Just for reference reasons, I had created a similar topic a few days ago, that contained some feedback as well:
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-World-bosses-these-days/first#post4342104
2. When there is a limited number of siege (hi tequatl turrets) and some boss core mechanic centers on the correct use of the siege it is far too easy for few people to ruin the fight for everybody, may it be because they don’t know better or do it on purpose.
I see this problem as a real problem with the way Jormag’s claw is currently implemented. Failing this event means 30 full minutes of free champion respawns, so it will be done. Champs spawning there must not drop loot boxes, or this event will be toxic if it can be failed by a few players.
Whatever you change, please make sure that it is the fight against the boss, that is harder to do, not the fight against the game, like with triple wurm. IMO it is totally out of anything to be forced to externally organize a complete map full of players using /ip and taxi calls in TS chat. “Open world” raids in instanced maps with a limited capacity of players simply do not work out that well. Yes, players have learned to fight the technical limitations of GW2, but a game should be satisfying because of its mechanics rather than despite of them.
I’d like some light armor that would make my necro look goth. In GW there was Cabal Armor (if i recall the name correctly), I liked that a lot.
I find this so counter intuitive… pointing at Nerelith’s post…
- Lvl80’s want difficult challenging content, as their end content (several people are even asking for a hard mode)
- But, you can’t give lvl80s more difficult content in lower level zones, because they should feel more powerful now that they are lvl80.I dunno, but in my brain this just causes an ‘error’ … if anything, to give higher level players more of a challenge the content in lower level zones should become progressively harder, to such an extend that the higher level you are, and the bigger difference in downlevel you go, the harder the content should become…
But I guess I’m just entirely lost on this world of today, once games were to have fun and meaningful experiences, now it seems it’s about feeling uber and gain the best rewards in the least amount of effort and time. It’s like meaningful Human experiences have given way to hamsterwheel style, press X for Reward, type ‘what to call it’?
Couldn’t have said it any better, +1 from me
A tip for Jormag; your bazooka will have a fire shield will will block the fear attack. As a warrior you also have access to a very wide number of stun breakers. In theory, you should almost never need to worry about the fear on a warrior – he has a tell tale animation prior to his fear attack.
There is a cooldown on the stunbreakers and I have seen Jormag’s claw fear four of five times in a row, so there is no stunbreaker left for me. Pact-gun also has a cd on its shield and rolling out of the animation to break the cd feels like an exploit to me, so I don’t do it.
And a lot of my fellow warriors do not even seem to be aware of the effects of Shake it off.
The wurm in Caledon forest can also fear, but it is just once in a while, so it’s ok. With Jormags’s claw, it is overused in the first phase of the fight and nobody in my guild likes this fight for that reason.
Also, when did the champs start dropping boxes there? I thought that was removed?
Was readded again some time ago. I really dislike this, it is not on par with other world boss events, where champs to not drop loot (like fire elemental etc.)
Karka Queen
Before mega server this was a really fun boss. Especially with smaller groups (< 20 players) it was interesting to see, whether you’d remove her shield quickly enough to kill her in time. Now with 140+ players, nobody even attempts to remove her shield at all, damage is already sufficient. This is only an easy source for reward chests. Please pimp this event in order to account for the changes mega server brought with it.
Tequatl the Sunless
If you make the little effort to get into an organized attempt, Tequatl is quite easy nowadays (and way less annoying than Jormag’s claw). The problem I have with this is that I find it difficult to accept the amount of out-of-game organization that this type of open-world raid requires. Personally I think, a technical function like /ip should not be necessary at all as a method to organize. The most attempting fight you have to do is fighting the game rather than fighting the boss.
Evolved Jungle Wurm
The same thing holds true for three-headed wurm as for Tequatl. I really learned about myself that I do not like open-world raids where my personal success depends on total strangers and out-of-game coordination very much. Apart from that, I have never felt inclined a lot to win this fight, participated in 3 organized attempts which all failed very close, but I did not find that motivating enough to finally succeed. For me personally it is a bit over the top.
That is all. Again, this is my personaly view and I think that it is the sum of all personal views that determine the reception of this game.
If I used some words in the wrong context, I’m sorry, I am not a native speaker but I hope at least it is clear what I wished to express.
