(edited by Irishbrewed.6537)
I wouldn’t submit a ticket for this. There’s no way you get a reversal or anything like that on this issue. ATM there’s no “grace period” or “buy back” vendor option. I know it sucks man, sorry but I would just chalk it up to “stuff happens”. Sorry again for your loss.
Unfortunately not at this time. No
It’s an odd choice not allow the moving of the abilities I agree. But the only real way around it is just rebind them. You might not have your ideal setup but considering the small amount of binds you learn em pretty quick. I wouldnt be surprised if this was changed in a patch down the road but then again there might be a good reason why it’s not allowed.
This topic is very interesting. From the outside looking in, a analyzing current player feedback it appears the optimal setup for dungeons is requiring a tank or dedicated healer. Now this could be because people are having a hard time accepting the non trinity “design” but I tend to think it might be more then just that simple.
Although Anet has touted the No Trinity trope since the inception of GW2 I’m not sure they were able to Optimize the non trinity gameplay.
If the dungeons are inherently “easier” with a tank and or “dedicated healer” then you can bet that Mmo players will choose the most efficient way to run the dungeon. Which inherently creates a slippery slope of the player base mentality returning to “trinity” style of play. It’s what we know and if it is more effecients it’s what we will do.
Now is that a problem? I would say so considering the game is marketed as eliminating the trinity, yet that might not be the case at all. I know it can be done without the trinity but like I said ATM that seems sub optimal, whereas I would argue it should be more effecient without a trinity, considering like I said, it’s what makes the game “different”!
That’s just my opinion, maybe Anet views it backwards to that. Whereas they think that giving the ability to run a non traditional setup is what they want but very much still like the idea of the Trinity. There blogs would indicate otherwise tbh.
no, because this is not the standard player feedback. There are hordes of players who have no problems with the new play style, dungeons and the whole game are beaten by pugs and guild teams alike with ease. They just do not come to the forum and insist having the game turn into another game they know. Luckily, at this stage the advocators of the GW2 system still feel like countering this vocal minority, hopefully it stays this way or anet has someone on the team who has a professional communications background and understands that dissatisfied people voice their opinion a lot more and louder than satisfied ones.
Yeah u might be right, the outcry might just be the vocal minority, which is often the case. That being said I hope more players embrace the trinity less design and more ppl like yourself become just as vocal so we can get away from the LF TANK bit. My assumptions were made on just what I’ve read and see in game. I personally do not plan on running dungeons because I thought Anet was clear that they are a organized effort and I don’t play enough to really organize for anything. I think if as you say is the case then as the game matures we will see a shift away from the trinity mentality, naturally.
@Irishbrewed-
The closest waypoint to it is Taigan WP, and the homestead is slightly east and north of there. It is marked by the POI “Victor’s Point”, and there is a heart there to “entertain and protect the children” (It is the one where you can pelt them with snowballs). Just hang around a little while and listen to the kids.
Pretty much all the events of that area center around the mischief these kids get into while their dad figures out what to do with himself because his wife is out, and he is overwhelmed.
Instant classic!
I know exactly where you are talking about. Thanks, headed back to check it all out again when I log, thanks man!
Asura Gaurdian
I think some ‘lore" sacrifices are made to forgo gameplay options. That being said I’m sure someone can spin a grand fantasy tale of “A norn gone awry”. Just evil Norns who abandon cultural beliefs. And somehow master the art of “light footed ness”
Why is this even “a thing”? I mean other then just a gold sink it feels rather pointless and silly to have to buy a book to unlock traits you would think your character would just naturally learn in their progression. I understand a “reset” charge but this really feels out of place and archaic in an otherwise new and fresh feeling MMO. I just don’t get it.
Awesome thanks for the help and tips guys/gals
I would also like to point out, dungeons were created not to be just pugged! They have said time and time again they are for groups of organized and even “vented up” people. Which makes them much harder to just run in a pug. I don’t think that’s something I personally care for tbh. I would prefer the story mode to be easy to pug and easy to complete, making it much more accessible just like everything else in the game. But I’m not saying that has to be changed its just my personal preference .
