Showing Posts For Ithir Darkleaf.7923:

Corruption skills could consume Life Force?

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I don’t think they would remove the self-harm part of the corruption skills, by doing so the skills wouldn’t have any flavor, any theme and any special mechanics attached to them. I would like to see them buffed a ton and keep the self-harm effects (reworked to lose LF or not, whatever).

~ The light of a new day

Well of Power

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Seems a lot of people missed the stun-break patch a while ago

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Raid Feedback

in Fractals, Dungeons & Raids

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

…. I’d really hope things like LFG support are planned as well.

Sadly, I remember perfectly that they said on an interview that they won’t be creating a section for Raids on the LFG tool because they want this contente to be only for organized groups of people.

Can’t find the link to the interview atm, I hope someone can paste it here for me, but I’m 100% sure they said that

~ The light of a new day

Yaaw revert

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Yeah, it was probably a bug (can’t remember if it happened to me on the past betas tbh). At least, we still have target-scaling stability on CttB anyway

~ The light of a new day

Yaaw revert

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

It seems that you missed totally the point of that stability. Check this out: Well of Power
The stability is there to cover the cast time for the stun-break and a little bit more of it. What they did to YAAW is to remove the cast time completely and, therefore, remove the stability as well. So the skill is, hands down, better now than before.

~ The light of a new day

Unblockable sharing

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I agree as well with making NCSY a debuff instead of a self-buff.
On the other hand, I’d prefer Well of Darkness getting field destruction or block as someone suggested a week ago or so.

~ The light of a new day

*Please let us see utilities in Death Shroud*

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

All stunbreaks are big kitten cooldowns anyways, also most of the time u go DS u already popped them. I don’t see how this can possibly be a big balance issue honestly. Reaper has pulsing stability on DS anyways, and i donĀ“t see how can normal necro possibly benefit a whole lot from this. You are better off saving sunbreaks for when you are out of life force anyway in order to survive burst damage, while you build up life force again.

I mean i understand stuff like lich of plague or rampage or tornado could potentially become problematic cuz those transformations give you extra stats and stuff, but that is not the case with shroud.

Yeah because 24 seconds Plague Signet stunbreak and conditransfer on DS or Spectral Grasp on 24 seconds with Reaper Shroud that already has a 6 seconds leaps wouldn’t be op at all…. jeez.
Maybe they end up allowing utilities in Shrouds someday, but for the moment just having the cooldowns there would be a huge improvemente to the class.
After 3 years of game, you can’t still pretend that Anet make huge sweeping changes: it just won’t happen before making some previous steps.

~ The light of a new day

Healing in Death Shroud just became dire...

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

If heals of less than 150 are doing that, what do you think heals of 3k+ would do?

Yeah, I’m glad that most of the people posting in this forum aren’t game developers. Claiming that full healing through Shrouds would not be OP is just plain wrong as Drarnor pointed out.
I know that you guys want to get healing on Shroud, as do I and every necromancer out there. But doing so without any restrictions will result in an epic outcry of the other professions because it would make us virtually unkillable with the right support teammate behind us.
And I’m leaving out of this discussion the suggestions like “make our utilities usable in Shrouds” on purpose. Full healing through shroud + siphons + Blighter’s Boon + utilities that can heal your HP bar and provide you more life force = most OP class ever seen in a MMO.

I’d argue D/D ele would still be more op

Jokes aside, I agree it would be too strong. However, it still needs to happen in some way with a lot of adjustments to make it work. Half the healing done, change the healing to replenish x% LF while in shroud etc. I mean, seriously, every kitten profession under a stronger defensive mechanic like block or invuln can be healed and use all their skills.
Alternatively they need to give us Deathshroud skills 6-0 (And healing STILL would need to have some form of effect).

Yeah, I agree with you as well. Not having any form of allied healing work with our only defensive mechanic is bad desing. Period. And it will be only worse when this new type of support focused on full heals hits live. It’s bad for both necromancers and other players, because if you are a necro chances are that they don’t want you on their teams (as usual) and if you manage to be in a group, the healer can’t actually heal you when you are using your defensive mechanic, that is, when you are in the most need of heals.