The other day I found out that I spent quite some time in this game killing world bosses, as it is a somewhat easy way to get rares which I salvage for ectos while at the same time doing my daily. So then I thought that maybe it is not the worst idea to give some personal feedback on how it feels to kill world bosses these days. So here it is, my personal world-boss-feedback list.
Please feel free to add your own experiences. After all it is information like this which may give ANet a hint on what works and where to enhance.
Claw of Jormag
The most annoying world boss. Even if I go there with my warrior (which has quite a few stunbreakers) it makes me bite into my keyboard considering how there is always still another fear that sends me almost off the map. Additionally the fact that champions which spawn during this fight now drop champion boxes has turned this event into a toxic community fight about participating vs. delaying as long as possible to make more champs spawn. Personally I don’t like this boss fight.
Taidha Covington
The boss fight which is most likely to fail in my experience. If the boss that you did before Taidha takes a bit longer you may be sent to an instance where the galleon is already so much damaged that no matter how engaged players attempt to fight it is a lost race. But even if it is not that way, this fight is rather dull. Taidha doesn’t do very much once spawned and the road towards her spawn (destroying the gate quicker than the galleon sinks) is extremely repetitious. There are some areas in which this fight should be enhanced.
Megadestroyer
Pre-events are quite spread-out and often it is not clear whether they are done or not – most players simple wait semi-afk near the waypoint. The boss fight itself is ok, it favors ranged players a bit more since they can stay out of the lava, but its alright that way.
The Shatterer
Ah, fighting the paw of a dragon… Pre-event is rather abroad and scales up way too much so it is best if someone does it alone, which is not easy to communicate. Shatterer itself is … not doing a lot to make this fight interesting, most players are not even aware of the crystals that heal it up again when around 50% health. Underwhelming for a dragon fight.
Modniir Ulgoth
This one i somehow like. Pre-events are nice for farming mid-level mats, there is a nice event chain at the final destination (although it is tough to get champion loot of the three champion beasts when not grouped, but that can be easily avoided), Modniir itself doesn’t have a lot of tricks up its sleeve, but it also is not a huge meatshield so the final fight at least is not too long.
Golem Mk II
One of my more favorite bosses. Yes, ranged chars have benefits in this fight and the boss itself has a bit too much hp, so the fight takes quite long, but players with some sort of positional awareness are honored here (daily trickster…).
Fire Elemental
5 Minute pre-event is too long IMO (and there are way not enough enemies to fight), boss fight too short. I know it is in a starter area, but it could make use of a little push.
Jungle Wurm
Pre-event with 3 champ avatars is bugged in terms of event success rating, I get loot right for all three champs exotic chest, but not event reward. Worm itself is ok, most of the time I zoom out as much as I can and position the camera hovering over the wurm so I can see the wurm telegraphing its next attack. Please add achievements for successfully dodging every knockback, would be fun.
Shadow Behemoth
I like the way it has been changed with the intermediate portals. Boss itself could use more tricks, but it is ok. One of the few world bosses of which I know that they drop unique loot (the staff with a gargoyle on top, don’t know the name currently). I personally find this motivating, although I have dropped this staff already several times.
Svanir Shaman
Pre-events need way more aggressive scaling towards larger player numbers. Boss itself is quite boring with too many HP.
Select the class for the looks.
I very rarely ever use any of the class specific skills at all and I can do without quite well.
1) Temple event timers/mechanic fixed for MegaServerCommunityDestroyer. What was simple for World Bosses is not so simple for the Temples, as they are on a per-instance basis.
2) Tradepost UI greatly improved. No search options for items that are not tradeable anyways while for armor no filter for light/medium/heavy exists.
3) More meaningful crafting. For example let armor/trinkets/weapons up to exotic quality wear off without ability to repair, so that crafting is needed to re-equip chars regularly.
I have to admit that I do like this idea. Not sure about the monthly reset, but in general this is a nice approach to keep players in the world off the beaten track of world boss trains etc.
I still dream of something like that Market UI
Alas, there are more things from that game worth looking at (collections cough, tradeskills cough cough).
For some time now champions spawning during the Claw of Jormag event drop Champion loot boxes again, sadly.
Imo most of the players are fighting the Claw of Jormag wrongly. Most of the players are trying to range it in the second phase. But protecting the golems would be wiser. If you don’t kill the champs they will attack the golems and kill them.
If the champs didn’t drop any boxes, then only those would be killed which are close to the golems – although I personally have never witnessed a golem being killed by a champ, but tons of golems are downed by unremoved ice pillars.
