In response to point 2 in the original post, I think it is practically impossible to design an MMO without grind.
Strictly speaking any form of repetition can be interpreted as a grind.
Alternatively, name an MMO without grind and I will guarantee that I will find something grindy in it.
However, grind can be fun or boring and the latter is what seems to rile people up.
The only viable solution to remove grind literally is to not have numerically targeted based goals like killing something x number of times, or give everyone rewards after killing something once and that’s it. Basically, remove anything that can be constituted as repetitive and have stuff that’s fun to do. For example, some games like Counter- Strike have practically zero grind yet a lot of players find it fun and worthwhile playing hours on end, even though at the end of the day, they don’t receive any material benefits / rewards. Perhaps design an MMO like this.
There needs to be an option so that when you want to sell an item on the trading post you can CHOOSE WHO you want to sell it too.
Some players, like me, don’t want to sell to the highest buyer because:
1) some buyers, arguably most, place a bid that is just one copper above the next bidder, and the system encourages such behavior because you can only sell to the highest buyer. Importantly, it is unethical (actually an appropriate term and an euphemism for what I was originally going to say! xD).
EDIT: Also, I don’t want to encourage the behavior by selling to “extra copper” bidders.
2) it could be a bot because the highest buyer with the “extra copper” sometimes orders like 10+ of the items.
Of course, as a buyer, I have to place another significantly higher bid above the “extra copper” bidder who will likely again beat my bid by an “extra copper”. Importantly, how would you feel having your bid beaten by an “extra copper”?
As a solution please allow us to choose who we wish to sell an item to, or design the system where potential buyers have to play a bid that is SIGNIFICANTLY higher than the previous bid, determined by the market value / worth of the item. For example, for a 100 gold item, the next bid must be 1/10 of the total value which is 10 gold. Thus, if you wish to place another bid on the 100 gold item, then you need to put a bid that is 10 gold higher than the current bid, or implement a similar scaling system. Having said this, an issue can arise where items are deliberately selling at obscene prices to take advantage of the scaling bidding system and manipulate bids to get the best return for the seller. EDIT: Of course, it could backfire where another person fulfills your bid…
Consequently, I believe being able to choose who you wish to sell to is the best system!
Currently, for the ‘Eternity’ greatsword, there is a 900 gold and 3 copper bid, and as you might expect there is a 900 gold and 4 copper bid. Does this behavior sound right to anyone? Does anyone approve of the “extra copper” mentality?
(edited by HeeHee.5208)
‘Mesmer portal is giving us problems –giving that tool onto other classes’
I have a feeling this is out of context or at the very least misleading and needs elaboration.
If not, then the idea sounds very silly because it can be interpreted as mesmer portals r a major a problem, let’s give more classes (notice not just one class in the "quote) the portal ability, and make it a bigger problem!
I don’t think a mesmer having the portal ability is the crux of the issue for many players…
(edited by HeeHee.5208)
Ok, for all of you guys out there saying that the game is of course a grind, let me ask my question differently.
Does Guild Wars 2 FEEL like a grind?- Of course there has to be some content, and levelling up is part of it as always in the MMO genre, and that is a feature considered a grind.
- My point was ANet did not WANT the game to feel like a grind but does it, and why?I hope this will lead some of you guys in the right direction as to the answers I am looking for.
Personally, GW2 is one of the few, if not, the only MMO where it does not feel like a grind because everything that potentially requires grind is optional. However, in other MMOs like WoW and Aion, you HAVE to grind to access higher level content / rewards WHICH you need e.g. for fair PvP. In those MMOs it definitely feels like a grind because if i don’t then I am getting shortchanged as I am not getting my money’s worth by not being able to do everything that the product offers i.e. not getting the “full” experience. In GW2, I can practically do everything with very little grind at most, even without using the cash shop, and of course means money well-spent.
