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GW2 TP is high risk?

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

Many people talking about their biggest losses are suffering some serious myopia. Its like someone who died 3 times fighting tequatl talking about how he lost money(back when there was repair fees), ignoring the fact he won the fight.

Point the op is making, is yes you lose on investments some times, but overall its pretty easy to come out ahead OVERALL. Talking about the time you lost 10 g on sprockets and ignoring the other times you made 100g is foolish.

For those who say, the TP is a net loss, sure maybe for the world, but we know its a net loss for the world, the question is, is it a loss for you as a TP player? Its like someone saying the stock market was a loss because they have to pay broker fees.

Heres the truth, TP is pvp, you take your money from other players, mostly less educated (on tp) or people who dont care. You essentially siphon money from all the players who arent playing the same game as you. Redistributing wealth into your pockets.

I mean its fine, but stop lying to yourself, saying you COULD lose money on the TP if you are foolish, you could lose money waypointing over the map, or leaving dungeon runs due to anger, or failing tequatl/wurm.

Lets be real and honest. The risk on the TP is minimal overall when you have even an inkling what you are doing, for an actual TP player. The risk is extremely great for a non TP player, but they dont know/dont care that they have just lost value, in fact they will often argue with you until you are blue in the face, when you talk about things like opportunity costs, transforming items, waiting, variance, etc.

TLDR, actual TP players lose little to no money, but gain money the overall. Whether the TP is a net loss in value for the economy is totally and completely irrelevant to whether its a net loss for players. TP players essentially suck money out of players who dont know/care to gain wealth.

Is this bad or not? thats up for debate, but dont try to hide with half truths, obfuscations, and double talks.

It depends on what your definition of “high risk” is.

If you are saying that it is not like real life where a stock can lose 100% of its value then sure, the TP does not have anywhere near that amount of risk.

However, the TP has the highest risk compared to EVERYTHING ELSE in GW2. There is no other activity where there is a very real chance to lose 50% or more of your net worth because ANET decided to introduce 100 new skins or add additional nodes.

Sure you can hold on to something and hope that inflation takes the price above what you paid it for. But if you were farming instead, you would have a lot more gold.

If you could have made 100 gold farming champs in 1 month instead of 200 gold in 3 months investing, when the precursor you want doubled in price, which decision would have saved you more time and gotten you what you want faster?

The risk on the TP is minimal overall when you have even an inkling what you are doing, for an actual TP player.

It sounds like you are saying “the risk on the stock market is minimal overall when you have even an inkling of what you are doing, for an actual stock market investor like Warren Buffet”.

Isn’t it reasonable that the best investors have a much lower risk? So what is your definition of an “actual” TP player?

If you ask me, most people who try to play the TP are “actual” TP players. Just because most of them lose money or barely beat out inflation hardly disqualifies them as TP players.

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

Tell me, what other part of GW2 can you potentially lose 1000 gold? Most players don’t even have 1000 gold.

(edited by Gewd.8125)

Trading post shows old prices

in Bugs: Game, Forum, Website

Posted by: Gewd.8125

Gewd.8125

It is broken for many new items including Recipe: Chaos of Lyssa.

Trading Post showing Incorrect Prices/supply

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

It started happening after the wardrobe update after nearly a year of being fixed.

So, what's with this Ghastly Grinning Shield?

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

There’s rumors that there’s an exploit that allows you to skin an item, and not have it Account/Soul Bound. If this is true, the security team’s gonna be busy banning a lot of accounts.

Link?

If it was skinned wouldn’t it have the proper level?

Tradingpost broken?

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

lol @ you again get a grip on reality man :P
your friend list may be big but it is nothing compared to the sheer number of transactions handled by the TP every single second.

hahahahahahha stop my stomach hurts from laughing so much please.

Maybe you want to go back to school and learn what population sampling is?

15700+ AP = top 1000 players that play all the time

Tradingpost broken?

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

lol, as if your friends list means anything to the trading post :P
hahahahahah so funny.

I have a very large friends list comprised of many people with over 15,000 AP.

It is safe for me to say if they are not online, there aren’t very many other people online either.

Tradingpost broken?

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

I wonder why it would just suddenly break.

