Showing Posts For Hexd.4796:

State of F2P without HoT after the next xpac?

in Guild Wars 2: Heart of Thorns

Posted by: Hexd.4796

Hexd.4796

Will F2P players without the HoT expansion still be locked out of raid content and elite specializations with the release of the next expansion?

Will HoT content become free after the new expansion?

Hoping this information is out there, or will be addressed before the release. Thanks.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Hexd.4796

Hexd.4796

I uninstalled GW2 because of this. Was thinking about giving the game another try but seeing that they still dont care about their original community the game will remain uninstalled. Maybe they will learn from their mistakes with the next expansion.

Hearing Player Shouts for Map

in Bugs: Game, Forum, Website

Posted by: Hexd.4796

Hexd.4796

For great justice, please fix this!

[Sweet Agony] Necromancer guild!

in Necromancer

Posted by: Hexd.4796

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Hexd
Hexd.4796
Sea of Sorrows
PvE

Great sword skin favorites?

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I also nabbed the Shadow Greatsword skin. I think the grip and hilt are too long, but I am in love with the transluscent black blade.

Only one of the Shadow weapons I don’t like the look of is the warhorn. Not a fan of most warhorn skins, really.

I like the shadow warhorn for that exact reason; there isn’t much competition. I love the shadow skins, but I just wish they were a little larger on my Asura.

I’m not a big fan of over the top particle effects and perfer a more subdued look. My favorite necro skins so far are Shadow and Corrupted.

(edited by Hexd.4796)

RIP Flesh Wurm...

in Necromancer

Posted by: Hexd.4796

Hexd.4796

Correct, it will not teleport you. This patch just brought worm in line with the rest of the summon skills, making it worthless on uneven terrain. I don’t see why this skill can’t just work like a self-only mesmer portal.

Foot in the Grave is useless now

in Necromancer

Posted by: Hexd.4796

Hexd.4796

It was already underpowered and should never have been a GM trait. Maybe with HoT we will see some additional changes. Pulsing stability would make this worthwhile, however it does not fully address the existing DS issues.

(edited by Hexd.4796)

Dagger Main Hand

in Necromancer

Posted by: Hexd.4796

Hexd.4796

This is why I hope GS is not just another melee option. It would be better for the class as a whole if our existing axe and dagger issues were resolved, and GS provided some sort or group support.

Lich only gets 1 stack of stability?

in Necromancer

Posted by: Hexd.4796

Hexd.4796

The change to Lich Form is a trade-off for sure, but I don’t feel it was unreasonable.

FitG is another discussion completely, since the stability change did nothing to fix this already underpowered skill. For a GM trait that requires giving up 50% crit rate, the single short duration stability is laughable.

Dealing with life as a Necro lover

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I’m with Shiki on this one. I am excited to see what kind of rework we get and will continue playing necro..

So Anet WILL look into all professions ...

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I would be happy with some decreased cast times and cooldowns, and a rework of A1-A3 to include a cleave.

Would You Like 10-Man Raids (Poll)

in Guild Wars 2 Discussion

Posted by: Hexd.4796

Hexd.4796

Yes.

This would be a big step forward for guild based content; however, I do not think raids larger than 10 would do well in GW2.

What's the next GW2 killer?

in Guild Wars 2 Discussion

Posted by: Hexd.4796

Hexd.4796

I have played all of the aforementioned MMOs since GW2 and I am now returning to the game. On a serious note the upcoming changes to ESO, as well as the change to B2P, look promising and may be real competition for GW2:HoT.

Server Match up is terrible

in WvW

Posted by: Hexd.4796

Hexd.4796

Odd how the official response is the same response we got to this problem when the game was released, the whole system needs an overhaul

Diversify/Add Death Shroud(s)

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I would like to see plague form changed to a 2nd DS form

Let me disable commander on minimap

in Suggestions

Posted by: Hexd.4796

Hexd.4796

Once everyone in the game has purchased this and shows up on the map it will be much easier to manage your WvW strategy.

This is what color blindness looks like:

in Suggestions

Posted by: Hexd.4796

Hexd.4796

Can’t you put the game in windowed mode and adjust your ‘desktop’ color balance through Catalyst or NVIDIA control panel?

