Showing Posts For Gilgamesh.2561:

GW2 as an E-sport

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

1. Easy to get in. The game need to be acceptableness any one and easy to start playing and understand basic concepts of game. At the same time it needs to be so simple that people who don’t play it can watch it and have good guess what’s going on.

This is the primary reason GW2’s conquest-style would not fly for spectating, unless ArenaNet made a very good spectating client that provided information in a way a complete outsider could understand.

Professional sports thrive on spectators who themselves do not play the sport. Most people who watch baseball or basketball probably do not play either sport.

ArenaNet can’t assume its E-Sport spectating is only for people who play the game, or it will never go anywhere.

We don't want PVE in WvW.

in WvW

Posted by: Gilgamesh.2561

Gilgamesh.2561

Actually, dragons in WvW would be awesome. I wouldn’t mind if all PvE was removed from WvW except dragons or other “boss” type creatures (e.g. giants).

However, you don’t just throw in “dragon event” in some barren corner of the map as a distraction for players to fight. Don’t make this another dumb grub.

You make the dragon part of the WvW struggle.

The dragon could be involved:

  • As a neutral party that randomly spawns once in awhile around areas where a large amount of players are located. The dragon attacks anyone.
  • As a “siege engine” that could be purchased and ordered to attack your foes. You wouldn’t ride it or control it, although that could be a cool idea.
  • As a keep upgrade, and the dragon would patrol the skies and protect your keep. However, this could have the effect of making winning teams on imbalanced matches being nigh impossible to defeat.
  • As a rare bonus for underdogs or servers who are greatly underpopulated. The dragon would aid the underdogs for awhile or until killed.

Personally I am only in favor of option 1: Dragon as a neutral party that randomly spawns in areas of mass player population. Dragons in Guild Wars lore-sense don’t fight for anyone, so a neutral dragon only makes sense. Plus, it would be pure chaos and add a new dimension to battles if a dragon suddenly shows up in your 3-way battle. The dragon’s AI would have to be tuned so that it favors attacking anyone in the vicinity, not just those who have attacked it, and make it so it can attack those on walls within a keep’s wall, from air. Otherwise dragons would just serve to inadvertently defend keeps.

(edited by Gilgamesh.2561)

GW2 as an E-sport

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

Bickering aside, go watch some sPvP streams on Twitch. is it exciting? Not really.

I haven’t played WoW in a few years, but watching Reckful’s arena streams are more entertaining than sPvP will ever be. It’s not because it’s Reckful, I don’t know anything about him except he’s a top player, but that WoW’s high-end arena is actually entertaining to watch. Can’t say the same for sPvP. At least not conquest-style sPvP.

Conquest-style would require some amazing spectator tools to make it watch-worthy.

Warning: Do not roll an engineer

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

The OP is right, but in the wrong ways. I’ve been playing Engineer since BWE2.

The Engineer is, unquestionably, under-powered in sPvP and WvW against other professions.

However, that doesn’t mean the Engineer isn’t fun. It provides enough complexity and variance to be very rewarding in its own right. The reward is not from performance, rather from sheer play-style and versatility the Engineer provides. That’s the very reason I keep coming back to the Engineer even after mastering other professions.

In PvE the Engineer is extremely rewarding and I highly encourage it. In WvW you are best suited to be on the walls throwing grenades, or in the back lines, and not out in the open.

In sPvP you really only have bunker.

Colin Johanson on GW2

in WvW

Posted by: Gilgamesh.2561

Gilgamesh.2561

Utmost WvW priorities:

- Eliminate culling.
- Fix population imbalance.

Anything else is secondary. ArenaNet can add all the carrot-on-a-stick systems they want, but at the end of the day if you can’t see your opponents, or if you can’t even compete because your team is outnumbered 5:1, then it’s all moot.

2013 Blog tells us nothing new about PvP

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

As long as they deliver in 2013, and preferably sooner than later, that’s all that matters.