There’s barely anyone online on my friends list so it wasn’t caused by sudden traffic.

Tradingpost broken?

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

Maybe too many users from China release?

Extreme Precursor Inflation

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

Why are they going up so much?

Trading post shows old prices

in Bugs: Game, Forum, Website

Posted by: Gewd.8125

Gewd.8125

Even then, they often don’t match. I suspect the market is rather volatile today.

Also, this would not be a Forum or Website Bug.

You might try posting your concerns in either the BLTC sub-forum, or Game Bugs. =)

No it was broken. Also I considered it to be a forum/website bug because the BLTC is a website.

It is also broken again. Ectoplasm has been showing the same price for the past 2 days.

Trading post shows old prices

in Bugs: Game, Forum, Website

Posted by: Gewd.8125

Gewd.8125

No it was much closer to the real price until the patch today.

I’m also not talking about the market overview, I’m talking about the prices when you use the search option.

Trading post shows old prices

in Bugs: Game, Forum, Website

Posted by: Gewd.8125

Gewd.8125

The trading post shows old prices everywhere until you click on the item.

For example unidentified dyes shows as 38s when you search, and then drops to 17s when you click on it.

Still no Trading Post in HotM ?

in PvP

Posted by: Gewd.8125

Gewd.8125

I think they refuse to add TP and Bank to HOTM because it would make portable ones useless.

If you were in PvE you can enter HOTM and then return with a single click.

The trading post is broken again?

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

Is the trading post broken again?

When I search for unidentified dye it says the price is 38 silver but when I click on it, it changes to 17 silver.

This use to happen a long time ago and now the bug is back since this update.

Endless Black Quaggan Tonics

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Posted by: Gewd.8125

Gewd.8125

Price is back to normal. The drop rate is too high.

http://www.gw2tp.com/item/50046-endless-black-quaggan-tonic

Formula for mmr

in PvP

Posted by: Gewd.8125

Gewd.8125

I also noticed it is much easier to climb leaderboards during high activity hours. I am not sure why, but I often get HUGE losing streaks at night, and then I win it all back during prime time. If the system was working correctly it shouldn’t make someone fluctuate from r200 to 85% on a regular basis.

It makes sense to be honest.

During peak hours more people are playing so the system will find enough people that are relatively close to your own MMR.

During off hours the system has a smaller pool of people to pick from, so it ends up being somewhat off a toss up Throwing people who are top 5 on the leaderboards in the same game as a rank 2 staff elementalist (yes this really happened).

Well what I am saying is it doesn’t make sense for a rating system.

Unless your playing skill has really changed so much in a day, the rating system has failed because it is supposed to measure your skill. The fact you are coming up with a reason not based on personal skill means the rating system has failed.

I don’t know what the exact problem is but I think it is caused by one or both of these:

- The rating volatility is too high and there are more high volatility players during dead hours.
- MMR should not be plainly averaged. A team filled with players far below the standard deviation of everyone else in the game should have a penalty applied to their average MMR.

Formula for mmr

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Posted by: Gewd.8125

Gewd.8125

that sounds reasonable and all, but at the same time, it sounds like the best recipe to improve your rating is to stop playing, let it decay, and then come back to improve your rating on leaps, instead of crawling your way up.

at least that’s the impression i got from the quote you highlighted.

Assuming you had reasonable confidence that you would win most of your games, possibly. It’s also a recipe for having your rating drop quickly. Lower confidence also means an increase in the range of players you can be matched against.

The biggest issue we have now seems to be pairing people around the starting rating. Player experience is very diverse at that rating level and it can often leader to poor quality matches when new players are paired with veterans. When we introduce ladders, climbing the ladder would be the best way to improve the quality of opponents and teammates.

There is a problem with the deviation. Most of the time when I lose a game by a huge margin like 50-500, I check the ranks of the people on my team and I find everyone has about the same leader-board rank, but some if not the rest of them have less than 20 wins.

I also noticed it is much easier to climb leaderboards during high activity hours. I am not sure why, but I often get HUGE losing streaks at night, and then I win it all back during prime time. If the system was working correctly it shouldn’t make someone fluctuate from r200 to 85% on a regular basis.