So Im okay with the fact that I will not be running dungeons because of my lack of a guild and whatnot. No big deal, but others like me just have to accept that fact. You can’t just pug and roll face in GW2. Which I think is where a lot if the frustration is stemming from.
This topic is very interesting. From the outside looking in, a analyzing current player feedback it appears the optimal setup for dungeons is requiring a tank or dedicated healer. Now this could be because people are having a hard time accepting the non trinity “design” but I tend to think it might be more then just that simple.
Although Anet has touted the No Trinity trope since the inception of GW2 I’m not sure they were able to Optimize the non trinity gameplay.
If the dungeons are inherently “easier” with a tank and or “dedicated healer” then you can bet that Mmo players will choose the most efficient way to run the dungeon. Which inherently creates a slippery slope of the player base mentality returning to “trinity” style of play. It’s what we know and if it is more effecients it’s what we will do.
Now is that a problem? I would say so considering the game is marketed as eliminating the trinity, yet that might not be the case at all. I know it can be done without the trinity but like I said ATM that seems sub optimal, whereas I would argue it should be more effecient without a trinity, considering like I said, it’s what makes the game “different”!
That’s just my opinion, maybe Anet views it backwards to that. Whereas they think that giving the ability to run a non traditional setup is what they want but very much still like the idea of the Trinity. There blogs would indicate otherwise tbh.
Might be a silly question but it’s one I would like to know. Is there anyway of knowing what sets are available and how they are obtained in game? Or do we use external websites to get this knowledge? If so does anyone recommend a good site to use to “plan” your gear goals, so to speak?
Quick question while on the topic : I haven’t used the Trans stones yet, do you have to use 1 Trans stone for each piece in the set, or does it Trans all pieces with just 1 ?
It’s only usable once seeing as I just bought primeval skin from the gem store today after hitting level 80.
You can keep transmuting the skin from armor to armor though as long as you have Transmutation Stones. 80+ armor requires Fine Transmutation Stones though.
Transmutation stones are rather rare aren’t they? I will wait to pick a skin up at 80 then. Kinda lame that for something that required 8 bucks for is such a beating to maintain. I guess they had them in mind for endgame, which case it’s understandable considering you won’t be switching as much.
I too wonder this. Is it best just to get at 80 once you’ve obtained good gear? The item description isn’t too clear.
as much as I’m glad that legendaries aren’t more powerful than exotics by stats, I think that people have a point when they say the grind seems rather extreme for a cosmetic.
One Idea I had regarding legendaries is that each legendary item should have its own skillset. Similarly to how Trahearne, a necromancer, acquires a legendary sword, and now he uses guardian and mesmer greatsword skills. You can only assume that Caladbolg has its own set of skills that didn’t depend on class. I think that’d be neat, and would make legendaries worth the time to acquire. It’d require classes learning new strategies to effectively use the weapons, and of course, they’d play no role in sPVP.
Of couse when designing the skillsets, you’d need to take thief dual skills into account. I would have to wonder what arenanet could come up with for a thief wielding 2 different legendary daggers vs 2 of the same legendary daggers.
I think you’re mistaken mmo players. The fact that a group of people have done the math on it shows theres a real intrest in it. MMO fiends love grinding and love legendaries, people will be gunning for these, you can bet on it!
Yeah, I would consider that legendary. I won’t ever get one, but that’s the point, Grinding.
An ability with a 4 minute cool down…
So lemme guess this one skill is your bane?
The only reason you lose is because of it?
You’re so good your winning the 15 other 1v1 matches against mesmers but the one encounter that Moa is up you lose so this skill is OP and needs to be nerfed?