Again, I am not talking about the players that don’t have a clue, I am talking about those who deliberately try to havok the event progress to be able to kill champs for a longer time. At the end of the day, it is bad event design IMO since two utterly different player goals clash here.
A lot of issues stand against this idea.
First you’d have to get rid of the fact that currently for each zone there are multiple instances at the same time. If at a zone border ppl are not transferred to the same instance as you (since it is filled up with players) they’d mysteriously vanish into a different instance – no good. But the instances are there for capacity reasons; I am quite sure there is no easy way out of this problem. I personally don’t want to run around with 1000+ players all doing Tequatl at the same time. It is already too much right now.
Secondly, map completion currently is rewarded per zone. I personally do not want to do without those rewards, so this has to be solved, too.
Third, a lot of other things are currently bound to map completion of a zone, iirc some traits are now. This has to be solved as well.
Fourth, even if the zones were merged they would still consist of rectangular areas reminding of their original design, because the cannot be completely redone. I am also quite sure that there may be alignment problems, since in the current implementation nobody needed to take care of such issues. It is a simple question of effort and reward. How much would it cost to do all this starting at where we are now and how much of that would it pay back?
This morning I experienced a somewhat different breed of players abusing the work of others in an event.
For some time now champions spawning during the Claw of Jormag event drop Champion loot boxes again, sadly. So I had an argument this morning with some of the guys doing this event, but only farming champs. He seriously wished the claw event to fail, since that gives him half an hour of free champion spawns without having to look for them. Some guys even tried to lure champions towards the people doing the “real” event to slow them down.
Can you remove the boxes again from those champions, please? The way that this event is working now is attracting people into such behavior; it need not be like that, there are already enough areas for champion farming.
Orpheal.8263, you know the effort of things to implement without ever having seen a single part of the code base? You know how much time it took to implement the first feature patch without even knowing the team distribution?
You’re my hero. I am working as a software engineer for more than 20 years now. Can you please come over and do my estimations? I seem to do much worse after all this time and I know our code base quite well.
Long story short: we all have way not enough in-depth information to know what change might take how long. Please, all of us, do not let shots in the dark appear as if they were based on knowledge.
Zerg? Guild group? Small scale? Solo roamer?
Warrior is easy to learn, Guardians are not so easy to learn – I often see Guardians drop quite early in a clash since they’re not quick enough with getting their defense up.
Look for a tanky Hammer-and-shout warrior build and have fun.
If you’re not into Warrior business:
I’d say, if you’re not solo roaming, try an AoE necro (can be done even as a frontliner). You’ll tag everything and their dog, but to survive you have to rely on others. Can be very interesting to master.
After several more attempts on this event, always gaining loot right for champ bags but failing to be rewarded for the event itself, I’ve come to the conclusion that the event rewards for this event are buggy. Is it worth reposting this in the Game Bugs subforum?
I got a question, maybe it’s pointing to a bug, I am not yet sure.
When I participate in the event “Destroy the avatars of blight” in Caledon forest, I often have the problem that I don’t get a quest reward, when I am not grouped. Now the interesting thing is that I don’t even get a quest reward when I get a champion box from each of the avatars. In my opinion if the quest is about killing 3 champions and I do enough damage to receive a champ box from each of the champs, I should be rewarded for the event itself, too.
Has anyone experienced the same problem?
I personally want Anet to add more requirements to make Legendaries, like 500,000 spvp points. Maybe for new Legendaries 2.0
What use is this if you can buy it on the TP anyways without ever doing something “legendary”?
Tradeable legendary weapons = huge design mistake IMO.
Almost on par with MegaServerCommunityDestroyer.
My personal feeling is that none of the somewhat more special wearable items should have been tradeable in the first place, especially not legendary weapons. IMO it was one of the worst ideas to make crafting of a legendary require running dungeons, map-completion, wvw tokens, skill-points, but buying and equipping one does not.
As such, I can perfectly live with the fact that these new weapons are account-bound.
Depends. Venom costs about 100g on the TP and Zap is 1k.
In March, Venom was around 30g and Zap around 650g, I just looked it up on spidy. So, prices are definitely rising. If you have a constant source of gold income and you can save, then it might be ok, I guess. For players who are not hunting for gold, it becomes more and more out of reach to buy a precursor from the TP.
