

in WvW

Posted by: Gamgee.8612

Gamgee.8612

Thing is that this game still got “potential” to be great. The single thing that Guild Wars is unchallanged in is combat. Never have I played a game with so entertaining and actionfilled combat. It’s brilliant. The ideal thing would be to make use of that and bring up a strong team for the PvP playerbase(Including Wvw) because that’s where this game could REALLY shine.

N I M S – Warrior of Judge Legends[JDGE]

The nerf is bigger than what everyone thinks

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

yes the adrenaline nerf is a bit harsh, but its time to break Cleansing Ire chain surrounding warrior’s neck, for too long we were dependent on that trait.

although a GM but still a step on the right direction, don’t underestimate the new “Brawler’s Recovery”.

I love how you just swoop in every other thread with reasonable ideas, opinions anchored in reality and thought through arguments and it just goes unnoticed by everybody raging. It makes me somewhat happy.

N I M S – Warrior of Judge Legends[JDGE]

Warriors yes but thieves no?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

finally this bull kitten class is being nerfed. Thiefs have suffered enough nerfs in this game mate, warrior has been buffed to god mode they are so good you can have 5 warriors and win in spvp, you can dungeoun with 5 warriors + in WvW the sustain and dps you get with warrior is unchallenged by any class.

Oh and you can have downs syndrome and still be good at warrior, cant do that with any other class.

So good fight to this trash, finally you have to use some skill and not just passive play

kitten much. And you have no sense of reality.

N I M S – Warrior of Judge Legends[JDGE]

Time to Retire Warriors

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Not everyone zergs around, I roam solo or run with a 3-5 man group or run with oT that never attacks any doors.

Then you know that when you enter a fight you start calling targets. It’s funny because we tend to start with the most annoying/fatal classes. The usual conversation when roaming with 3-5 people:

“Ok Necro first!”
“Comon guys this necro needs to go NOW!”
“kitten this ranger hits like a truck! Kill it, it’s squishy!”
“Next target please, I’m getting focused by two warriors.”
“Ok this engi is condi right up, T engi, I’ll pull him!”
“Dear god this Guardian blinds me like kitten all! Can we nuke it please?”
“Ok T switch, guard then engi!”
“Guard downed, engi back on the menu!”
“I got the stomp! Now get those kittening hammer warriors just stunning around all the time!”
“Thief inc, T switch to thief!”
“Thief stomped, back to warriors!”

Warriors can be good, but they’re usually a class that’s just around to keep pressure. Because that is what they can do. It’s their thang. And now they are nerfing it. The necros, rangers, engis those are the ones with the nuking power in group play. Don’t for a second try to trick me into thinking you’d choose to nuke a warrior over an engi or condi necro or LB power ranger as your first target.

That said I don’t think this nerf is particularly bad. It’s a smart nerf that will hit us enough to make it noticable. It will be a weaker class, especially in small group play, but it’s still gonna make what it’s there to do.

N I M S – Warrior of Judge Legends[JDGE]

WvW Gear, make them salvage-able!!

in WvW

Posted by: Gamgee.8612

Gamgee.8612

Yes please. Since I wasn’t so dumb to put Strength runes on a set I can’t salvage them from I don’t have alot of runesets on invaders armor but I do have a full set of Melandru runes that I could sell if this happens.

N I M S – Warrior of Judge Legends[JDGE]

WvW Roaming With Warrior Post-Patch?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

so all of you going the condi path ?

shame on you i thought you Warriors.

Never.

N I M S – Warrior of Judge Legends[JDGE]

Kiting

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

When is something going to be done to balance the OP Warrior kiting skills?

Whirlwind, Rush, Leap and repeat. Impossible to keep up in WvW even with a ranged class “shooting” them.

Sollution = DR (Deminshing Returns) on these abilities. Meaning, if you use too many “flee” abilities at once, the distance/speed traveled is reduced with each skill by 50% until it becomes useless.

Not only will this help to balance PvP, WvW but PvE as well (E.g. Warrior’s rushing past all mobs in Arrah).

I agree that we have great kiting skills, but I believe that we should. Everything isn’t just that the warrior is kiting but you also have to find a way to counter it. No matter what build I run there’s gonna be builds that counters it. I have extreme problems with condition rangers and necros in my general build, but I know that I could respec to kill them. It’s not like every warrior run GS + Sw/Sh in WvW. Many run GS though, and I don’t like the distance on #5. Should be 900.

