Might want to just play it for yourself and come to your own conclusions. Seriously, if you go to any of the profession boards now and read most of the threads since the patch, you’ll probably be left with the impression that there is NO good profession to play.
How can I change my runes without loosing them.
For example: I infuse traveler runes but when i do fractals i want to change it according to my power or condi build. However I dont want to rebut and infuse it all the time.
Do I need another set of armor just for rune difference, how do people manage to change these between doing pve content and map exploration/wvw gear.
Ha ha, yes, unfortunately this is one of the ways AN manages to coerce you up the road into buying more bag and bank slots. If you want to have multiple gear sets for multiple characters and don’t want to have to keep destroying gear – some of which is quite valuable – you’ll eventually need more storage. Fortunately, Traveler’s Runes are fairly inexpensive now, so it won’t be a great loss if you decide to upgrade to something else after satisfying your wander-lust.
Maybe they could also award more points for taking objectives from 1st place, although then of course there would be outcry about the possibility of 2nd and 3rd too often teaming up against 1st. We’ll see.
No matter what they do, it will never ever be perfect, and there will always be people complaining about it, but we’ll just have to hope they can come up with something that at least makes a majority of people mostly happy.
It looks like they will also be trying out giving more points for upgraded structures at some point in the future, which a 1st place team would most likely mostly be holding more often than the other two.
Meh let them cry about being 2v1, truth is they will be getting much more activity/fights out of it from the opposing teams, only people who will be crying are the ktrainers who want an easy ride with a blob around them.
That makes sense then, and is in line with my suggestion. If two teams have to go after another, it makes sense for it to most often be 2nd and 3rd going after 1st. That would also definitely be bringing 2nd and 3rd into conflict all the time too, so in practice I don’t think you’d have too many cases of 1st being faced with an overwhelming and unfair number of opponents. As you say, they’d just be fighting a lot more, which is where the fun is to be had, right?
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Just another thread proving that AN needs to do skill splitting for pvp/pve….
Could always change the points to 2, 1, 1 from 3, 2, 1.
In a way that could also force the 2nd and 3rd place teams to focus on the 1st place team, rather than the usual 1st and 2nd focusing on 3rd so they don’t give away “free points” to either.This is one thing that I see could ruin the skirmishes for me. When I log in and see my server attacking the weaker server I just go to another map or log right back out. Even though I think its a great change, if it causes people to play for second and attack the weak then I will consider it a failure.
If it does turn into that Anet please be open to changing it to 2, 1, 1.
Well, isn’t that basically what was already happening with off-hour coverage? So next time you’re thinking about the unfairness of it all, ask yourself if the opposition ever showed mercy because they knew that you had to sleep sometimes.
Yeah but what mostly happens in off hours is someone takes a zerg and runs around and takes everything they can, not really playing for second. The skirmish scoring will help cap the points gained during those times to two hours at a time. But the problem will still remain for any time throughout the match, the 2nd place team will attack the weaker 3rd place team because it’s easier points to get and they’re “ok” with being in second than third.
Well, I don’t know how it will all play out in actuality, but even in the worst case scenario, if both 1st place and 2nd place go after 3rd place for easier points, it’s going to also force conflict between 1st and 2nd, which will maybe help mitigate the problem somewhat. Maybe they could also award more points for taking objectives from 1st place, although then of course there would be outcry about the possibility of 2nd and 3rd too often teaming up against 1st. We’ll see. No matter what they do, it will never ever be perfect, and there will always be people complaining about it, but we’ll just have to hope they can come up with something that at least makes a majority of people mostly happy.
Yea, if you’re already 80 and don’t want to use dagger, and mainly want to do map completion and explore, just use Superior Runes of the Traveler. If you’re spec’ed right and have all Berserker and/or Valkyrie gear, you can use them and still be able to solo almost everything you’re likely to come across.
Could always change the points to 2, 1, 1 from 3, 2, 1.
In a way that could also force the 2nd and 3rd place teams to focus on the 1st place team, rather than the usual 1st and 2nd focusing on 3rd so they don’t give away “free points” to either.This is one thing that I see could ruin the skirmishes for me. When I log in and see my server attacking the weaker server I just go to another map or log right back out. Even though I think its a great change, if it causes people to play for second and attack the weak then I will consider it a failure.
