That’s not the point of this post, though. I just wanted to come in and out the SoS guild [Leet]. They have been spotted several times now doing something that allows them inside of Stone Mist. Rangers, Warriors and Thieves, among others, suddenly appearing inside walls and doors that are undamaged. And no, it’s not Mesmers hiding inside the castle for several hours.
If you see one of their members or anyone else doing it again, please get screenshots, footage, etc. and send it ANet’s way. Sea of Sorrows as a world strictly does not condone or tolerate this kind of behaviour, but we also don’t have the power to ban players or otherwise prevent them from playing.
Everyone that was going to leave SoS has left. No other guild will be leaving. SoS will be rebuilding and just needs NA pop to become competitive in T2-3 which is easier to get then oceanics or SEA. So if you a NA guild come to SoS and be part of the comeback.
Gl next week. Lets see who is #2
I’d hesitantly echo this, depending on what happens next week. It seems that a lot of folks are betting on us hitting T6 or 7 (admittedly mostly through wild speculation), but statistically it seems that T4 is going to be about as far as we go. We’re currently operating with basically no dedicated WvW guilds. That is, we’re losing by a margin – but not hideously – in T3 solely on the strength of our PvX guilds and militia. We don’t really have any more to lose and we’re still not losing that badly.
So, what it comes down to is what sort of reception we get in T4 next week. I’m hoping that CD and SBI were having a bit of a meh week in order to get rid of Maguuma. I hope that because I hope it’ll be a good fight against them. If we’re doing any better than just snatching victory, this isn’t going to be much fun in the long run. If that’s the case, then yeah, this may not be the last you hear from us in T3. I’d rather bring in small numbers to help slightly address the coverage gaps we do have and struggle to stay in one tier than just rest on our laurels and steamroll in another.
Okay, so what’s the point. Your entire server is elite? We just win because of our coverage? Point taken. I enjoy winning like this. I bought this game so that I can enjoy my time. I don’t have your skill level, so I hide in zergs to win. Happy? Can we stop moaning now?
Actually, his point was that Yak’s doesn’t go after DB as hard sometimes because of DB’s coverage. Instead they bunker down at times and just go after easier targets (read: usually SoS). I wouldn’t complain about that – as much as I find coverage wars and deliberately ignoring fights in favour of PvDoor distasteful, it is just the nature of the game. However, where they may now struggle in their endeavours is with Maguuma coming back into the tier. The possibility is there that Maguuma are going to be much stronger than Yak’s and at that point, where does Yak’s go with that strategy? Playing for second like that only works if you have a weaker opponent to pick on.
For reference the north-west tower bug has been happening now and again for a while. Most people are nice enough to play fair when it happens and just run around and jump back over the wall. Occasionally though you do get some kitten that takes advantage of the situation to try and destroy your siege. >.>
I’ve seen the odd enemy player /laugh but it’s rare. The more usual ones that you will see an SoS player use (if at all) are /salute or, rarely, /no.
I can’t speak to the other maps, but when I got home from work and logged on at 12:00est that Tsym zerg outnumbered our map at least 2-1. [EA] can take on bigger groups, but we had too many guilds on other maps to seriously compete with that zerg. At the time, we merely hung around to give them a reason to stay. I missed some of the fun but the amusing part that I enjoyed the most was when you guys left Garrison NW outer open, baiting us. =D
Yeah, after the first two or three hours of it, Yak’s mostly gave up and DB seemed to have a much smaller presence. Admittedly during that time was entertaining – we were just holding onto Garrison and had the NW gate open, the NE gate and wall open, the west inner open and the outer water gate open. Most of the other gates were only hanging on at ~50% or less too. If you’d put many more holes into it, you really could’ve called it Swiss cheese. We eventually decided to trade it for Hills and worked up from our corner though.
How’s the skill lag issue, is it noticeable during NA prime time?
I’ve only had it once since we hit T3 and I’ve been in the thick of several large 3-way fights recently.
I’d say you have to go down pretty far in the tiers to find worlds that cannot put up at least the occasional 50-man zerg (saw a video of one in T6 recently), but skill lag doesn’t seem to be as much of a problem and, frankly, outside of T1, the pressure to be in WvW 24/7 and put in extra hours for the sake of winning isn’t anywhere near as great. SoS is teetering between last in T3 and dropping into T4 and even we aren’t going over the top to try and pick up points.