I know some people who start playing after a long break, and they almost always boost their ranking by a huge amount, sometimes landing in the top 25. However after that they all start on a huge losing streak.

While Glicko is mathematically constructed to be accurate, it just feels like there is something wrong with it or how it is implemented.

If you know that the current system is flawed wouldn’t it be reasonable to tweak it now before ladders come out? I don’t think anyone is using the current leaderboards for any contest and you could test the changes before ladders come out.

(edited by Gewd.8125)

Cleric Pearl Carvers Bought Out

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Posted by: Gewd.8125

Gewd.8125

Don’t know why people keep using gw2spidy, it’s sampling is to infrequent and random.

I see people say this but the people who use gw2tp almost never bother to link it and only seems to be mentioned only when someone already brought up spidy.

Are rank finishers going to be removed?

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Posted by: Gewd.8125

Gewd.8125

From the blog post:

UPDATE: Due to overwhelming player response, we have decided to keep ranks in PvP. We will be looking at rebalancing later tiers to make them more achievable. Because we will be keeping the rank system, at this time we are no longer planning to move rank finishers to ladders, create alternate rank finishers, or award special legacy titles. Thank you to all the players who provided their feedback and came out in favor of keeping ranks.

I already saw that post. It doesn’t answer the question because the rank system does not necessarily include rank finishers.

I assumed that it did until someone I know asked Grouch and Power in-game and they specifically said rank finishers will be unobtainable in a couple of months. I hope they can give an official statement here on the matter.

Are rank finishers going to be removed?

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Posted by: Gewd.8125

Gewd.8125

I heard that rank was going to be removed, but ANET decided to keep it.

However some people are saying they heard from an ANET dev you won’t be able to get the finishers in the future.

I read this entire thread and did not find anything specific.

https://forum-en.gw2archive.eu/forum/pvp/pvp/CDI-Topic-Rewards-in-PvP/

PvP Bugs

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Posted by: Gewd.8125

Gewd.8125

I’ve reported these bugs a long time ago but they haven’t seem to be fixed.

1. The repair kit in Khylo sometimes fails to spawn. It doesn’t seem to be related to the “kill before timer is up exploit”.

2. When you use the teleport in Skyhammer sometimes it will teleport you twice depite my best attempt to only interact with it once.

3. Sometimes the leaderboards just stop updating every hour.

Oh there are also trebs appearing up in the map while they’re actually down, thieves and mesmers getting stuck into walls, characters unable to swap weapons, bugged cannon at capricorn that doesn’t let you use it, other characters unable to move until they do an emote, rangers and necros sitting on pets to avoid backstabs, ileap’s clone blocked by pretty much everything, necros teleporting back up at skyhammer after falling (Same at keep), dead pets still healing downed rangers….and many others….listing every pvp bug is gonna take too much time and yes anet is actually “looking into” all those bugs …so chill down, noone is going to fix them anyway….when you pvp since start you eventually get used to all this kitten, stopped giving kittens to fail bug fixing long time ago..

But capricorn isn’t even a tournament map. After playing hundreds of tournaments I haven’t experienced the swapping bug even though I have in PvE. That can easily be fixed by swapping in your character screen.

The other stuff, dead pet res, body blocking, those aren’t game breaking bugs. When your team doesn’t have a treb for the rest of the game, it can turn into a sure loss.

PvP Bugs

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Posted by: Gewd.8125

Gewd.8125

I’ve reported these bugs a long time ago but they haven’t seem to be fixed.

1. The repair kit in Khylo sometimes fails to spawn. It doesn’t seem to be related to the “kill before timer is up exploit”.

2. When you use the teleport in Skyhammer sometimes it will teleport you twice depite my best attempt to only interact with it once.

3. Sometimes the leaderboards just stop updating every hour.

Solo queue leaderboard update problems

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Posted by: Gewd.8125

Gewd.8125

Has anyone noticed that sometimes the solo queue leaderboards takes 2 hours to update instead of 1 as indicated by the “Next Update” time?

Also why is it showing all the wins and losses over all time in the tool tip rather than the period before the last update?

Glicko rating volatility is too high

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Posted by: Gewd.8125

Gewd.8125

The glicko volatility parameter is causing unbalanced matches and needs to be lowered.

