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Rate the HoT zones!

in Guild Wars 2: Heart of Thorns

Posted by: Halvorn.9831

Halvorn.9831

1. Which map is your favorite to EXPLORE?
3 Verdant Brink
4 Auric Basin
1 Tangled Depths
2 Dragon’s Stand

2. Which map has your favorite MAP META mechanic
2 Verdant Brink
4 Auric Basin
1 Tangled Depths
3 Dragon’s Stand

3. Which map has your favorite REWARDS (unique zone rewards)
Rewards? There are rewards in this game? Did someone tell the econimist? How could that slip through?

4. Which map has the best STORY (both personal story and event story)
4 Verdant Brink
3 Auric Basin
1 Tangled Depths
2 Dragon’s Stand

5. Which map has the best VISUALS (map design, best view)
3 Verdant Brink
4 Auric Basin
2 Tangled Depths
1 Dragon’s Stand

6. Which map has your favorite MAP CURRENCY acquisition method
2 Verdant Brink
4 Auric Basin
3 Tangled Depths
1 Dragon’s Stand

7. Which map has the best ENEMY DESIGN (mechanics AND visuals)
3 Verdant Brink
2 Auric Basin
4 Tangled Depths
1 Dragon’s Stand

8. Overall which zone is your FAVORITE
3 Verdant Brink
4 Auric Basin
1 Tangled Depths
2 Dragon’s Stand

Any reason to use non berserk gear (Non WvW)?

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Posted by: Halvorn.9831

Halvorn.9831

I would be extremely glad if a lot of those players who use zerker without being able to handle it would switch to something different rather than relying on those in more defensive gear to rezz them all the time.

I know, in this forum everybody is pro, so this one does not go out to any of you.

Totally agree.

Even if you don’t reach the one’s that better switch gear, you for sure reach the one’s that tell them to wear zerk and nothing else I guess that’s even more important.

Except that gear like PVT gear helps enforce bad play styles. If an attack one shots you in berserker gear, you learn to avoid because you only have one chance. If the same attack doesn’t kill you in PVT you don’t learn the pressure to avoid it. Speaking from experience PVT gear encourages face tanking. Carry bad players with support builds not their own gear.

With all due respect, that is simply not true.

For one, not everybody is on a decent enough internet connection to be able to react to every telegraph in time. A lot of down states at Tequila e.g. are due to the fact, that players are hit by the first tick of a poison field before it is displayed to them. You will survive in more defensive gear.

Secondly a lot of mobs in HoT hit hard. That may not be a problem as long as you are roaming solo. But when you’re doing crowded meta-events, you simply cannot evade all incoming damage, since the screen clutter makes it impossible to see it all.

These are only two simple examples why in times it may be better to run around in a more tanky gear. This may not be important to you if you only consider solo roaming or limited group-size instances. But there are ppl in real need for other setups.

Any reason to use non berserk gear (Non WvW)?

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Posted by: Halvorn.9831

Halvorn.9831

I would be extremely glad if a lot of those players who use zerker without being able to handle it would switch to something different rather than relying on those in more defensive gear to rezz them all the time.

I know, in this forum everybody is pro, so this one does not go out to any of you.

Dragon's Stand Reset Bug

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Posted by: Halvorn.9831

Halvorn.9831

you got taxied to an already closing map without knowing probably, if people get the closure message , ignore it and taxi folks in the message will go away but the map will still close at that 60 minute mark

I have already had the case that on a full map doing the meta with three tags and probably 80+ players, the announcement that the map will be closed came up.

This is seriously not working correctly currently.

Why I think HoT failed

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Posted by: Halvorn.9831

Halvorn.9831

I’m sorry but i stopped reading when you said Silverwastes was more “fun” then the new maps. To me, and to most of the people i know, Silverwastes is the only stain on an otherwise great game. If you are suggesting that maps with far more content in them are somehow worse then the grindfest silverwastes is, then you’ve lost me completely. As far as the timers go, i don’t know how you live your life but if you are busy and don’t have much time, these things are actually a blessing, because you can plan to do one of the new map’s metas up front, for those of us that actually have a busy shedule, knowing exactly when to show up, and not waste time due to that, is actually really important.

