The ones in the Rytlock instance?
Avoid them, or dodge through them, or invuln through them.
Except squads have limits of 30. That limit needs to be lifted. Then we’re set.
By the way Skyrim functions like MineCraft. It isn’t actually seamless, merely that seams in the overworld are too far from your character for you to see it. You can change how much you load at any time by changing the GridsToLoad variable.
It’s entirely possible for this to happen in future, but maybe not just yet.
Venoms and traps really are bad though at the moment, and need fairly major boosts. Both need to apply fairly major conditions in order for them to be worth the investment; at the moment power and precision signets with stunbreaks are still the way to go for most things.
Makes things a bit boring when our options are this limited.
1. Don’t waste time random killing mobs not near a heart/event.
2. Do harvest every node you see.
3. Do complete every map you’re on. At the very least, make sure you grab all waypoints, even if you can’t be bothered with the hearts/events yet.
4. Do follow the world boss rotation and complete dungeon paths once per day after reaching level 80.
5. Don’t even think about earning money until you’re level 80. Levelling is shockingly quick over here (you can max levels with world exploration in merely 2-3 days once you’re good at it, though most normal players take about a week for that), and money doesn’t come in earnest until 80. Once you reach there, the game literally spams you with gold for doing anything. You can expect to earn about 4-6 gold not including anything you harvest from level 1-80, but you can earn the same thing in an hour at 80.
Skritt in Brisbane are not aggressive. All of them are not aggressive.
Your best bet is Icedevil’s Waypoint in Lornar’s Pass. There’s skritt mining tunnels across the area and they should be able to drop the bags you seek.
Inquest and whispers light sets are very nice. Mix and match.
Also, don’t forget your cultural armor. Norns in particular have really good cultural armor, but human isn’t very bad either.
When you hold the right mouse button down, a and d will strafe, then move your mouse with RMB held down to change where ‘forward’ is. Mouse turning is far more precise than keyboard turning.
The only real use of LMB held down turning is to dance on the spot or something. In most other cases RMB turning+AD strafe is your best bet.
Just transfer it to another character. At least 5 classes do very well with ascended berserker rings.
As much as I’d like players to choose a topic, the amount of complaining by all the people who ‘were not chosen’ would drown out any advantage from those that did have the question chosen.
cough SAB cough
Better for Anet to choose. Besides, I’d rather you respond seriously to solicited questions than reply ‘we can’t disclose this information at this time’ 42 times in a row in response to unsolicited questions.
The number of people who can abuse a popularity vote is much smaller than the number of people who have high world ranks via EoTM with zero command ability. It’s a far better idea.
You. Must. Play. EoTM. Now. For at least an hour. You’ll understand later.
Until then, you cannot understand what I’m talking about.
You see correctly that the commander system at present is like someone running around with a severed carotid artery, but your proposed measure is the equivalent of cutting the entire head off.
Do you even have any idea what Edge of the Mists is?
It’s ENTIRELY different from normal World vs World, and the rank gain there is exponentially faster than normal WvW. The map is also entirely different.
EoTM-only farmers have exactly zero idea of what WvW is like in the same way WvW-only players have exactly zero idea what EoTM is like. We don’t use superior siege, we spam cheap rams on one phase, then recycle the same scorpions for 4 different gates.
If you’re thinking ‘what scorpion’, they’re something that don’t exist at all in WvW.
Rank gain is very slow if in an outmanned world when you can’t cap much, and while most competent commanders are at least a bronze rank or one of the highest tiers of non-material ranks, it’s not a blanket truth. Defender commanders are among the best commanders in the entire game, of which those based in severe-outmanned worlds like Eredon Terrace have abilities exceeding that of mid or high tier worlds by a long shot, even though they can’t cap often.
Do you honestly think someone who lolcaps all the structures with a 40 man zerg has even a quarter of the skill of someone who tries to hold the structure against said zerg with only 10 people?
You don’t need to know the ‘best commanders’ for your world, it’s entirely irrelevant. The people who command in WvW when you are in WvW (the only time that matters) are the same day after day (or at the very least, the same day of the week) since it’s based on their time zone, and people don’t randomly decide to wake up at 3am to command a zerg. You only need know the one or two competent commanders for your world (maybe up to 6 for very highly populated worlds), which takes about 10 minutes in WvW to find out.
