Exact quote from the livestream, for what it’s worth:
“…we’re making it so that Deceptive Evasion is only gonna create a clone when you don’t have clones out already.”
Which I take to mean if you have even ONE clone out already, it will not create another one. He doesn’t say anything about it creating a clone if you have less than three out.
Listen to what they say about 15s later.
“If you’re full clones, you’re not gonna create a new one”
Edit: I will say it does irk me that Jon Peters, the man responsible for a lot of the balance in this game, seems to lack a basic understanding of how Mesmer illusions work, when he falsely corrects another guy that said DE could overwrite phantasms.
Not that I actually thought the balance team was competent before, but it simply erodes any trust I had even more.
Ah, you’re right. But since he says both, which statement is correct and which was a “slip of the tongue”?
But yeah, either way, it was a very disappointing update on Mesmers, more for the lack of any announced improvements than the nerfs. I don’t have a lot of faith in these guys either when it comes to wvw, to be honest, because from what I can gather most of them mostly either play pve or spvp, and if they do any wvw at all it’s mostly roaming. This is why I’m really excited about ESO, an MMO that seems to have RvR as its main focus, rather than pvp e-sports.
Exact quote from the livestream, for what it’s worth:
“…we’re making it so that Deceptive Evasion is only gonna create a clone when you don’t have clones out already.”
Which I take to mean if you have even ONE clone out already, it will not create another one. He doesn’t say anything about it creating a clone if you have less than three out.
(edited by Ghanto.9784)
Why not just block them? Surely there can’t be so many that you’d constantly have to be blocking people. I haven’t had a single one whisper to me yet, so they can’t be THAT prevalent.
Well, no offense to Josh, but he said he prefers to roam, so I’m not filled with confidence that he’s the best guy for the job when it comes to WvW on the whole. Of course I realize that he didn’t say that’s ALL he does, just that it’s his preference, but it’s got me a little worried. Roaming isn’t really what the whole wvw experience is supposed to be about, in my opinion. Not implying that it’s “wrong” somehow and that people shouldn’t do what they enjoy, but you’re not really going to have a good perspective on class and server balance issues if that’s what you primarily spend your time doing in wvw. That’s all I’m saying.
Why would the penalize players for playing WvW the way it was meant to be played, large scale PvP?
It does gets a bit exasperating sometimes hearing people talk about “zerging” as if it’s a dirty word, lol – not that I think that’s what the OP was doing. The whole point of WvW, to my mind, is having BIG battles. If you want to do five on five fighting, go do pvp. I’ve never played an MMO yet that didn’t have imbalance issues. If you really think about it, it’s probably impossible not to have balance issues.
Anyway, sure, the debuff idea sounds like a good idea in theory – or a buff to the undermanned sides – but I imagine it would be much more difficult than it sounds to implement. AN would have to find a formula to differentiate between the numbers of players from three different servers within a given radius, and it would have to be determined also based on how many were actually engaged in combat, and then (ideally) adjust in real-time for players as they die and can no longer be counted as active participants… Ugh. I’m no coder, but it hurts my head to even think about it.
(edited by Ghanto.9784)
I’ll just chime in to say that if you’re regularly running with a large guild that primarily does WvW, don’t be surprised if they “encourage” you to invest more in toughness. In my experience, organized wvw guilds always stick on the commander (that’s why you always see that big red target over the commander’s head!) and are almost always on the move, and it can be difficult to stay alive long playing like that if you’re in all Berserker gear.
(edited by Ghanto.9784)
Would it be too much to ask for a Youtube vid without music?
i’d love to watch & learn but the vid is blocked in the UK due to DRM/copyright, same with most of your other vids.
:(
Thanks.
That’s why you use a proxy or a VPN. Then you can watch whatever you want, including US Netflix, etc.
Strongly agree. I wrote a very general summation of my experience of trying to find a raid build I could be happy with after the 10 December patch:
Still not actually playing my Mesmer, because WvW is what I enjoy most and my Mesmer just isn’t cut out for large-scale fights. With the Mesmer, it’s more a case of “making do” with what you have.
Yeah good luck finding a MMO playerbase which doesn’t revere 1v1 PvP. No matter how unsupported it is in the game they play. I doubt we’ll see much PvP balance aimed at WvW beyond fixing really big issues.