You can’t recognize an ability with a long channel, the only ability a mesmer needs to be completely stationary for, and you don’t know how to dodge or run behind a rock/tree/ledge?/smh
You’re bad and Moa Morph isn’t the reason you’re losing
Not sure if you’re quoting me, but since I said its my bane I’ll assume so. But I was just saying I hate getting moa’ed! Nothing more. You kinda took me outta context there. I also am not good enough to watch everyone in the Zerg to see what their casting I guess. I guess I should’ve said this ability kicks my norn butt cause well, it does. Not saying I’m god mode or anything like that. It’s a cool ability, unfortunately me being the big meat shield in the crowd i tend to get it more then I’d like. But no the little Mesmer isn’t easy to spot as you make it sound and rarely is it ever in a 1v1 situation.
i also want this even if i gots to pay 1000 gems i would get it
Slow down there. We all would like this but lets not get carried away. We the consumer should never tell the seller what we are willing to pay and should set ourselves up for a better price. So let me edit your statement for example:
“I also want this, even if I gots to pay 200 gems I would get it”
:)
I actually wrote an article about this entitled “I want a norn girlfriend” (on talktyria dot net if you are bored). This was part of what I was getting at, which is why I love the norn culture, and proudly play my main as one.
The kind of relationship that I consider true partnership is best defined by their outlook on life. You marry your equal… and together are truly epic… Not to mention have legendary kids together lol.
As an amusing sidenote- The series of events in Wayfarer Foothills, with the one dude at home with the kids is one of the most fun event chains I have ever played! I plan on blogging about that one really soon. It definitely deserves some special mention. LOL
For now, let me see if I can find Eir’s number. Maybe she will want to meet up at one of Knut’s really good moots. I’ll bring her some loot, so I do not get the boot.
You need to write that blog! And by any chance can you remember where to locate this chain. I might of done it but don’t remember it off the top of my head. Would like to go back if I missed it somehow. I agree the culture is epic in itself. The writers really hit it on the head with these guys, even if we do come across a little “too human” at times in the story chain.
Depends on the situation, sometimes that health tick might not be enough to save your life. I will agree though, that in the majority of cases, the active is a bad move! Once you use it, you are sitting there going “Well, that minor heal really wasn’t that beneficial”.
In all honesty, i got the signet at about level 8, and haven’t EVER switched it for a different heal. That being said, nor have i used it much with over 250 hours played as my warrior. I think i have used the active about 5 – 10 times at most, simply because of your exact reasoning.
The only time i ever use it is when i am expecting a boss to do a big hit, have no stamina to dodge, and know that if i don’t heal ill be down.
I agree with this post. But I have to ask, 250 hours? So the games been out less then a month and you’re going on 11 days played? Holy cow my man. I hope you’re exaggertaing
People asking why hammer sucks…
Hammer doesnt suck. Its good for team combat because of all its stuns, but the damage is extremly low! compared to the greatsword or dual axes. Also Yes Rifle is good. But i would say the only good weapons would be Greatsword and Rifle, if you actually wanna kill somebody in pvp.It also saddens me to see everybody else with all their cool spells, and then having a warrior thats just… well boring as hell to look at. Yeah sure i could roll a different class, but the problem is, i dont like playing ranged. i had to choose either Guardian or Warrior i chose warrior because ive always played warrior in all MMO’s. Its not that i dont like the warrior in GW2, its just really boring, compared to all other classes…
Theres not much tactical play with the warrior. You cant set traps, you dont get any cool spell effects.
Warriors laugh at traps and misc tricks, we just wanna get in your face and smash. We coined “face roll”. We leave the shannanigans for everyone else.
At least that’s how I’ve always viewed the warrior archetype in most RPGs
This spell is my bane! If I get moa’ed I usually kick my cat and wait for respawn
It can’t be countered unless you aren’t in a Zerg and see the spell coming then you can dodge, otherwise it’s “GG”. That being said do others have something to remove it? That Im unsure about.
I play a necro and I still have a long ways to go till I can even say I’ve “mastered” the class. With that said however, I can destroy any class 1v1 as well as hold my own 1v2 or even 1v3 if the other players are newer to PvP or arent experienced with their profession.