(edited by Ghedoriah.4290)
Taking it down the numbers…
Nice attempt at Hills in DB BL just now, SoS.
That was seriously clutch. Riyooka saved us. =D~ Kovu
When I find which one of our guys dared die and appear in a screenshot!
On reset night, TSym+others totaled about 60 coordinating together (62 in the channel iirc). If you take off scouts, etc., you were probably talking a group anywhere between 40-60 running around against what seemed to be, to begin with, similar numbers.
DB has okay NA presence, but it’s correct that their SEA presence is huge to the point that being able to pick up those points then that don’t really start to get retaken ‘til well into EU primetime is probably the main cause for the points disparity between them, YB and ourselves. I wouldn’t call our SEA presence bad by any means, but DB’s seem to operate ‘til at least a couple of hours later than ours making mustering a defence difficult at times. Similarly, YB have probably got the strongest NA presence, but you guys seem to be running on a comparative skeleton crew for most of the day outside of that. I’d say that SoS does mostly have all-round coverage but it’s not that numerous at any one time. I know the numbers we fielded on reset night in terms of organised guild groups and I wouldn’t be surprised if it weren’t at least 20% less than DB or YB to be honest.
Given the change to Epidemic, I wouldn’t be surprised to see the same happen to Dragon’s Tooth at some point.
In their defence though, they take it seriously and play at 100% whether they’re fighting 20 or 100. It was just a shame that it seemed like a lot of the opposition mapped out around the time we took Garrison back off of Yak’s making it a bit much of a pasting for anyone left behind who was serious about defending.
I also wouldn’t feel sorry for us. We’ve had more fun in T2/3 than we were having in T1. The only downside is sometimes, with no offence intended, the quality of the opposition isn’t the same. You don’t have room for mistakes in T1 and you certainly can’t kitten around. That made it rather stressful at times rather than fun, especially with the politics on top of all of that. It’s just a shame that at this level there does seem to be an active mentality amongst some folks that if they’re having a hard time on one map they should just go to another. It is extremely disappointing because taking the path of least resistance and not learning from your mistakes will not make you a better player.
(edited by Ghedoriah.4290)
Lol at TSYM squatting in our border tonight. You guys do know if you split up and take objectives we wouldnt wipe the floor with you on the scoreboard.
Sadly, they love your bags too much. Not that I can blame them. Points are nice but only as a by-product of actually fighting and having some fun. I guess they’re a sound thing to fall back on in a debate though. I mean, you don’t even have to go into how much PvDoor was involved or how many times you might’ve gotten wiped to no reply when they do have people on the map.
Heck, now that I think about it, I can’t say I run with TSym every day or anything, but with the exception of the first couple of early pokes at that T3 SMC the other day (which in fairness was a helluva defensive job even if focussing on that cost a lot more points on other maps, as is the fate of any world with SMC), I don’t actually remember the last time they wiped.
Hopefully next week things will stabilize with SoS solid T3.
Given the rest of your post, I wonder if this was a typo. Either way, there isn’t too much doubt on our end that we will be in T4, likely next week. The only real question is how even (or not) the match is against SBI and CD. It’s not so much pessimism on our part as it is that we’re currently having to rely on every trick we learned in T1 and then some new ones just to keep our head above water against the numbers and coverage range we’re currently facing. Hence why I say it will be interesting to see how we perform against worlds that are closer to us in terms of manpower.
Dear CD and SBI,
Will probably see you (again) in seven and a bit days. You may not realise it, but not meeting this week is something you probably would be thankful for in hindsight. Good luck and have fun without us for now.
Seriously though, I’m looking forward to seeing what we can do against more even numbers. It should be a good fight and I can’t entirely wait.
I gotta admit, the fights in the past couple of days – particularly over that T3 SMC – were definitely some of the best I’ve had in a little while. It can get a little dull either running into things that you really can’t properly respond to like NNK running riot after our SEA logs for the night or raiding groups that will map out as soon as you wipe them once (or worse, literally as soon as they see you’ve got enough people to actually defend), but credit where credit’s due for some very good fights.
I do also have to give props to the rest of the community. What looked like a certain drop into T4 last weekend has turned into keeping Maguuma waiting for at least another week. It’s always nice to see that a world has some fire left in it.
Then after that we can put jet packs on them too!
But no speed buff.