Every feature they mentioned is the majority of everything people wanted. Well, except dueling. Custom arenas don’t cut it for dueling.. people want dueling like how it works in World of Warcraft. That is, easy and open.

2 all Spvp Engi players =)

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

Also pro-tip for warriors: Frenzy + Signet of Might + Signet of Rage + Bull’s Charge + 100 Blades. That’s like 20k+ damage burst!

Chaining skills in a short window does massive gimmicky glasscannony burst. Hurr durr.

New Engi 100 Nades build

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

That looks like an exploit zone. He threw two grenade barrages at once. Grenade barrage is on a 30 second cooldown.

Most likely. It’s the only way Grenades can do that much damage in such a short window, and sPvP at that.

Exploits are OP. News at 11.

New Engi 100 Nades build

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

This thread is full of ignorance.

The OP’s build has been tried and tired since Day 1. There is nothing NEW about it.

It’s glass-cannon, so expect to die really easily in tPvP. It’s your typical hot-join sPvP build.

The damage isn’t that great when you have targets whom are intelligent and actually stay mobile and spread apart.

Grenades is worse today than it was at release, so I’m baffled at anyone preaching Grenades as if they’re this new amazing thing Engineers have just discovered. They’re not. They really don’t do that much damage anymore, and I’m saying this as an Engineer who had full Level 80 exotics like 2 weeks after release. That’s when Grenades were actually good, and even then it sometimes paled compared to Cluster Bomb and always has paled compared to Bomb Kit’s damage.

Top 5 bugs Anet should prioritize fixing

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

1. Make Mortar not suck in anything but WvW. You might start with having Eilte Supplies actually do something for Mortar some day.
2. Make Elixir X not suck, period. Or replace it.
3. Make Scope not suck. Up it to 50%. Standing still is a big deal in a game about mobility.
4. Make kits not suck, by giving them stats.
5. Make turrets not suck in WvW and sPvP. They’re too easy to destroy, and their damage is pathetic.

MS Blatant ripoff of Sunrise and Twilight

in Community Creations

Posted by: Gilgamesh.2561

Gilgamesh.2561

I have committed 2 seconds of rage toward OP’s discovery.

290 empty servers 20 half full...

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

They communicate a lot. It’s just the communication tends to be vague, because for some reason ArenaNet is afraid of angry feedback if they tell us their development plans ahead of time and those plans don’t release partially or entirely. Really now, this is the Internet. You would think they’d be more desensitized.

I just found out : /

in Guild Wars 2 Discussion

Posted by: Gilgamesh.2561

Gilgamesh.2561

Just pretend Ascended Weapons have been in the game since Day 1.

There! Problem solved.

They fill the ridiculous grind that was exotic to legendary.

The radius on /say and /me

in Guild Wars 2 Discussion

Posted by: Gilgamesh.2561

Gilgamesh.2561

It’s weird hearing people from super far away, and ditto for emotes.

My chat log is full of:

/me starts to dance
/me goes to sleep
/me sits

When there is nobody around me.

Willing to share WvW details?

in WvW

Posted by: Gilgamesh.2561

Gilgamesh.2561

Why is there so much empty space along the borders of every map? Nobody ventures out there except for bots looking to be unnoticed.

In my opinion, spread the bases further to the sides of the map. It would make each map seem larger too, and more battles would take place between points.

seems like every guard/war is norn

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

Makes sense.

Especially if they’re bunker-spec. As a bunker you want people attacking you. Nothing says “attack me” like a Norn.

Update on Culling?

in WvW

Posted by: Gilgamesh.2561

Gilgamesh.2561

So that leaves us with issue #3: client performance. Some time ago the WvW team acquired an engine programmer who is focused 100% on this issue (and he is being assisted by another engine programmer who isn’t officially on the WvW team). They’re working on some really fantastic optimizations and engine modifications which we hope will allow even min-spec clients to render all the players on a WvW map. We’ll be talking in more detail about the specific changes they’re making when things get just a little more nailed down, but I can say right now that I’m very impressed with the work they’ve done already.