The Necro is far from weak in PvP and can be built for a variety of playstyles. The class just requires multiple skill use as well as good positioning.
Agree, I don’t know why ppl are downplaying the necro, it’s tougher to kill then my warrior. Huge health pools, great regen options, multiple CCs , excellent escapability and best condition DMg in the game.
Yea they’re great on paper but fall behind in practice. They especially lose all their damage when they go toughness, and can’t put up enough bleeds to compete with engi in that same situation.
No as I said before they are good in practice as well. What do you base a classes worth on? Just weather it can kill “x” class? Serious question. It might not have upfront raw damage, but it has tons of utility including great group utility compared to most classes. Is that not worth anything? And it can outlast most 1v1 situations. It might not face roll every spec in the game, but no class should. It’s a great class.
I play a necro and I still have a long ways to go till I can even say I’ve “mastered” the class. With that said however, I can destroy any class 1v1 as well as hold my own 1v2 or even 1v3 if the other players are newer to PvP or arent experienced with their profession.
The Necro is far from weak in PvP and can be built for a variety of playstyles. The class just requires multiple skill use as well as good positioning.
Agree, I don’t know why ppl are downplaying the necro, it’s tougher to kill then my warrior. Huge health pools, great regen options, multiple CCs , excellent escapability and best condition DMg in the game.
I personally run a Cc/Support build and feel that survivability is more of a proactive playstyle then say reactive with a Guardian. So if you can control your target and keep sustained damage youre in a much better place then trying to “tank” an opponent. Basically running a hammer defense build with sword/war horn is my setup ATM. I would forgo shout heals for control! But you might hate that playstyle its just what’s worked for me. If you wanna “tank”, a guardian is much more optimal.
Youre playing wrong, or just have a bad attitude. Even in pugs there is team work. I think you’re just oversimplifying every mmo pvp scenerio ever!
It’s all cosmetic upgrads not stat enhancements. Also you get additional misc items that spice up finishers and what not, but it’s still just cosmetic perks for the most part. You can use pvp items in the forge as well to get a shot a rare cosmetics.
Why all the necro hate, I enjoy playing necro and do really well in every game. I think the general consensus is maybe theives are abit more forgiving then other classes but not face roll so to speak. My main is a warrior but I only roll support/cc build since I’m not a big fan of the GS or rifle setups. Never played Ele or Gaurd but even the engineer although not as versatile in “optimal builds” still is really good in spvp.
But yeah the necro is good stuff and a real tough cookie if specced right
Give it a go.
(edited by Irishbrewed.6537)
People are always going to complain about something. It’s the nature of multiplayer games. No one’s ever going to be happy, because there’s no such thing as ‘balance’ in these sorts of games – just varying states of nerfs and un-nerfs.
Yeah that’s true. I don’t care for the Op/Up chatter either, but ATM mesmers and thiefs are “everywhere”. So why are they trending? Serious question.
If they aren’t superior then why all of a sudden are those two classes so popular? It wasn’t like that at launch. Just an observation.
(edited by Irishbrewed.6537)
Another thread about Thieves/Heartseeker. This is absolutely original and constructive to the forums as a whole. There are simply not enough of these.
There’s as many threads as there are thiefs in pvp
Abandon Norn? Oh how dare you. Tbh I haven’t noticed much clipping, but I’m not a real stickler when it comes to these things
Norn marriages consist of two Norn being worthy of each other due to having preformed deeds that make them deserving of their partner. So, pretty much, they’re only married BECAUSE they consider each other “ballsy”.
Lmao, what a sweet deal.
“Til cowardice do we part”
Oh they don’t marry, but they do partner? Are they loyal to one particular norn or just spread the norn love?
Being that both male and female both “wear the pants” how do the two coexist under one roof, or is their divorce rate rather high?
I think this is a good idea. sPVP players surely would like to play in WvW and earn rewards there sometimes, but being able to slowly level your character to 80 to earn traits/skillpoints/etc for when you DO decide to WvW would be a good way to let the pvpers purely pvp without being forced to be a completely trait and skilless player when it comes to WvW without being forced to PVE.