Your suggestion will, without question, be used by Gold/Diamond rank EoTM farmers to show off, while disorienting people from the Bronze/Silver rank Commander that’s actually leading the zerg.
[Shinigami, NEC, WvW Condinuke] [Rekka, ELE, Fracs] [Tora, PS WAR] [Kageoni, THI] [Hayako, ENG]
(edited by Hayashi.3416)
Amazing post by HHR LostProphet.
Another issue I feel is within the spirit of his post, is universal profession design and balance. Each game format has very different game-play mechanics and goals, yet the professions share the same skills between every format and balance patches are for the most part universal.
Building around 5v5 PvP scenarios and trying to throw it into large scale combat (open world PvE, WvW) and dungeons has created a vast multitude of issues in those areas.
I don’t think each part of the game has different gameplay mechanics, or atleast, it shouldn’t have. Let’s look at a skilled opponent in PvP. He is using all his skills and pressuring you to get the upper hand. He would be the perfect PvE boss. Yet the bosses are slow, have almost no real mechanics and a giant health pool to make up for that. I think that could be the greatest improvement in GW2, if PvE bosses would be hard to deal with, if they would attack fast and hard, if they would use invuln, blocks, dodges and conditions and if they would have only a small health pool. The fights would be over faster but way more challenging. If all mobs in PvE would behave somewhat intelligent, it would feel more like playing in PvP than in the current PvE.
‘Lieutenant Kholer’.
What happened is that incompetent players (95%+ of people running Asc Cata) skipped Kholer nonstop. Then when the Spider Queen’s stacking exploit was fixed, the people who were unable to kill Kholer are now also unable to kill the Queen, so now nearly every party that clears SQ will hit Kholer for a fast kill.
He has summons, blocks, evades, uses CC on players, conditions, does very high damage, but has really bad HP.
Being someone who programs AI difficulty in games (the current project has normal enemies with identical skills and stats to the player party and sometimes outnumbers it, which can only be defeated by adapting situationally since the AI itself also adapts to the player’s actions), I can tell you one thing though. Regardless of how advanced your AI is (and current GW2 boss AI is bad), a player will eventually figure out how to break the intelligence efficiently if he does the fight enough times. My AI is unlikely to be broken since fights don’t repeat much in a cRPG, but put the same level of AI in an MMO, I guarantee you speedclearers will find the best solution and reduce the AI factor to nil within two months. Possibly a single day.
So far the way Anet’s been doing difficulty is to use a gimmick to make something undoable without coordination (think Tequatl and Triple Wurm) such that you need a critical mass of capable players to clear it. That solution, if applied to a 5-man dungeon, would probably make players completely skip the dungeon, instead (think AC path 2).
WvW ranks have lost all meaning since EoTM. I meet Gold+ ranked players who can’t even reduce my warrior below 95% HP before getting stomped into the ground, and the occasional bronze that leads to a mutual vengeance-kill.
What you suggest will lead to zergfarmers with little ability beyond using blast finishers, fire fields and autoattacks (being generous here) being thought to be better commanders than those that part time command WvW and part time command PvE.
The only reliable way at present to know if a commander is capable or not is the commander’s name. If you’ve not been in WvW long enough to recognise the competent ones, you’re probably not experienced enough to complain about bad commanding, either.
By the way note that Stonemist Castle never rotates. Given how ridiculously outmanned Eredon Terrace is even relative to, say, Kaineng, you might want to MAKE SURE you cap the points in SMC in the rare event ET holds it. Aside from SMC, get all points of interest on reset, when you can generally count on taking your borderland, EBG keep and its surrounding towers – in 3-5 weeks you should have all except SMC.
Also, after capping SMC with your main, cap it with your alts until someone retakes it. SMC is not conquerable by outmanned worlds without trebuchets (and often golems in addition to superior rams) at their disposal, and the cost is prohibitively high enough that you won’t see this happening very often. Don’t forget to thank and/or give blueprints to the commander who capped it, WvW coms run a very resource-limited charity work.