If it does turn into that Anet please be open to changing it to 2, 1, 1.
Well, isn’t that basically what was already happening with off-hour coverage? So next time you’re thinking about the unfairness of it all, ask yourself if the opposition ever showed mercy because they knew that you had to sleep sometimes.
Well, the first thing that sprang to mind after reading this is that we’ll be seeing even more condi builds in pvp now, and I guess in general. The only necro builds I’ve seen in pvp in any abundance other than condi builds are minion builds, but after the major nerfs now in that department….
Not that I personally blame anyone for playing builds that are meta, so I’m not one of those who makes snide comments to others players because they play condi. Unlike a lot of people, I don’t equate playing what’s meta with being a talentless player, just with people wanting to have the best build possible and wanting to win. But I do think it’s unfortunate when even close-second options are taken from us, and we’re left with really only one choice.
So…as crazy as it might sound after all this time, this is STILL bugged? Time to try restarting…
Yea, that’s what I get for impulse buying. I think I was reading it as Living World Season 2 CompletION Pack, which has a whole different connotation. But thanks.
LoL, okay, I think I wasn’t properly understanding what I was buying here. I thought it was a shortcut to bypass all the hard work, but in actuality it seems it really just unlocked the content so that I can still do all the hard work…? Man, I just wanted some quick mastery points.
I bought The Living World Season 2 Complete Pack from the gem store, but am not seeing any results for it. Aren’t I supposed to get a consumable for it? I’ve checked my bags, can’t find it, checked my mail and see no sign of it. It’s not in the Trading Company delivery box. What am I overlooking? TIA
Players will also no longer be able to revive defeated players while in combat. You still will be able to revive downed players while in combat. Both of these changes are designed to help fights resolve and to give smaller, more skilled groups a better chance against larger groups.
Hmm, not sure about this one. It’s designed to give smaller, more skilled groups a better chance, but if you’re a smaller group defending a choke-point, such as a wall breach or a bridge, etc., against a larger force, sometimes being able to up dead members during combat IS a part of what allows you to hold out longer, especially if your dead players have to run back long distances to get back in the fray. I can see this one hurting smaller groups as much as helping them. I’m guessing they really only had open field combat in mind when they came up with this one. But considering that dolyaks will now be needed for upgrades, I suppose it will come in handy now for the small groups who will be put on dolyak duty. Plus, of course, the roamers will like it, but that has the potential downside of encouraging more people go about in smaller groups. (Conspiracy theory: AN is hoping for that last one because it translates to less complaints when balancing classes around 5-vs-5 pvp.) But some of us like our big battles.
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As someone who mainly plays wvw, it doesn’t seem like such a bad thing to be wanted for something other than portals and veil. So I won’t be complaining about it.
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I didn’t play the game for almost 2 years largely because I mostly enjoyed playing Mesmer and I couldn’t stand seeing AN constantly screw them up. I started playing the game again recently, but decided to wait and see on playing my mesmer again, because I was sure that after taking two steps forward with the class AN would eventually take one step back, again. I’ll continue waiting…
Please split PvP and PvE skills.
Dont worry they will. Though it will come within a few months of GW3 being released just like how they did it in GW1. Anet has a tendency to release anything that’s important way to late. Anet needs to open up a whole new studio just to fix bugs seeing as how slow they are.
I’ve been asking for skill splits on these forums for 3 years. Don’t hold your breath.
Exactly, don’t hold your breath. I know it might sound like I’m taking a dig at AN, but in fact it’s just a simple statement of truth that they obviously have too much trouble balancing skills as they are. If they were to split them, you’d being waiting years instead of just months for some of the broken ones to get fixed. (Hmm, well, there probably are a few existing ones we’ve been waiting years to get fixed.) Which is really why, I guess, so many people are concerned about balancing possibly being done primarily around pvp (not wvw) mechanics: because if they don’t split skills, it seems unlikely that they’ll be able to balance skills in such a way that they’re ideal for for ALL game modes. I don’t envy them, truth be told, it’s a difficult job and they’ll never be able to please everyone.