Well maybe an argument can be made that maybe spvp could grant unlocks trait ability wise for wvw use only but still not carry over to the pve game. Either way it’s fine as is. Pve isn’t as bad as you guys make it sound. And if you’re hardcore pvp then wvw leveling should be an option on your table. Just tough it out, you’re not useless no matter your actual level in wvw.
If you don’t enjoy pve content, then why worry about gaining levels for pve content? Serious questions, you’re 80 in pvp, enjoy.
I’m so guilty of not reading my mail
@irishbrewed
I am playing a warrior, too. You are definately right that the personal story quests are more difficult than the rest of the game but I think it’s still manageable. Especially when compared to Beta (having a hard time back then).
Try and getting an easy PvE level spec. For the Warrior, the means signed spec (+40 Pre per unused sign) and a Great Sword or Dual Axe. Get the healing skill with constant regeneration. Get a ranged weapon on your second skill, it doesn’t matter whether Rifle or Longbow.
Now run circles around your enemies. You can use Rifle skill #2 to slow your enemies constantly. If there is any problem (skill on cooldown) – dodge. And kite your enemy. Melee attacks are only viable if you are much stronger than your enemy, especially when you use 100 blades as you get rooted and take a lot of damage. If you prefer to use axes, switch to them as soon as your adrenaline bar is full and use eviscerate (skill F1).
I totally doubt that you get hit for 75%, this was only the case in the beta in a Dynamic Event with 50+ players. If this happens, you miss something (using a special item etc).
First thx for the advise. I am really carrying this on as if it’s a problem throughout the entire game when it’s not. I can remember just a few instances that it felt broken, I think the name of one was “Rumors of Trouble” or something like that, and tbh sub 30 is where most of the hard hittin ones are. That might be due to lack of abilities but either way it’s something that can be looked into. But no I’m by no means saying its a game killer or anything like that. But I do agree that a lot of melee engagements are “rough” for some reason. My thief can kite for days but I wanna hit stuff in the face on my warrior, sue me
I use the current rifle kite quite often now even tho I much rather stick the rifle up a rangers backside then keep it equipped…. ;(
[/quote]
I beat the rakt mission 2 levels lower than the recommended level, I am a turret engineer as well. Learn to kite/dodge, he is easy as kitten.
I haven’t completed all the possible storylines but from what I’ve seen in dungeon pugs and people complaining I’d say a lot of these people just need to learn how to play the game and stop standing still. I am level 62 right now and have done all my story quests up to this point, it only started getting challenging at around level 50 and even then I’ve only died about 3 times total in personal story instances.
I really hope they don’t nerf PS difficulty because some people want easy mode instead of learning how to play, the same goes for the dungeons -_-[/quote]
Once again, it’s not a difficulty issue. Difficulty would be based on game mechanics not on sheer damage output or number of NPCs. It’s not a L2P issue either, we all know how to dodge/ use defensive CDs etc etc… If a dev was to chime in on the issue I’m sure they could bring validity to the claim of a BALANCE issue. The tools at your disposal are very much different then mine. You have a number of ways to approach this encounter as an engineer versus my warrior, your class offers more CC and more boons then maybe mine based on a number of factors. So your expirence could vary greatly based on these mitigating factors. So simply oversimplifying it as a L2P issue is a bit unfair to others. I can remember a couple off the top of my head that were unbeatable at my level, and even then I had to use very unconventional methods such as Los or dropping aggro to complete. Methods that I am sure are exploiting game mechanics and simply not fun. That’s not because it was a “challenge” it’s because it was “broken”.
I guess they hoped you’d enjoy “the world” more. Which isn’t the case if you feel participating in it is a grind. I personally enjoy going through the zones, but I also am the guy randomly clicking NPCs to see what they have to say. So it’s deffinatley a “to each his own” case.