I have seen many unbalanced matches (500-200 or worse) in soloq where the players on the losing team had similarly leaderboard ranked players, but they had very few games. I have been noticing this problem more and more as Winter break is starting for many kids.

Likewise, I have seen players who don’t play much end up on the top 25 leaderboards and then proceed to lose 10-20 games in a row, likely screwing up anyone else that happen to get matched with them.

Also someone on my Tpvp team was ranked 60% after losing the first one after reset. We then beat a r500 team, and she became r80, while I barely moved from r300 to r280. I don’t think the system is working if things like this happen.

Here’s some anecdotal evidence from the current #1 US soloq.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Why-do-people-still-talk-about-rank/3410009

(edited by Gewd.8125)

Why would you SoloQ if you can Team Arenas?

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Posted by: Gewd.8125

Gewd.8125

TeamQ advantages:

  • Better rewards for winning/losing
  • Faster Queue time

This is incorrect. Solo times are around 5 minutes for me, 10 minutes for Tpvp.

There are also fewer people in Tpvp so you often get put against top 50 teams even if you aren’t even top 1000 so you might be getting lower rank per hour.

But I agree that the win bonus for solo q is too low. It should be the same multiplier as tpvp (5x) because the reward was already smaller before this bonus (150 for soloq 200 for tpvp). This was a good ratio.

PSA: Team Arena and Solo Arena awarding bonus rank points

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Posted by: Gewd.8125

Gewd.8125

In case you missed it, we’re currently awarding wins 3x the normal amount of rank points in Solo Queue, and 5x the normal amount of rank points in Team Arena.

This was buried in another thread, but I figured a lot of people probably haven’t seen it.

Happy hunting!

Can you consider making solo queue 5x? There was already a 25% reduction in rank earned for doing solo instead of team.

Thanks for the rank boost/Gold rates

in PvP

Posted by: Gewd.8125

Gewd.8125

You should now get 450 bonus points for a Solo Arena Win and 1000 bonus points for a Team Arena win. This is in addition to the the regular match rewards.

Why is there such a huge disparity for solo and team arena? It used to be 150 and 200 respectively, and now it is a 60% decrease?

No Reward for Frak 50 Dayli

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Posted by: Gewd.8125

Gewd.8125

I can confirm. Finished 50 today and didn’t get a daily chest.

LFM fractals 50 US

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Posted by: Gewd.8125

Gewd.8125

I am looking for more people to do fractals 50 in the US.

You will need around 65 AR.

Dear Pyre Dye Sellers

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

Pyre dye was 74g 2 weeks ago. Why would you expect it to go any lower?

Why Solo Queue is a Bad Idea

in PvP

Posted by: Gewd.8125

Gewd.8125

1. it’s just wrong, get a team or suck it up… GET A TEAM! Everyone can get a team!

As someone who has solo queued to the top 1000 multiple times and currently has 2 accounts there, this is plain wrong. No, everyone can not get a team.

  • tPvP is so small now that it would probably take half a day for a noob to gather a team. This is time that a new player is not willing to spend.
  • The newer you are, the harder it is to find a group. This means you will get less practice per day than the players “in the scene” unless you face the solo queue meat grinder.
  • Even at r400 I have to wait hours to get a group.
  • Hotjoin is not appropriate practice.

2. What about the leaderboards?

What about them?

3. Where would the duos go?

They can go in the premade queue.

4. There aren’t enough teams!

A proper solo queue will get more people to play. If things remain as they are the tpvp scene will continue shrinking. Sports become popular by being accessible to the general population, not by putting up barriers to entry.

Stop matchmaking from grouping r1s

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Posted by: Gewd.8125

Gewd.8125

I’ve played over 700 tpvps and there are just too many games with a bunch of noobs on my team. Today these games occured 3 times in a row was when I started with rank 600 on the leaderboards.

http://i.imgur.com/z3RYRoW.jpg
http://i.imgur.com/hXytOBc.jpg
http://i.imgur.com/HgYmJsv.jpg

They were clearly outclassed in these matches and were not smurfs. I’ve seen them trying to res dead people and capping points with 3 other people on it.

Matchmaking needs to have a limit on the MMR difference that a match can have. I am sure this is causing more people to quit PvP than the alternative of waiting longer for a match.