World PvP toggled flag

in Suggestions

Posted by: Hexd.4796

Hexd.4796

Add an alter in the world (pve) that enables/disables an open world pvp flag.

Allow open world combat between players that have enabled this flag. Disable pvp with group members to allow group v. group combat.

A happy medium for smaller PVP groups?... (also e-sport related)

in PvP

Posted by: Hexd.4796

Hexd.4796

More game modes, grouping and larger more open maps would help

why axe power build is better than condition

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I like power necro, but axe is terribly underpowered. Even scepter does more damage with a power build than axe, and dagger 3 has great synergy with wells.

why axe power build is better than condition

in Necromancer

Posted by: Hexd.4796

Hexd.4796

You lost me at “axe”

Power/Prec-DD Build. (DS, Dagger or whatever, just NO Condition).

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I run 30/15/0/0/25 with Dagger+Focus/Staff, wells and a ulitity skill.

For WvW I use Knights armor (power, perception, toughness) with rubies (power, perception, crit damage)

(edited by Hexd.4796)

I'd rather have reanimator disabled until a fix is ready.

in Necromancer

Posted by: Hexd.4796

Hexd.4796

Give the horrors the ability to leap to their foes. As it a stands a slow moving slug that reaches its target with 1 second of life left is not verry horrific.

Free World Transfers: Limited to Once Every 7 Days

in WvW

Posted by: Hexd.4796

Hexd.4796

Still dont understand why people think transfering is the reason WvW is not balanced. Last I checked losing servers are still ‘Full’ population and the majority of players are just not participating in WvW. Also half of the NA servers are Full most of the day and dont allow transfers anyway, so lets just stop with this transfer nonsence.

Maguuma: 30-40 players stacked on one healing turret...

in WvW

Posted by: Hexd.4796

Hexd.4796

Its just bad design. AoE damage skills can only hit 5 players at once while most AoE protection/healing skills have no limit.

Its technically an exploit (abusing game mechanics to gain an advantage) but working as intended

My only problem with costume brawl:

in Halloween Event

Posted by: Hexd.4796

Hexd.4796

Its alright that the costume is better, but everyone that uses them just goes in and out of ‘costume brawl mode’ so they cant be hit at all.

Pay to Win

in Halloween Event

Posted by: Hexd.4796

Hexd.4796

No problem with the costumes, but the fact that they can pop in and out of the brawl to avoid being hit ruins the fun for everyone else

Bug - Getting stuck "in combat" for extended periods of time for no reason

in Bugs: Game, Forum, Website

Posted by: Hexd.4796

Hexd.4796

I constantly become stuck in combat in WvW long after I have stopped fighting and can not move at full speed. Has anyone else been having this problem?

Playing necromancer with dag/foc + wells, no conditions

WvWvW has been a complete, total, comprehensive failure

in WvW

Posted by: Hexd.4796

Hexd.4796

Invisible enemies is the reason none of my friends are still playing. Its ok to lose but when you cant even play the game its time to move on

Increase Damage of All Siege Weapons

in Suggestions

Posted by: Hexd.4796

Hexd.4796

I wouldn’t be against a slight damage increase (~10%) on arrow carts/superior arrow carts to compensate for AOE killing them so fast, but damage-wise the other siege equipement is fine.

That said, ALPHA golems are mostly just mobile rams. I think their skills 3 and 4 could use some changes in the utility aspect, since they are not great. Perhaps the pull ability simply needs 1200/1500 range so it can be used to pull people off walls.

On a side note, I’d like to see more siege equipement added to the game, not just damage-dealing ones, utility aswell.

Siege towers anyone? Epic

Increase Damage of All Siege Weapons

in Suggestions

Posted by: Hexd.4796

Hexd.4796

I wouldnt oppose increased damage if they increased the cooldowns; no more machine-gun arrow carts

Ratings and Matching system worthless with 24 hr free transfers

in WvW

Posted by: Hexd.4796

Hexd.4796

Half of the servers are listed as Full and do not allow transfers, and the rest of the servers have High populations. The balance problem in WvW is not due to a shortage of players

Preview in Black Lion Trading Company

in Suggestions

Posted by: Hexd.4796

Hexd.4796

This would be a great addition

Borlis Pass v Sorrow's Furnace v Anvil Rock

in WvW

Posted by: Hexd.4796

Hexd.4796

AR owns everything and there are no players on from BP or SF

Night Capping and YOU

in WvW

Posted by: Hexd.4796

Hexd.4796

Some of the problem is the whole advancement system, as soon as you get a good match-up it gets broken up the following week.

