Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: IntheCoconut.3497
in Guild Wars 2: Heart of Thorns
Posted by: IntheCoconut.3497
I haven’t been able to find any of this information. Where does it say everything will be reset and that we’ll have to re-unlock all our skills/traits?
Sorry to be that person, but does anyone have a link to where someone from ANet said you will only have 400 points to spend, and how that wont be enough to unlock everything even if you’ve done so previously?
in Guild Wars 2: Heart of Thorns
Posted by: IntheCoconut.3497
It is a nice estimated release date, but I’m not that optimistic. They are releasing information about all of the classes, once per week. We’ve only covered 2 1/2 classes so far (just at the beginning of Necro). We have another 6-7 weeks left before they finish revealing each of the classes. And then who knows what else they have yet to reveal, but since they are solely focused on showing us classes right now, its safe to assume that they will take additional weeks to show the remaining content.
Hopefully this will put Necro back into the PvE scene. I don’t remember the last time I saw one in a dungeon or anything else not pvp-related.
I would love a dungeon so long as it is an improvement over the current dungeons. I do my runs for the gold, but I never really found them to be fun. That isn’t really a fault of the dungeons themselves or their design, but moreso over how gimmicks are the meta and completely ruin the challenge/flow of the dungeon. Examples being stacking, running past mobs, and using glitches to skip steps in a path. And this has become the normal. It isn’t just some people doing it, but you can’t do a dungeon normally, how it was intended.
So I wont mind if there aren’t any new dungeons and instead I’ll stick with the more engaging openworld events. Of course, if the can find a way of creating a truly interesting/challenging dungeon that doesn’t have players defaulting to gimmicks, then I’d love to see it implemented.
This would frustrate a lot of people who do dungeons or fractals. People die in fractals during final bosses, but team mates can resurrect—or ignore dead teammates—to help finish the fight. In these scenarios, suddenly not being able to resurrect teammates could mean wiping and then having to redo the entire fight.
I don’t see people chilling out in dead status in open world pve enough to justify such a major overhaul to death. Sure, every once in a while you might get someone who dies and decides not to waypoint, but that is when you ignore them and come back if/when there is an appropriate time.
So, I’m looking forward to this specialization. But for those of you who don’t want to use a bow or act as a “hunter” on your Guardian, there is good news for you as well: You don’t have to play it! Conveniently, Arenanet made this thing called specializations that are totally optional. You can choose to play the specialization or choose from the other dozens of build options already in existence for your Guardian.
Your guildies are correct. If leveling is your top priority and you have the gold to spare, then crafting is by far the fastest/easiest way to level. And not to mention you’ll also have a crafting skill close to 500. I have used this method for one of my characters and I wasn’t a huge fan. For one, it did end up costing me gold. Secondly, I was now lvl 80 and with no clue on how to play the character.
Running dungeons is the best for leveling + making gold, especially if some of your lvl 80 guild-mates wouldn’t mind bringing you along. I can get 1 lvl about every 15 mins with 4 other 80s running it. And each path nets you 1g and change, so if you do 7 paths (I usually dow 1 CoF, 3 AC, and 3 CE) you are looking at easily 3-4 lvls and 10gold. It takes the most prep time though, because as a new character you wont have a lot of the waypoints, so you will want to venture out and nab a few of those before jumping into the LFG menu.
WvW, specifically Edge of the Mists is also about a lvl every 15mins. You don’t net yourself as much gold, but you earn badges and a fair amount of greens. This requires having a commander that really knows what they are doing. I’ve had a few who were very good at maximizing XP and we’d get a level every 10-15 mins, but most commanders will get you a level around every 15-20 mins, and it of course always depends on how large of a zerg you have going.
So in conclusion:
If you have guildies that are willing to bring you along for some daily dungeons runs, take them up on the offer; you’ll get a few levels and some gold. Otherwise, if you are running solo, WvW.
I don’t hate the idea. I think it is fair, but I understand why some people are upset. It is a system that sets up a lot of false expectations. I’ve spent a lot of time farming and haven’t received a portal, which is to be expected for many of us. It does make me kind of sad that two of my friends have received them and I wont be able to join them though. It wouldn’t be a big deal if we lived near by. We’d just throw a small party or something and huddle around their screen, but we live in different states so this wont be possible. Still, there is always live streaming like twitch, so its not entirely impossible for us all to “experience” it together.