And that’s the reality of people who don’t have that much time, they plan stuff. Stop pretending you are fighting for anything but your own selfish needs.

Oh and HoT did not fail by any stretch of the imagination, really…

The complete opposite is true.

I lead a busy life. Most of the time I don’t really have that much time to spare and if so, then it will be evening hours.

With a design like SW I can be sure that one or another district will be in a stage where taxis are done and I can hop on the meta.

With the HoT maps, if you miss the start, that’s it for the evening (at least, if your evening has only 2 – 3 hours).

Apart from that:
SW – events, breach, then lanes
AB – events, then lanes
TD – events, then lanes
DS – lanes

Can you please tell me why you think the first is boring and the others are great? I fail to spot the difference, other than SW is a much smaller map. And more rewarding.

Why I think HoT failed

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Posted by: Halvorn.9831

Halvorn.9831

I’m not saying your opinion of it being a failure is invalid, I’m just not understanding your criteria. It did provide greater challenge – better ai, harder mobs, group events, raids – all specifically asked for by the community.

I cannot let this go uncommented.

There is no “the community” as if it were a person. Some very voicy players wanted what you have summed up. Whether they are a significant part of the whole player base or whether those now complaining that it’s too hard are representing a majority, is unknown. “I know a lot of…” is not helping either.

Some wanted raids, greater challenges, others didn’t. For better or worse ANet has decided to follow the route they went with HoT. It is a change in direction to pre-HoT, so I think the complaints can, by no means, come as a surprise.

Tangled Depths, empty servers

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Halvorn.9831

The reason why I stopped playing GW1 was Kaineng. Man, I hated that city layout from the core of my heart. Dead Ends, another catacomb, and another path and again a twist and it never ended. For me this was the worst map design I have ever encountered in any game.

But now it is rivaled. TD is such a nightmare for me. I only use waypoints and nuhoch wallows. Which means I will never achieve 100% completion of the map at all. And frankly I don’t care. I stopped forcing myself to do things I dislike but don’t require long ago. Much better way of living.

DirectX 11/12 request [merged]

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Posted by: Halvorn.9831

Halvorn.9831

Personally I don’t see myself switching to Windows 10 anytime soon, so I am not part of that “we” the OP has posted in the thread title. Please stop hijacking gamers.

Apart from that I have to say that if the rumours are true that rather than someday publishing GW3 ANet plans to evolve GW2 over time to make it stay for a long time then they should have a plan for modernizing their engine.

Dragon's Stand is eerily quiet...

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Halvorn.9831

Big fail on Anets part, since newer players might not even know about lfg and taxis at all.

The true big fail is that you first have to win against the game (#taxiwars2) before you can start playing. And then you get disconnected 2 minutes before mordremoth dies and you lose 1 hour of gameplay.

#notfunnyanymore

Is DS fixed?

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Posted by: Halvorn.9831

Halvorn.9831

What’s been happening is that people are taxiing others into a map that has already popped the “map is closing in one hour, would you like to volunteer to go to a new map” indicator. Then the map fills, but the map still closes in one hour regardless of how many people are now in it.

That is the correct explanation, but it is still a BS behavior of the mega server system. If a map announced to be shut down fills up it should not be shut down.

There are so many things broken with mega servers, it is not funny anymore.

Continued nerfing of Visual Effects

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Posted by: Halvorn.9831

Halvorn.9831

Personally I think that culling the visual effects hasn’t even gone far enough. I am tired of attending a boss fight in PvE and having to assume that the boss is underneath that white ball of nothing in the middle of my screen, while dozens of melee players drop dead because they couldn’t see telegraphs of the next boss attack.

Having said that I’d rather have a slider or at least a few distinct options like “tone down all effects outside of my group” or “tone down all effects other than the ones caused by me”.

Proof how disconnected Anet is with players

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Posted by: Halvorn.9831

Halvorn.9831

When I saw this change in the patch notes, it was like face → desk.