Since client-side is your largest hurdle, why not add “culling” as a configurable slider under Graphic Settings? Ultimately FPS is at stake, so let the players decide if they want more players visible or better performance. You should, of course, first optimize to the best you can for minimum-performance machines, but in the event you can’t remove culling completely and are being held back by minimum-performance machines, make it a Graphic Setting like any other Graphic Setting that minimum-performance machines don’t have the requirements for. It’s not like they can’t play the game still, they just can’t see everyone, but don’t let them hold back the rest of your players from enjoying the game.

Call it “Limit Visible Players” or something.

Attachments:

Enforcing team of 5 - very casual-averse

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

What they are afraid of with 1v1 ranking is that it will show how bad class balance is in the game. But they should not be afraid of it but embrace it, because it is essential part of good balancing system (which I will explain in another post).

This is part of it.

Realistically, the development cost is the major issue. GW2 probably already has such a deeply-engrained infrastructure that such changes would require massive rewrite of code. In other words, it’s the kind of features you need to build from the ground up — like when developing a new game. I’m not hopeful of GW2 having traditional death-match style arena brackets.

As for class balancing and 1v1, there is literally no historical data that 1v1 would impede balancing for other game modes. Why? There is no evidence for it. There is no MMO that has 1v1 PvP brackets, at least no mainstream MMO. Everyone who claims 1v1 would impair balancing has no concrete proof, only theory.

1v1,2v2,3v3 and 5v5

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

no I dont want nothing of what u said

Fixed.

Careful of your pronouns, friend. You’re not the borg.

Enforcing team of 5 - very casual-averse

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

This isn’t really the type game you play for 5-10 minutes a day.

You’re right, it isn’t. There’s no infrastructure for it. Hence the OP’s post.

It take 5-10 minutes for me to form up a whole group while I can do other stuff during that time and each tournament takes like 30 minutes.

That’s the problem. If there were 1v1, 2v2 and 3v3, particularly death-match and not conquest, tournament games would be shorter.

Or you could just hotjoin which is intended for casual play hop in/out whenever.

Ah, there it is. The other thing no MMO company has seem to figure out. There are players out there that aren’t casual, that are skilled, but who don’t have the time nor interest of finding a bunch of anons to play with and would rather play with a small group of friends or solo — but still compete competitively in the ladders.

LoL figured it out. We just need the LoL developers to make a PvP MMO.

1v1,2v2,3v3 and 5v5

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

Here’s the plan:

1. Create 5 ladders: 1v1, 2v2, 3v3, 4v4 and 5v5.
2. Map style: Deathmatch Arena a la coliseum-style.
3. Create an webpage ladder and in-game interface that shows the top players/teams for each bracket.
4. ???
5. Profit!

And yes, I said 1v1. No, it doesn’t need to be balanced. It doesn’t even need to reward anything. It’s just for fun, because face it, some people like to just log on and play 1v1 and test their personal skill without relying on others.

Enforcing team of 5 - very casual-averse

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

I think that game designers should stop pretending ‘they know the best what is fun and what is not fun’ and just provide decent infrastructure and let people decide what is fun to play/watch.

THIS x 1000000000000000000000000.

I’ve felt the same way forever.

Someday a great MMO is going to release that actually gets it. Give us the means of having fun on our own time and contraints when it comes to group configuration. Every MMO forces you into 5 man, 10 mans, 15 mans, etc. How about variable? Make a system that scales difficulty/rewards/content based on how many players you have.

Dream January patch notes.

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

I would be interested in scope getting a critical chance increase from 10 to 25% since 10 seems so little if your are forced to stand still.

But of course they have to fix it first to see if 10% is actually worth the stand or not. I’m just doing a preemptive complaint

I would like to see scope give 50%. Or perhaps a stacking buff that gives 10% more crit, every X seconds, upwards of 80-100%, for the longer you’ve been standing still (the buff is reset when you move). Standing still in PvP is doom, and a trait that encourages it should give some pretty amazing benefits.