The flip side though, which a lot of people notice at lvl 80, is that there isn’t much incentive to continue playing GW2 over a longer period of time by making everything / all content so easily accessible, and having skill-oriented PvP as opposed to skill + gear PvP where players, especially in WoW and Aion, usually grind for gear as part of endgame to have the edge in PvP. In GW2, you get the best PvP gear automatically which means one less thing to do that a lot of people expect, and even want to do, from other MMOs at endgame stage. Also, for PvE, in GW2 players can do virtually everything without having to grind for power aka “gear grind” (not skin grind) in order TO do endgame PvE content, which again is one less thing to do that a lot of players from other MMOs expect to do at endgame.
Basically, it seems GW2 intended to really cut the “typical” grind (typical in relation to the grind you get in other MMOs like WoW and Aion) but in doing so means little for players to do at lvl 80, except to have fun.
Oh and I definitely have fun in GW2! WvW and PvP both don’t feel like a grind because I do them for fun and they are addictive, especially in WvW when u r in a large group capturing and killing everything along the way, or defending using a cannon and getting lots and lots of loot. Of course, you need to be on servers like Sea of Sorrows to have the best chance of WvW fun!
I doubt it will change because even in WoW (7 yrs?) and Aion (3 yrs?), a lot of groups STILL skip mobs, especially in speed run groups, because they simply want bosses loot as they are the best.
Maybe if they make trash mobs as rewarding as bosses then things will change but if that happens people will simply then farm trash mobs.
A solution could be to make it a quest to kill x number of trashy mobs, or a a pseudo “barrier” to progress where you NEED to kill trashy mobs to do a boss at all / have access to the best loot. For example, a boss will not appear unless you kill x number of minions. Alternatively, there is an obstacle like a door, and only a random trashy mob has the key etc…
EDIT: Oh and in WoW and Aion, if there is a glitch, you can guarantee that most groups will use it to their advantage as much as possible. Less effort for same rewards =!
(edited by HeeHee.5208)
The solution to heavy armor!
In fact, the solution to all armor! :P
The problem with GW2 is that it doesn’t require advanced group strategy or team mechanics to overcome most bosses / challenges to date. I hope Arenanet introduces them in the near future!
However, I would not want combat to be simplified to the extent that it can be performed easily in a tank, healer, DPS setup like in many other MMOs.
Who is going to take agro? Tank
Who is going to heal us? Healer
Who is going to do damage? DPS
Easy! Done!
After playing Aion, WoW, tank, healer, DPS setups make encounters a lot easier, and even boring. For example, as a tank, I mainly worry about holding agro and surviving as long as possible. As a healer, I worry about healing, DPS can do DPS. As a DPS, I worry about DPS and maybe revive others who die.
It is only when combat pushes players beyond the boundaries of their primary roles that it becomes more challenging and interesting. For example, EDIT2: DPS having to take agro of a boss temporarily / agro of mobs and kite them while tank handles the boss. Mobs attacking healers and the tanks can’t get agro back from them. Bosses one-shotting tanks if they don’t move away from a powerful attack by a boss and where importantly healers cannot save them, or in general, situations where a healer cannot simply stand and out heal every damage bosses / mobs do to the group, where as I said earlier, combat pushes players outside of their primary roles where “real” teamwork is needed. Combat requiring more effort than the infamous “tank n spank” methodology. Alternatively, where synergy between players is needed for success.
The trinity gives the illusion of greater teamwork. However, functionally, for each player it is essentially “soloing” but within assigned roles in a group unless combat becomes “more” as I mention in the previous paragraph.
GW2 can become “more”, and arguably without trinity to a greater extent than other MMOs like Aion and WoW can ever hope to be as they are fundamentally bound by the tank, healer, DPS EDIT: “limitations”.
Having said that, the developers haven’t pushed the “lack of a trinity” model to the limit where intricate strategies on a group and individual level, and unparallel teamwork are needed to defeat great foes and complete tough challenges. Currently, “zerging” is the answer to most difficult challenges, or easily avoiding red circles on the ground…
GW2 has sooo much potential….