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LoL to all you guys always complaining about your own main’s being overpowered and needing a nerf. Like we don’t know you’re pretending they’re your main’s so that it doesn’t look like you’re just whining about being beat down all the time on the REAL main’s you play.
Just because we main a character it doesnt mean we need to be blind about it. A good player sees the weak and the strong sides of his own character as well, not just complaining about the others!
So…maybe three out of ten such persons is being honest?
LoL to all you guys always complaining about your own main’s being overpowered and needing a nerf. Like we don’t know you’re pretending they’re your main’s so that it doesn’t look like you’re just whining about being beat down all the time on the REAL main’s you play.
Well, all you pve lovers complaining about balancing being done around wvw and pvp need to understand the distinction between the two. They’re not exactly the same just because they both involve players vs. players. If balancing is being done primarily around any one game mode, my money is on it being pvp, because of e-sports, not wvw; and balancing around small group – usually close-fighting mechanics – is not always conducive to large-scale fighting in wvw. In other words, as someone who primarily plays wvw, I’m just as concerned about the balancing perhaps being done primarily around pvp. But I’ll withhold judgement until I know for sure. Which is what some of you need to do: stop jumping to conclusions.
Just wait till the next expansion, guys. Then they’ll give away HoT for free and maybe then we’ll get gliding in wvw.
Completely disagree with the OP here.
It’s about time we got something that requires actual skill to beat.
Exactly. With respect to the OP, what I essentially took away from his long post was: you can no longer just have a bunch of people pile on the dps till everything dies. Sorry.
All you people pointing out the easiest way to get gold is to whip out your credit card,please just stop. We all know that’s the easiest way, and after the first 1000 “The easiest way…” comments it’s no longer that funny or witty or whatever you think it is.
For some people, the profit is where the fun’s at. If they’re making good gold, they’re enjoying the game. All about perspective.
Exactly, and let’s be real, just-play-the-game-to-have-fun-and-the-gold-will-roll-in is magical thinking, not reality. While some things you do along the way just for fun might also happen to be profitable, there’s plenty you can be doing to have fun that’s not, which can especially be a problem if you’re wanting/needing the gold in a short period of time. SW is still probably still one of the best ways of getting it for the lazy person like myself who doesn’t like to craft or do Fractals – those for me are definitely NOT fun. You might not make as much as you’d like, but if you can spare a couple hours an evening you should still be able to pull in at least 60+ gold a week. If you want more than that, you’ll either have to spend more time there or folIow one of the other suggestions here. I guess what should be obvious, but you don’t see many people pointing out – although at least one other person in this thread did – is that AN would probably like people spending more real money on gems to buy gold, so here’s to hoping they don’t end up axing every means to making decent quantities of gold relatively quickly aside from the most tedious and time-consuming ones.
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Thank you for posting, I’m going to try it out.
Do you have to take literally every opportunity, even when given something that might help an experience, to take a jab, though? It isn’t like they put this in the PvE forums and say “Check it PvEers, new client!”. It’s in the forum you would expect it.
There are stickies about this in both of the PvE forums so the jab was well deserved in this case lol.
It was on FB, twitter, dulfy, and the Anet blog all within minutes of one another as well.
Well, while it might have been posted in all those places, I do kind of see the OP’s point. I for one don’t much check FB or Twitter or the Anet blog, but I do visit the forums fairly often. As with some previous announcements, it seems like one of the natural places you’d expect to find it (but don’t) is under “News and Announcements.” (I know, silly to think they might post about it there!) In fact, I’d even go so far as to say it should have made the front page of the site, considering how wide-spread the crashing issues seems to have been – or still is. Or how about even a notice when you log into your account? If you’ve already installed the game, you wouldn’t notice it’s available by looking there. How about a notice on the client login screen? But to be fair, maybe it’s because it’s beta and they didn’t want to encourage everyone and his brother to try it out just for the sake of trying it out, maybe they only wanted people who were having problems to stumble on it while looking for a solution – like I did when I discovered it through Reddit.
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Well, the one thing I can definitely agree with is that the new maps are too all over the place, too many twists and turns and elevation differences and portal doorways needed to get here and there, etc. – definitely NOT something you want to have to deal with if you die and have to run back to catch up with your group/zerg. As others in this thread have pointed out, there’s a reason that on most nights EB is the only map with a queue. Hopefully over the next year AN will get its act together. Otherwise all of us old DAoC players might be permanently migrating to Camelot Unchained when it’s released.
