Like has been said, every MMO’s first years are effectively beta, and even some past them few years feel that way. It’s slightly impossible to get everything in an actual beta mainly due to the fact that so much can go wrong and balance is very hard to tell when there is only a select amount of the community to test it.
They get a lot in a beta so that it is able to get released as an actual game but expecting it to be as good as WoW is now, or any other MMO that’s been around for years straight out of the box is just not gonna happen. I actually, personally feel GW2 is almost as good as WoW is at the moment. WoW is still changing everything for “balance” and making tweaks just like GW2 is, the difference is WoW had some pretty major changes at the beginning to even be playable whereas GW2 doesn’t necessarily need these changes it just makes the whole gameplay smoother and nicer. Bugs are different but every game will always have bugs so I wouldn’t class that as beta issues.
I know it’s generally unacceptable to buy an incomplete game but it’s pretty much the same with every single MMO, I actually can’t think of any that have been great on release. Some launch better than others but none are perfect. As mentioned, GW1 didn’t even start off that great, was good but then so is this.
The other problem is this game has enticed people to play who haven’t played any MMO before, so they probably don’t know this. Or it entices people who played GW1 in it’s heyday rather than when it was first released all them years ago so they’ve never really experienced that “first year”.
It’s a difficult situation because as it’s free to play after you buy the box it would be easy to think it’s like a console game where the only addons come from actual bought expansions sold on the shelf. Also if you’re generally unaware of the time an MMO takes to iron out all the problems then you could feel cheated out of your money, but it does get better. It takes time but it has with any MMO. If there was a way to view the WoW forums all them years ago it would effectively be the same as it is here if not worse.
I actually haven’t had any of the same issues you have with the community. Finding a guild will really solve a lot of them problems, and generally people don’t group up for levelling in this game they just meet up at the place where the event is. That doesn’t necessarily mean there’s no communication though, a lot of it is just done through the say channel. Even if you do group up, if you got kicked for being a lower level player then you’re better off without them honestly.
I think it’s partly down to what server you play on, but you can guest on other servers to see if you like them, and even stay on there without having to spend a penny if you just keep guesting. I also think your disappointment is partly based on you comparing 2 rather different games. I played GW1 years ago, and this just isn’t the same game at all. It has similarities, like for example Final Fantasy whereby every game has the same mobs and magic, summons etc. Similarities is as far as it goes though. I think to really enjoy GW2 you have to lose those rose tinted glasses of GW1 and class this as a whole new game without comparing it to anything. Comparing can only be bad for your view on any game because it immediately points out the flaws that you might have otherwise missed.
After all, the shop isn’t there to provide tasty treats. It’s there to make money.
The shop is there to make money and their method is selling treats because there is a market there. Wherever there is a market there will be a business out to make money from it. Selling treats simply to sell treats is kind and friendly but not everyone goes by that in life, namely business owners. They get to where they are by being notoriously unforgiving when it comes to money, because it sees results. Unfortunately you don’t get too far in life by being kind, as much as I’d really like that to be possible.
I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.
Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.
RNG = Luck.
Let me put it this way:
Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.
This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?
Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.
And for companies, games aren’t meant to be fun. They’re meant to make money.
A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)
The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.
Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.
I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.
People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.
That works the other way too – If everyone has the vanity items, they stand out less so less incentive to buy them to be different.
I don’t despise consumers for voicing their opinion at all, I have my opinion and no I don’t like RNG at all and am gutted I didn’t get a fused weapon skin, however…. Those who completely slate this game and say it’s all bad because the cash shop solely used for making money is offering skins at a random chance through essentially lucky dip boxes, really just need to wake up a little. I have a problem with the people who try so hard to make a change in the game when they don’t even consider the consequences of that change.
Like, say tomorrow ANet removed the skins from chests etc and made them buyable straight out. To make enough money to release all this monthly content, to work on expansions, well even to pay their team of workers they’d have to make the skins a high price, to which everyone would again come on here to complain. If they made them cheaper then GW2 would become like every other B2P/F2P game in the fact that it gets updated very very slowly. Say goodbye to patches and welcome even slower bug fixes.