Look, the boxes are given out for WvW ranks. These are not soul bound, they are account wide. So you could use your best WvW character to bring the rank forward to almost “ding”, then relog the char in question and earn the box. So you still do not really need to “spend time on the character you want to level”.

In other words: what ANet intended to do does not work in WvW anyways. BECAUSE IT FREAKING IS NOT DESIGNED THAT WAY.

It is really about time this company regains knowledge about this part of their game.

Pocket Raptors

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Posted by: Halvorn.9831

Halvorn.9831

The only annoying enemy in the jungle so far to me has been a flock of snipers in a narrow passageway in Shrouded Ruins. They appeared and immediately fired criss-cross. It was an instant wipe for 6 or 7 players as there was not a tenth of a second reaction time, it was insta-defeated. That was a pain. Other than that, I think it’s ok. Whether you have issues witj pocket raptors or not may depend on your class and build, but they are doable.

Compilation of HoT "issues"

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Posted by: Halvorn.9831

Halvorn.9831

12) Direction of WvW content is completely wrong. New maps is not liked by a significant amount of players, auto-update feature makes imbalance by night-capping even worse, long-evident problems are not attacked at all – and given the current direction, that may even be a good thing.

13) If you need to lower the rewards for players completing content in order to save the economy, it is already broken. Game is way too much centered around the acquisition of gold, meaning that new content is checked for its gold-per-timeunit ratio, significant amount of player base only focusses on most optimal gold grind and leaves out new unrewarding content after getting the achievements.. Instead, rewards should be account bound so you have to get them yourself, then the drop rates could also be increased. This is an old problem of this game, but it has not been fixed with HoT, instead guild halls and precursor hunt have only increased the problem.

Why I don't like Raids...

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Posted by: Halvorn.9831

Halvorn.9831

Interesting how the opinion of “multiplayer” of some of you completely differ from my opinion.

To me “multiplayer” means: objects, that move while I run around in game might be other players. That’s it. It is “multiplayer”, not “social”. That would be MSORPG.

However, it is a “role” playing game. Don’t you think that “lone wolf” is a perfectly suitable role for a role playing game? So, why can’t group sizes for instances etc. not be variable? Why can’t the game adjust the difficulty of those encounters to number and skill level of players? That wouldre solve a lot of irritations.

Inventory window keeps resizing

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Posted by: Halvorn.9831

Halvorn.9831

I think for me this bug is more likely to pop up if I switch between characters who have a different number of inventory spaces, so the window gets autoresized. It is difficult to reproduce however.

A true letdown, I will vote with my wallet

in Fractals, Dungeons & Raids

Posted by: Halvorn.9831

Halvorn.9831

Nearly 90% of the game is designed for those players. GW2 is incredibly successful, has won numerous prestigious accolades, and has a very high concurrency for players three years after initial release; for all intents and purposes it’s faring splendidly.

Now count 2 and 2 together, will you? The game is greatly intended for “casual” players and it is doing well. Could it be that it is doing well BECAUSE it is intended for “casual” players?

Proposal: how to ease acquiring Elite Spec

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Posted by: Halvorn.9831

Halvorn.9831

So, rather than shedding oil into the fire I’d like to try and come up with a proposal.

I think that quite a few players feel that they do not want to trade in a fully blown spec with an elite spec that does not even have a complete trait line. The problem IMO is that the evolution of the elite spec is linear (or, rather, circular). Instead of having that circular display in the training window for the elite spec, there should be a way of developing the elite spec that allows for more different paths. Here is my idea.

The first thing to learn remains the new weapon proficiency. The second thing will be the tier 1 minor trait. From there you can choose:

  • any of the tier 1 major traits
  • the new heal skill
  • any of the new utility skills

Should you choose one of the tier 1 major traits, you unlock the tier 2 minor trait. This gives you access to any of the tier 2 major traits and so on. To unlock your elite skill, you need to unlock all utilities first.

This way players could concentrate on a single trait line with all tiers minor and major, but start with their preferred trait variant in that tier, leading to the fact that you only need 7 unlocks to complete a trait line rather than the 15 required now.

Combine that with a 20% redux in HP requirements and the systems looks way more acceptable to me.

What do you think?