How do you even use the horn? I just got Warhorn Proficiency and got a Tempest’s Warhorn and it tells me that the weapon is unusable by my profession. What am I missing?
Read your tooltips.
You can’t equip anything tempest oriented without speccing it first.
What tooltips? The weapon literally says nothing except it’s unusable by my profession and click to select stats. Maybe I have to select stats on it first? And the first Tempest trait, Warhorn Proficiency, which I already have, says it will allow me to use a warhorn – which I can’t. Anyway, I’ll see what happens after I have enough points to invest in the next trait and after I’ve chosen stats for the weapon. Or it’s a case of having to every trait in the line specced first? Has to be one or the other, I suppose. I figured it was something I just wasn’t understanding correctly, but it just seems it could have been better implemented. Or maybe I just didn’t get enough sleep last night.
EDIT: Aack, nevermind, I figured it out. This is the first time I’ve played the game much since they implemented the new training system, and I’m still getting used to it. I was thinking that the elite specialization was one we got in addition to the regular specializations, didn’t realize we have to choose to use it instead of one of the regular ones. Makes it a whole lot less appealing.
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How do you even use the horn? I just got Warhorn Proficiency and got a Tempest’s Warhorn and it tells me that the weapon is unusable by my profession. What am I missing?
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ghanto.9784
How hard is it for people to understand your buying the expac with the core game included for those that do not have it? A rather inexpensive expac as well.
Well, it’s not that people don’t understand what they’re buying, it’s the fact that old/existing players don’t like the idea of having to pay twice as much for all the same content (which is what they’re doing, if you figure in what they paid already for the base game). And it’s not really inexpensive, at least not in the opinion of many people, when the cost is almost as much as the base game was on release. Typically expansions are cheaper than the base game. (And no, I don’t care what WoW has done in the past – it’s WoW, they can get away with it.) I think a better approach might have been for AN to price it at $35 or $40 and let new players have the combo package (base game and expansion) for the “discounted” price of $50. There might have still been some griping but I think it would have been a lot less. That’s how I would have done it, but heh, it’s their game, they can do it anyway they want. Players can choose to support it or not by buying or not buying the expansion – that’s their choice. I’ll probably pick it up myself at some point, but only when I can pick it up somewhere for cheaper.
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HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ghanto.9784
My first inclination was to tell all the existing players complaining about having to pay the same as new customers that you’re all a bunch of whiners, as some others have done, but on second thought I actually kind of agree that it is unfair. The simple math is that brand new players are getting ALL the content for forty-something bucks, whereas older players who already own the base game and buy the expansion will have ended up paying double that amount to get all the content. It’s not unreasonable to find that a bit unfair. I think at the very least they should offer the expansion to existing players for half the price that will be charged new players. I’m not militant about it and will probably buy the expansion anyway, but it’s not really the non-issue that many people want to make it out to be.
I’ve been waiting for two years for them to make me want to play a Mesmer again. I’m still waiting….
Let’s see. Something positive to offset Pyro’s negativity….
We got new traits (which they promptly “fixed” one of them).
They removed Raid on the Capricorn map from pvp (which I think was a bad call, but I guess the majority didn’t like learning how to play underwater).
They removed the pvp locker and added a wardrobe, for those aesthetically inclined.
I still play my mesmer, same as always. I adapt to however they fix/break/cripple the class and play around that. It would be nice if they would actually take time to consider what the kitten they are going to do before they do it, but that requires more thought process than I guess some people like to use. I encounter this in my own work place. That aside…
Other classes got buffed. Ranger got buffed (see all the threads of QQ about that here on the mesmer forum too). Longbow #2 [Rapid Fire] is ridiculously fast now. So you can expect to see a bunch of underskilled power rangers spamming their #2 as often as it is not on cooldown. (Hence the biggest outcry for original Mimic from the mesmer community.)
I play for people anymore. =) Join OMFG. Maybe we can get Pyro to stick around a little longer than a couple days.