Got mine after playing around 2000h last week as a chest reward in the first instance of LS 2.
At the end of the day it’s RNG. Prices on TP are increasing a lot lately, so unless you’re focused on doing things that earn you a decent amount of gold, TP precursors get more and more out of range. On the other hand, drop chances/mystic forge chances are quite likely not changing, so these remain being attempts at a constant despair rate
I personally enjoyed the first chapter of LS2 and loved the usage of aspects in the vicinity of the Zephyr ship wreck – at the end of the day it was them who used aspects around their ship, so i think it is natural that now they can be found around their crash site.
On another personal note, I have trouble understanding how the minimal amout of jumping required for the LS is causing problems. It’s not that you have to do a JP like Obsidian Sanctum to proceed. It’s just a few simple jumps. If you want the achievements for the map, then that’s another story – they are achievements, you know, so they are allowed to be a little bit more challenging.
On a very personal note: If this already causes problems to so many, I understand why relying on dodging to mitigate damage in a boss fight does not work for most. If you can’t jump, how can you ever dodge? It is the same amount of key presses – 1 to 2. And it has the same timing sensitivity, if not more.
Whilst GW2 never had the disastrous launch that FF14 had, nevertheless it was a disappointment to many people and never lived up to its true potential, nor the legacy of the first Guild Wars.
Had this game in any ways been “living up to the legacy of GW1”, I had stopped playing it one and a half year ago. I am glad it does not. This shows the true problem of statements like yours: don’t think your opinion is a matter of fact, it isn’t, it’s just an opinion.
Combat to me is ok (the only thing I’d personally like to see changed is that dead players should be forced to waypoint and should not be rezzable any more). I don’t need a paid expansion with new zones leaving the old zones deserted and content that most players rush through within 4 weeks just to come back to the forums shouting “boring, more”. I would however welcome continuous(!) additions to WVW and PVP plus a true random dungeon system (someone ever played Anarchy Online?).
All in all, this game does not need a rebirth IMO, it rather needs ongoing love, maintenance and evolution.
It is like all other games: like it or don’t – there’s plenty of competition out there for those who really don’t like it at all.
The old system was great because no matter how dead the hour, no matter how long it’s been since a content patch, there were always people who cared enough to do pre-events to get API event trackers moving. And there were always people to respond to them, even if it took guesting.
Maybe that was true on your server, but on mine (Maguuma), pretty much no one killed most of the bigger world bosses after the initial reset zerg had run its course, and even the minor ones were a crapshoot.
At that time you could have guested to another server to escape that problem.
Now you can do nothing to escape the current problems.
It is true. Additionally, the temple events (which are the ones NOT on a fixed schedule) are no fun either, since you never know what state the instance you are jumping to is in.
How does that solve the WTJ/LTL problem? If you play a non-arena match, players start leaving the low-point team as soon as the difference is 50 points or so. So you are in the winning team and get autobalanced to the losing team and therefore are punished for not doing something wrong at all.
Looks fine to me. Servers are divided into brackets, fight to be the strongest of their respective bracket. Ofc a 1st bronze isnt as strong as a 2nd gold , but thats why we had the tier system in the first place: so Vabbi would.t be matched against Gandara for example.
That is not what I meant. I meant INSIDE of bronze league, not between leagues. The server winning the lowest ranked bronze match receives the same number of points as the server winning the highest ranked bronze match. There are servers who are ranked above us because of the points they gathered in lower matches but we have beaten them every time we had to play them. Then they went down and won the next match while we went up (so a more difficult match) and lost.
In EU every league had 3 matches per week, the respective tier1, tier2 and tier3 matches. Winners got 5 points no matter whether it was tier1, tier2 or tier3. Therefore the final standings do in no way reflect the strengths of the servers. A server who was switched between t2 and t3 would have the same number of points as one that was switched between t1 and t2.
Please Anet, if you EVER do a tournament again, get your systems working. WvW is already an unbalanced ground and a “torunament” makes one think it would be balanced. But if the scoring is wrong, too, I do not see any reason to invest time in this ever again.
How to casual:
First, equip gear with either toughness, vitality, healing power, or multiples of each and go pug dungeons. Be sure never to use nourishment unless it boosts magic find.
If you’re on a warrior, be sure to rifle things as much as possible with a dolyak signet.
If you’re on a guardian, camp the living daylights out of that staff and equip 3 shouts at all times no exceptions.