For the NEXT Expansion...

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Halvorn.9831

Also make it more “challenging”. For example a 50% chance to die on entering
the map would be a great challenge, and maybe every 2-3 minutes repeat that
50% roll.

Because if you don’t die every 5 minutes it can’t be challenging.

And yes Sheldon, that was sarcam.

Just wait what happens when the majority of players find out that raids are not for them, but for .001% of the player base.

Issue Reports: Heart of Thorns [Merged]

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Posted by: Halvorn.9831

Halvorn.9831

Dunno whether this has been mentioned before, but if you really go and level a Revenant the old fashioned way by playing and leveling in the world you come across the fact that the starter heal does not work underwater. If you chose to start as a sylvari like me this makes the underwater fights interesting (in caledon there are quite a few underwater hearts).

How would you rate the HoT Fun Factor?

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Posted by: Halvorn.9831

Halvorn.9831

7/10.

Some bugs still around, especially when doing the first transition from SW to VB while teamed.

Worst part is the WvW-map, which does not fit for smaller servers at all. Plus, the WvW-Alternative for leveling the Elite-Spec seems to be a nightmare, especially on said smaller servers, where you don’t have fights/events all the time. Please, someone at ANet finally understand your own WvW.

Apart from that the maps are looking great, there is a bit too much verticality and complexity in them (not only WvW, but the new PvE maps as well), but visually they are absolutely beautiful.

The new PvE-maps are a tad too solo-unfriendly. Multiplayer does not necessarily mean teamed and role-playing includes lone wolf as a role. I’d prefer it if this would be toned down a bit in upcoming adjustments. Additionally some of the events take too long. That is also true for the core game in some areas. Golem Mk II does not become more interesting just because it takes so long.

I can live with the fact, that I have to play the game in order to play the game. Every MMO has to do some gating, there cannot be fresh content for thousands of hours of gameplay, so neither masteries nor hero points pose a problem for me. If you start a fresh account and character, you also have to level to the appropriate level to continue your personal story, so what.

It is solid and maybe with a few tunings it becomes even better – although I fear that will not work for the WvW desert borderland. That one in my opinion is just into the completely wrong direction.

Elite Specializations & Hero Point Feedback [Merged]

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Halvorn.9831

Core gameplay should NOT be gated behind a grind.

What are you even talking about? In the core game, don’t you have to level to 80 in order to go to cursed shores? So cursed shores is gated behind a grind as well, isn’kitten

There’s plenty of other content other than Cursed Shore to do when you’re not at 80.
But that’s to be expected while leveling. But if you want to dive into the jungle, or do world bosses, or do halloween content, or anything else out in the world on an alt, being faced with a big grind just to unlock your elite spec’s base functionality is absurd. The CONTENT is what should occupy you. Not the unlocking of the abilities and traits you want to use on that content.

Do you require your elite specs to go to the jungle? No.

You want to do it. Like someone who just starts the game and wants to go to Arah.

What the heck did you all expect the content to be? Of course there has to be some sort of time drain. No company on this planet can provide you with thousands of hours of non-repetitive endgame content.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Halvorn.9831

Halvorn.9831

Core gameplay should NOT be gated behind a grind.

What are you even talking about? In the core game, don’t you have to level to 80 in order to go to cursed shores? So cursed shores is gated behind a grind as well, isn’kitten

Nope, you can take a low level into Cursed Shore. The boundary doesn’t require you to be level 80.

…and be one-hit by rabbits running around there. Come on, you understand, what I want to say.

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Halvorn.9831

Halvorn.9831

Core gameplay should NOT be gated behind a grind.

What are you even talking about? In the core game, don’t you have to level to 80 in order to go to cursed shores? So cursed shores is gated behind a grind as well, isn’kitten

Elite Specializations & Hero Point Feedback [Merged]

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Posted by: Halvorn.9831

Halvorn.9831

One of the attractions of HoT for me was being able to run my new elite spec through the new content. Now you are saying that I have to complete the whole of the content before I can unlock the spec fully? So I have to run a kitten toon through most of the new content if I want to use one of the new weapons for my toon? You were smart (and shady) to announce this AFTER you did the pre-order.
Are you offering refunds on the pre-orders? I may just go play another game.