(edited by HeeHee.5208)
Join one of the high ranked servers as per http://mos.millenium.org/matchups#NA
i.e. Sea of Sorrows or Jade Quarry
It’s really a matter of choice. If I want to chat with the enemy and they accept my party invite, they’ve accepted my offer to talk. If they reject it, then they clearly don’t want to talk and both of us move on. This bug takes that choice away by allowing whispers to get through without the recipient’s permission, but if the party invite ability is taken away then Arena-Net is taking away all of our choices in a much worse way; by cutting off all communication. In my opinion, not cool and not a good route to direct this game.
I agree, give players at least a choice as to whether or not they wish to communicate with others while hiding their character name and account ID.
Once someone accepts, then their character name / account ID can be revealed and he/she can start chatting away.
Unsolicited whispers from your opponents are not only annoying but distracting, especially if they r being spammed, and currently we can only ‘react’ by blocking.
Of course, you block them, then they come back with another character / account and start immediately spamming you again because they know your account ID… etc.
Sooo annoying!
Surprisingly, it happened to me too yesterday!
Actually, as I am writing this post I just realized that maybe there are “spies” on my server because I was saying earlier how I was at a keep that was captured by the enemy, and that they haven’t found me yet. Several minutes later a thief found me, and after I ran, he/she whispered to me.
Initially, it was a group invite from the ‘… invader’ with a generic picture, then moments later the name was revealed and I saw the inviter’s character picture. I did not accept the invite, but the next thing i see is he/she whispering to me.
Perhaps, Shufflepants, you used map, team, guild, say chat etc, and someone on your team, who can talk with your opponents, gave them your name?
Nevertheless, I think Arenanet should make it that you cannot talk to your opponents at all in WvW, even if you know their character name / account name. Opponents can verbally abuse each other and it is easy for “spies” to help your “team’s” “opponents” because you can whisper them in real-time. For example, you can be at your “team’s” keep and whisper to your “opponents” aka friends on the other team if a trebuchet is hitting a wall or not etc. EDIT: or that a golem rush will come for X in Y time…
Of course, it won’t stop such cheating from occurring completely but it can help to minimize and discourage unfair play. Above all, by not being able to whisper to your opponents it will help to keep a “clean” game.
(edited by HeeHee.5208)
I honestly like the 24/7 element to WvW because it makes it more dynamic, and even realistic like I’d imagine in wars where soldiers, as part of a strategy, ambush the enemy during while they sleep to gain the upper hand.
It also makes WvW more accessible for players who live in different time zones and have different daily schedules. I always disliked in other MMOs where for a raid or whatever where you had to organize your life around it if you wanted to participate in it which is rather inflexible.
Having said that, I understand that it is somewhat unfair that the opponent can undo your team’s prior work in winning earlier, overnight, even at a fraction of your team’s effort.
As a possible solution have a day version of the WvW maps which starts at a certain time and ends at a specific time. Afterwards, the day version is “saved” and the night version of WvW maps will start where everyone starts from scratch in terms of progress, and when it ends, that version of WvW will be “saved”. Then, immediately, the prior day version of WvW is resumed, and so the cycle repeats.
Basically, have cycling maps and where the overall score takes into account of the progress made in both versions of the WvW maps.
Also, the title of the thread is misleading as it has little to do with e-sport, even indirectly!
There are some group skills like coordinating use of skills like reflect on a boss, but there definitely is room for improvement in this area.
Importantly, a trinity does not automatically become the solution, you can introduce team mechanics without it.
I didn’t say relying on healers is lazy. However, it can make encounters easier because you would not have to focus as much on your health and staying alive.
EDIT: After all, that is the purpose of the healer, to heal, a trinity MMOs is not going to make that any less important even if it can mean more challenging for others because if that was the case, then they can’t rely on him / her and have another role to fulfil while doing everything else they have to do.