Guys. really.. please get your self familiar with dodging, kiting and movement. This is not WoW or SWTOR. It’s a different game. You cannot stand there and take the hits. You have to move. I am Claw Island now (Lvl 50+) and the personal quest was epic. I died like 5 times.
But – so what? I just revived and got back to the fights. Your enemies stay dead.
It is not difficult, just challenging. And I am definately no pro gamer, I’m not even close to 80 at the moment.
The npc are overturned, it’s not a difficulty issue. We all know how to dodge and kite, I kite and I’m a warrior
. Either way it’s not a “difficulty” issue. It’s something on the tech end, I’m sure has more to do with the varying classes and it’s a balance issue that I’m sure is hard to tune in the first place. They don’t want to make it too easy but at the same time the engagements or encounter vary so much based on not only class, but spec and weapons. You can be hit for 75% your health in one hit, that’s very unforgiving. Are they still doable? Sure, But they still need to be tweaked. .
This is the only thing that baffles me about this game. The story quest are overturned thru the roof. It’s not a difficulty curve at all, the NPCs hit like Trucks! Everything in the game seems to have been paid very close attention yet the story quest are all out of wack. On my Norn I had a quest that literally summoned 20 or so NPCs that all hit like trucks, and my dodge wasn’t saving me. I eventually beat after I out leveled it by 8 levels but even then I had to LOS mobs and deaggro everything, it was broken.
Anet needs to fix these rather badly IMO.
Every starting story starts at the end of a branch, and as you progress, you move further up the branch, and they begin to merge.
At 30, you pick one of three orders, and your racial story ends.
At 60ish, your order no longer matters, and everyone is on the same path, with some minor choices for events here and there.
I didn’t know this, thanks for sharing. I just assumed they went to 80.
So I was avoiding this thread, bc well they will forever exist in pvp forums, but, I can honestly say that both these classes are “Trending” in most hot join games. Now is it because they are just cool classes, or possibly there is merit in the OPs argument? I think there’s a case that can be made and I’m sure the devs are watching closely.
(edited by Irishbrewed.6537)
I found all of the “pets” really annoying until I really got my targeting methods down and double checking that my target is an actual player (look to the right for class identifying icon). I have gotten use to the “pets” and identify them much better now and has made things much better. There are a lot of extras in the game and can be confusing if you’re running at max graphics. I also turned down animations and other settings to help with some of the on screen chaos at times.
obviously you have only participated in spvp and have yet to step into the realm of tpvp (against full teams, not randoms). It is not a “skill less” build, please go try it yourself against a tpvp and see how well you do. It is a high risk high reward build, and requires a certain finesse to pull off against competent player. Just because it stomps bads such as yourself does not mean it needs a nerf, it is the one of the few things warriors have going for them atm besides going into a support/cc build.
I am not a big fan of the greatswords abilities and haven’t ran a GS heavy build, but at least it works. My only success has come in the way of the CC/Support build like you mentioned. Yeah i am pretty positive nothing about the warrior needs a “nerf”
I wish I could put my finger on it, but unless I trait into tough/vitality my warrior spvp expirence is rather “meh” tbh. Maybe I’m doing it wrong, as they say. But either way it’s not as sexy as I hoped. I use mine as a support control type ATM.
It’s because the GS burst warrior is a skill less build. It’s there for bad’s who don’t have any skill in order to allow them to get kills. If you fight opponents who have skill and are reasonably skilled yourself then the GS just stops getting any more effective. It’s the big reason it needs to be changed.
Greatsword is what you’re referring too?
I’ll agree that it’s currently full of thieves and the burst is annoying at times, but “awful” is a little harsh. It’s still tons of fun but not perfect. I think if they could get some of the burst in control it’ll be fine.
I wish I could put my finger on it, but unless I trait into tough/vitality my warrior spvp expirence is rather “meh” tbh. Maybe I’m doing it wrong, as they say. But either way it’s not as sexy as I hoped. I use mine as a support control type ATM.