[Shinigami, NEC, WvW Condinuke] [Rekka, ELE, Fracs] [Tora, PS WAR] [Kageoni, THI] [Hayako, ENG]
(edited by Hayashi.3416)
Conditioner-based Dark Knight with primary Torment, secondary Confusion, Retaliation when traited. Heavy armor, mid level HP. ;-)
This is important but needs few words.
1. ComTag update reversion is great.
2. To help your update team release updates people like, get feedback BEFORE implementation or you’ll waste their programming time.
3. If Anet disagrees with community on feedback, communicate on thread. Communication not necessary if feedback is being implemented, we can see when changes are made. It’s when nothing changes and nobody speaks that people feel a disconnect.
4. Time on fansites improves reach. Time on forums improves retention. Your current approach is getting people who then quit. You will know from your sales team that more income comes from gem conversion than initial game sales. Assign at least one full time moderator to your own official forums.
That is all.
If interruptlocking a boss takes a specific spec (hurhur) and timing, I can’t help but see it as an improvement.
Now it’s pretty much:
1. Blast AoE might, summon banners.
2. Raise Wall of Reflection or Feedback when boss is near, summon FGS.
3. FGS skill 4.
4. Boss dies in 4 seconds.
I’m not sure what the concern is for interruptlocking as an antiboss mechanic given that at present super-bursting a boss is entirely viable, and far, far easier to do.
The title of this thread. /grammarkitten
Why in the first place is failing an event ever rewarded more than succeeding an event?
All that’s needed is to ramp up the rewards for completion of events in general, and decrease the drops of mobs within events, and all of this nonsense will end with equal or better loot per hour for repeated event completion.
Nerfing Blix doesn’t solve the issue here. Blix is not the only event that is farmed in this fashion. The general idea behind it is in error.
I’ll be off in Japan for 2 weeks as well…
Seems they changed their minds re: allowing people to get the achievements (and WvW league rewards) whenever they want.
Just a side note though, your analogy makes no sense. Players who miss a matchup don’t get a medal. In fact they’re entirely disqualified from the tournaments, most of the time.
It would have been nice if they announced these some time earlier before all the arrangements are already made and cast in stone, however.
Wtb permanent portal to SAB in Rata Sum.
You don’t have to update it.
Just leave it there.
Sigil of fire with a 3 second cd + Sigil of strength would be horrendously OP.
Wars and Guards are the most popular in PvE as they have the lowest skill floor. This does not mean that all wars or guards are necessarily bad players, but it does mean that even bad players can use them without terrible results. Elementalists and thieves a bit more situational, but differences in the skill of these players make or break parties more often than variations in skill of wars or guards.
For 1v1 useful to have or and greatsword on warr for ranged attack kiting of melee targets, and gapclosing against ranged targets, respectively. Just don’t ever use 100b without using some form of immobilise first as nearly nobody except the very worst players will ever get hit by it. Sword mainhand and axe mainhand are used for damage in melee.
Greatsword + Axe/whatever = Good
Axe/whatever + Rifle = Good
Mace/whatever + Sword/whatever = Asking to be kited
Rifle + Longbow = Asking to be meleed to death
Etc, etc.
PvE: Being the lone condition user in dungeons. Ranger provides better heal support than Necromancers do, have comparable DPS in condition modes, and can buff direct attackers with Frost Spirit and Spotter. A single water field under Zadorajny’s burn phase or Volkov’s 15 bleed stack attack lasts for long enough to negate all conditions and reverse all damage.
Needless to say, there’s a place for only one condition user per party before overwriting makes the second user relatively useless.
Bleed-Bleed-Torment or Bleed-Bleed-Confusion or Torment-Torment-Confusion.
I’d say early on elementalists are the worst then they become better once all 4 attunements are up. Mesmers become somewhat more powerful when only Master traits appear at 60+.
Don’t compare classes at the start, the balance is way off. WAY. Off.
The chest is on the right side of the exit portal. The charging spot is on the left side of the exit portal.
Guardian for PvE and WvW. Necro is very situational in both and a bit more suited to sPvP.
The game is pretty awesome for the first 2400 hours, then it gets a bit old after since the updates weren’t very substantial (though it seems to be getting better recently). But the content on release was really good, at least.
You got to play an mmorpg for only one box sell price for 2 years that seems reward in its self. I do not get it at what point did playing video games where no longer the reward for spending money from work? Its like saying ice cream is part of your dinner and you should be given something for eating it after you eaten the main meal.