(edited by HeeHee.5208)
Vasham makes a good point that many bosses require simple strategies to overcome them, or simply with a large group of people; hence are not very challenging at all.
However, he does not then make supporting arguments on how a trinity will directly improve GW2 PvE. Instead he attempts to anticipate and counter common arguments against the “holy trinity”. Importantly, as I alluded to earlier, counter arguments alone do not then necessarily provide direct support that a holy trinity would improve GW2 PvE.
Without the trinity to provide that basic framework encounters boil down to a murky cloud of damage dealing and kiting. There’s nothing to support more advanced mechanics
Not necessarily, some strategies to defeat bosses may require kiting but Arenanet could create different mechanics which require superior skills other than kiting. Importantly, the absence of trinity does not mean more advanced mechanics cannot be introduced. For example, you can introduce complex phases for bosses requiring more than kiting such as positioning, target focus and order. In fact, a holy trinity can even limit advanced mechanics so that they can be overcome in a tank, healer, DPS group setup.
Tanks, DPS, and Healers all had specific sub-duties in encounters, mechanics to watch for, and skills to master beyond their base role in the raid. I would dare say the trinity required a higher skill ceiling than any role a class can play in GW2.
In GW2, Arenanet can introduce advanced mechanics requiring sub-duties, mechanics to watch for, and skills to master beyond functional roles without a trinity. Also, arguably, GW2 requires a higher skill ceiling because you have to be self-sufficient and constantly vigilant. You cannot rely on a tank or a healer to save you. You have to help yourself.
Personally, it is not the absence of a holy trinity that makes GW2 PvE “horrible” (easy requiring little skill or though, especially with a large group of people). It is because complex boss mechanics haven’t been introduced yet which require superior coordination and intricate strategies not only on an individual level but at a group level as well, even as a large group of 12 to 24 people, to overcome them.
The attention to detail in GW2’s art is unparallel to that of other MMOs, but i doubt most players notice.
For example, notice how Norn homes r much larger than a Human’s home, and look at the difference in terms of the contents.
Also, in Queensdale, go to the higher class areas / districts and notice the elegant furnishings in various dwellings compared with for example houses just outside the city of Queensdale and their more modest estates.
I think rally encourages players to be careless because why should I care about staying alive when someone will come and revive me, or I can kill a monster while downed and come back as good as new?
Thus, there should be limits on rally like being able to rally only every minute. Of course, we can make mistakes due to our actions / inactions or a bug, that’s fine. However, some players who are downed at least x4 within a minute REALLY need to improve and the rally mechanic lets them off the hook! EDIT: It can encourage “leeching” where others can carry them to the end of the dungeon.
Then, on the other end of the spectrum, we have players who don’t rally at all like killing wolves at Mossman while downed, killing small jellyfish at jelly boss while downed, killing almost dead lava at fire shaman while downed. Instead, they press the heal button, and moments later they die… I want to slap them sooo badly and say “REALLY? REALLY?” >.>
(edited by HeeHee.5208)
On the contrary, leveling is fastest from doing dynamic events like the Maw chain at foothills, seraph overlord chain at Kessex Hill etc…
At lvl 80 i also went back to lower lvl zones and did dynamic events along the way to get achievement points, end of zone loots, and ultimately world completion to eventually get legendary gear. The different hearts, dynamic events, unseen content was enough to get me back to lower levels.
I don’t do dungeons for loot too, I mainly do the raid-style dragons for loot.
I can’t share the original poster’s viewpoint based on my GW2 experience so far, almost at all.
Compared to traditional questing like killing something x30 with “kill stealing”, waiting for mobs to return from death, and running back and forth to hand in quests, I would do dynamic events every time as long as there are enough people participating in them.
This leads to my complaint that there are too many concurrent events in any zone which repeat sooo frequently that you cannot have lots of people doing them all the time. On top of this, there are zones which share the same level ranges which divides the population further.