But have the tiniest imbalance in sPvP, and even then only in 1v1 situations which every smart PvP should always try to avoid, and all hell breaks loose on the forums.
I wouldn’t be surprised if they DO focus a lot more on balancing WvW from here on out, because I think they’re smart enough to know that if they don’t they could possibly lose a big part of that player base when ESO rolls out in a few months. We’ll see.
Seriously, why would someone share such a build if it existed? So it could get targeted for a nerf? The only people likely to point to what they THINK are OP builds are whiners who’ve lost a lot to Mesmers.
This could partly be solved if anet would FINALLY give us a way to easily switch builds “on the fly” (like Rift’s roles) – which especially makes sense considering that some traits/skills work better in pve than pvp/wvw. Perhaps easier said than done, I suppose, since ideally they’d also have to allow us to switch armor and accessory sets at the same time as traits, but it sure would be nice. I feel your pain. I love my mesmer and was really hoping that after the latest patch he would finally shine again in zerg WvW, which is what I’ve always played most. But I’ve spent most of my time since the patch blowing gold on various items and theory-crafting rather than actually playing the game – because I still can’t find just the right combination to make me feel excited about that play-style with my Mesmer. After countless hours of trying to come up with something I could be happy with, I pretty much ended up where I started, which is some variation of our kitten glamour builds. It would be nice, at least, if we could easily switch builds for those times when we have to do camp/dolyak duties or whatever and I’m running with a smaller group. At least then I could shine for that little while playing one of the roaming builds.
Anyway, glad I get to take a break from it this weekend. ESO beta, here I come!
(LoL, and Anet sure has some ridiculous views on what constitute “bad” words, considering the completely innocuous word they replaced with “kitten” above.)
(edited by Ghanto.9784)
Also this adds nothing. I can’t have an (albeit one-sided) argument or debate in this forum without having insults thrown at me.
Maybe that’s because there is no real argument or discussion to be had with you, because you apparently believe your viewpoints to be the only correct ones. (So yes, it is one-sided).
There are obviously some builds and ways of playing that are bad or inferior to others, and you’re not wrong in all your points, but your delivery needs some working on. And in the final analysis if a group can successfully complete a dungeon, and do it in roughly the same amount of time (and have fun!), does it really matter if they kill the final boss at range or with melee? Whatever works, works. You can’t argue with results. Although you’ll probably try.
(edited by Ghanto.9784)
@Chaos Archangel.5071
Hurry up with the next Mesmer podcast already! Been waiting for a post-December 10 update that discusses specific builds and how the changes affect WvW play.
(edited by Ghanto.9784)
@OP
Well, seems like you basically answered your own question at the beginning of your post when you say: “…I also have been dueling a lot of mesmers … win some lose some.” What I take from that is that you’re saying it’s a 50-50 proposition whether you win or lose against a Mesmer when dueling one with a different class. Am I wrong? If that’s the case, then obviously simply playing a Mesmer isn’t going to guarantee you a win – otherwise you wouldn’t be winning some against them.
Every time I cast SoS in my group they don’t have the patience to wait to get the full swiftness duration.
I suppose it’s nice for prepared long distance risk runs. But it ruined the chance to quickly run from A to B and chasing enemies down.
Right. Who wants to keep stopping to get speed buffs? The whole having to stop and not move at all thing kind of negates the advantage of getting any extra speed. The bottom line is no one, whether solo or in a group, wants to have to keep stopping for a speed buff. This was abundantly pointed out by players when they proposed the change, but they went ahead with it anyway.
Now, to be fair, I haven’t played the game since the patch, so I’m not judging from first hand experience. But judging by the comments here it seems to be working out pretty much how most of us expected it would: meaning it has some advantages when you ARE stopped and have a few seconds, but for general getting about on the map, or in most combat situations (WvW) where you don’t have a dozen Guardians slinging down SoS in front of you, it’s NOT an improvement.
Am I right or wrong? Any consensus?