Dream January patch notes.

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

Aside from general long-withstanding bug fixes, all we really need right now is a damage buff via kits receiving stats — and ArenaNet said they are working on it.

Kit refinement – removed

no, but instead:

  • Kit refinement – Med Kit now gives an AoE replenishment on use (15 sec CD); Flamethrower now adds an AoE burn

(edited by Gilgamesh.2561)

Superbly versatile and evasive bunker build.

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

(by versatile I mean annoying the hell out of the enemy)

I doubt I’m the only one who uses something like this:

http://www.guildhead.com/skill-calc#mcMM9VmLlCMmLlCM0G0GxoRzooRm8khf7070m7kNj70V7owY8ofy

Since the patch, I’ve found Sigil of Energy to be pretty hilarious in a kit-centric build along with the 99% uptime swiftness/vigor traits. You dodge everything.

(edited by Gilgamesh.2561)

HGH and toss elixirs?

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

…Look at the patch notes

That could simply be poor wording on ArenaNet’s part.

This game is full of bugs, I’m not convinced until they fix the tool-tip. For ArenaNet to expect all its players to read its forum patch notes is silly.

HGH and toss elixirs?

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

Not a bug, drinking elixers is now supposed to grant you 2 stacks.

That’s not what the tool-tip says, nor has ever.

Why would it make sense for HGH to give 1 stack to thrown and 2 to consumed? If HGH was ever to only apply to consumed elixirs, it would give nothing to thrown.

If HGH is suppose to give 2 to consumed only, they need to update the trait’s tool-tip to avoid confusion or ambiguity.

Attachments:

HGH 1-stack of might for thrown elixirs.

in Bugs: Game, Forum, Website

Posted by: Gilgamesh.2561

Gilgamesh.2561

HGH trait is only giving 1 stack of Might for thrown elixirs, instead of the 2 it does for consumed elixirs.

Engineer Bugs Compilation

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

HGH trait is only giving 1 stack of Might for thrown elixirs, instead of the 2 it does for consumed elixirs.

HGH and toss elixirs?

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

Bug. Report it everywhere you can (/bug, bug thread, bug forum)

The more people who report it, the sooner ArenaNet will realize it’s important, the quicker it will get fixed. Please let’s not have this bug take months to fix.

(edited by Gilgamesh.2561)

The Yummy 14/12 Patch notes

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

Heh, try this — very easy to maintain 25 stacks of might with flamethrower:

  • Sigil of Superior Strength
  • 2 x Superior Rune of the Fire, 2 x Superior Rune of Hoelbrak, 2 x Superior Rune of Strength
  • Berserker’s Gear
  • Juggernaut
  • HGH
  • Fast-Acting Elixirs
  • Equip 2 utility elixirs

The Yummy 14/12 Patch notes

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

Power Shoes is useless for a bunker, Speedy Kits is better (a bunker probably is using at least 1 kit).

For a damage dealer with some toughness, I suppose taking Power Shoes could be better instead of taking Infused Precision. A damage-dealer with at least 1 kit is still better served with Speedy Kits.

Logic behind more mobility?

in Thief

Posted by: Gilgamesh.2561

Gilgamesh.2561

A lot of the profession changes are kind of “huh?”, and I’m guessing unless we’re ranked in the top tPvP teams you probably can’t fathom the reason they changed it. (i.e. ArenaNet is probably making changes based on how the top teams perform)

The Yummy 14/12 Patch notes

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

  • Sigils on kits — about time.
  • Grenade nerf — meh. I think it’s lame and sigils don’t account for it, but on the other hand Engineers use Grenades too much (see: WvW).
  • HGH — this could be really good, paired with other Might stacking sources.

I’m disappointed there weren’t more bug fixes. Hey ArenaNet, I don’t suppose sometime this century Elite Supplies will ever benefit mortar?