I don’t think the problem is that these particular passives will take a while to get. I think the problem is that they’ll add more passives in a month or two down the line and possibly just keep adding them and still say that you can hope to get all of them in a reasonable time-frame.
At this moment SoS is running around EB capping everything with a zerg of 40 maybe? DB is done, YB has 2 (read: “two”) defenders. Competition at it’s finest. Normally we’d have more at this time even on a Sunday night, but nobody wants to play against this. I can’t believe that this setup is fun for anybody, including the mighty night zerg which has nobody to fight besides guards.
I think it would be fun for them if they were in a higher tier like they used to be where they had the complimenting coverage for all time zones. But when one time zone largely evacuates a server like happened on SoS, it really leaves them in a terrible place to ever find a good tier to hang in.
It’s not their fault other people left their server, but at the same time does create this odd situation, where they win or lose depending if they dominate in their times more than they get dominated in the opposite. Looked like DB could hang with them Sat night, but now its back to near 600 PPT tonight.
I really don’t know the solution other than a server like that has to recruit more, or if they can’t move back up, just get bored with so much PvDoor that they disperse some to find more challenge.
The original HoD of course got so bored of winning or bored enough that drama started, they broke up and spread out, which ended up to the benefit of the game in increasing competition. As long as Anet refuses to make mechanics to alleviate this, it will be on the playerbase to solve it, by stop dog piling so much on a couple servers at certain time zones, but they have to want to.
Actually, this was SoS all over back when we were sitting squarely at the top of T4 – we never had enough people to do anything except watch us go down into double (if not single) figures for ppt during EU and it wouldn’t get much better in NA, but then we’d make it up by sitting at 500-600+ ppt during the SEA times.
Funny how some things really don’t change.
My statement was in jest – I can, after all, read that only a couple of people were actually complaining about it. It’s not exactly the loveable flaming that used to take place with certain folks we played against in T4, back when our WvW population was certainly more than 75% SEA. I’m just a humble European that enjoys poking fun at people who (inevitably) thought the world revolved around the US.
I’m less-so surprised by FC/ET players not transferring off as I am that SF guilds haven’t transferred off. How many weeks and still so far away from T7? It’s not as if advertisements for more transfer guilds to other worlds don’t come ten a penny.
You can tell you’re back in T3 when you hear the words “night capping”…
Good fights so far though. Definitely been interesting. Had a lot of fun on DB BL after reset teetering in and out of Outmanned, but still holding our own.
And as far as I’m aware, ANet don’t even have login servers in Australia. If I remember rightly from what I saw, they’re in Malaysia or somewhere similar.
Maybe you were just dreaming about winning all this time… :P
Nah, try restarting – that fixes it for most people. But the problem was far worse than that for a lot of people – people ending up seeing folks in different matches/being thrown onto random borderlands, etc. Great for an impromptu dance party, but I guess it takes away from the fight a bit.
I think our performance so far is probably even surprising some of our own folks. We’ve been tiptoeing around outmanned on KBL and FABL fairly consistently and even on our own BL at times. Despite that, there’s been some great fights so far and it’s still all mostly there to play for.
I am just wondering though, with the scores looking how they are in both tiers, is Kaineng prepared for a potential appearance in T1 in a couple of weeks’ time?
Echoing the call for being able to see at least last login and preferably last rep date too. The former was in GW1 and yet there’s not even a hint of “it’s coming down the line” in GW2.
There are also numerous tweaks that could be made to the permissions system. Turning Trove and Cave into separate permissions would be good. Separating out the abilities to invite and to kick would be even better.
The MotD/information panel side of things is another huge pet peeve. 150 characters or whatever it actually is is not sufficient to properly cover anything more than heavily abbreviated versions of your VOIP server details, your website link and what’s happening that day. Keeping things succinct is nice and all, but basic guild info should probably be in its own section, keeping the MotD itself free for, well, information that actually changes on a daily basis.
A lot of the rest of the ideas thrown around are nice, but those three concepts are probably the most important to basic functionality right now.