~ The light of a new day

Nemesis Necro Mossman LvL50 Solo 6:22 Min

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Some people just behave like they were getting paid by this wannabe rockstars of Youtube to post their videos on forums and to spread their word…. /facepalm

~ The light of a new day

Staff Autoattack speed is still bad

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Changes I’d like to see implemented on staff (since people are talking about marks as well):

- Auto-attack speed increased so the total time is 1 second (now it’s 1.4 seconds according to the wiki).
- Auto-attack made 100% projectile finisher.
- Mark of Blood regeneration duration increased to 8 from 6 seconds.
- Mark of Blood bleeding stacks increased to 3 or 4 from 2 stacks.
- Reverted the support nerf on Putrid Mark: make it again transfer conditions from allies to enemies.

With these changes we will get reliability on auto-attack, a bit more of the condition love we seriously need and a more supportive weapon.

~ The light of a new day

*Please let us see utilities in Death Shroud*

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Druid can do it, can even use utilities while transformed, why wouldn’t necro be on par with that?

Because balance, plain and simple. However, I totally agree with the suggestion of showing utilities’ CDs on Shrouds, it’s a really needed QoL change that needs to happen sometime.

~ The light of a new day

Healing in Death Shroud just became dire...

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

If heals of less than 150 are doing that, what do you think heals of 3k+ would do?

Yeah, I’m glad that most of the people posting in this forum aren’t game developers. Claiming that full healing through Shrouds would not be OP is just plain wrong as Drarnor pointed out.
I know that you guys want to get healing on Shroud, as do I and every necromancer out there. But doing so without any restrictions will result in an epic outcry of the other professions because it would make us virtually unkillable with the right support teammate behind us.
And I’m leaving out of this discussion the suggestions like “make our utilities usable in Shrouds” on purpose. Full healing through shroud + siphons + Blighter’s Boon + utilities that can heal your HP bar and provide you more life force = most OP class ever seen in a MMO.

~ The light of a new day

Scepter and Axe buff/rework

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I dunno, I’ve been playing around with the Axe for the last few days just for a change of pace and it isn’t that bad under certain circumstances. The skills all fundamentally make sense and Unholy Feast is downright cool, it’s just their numbers that are lacking.

Increasing the range is a decent start. I just hope Anet takes it a bit further as well.

I’ve playing with Axe for a loooong time now (maybe a year and a half or so), both in PvP and PvE and it’s absolutely fun to play with. But funny =/= viable so I really welcome that 900 range upgrade and I hope there are more buffs on Tuesday patch.
Maybe I’m a weirdo, but I like to play with funny things and try to optimize them instead of playing whatever is more op at the moment if that thing is not funny

~ The light of a new day

Balance in PvP

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

The problem here is that, after the 23rd June patch, burning is everywhere and doing more damage than ever. We don’t know if this is intended by Arenanet or not, but I think almost everyone who PvP on a daily basis agree that this is ridiculous. Heck, even myself started to play Engineer for the first time and I shred people with 0 effort.

Btw, I have a better screenshot taken on my necromancer:

Attachments:

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Disappointing Upcoming skill balance

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Wait until Tuesday to see full patch notes.

^^^^^^^^^^^THIS!

I keep seeing people complaining about the changes are not enough, they were a PREVIEW of the changes, only some of them not all the full patch notes. Just wait until Tuesday and if then they are still not enough start to complain.

~ The light of a new day

Disappointing Upcoming skill balance

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Alright, then I’ll revise. Why isn’t the condi damage reduction on Corrupter’s Fervor baseline?

We don’t know it, but I think the real question is why the adaptive armor trait from scrapper has full 20% condition damage reduction. Because, you know, our trait came first haha

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Disappointing Upcoming skill balance

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Ok, so all the QQ threads I read were ignorant? Shame on me for not fact checking them.

Hmm iirc those threads were complaining about that scrapper had the 20% condition damage reduction base and ours depends on the stacks.

~ The light of a new day

Healing in Death Shroud just became dire...

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

We suggest lower heal numbers on Shrouds because, after 3 years of not implementing it all, chances are that they are seriously afraid of how op we can become if they do it. For me, I will even start at 10-20% healing received in Shroud. It’s better than nothing at all.

I don’t think we’d be OP, because other classes don’t heal our life force. Receiving healing while in Shroud would just make us really awesome when paired with healing support.

I don’t think it neither, but that does not stands for ArenaNet, that’s the point. So I’d rather have a baby step towards the right direction than no steps at all

~ The light of a new day

Healing in Death Shroud just became dire...

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

We suggest lower heal numbers on Shrouds because, after 3 years of not implementing it all, chances are that they are seriously afraid of how op we can become if they do it. For me, I will even start at 10-20% healing received in Shroud. It’s better than nothing at all.