If you’re on a mesmer, GS all day with no feedback, temporal curtain or time warp under any condition.
If you’re on a ranger, bear + bow. Always.
If you’re on an elementalist, ensure that you’re in celestial and camp staff for everything. Stacking might is for zerk noobs; camp dat water attunement and spam dem water fields. Spider queen is simply too dangerous and your allies require it.
If you’re on a necromancer, you’re already doing a good job.
If you’re on a thief, p/p without ever taking initiative to SR or blast smokescreen to save time by skipping past mobs.
I think I seriously disagree on your definition of casual. To me it does not necessarily mean “not capable to do speedclears”, not even “clueless”. To me it means more like “unconstrained”, so it’s rather “not willing to cram his/her little available playing time under a rigid regiment to reach a specific (competitive) goal”.
Problem (not for me, for others) was that zones like Snowden Drifts were also dead on high populated servers.
Heck these days we have even seldom 2 zones at all for Dredgehaunt Cliffs, often its really just 1 instance, and thats for all players from all EU servers. And the zone still doesn’t look crowded to me, however its enough people that most of the fast events there are done most of the time.
Înterestingly dredgehaunt cliffs is the place for spider scurry and last week we had serious trouble to get our guild into the zone. We were split over at least three instances.
See the point is: with the implementation as it is now you do not have an option. I think it would be great to have a choice whether I want to participate in a filled instance (“district”) with good chances to get help for events or whether I want to go to a more lonely version, where I can try to immerse better or try out some build or whatever.
Sadly its not possible to have both worlds .. or else they must create some very very high populated servers, and some very very low.
Îronically it is exactly what we had before Megaservers hit us. You could guest. From an empty server to a full one in order to have more ppl around you, from a full server to an empty one in case you wanted to try something on your own. It was … working. You could go to LA or Gendarran and ask for help and players willing to help could easily get into the same map as you, since it was the same server anyway. Never in my life will I understand why the fixed a working thing with something so seriously broken.
I have a question to the EU community regarding map chat – I have deactivated the chat filter: It seems that only german speaking players use the map chat for the purpose to chat. Except for guild advertisings I never saw more than one or two lines in a row in other languages by different players, be it English, French, Spanish or something else. I have been on various maps and in different cities since the Megaserver went live, and there never happened longer chat communications in other languages than German. Was I just in the wrong place at the wrong time or can someone confirm this?
No, wrong place/wrong time. I usually end up on maps where most ppl are chatting in french, but I am german. Oh, the miracles of modern technology…
Inspired by CharJC, here’s what it looks like right now on my server. Note the not-ridiculous number of players. Also note that I recognize all these guild tags: EG LION RISE GSCH Aco Shdw Ph LUN SIN, putting the number of players almost certainly part of my server at half, maybe higher.
I have a much slower PC (i5 3770, Radeon HD7770, 8gb) which explains the lower framerate.
I’m really confused about all these pictures showing so many people in the Keep as it doesn’t match with my experience. At all.
It is no longer “your server”. Suppose the map can hold 150 players. Now, if there is 170 players, one map is full, the next holds the additional 20 players (basically). The same happens with 320 players, or 470 players… Do you notice? if you have 470 players, 20 will say “oh, it’s not full here”, the other 450 will be crammed into the place. That’s where your experience comes from.
I get the feeling you’re not from Borlis pass, where round the clock, save for the Champ farm train of Queensdale, all the regions were barren save for maybe the higher level zones. Being level sixty, I wouldn’t know about the 70-80 zones populations. So if I found a champion being the reason I couldn’t work on a rep(heart), because there was no one else out there to help me kill it for map completion.
The Megaserver has resolved this horrid issue. So please, don’t come at this like you have a clue what it was like for us new players on lower population servers that were more silent than an empty church on New Years eve.
Before the patch I could have asked in guild chat or port into LA or Gendarran (or guest on a more populated server) and ask around for help and somebody willing to help would be sure to land in the same instance as I do, since it was the home- (or guest-) server instance. This is no longer true.
I am (was) on Miller’s Sound and on that server low- and mid maps could be veeeery empty, believe me. But it was always possible to taxi help in. I raised 8 80s, I know what I am talking about. But now if I need help I can ask around and everybody not having my client language (mind you, not home-server language, client installation language) will not even be able to read my request or a “thank you” after helping. And a lot of newbies are not aware of this rather silently introduced chat-flag.