As a solution do what other MMOs do, and have EVERYONE go through the same zones and have fewer dynamic events in each zone, AND make them run at different times, preferably after each other as opposed to at the SAME TIME. Then, a lot more players can participate in dynamic events!
EDIT: Also, don’t have different zones for the same level ranges like 1-15 x5! Each new zone should be for different level ranges like 1-15 x1, 15-30 x1, 30-45 x1 etc! Again, this will unite players.
I’m starting to think Arenanet wanted to split everyone up by design! :O
(edited by HeeHee.5208)
I’m pretty sure Arenanet hands out temporary bans for people who verbally abuse others, including swearing excessively at them.
A well-known Commander on my server was banned for such behaviour where others wanted us to basically sign a petition to remove the ban.
However, you have to report people or nothing will change, and you won’t get banned immediately so it may take a few reports at least for before action will be taken.
Of course, I do agree swearing is immature and shows a lack of education as the person cannot communicate an idea across effectively.
(edited by HeeHee.5208)
Isn’t the crux of the issue with pay to win (P2W) is that it will unfairly impact on PvP?
I know for Aion, WoW, that the various concerns around P2W revolved around the fact that it had an impact on PvP. For example, you could give your character the best gear in the game with $$$ while another player spends hours earning their gear.
However, in GW2, if we applied similar concerns it wouldn’t make sense. For example, you can refer to Keiran’s points on what you can do with gold yet none of it impacts on PvP. It may impact on WvW but for fair and “hardcore” PvP it makes no difference as Arenanet designed it so that everyone has the same gear and flexibility in customization free of charge.
So I guess in GW2 we have to redefine what P2W, and I think when people talk about P2W in relation to GW2 that they should establish the context of “win”. We know it is not winning in a true PvP sense.
It could now be winning in terms of achievement points, gold, but personally that would not bother me as much as having an exclusive advantage in real PvP that money can only buy…
That’s interesting!
Are the issues after killing Jade Maw during the first phase considered bugs when you have to use bugs to even be able to kill it during the first phase?
I’m surprised the guardian trick hasn’t been fixed yet though but if Arenanet does fix it then it won’t have to fix the bugs for killing Jade Maw earlier than I’m assuming intended.
Thief has to be the most complained about class in GW2’s history so far!
Until Arenanet implements an effective solution for thieves which both parties can agree to, then I can almost guarantee based on the last couple to a few months of consistent thieves are relatively strong threads / posts, that we will continue to see more of them moving forward.
I too want to see less QQ about the thief and to achieve that, ironically, both sides need to continue raising the issues with Arenanet until it realizes that they are important issues for lots of players which we want to be resolved ASAP.
Keep it up!
At least until someone from Arenanet acknowledges the problems at hand, and that it is working towards a ‘permanent’ solution.
Hopefully, it will come sooner than later!
Now that you mention it, after playing other MMOs with a stealth specialised class like the assassin in Aion, the thief in GW2 is sooo much better!
Mainly because you can constantly stealth while in combat forcing your opponent to lose target constantly, and not be able to use (at least for a mesmer) majority of their skills which require a target…
That’s pretty impressive!
NB: I’m not bashing thieves, but as Columba said, you have great stealth, great DPS, and great mobility, I’m sure a lot of newcomers will enjoy those features of a thief.
EDIT: Oh another great part of a thief is that no other class has a ‘reveal’ ability where they can see you while in stealth! Even better! :P
(edited by HeeHee.5208)
Considering everyone is a pug, I find it hard to believe that TWO or MORE of them would support kicking you for no good reason…
Did anyone at all voice ANY concerns / make a negative point about you prior to getting kicked throughout the instance? Of course, they may have even been whispering about you behind your back. EDIT: Even “small things” like getting downed a lot, having no agony resist, excessively afking can irriate some people…
I fear there is more to ActionCat’s story compared with what we know so far.