My point is generally, people become too spoilt in this day and age when it comes to MMO’s, so much so that they use examples of games and don’t consider what that game is actually like. Do they get bi-weekly/monthly content updates? Do their bugs generally get fixed within a day or 2? Somebody needs to pay for all of that to happen and without a subscription fee they have to do something different.
The fantastic thing about it is, nobody has to pay them a penny. If you don’t have money or bought this game literally for the fact that there was no sub fee then you don’t have to support them in any way, but the people who have money and want to pay for everything now will. The issue therein lies with the fact that the amount of people who play this game and are willing to spend extra on it is, in reality, not as much as you’d think.
If they offered skins at a flat rate and everyone bought them, it would only be a one time sale and then that’s it, no more money. Which is fine, you can say “why should a games company not care more about the game than the money” but really it’s for our own good to just support that, because we get lots of shinies as a result. I agree that it is a bad way to do it, but I can see that the intent behind it is not all that bad and without money this company wouldn’t be able to add new things straight away.
I could go on about this for hours because I feel very strongly about people arguing something and not taking into account all aspects, including how the game they quoted as being perfect for cash shop is actually not doing so great. I very highly doubt the games that have been mentioned have any system like GW2 has, with the concept of a living story and relatively large monthly updates. I would even be surprised if they had a large update every few months as that is generally how most MMO’s work, even with a sub fee.
(edited by Jaall.3420)
These cash shops have been around since F2P mmo’s have existed and this game has done nothing but prove that people like to throw away lots of money to be the best. No not every MMO has RNG cash shop items, but then their shop items are virtually needed to be the best. These items are, and I can’t stress this enough, definitely 100% absolutely guaranteed NOT needed. If you feel you do need them to be good then you have the idea wrong. If you WANT them, then that’s a whole different story.
If ANet decided to sell the new ascended armour through cash shop only and RNG from chests then there would be a massive problem, but these are only skins so they are doing nothing wrong, it’s the small percentage of the community making a fuss because they’ve become overly spoilt. It’s funny because, I bet half of the people complaining that you can’t get everything today are the ones complaining that there’s nothing left to do in the game and it’s boring. I wonder why?
Companies exist to make money is making you sick? What can’t you grasp with the fact that it is how every business works. Businesses are only in existence to make money in any way they see fit. Businesses that go into “business” without that goal are called non-profit organisations, or charity, and I can assure you NCSoft, ANet, whatever company you like to bring forward that backs or creates Guild wars would never go by that title.
That is simply because they are overall out to make a profit. Whether you think that’s acceptable or not is your choice but unfortunately for you it is the way of the world and there is no escaping it. Whether you like it or not, every single profitable business is only in it for the money. The workers for said company may be in it for the fun and do the best they can, hell, they might not even agree with the RNG themselves. But at the end of the day it is not down to every worker what goes in the gem store, and overall goes back to management who have got to their position by meeting goals – making money.
ANY company everywhere in the world has to make money but does that mean it is acceptable to disguise a price for an item? I have no Problem EVER if an item has a higher price than I can afford. Bad luck. But not to give the real price of an item by hiding it behind RNG is just hoping that I’m dumb enough to fall for it.
Other than not giving an exact percentage of the chance to obtain every item in the box they do make you aware that the skins are very rare. It’s an advertising ploy used by a lot of companies, and literally thousands of companies before ANet have used it. It is not illegal to do so because they do state that it’s a very low chance, and the item isn’t at all a necessity to play the game only a cosmetic “bonus” therefore there is no need for it. The blame is on the consumers completely, but I don’t personally blame anyone. If you want to go for them then you can, but you have the choice not to. It could be 100x worse than it is trust me.
Companies exist to make money is making you sick? What can’t you grasp with the fact that it is how every business works. Businesses are only in existence to make money in any way they see fit. Businesses that go into “business” without that goal are called non-profit organisations, or charity, and I can assure you NCSoft, ANet, whatever company you like to bring forward that backs or creates Guild wars would never go by that title.