~ The light of a new day

Disappointing Upcoming skill balance

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I’m hoping they left some really good things out. Base necro needed more than this. Why doesn’t Corrupter’s Fervor reduce incoming condi damage?

It does actually, up to a 20% reduction condition damage, just like the Scrapper: Corrupter’s Fervor Wiki

~ The light of a new day

Balance discussion on twitchcon

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Really really great news. We still have to look the full patch notes on Tuesday but it seems very nice

~ The light of a new day

Healing in Death Shroud just became dire...

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Well… at this point its obvious ANet is trying to force healers/support builds onto Raids. We’ll see if it happens, because ANet is notoriously bad (they know this too) so it is entirely possible that it won’t be the case, however, the dire situation is pretty much confirmed: no healing through DS will be a major hamper to Necro, basically solidifying that the only time we’ll be used is for solo content within raids, if that happens to be a thing.

Hopefully the base changes come around and fix this somehow, but I just don’t see how we’ll be wanted at this point. Not only do we not play well as far as offensively buffing our allies, but at this point our allies can’t even help us with entire builds in some cases.

Couldn’t agree more. We are becoming the PERFECT SELFISH character in a multiplayer game based on teamwork…. simply and plain wrong approach.

We should at least get a 10% of healing received through shrouds if they are afraid of opness, and change that value based on the feedback it gets.

~ The light of a new day

lifeblast 100% projectile finisher?

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

it dosnt heal through shroud? well darn, oh well at-least it does damage

(like the already suggested reduced damage and reduced cast time or the 2 casts chain)

was my suggestion thread thread XD

LMAO, I didn’t remember that hahaha

My apologies

~ The light of a new day

lifeblast 100% projectile finisher?

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

If they don’t want to change it in any other way (like the already suggested reduced damage and reduced cast time or the 2 casts chain) if would totally like this. It has a looong cast time, surely it hits like a train with power specs but the 100% projectile finisher should be there in the first place.

~ The light of a new day

Reaper Changes for BWE3

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I had an idea maybe good, maybe bad, during the first BWE i posted about making Nightfall a mobile field that can act like locust swarm. Still today i think it can help the reaper a lot in pvp/wvw.

In fact, many folks in this same forum suggested that it should be that way, just like Warrior’s torch 5, which woud be totally awesome for chasing people trying to escape.

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Reaper Changes for BWE3

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

What are your thoughts of making RS 3 a stun breaker?

It would definitely be too strong as a stun breaker. As it is now, it’s basically 11 seconds of CC immunity, like a souped-up defiance bar with no downside, on a 20 second cooldown, with an aoe fear. Reapers need to be not completely immune to CC, and since we already have 33/66% reduction to snares, and 11 seconds of immunity to CC, making it a stunbreak would push it over the top. The counterplay to a Reaper is to run away, and if caught, to quickly smack us with a stun before we’re ready and then run away. Making it a stunbreak that doesn’t use up a utility slot would be insanely powerful, which is something that only Guardians have, and only if traited, and on a very long cooldown.

And on top of these reasons, we have a trait called Foot in the grave which would mean we would have 2 stun breaks on RS.

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Reaper Changes for BWE3

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Now, if they can flip Soul Eater with Deathly Chill, it’d be great.

While I personally would be happy with that, they won’t due that because they don’t want the weapon and utility traits to be exclusive, and it’d be too limiting on the adepts, which is understandable. Just not real likely to happen.

I think you meant Chilling Nova. Zenith was talking about Deathly Chill, the Grandmaster which makes chill do damage haha

I see a problem with this suggestion though, none of them is grandmaster tier worthy in my opinion. Deathly Chill has the 5 max stacks problem and Soul Eater would need something else to leave the master tier.

~ The light of a new day

Spectral Grasp

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Yeah, when they fix this skill (which I hope they do sometime before the 3rd expansion ) the necromancer’s theme of stickiness in a fight will be improved a lot.

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Dhuumfire in Curses, thoughts?

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

random thought,

what about just straight swapping weakening shroud with dhumfire???

That would make even worse the current problem Curses has: no options outside condis in Grandmaster tier.
With the change you propose we will end up with 3 condi-related traits in Grandmaster. NO, PLEASE NO!