(edited by Ghanto.9784)
Symbol of Swiftness
To clarify the new Symbol of Swiftness will give you 4 seconds of Swiftness every single pulse regardless of if you have swiftness or not. This is a improvement in many situations and a slight loss in the situation where you were using the Symbol as just a one time buff. I think this makes it feel more like a Symbol, which is good. We are still discussing the idea of it being 5 seconds, but there is some danger of that going pretty high with boon duration.Jon,
I like a lot of where you’re going with the Guardian here, but I am a little concerned about the Symbol of Swiftness change. Not as a matter of balance but just as a quality of life issue. 4 seconds of swiftness on a 15 second cooldown is pretty much useless as a means of traveling for a solo Guardian, and the symbol is one of the better ways for Guardians to get around. Having to stop and stand in the symbol to get the full ticks of swiftness while traveling long distance is just going to be counter productive and annoying. And I don’t like the idea that this skill is being balanced around the zerg rather than solo players who probably are only running one source of swiftness to begin with.
Math wise you can now sit in the symbol for 3 seconds with boon duration and end up with 9 seconds of swiftness which is more than you would have had before. I do still think it may need to be 5 seconds to account for the fact that you only get it every second so by the time you get the second one you have lost 1s of the first one.
Jon
ganto hit the nail on the head, stopping for 3 seconds fits into the math. in terms of distance traveled over time, it takes 3 seconds of actively moving for swiftness to equal 1 second of actual movement. this means to break even for standing still for 3 seconds with some one who just ran, you have to be running with swiftness for 9 seconds
now, since the first pulse is instant its really only 2 seconds for 3 pulses, however, that still means you need 6 seconds of swiftness to catch up with someone who didnt stop.
you get 10 (12-2) so really you have 4 more seconds of swiftness than a person who didnt stop in a 10 second period, which means essentiallymathematically there is no reason to stand around waiting for swiftness, you may as well just run through it`
Yeah, and I’m not sure I’m thrilled with it for wvw either, for much the same reasons. Sure, it sucks that the speed buffs from SoS don’t stack now, but with this mechanic you have to have two Guardians to get the same length of Swiftness as you got with one Guardian before. Works out well enough with multiple groups or zergs, I suppose, where you’ll usually have plenty of Guardians on hand, but otherwise….
And again, all that stopping and starting will be just as annoying for a group as a solo player. So except in some special situations, like maybe getting ready to come out of hiding and pounce on another group, the whole additional seconds of speed for seconds standing around in the symbol mechanic is a waste. It’s not going to work out in practice.
(edited by Ghanto.9784)
Symbol of Swiftness
To clarify the new Symbol of Swiftness will give you 4 seconds of Swiftness every single pulse regardless of if you have swiftness or not. This is a improvement in many situations and a slight loss in the situation where you were using the Symbol as just a one time buff. I think this makes it feel more like a Symbol, which is good. We are still discussing the idea of it being 5 seconds, but there is some danger of that going pretty high with boon duration.Jon,
I like a lot of where you’re going with the Guardian here, but I am a little concerned about the Symbol of Swiftness change. Not as a matter of balance but just as a quality of life issue. 4 seconds of swiftness on a 15 second cooldown is pretty much useless as a means of traveling for a solo Guardian, and the symbol is one of the better ways for Guardians to get around. Having to stop and stand in the symbol to get the full ticks of swiftness while traveling long distance is just going to be counter productive and annoying. And I don’t like the idea that this skill is being balanced around the zerg rather than solo players who probably are only running one source of swiftness to begin with.
Math wise you can now sit in the symbol for 3 seconds with boon duration and end up with 9 seconds of swiftness which is more than you would have had before. I do still think it may need to be 5 seconds to account for the fact that you only get it every second so by the time you get the second one you have lost 1s of the first one.
Jon
So a solo Guardian, to get 9 seconds of swiftness, would have to stop every 15 seconds for 3 seconds. So actually in fact you’d end up with what amounted to 6 seconds (or LESS) of swiftness, because you’d have to totally stop for three – that’s three seconds you’re not moving at all. Not to mention all that stopping and starting just sounds like it would get annoying quickly, as the previous poster already stated. Am I missing something in this logic? Could be, it is getting late and it’s been a long day.
(edited by Ghanto.9784)
good change to symbol of swiftness but can we have pure of voice removes 2 condi back?
I wouldn’t hold your breath waiting for that one.
- How is the change to symbol of Swiftness any good? So many classes move much faster then Guardians. If you want to nerf this, give us an Adept trait, that gives us flat 25% movement spead, like Warriors have it.
In many cases the symbol of swiftness change is actually a buff and not a nerf. Currently it will only apply the initial large portion of swiftness if the target does not currently have any swiftness on them. If they have swiftness on them or after that first pulse it will then add 1 second of swiftness per pulse. This is very awkward and clunky.