Except you didn’t really say anything to counter Pyro’s negativity aside from, "
We got new traits (which they promptly “fixed” one of them)." Doesn’t make me want to play a Mesmer again.
You do know that Mesmer is the profession with the most amount of bugs, problems, and is desperately in need of QoL and TLC (although the QoL and TLC is on par with other professions, namely Ranger and Necro).
Well, I know for a long time the Mesmer issues could be attributed to the fact that no one in charge of character balance actually played a Mesmer, and apparently they made any and all changes to the class based solely on player feedback and what looked good on paper – and perhaps in reaction to getting their back-sides handed to them by Mesmers when they played their warriors and thieves. Hopefully someone on the dev team now actually plays Mesmer on a regular basis and they’ll get some much needed love this time around….?
Old news, I’m afraid. It’s painfully obvious none of the devs play the class, at least not enough to have any real understanding of it. They haven’t a clue how the class performs in interaction with other classes, especially in WvW. It should be mandatory with a game like this that those responsible for class balance and changes should have to play every class x-amount of time, it would seem to be simple common sense to me, but AN seems not to have learned this lesson yet.
Illusionary Leap, sorry to say but I don’t think it will ever be fixed….
the argument is not about builds more so then it is about diversity
pyros argument was “One trait/set of builds has absolutely no significance on the potential diversity of a class,”
although it does not effect “potential” diversity that does not mean it does not effect what the diversity of builds you will see players using when playing the game.
…snip…
the problem with your argument is that its not the fault of PU that its the best option of the builds. The other builds have been trimed and nerfed to the point where there is no point in using them. The diversity has been killed because everytime we find something that works the devs make a point of carving it out of existance…
i would agree and disagree with this. yes i think the devs have nerfed some unjustified things breaking specific specks and pigeonholing us in to meta builds. however even if those builds were brought back to their viable state PU would still be a issue….
If those builds were brought back to their once viable states, then more people would be using them rather than PU builds. You seem to keep willfully ignoring the fact that the reason so many people are playing PU builds is because it’s the only really viable option right now, that makes the class worthwhile to play in at least two areas of the game, wvw roaming and spvp. And as been pointed out countless times, there’s plenty of classes that can take on and beat a PU mesmer if they have any skill at playing their classes. Right now, nerfing PU would not force mesmers to play more skillfully and thus elevate the class as a whole, which seems to be your contention; it would simply make the class even more broken, because there wouldn’t be really any reasons left to choose playing a mesmer over another class, except of course as a portal bot.
I’ve just read a pastebin containing supposedly leaked patchnotes. I won’t link them here since I don’t want to risk an infraction, but the link was posted in another class-subforum. Some interesting changes are coming, if they are real.
Yea, at least it makes some decision simpler, if true: no need to even think about taking a focus. Now let’s hope they don’t nerf Traveler’s Runes also.
Well, just switch back to Centaur’s then. It’s really just the Asura that they FEEL so fast on. I also have them on a Norn, and though the speed increase is definitely noticeable, it doesn’t LOOK as fast as they do on an Asura. It’s the same speed for everyone, of course, it’s just the quirky animation of the Asura, as someone above already pointed out. Maybe just try sitting closer to you monitor, if you’re not already very close to it. All of my characters seem to move much slower when I’m right up on my desk monitor than they do when I’m playing on my big screen from several feet away.
Anyway, be careful what you wish for. Rather than just changing the Asura animation, the developers are more likely to nerf the runes. And no offense, but I don’t want to lose the best thing that ever happened to my slow as molasses Mesmer because you can’t drive 55.
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Second this. Pretty please!
Ever wonder why they ignore the mesmer forums? Besides the existence of the Profession Balance forum now, I hypothesize the reason that they ignore the Mesmer forums is that rarely does anyone provide an actual unbiased, concise and specific criticism of Anet’s course of action.
Unbiased does not mean emotional, upset and insulting to Anet.
Concise and specific do not mean being vague and not providing actual data and information regarding the issue, and it certainly does not mean being foolish enough to think that generalizations are useful in a criticism.When have you seen a Mesmer (or any player on any of the profession forums) actually providing data and a series of tests in response to one of Arenanet’s changes to see if it actually stands? These forums have a history of overreacting, it shouldn’t come as a surprise to you that Arenanet ignores the forums, ESPECIALLY when they end up flat out asking for an actual constructive criticism rather than the usual outcries.