“With the release of new details about Elementalist’ abilities, it just solidifies just how awesome this class will be. It’s a good thing they can’t weapon swap, because that would have been too Overpowered. The set weapon, plus ability to swap out Attunements, makes the Elementalist the go-to class for all players. Strong options with melee and ranged attacks, blocks, crowd controls, conditions, and more!”
Or insert just about any other class.
We don’t know enough about the new class to jump on the overpowered-bandwagon. Will it need balancing? Probably, but its just as likely the new class will be underpowered.
Balancing aside, I am sure there will be plenty of people playing Revenant simply because it is new and exciting.
There are probably a lot of veteran players with 80 tombs-of-knowledge, but I think just as many players will be kicking off their new Revenant at lvl 1, which means they must forgo the new Maguuma content in favor of leveling up.
There will also be new subclasses and weapon specializations for people to test out on their already existing characters.
I am sure there will be plenty of Revenants running around, but A-net is adding enough new content in other areas that we’ll still see plenty of the other classes still kicking around. And without anyone having tested the class yet, it is just too early to make claims about balancing issues for the Revenant.
I think that the new abilities/conditions are to FIX pve, not break it. Right now, yes, zerkers is the only build to run, but now people will have a reason to run tanky with the introduction of skills that use taunt, or builds that utilize boons/conditions as it is likely that enemies will also be able to slow, taunt, and use resistance.
But all games that have both PvE and PvP are going to have certain elements that don’t cross over. Slow will likely make PvP more interesting, but even if it isn’t as viable in PvE it doesn’t mean its going to break the game. There are plenty of skills and builds that are great in PvE but completely useless in PvP, and vise versa.
So during the Tracking the Aspect Masters, I found it interesting that the Master of Lightening and Wind seemed to be fighting with fists and used a handful of skills that I didn’t recognize.
Not my video, but skip to about 3 mins to watch some of their abilities: https://www.youtube.com/watch?v=_E1qIM4dwrE
So are these new abilities for NPCs, or am I just blind and haven’t noticed them before?
If these are indeed new, I was wondering if anyone knew of other occasions where NPCs were given special abilities and attack animation (other than bosses).
Marjory, Kasmeer, Rox, and Bram all appear to have access to the same abilities we as players have. I just found it somewhat interesting that these specific NPCs were given unique fighting animations and abilities.
in Battle for Lion’s Arch - Aftermath
Posted by: IntheCoconut.3497
Wait…what? I had like 10+ levels in Found Belonging saved up. I feel like a complete idiot. It just never occurred to me that I wouldn’t be able to turn them in after the event. Wow, I fail so much at this game. Oh well, its not that difficult to get levels.
I’ve had a lot of fun with this event, and I will be genuinely sad to see it go. While I would love to see this event stay, I know that it would inevitably die as people move on to the next “big thing.” These server-wide events are fun while they are in the spotlight, but they eventually become deserted when the attention of the playerbase shifts to something new. GW2 is already full of content that no one takes advantage of. Tequatl still ravages the coast of Sparkfly Den despite the fact that no one shows up to fire a single cannon against him. Its like an amusement park that is still keeping the rides running even after its turned into a ghost town.
I love these events, but the activity it receives will slowly dwindle until the Marionette will just be some mysterious thing that new players will always wonder about but never be able to actually experience because no one shows up to participate.
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I am so addicted to this game. The only reason I am even on the forums is because I can’t play right now.
I have to disagree. As someone who has always enjoyed support roles, I’ve discovered its still very much a possibility in GW2.
My Mesmer is geared toward removing conditions and providing various boons for my team.
My Guardian is revolved around healing massive amounts of damage to my entire party, as well as providing lots of protection and other damage reducing boons.
Those are the only two classes I have tried, but I play them purely as a support-based role and I have lots of fun. My friend roles a support engineer and does massive healing as well.
Thanks for your replies, and for explaining some of the gameplay differences. This has helped a lot!