As the ratings and rankings settled down and we ended up sitting at the top of T4 for a while, we kept fighting. The world was firmly mid-rate, but it didn’t bother us. We were just happy to go out there every day and fight. Some days we’d do well, other days nothing went right. The fights were there and they were challenging. Eventually we ended up taking an almost complete hiatus from WvW for several weeks though. Why? Transfers in. Don’t get me wrong, some of the people who’ve come in from transfers are amongst the more likable people I’ve met on this game. But, the rise up to T1 and the first couple of weeks after that weren’t a challenge. It’s not an interesting fight when you’ve started out engaging a group with roughly even numbers and then another 10-20 of your guys roll in and roll over their guys. With the greatest of respect to our enemies at the time and anyone currently in that situation, there is no real challenge to that. If you’re weighing it up and thinking “well, I could go to FotM, where I could do some relatively challenging PvE content and make like 3-5g in less than an hour or I could go to WvW, where we’d win either way and they can’t put up that much of a fight anyway”, which one are you going to pick?
Now though? We’re especially loving WvW again. If we want a fight, we can get on at any time, day or night, and it’s sitting right there for us. This weekend just gone I’ve had a couple of 8-10 hour sessions on WvW. Not because I’ve got some guild leader or someone breathing down my neck about how the PPT is looking bad and people need to spend another hour or two on to cover ‘til x, y or z comes on. I’ve spent that sorta time on it because I was actually having a lot of fun fights, which I never got whenever we were facerolling.
I know Sea of Sorrows has had question marks over its head since Jade Quarry became much more of a force than they previously were. I know they’d probably love for us to drop out of T1 as much as Blackgate or even Kaineng would love for themselves to be up in T1. Heck, even I’ve considered the question of whether it’s better for us to drop into T2 where we’d still get decent fights, but we would have less of a risk of people burning out trying to match Jade Quarry’s coverage. I did briefly support the idea, thinking that maybe it was a valid point when people say that the match is so unbalanced as to be completely unfair. But, no. I’m sorry to disappoint, but I’m sorry that the thought even crossed my mind. At the moment, the Tier is Jade Quarry’s to win or lose. I’m not saying we can’t or won’t drop, but I will say that you’re going to have to do better than you currently are if you want to get rid of us. Because right now, I’m sitting on a lot more than that one little supply camp that Eredon Terrace could keep us in.
I s’pose the tl;dr of this is simply that I’ve been having more fun in the past handful of weeks of WvW than I ever was when Sea of Sorrows was #1. As far as I’m concerned, for anyone actually considering transferring, Sea of Sorrows does not and will not be interested in being a stacked world. It’s not fun for us. For some folks who do actually appreciate a challenge and always having people to fight, rather than being obsessed with just winning, maybe this is the world for you.
The recruitment message aside, I do want to make a serious point here. I don’t think anyone would say that the T1 match-ups are balanced at the moment. The winner each week isn’t in much doubt, as the sides stand at the moment. With the complete removal of the population cap in the run-up to the end of free transfers, JQ took the opportunity to gain a big population advantage. Ignoring questions about the long-term viability of WvW, who can blame them? All of the major WvW worlds tried to do just that, because they wanted to be the best and, at the end of the day, the game is geared towards numbers.
So, bearing in mind the current state of T1 WvW, why do we do it? Why do we bother going out there every day against superior numbers when, as it stands, we just aren’t going to win? Well, for one, we have fun. Not a sort of cheerleading fun, where you’ve had to queue up for two hours just to get a pop at taking part, if you even did much. Not the “oh, we’re winning, this is fun” where all you’ve been doing is knocking down doors all day. No. On Sea of Sorrows, if we want to own a tower, we have to fight for it tooth and nail. If we want to roll over an enemy zerg, we have to be the more skilled team as, chances are, we’re not the more numerous one. We have fun because, for us, the game is much more challenging than it is and may ever have been for some of our enemies and when we do achieve something, that’s because we’ve put the effort in to make it happen.
Whether it’s running with the hard kitten that loves nothing more than smashing everything in his path, the folks that are just happy to be out there and having fun or the guys that sit around in a tower just before reset, enjoying nothing more than keeping that one little tower against anything you can throw against them… and, of course, drinking beer and chatting a lot of kitten. We don’t need to be the overall winner and we don’t need people who are obsessed with winning. Being #1 was kinda nice, I guess, but it wasn’t what it was about.
