(edited by Hexd.4796)
Showing Posts For Hexd.4796:
Replace condition damage with condition duration and then make conditions scale with power.
Notice on losing servers how the queue times have steadily decreased each week, while on winning servers they have remained constant or increased. Really shows how many poeple are transfering/giving up.
I agree, use your Well of Suffering and Well of Corruption with dual daggers number 5 skill, you can then lock enemies into your aoe with number 3 if you need to jump back out of your aoe
You will want a lot of power for this type of build which will actually make your staff hit pretty hard as well as your DS, so switch to these when your wells are on CD.
Using a scepter is decent ranged damage but I find feast of corruption too weak when you dont have anyone else helping stack conditions on your target. I think the utility you gain with a staff is much better than scepter, and it also helps keep your DS charged.
Shoot me a message in game and we can talk necro strats. Good luck
(edited by Hexd.4796)
low damage but you will look really cool doing it
I rerolled a guardian and the damage wasnt any better… but then I hit level 2 and unlocked 1-5
The problem isn’t that forts can be taken at night, the problem is that taking a fort without having to fight gives you the same number of points in the tally.
Change the way points are calculated so forts are not 100% of your point tally and include things such as player kills (weighted by pop. balance), siege weapon destruction, escort/denial of supply, and capture of control points.
This would help promote PvP and small group tactics, and give players another way to benefit their server.
I participate in WvW to PvP, not to gain PvE incentives for capping undefended forts in the middle of the night.
The whole scoring/incentive system needs to be reworked to promote PvP again.
A good start would be making the score not 100% dependant on who owns the most forts when the ‘tick’ occurs. Some suggestions
1) Player kills add to server score (points weighted by population balance)
2) No more auto supply / required escort or initiation of supply run
3) Add siege weapon / fort upkeep supply cost
(edited by Hexd.4796)
What ever happened to players actually fighting eachother using their own skills. It would be nice if siege weapon locations were limited to walls and courtyards
You should not be able to ‘capture’ your own orb, it should remain at its minimally fortified location for the other 2 servers to fight over and for your server to retrieve.
Agree. One day was too short but one week is too long at this point in the game. I am confident things will balance out over time and there is more than enough data to re-rank the servers today.
There are a lot of servers with no queue time at all. Several of these issues could be resolved if people would just transfer to these servers and stop transfering to over-pop servers.
That would be Borlis Pass, but people were leaving in droves this weekend.
These match-ups are hurting the low population servers the hardest, as people continue to transfer off. Borlis Pass has been a ghost town all weekend, with no queue times and the ‘severely outnumbered’ buff in all borderlands.