~ The light of a new day

Unique Well of Darkness Idea

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Wow, I must admit it’s a really original idea. As you point out, it’s small and I think it would need something more to be competitive, but it’s really good

~ The light of a new day

Every Elite feels like an update, except us?

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I suspect many of you trying to say Daredevil doesn’t lose anything don’t play thief much – to take Daredevil, no we don’t give up something as obvious as actual skills.

Thief is however far more dependent on the augments and synergy within specific trait lines than most other professions are – to get DD they have to give up an entire set of augments to straight damage or personal survivability or utility. Daredevil is primarily around dodging at the expense of stealth, with frankly currently a very very disjointed new kit attached to it, and currently huge issues with the new dodges that are the Grandmaster, that are all incredibly situational and likely to instead get you killed. Thief has laughable base condition removal, most of what they get is based around trait lines that augments stealth….which Daredevil doesn’t mesh with very well. Most thieves are NOT considering taking it as a result, because it is not a viable option in most circumstances – it doesn’t give anything good in exchange for the losses, nor does it address the base problems or obvious areas the class is lacking in.

Instead Reaper gets entire new mechanic options in exchange for an old one that is a very viable change in gameplay, with a dev that actually appears to be responding.

I think you don’t get our point (at least mine, since I’m speaking for myself :P), daredevil for example gets a new mechanic (more endurance), just like reaper does (reaper shroud), but it doesn’t sacrifice the old one (steal) for the new one…. unlike reaper that sacrifices death shroud for reaper shroud.
Of course daredevil loses synergies because of the trait line but that is the same for every other elite spec in the game. Everyone gets a the option of a new weapon and everyone gets a new trait line but not everyone gets a new mechanic for free (reaper and dragonhunter replace the old ones).

PS.: Just to be clear, I’m not complaining about reaper at all. In fact, I love it and I have a Twilight crafted just for it

~ The light of a new day

(edited by Ithir Darkleaf.7923)

Necromancer Utility Idea: Spectral Armor

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Actually, Spectral skills are pretty good but Armor is one of my lowest priorities.

Spectral Grasp could be more reliable, Spectral Parachute will be sorely missed, Lich needs skills and stab looked at, and a Spectral heal would be nice.

Armor and Wall seem good enough to me.

Now that you say it…. consume conditions should be the spectral heal skill. It’s a non-sense to have a skill that consume conditions on you, just to put conditions again on you after that.
I get that they wanted to nerf the skill but that way was just too much.

To not derail the topic, I agree with Bhawb on this. The skill is clearly designed to improve our defenses, retaliation doesn’t do anything to improve it. I’d say that stability is the way to go since devs always said that necros should be slow but “sticky” in a fight (which is pretty much reaper at this point).

~ The light of a new day

(edited by Ithir Darkleaf.7923)

Every Elite feels like an update, except us?

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I don’t get your logic. If you think that way, then adding all weapons available in game to one class wouldn’t be an upgrade too? Because, well, if you use this one specific weapon, you are not able to use another one. That’s just false, to have more options to choose from is an upgrade.

Quoted for truth.
As I see it, upgrade = new skills ON TOP of the old ones. That means chronomancer is a direct upgrade for a mesmer, berserker for a warrior, scrapper for engineer, daredevil for thief and, tempest for elementalist and herald for revenant. Dragonhunter and reaper are the only ones which REPLACES the core mechanics with new ones, which is btw my preferred style of elite specs.
Of course, every elite spec has a choice to make: a trait line. But that’s it. Reaper and dragonhunter have that choice AND to change the core mechanics or not.

Since some of you are talking about tempest: overload mechanic provides you new skills ON TOP of the current ones. Attunements are not replaced by overloads, you can discuss if you want that overloads are useful or not (or even the tempest itself) but that is another topic.

~ The light of a new day

Reaper Changes for BWE3

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

It’s a little bit of a pain, but engineers have been know for rocket thrusters.

I do wish we still had an evade on our great sword. Not sure I necessarily want more mobility but I do think GS5 would be better as a reverse shadow-step without a projectile, just an obvious animation so that we could keep people from fleeing instead.

Yeah, I like how they approach the stickiness of reaper with that pull, it’s different from the rest. The problem is that, right now, it’s worse than the rest aswell in terms of effectiveness.

~ The light of a new day

Reaper Changes for BWE3

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Guys, guess who is getting 2 handed melee power weapon with blocks and several leaps….
The Scrapper

I love the Reaper, I seriously do. But is it only me or everything I see from the other classes (except the tempest and maybe the dragonhunter) seems more op and better than the ours? It’s always the same thing

PS.: I know we have a leap on RS but it’s not the same thing that having it on the GS for example.