That is simply because they are overall out to make a profit. Whether you think that’s acceptable or not is your choice but unfortunately for you it is the way of the world and there is no escaping it. Whether you like it or not, every single profitable business is only in it for the money. The workers for said company may be in it for the fun and do the best they can, hell, they might not even agree with the RNG themselves. But at the end of the day it is not down to every worker what goes in the gem store, and overall goes back to management who have got to their position by meeting goals – making money.
It doesn’t really upset that many people though, people don’t like it but these items aren’t needed. If they were best in slot then yea they would lose a lot of players, but in this case they really are only sacrificing a small portion of players. I would also bet that while everyone says they’re going to quit over this, they wont and will keep playing for a very long time, because it’s human nature to dramatise a situation in order to see results, but is usually just all bark and no bite. And besides these skins are a lot easier to get than the fused weapon skins, so it is definitely possible to get them without spending any money if you want them that badly.
Edit – also NCSoft does have a say in what happens in GW2 and is probably where these RNG skin ideas originate from. They don’t have the same reputation as ANet does.
(edited by Jaall.3420)
If you owned a company I can guarantee you would go for the option that might upset a few people but made you 10x more money in the long run. It’s just logic.
No.
Some of us don’t operate that way. I could do a lot less work and satisfy both my customers, boss, and co-workers (actually make some of my co-workers happier because it would be less work for them), but I have standards of excellence that I try to uphold.
Not everything is about maximizing money for time spent.
Eventually that “make 10X the money” attitude comes back to bite you in the kitten. It sacrifices long term viability for immediate returns.
But some things are about maximising money for time spent, and obviously this is the direction the developers have chosen to take, whether you like it or not. They make the money off people therefore it wont change until that stops, which it won’t because there will always be rich people who want things right this second. It’s a fantastic model in the eyes of any business because it works, and usually the sacrifice is worth it.
When it stops working they can just as easily produce skins etc to be available without RNG and everyone will come running back (and before you say no they wont, you can’t realistically speak for everyone, and considering a lot of people have already come back to the game it’s obvious that is the case).
Also look at the popularity of CoF in game, that’s all about maximising money for time spent, and everyone does that and defends it. If ANet were to nerf that tomorrow I bet there would be a lot of players crying that they’ve ruined the game. Just saying.
PVE ele set, I did wanna get T3 body to go with it but the shadow garb went better and so much cheaper!
You claim to be the all-knowing prophet of gaming with a master’s degree in MMO community knowledge, yet you condemn people for speaking their mind about obvious, unnecessary cash grabs in lieu of actual content.
I know enough about mmo communities because I play the game, and technically have a degree (not masters) in 3d animation, working alongside game designers and coders so you could say I do know what I’m talking about to a certain extent, but that’s not what I’m saying. What I’m talking about is you would think it was obvious that this would exist.
A game gets released where you only pay for the game box, and a cash shop exists in game. A company exists to make money, how they do that is their own choice. They choose to offer the community a service in the form of a game but to appeal to a wider market they make it cheaper than most, with the potential to be more expensive than most. To appeal to even more of a market, the only reason it would be more expensive is to look good so they sacrifice money by not introducing statistically better items but gain more players for that reason.
If you feel forced to buy these items, and then come crying on here because a games company who are out to make money aren’t doing exactly what you’re asking for then of course I and others will condemn you. If you owned a company I can guarantee you would go for the option that might upset a few people but made you 10x more money in the long run. It’s just logic.
Firstly I don’t buy anything, only things I’ve “bought” are trading gold for gems. Second there is no problem, only what you make of one yourself. Third, Guild wars 1 was respectively a completely different game, why does everyone expect GW2 to be a complete remake of the first? Where would be the originality in that and how do you expect them to make as much money as they have creating a whole new game, using exactly the same model as a game that already exists? Last I checked, GW1 is still running and you can still go play it if you so wish.
Wow so you must have a lot of gold then. To even get enough gems to purchase 10 of the new boxes (you’d only buy 10 because of the discounted price) you’d be spending around 50g give or take. Wish I had that kinda cash to throw away on RNG boxes….