They need to end this whole server ranking bs and just pair servers with similar populations and prime times

Head size returned to normal

in Asura

Posted by: Hexd.4796

Hexd.4796

This has been messing with my head all week, I knew something was wrong with my character.

From patch notes:

•Restored Asuran head sizes to the size selected during character creation

Axe / Dag MH

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I like dagger/focus if I am going to try to do melee damage, otherwise I normally just use the staff.

The problem with power builds when it comes to weapon abilites is that you have to go into 3 lines to get power, crit and crit damage; and the individual traits in 2 of these lines do nothing to improve your weapon skill damage.

Your DS and lich form crits will be decent, but are still weak compared to the spammable weapon skills of other professions.

Direct Damage and the Necro

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I would not count Wells as DD; the cooldown is just too long. We fall behind other professsions because we lack DD from our normal weapon skills.

Players completely invisible post-update (Oct 7)

in WvW

Posted by: Hexd.4796

Hexd.4796

Seeing the same thing here and I only rarely had the culling issue before the patch

Underwater combat with a Necro.

in Necromancer

Posted by: Hexd.4796

Hexd.4796

Underwater combat for necromancer needs to be reworked. As a power build there is no synergy with any underwater attacks and all power based slot skills are disabled.

Along with this the downed state mechanic is clumsy and should be removed in the water.

Fact: Good tourney teams don't stomp

in PvP

Posted by: Hexd.4796

Hexd.4796

Remove underwater down state as well, its such a clumsy mechanic

One problem with Asura... Tiny weapons!

in Asura

Posted by: Hexd.4796

Hexd.4796

+1

I think the problem is the worst with 2h weapons, but i would like to see dagger scaled up a bit too.

Welcome back blood Necromancer

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I would like a little more range on MH dagger but I think 2 and 3 are fine the way they are since necro is a caster class and these are magical abilities

Blood is Power change your feelings?

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I like the condition damage buff, however I would prefer to see the bleed duration reduced, and the power buff added to spectral grasp.

A 30s bleed is worthless in pvp given the number of condition removal skills

(edited by Hexd.4796)

so the answer is locking all debate down about night capping

in WvW

Posted by: Hexd.4796

Hexd.4796

All I can say is it’s about kitten time. So sick of hearing this argument when its clearly a part of the game.

Maybe they should do something about day capping, or how about no capping at all and instead we all gather around LA and sing kumbaya

Stealth: Attacking consistently while totally 100% stealth....?

in Thief

Posted by: Hexd.4796

Hexd.4796

I have also been fighting players with 100% stealth up-time where there are very few if any other players in the area. Thief attacks in stealth and never becomes visible, or holds a control point endlessly without coming out of stealth.

I am aware of the rendering issues but have only experienced this in areas with a high concentration of players.

Think we got some fixes.

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I’m glad we are finally getting some attention, however I think most of us were hoping for more critical fixes like % damage not affecting conditions, chillblains aoe size, and the multiple condition transfer skill issues.

Lets stay positive and keep updating the sticky, we cant let those elementalists out bug us

"Snoring" pet after patch on 25th September?

in Necromancer

Posted by: Hexd.4796

Hexd.4796

In response to unresponsive necro minions this enchancement will now correctly make the user aware that the minion is sleeping.

Orb buff is ruining WvW, please change it.

in WvW

Posted by: Hexd.4796

Hexd.4796

On our server one of the orbs is invisible and another just reset itself after the alter broke. Cool system….

Spectral armor needs to give stability like armor of earth

in Necromancer

Posted by: Hexd.4796

Hexd.4796

I love the survivabilty plague gives and it has allowed me to escape certain death numerous times, but the tooltip needs to be changed to reflect that it does not "inflict multiple conditions on foes " but instead it is used to “repeatedly blind foes giving the necromancer time to regret his profession choice”.

(edited by Hexd.4796)