The new weapon is unlocked on the first minor trait of the elite spec. If you did all hero points in Tyria, you have 212 spare hero points, enough to unlock at least the first minor trait plus some more. Plus, a single hero challenge in the jungle is worth 10 hero points.

There may be lots of things to talk about with that expansion (does the majority of players who keep the game alive with their money, really need raids which are not for them?). Elite Specs do not seem to be one of them for me, though.

Salvaged mats economy to be DESTROYED

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Posted by: Halvorn.9831

Halvorn.9831

Anet has always prioritised ‘the economy’ too much, to the extent it destroys how players interact with the game. Most gameplay is so horribly unrewarding compared to effort put in, and those with the most money are TP manipulators that rarely even touch actual content. It creates a huge barrier between players, things they might need and rewards they’ve earned.

One of the best comments around the topic.

Hmmm, what does it actually matter to you, if those manipulators have more gold than you, if they dont play any actual content? Wouldnt that mean, that they arent consuming anything you need and therefore arent in competition with you for those items?

I am more referring to the observation, that drop rates are mediocre at best with the given explanation that scarcity is of importance to the economy. I don’t care of economy, I’d like to enjoy my play time.

See, I’d never get to the idea that you for example are doing something wrong. You are playing a part of the game that is obviously there to be played, you are even educating players sometimes as to how this part works.

The thing that makes me somewhat sad though is: if you have a huge game world with 3 game modes, bosses, dungeons, stuff to do and it turns out that working spreadsheets in the economy is the most profitable thing that can be done in the game, something isn’t working well in my opinion.

Salvaged mats economy to be DESTROYED

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Posted by: Halvorn.9831

Halvorn.9831

More RNG and/or grind. Just think about playing this game but without using the TP at all. Think about making ascended equipment but without using the TP. How about legendary weapons/armor? You’ll now have to farm all of those materials directly.

I’ve made all my ascended euipment without using the TP and that with the current crappy drop rates. What could be worse than that? I wouldn’t have enjoyed a run-in-circles money farm more than that. I want to play a game and be rewarded for my actions in game in a direct way.

I have received one precursor drop from a chest reward in game directly. That was the best moment in three years of playing. It is completely uncomparable to 3 years of money farming and buying from the TP.

Salvaged mats economy to be DESTROYED

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Posted by: Halvorn.9831

Halvorn.9831

And once you have everything now that you can quickly get what you want? How rewarding will the gaming experience be then?

I am not suggesting that Game A should copy the exact strategy of Game B.

I am just saying that I can think of long-term rewarding gaming experiences without an “economy”.

Salvaged mats economy to be DESTROYED

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Posted by: Halvorn.9831

Halvorn.9831

Anet has always prioritised ‘the economy’ too much, to the extent it destroys how players interact with the game. Most gameplay is so horribly unrewarding compared to effort put in, and those with the most money are TP manipulators that rarely even touch actual content. It creates a huge barrier between players, things they might need and rewards they’ve earned.

One of the best comments around the topic.

There once was a game, let’s call it “Devil 3” for a second. It was sold a gazillion times because players liked its predecessor, but somehow it never really was really fun to play. Then the dev company decided for a brave step: instead of forcing players to farm for in game money (or even spend real money) to buy overpriced items they did not receive as loot drops because of crappy drop rates for “economy reasons”, they complete removed that auction house, more or less removed trading as a whole and then increased the loot drops so that you finally had a chance to receive the items yourself. And Bang, suddenly the game started to become fun again.

Personally, in my future gaming life, I am quite sure I will forgo games with an “economy” or someone specially taking care of it. It seems to be a safe sign for an unrewarding, un-heroesqe gaming experience.

Anet... Why!?

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Posted by: Halvorn.9831

Halvorn.9831

Bank access from beta characters is a beta copy of your bank. Items dont transfer between beta and non-beta characters. You must have already had those items in your bank.

Maybe this bank copy action was bugged for new HoT-purchases? I bought my HoT only a few minutes before I created the character in question on friday evening (Europe).