And if it is averaging MMR then Glicko is highly flawed.

you’re r18.. calling the kettle black imo

How am I calling the kettle black? I solidly belong in the top 1000 having solo queued up there multiple times.

Introducing Changes to the Leaderboards Out?

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Posted by: Gewd.8125

Gewd.8125

https://www.guildwars2.com/en/news/introducing-changes-to-the-pvp-leaderboards/

Are these changes already live or will it require a patch?

It seems like the kind of thing that can be done without a client patch.

Make sPvP FTP

in PvP

Posted by: Gewd.8125

Gewd.8125

Just make it so F2P players can’t equip anything but stock skins.

I like this idea, it will help the small pvp population.

Best active class for soloq

in PvP

Posted by: Gewd.8125

Gewd.8125

The problem with playing bunker in solo queue is that if your team fails, you can’t retake a point by yourself, making yourself completely useless. And if they send 2-3 half-competent people at you then you are guaranteed to lose the point.

However usually a bunker is beneficial to a pug since no one likes playing bunker. It really is the equivalent of the GW2 “monk” or heal slave.

Best thing to do is to switch to a DPS class when you see this happening. You can switch in the middle of a battle.

Stop matchmaking from grouping r1s

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Posted by: Gewd.8125

Gewd.8125

No they just need to make it where you have to be at least rank 10 to enter a tourney this isn’t hot joins people

That won’t solve the problem.

Hotjoin is a completely different game from tPvP. It over-emphasizes AOE and DPS zergs since you get more glory for sharing kills and flipping points when you should be holding points or assaulting another one.

Replacing these r1s in my screenshots with hotjoin r10s would not have made the match any better.

I don’t know how queuing works but I am guessing it is something like this:

  • Once you click join solo, players eligible to be in your team are within +- 5% of your rating.
  • The longer you wait, the higher this threshold increases to the point where you are getting new players at 0%.
  • This same process is then applied to teams.

Possible solutions would be:

  • Put a lower bound on the permissible ratings to be on your team.
  • Let players choose this lower bound or decline a match if they are placed with someone extremely far from their rating.
  • Tune the glicko algorithm to lower the rating of the team with extremely low rated or high variance (new) players.

Stop matchmaking from grouping r1s

in PvP

Posted by: Gewd.8125

Gewd.8125

They didn’t do that because it already takes upwards of 10 minutes to find a match even with this extremely flawed system.

However I am confident people would rather wait longer than having these awful lineups. It is probably one of the reasons why the tpvp population is getting smaller and it seems to get worse every day.

Glicko is failing hard here. 1 really high rated player and a r1 player does not equal 2 moderately rated players. At a high skill differential, the value of an unskilled player exponentially reaches 0 and Glicko does not account for this.

Is there an ETA for this fix?

Stop matchmaking from grouping r1s

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Posted by: Gewd.8125

Gewd.8125

I’ve played over 700 tpvps and there are just too many games with a bunch of noobs on my team. Today these games occured 3 times in a row was when I started with rank 600 on the leaderboards.

http://i.imgur.com/z3RYRoW.jpg
http://i.imgur.com/hXytOBc.jpg
http://i.imgur.com/HgYmJsv.jpg

They were clearly outclassed in these matches and were not smurfs. I’ve seen them trying to res dead people and capping points with 3 other people on it.

Matchmaking needs to have a limit on the MMR difference that a match can have. I am sure this is causing more people to quit PvP than the alternative of waiting longer for a match.

And if it is averaging MMR then Glicko is highly flawed.

Looking for a team.

in Looking for...

Posted by: Gewd.8125

Gewd.8125

<Player looking for a team>

Accounts:
- gewd.8125
- gewd a.9706
Main Class: engineer, guardian, ranger
Potential Classes: ele (stopped playing after the nerf but could probably pick it up again)
Region: NA
Practice Times: NA
Experience: Both accounts around rank 400-600 leaderboards at the time of this post. Got there by soloing 4 times and pugging 2 times. I have 769 TPvP games played.

Other (Anything else that you would like to add):

Looking for people to tpvp with, static team not required. I would like to play with other people consistently in the top 1000 as I find lower level matches to be boring.