Except every time you get the ice cream it comes served to you melted. The game won’t improve if Anet doesn’t hear feedback and right now, as it has always been, rewards are utterly pointless and unrewarding entirely.
Right now you say or what? If you give ppl too many rewarded the reason to play is removed you need something to work to and if you have every thing then you stop working.
You comply missed my point the ice cream is something on the lines of rewarding you at the end of your meal it was a sweet to make a kid eat things they would not like i am talking about the ice cream for ppl has become part of the meal and not the rewarded it self. The same could be said with video games we play games because they are fun not because we are going to be rewarded in a game for playing it.
That’s all fine and good, but I have gotten literally 0 exotic drops since launch. 0. Not a single exotic has dropped for me off of a mob or from a chest. Since launch. There’s a point where it gets out of control.
I’m not sure I believe, you haven’t got 1 exotic drop since launch……..they’re not THAT rare.
I can believe this. There’s been people spammed with exotics as well…
If someone’s on the top of the bell curve…
Then someone else must also be at the bottom.
Most of my crashes occur on Karka Queen, Tequatl, Triple Wurm and the Hydra Queen.
Generally, exactly when those bosses die.
But seen a lot of other people crash as well. We had one reflect caller who crashed 4 times within 6 minutes, and our reflect teams had to do their own animation reading after that.
What we also know is that the rate of crashes increases with the number of particle effects.
After reading the news about the new exclusive PVP armors, I cannot stop myself from wishing for a similar PVE counterpart. As it is now, the only prestige armor set in game, will be available for the 10-20 people that happen to win elite tournaments….
While I agree that top PVP players should get a special reward for their effords, I strongly believe that there should be a correspondant set for the people that prefer PVE.
I wish Anet would introduce an equally prestegius armor set, that could be craftable through PVE rewards and activities. I wouldn’t even mind paying 100 pristine relics per piece.
Before people start complaining that everything in PVE is easy so nothing will ever be prestigious: we have been lacking any kind of hard to obtain armor set, so now is the time to give us one of those. I am sure plenty of people will enjoy working towards one of those.
Wurm armor says hello: http://wiki.guildwars2.com/wiki/Wurmslayer's_armor
Why are people still ignoring this post?
-when and if i should shatter clones
=>Before the targeted enemy dies in a group, since shatters are AoE and killing a target wastes all the shatter potential. Before a boss uses a sure-kill AoE skill in the area of the clone. When interruption is important. When you need invuln, don’t have evades, don’t have sword 2, don’t have sword 4 and don’t have/don’t want to use Blink. Otherwise, heavily situational. Clone builds shatter more often than phantasm builds.-when and if i should stealth
=>Build dependent, situation dependent. If going max damage, nearly never except certain dungeons/fractals.-when and if i should melee
=>Whenever you’re confident you won’t be downed.
Build: Power S/P + D/D + SB
Rune: Strength
Why: Moar Might. Can’t afford to Scholar because my damage is so high I always draw all aggros, anywhere, everywhere. And frankly strength rune + strength sigil on a 90+% crtitrate post-fury works really well.
[Shinigami, NEC, WvW Condinuke] [Rekka, ELE, Fracs] [Tora, PS WAR] [Kageoni, THI] [Hayako, ENG]
(edited by Hayashi.3416)
A nerf would only make boring fights last longer.
Correct…
There is a single skill that triples the DPS of two players in a group; that isn’t balanced. This isn’t just a matter of making bosses trivial (which it does do), this isn’t a matter of it taking skill (because in many cases it takes absolutely no skill), this is the fact that one skill is completely dominating the entire game mode.
Correct…
Question: Is the skill working as intended?
Answer: No.Question: Are people abusing the mechanic and it having unintended consequences?
Answer: Absolutely. It’s therefore an exploit.I honestly don’t know why we’re even arguing these facts. They’re facts. ANet tried to fix this in the past for WvW and PvP for these very reasons but Fiery Rush remains. The fact that it trivializes PVE or that PvE would be boring without these exploits is irrelevant.
You seem to be perfectly aware of what is intended or not, are you a dev by any chance?