Likewise, if players do get reported for kicking, then I hope Arenanet looks at both sides of the case before disciplining naughty people.
(edited by HeeHee.5208)
One-time events where lots of players will miss out, especially on rewards, due to prior commitments or unwillingness to prioritise a game over real life.
Personally, the final karka chain event was the best series of dynamic event I have experienced to date. Long but fun and interesting if your computer could handle it and knew what to do.
However, to consciously design such an event, a one-time event, where invariably lots of people will miss out is somewhat ridiculous. Basically, it is guaranteed to annoy people and if Arenanet wishes to do that then it is ultimately its choice. However, I would suggest having alternatives or at least “multi-time” events to cater for as many players as possible, namely for those who lead very busy lives.
Mystic Fountain, and I believe it is 5 mins all up!
For Aion, if an assassin is hit or in combat, he/she is revealed and cannot stealth until combat is over. I think that would be a suitable solution for thieves in GW2, especially because a thief can still surprise a player and kill him/her in a few seconds, but can’t then kill an entire group of players without a chance for them to fight back because of constant stealthing / rendering issues.
I hope a Thief developer reads your post Miku because I’m sure he/she has read it many times before like I have on this forum for over a couple months.
I too hope he/she will implement an effective solution soon.
For Aion, if an assassin is hit or in combat, he/she is revealed and cannot stealth until combat is over. I think that would be a suitable solution for thieves in GW2, especially because a thief can still surprise a player and kill him/her in a few seconds, but can’t then kill an entire group of players without a chance for them to fight back because of constant stealthing / rendering issues…
In the mean time, if you are a mesmer, use Moa bird so you don’t have to deal with such issues…
I just did 36 with 2 elementalists, 1 warrior, and we had grawl too!
None of the elementalists were even downed for the fight!
If you know how to dodge, especially without the dodging skill by moving normally but in a specific way, and know when to use your damage mitigation abilities (mist form), then you will be absolutely fine.
Fractals is really about skill > decent gear.
I c a lot of people with great gear but because they can’t dodge / move / use damage mitigation abilities appropriately or decide to melee everything, they are often downed, and put the rest of us at risk when we try to revive them. Ultimately, they are a burden to the team!
Back to grawl, when the lava come out for the final boss, I still see a lot of players stand in one spot where the lava swarm them and can easily attack them at once instead of kiting the lava where it has to chase them and will miss most of the time because players are moving out of their attack range.
In one group at the power suit pouring oil part of the dredg fractal, we had to leave a warrior dead because every time we tried to keep him up he would immediately become downed and die sooo fast that it will put all of us at risk.
Again, for fractals, as long as you have enough agony resist and know how to play really well, you will do well!
EDIT: Glass cannon mesmer and I can get 1 to 2 shotted many times but because of experience from doing fractals a lot I usually avoid them in the first place.
Avoidance / prevention > mitigation!
(edited by HeeHee.5208)
Personally, more shards and slightly more rare / exotic quality items.
at 36 one of us had at least 10+ rares while getting 4 rares in 2 out of 4 chests, and it looked like he didn’t have magic find gear too.
So there is still the element of luck where I expect a lot of people will end up getting hardly anything.
1) Anet closes any positive threads without constructive criticism as it is against the rules which I find odd, especially when there are some negative threads / posts WITHOUT constructive criticism which linger around.
2) Forums are generally for those who complain and not to say thank you where a lot of players, arguably a majority, and only a portion of that majority, actually provide CONSTRUCTIVE CRITICISM that Anet can respond directly to.
When that happens I wouldn’t expect players to come back to the forums and say thank you for doing that except to provide “constructive criticism” on another issue.
Considering this thread is still active, a moderator hasn’t either vetted this thread yet or has deemed it to have merit.
I believe Jade Maw is STILL on the 24th scale when you reach it so both non-infused and infused ascended rings will STILL drop.
Actually, it might be on the 25th scale…
Perhaps a recent FotM player can enlighten us on whether or not the scale increases at Jade Maw or AFTER IT!