The change makes the spell apply a consistent 4 seconds of swiftness per pulse without the strange hidden mechanic. Basically. if you already have swiftness on the people which you using the symbol on or if you take the time to stand in the spell for the full duration then it will just be a buff. =)
I’ll reserve judgment on this one, but surely it will suck for the solo Guardian those times he’s running to catch up with folk, or when he just needs to get about by himself. Maybe only apply this change in wvw and pvp and when grouped, ha ha
But love the new preview threads. Best thing you guys have done in a long time!
(edited by Ghanto.9784)
It doesn’t need to be nerfed, people just need to learn to play better. Seriously, enough with the "let’s nerf anything that consistently kills us. " After AN killed confusion builds, this is probably the last viable build for mesmers in wvw zerg fighting, along with reflection. If this were to get a further nerf, the class would be relegated to doing nothing but creating portals.
I disagree as it should be the same as in spvp – balanced to pvp. As for mesmer they unlikely are the last class that has to complains about utilities.
Well, for people like myself, who play the game much more for the wvw then the pvp, I couldn’t disagree more. I couldn’t possibly care less about pvp. And it’s a completely different dynamic, I’m really not sure what exactly you think five on five group fights in pvp have in common with open world wvw zerg fighting. And the same argument applies to the Mesmer class specifically, what works so well in pvp does not work so well in wvw, when it comes to mainly zerg on zerg fighting. They require very different builds. As far as I’m concerned, when you talk about pvp and wvw you might as well be talking about two totally different games.
(edited by Ghanto.9784)
It doesn’t need to be nerfed, people just need to learn to play better. Seriously, enough with the "let’s nerf anything that consistently kills us. " After AN killed confusion builds, this is probably the last viable build for mesmers in wvw zerg fighting, along with reflection. If this were to get a further nerf, the class would be relegated to doing nothing but creating portals.
I think he’s having DAoC flashbacks.
EDIT: Only just now seeing the other DAoC comments, so sorry for being redundant.
I’m repeating what I’ve already said elsewhere, but this might be a better place to say it…
WvW Matchup Changes
Here’s what AN envisions… Using one of their examples, a possible matchup between rank 8 Kaineng going up against rank 1 Blackgate: Kaineng is inspired by this unexpected and otherwise impossible chance to test its mettle against #1 Blackgate, and by sheer force of will and mighty perseverance, and against all odds – they beat Blackgate! This in turn inspires others to win against overwhelming odds.
More likely scenario: Kaineng gets thoroughly stomped by Blackgate over the weekend after reset, are totally dispirited and give up on WvW for the rest of the week, with many people wondering when the next best pvp MMO will be released, so they’ll have something else to play during weeks like this.
Can you recall where this character was located at the time?
It’s possible he was at the edge of a spawn protection zone. If so he would have the ‘determined’ boon and would be quite impervious to your attacks.
I guess that’s the most likely explanation, thanks. It was on a ledge immediately above the western tower closest to garrison in fa. We killed all his buddies on the same ledge, but it must have been the difference of a few feet that mattered. Okay, mystery solved, I suppose.
Go home, Ghanto. You’re drunk.
LoL, no, never before noon. But I didn’t imagine it, if that’s what you’re implying.
Last night in WvW I swung away at some guy for what had to be almost a full minute, doing zero damage, before I got bored and took off. The guy just stood there doing laugh and sleep emotes the whole time. Unfortunately I’m not sure what class he was because it was late, I was tired, and I’d had a few <cough>, so I’m afraid my observational skills weren’t fully functional.
So anyway, I’m just curious if there is any mechanic (exploit) that would allow a class to maintain invulnerability this long, or was this likely just someone taking advantage of a bugged piece of terrain in the game? Because the guy didn’t move much at all during all this, so I know that’s definitely possible.
(edited by Ghanto.9784)
I agree myself, partially. I think that they should be adding new content – I think they have to, because that’s what an MMO audience expects – but at least half of it should be permanent. As someone who does a lot more wvw than pve, I would like some more new pve content to be around when I have time for it. I miss most of the temporary events AN adds because it’s just not enough of a priority for me to drop wvw to do it, especially if my server is in a tight race for lead that week – which it is most weeks! – so it would be nice if some of this content were around for me to do on some lazy morning or afternoon when I have the time and nothing more important to me was going on.