…On second thought…
50g isn’t that much, personally though I’m not too fussed about skins because that’s all they are. They’re great novelty items but they are definitely not needed and I’m happy with the way my character looks. If I have 1 thing to complain about it’s that the skins aren’t available forever, but to be honest, they can do what they like. It definitely seems to be working for them, so who can blame them.
You can slate their way of doing things because that’s the nature of any MMO, but really it wont change anything, never has. Common sense would dictate that it’s pointless crying over something such as this, but obviously people don’t learn. It amazes me that every single mmo community has people like this, but then just shows how spoilt people have become when it comes to gaming.
Firstly I don’t buy anything, only things I’ve “bought” are trading gold for gems. Second there is no problem, only what you make of one yourself. Third, Guild wars 1 was respectively a completely different game, why does everyone expect GW2 to be a complete remake of the first? Where would be the originality in that and how do you expect them to make as much money as they have creating a whole new game, using exactly the same model as a game that already exists? Last I checked, GW1 is still running and you can still go play it if you so wish.
Lol at all the people complaining yet again about RNG. Seriously? You don’t go to a casino and start crying at the manager because his games are making him too much money and taking too much of yours. They’re a business therefore their major aim is to make money, and as was mentioned this is by far the best way. If you were in their position you would do this too.
You don’t need these skins, because they are just skins, they don’t make you any better or any worse. The point of them is to look different and look “exclusive” and not make everyone look the same. If any old person could just go in the store and buy them then everyone would look the same, and oh wait… I could have sworn I have seen posts on here complaining that “everyone looks the same”.
There is no pleasing any of the people on here that complain about every tiny detail in this game just because it doesn’t play exactly how you want it to. I know it’s been said countless times but the game is cheap to buy and no subscription fees. If you want these items, take the chance. If you want them but don’t want to pay, farm them. If you want them, but don’t want to put any effort or money in at all, but still choose to complain to everyone and go off crying, play a different game that better caters your needs. There are plenty out there that have what you’re looking for.
It kind of saddens me how the OP cannot handle the reviews on his own review. If you want to give criticism, you better be able to handle it yourself as well.
Criticism on the games forums, where mostly those go to discuss the game they enjoy playing. Seems almost like a death wish on the OP’s part regardless of whether he/she can take criticism or not.
I love how people are generalising every CoF run as being zerk speed runs when I’ve been doing a lot of CoF runs over the past few days (for skins, not for money before anyone starts down that road). I never have to wait longer than a minute to get an invite on my ele, and because it’s a recent 80 I do not have ascended/full zerk gear. Out of the many runs I’ve been on over the past week only 1 or 2 has taken significantly longer, and most are literally only 30 seconds longer than the full warrior setups. You can easily avoid elitist players if you want to, however if you always want to join speed runs, all I can say is that makes you somewhat elitist yourself.
Most of them games don’t have raids like WoW and have their own specific types. Not all of them games have instanced raids either. I agree there is more they could add to GW2 that is “raid-like” for example bosses in the world that has to be forced spawned using items etc, and only a party can attack it, but you’re forgetting this game is mainly about the open world. Dungeons are simply there to satisfy one target market, however that market is notoriously hard to please.
Thinking about it, that’s pretty much it. The sky is almost the same colour as the ground in most cases with GW2, whereas if you look at LOTRO, the sky is pitch black besides the stars and purple tint on the horizon. If they just made the sky background black instead of grey I think it would work great.
Just looked up LOTRO at night and all I can say is wow! Gotta be the most beautiful night time effect in any game. Doesn’t seem all too hard to make though, just have a mild spotlight on the ground and trees etc to replicate the moon/stars and darken everything else. Obviously is a lot harder to actually do than say, but can’t be much harder than what they’ve already done and I would definitely like a nicer “night time feel”.
At the moment I just can’t wait for it to be day again because night times just look fairly dull, and for no reason. Isn’t really a fault of ANet as such, it’s mainly because the ground doesn’t light up as much but then it’s just realistic. Personally though, I love “fantasy night times” where everything lights up and sparkles, and really brings it to life!
Is this review about the game or about the forums? You seem to have just picked up on every complaint people have made and voiced them in 1 incredibly long and pointless review. If you actually stopped to play the game, you would come across a very large number of people who really enjoy the game. Stereotypically, a lot of people who use the forums are serious gamers, therefore there will always be more complaints than compliments, however that does not make up the majority of peoples views.