(edited by HeeHee.5208)
“Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters."
The answer is AoE and conditions (not just 1 or 2 but large stacks of it). There you go guys, now stop QQing and start AoEing! Remember to put as much conditions as you can on the thief. It’s not like they can remove bleeding, burning, and poison by just stealthing or remove conditions while in stealth. Oh wait…wtf…. /facepalm
OMG i’ve been thinking about this too.
As a mesmer you have like 2 AoEs, both of which require you to target a player.
Problem is good luck targeting a thief that can constantly stealth alongside rendering issues!
Honestly, when people talk about how much they hate jumping puzzle I realize how much I love it because their points prompt me to think in-depth about it.
Personally it is a different challenge than the usual tank n spank that MMOs offer in basically anything, select mob then kill by using 1,2,3 till death. which WoW (didn’t why pioneer this form of repetition?), Aion, TERA emphasize too much.
On the other hand, GW2 has arguably more variety, even if some people think it is silly like jumping around, throwing rocks to break a boss’ shield, using only a hammer on a seal etc. Again, having played the above MMOs for a couple of years, strictly tank n spank gets too old FAST and boring. GW2 has some of it but it is not omnipresent.
Keep jumping puzzles in the game as an option for players but have alternatives for others to gain the same rewards!
A discount is a great incentive to buy a product you are unsure about getting.
I’m sure I’m not the only who looks for discounts / bargains when shopping for anything; hence is an appropriate pricing strategy to implement!
Of course, maybe Anet wants to squeeze more sales, and be more competitive which a lot of businesses do especially during the Christmas period. After all, there is a lot of competition out there!
At this stage, given that it is close to Christmas, it may be premature to conclude Anet are offering a discount due to the game losing popularity or dying etc, and it is for a LIMITED TIME only so the price will go back up soon again…
(edited by HeeHee.5208)
Is there anything worth staying up for that I can’t do later?
I’ve read the wintersday promo but don’t see anything like a one-time event which if there was would definitely warrant some players’ angst… O_o
Or are some players simply upset that the event will be live on the 14th late as opposed to earlier?
Just in case no one knows, the “population limit” generally resets every week, but I’ve noticed the last reset took a couple to a few weeks longer than normal… dunno if anyone noticed!
I use to server hop A LOT! :P
Personally, fractals lured me back to doing dungeons again, namely because of the ascended gear.
Also, I’ve made more money from doing fractals than I have from grinding, mainly from the rares I get e.g. the Jade Maw chest usually gives me at least 2 rares (with no magic find) whereas grinding for awhile gives me nothing…
EDIT: I like that you get a sense of progression and it gets more challenging even though many would question their merits.
I think fractals is generally not too bad, and a lot of people are still eager to do it, even just from looking at gw2lfg.com.
(edited by HeeHee.5208)
Best to post in this thread, Arenanet is actively looking for feedback on the thief since the last major new build.
For $60 and the amount of content that GW2 offers, it is definitely worth it!
The funny thing is there are threads in WoW where people say the game is dying or lacking “creativity / drive” because of the cleverly disguised recycled content yet it has 10 million subscriptions.
Just remember that since the game was released over 3 and a half months ago that you won’t find a lot of people playing GW2 in the leveling areas (1-70), and that a lot of players have experienced most of the content GW2 offers so even then a lot will not be playing too much! :P
Hello Guild Wars 2.
Since I logged in on the game i was verry surprised,
The graphics where good, no quests and stuf and a verry good comunity-based gameplay.But a little problem for me was; i couln’t be a healer.
Healing yourself, yes. Others, no.Before i start playing this game i played World of Warcraft. I liked the game but became sick of doing quest after quest after quest.