Sorry you feel that way. While disappointed with the overall presentation of the event, I am still having lots of fun in the new fractals Dungeon, and I think the new Lost Shores area is so absolutely stunning that I could spend hours just exploring.
I can’t decide if I want to play a warrior, guardian, or a thief. I was hoping to get some input from people who have played all three, or just have input on one of the classes. Which do you prefer, and why?
Which one is the most versatile in PvE?
Are Thieves purely in-your-face damage, or can they serve other roles?
Which one is the most challenging to play?
Getting bored of just standing back and running a rotation of skills. I want to be more involved and diverse with my combat.
Loved it. That is all.
This is the most fun I’ve experienced for a Halloween event in a MMO! I thoroughly enjoyed the Mad King and all of his events, and I can’t wait to have him visit Tyria again next year. ANet, you outdid yourselves!
I loved everything, even the Clock Tower which I found to be addictive.
Does it do anything when you do the Mad King dungeon? I notice it replaces the skills in your bar with emotes to essentially play “simon says” but does it do anything? Sorry if this has been asked, but I couldn’t find an answer.
I have a lot of fun with my Mesmer, but I am kind of turned off from PvP.
For me, the biggest issue is being able to leave a target over the real mesmer, so no matter what you do to try and confuse the enemy, they will always know who the real mesmer is because of the big red target symbol over their head. Anyone can do this by holding down Ctrl and clicking a target.
But even this is unnecessary. With the current targeting system, it doesn’t matter what you do, you wont be able to break an enemy’s target unless you use Decoy or Illusionary Leap. All of their ranged attacks and spells will still be targeting you even if you slap some clones down, Blink somewhere, teleport away, dodge and leave a clone behind, ect. So long as the enemy had you target before any of these abilities were cast, they will STILL have you targeted.
It is a little frustrating that the MAIN MECHANIC of my profession is only effective when I bring at least one of only TWO spells in my entire itinerary. Otherwise, the entire design of the Mesmer class is pointless without these two skills, especially considering they can only be used in a fight every 40 seconds.
I am not saying every ability you use should break targeting in PvP, but there need to be a few more. Being completely dependent and expected to bring one skill because it is ESSENTIAL to the class kind of cripples your build if you want to bring something else in its place.
Thanks for posting this. I love supporting, so I can’t wait to try this out in a dungeon!
Don’t rush to 80. Take your time, and enjoy leveling (yes, you can actually do that in this game!).
Start gathering all materials (mining, logging, foraging) if you haven’t already.
I personally found the dungeons to be too challenging at the suggested levels. I am having plenty of fun going back and doing them now though, and I find them to still be plenty challenging. The dungeons offer a Story Mode that relates to the story as it suggests. The dungeons need to be “farmed” for tokens that you can use to exchange for lvl 80 armor, though I use the term “farm” lightly because Guild Wars2 thought of ways to keep this part of the game fresh too. You can return to dungeons to do Explorable Mode that offers several different pathways/side-stories you can go down. So while you need to keep doing the dungeon for these tokens, you can choose to do different paths/objectives which keeps it exciting and new.
The higher level areas are ONLY dynamic events. This may look good on paper, but it hasn’t really been working out too well, but I have faith that A-Net will come up with a solution. If you want me to get into it, basically these Dynamic Events are chain-events, meaning they start at point A, if you succeed, the event pushes on to point B, if you succeed again, it progresses to point C and stays there until you lose and then restarts to point A. The problem currently, is these Dynamic Events never return to point A because the battles aren’t challenging enough for the number of people there that it is literally impossible to lose. So these events just sit forever at the end of the chain, and it is sad because new players coming into the area never get to see the full progression of the event. There are some other problems too with this system, but A-Net seems to be aware that the end-game areas need to be tweaked a little.
From there you can continue doing things you have already been doing throughout the game: PvP (farming up your rank so you can unlock better appearances for your PvP gear), WvWvW (join a guild and take over a keep and claim it as your own), jumping puzzles, crafting exotic gear, ect.