FGS skills were, and are, used together with Frost Bow skills to great effect at Tequatl and Triple Wurm. If I remember correctly, Anet did not oppose their use when asked by the players who first cleared Tequatl, as they were worried as to whether they’d be considered as exploiting.
So we have:
1. Fiery Rush usage is not an exploit
2. Fiery Rush is overpowered
3. The real problem behind the scenes is the lack of new content
And the fixes:
1. Nerf Fiery Rush
2. Create new content
Fix 1 is incomplete without 2, but leaving 1 as it is isn’t really advisable either. It’s like having a headache and an arm fracture. Curing the headache without caring about the fracture is very misguided, but it doesn’t mean that the headache doesn’t merit treatment, just that the fracture merits it A LOT MORE.
Cooking is unbalanced, buff droprates of carrots and onions.
I got one that’s even better: a beetle backpiece!
Think about it. It’s a backpiece that’s basically a beetle’s carapace and when you get a burst of speed through a buff the backpiece will open and have tiny wings flutter as if the wings are giving you that boost of speed.
Not a backpiece, but often on the back.
Yes. We’ve been losing good people to crashed after maps reach hardcap.
Epic rank world bosses are optimal with soldier gear. Legendary or champion rank world bosses are optimal with either berserker or berserker-assassin mixes depending on class.
Condition damage is nearly hopeless at world bosses. I say this as someone who has 2 condition-based characters. Really. Don’t do it.
The ONLY exception to this rule is husk conditioners at Triple wurm.
For epic-rank world bosses specifically, one important thing to have is a melee cleave weapon or AoE weapon – that is, one that can melee/AoE on its autoattack. Then learn the double damage (DD) spots, as every Epic rank except the Fire Elemental has at least 2 hitboxes, and it’s almost always true that at least 2 hitboxes are close enough to be hit by a single cleave. Fire Elemental also has two hitboxes, but instead of cleave you’ll want a piercing ranged autoattack, because of the way they’re located.
[Shinigami, NEC, WvW Condinuke] [Rekka, ELE, Fracs] [Tora, PS WAR] [Kageoni, THI] [Hayako, ENG]
(edited by Hayashi.3416)
Only heal/condi rangers take this. It’s not a good idea for any other class.
Even so it’s questionable whether it’s inferior to Apothecary for that one purpose.
Punish players for failure and reward them for success, of course. Such as by removing champ chests from all champions within the chain (but counting the champs killed), then crediting the chests to players on completion of the chain through the sidebar.
On a sidenote, fix your servers. The only reason why this solution isn’t perfect is because of all the crashes recently.
Every now and then I get bored of GW2, try any other MMORPG for 5 minutes before getting back on the nopetrain back to GW2.
Playing this for too long may get boring after the 9001th CoFp1 speedrun, but it’s given me expectations that no current competitor comes close to filling.
Staying in Fire is only feasible for staff. You won’t be a good elementalist though, just an average one. Ask the engineer forums what they feel about engineers that use only the bomb kit or only grenade kit, you’ll get generally the same response.
I smell a reference to karma.
Given how necros remove conditions from others and send them to targets as the main idea behind the class:
I’d rather a trait that goes ‘Reflects an incoming disabling condition to its user. If the disable is AoE, reflect the condition from all affected allies to the skill user, inflicting the sum total length of condition. Cooldown 90 seconds.’ in a Master tier.
Adding direct stability doesn’t really work with the Necro class design. Necros tend to either apply debuffs, move debuffs to different targets, change buffs to debuffs or change debuffs to buffs. This kind of trait would be under the ‘move debuffs’ category.
[Shinigami, NEC, WvW Condinuke] [Rekka, ELE, Fracs] [Tora, PS WAR] [Kageoni, THI] [Hayako, ENG]
(edited by Hayashi.3416)
Touhou remixes, the songs I write, and the Touhou remixes I write.
Lorewise Charr do use devourer pets and such, but I haven’t heard of Asura having any followers other than golems, ever. Asura would be the most out of place.
That said between charr rangers and asura rangers, I’ve seen 1-0. At numbers that small, it’s hard to really have any meaningful feedback.
Most rangers I see tend to be human. No prizes for guessing why. Also no prizes for guessing the armor they use. As a hint, ‘underboob’.