I went with my BWE3-Revenant to the Hearts of the Mist. I placed two rares (Helm of Dwayna, Staff of Accuracy) in there plus some bloodstone shards. I placed them in my 8th bank tab, where there are only harvesting axes and sickles. I relogged to one of my non-beta chars (cannot remember which one) and found the two rares at the place where I’d placed them. I don’t have any rares in my bank normally, as I immediately sell them, but since the beta chars didn’t have direct TP access, I decided to mule them. I cannot tell you whether the number of bloodstone shards has permanently increased, since I didn’t memorize before/after figures.

I’m not sure whether such a potential bug is of any importance, since this is quite likely the last BWE anyways and next time around there is no bank split anymore, but if my additional info helps you recheck, I’m glad to have helped.

Everything wrong with HoT

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Halvorn.9831

OP, i feel your pain. It is MMORPG, the second M is “multiplayer”, it is not “social”, then it would be MSORPG. Secondly the R stands for “role” and lone wolf is a perfect role. I typically also prefer to roam around on my own, sometimes in a small guild group.
I do however hope that the new maps are full of solo-explorable places (or at least some, that you can get to with the people you meet randomly). On the BW3 at last I felt I could participate in most event flows as a single player. Raids will be a problem, but they will be a problem anyways.

Anet... Why!?

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Halvorn.9831

Well ok, then here’s a bug report. Went to Mists on my beta chars, placed loot in my regular account bank, logged to a non-beta char, retrieved items, soldd on TP.

I wasn’t even aware that this was not intended. I just thought TP was disabled on beta chars so they could not buy things from gem store that would be lost when they are purged.

Feedback: Animations

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Halvorn.9831

Daredevil staff animations need work, I agree. They looked somewhat static an inelegant.

Anet... Why!?

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Halvorn.9831

Why can you not trade it? Go to your bank, put it in there, relog, sell. Worked for me on a few items.

We said we didn't want the trinity

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Halvorn.9831

I think the trinity is only going to matter in raids. So it isn’t like it’s the entire game.

This game already has an open-world trinity:

Leecher
Zerker (aka downed/defeated)
Rezzer.

Seriously, in my book only a tiny fraction of the playerbase is really capable of handling zerker, I cannot count anymore how many players I have seen going to downstate from the FIRST wave at Tequatl, because dodge-rolling is still a miracle to them.

I found out that for me it is better to show up in my WvW PVT gear, as I cannot dodge-roll while rezzing. And if I don’t rezz, it may become a problem for the success of the event, since their inability to dodgeroll or jump is only topped by their inability to waypoint somewhere else.

So I’m standing there with my shoutheal-and-condicleanse warrior, trying to keep my environment alive. Don’t tell me about trinity, it is there already.

A suggestion about Drop Rates.

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Posted by: Halvorn.9831

Halvorn.9831

If you ask me and i know you aren’t, if you look for loot you play the game wrong and of course it leads to disappointment.

Have you ever thought about playing to enjoy the content ????

I really couldn’t care less about loot and i believe everything is fine.
Serious… if you guys wanna loot get a archaeology degree and start digging.

May be one way of enjoying content is receiving a valuable loot drop now and then? It has nothing to do with playing the game in the wrong way. If loot drops are unimportant, why are they there in the first place?

I can feel the OPs pain. Drop rates in this game are pathetic.

Silverwastes: Rules of Engagement

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Halvorn.9831

9. What happens in the Silverwastes, stays in the Silverwastes, so i kindly ask you delete this topic or all is vain.

Actually, this topic is not about Silverwastes, it is about human stereotypes. As such it is already out in the wild and everything is in vain anyways.

Mordrem Invasion Update: 11 September 12:30 PM

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Halvorn.9831

After giving it a good deal of thought, there remains only one thing that was wrong for me with this event.

The bloom vendor should not have something to offer that was really desirable and at the same time expensive in terms of bloom costs.

Had the 4 skins and 2 potions not been there, I think players would have had way less problems with these events. They would not have felt the pressure to grind because there was something they might really like.