Grenade damage reduced 30%

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

Sigils are just an excuse as to why ArenaNet nerfed Grenades.

They gave us more sigils to increase build diversity. ArenaNet sees all engineers only relying on Grenades, so they nerfed it to force us into other builds.

I’m not saying this is good at all, I’m just saying.

Game updates during Tpvp

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

The good news is they’re adding far advanced build notifications next patch.

The bad news is it’s only WvW. (or at least it seems that way as it was only listed in the WvW thread)

TPvPers what mouse do you reccomend

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

Rank 71.

Attachments:

What do you hope for with the Dec. 14 patch?

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

23 lines of tool-tip changes.

Who are the top players of their class (NA)

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

There are no exceptional players, only exceptional teams. Just watch a player from an exceptional team play in a PuG. They’ll win and die as much as the rest.

Guild Wars 2 as #1 best video game of 2012

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

It’s GotY because of cost/value and no subscription.

Far Cry 3 is fun, but like Skyrim, I’ll be done and bored after a month.

Generell questions about kits, sigils.

in Engineer

Posted by: Gilgamesh.2561

Gilgamesh.2561

Good to hear, though I would say stats on kits is arguably as important, if not more, than swapping-sigils working.

Team confusion solution.

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

It’s not that you can’t tell who’s an enemy; it’s that it’s hard to tell what team you’re on. If you see yourself wearing red but you’re on the blue team, it’s kind of confusing, especially if you didn’t know they made this change.

Maybe for beginners, but otherwise who hasn’t memorized their team’s starting locations for every map?

PVP BUG

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Posted by: Gilgamesh.2561

Gilgamesh.2561

What is it about you and cats?

An option for Dueling - not even planned?

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Posted by: Gilgamesh.2561

Gilgamesh.2561

The Mists dueling needs to happen.

It’s something to do to kill time between queues (tPvP). People wouldn’t leave queues and become frustrated by waiting if they had something to do.

I realize you can do PvE and still be in a tPvP queue, but I imagine most tPvPers don’t care about PvE (such as myself).

Is pvp dead? You decide

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

With custom arenas, people will be able to duel all day long (1v1, or 2v2, or 3v3), so it seems to me that we need to focus more on rankings and leaderboards.

I just hope you don’t ignore actual Dueling for Custom Arenas. Instanced dueling is lame. You have to basically find people who want to join your server, and then duel them in a Conquest objective-based PvP map, which is kind of gimmicky.

Real dueling should be like how it is in WoW. You could designate an area in The Mists where people can duel, and people can come and go to duel. You can duel total strangers much easier than dueling inside an instance. It kills time between queues.

New rez timers, opinion from top tier player

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

Deciding to stomp someone based on the timer is a gimmick. Calling it strategy is a facade by hardcore players pretending it’s not a cheap gimmick over teams ignorant of the mechanic.

But 20 seconds is too long. Reduce it to 12 seconds or something.

Just got Svanir down to 1%...

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

I just don’t understand ArenaNet’s rationale for this. It’s so gimmicky. Especially when Quickness is involved.

You think it opens more strategy to watch for enemy players when killing the enemy bosses? The same can be said if boss kills were determined by whatever team dealt the most damage.

Ele's and thief insta self rez to full hp

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

I used to like Rally/Downed/Stomping, thinking it gave combat another dimension, but now I think it just opens a can of worms for exploits and balancing issues. They should just remove Downed.

T/S PvP Dead...When is ANET going to respond?

in PvP

Posted by: Gilgamesh.2561

Gilgamesh.2561

Delete hot-join.

Make free 5v5 tournaments PuG vs PuG, team vs team. (no PuG vs team)

Problem solved.

Why are farewell posts forbidden?

in Guild Wars 2 Discussion

Posted by: Gilgamesh.2561

Gilgamesh.2561

If you want to provide your feedback, spare us the farewell and drama.

Just post a thread titled “My Feedback” and post your objective feedback without tarnishing it with emotions.