There are also a number of reasons why your judgments are just opinions, for example the number of people playing at one time doing events is completely reliant on the server you play on and the time of day. I personally am on a fairly populated server and can happily say that the amount of people in world events is equal to the amount of people who farm Orr.
What you seem to be forgetting is that Orr is a much larger area for that amount of players, and same goes with any other area therefore the chances of running into every single player is a lot less. Accompany that with the fact that a lot of people go do the dragon events leaving the exploring for after and you have even less of a valid point.
And the amount of bugs in this game, plus how slow ArenaNet is in fixing them, is not something you see in good games.
Actually it is.
Yet another complaint thread. Fun is relative, and different for everyone so saying something failed because it isn’t fun is possibly the worst conclusion you could draw. You would never see any successful reviewer (by successful I mean working for a company such as IGN) giving a game a fail mark based on the fact that it is not fun or entertaining, for the simple fact that you can’t, which makes this whole review completely pointless and just another person running off crying because they don’t want to play anymore.
The way Colin worded it implies that they’re gonna either add new items or new ways to get the magic find boosts, so it comes down to how much you want it now. We don’t know when these changes will be made or even if it’s within the next year, so it’s all just whether you feel it’s worth the effort, and whether it’s worth the risk.
The mmo target market is so massive that they need content that will appeal to hardcore players and casual players, and the only way to do that is to have items that aren’t possible for casual players. Like has been mentioned though, the casual players don’t really care because casual is simply a word to describe their attitude towards the game not the hours spent.
I don’t think people with a casual mind set will be aiming for something so high, and if they do go for it, and want it within a few months then they would definitely not be considered casual, and would then be considered hardcore. There has to be content for both mindsets because the mmo target market is so incredibly diverse that if they don’t, they really wouldn’t have had as big a success as they have.
I got a chest key from one of the guards in the lvl 10 commoner story right before I got the key reward, so 2 in 1. Got nothing decent from both chests though.
Just gave up on this guy earlier, along with everyone else in the area. Something really needs to be done about this because it’s not even a scaling issue, just insanely difficult. If a random champion is harder than most world events, then something is wrong.
I do kinda agree that it can be a pain but at the end of the day I don’t think ANet would happily say “no worries we’ll just let you skip half the game for the sake of being at the top”. Just seems a bit counter-productive for them, seeing as they want to keep people playing as long as they can.
Maybe though, they could add that follower idea for people who have a lvl 80 already, but lower the exp gained, so it does take a longer time to lvl up but at the same time it’s on a class you truly enjoy. Still though, there are always going to be a lot of problems when you allow faster lvling and where you aren’t actually playing the class you’re lvling. Would give the elitist population an excuse to only take “flavour of the month” because anyone can lvl a zerk warrior, even without playing it.
Not very good friends then if a few artificial numbers caused a lash out between you.
if someone on my team or one of my friends has bad numbers I have suggestions for them to bring up their numbers I dont castrate my friends for poor dps. If we were successful on the run thats all that matters. If we failed hard for hours then its time to look at how we are playing and reacting to mechanics.
Some of you are making over the top exaggeration’s to very specific scenarios that dont really happen very often at all….. especially between friends, thats how I know your full of crap.
They were great friends but over a game and we didn’t know each other for real. We always ran the same events for months and knew what we were doing, but as soon as we started to measure DPS everyone got selfish, including me. We all wanted to be the best because we didn’t want to feel useless, and imo that’s a status that a DPS meter creates.
Anyone that isn’t top 2 is considered a waste of space cause there will be someone better and while some people wont point that out, from experience in WoW etc where there are meters, the majority will use it to judge others. Hell, even now most of the runs you see on GW2LFG look for zerker builds, what do you expect to happen if they add a meter to judge DPS?