I for myself decided after some calculations to only go for the Scarlet minis, I got them without much hassle and at the end of the day I found the event not that bad at all. The mechanics were quite simple (and still too much to learn for a significant fraction of the player base) and once I stopped feeling the pressure to tag as many events as possible and only aimed for 10 stacks, I could stay with the events til they ended and all was well.

What happened to the 'no grind' philosophy?

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Halvorn.9831

Just out of curiosity: what do you think a game dev can fill their game with to keep players busy for 3 years? Content? Seriously? 3 years of content with some players playing 5 hours daily on average throughout those 3 years?

Any persistent game needs grind. There is now way that a game lasting that long can prevent repetitiveness. The only question is: do you require grind to access specific content? And to that I have to tell you: up to now, no – with the exception of acquiring ascended equipment/agony resistance for high level fractals.

Mordrem Invasion Feedback [merged]

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Posted by: Halvorn.9831

Halvorn.9831

boring like silver waste

No.

Silverwaste is pure gold compared to this. It can actually be quite fun and requires at least some players who know what they are doing rather than defeated meta-zerkers who don’t waypoint out.

This however…

Chat log

in API Development

Posted by: Halvorn.9831

Halvorn.9831

If you don’t want DPS meters to come into existence, don’t dump the combat log into a file.

Has Anyone 'Bought' Windows 1

in Players Helping Players

Posted by: Halvorn.9831

Halvorn.9831

It is not free. It costs you a license for Windows 7 (or newer), which you can’t continue to use afterwards. So if e.g. you’re planning on doing something like dual boot (because some software isn’t ported yet or whatever), it won’t work.

I am a veteran, I survived

in Guild Wars 2 Discussion

Posted by: Halvorn.9831

Halvorn.9831

I feel most of the changes have been positive. Not all, but most. The wardrobe change and the mega server change were game changing for me, in a positive way. The removal of WvW culling was huge for me. The champion bag change I could have lived without but it wasn’t that big a deal. I liked both Dry Top and the Silverwastes. And while I preferred Season 1 of the Living World to Season 2, I understand the reason for the changes.

Personally, the mega server almost killed this game for me. One of the best things was our cross-guild server culture, that was simply nuked. It was depressing.

Then came the dreaded trait changes. I decided to level a new character to experience it myself and, good heavens, was I glad that I had finished enough characters before.

Now after the recent changes I tried leveling another new char to see how they changed it. It’s less bad as before, I still prefer the original method (including NPE). I cannot see how on earth someone could be overstrained by the rate of learning new systems as it was implemented originally.

I’m sad that WvW is no longer part of map completion, I don’t like the static world boss schedule and the fact, that in stark contrast there is still no concept for the Orr temples in the age of mega server, I don’t like the dungeons in this game, including fractals. Crafting is too simplistic and not important enough.

Still, I enjoy the game itself. Fight mechanics are great (actually, a sense of active aiming like in Tabula Rasa would even be better, but this will remain a dream), the fact that this game has no classic trinity is heaven-sent and there is no gear grind. Heck, I even enjoy collecting parts for ascended armor, simply because I do it as it happens rather than rushing it or feel the pressure that this has to be done to play the game. I don’t care of the meta, I love to help my server in WvW and the Silver Wastes is one of the most fun zones I have ever come across in an MMO in 14 years of MMO-gaming (this reminds me that in my opinion GW had the worst zone I have ever experienced, Kaineng; i stopped playing GW because I couldn’t motivate myself to overcome this).

Do I have wishes for things, that I’d like to see changed? Ohhhhh yeahhh, lots of. Please, someone at A-Net, install and play Anarchy Online and investigate how mission terminals and random missions work. Please, someone at A-Net, install and play Ryzom and investigate how meaningful and skillful crafting and harvesting can be implemented.

But despite of this I still enjoy my time in game and I am looking forward to HoT. I don’t expect the second coming but I expect additions to this game that will be worth their money multiple times.

240 Laurels, what to do?

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Posted by: Halvorn.9831

Halvorn.9831

Should you do a precursor hunt when HoT arrives, you may be glad to have saved the laurels for much wanted T6 mats.