N I M S – Warrior of Judge Legends[JDGE]

Warriors yes but thieves no?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Well, even if the thieves is blocked/blinded/evaded the writing will give you a rough idea where it is. If you really want to be picky over stuff like this then a warriors sheild stance should only block from the shielded side only and not all around the warrior.

Yeah, that’s the same.

I agree with OP. Thieves should become revealed when attacking from stealth even if they don’t hit anything.

N I M S – Warrior of Judge Legends[JDGE]

Recently Returned ... Looking for Help/Advice

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

That’s a pity to hear about the Celestial since it gives more total stats overall than the others.

I figured Warrior was well-suited for using Celestial well given that:
… Healing Signet and Adrenal Health benefit from the +Healing
… +Toughness & +Vitality increase the already high base amounts Warrior has,
… the Sword makes good use of Power, Precision, Ferocity, and Condition Damage since it has solid Direct Damage coupled with good Condition application

I agree, it is a bit of a pity. I guess you could kill people with a celestial build but for roaming or duelling or group play there’s no celestial build I know of that would compete with direct damage or conditions.

Thing is that you get stats like healing power which is really useless unless you run something like full healing power build with conditions, because it scales so poorly. It doesn’t make a difference.

Maybe something like this could be doable in a duel:

http://gw2skills.net/editor/?fJAQNAT8cjMdU4ZVImhwJagfgyaAkAXrgUQ5bk7A-TFSEABrp+jaKNSSZQa6GUSJGAm/oZ/hQVCSKAIGWB-w

No need to go full celestial, I know people that balance out their builds with a few celestial pieces. But that’s not warriors usually.

N I M S – Warrior of Judge Legends[JDGE]

Recently Returned ... Looking for Help/Advice

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Also, I was curious what builds people have been running when using MH Sword. I’ve always been attracted to the Warrior’s Sword and was noticing that it now cripples not only on the #2 leap but on the 3rd attack of the chain. This seems to have good synergy with Leg Specialist (Immobilize when Cripple) and Opportunist (Fury when Immobilize) which then synergizes well with Bleeding on-crit (and on-crit Sigils, if any) as well as Vuln on-crit.

I’ve always thought that Celestial was the way to go with Warrior MH Sword since it is a bit of a hybrid between Power (auto-attacks are similar DD to other classes’ and #3 is DD) and Condition (bleeds for days).

Thanks in advance!

0 4 6 0 4

0 0 6 2 6

These are the best sword builds, full direct damage. Final Thrust is a very good skill, so is the burst F1. Except for that it’s used mostly for the leap and ability to pair it with a shield. I don’t think there’s any viable build for a warrior with celestial gear.

N I M S – Warrior of Judge Legends[JDGE]

Viable build?

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Armored Attack is only about an 8% damage increase as opposed to Destruction of the Empowered which is a 3% increase per boon on the enemy. If your opponents consistently have more than three boons up than DotE is preferred over AA.

If you have enough necros and your group is exceptional at well bombing and immobilizing the enemy in your wells, AA might be a better trade off. For the most part though, I prefer to run with DotE instead.

It’s up to the player ofcourse. I can see why you’d make that decision but I’m more for damage that I have controll over and don’t need an enemy to act a certain way. If you take my meaning.

N I M S – Warrior of Judge Legends[JDGE]

Need Help with conversion to WvW build

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

I agree. 2k thoughness is a bit over kill for roaming – may be for zerging suure.

This is what I am currently using. Obviously I will change food and endura pain to zerka stance vs condi trash.

http://gw2skills.net/editor/?fJAQNAseSjMd0FaZIGewJagegC9u/DxgxCIAU2G9OA-T1SBABXcIAe4BAQp6PRcCAuSZWXKNmQJIR7Pgn+AEMBBwRAIAACwNbz28mBG6QH6QH6Qbn7cn7cnJFgeKjA-w

I intended for OP to start with 2K toughness because that’s what I did. Atm I run 1.6K and it works very good. Everyone has their sweetspots. I think he should find it himself.

N I M S – Warrior of Judge Legends[JDGE]