The wonderful thing about this game is that it will only continue to expand and offer all sorts of new features and content as it grows. We might see more mini-games (Moa racing, mini-pet battles), guilds will probably gain a lot more features, there will probably be more PvP modes (maybe even GvG), and just plain old expansions like any other MMO releases. This is all speculation, but its really exciting to think of areas that the game will expand into.
I hate to agree, but once my story-mode was all about Orr and the risen, I just found myself dreading doing the missions.
There are lots of other risen “types” other than just the normal races though. You get to the level 70+ areas, and you fight risen sharks, skale, and other creatures-turned-undead. I think they just need to continue this variety among the undead, and have each race have a sort of signature move that requires the player to pay more attention instead of just stabbing away mindlessly at them.
It’s a known bug. You’re supposed to get participation for supporting players doing damage, but it’s not working for some reason.
I hope this is true because I think it would completely contradict itself otherwise. Implementing a “downed” state into the game and then not rewarding people for healing/rezzing those players is not going to encourage anyone to help them out. This game is all about team-play, so I would like to think that it just isn’t working as intended.
I could sit here and pick away at every one of your points, and while I may not agree with all of them, I think many of them are valid.
But it is a new game. Something as large as an MMO is going to have issues. The later levels were never beta tested. Like it or not, this is essentially still one giant beta test, but most large-scale games have lots of issues upon release. And you will never see a “finished” game in an MMO anyway. It is always changing, always updating, always having new content brought in. So to see things the way they currently are and already have a definitive opinion about the game is a little short-sighted. They already talked about how in the future, they want to go back through the game and completely change quests so that when you make a new character, it will be a completely different experience going through the same areas.
GW2 may not be better than WoW on release (I personally think it is, but I never liked WoW), but I am willing to bet that in a year, it definitely will be. WoW has had 5+ years to build a world full of content based on years of player feed-back. Guild Wars 2 has been out for 3 weeks. Give it time.
My friend plays a Minion master Necro and he is unstoppable in PvP. He’s top of the charts in EVERY game. I’m playing Mesmer. I LOVE their playstyle but I am horrible, but I am not crying for buffs to the class because of it. I know I am bad, but I also know that there are people out there that will make your life a living hell in pvp as a mesmer. It just has a very high skill-cap, and I like that. I enjoy signing on and learning something new and getting better every time I play.
Different strokes for different folks. Warrior/ranger/thief are easier to play, so naturally people will gravitate to those classes, especially when learning a new game. When people become more familiar with the mechanics, they will start to venture out and play around with more difficult classes.
Still though regardless of Lore…I feel there should be GvG in this game just like GW1 had.
That way people can develop Guild Pride and compete in tournaments and so on.
GW1 was excellent on PVP but sadly in GW2 PVP seems to have taken a backseat for PVE… dont get me wrong PVP is fun in this game but they need more PVP modes besides point capture and Zerg V Zer…oh I mean World V World
I really enjoy pvp, but I don’t think it would hurt to have a purely pvp-team deathmatch style game that had no other objectives/distractions. I enjoy optimizing a build for capping, but it usually just involves stacking run skills and avoiding combat completely. I would support a pvp-mode where the only objective is to wipe out the enemy team.
I’d love to have GvG brought back. It’s what made the first game popular for as long as it was, in my opinion anyway. I knew so many people that had pretty much beaten that game 100% but they would still get on to do some good ol’ GvG.
I don’t mean it to be directed in an offensive way, but you seem to want a whole lot for nothing in return.
1) I can agree with you here. I was surprised to have completed exploring an entire map and getting the reward, while still being a few levels behind the max level for that area. I don’t think it is horrible, however. I’ve just adapted, and if i do all of the quests in the area, and my personal story, I am usually only behind by one level. It isn’t something that necessarily “irks” me, but I can understand why it might frustrate some people, and I would support adding one or two more hearts to each area, or maybe spawning Dynamic Events more often.