It can’t be emphasized enough that everyone, everyone believes themselves to be rational, logical, and always believe their concerns are logical and rational. Even when they aren’t. This is why it usually takes someone else pointing out the flaws to see it.
While I agree with you that facts have more weight than theories or opinions, it has always been considered bad business to be reactive instead of proactive. This is no different.
Secondly, I also agree that insulting and being down right ugly to developers is wrong, however there is a certain degree in which insulting their character when related to their job is correct. Insulting them by calling them dumb is bad, insulting them by saying they are clueless to the class’ mechanics is not. If the consumer base is concerned that those in charge of roles seem to be unfit for their roles, they have every right to comment on it. The company should be made aware and see if there is merit in those concerns so that they can take appropriate action either by looking to educate the individual or by finding someone else to take on the role.
And I’m of the notion that in order to properly criticize the lack of ability for a Dev to properly do their job, the person still needs to be concise. I never stated once that you, or anyone else has no right to comment. So I don’t see why you say that. However, what I am saying is that simply saying they suck at their job, does nothing.
Well, it’s partly because SOMETIMES AN don’t do a very good job, to put it nicely. It’s obvious they don’t always do a lot of testing, certainly not in a raid wvw environment, before making some of these changes. If they had in this case, they wouldn’t have proposed the change in the first place (talking about DE nerf), they would have known through testing it first that it was a bad idea. It took some constructive feedback and testing by people who actually play the game to get them to recognize there was a problem, which is why they’re now saying they need to go about it a different way.
But that’s where so much of the “very emotional concerns” that you go on about come from: the fact that the players knew that this was yet another kind of bandaid fix that AN pulled out of their kittens, without any real testing, apparently even on a theoretical basis, beforehand. If they weren’t certain it was something they were going to implement, but was instead only one of many ideas they were toying with, then they should never have put it out there like they did. Because they sure didn’t present it as a “maybe,” they presented like it was a done deal, set in stone. I’m not saying that some forum members weren’t maybe a little out of line, maybe some of them were spewing more emotional vitriol than giving constructive feedback – BUT, on the other hand, I’m not so sure that AN would have figured out there was something wrong if NOT for the very vocal outcry over it.
Anyway, just my 2 cents. I personally DON’T have a very emotional involvement in it all. Either AN will get their act together and I’ll start playing the game again, or they won’t and I’ll just wait it out till ESO and Archeage roll out in a few months and dive into one or both of those.
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Dont get me wrong, its a nerf, but it seems more a bug fix because DE was not “optimized” to work with some mesmer builds like phantasm. The other issue was it could lead to cheese builds. So they optimized DE.
OMG, please no, don’t tell me the cheesy cheese comments are gonna become a fad now, lol.
http://imgur.com/a/kryzw
(posted by Sorrow.7384)
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I respectfully take offence at having my Mesmer build and play-style called ‘cheesy’ by the devs when they talked about the upcoming changes to Deceptive Evasion.
The more I thought about it, the more convinced I was that all the “cheesy” comments sounded like resentment, like somebody who had maybe got his kitten handed to him one too many times by Mesmers.
I would be fine with the game shifting away some from dps, if the game’s reward system rewarded anything but dps.
My main thoughts on the changes while watching the livestream are simple to sum up: I like the healing increase because I like supporting my team, but the change is obviously going to lead to a more widespread expectation that Guardians focus on healing, including strong opinions on how you should spec, what armor you should wear, etc. In short, you will be expected to be a healing bot. Which would be fine as far as I’m concerned ( I always played a healer in other MMO’s!), except the game really only rewards dps, and I’ve seen no sign that AN plans to change that. So it seems a little screwy to me that they would try to force classes into roles for which the game’s reward system penalizes them. Just my 2 cents!
Even IF we excelled in a “utility” role, AN chose from the beginning to center everything in this game around spvp balance and dps, and so, as has been pointed out countless times, there’s nowhere near equal rewards for playing support. Which also makes me wonder about the planned Guardian changes, which will result in everyone expecting Guardians to invest heavily in healing. I don’t know why AN would want to pressure classes into roles that the game’s reward system punishes them for. A bit screwy.