To put it all into perspective, my guild decided on Sea of Sorrows straight away as the beta weekends were coming up. We had international membership, so it made sense for us to go on a world that was being touted as “Oceanic” in full knowledge that that meant that there’d never be a truly slack time for whatever you wanted to do in the game. We were there and fighting when the week-long matches started and we got stuck being spawn camped by Eredon Terrace on four maps and we had to fight like hell just to get out and defend from one of the suitable supply camps for the afternoon. We’d have some amazing times just sitting on that measly 5ppt that we were getting from it and fighting off groups that outnumbered us massively. It was never “oh, we’ve got the outmanned buff, we don’t have a chance”, always “well, more karma for us!”.
Do the majority of people in this thread realise that commander is also used outside of WvW? I know a number of commanders on our server that solely use it to help out the zerg doing the quest chains in Straits of Devastation, etc., in PvE.
To be honest with you, yes, it’s boring this week. I’m not going to assign any blame for that, it’s just a dull week for WvW. Unfortunately for IoJ, at this rate they’ll also be stuck with us and SoR next week. Not really sure if the prospect of a three-way competitive match will draw them out of their shells, but I’m honestly hoping so as I’d quite like a good three-way match with SoR involved, after the last one against them was basically 1v1 for a large chunk of it.
That said, it is the Halloween events this week, so I’m sure there’s at least a few people that are thankful that they can take the time off and actually enjoy the event rather than spending every second of the hours and hours they may be on just on WvW. Christ, last time I checked, the ones still in WvW were just messing around costume brawling most of the time.
Oh, for the record though, Inter, the vast majority of our NA transfers came from Dragonbrand. We had PRX from HoD and we may have had another couple from HoD or elsewhere that escape me at the moment, but as I say, the vast majority came from DB. Just seems that that combined with our existing strengths makes one heck of a force to be reckoned with.
Yeah, everyone gets lulled into a false sense of security, goes back to their candy corn antics and when the call goes out to get into WvW, forget to change out of their costumes and are instantly KO’d by a flurry of Food Fight!s.
And we get beaten by a whole 3 points.
Looks like we might’ve pipped you at the post this time around, although I have a feeling that in another week we’ll be seeing each other again, given that HoD will undoubtedly be the big losers in B2 and I’d be surprised if you guys didn’t pull it off against TC and (the might of) ET. Can’t see us dropping back, but we certainly can’t go up thanks to the rating difference and can’t see you guys losing either. Given that it’ll also see one of the current top three or BG too, should be a rematch to remember.
It’s why it’s easier to use UTC like GW1 usually did.
Sadly not really possible unless ET somehow picked up the ball in their match (not going to happen). Unfortunately with HoD in B2 and ET in B3 next week, no matter what the end result between SoS and SoR, they’re doomed for a 1v1v0.1 match. That said, I’m kinda disappointed in CD not really showing up to the party. They looked like they were making a fine push last night, securing their third of EB and taking a large chunk of their own BL back, but the EB lot seemed to fold too quickly.
As one of the newer NA people on Sea of Sorrows, I am seriously disappointed in the Australian guilds. I shouldn’t have to feel like I need to spend all night playing in addition to all day because a bunch of AU wanted to slack in WvW all night to do the Halloween event.
>.>
You have seen the score right now, that’s thanks to the Oceanics, haven’t you? The NA shift (no offence to them, as they started off working up from basically zilch) left them with about 140PPT maybe and we’re… where exactly, now?
It’s still going on. But somehow you’re holding on to the keep in CD BL still.
But it’s fine – you might have a choke-point, but we spent our time well yesterday, preparing just for this eventuality. The joke’ll be on you when we roll out our candy corn ICBMs. Golems? Who needs ’em?
Speaking of orbs, I’d love to know how the altar was broken in the Hills in SoR BL about half an hour ago with the orb vanishing. Before someone mentions the Quaggans – no, we own all the Quaggans and they don’t go through an altar quite that quickly anyway. Was also sufficiently after us taking it for it to reasonably be a Mesmer (plus we had basically all of their manpower tied up with our attack on the Garrison anyway). I’d love to give this the benefit of the doubt, although I’m dubious given that my map awareness is far from poor and I didn’t even see white swords pop up (not to mention taking a group in there with five or less would be pretty gutsy against an orb-fuelled lord), so I’ll ask and am genuinely interested on how that one happened?
In our defence, when we took that first orb back by taking the Hills keep in the SoR BL, you guys were hardly afk. The pile of our dead kinda went to show that. Still, I can probably appreciate that it wasn’t the same sort of numbers that you’d had a couple of hours beforehand.