Does Anet not understand that the coverage difference between Tier 3 and Tier 2 is immense and the coverage difference between Tier 2 and Tier 1 is INSANE, the difference between a Tier 1 and Tier 3? LOLLLLLLL
To even consider putting a T1 server against T2 or T3 is outrageous.
You guys need to re-think your logic.
No, I honestly don’t think the people behind these decisions actually play wvw a lot. However, I’ll disagree with you on one small point: I think it’s feasible that a tier 2 server could possibly beat a tier 1 server. But beyond that I definitely wouldn’t bet against the favorite.
WvW Matchup Changes
Here’s what AN envisions… Using one of their examples, a possible matchup between rank 8 Kaineng going up against rank 1 Blackgate: Kaineng is inspired by this unexpected and otherwise impossible chance to test its mettle against #1 Blackgate, and by sheer force of will and mighty perseverance, and against all odds – they beat Blackgate!
More likely scenario: Kaineng gets thoroughly stomped by Blackgate over the weekend after reset, are totally dispirited and give up on WvW for the rest of the week, with many people wondering when the next best pvp MMO will be released, so they’ll have something else to play during weeks like this.
(edited by Ghanto.9784)
LOL. It makes no difference if you lower the dmg against other siege when you cannot operate said siege because of AC dmg. What a joke. Many developers make the mistake of pushing players too hard in a direction they feel is where the game should be heading. Just gonna keep losing WvW players with this kitten.
True, hopefully someone at AN has had the common-sense to understand this. There needs to be a corresponding reduction in damage taken by those manning the siege.
@ Xdmatt.3958
That’s a very bleak way of looking at things – but you’re probably not totally wrong!
Well, it’s beating a dead horse, I guess, but yes, as I and many others have said before, it’s decisions like these that make you wonder how much the AN team actually play their own game. I know some of them do play it SOME, but do they play it on a regular basis and often? And do they regularly play ALL the professions? I have my doubts.
Mesmers are still very viable in pve and pvp, but they’ve been really crippled as far as wvw goes. Power builds just don’t cut it, except maybe in some smaller skirmishes. But in the kind of zerg vs zerg fighting that one now regularly encounters in wvw, if you’re running with your guildmates, trying to throw out a bunch of clones into an oncoming zerg just doesn’t cut it. And the scepter #1 ability is too slow, and Greatsword doesn’t let you hit anyone on a wall and has too many line of sight issues, and on top of that you can only hit up to three people – and so on and so on. Bottom line is we just don’t have any long-range aoe damage now, and what we’re left with is too limited in large battles. So…that leaves a support build. I don’t have any problem with taking up a support build, I actually enjoy it, but because of still further bad design by AN, you won’t get xp or loot playing a support build – or not nearly as much. So any way you turn now with the mesmer, it just isn’t ideal for wvw. Your team mates will still want you around for your portals and the invisibility (which has a very limited effectiveness in many situations because it’s so short, especially since they got rid of culling), but other than that…meh. I mainly play wvw, so I’m not finding the class much fun these days. In fact, I rarely play the class at all any more.
(edited by Ghanto.9784)
Thanks as always, Bas, looking forward to hearing it.
EDIT: Just an FYI, I’m unable to connect to the site right now, keeps timing out. No specific error code. Will try again later, of course, but thought you might want to know.
(edited by Ghanto.9784)
More silliness. AN doesn’t need to nerf any classes any more, it needs to improve all of them.
(edited by Ghanto.9784)
ok i feel like this whole nerf this nerf that thing is going too far. why do u guys only want anet to nerf EVERY viable build and skill. how about we buff other classes instead of nerfing? the whole confusion nerf destroyed a ton of mesmer builds, now everyone has to regear and go to power builds. what if anet would have buffed the cleansing tools or would have added a condition removal for certain sigils or signets?
yes, thieves can get annoying and a pain to fight, but i do not agree on nerfing them as we already know they will get a massive hit with those new traps.
anet could add also a few new effects, that maybe reflect a critical hit once or something. nerfing everything will only lead to classes becoming boring and builds will become not viable anymore which i think is horrible.
What if AN had simply designed a distinct “aura” or effect of some kind that would have instantly notified a person who paid even a little attention that they were under the effect of confusion, and then if they had even half a brain they’d know that they needed to cleanse it? Nope. Apparently that wouldn’t have been dumbing things down enough for the care-bears AN is catering to.