~ The light of a new day

Reaper Changes for Next BWE

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

If this gets bumped one more time, I am going to kill a flesh golem!

Odd time to let us all know you’re going for a swim :p

QTF

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Reaper Changes for Next BWE

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Rise the hype!!

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Show me your burns

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I think I win….
This happened this morning with 1 vs 1 guardian on close. I started to fight him and all of sudden I was on downed

Attachments:

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AMA with Necromancer balance team?

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I’d rather see they start giving us insight on their changes with notes on the patch notes, just like Riot does with every patch they release for example.
This way we would know why they bloody nerfed Chilling Darkness or why they forced a skill type on Consume Conditions (a heal skill which is also a corruption skill is seriously moronic).

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[Suggestion] Breakbar for Reaper

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I totally agree with this proposal. Details should be debated, but it totally fits the theme of the specialization and even Anet’s vision for necros: ATTRITION.

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nerf DS generation

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

You all guys should stop feeding that troll. /endoftheproblem

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Consume Conditions

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I’m glad that I decided on release day that my necromancer had to be a human. Dwayna Blessing now is my main healing skill for PvE.

By the way, whoever has the guts to defend this epic fail of change on Consume Conditions and call it a buff because we “can” transfer the condis hasn’t played necromancer more than 30 minutes or is simply trolling.

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signets of suffering

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

It seems this new trait rocks! Inb4 nerf coming to necromancer’ signets, calling it right now. Remember my words fellas

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Plague will be devastating after the update

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

The patheticness of this situation is just incredible. We are discussing the better way to kill ourselves when the next patch hits live….. That’s the most interesting topic we have right now #BelieveInRobert

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Plague will be devastating after the update

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

LOL. i know, im laughing so hard. ANET FAILED so hard, and they think its good. LOL. I am so laughing my kitten off right now. LOL. hahahhaah. can kill yourself without plague, just with the condis you put on yourself.

hHAHAHAHAHAHAHAHAHAHAHAHAHAHA

I think laughing is what is left for us all, it’s always better than crying U.U

~ The light of a new day

Plague will be devastating after the update

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

I’m planning suiciding myself with a friend tomorrow on ranked arenas. We don’t care if they report us for trolling, it’s for fairness!

~ The light of a new day

Plague will be devastating after the update

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

This is the most embarrasing “balance” update I’ve ever read in my 12 years of gaming. Period.
I’ve always had faith in ArenaNet, even when they just ignored our class patch after patch, but this is seriously ridiculous and kittened. That’s it, I can’t defend them anymore at all.
Make the condition/tank elite suicide yourself and make a healing skill not healing you and going against its own purpose (consume conditions, CON-SU-ME! ffs).
But hey! If you equip MoC trait, you can get into suicide mode a.k.a. plague form every 2 minutes. That’s awesome guys!!
And why not? Make the supporting vampiric aura improve the damage of your allies attacks by the awesome quantity of 38 DAMAGE!

/endrant

Seriously guys, this is driving me freaking nuts. Revenant can’t come soon enough

~ The light of a new day

Necromancer Changes

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

The thing is that base plague form was balanced then they added this condition to it, just so that they could call it a corruption skill. While it would be enough to leave plague as it give it the corruption status and if necessairy made the penalty to the traited version worse. Same with consume conditions.

I see your point but I think is more about the corruption trait being too much punishing than making plague give selfbleeding.

Just imagine that the trait was the usual 20% CDR on corruption skills. I’d sign it right now because the constant bleed on plague would make up for the CDR absolutely.
Maybe with the 2nd perma self-condition now is a bit too much, I agree with you on that.

~ The light of a new day

June 23 Specialization Changes

in Guild Wars 2 Discussion

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Since Vulnerability now increases ALL damage(direct and condition), shouldn’t Protection reduce ALL damage as well???

I see your logic here, but keep in mind that they are trying a different thing with this making the new Resistance boon.

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(edited by Ithir Darkleaf.7923)

Necromancer Changes

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Am I the only one that is not mad about the plague’s change? Yes, I know it inflicts now damage to us every second but I think the use of the new corruption trait can make up for it with a huge reduction of CD.

That’s my impression for now at least, of course we need to see how it pans out on live servers.

~ The light of a new day