Pile of Putrid Essence

in Crafting

Posted by: Gewd.8125

Gewd.8125

I should also add, which I said months ago, is that you need to look at Arenanet’s past actions.

Shortly after release they made a temporary recipe to adjust for huge supply on the outpost. The materials you got could later be used to build Mystic Forge Nodes. They could do the same here.

They also didn’t control the supply of cinnamon or walnuts.

And even if putrid essence ever gets improved, Anet would never make it as useful as the other lodestones because it drops from Orr, the only level 80 open area farming place where many people farmed long enough to get their legendary.

Dungeon DR for running CoF Path 1

in Fractals, Dungeons & Raids

Posted by: Gewd.8125

Gewd.8125

the other day day i did AC all 3 path on my Guardian. i got full reward for each path. few hours later i did AC again, on another character, all 3 path. again i got full reward for each path…

so you have to do :

char 1 : all path, wait few hours ( may be 2 hours or so) then
char 2 : all path again, wait few hours then
char 3 : etc etc……..

doing it this way i haven’t been hit by DR….

We were in the same team and we did the same path 3 times.

Dungeon DR for running CoF Path 1

in Fractals, Dungeons & Raids

Posted by: Gewd.8125

Gewd.8125

My question is how is it possible that he got full rewards except token?

Dungeon DR for running CoF Path 1

in Fractals, Dungeons & Raids

Posted by: Gewd.8125

Gewd.8125

Hello can anyone confirm how the DR works for CoF Path 1?

I did CoF Path 1 3 times in a row and received these rewards.

Run 1: 60 tokens, full xp gold and karma
Run 2: 20 tokens, full xp gold and karma
Run 3: 10 tokens, 1/2 xp gold and karma

The last time I did CoF or any dungeon for that matter was over 12 hours ago, before yesterday’s reset.

Someone else in the group uploaded a screenshot showing this for their 3rd run.

Run 3: 20 tokens full xp gold and karma

Why do I always get half the rewards on the 3rd run while this person gets full rewards?

Share fractal levels between alts

in Fractals, Dungeons & Raids

Posted by: Gewd.8125

Gewd.8125

The new systems will allow you to join higher levels. So as long as you have the ascended gear, you can join any level of fractals with any character.

You still gonna get worse loot so you’d have to get to lvl 10 again to get those pristine relics.

This. I’m not going to level my alt to level 40 to suffer through 5 hours of inferior drops.

Share fractal levels between alts

in Fractals, Dungeons & Raids

Posted by: Gewd.8125

Gewd.8125

Does Anet have any plans to share fractal levels between alts when the update hits in January?

I leveled my warrior to 40, just to find out that groups really need guardians. I have a guardian alt, but there’s no way I am going to grind out 50 hours to get my guardian there.

Anyone agree that Anet should put this in the January Fractal fix?

Armored Scale drop rate bugged?

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Posted by: Gewd.8125

Gewd.8125

I know recently summoned barricudas were blocked from dropping armored scales.

But is anyone else getting a higher than normal drop rate for armored scales now? I’m seem to be getting 2 or more every time I do the water fractal.

How to make 1 glob of ectoplasm, into stacks!

in Black Lion Trading Co

Posted by: Gewd.8125

Gewd.8125

It’s not like the pepper popper exploit for example, where people were generating gold almost from thin air (by converting trivial amounts of karma into actual gold)

Pepper poppers was not an exploit. You needed to use karma which could not be bought again with gold so there was no infinite loop.

(edited by Gewd.8125)

I got a vial from level 30

in Fractals, Dungeons & Raids

Posted by: Gewd.8125

Gewd.8125

So I thought vials don’t drop at level 10+ anymore. I just got a vial from the water fractal at level 30.

Vial of Condensed Mists Essence

in Fractals, Dungeons & Raids

Posted by: Gewd.8125

Gewd.8125

Anyone know if this drops more at level 1 vs level 9?

Maybe we could setup groups to farm them off the dredge fractal.

Trade/Forge Fractal Weapons

in Suggestions

Posted by: Gewd.8125

Gewd.8125

I just received a Fractal weapon that I don’t use or plan on using in the near future.

Can you let us trade or forge them?