2) As people have already stated, you can play this game without spending a single penny (aside from the initial game purchase) on any additional content. What other MMO out there allows you to do this? Every MMO I know of is either pay monthly, or has a cash shop that offers no alternatives other than paying with real money. I just don’t think your argument is going to fly. You don’t want to pay real money for some of the unnecessary/extra content? Then don’t. You think it is too expensive? Then don’t use real money. Subscription-based games are no longer an effective marketing system. Not to mention, A-Net would be turning away a very large population of their playerbase if they became pay-to-play. Sacrifices are being made on all sides (player-side and marketing) to maintain a free-to-play system. If you don’t want to spend real money on things because you think it is too pricey, you aren’t excluded from these items because you can spend in-game-currency to buy gems. And what is nice is that you aren’t paying for your time to play Guild Wars2, so you wont be wasting any real-life money just to play the game while you earn gold.
3) The Hall of Monuments was implemented to keep loyal guild wars fans occupied while they waited for Guild Wars 2, while in the process rewarding them for having supported them over the years. Lots of games create exclusive items to show the loyalty and dedication of their playerbase. Beta-testers are often rewarded with exclusive items in other MMOs. Many games give exclusive hand-outs when players physically attend game-events like Blizcon and Pax. This isn’t anything new, and whats more, its NOT even exclusive. Anyone can still pick up the first game, and get these items. Demanding that these items be made available to everyone just because you don’t want to invest the time it took for everyone else to EARN these items, is just flat out lazy. I wasn’t super in love with Guild Wars, but when I heard about the Hall of Monuments, I re-installed and I went through to earn points and actually finished the story-line for the first time ever, even though it sat on my desk for 4+years. I only have 13 points at the moment (and all I did was run through one of the campaigns without any extra work), but I will eventually go back to earn the rest, just like you or anyone else can do. Sorry, but if you want these items, you’ll have to get them the same way everyone else gets them.
Bring a Guardian!
No, but really, I had similar problems. Our team just got decimated even on “trash” mobs.
I feel they really did get rid of the “trinity” when it comes to basic PvE, but dungeons seem to be extremely difficult without tanks. As it stands, I think your party needs have builds and traits dedicated just for tackling dungeons. This is kind of problematic because it is costly to reset your traits, and isn’t at all worth it just for the sake of doing one dungeon.Furthermore, I feel like any kind of melee is incredibly underpowered in dungeons. Just don’t do it. Have your party all used ranged weapons and kite things around. Otherwise, having people using melee weapons just results in them eventually getting agro and getting stomped on because they can’t tank the damage.
At 80 cost to reset is 3 silver or 3 silver and 50 copper. I make that in 1 or two events currently at 74. Its very very cheap to reset your traits.
How do you go about resetting traits before level 80 though? The only way I know of is to purchase the trait-training book and its costs a few gold.
This is pretty frustrating for theory-crafters. As a mesmer, I have a trait that when I shatter clones, I am healed. But it doesn’t say by how much. There are a LOT of traits/abilities that suffer from lack of specific information.
I didn’t even know what confuse did in the game until I looked it up on the wiki.
Bring a Guardian!
No, but really, I had similar problems. Our team just got decimated even on “trash” mobs.
I feel they really did get rid of the “trinity” when it comes to basic PvE, but dungeons seem to be extremely difficult without tanks. As it stands, I think your party needs have builds and traits dedicated just for tackling dungeons. This is kind of problematic because it is costly to reset your traits, and isn’t at all worth it just for the sake of doing one dungeon.
Furthermore, I feel like any kind of melee is incredibly underpowered in dungeons. Just don’t do it. Have your party all used ranged weapons and kite things around. Otherwise, having people using melee weapons just results in them eventually getting agro and getting stomped on because they can’t tank the damage.
Let me explain my question a little more fully:
Lets say you target an enemy Mesmer in pvp. They come at you, and drop down a few clones. If you had this Mesmer targeted before they made clones/illusions, you will still have the real Mesmer targeted. Doesn’t this defeat a huge aspect of the Mesmer class? I feel like I am missing something. How do I break out of people’s targeting when using clones? Is it only possible with some skills? If so, what are they? Otherwise, I feel this really cripples a large part of the Mesmer’s playstyle. The whole purpose of clones was to confuse your enemy. That wont work at all if they can just remain targeted on you despite placing clones/illusions down.
I tested this out with a friend, and they were still able to keep me as their target even when I used abilities like blink, illusionary leap, mirror image, and deceptive evasion (creates a clone when you dodge).
Any suggestions?
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