@ OP
Some great points. Maybe giving out meaningful rewards, possibly including unique items, to top wvw players would be a good incentive to get people out in the BL’s more. But of course to do that, AN will likely also have to increase the map limits!
And more commander options definitely needed. In my guild we usually target the commander even if he’s got his commander icon on, because it’s easier for people to track him, especially in fights – and especially also if the commander is playing a short character. And if our commander doesn’t want to pop his tag, targeting is the ONLY way to track him. So yes, we need both a better commander icon and we need an icon that can only be seen by guild members.
I’d be happy with fewer drops, but drops that are on average worth more. Moving about as quickly as we often do in wvw, there often isn’t time for everyone to run around to pick up all their loot. And if you know how hard it is sometimes to keep a zerg tightly together, you don’t WANT people running all over picking up loot bags – because then when it’s time to get going half of them get left behind and you have to wait for their slow arses to catch up.
(edited by Ghanto.9784)
Tbh this reminds me of when guardians got hit by the retaliation nerf early in game and everyone was qq saying guardians are crap now their role is pointless bla bla, but guess what they’re still one of the “Tier 1” classes and so is mesmer.
Its one of the most fun classes to play imo and dominates pve still
No, not the same, and I don’t recall a lot of people saying Guardians were pointless for wvw after the retaliation nerf. I played a lvl 80 Guardian before the retaliation nerf – and still do – and I’ve played a lvl 80 Mesmer even longer – and I definitely feel this nerf hurt Mesmers more than the retaliation nerf hurt Guardians. I never quit playing my Guardian, never even thought about it. Yes, Mesmers are still very viable for pve and pvp, so the people who mainly do those aren’t the ones who are so upset.
Sorry to say this guys but since the recent confusion nerf I’ll be retiring my mesmer. All the effort and work I did into getting the gear for her went down the drain. This recent patch has made me feel down and playing my mesmer and trying to get another gear seems like a waste of time and effort since we never know if that build will be nerfed as well (this has happened 3 times now). This isn’t a whining thread I’m just saying goodbye to all my fellow mesmers and hoping that you guys hang in there. Thanks for all your help in the past by sharing your thoughts and builds.Good luck.
Don’t do it! I was told by VERY reliable sources that the other mesmers specs do even more damage than confusion, and that confusion really didn’t even do any damage, so just do that!
Pve and pvp, no problem. Not so great any more in wvw. I’m sure some will disagree, but I just don’t think mesmers have as much group utility now. Trying to target people and reliably getting clones, etc. to them in the big zerg kind of battles that now dominant wvw fighting…meh.
The siege was mostly fine the way it was before this latest patch. It’s not the siege that’s the problem, for the most part, it’s AN’s implementation of it that is. Once they fix the arrow carts, hopefully the next thing they’ll do is increase the depspawn time on temporary siege to at least an hour. Having to run around and tick siege as much as we do now is tedious. I think it’s another one of those things that shows that the AN team doesn’t actually play the game as much as they should – but because if they were playing and they were taking turns as the “siege tickers” I think they’d agree that’s it pretty darn monotonous.
(edited by Ghanto.9784)
It is, essentially, another WvW map. You can still fight each other, it will behave exactly like the JP used to, except you will be removed from EB so someone who wants to come in to fight for objectives will not be kept from playing by someone running the JP.
Devon, can you clarify? Will people still access the JP through EB, or will there be an entirely separate portal for the JP outside of JP? Because if the former, you’re still going to be holding up queues for EB on reset night, even if not as long. Since no one has any idea how exactly the queues work, who gets in first and in what order – because you guys refuse to tell us – I imagine this “fix” could still leave many waiting for a long time on reset nights to get into EB, if they’re not able to get in right away – just as it is now.
EDIT: Okay, in the time it took me to write this, I see that Devon answered the question – and unfortunately I don;t think the answer is what most of us wanted to here. Sigh. Why does AN always take the easiest path to “fix” things instead of taking a little longer and doing it right?