It was possible to overcome emptiness and get help . It is impossible to get away from the megaserver. Guess what is more flexible?
Yes. Let us go back to our individual servers where the lowbie zones are void of life, leaving the new players without anyone to help them when they have questions to ask, and their friends, if any are in the game, are not online to ask. Lets go back to the barren empty cities on the lower population servers, and over crowded maps we get put into queue for, because you want to be a selfish little brat and worry about your own gear.
I personally like the way it is now. And if your guild, provided you have one, is not active almost around the clock, then perhaps you should look into joining a guild that is so you can call on them. It’s not as if the guilds aren’t VERY actively recruiting now.
I have to respectfully disagree with your view on what the game was like before megaservers were introduced.
IMO it was way easier to help new players, way easier to communicate with other players on the map, way easier to get someone to aid you in a quest before MS. It was way more heroic to do some world boss as you were not reduced to a single dot in a 150+ crowd autohitting a boss invisbly hidden in graphic effects while being afk. And my experience is from a lower population server. We had a community then. Now we have anonymous masses of other players I can easily view as NPCs, since I have never seen them before and probably will never again.
I really really don’t like this part of the patch. It killed my fun in open world pve in a way that even the emptiest of all empty maps couldn’t have done.
The megaserver works fine.
Given that you factor out horrible lags for players with rigs that ain’t up-to-date.
Given that you factor out that megaservers punish alt players with dragonite shortage (no more golem farming with alts).
Given that you factor out that doing temple events is nothing but a lottery now (is it open? is it closed? is it open? …)
Given that you factor out all the other issues mentioned in all the other threads.
The megaserver works just fine and is a great improvement.
Given that you factor out everything that is wrong with it.
You forgot the irony-tags?
As today, I think Guild Wars 1 have one of the best Megaserver-style implementations for a MMO. I really don’t know why Anet didn’t decided to use the same server architecture for Guild Wars 2. Selecting server upon character creation feels so way outdated for 2014.
And if you ask me apart from GW1, EVE Online/Perpetuum Online single-shard style gets the first prize. Expensive hardware though, but amazing. Of course, that kind of servers fits hardly for a MMO with the style of Guild Wars 2, TESO or WoW. They would have to tweak and adjust a lot of things to dynamically adapt to a given influx of players per zone.
But yes, the way to go is to follow the first Guild Wars steps, beceause this is it sequel.
a) You need servers since they are the factions fighting each other in “classic” WvW. I still think this is a good concept, since it builds up a “home” feeling that other concepts lack.
b) The district system in GW1 is different since in GW1 no open world exists, it is always instanced for your group. Districts are only available in hub towns. So in GW1 no server communities have evolved, since there are no open world events that need large group coordination anyways. This is different in GW2. You do need large group coordination (but the tools to do so have been taken away mostly, because there are no server maps anymore, just overflows).
After the first disappointing moments directly when it was introduced last week I thought I’d give this feature a try to overcome the danger of premature judgement. So I waited, played a bit in the open world, walked around, did events etc.
Now I dislike this feature even more. Actually not much of open world PvE is interesting to me anymore. World bosses? It feels sooooo epic to be successful in at least hitting the boss just enough to be marked for event success and loot.
Map chat? A nightmare. The quick fix to it? A thoughtless hack that makes things even worse. Organising what is left of your personal community? Next to impossible. I missed the guild mission event of my guild, but asking around in Voice Chat a day later resulted in a lot of sighes and complaints. It took most of the time to get the guild on the same map instance and find an unoccupied mission.
I for myself have started to call the Megaserver feature “the NGE of GW2”.
Well i am a native german, but i have always stuck to the english speaking servers.
The current possibility of being put onto a german server is very much against my interest and therefor i see it a bit different.
At least for the german speaking part of the community i can say that a lot of them seem to ignore any languages except for german. Even if people group up with them and try to get them to speak english they refuse and ignore it.
It my have been that it was/is the same for french/spanish communities, but i can´t tell because i can´t read those languages.I second that, the day I will be forced into a german speaking environment by IP is the day I will quit. As for our countrymen in international groups and maps: EVERY german has english as a first foreign language right after elementary school, the trend is even going younger. Ignorance is no excuse here, it is just arrogance.
I have to disagree with you.
1) It is not the first foreign language for every pupil.