De good side of that coin was healing. EVery race could heal (like we can do too) but in a different rate. you got Healing Over Time healer, Instant healers, or Area Of Effect healing. I really liked that (not that i want go back) and it’s a shame everyone can heal himself so they don’t need supporting people like me to help them (other than killing the enemy)
Actually i hoped Arenanet had something to offer for every player, onfortunatly not for me. I am not complaining about leaving the game (when that was the case i would have left without saying that) but i just hope Arenanet will think about this.
Yours Faithfully,
Again, ppl need to do their research before buying a game! _
As far as i know GW2 is the only MMO where there isn’t a dedicated tank or healer and I am loving it.
If I want to be a tank or healer then I would play the majority of MMOs out there so I am glad GW2 is differentiating itself from other MMOs where we don’t have to play with such restrictions.
Likewise, after playing MMOs with tanks and healers there are a lot of cons having them integrated in the combat system, and pros as well of course.
Also, if GW2 decided to have tanks and healers, then a lot of ppl who did their research on the game would basically be like “WTF? I did not spend $60 on ANOTHER tank and healer MMO? I want a refund!”
Pleasing everyone or having ‘something to offer for EVERY player’ will potentially achieve the opposite effect, or at least some players will not be happy. For example, ascended gear, some ppl like it, some ppl don’t. There isn’t a middle ground.
I believe the best course for Arenanet is to stick to its niche market and fufill its original promises, and not change them radically along them way and alienate those who originally did their research on GW2, especially about what it was suppose to and always be.
@ JMadFour.9730
I cannot believe how naive some people can be, HONESTLY!
Hmm when i think about it, either a troll or naive, thinking the former…
unless your a competitive server in the top three tiers whats the point of WvWvW? Or please take down rankings and FORCE players from over populated servers to play on the under populated servers.
I would rather see better incentives for WvW as even if you server merge, people aren’t going to do WvW 24/7 unless there they can get something more tangible out of it.
Once you get your 500 badges, the only reason to WvW is for fun.
Thieves for me too as they r the only class I cannot target reliably; hence cannot use 95% of my skills against them…
Of course, high burst dmg and doing it while “seemingly” invisible, doesn’t get better than that! :P
Can a moderator please start merging these threads?
I swear there was a thread last week along the same lines, and it will save a lot of people from repeating themselves, and others from reading the same arguments / points again.
EDIT: Also, we may see progression in the discussion as opposed to starting from scratch every time…
(edited by HeeHee.5208)
I got ‘Dawn’, which can get me 240 gold now, compared with 98 gold I have made from playing GW2 since release, sooo excited! xD
People are saying on reddit they are getting 2 exotics, 2 rares, the amulet and the bag……
I was at the event, all i got was 2 exotics an amulet and a bag.
How and why have you mailed out better rewards then those who were actually doing the final event?!
In the event I got 2 exotics, 2 rares, karka accessory, and karka bag… shrugs
Even if your mail is NOT full, I recommend you delete ALL previously read mail.
I bought an item from a gem store, and it was only until I started deleting old mail did I receive it, and there wasn’t a notice that my mail was full too!
Restart when you get cliffside. Its much faster then trying to go through it, even if it is your last fractal. At least this is what we do at 40+
My group did this for lvls 25, 26, makes the runs sooo much faster when you manipulate the fractals that you will encounter, especially because it is easy to do given you can only do a fractal once before the cycle repeats and reshuffles.
First one we had swamp, water, and ice
2nd ascalon, swamp, asura
We wanted to skip colossus, shaman and dredg, both times – wasn’t too hard at all! :P
I am not going to lie, thieves are quite fun, especially in WvW when you kill someone in a few hits and get away. The burst is amazing!
Then you go back to your mesmer, and it takes you more than 3 secs to kill someone, and of course you have to watch your health pool too! That becomes a little annoying…
Having said that I play my mesmer more for the challenge and the variety compared with the thief. At least for me!
I REALLY hate people that LEAVE the time warp bubble or attack JUST OUTSIDE it!
“Sorry but I don’t want to DPS twice as fast as I am use to!” >.>