Funnily, they did kill the treb that was “clearly exploited” off pretty quickly…
…but the one in the tower, they couldn’t quite manage?
A lot of the Oceanic guilds aren’t specifically WvW – they have other interests as guilds, so when you have an event like this pop up, it’s not too surprising that they’ve got less members getting on WvW.
Although that said, I think that kinda reaction is a bit much for one slack day.
Tag doesn’t ring a bell and can’t find them listed anywhere.
Although if they’re genuinely hacking/exploiting, no surprise that they wouldn’t be interacting with the rest of the community. Still, could always just have been a Mesmer.
We’re here to knock down doors and kill players… and they’re all out of players.
Sea of Sorrows – where every game mode is PvE.
Or, I suppose if we felt like not joking along with that kinda thing:
Putting the Sorrows in your QQ.
Yeah, I suppose to an extent it depends on your style and own preferences. Personally? I’m just disappointed that you can’t have guild trebs. Would be the perfect second option to ’pults when ninja-capping in small groups.
Eh, even then. Don’t get me wrong – they’re quick as hell going through anything, but if you’ve not gotten the plans to hand thanks to lucky drops/the jp and you’re not raking in enough badges to justify it, golems really aren’t a weapon of choice, given their price compared to everything else. I mean, four trebs, eight ’pults, sixteen rams or one golem? Certainly not for the faint of heart or casual WvW player.
Maybe, but to be honest, I don’t think most people notice whether or not the buffs are working anyway.
The point of golems is either;
a) If you’re only using one, you’re using it in a small group to ninja-cap, so the idea is that you don’t need that much tank to it, because you’re not supposed to get spotted or get hit whilst in it
b) If you’re using multiple golems, your zerg should be putting down enough cover fire for them to rush the gate that you’re after. If your zerg can’t protect a group of golems for the ~1 minute it takes them to go through a gate, you need a better zerg, not better golems.
Although I would agree that a good cat or treb is worth a lot more than a golem for 95% of the time. I’ve found very few situations where I’ve thought to myself that a golem would be useful for something – that 5% has always come when ninja-capping a Garrison via the water gate, because ranged siege isn’t practical there really.
He was being sarcastic there.
Have them available at those points, but only tradeable for badges then. e.g. to claim your reward after the first month, you need to trade 25 badges for the chest and obviously have more badges required per increment.
Means folks will have had to have actually played to claim them, whilst still giving them a reward for their time.
I could be rather mistaken, but I’m pretty sure culling issues only reliably occur with larger groups. If so, that’s probably not what that thief was relying on, but instead that their skills can give them almost perma-stealth with only a couple of secs downtime here and there. Which, if you’re not paying attention, is easy to miss (most camps have charming buildings to hide behind, amongst other things and some of those darling WvW players are oh so inattentive that it takes them five minutes to realise that the bar’s not going up to begin with >.>;) and rather difficult to counter.
It wouldn’t surprise me if that was being coordinated with a group to hold things up whilst reinforcements got there, although, whilst not an exploit, it’s a bit of a pain in the kitten when you’re on the receiving end, yeah.
There’s no foreign-language NA servers whatsoever.
Hrmm, SoR getting second this week actually wouldn’t be so bad… SoS would go to T2 with their round the clock zergball and Crystal Desert with their lack of a sustained population would fall to T4. That’d make way for an SoR-Eredon-Tarnished Coast match-up that looks promising to me!
It would almost guarantee you a spot (probably HoD’s) in B2 the week after, seeing as ET are free points at the moment and (no offence to them) TC aren’t as good as CD.
That said, we’d be in half of the same boat with HoD and whoever else (right now, still BG) next week. Kinda sad that you’ve got two worlds at this height that are basically free points right now.
Interestingly enough, SoR had an extremely strong night presence during the weekend and gained 20k plus points on Sunday early morning and day. Not sure what happened last night (I’m guessing people work during the week) but SoS played PvDoor to make it up (I’m on SoS btw).
N/A primetime has been really fun during the weekend and I felt pretty even.
Oh and one more thing. Even if SoR won this match, as long as SoS came in second, SoS would still move up to the next tier and SoR would stay in T3.