Hey mesmers,
For clarification: if you have 0-2 clones out and you dodge, you will summon a clone.
If you have 3 clones out and you dodge, nothing will happen.
Good to hear. Might want to try and convey the information a bit more clearly next time.
Oddly enough I found that he presented the change in the video quite clear. He did blurb out initially and made it look as if there will be no clone production if -any- clones are out but then he did clarify it quite specifically “if you’re full clones we are not going to create anymore”, aka if you got 3 illusions up then no clones will be spawned.
Because he said BOTH, so it wasn’t completely clear which statement was fact and which a mistake. He didn’t preface his second comment with something like, “What I said initially was a mistake” or “For the sake of clarification…” – it was just all thrown in there between some ramblings about “cheesing it.”
I was personally leaning toward the likelihood of the second statement being fact, as obviously most others were, but it’s good he chimed in here for the record.
Note that Josh (Grouch) the guy that responded here on the forums is not the wonderboy that garbled everything on the stream. That was Jon Peters.
No, I didn’t think he was, but didn’t feel the need to sort out who the “he’s” were.
The stream didn’t seem horridly unprofessional to me, but it would be nice if the guys could at least pretend to be as excited about the other classes as they are the warrior class. It’s almost like it was some menial token task they had to perform when talking about rangers.
Ha ha, no, if they spoke of any class in a “token” fashion, it was the Mesmer class. Basically all they said about them was we’re going to nerf Deceptive Evasion because we think people are “cheesing” it too much, NEXT….
But back on topic: as I said above already, I think a little joking around and having fun during the livestream is fine. I even occasionally laugh along with them. So the people who basically seem to be suggesting they should sit up there on their chairs or behind their desk like they have sticks up their kitten s and never laugh or crack a smile need to learn to relax. But yeah, yesterday they went a little overboard. You just wanted to yell at them sometimes, “Okay, get on with it already!” Maybe they should do these things on any other day of the week than Friday, so they’re not loopy thinking about busting out of there and enjoying the weekend.
(edited by Ghanto.9784)
They really should announce this, since they revealed, or maybe let’s just say talked about, new/replacement game mechanics. I had no idea this was going on, or was going to go on, reminds me of the amateur days of posting patch notes on reddit opposed to their main site.
They did announce it, on these very forums.
https://forum-en.gw2archive.eu/forum/professions/balance/Balance-Developer-Livestream-on-Friday-at-2pm-PST/first
Yes, but they put it where most people probably weren’t thinking to look. It should have also been posted on the News and Announcements board (most intuitive place for it!) and/or the Guild Wars 2 discussion board. I think it was actually announced at the top pf the homepage at one point, but on the day of the stream, when most people would actually be looking for the link, they had pulled it.
Anyway, hopefully most people know to just go looking for it on Twitch now. Although they themselves have a bit of a confusing layout for new users. You don’t usually find the latest video where you expect it, at the bottom of the page there, but have to click the video tab on the upper right, if I’m remembering correctly.
Hey mesmers,
For clarification: if you have 0-2 clones out and you dodge, you will summon a clone.
If you have 3 clones out and you dodge, nothing will happen.
Good to hear. Might want to try and convey the information a bit more clearly next time.
Oddly enough I found that he presented the change in the video quite clear. He did blurb out initially and made it look as if there will be no clone production if -any- clones are out but then he did clarify it quite specifically “if you’re full clones we are not going to create anymore”, aka if you got 3 illusions up then no clones will be spawned.
Because he said BOTH, so it wasn’t completely clear which statement was fact and which a mistake. He didn’t preface his second comment with something like, “What I said initially was a mistake” or “For the sake of clarification…” – it was just all thrown in there between some ramblings about “cheesing it.”
I was personally leaning toward the likelihood of the second statement being fact, as obviously most others were, but it’s good he chimed in here for the record.
I don’t mind them joking around around a little and having fun, and sometimes I laugh watching them, but I will admit that I think they went a little overboard this time around. It got a bit distracting, and I found myself at times idly wondering how long the presentation would be if they cut out all the extraneous bits…