Ugh... is it RNG or... I swear I'm hexed.

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Posted by: Halvorn.9831

Halvorn.9831

I’m fully convinced there are lucky accounts where that account has a better chance to get desirable items. If luck was equal across all accounts then drops would even out but instead we hear all the time about people getting multiple drops of precursors.

The ‘multiple drop’ phenomenon was clearly highlighted during the last closed beta testing for HoT where people farmed in SW for hours for an access key and got nothing but others got lots in a relatively short time.

I’m in the ‘never lucky’ group so have had to earn anything I have by grinding but that’s fine, no one ever said life is fair. I’m currently saving everything I get on the off chance it becomes part of the crafted precursor recipe.

I have been ridiculed for stating this view before and expect to be again but kitten it, I believe what I see.

RNG does not mean ‘fair’. There are no luck accounts. There are too small sample sizes.

The problem is, that the drop chances are very small and the sample sizes – even if you do thousands of attempts – are still way too small to even out the fluctuations in the random distribution. Do a million attempts several times and you will see that the random chance is evenly spread on that sample size. If you do smaller sample sizes, streaks start dominating the distribution. That’s normal and in the nature of randomness.

This would only go away if the drop chances would rise significantly. Then the sample sizes we can achieve by playing would be big enough. So… if instead of directly dropping a precursor you would receive a precursor shard at 100x the drop chance and you’d need 100 shards – there would be way less people feeling they are unlucky.

Technically ascended gear is getting buffed

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Posted by: Halvorn.9831

Halvorn.9831

You build theorists take all the fun out of MMOs by publishing “the right way” to equip your characters and in turn create an atmosphere of elitism around any mandatory party activity.

Don’t associate me with those people. I make my own builds and I don’t pay attention to what other people publish, and I don’t generally publish my own builds.

Yep i will say it.There is right and wrong way.The right way is always the one that lets you do many thing for as little time as possible.There may be many viable builds but only a few are meta builds.You may say what ever you want but you can not argue with math and theoricrafting.Some builds are just better and that’s that.

[ ] You understand the concept of fun

Ugh... is it RNG or... I swear I'm hexed.

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Posted by: Halvorn.9831

Halvorn.9831

We need Loot 2.0 in this game.

I don’t care for economy. I care for fun.

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Halvorn.9831

Halvorn.9831

So everytime in your life when all of you spent money on something you always knew in advance the total content and usefulness of what you just bought? Did you always know the complete in-depth content of any expansion you ever bought in advance? Including not only how many maps/dungeons etc. but also how big and detailled they were?

Plus,

what is your personal limit of money per time unit to make you feel it was not overprized? If you spend 50 hours in HoT, it will be 1$ per hour. Is that to high? Compare it to other activities. I always compare to movie theatre visits. Man, they are expensive in comparison to almost everything.

Plus:

you can easily wait for the final release and reports of others about the content. No one is forcing you.

So,

what the heck are you talking about here?!?

Technically ascended gear is getting buffed

in Guild Wars 2 Discussion

Posted by: Halvorn.9831

Halvorn.9831

You build theorists take all the fun out of MMOs by publishing “the right way” to equip your characters and in turn create an atmosphere of elitism around any mandatory party activity.

Words of wisdom. What is even worse, this “theoretically best” right way to equip your chars only works if you are able to play in the way that this requires. Tons of rezzed zerker players over and over again tell me, that that isn’t the case always.

Veteran player here to say Thank You Anet!

in Guild Wars 2: Heart of Thorns

Posted by: Halvorn.9831

Halvorn.9831

If I get 50 hours at of the expansion and I’m sure I will get at least that much, that means I’m paying 1 buck an hour for entertainment. That is logic.

End of discussion.

Seriously, folks…

While I agree to those who think the ANet marketing department does an awful job lately, it’s way less bad than some of you (some of which have left this game a long time ago anyways, so they are only here to create bad mood) make it look like.

It’s summer. Leave the house, enjoy the sun, take a walk, relax. It is NOT betrayal. It’s business. Like it or don’t, that’s ok, but stop behaving like someone has slaughtered your spouse.