I wouldn’t entirely call it PvDoor as there are seemingly still significant numbers (albeit not the sort you’d see in NA hours) fighting against them this match-up, but yeah, SoS tends to rack up most of its larger point gains during the Aussie hours during the week. We actually usually under-perform at the weekend on account of the number of crazy folk up basically for 48 hours, usually creating a 2 or 3-way deadlock (much how, say, three weeks ago, you might’ve constantly seen that in B1/2 matches). It’s when you start to get around to the week, folks have work/school again and we properly show our international colours.
He paid for it himself.
I’ll be nice enough to not mention exactly how he went about that (especially since there are subjects you aren’t meant to talk about on the forum), but suffice it to say, it wasn’t in a way that sets good examples for the kids.
Ghedoriah…
That would indeed be the case if every world was in the same situation where land fluctuated that much. But when ONE server is doing this consistently and other servers can’t its unbeleiveable.
As for the screenshots, they speak for themselves. Any high ranked server worth its name would never let that happen, and any server we play on would sure as hell not have that happening while we’re playing. 5 guys taking hills with 2 catapults is embarrassing :P (But thats getting off-topic now, this topic is more about how night-capping is pushing us out the server, and destroying our server as a whole)
Anyway, I’m off for the night, so I’ll discuss this more (/defend pointless “band-wagon” accusations) tomorrow morning. Night guys
Actually, I’m on SoS and that was against Fort Aspenwood (solid B3/4 world). Definite top-half-of-the-table territory. We’ve also had similar tricks work against higher-ranked worlds. I just only thought to start taking screenshots of it lately.
As much as folks think that the top worlds are all uber and untouchable, that’s usually purely because of them having numbers around the clock. Numbers /= any kind of intelligence or skill. Accordingly I’ve seen a balanced group of 5 handle twice their numbers in open combat and small groups happily cap those sorts of big targets, because the enemy team’s running around trying to mess about recapping their supply camps/find the team that was sent to distract them doing just that.
Flexibility of course helps. If you’ve got one group ninja-capping the Hills keep, with another running distraction on the northern sentries/supply camps and their zerg notices you and turns up to the Hills, might as well steal the NW tower with the other group whilst they’re now chasing after your first group.
Great thing about zerg mentalities – they don’t tend to do well at defending two objectives at once, particularly not now that many commanders out there will now be yelling at absolutely everyone to go defend the Hills against your fearsome “zerg”.
Actually, I can name at least a couple of MMOs that have European servers too. Besides the point though.
As someone living in the UK and playing on an NA server, I’m completely against the idea of region locking, etc. What, are you going to tell me that I can’t play with the guild I’ve been with for seven years on and off? Or vice versa, if they’d chosen an EU server to play on? Sure, there’s issues in terms of time and they should at least look to making being outmanned less of a death by zerg sentence or at least make it much harder to PvDoor in quieter hours. But, that doesn’t get solved by locking players out – you still have players within those regions that will be working nights, are students, etc. and play at odd hours anyway.
What might’ve been sensible would’ve been for ANet to consider that there are large French and Spanish-speaking communities outside of Europe and to have added on a server for each with the “NA” group (which in fairness, is more like RoW). In all honesty though, the idea that there shouldn’t be any region designations is probably the most sensible one. It was probably something they thought was a good idea on the basis of their own corporate structure or based on sales markets (bearing in mind for pre-purchase, they were contracted only to sell through certain retailers in each country and that probably came with its own restrictions). It is a stupid idea though. The vast majority of these complaints about WvW being unbalanced with different timezones, etc. never would’ve happened in the first place if there had been an even (relatively, bearing in mind that some timezones don’t have a huge amount of players to go around and some communities naturally opted for one world over others) spread of players represented in each world to begin with.
Languages can even be accommodated with that – there’s enough people globally who speak French or Spanish as their first language that those servers wouldn’t be significantly disadvantaged. German, of course, being a bit more iffy.
Although going back to the OP, two things strike me;
1) You’re outmanned all day and night? That doesn’t strike me as an issue of them having significantly more people in off-times than you, that strikes me as either your world’s participation in WvW being frankly poor at best or that your world was ranked above where it should’ve been and got into a fight that it couldn’t cope with (happens).
2) Other people with high ping were negatively affecting your fps in an incredibly dramatic way? I’m not even going to get into the practicalities of this, but if that were really an issue on this game, you would have heard massive outcry from the NA lot to add on to their list of grievances about Oceanics playing with them. Chances are, they just brought more people to the party and you could do with a better PC.