Eh, i’m still just as confused. It sounds like you still have to queue for EB to get into JP, which is still going to take spots away from people queuing for WvW. And if getting into JP frees up a WvW spot, what happens when you leave JP? Do you reenter the WvW queue or port back to LA? I’m so confused…
That’s right, those people wanting to do the JP will still queue for EB as always, just when they enter the JP they’ll be ported to another map, freeing up spots for more people to get into EB. Doesn’t mean YOU won’t still be waiting for hours to get in on reset night, just means that some more random persons will get in sooner. And of course if people keep queuing for EB to do the JP, it will keep costing spots for those who are queuing to do wvw. Again, it’s another haphazard fix.
When you leave the JP, I imagine you’d be ported back to Lion’s Arch – seems to be the only thing that would make sense….
(edited by Ghanto.9784)
It is, essentially, another WvW map. You can still fight each other, it will behave exactly like the JP used to, except you will be removed from EB so someone who wants to come in to fight for objectives will not be kept from playing by someone running the JP.
Devon, can you clarify? Will people still access the JP through EB, or will there be an entirely separate portal for the JP outside of JP? Because if the former, you’re still going to be holding up queues for EB on reset night, even if not as long. Since no one has any idea how exactly the queues work, who gets in first and in what order – because you guys refuse to tell us – I imagine this “fix” could still leave many waiting for a long time on reset nights to get into EB, if they’re not able to get in right away – just as it is now.
EDIT: Okay, in the time it took me to write this, I see that Devon answered the question – and unfortunately I don’t think the answer is what most of us wanted to hear. Sigh. Why does AN always take the easiest path to “fix” things instead of taking a little longer and doing it right?
(edited by Ghanto.9784)
Retired my Mesmer too. Long live the Necro!
More silliness. There’s probably dozens of threads similar to this one, and almost all of them are by people who supposedly just started playing a mesmer, or just started playing pvp, and right out of the gate they’re mowing people down with their uberness. There’s no reason a talented warrior, especially after the most recent buffs to the class – and the most recent nerf hammer to mesmers – couldn’t take you out. Go post another fluff topic somewhere else, please. Really, what do you expect by posting this here, that long-time Mesmers are gonna pop out of the wood work to tell you you’re so right on, we are soooo OP? Running around wvw, we’re lucky now if we even have a mesmer to portal us because so many people have quit the class.
The combat log in this game is next to useless.
It doesn’t even track seconds much less fractions of a second.
Combat log needs some serious work done to it.
The general trend now for AN seems to be dumbing down the wvw/pvp in the game, so that new and casual players can pop in and out of it without having to learn a lot, including tactics, so I wouldn’t expect improved logs because their main target audience likely wouldn’t care about such a thing.
lol the servers will cost millions not just a few thousands, good luck with a kickstarter for that lol
I don’t know if upgraded or new servers is the answer, but no, it would NOT cost millions.
AN should have done everything in their power to fix this before the reset last night. The range on AC’s now is ridiculous. I was in chat with my guildies last night when we got the ingame notice that the game was coming down for a patch – and right away people started joking that, knowing AN, it was to fix a dungeon or something rather than the number one thing that needed fixing, the AC’s. And to no one’s surprise, they were absolutely right.
call target on the real mesmer.. the bullseye will stay on the real guy so you dont even ahve to think who the real one is.
turn off auto target closest enemy. its a noob tool that will get you killed.
if you have on auto target while fighting the mesmer and he stealths you will target a clone and lose the real target.. if you turn that off and he stealths you will not target anything until the real mesmer reappears and you will return to him as your target.learn what ileap looks like. if you dodge it shatter mesmers are kinda useless.,
learn to notice what spec your enemy is playing. there is no “mesmer” spec. there are differnt kinds. if you dont learn to recognise what kind you are playing you dont know what to do.
do you fight a hammer glass cannon guardian the same as you fight a bunker?learn what weapons do in your enemies hands. is he using a staff, a greatsword, a focus, a pistol? when he is using those weapons what does he have access to?
turn off npc names. pretty sure only the real mesmer has guild tags.
Ssshh. Don’t give away our secrets, lol.
Along with others here, I have a nasty suspicion that this is a ruse post to get people to think it’s coming from an “objective” source, whereas in reality it’s just someone who’s lost a lot to mesmers and wants to get them nerfed. If not, my apologies! But if in fact you’re routinely kicking butt in duels with your mesmer, the most likely explanation is that you’re simply the better player. An experienced opponent shouldn’t have much difficulty keeping the “real” you targeted in a duel, and there’s no reason a talented thief or guardian, etc., couldn’t win against you at least some of the time.