2) Claiming that people are to arrogant to talk in english itself is quite arrogant; I am able to fluently speak english, having worked for an english company for several years, knowing a lot of english people, I am the guy doing english translations in my company. I chose to play this game because it is available with a german UI, I chose to play on a german server because it is my mother tongue. I cannot see something arrogant in there, only something self-identifying.Well i am speaking about the servers that were not marked as German Servers. And out of the same reason you chose a german UI, i decided to go with an english one. And i always stayed on the english/international servers. Tho with the new update i am put back into megaservers crowded with germans.
And i can´t say that i like that.
Which can be summed up easily: both of us do not like to be forced into an environment we originally decided to stay away from. ANet failed on both of us.
Well i am a native german, but i have always stuck to the english speaking servers.
The current possibility of being put onto a german server is very much against my interest and therefor i see it a bit different.
At least for the german speaking part of the community i can say that a lot of them seem to ignore any languages except for german. Even if people group up with them and try to get them to speak english they refuse and ignore it.
It my have been that it was/is the same for french/spanish communities, but i can´t tell because i can´t read those languages.I second that, the day I will be forced into a german speaking environment by IP is the day I will quit. As for our countrymen in international groups and maps: EVERY german has english as a first foreign language right after elementary school, the trend is even going younger. Ignorance is no excuse here, it is just arrogance.
I have to disagree with you.
1) It is not the first foreign language for every pupil.
2) Claiming that people are to arrogant to talk in english itself is quite arrogant; I am able to fluently speak english, having worked for an english company for several years, knowing a lot of english people, I am the guy doing english translations in my company. I chose to play this game because it is available with a german UI, I chose to play on a german server because it is my mother tongue. I cannot see something arrogant in there, only something self-identifying.
OK, so this is the right thread to receive attention I was informed. Well then…
Before the patch, I could feel important because I was able to kill fire elemental with one or two other players in the morning hours and it was rewarding. Now it is no longer like adventuring but more like walking through a theme park with hordes of other visitors.
I may be a strange person but I liked the somewhat empty maps with unscheduled events way more.
Yep, same experience for me.
Before the patch, I could feel important because I was able to kill fire elemental with one or two other players in the morning hours and it was rewarding. Now it is no longer like adventuring but more like walking through a theme park with hordes of other visitors.
I may be a strange person but I liked the somewhat empty maps with unscheduled events way more.
I don’t disagree with you there. Will is break the game in Europe? I don’t necessarily think so. I think it will drive away a lot of non-English speakers however and break the game for them. So the question is do you think the majority of non-English as primary speakers would like to have the way the system was before with empty maps, or share the map with English speakers and have a Non-English chat channel to where you can speak your language freely. Without worry of ridicule.
Simplest solution that comes to my mind: have a megaserver system for german, french, spanish and international populations, just like the original servers are/were. That way, all ppl eg. from german servers would end up in the same megaserver instances, increasing population without the need to leave the language comfort zone.
I think the community also needs to be more tolerant of each other on that regard. There should be no flaming of “Wrong Language”.
This.Will.Not.Work. It has never, does not now and will never. That’s just how people are. I am native german, have worked in a UK company in the UK, I can understand and talk dutch as well, but I have chosen a german server for a reason. I wanted to have the comfort of “being at home” when playing this game in the evening after a days work. A lot of ppl I know share this feeling. They will not feel at home any more if this stays as it is.
This will break the game in Europe.
…and starter zones…
They said “low population zones”, which does not necessarily mean starter zones. How they exactly define that term though is not known.
Please introduce a megaserver system per available server language.
1) MEGASERVEUR!
Especially in Europe, where he virtually 6 different languages??. This is a mess!I believe that’s not how the Megaserver System works.. Language is one of the variables the algorithms take into account, along with all the others, but it is indeed one of them, and I’ll say it’s probably one of the primary ones too. I don’t think you’ll have problems with languages overflowing.
Plus, if you want to find people of your specific language to do certain content, you can always use the newly added language filter in the lfg tool, it’s not just for dungeons.
It does not work this way. In a lot of maps mapchat currently is an unreadable mess.
This won’t work. Maybe US citizens cannot imagine how it is to life on a continent with +10 major languages, but I can tell you, that the overwhelming majority of my guildies bought this game because a localized version and language-specific servers are available. If that goes away, so will the players.