The only people who agree with this would be the people happy with elitists breathing down their neck. While I used like being the best and numbers showing I was the best, it took a lot to get to that. I don’t want this game to be a job, I want to play this game when I have some free time, where I have little worries to whether I perform at my best or not. If I constantly have to stay up to date with gear etc or else I get “fired” it will certainly feel more like a job, and I along with a lot of others do not want that at all. It is also against the direction of this game. ANet seem to want to keep this game away from all that.
(edited by Jaall.3420)
Honestly? Think about what you’re saying… This game is HUGE, and that is no exaggeration. You easily get $200+ worth of content for your $60 and you complain about 1 tiny bug that is fixed by you waiting what, 2-4 weeks? In the mean time why don’t you just go explore the other 99.9% of this game and 100% other areas? If you’ve done that then there are plenty of other things to do in that time, and if there aren’t for you and you’ve fully completed everything (near impossible at this stage in the games lifecycle) then I can only advise taking a break.
Saying people should not be entitled because they purchased the game “cheaply” (which is subjective in itself) is hypocritical because you feel as if you are entitled to tell them that.
Also, telling someone to not complain or voice there opinion is actually counter intuitive and degrading. If Anet is never made aware of the problem or made aware of an unhappy consumer base, nothing will ever be changed. You would rather have someone sit back and do nothing than have them come to forums and at least attempt to be productive about fixing their problem.
Finally, you act as if you know all of the internal workings of Anet and how they go about programming their game and how they handle bugs, but you obviously do not know these things so I would stop pretending you do, good sir.
I don’t know why I should have to defend myself but here goes anyway – ANet are aware of these bugs if you submit bug reports. Voicing an opinion on a forum that has no relation to bugs unless it’s on the specific bug section just comes across as mindless complaining and crying. This is the discussion part of the forum therefore here is your discussion.
I do not know the internal workings of ANet BUT I do know the basic workings of any game, and there is no way to get around the complexity of coding. It’s not like Microsoft Excel or anything like that where it’s so simple errors can be found and fixed in 30 seconds. Usually unless they have an idea where the coding is wrong, it’s trial and error which takes time to carry out. And then they have to fix the problem, and implement it on a server.
So, anyone with common sense would realise this isn’t going to be fixed overnight, and as mentioned it does work most of the time, but you will have days where it is bugged. The simple answer is to just report the bug using their official bug report, maybe if you feel it necessary put it in the official bug section of the forum for others to back you up, and then wait it out. I’m sure you wont have a problem checking it every day.
(edited by Jaall.3420)
Actually in most games it would require taking down the server or the area for a certain amount of time, although I’m unaware of how this game is run in that respect. That probably isn’t worth the cost of taking them down. It kinda comes back to my point, “how hard can that possibly be?”. It can actually be very hard, because as I said, coding can be very complex.
Think about what YOU are saying.
A brand new player spends $60 on an MMO, the first MMO they’ve ever paid for.
The game is gorgeous, the gameplay is intuitive. In their second area of exploration they spend days and countless deaths exploring and gathering every skill point, vista, POI, heartquest and then after days of exploring and fighting across the area there is a bug that was there when they started making it impossible to complete the area. They go to the forums, the bug has been there for months. A simple solution would be to move the vista until the bug is fixed but that is just too kitten simple.
I just want a game that functions I dont want to wait 2 weeks for a simple fix.
You’re being incredibly aggressive towards a bug that happens in any mmo. It may be your first mmo, but trust me, this game is incredibly cheap compared to the rest and especially for the amount of content you get. There are a lot of other things to do in this game and seeing as it’s your second area you’ve visited, I would really suggest just getting 100% in other areas for now. The rewards for getting 100% aren’t game breaking until you get it in every area. Most areas you get the majority of exp from each respective part of the 100%, be it POI, vistas etc.
Sorry what I meant was free to play once you’ve bought it, tiny mistake that’s just incredibly petty to pick up on. On the other notes, it can take years to even be aware of what causes a bug depending on the complexity of it and how many people are working on that particular aspect of the game. Obviously there are a lot of people working on it but even so they are only human. If you had the opportunity to work for them for an hour you would understand.
But anyway if it bugs you that much (pun not intended) then just go play another game, but be advised, every game is exactly the same, if not worse.
1. I corrected the mistake, because free to play games normally have a completely different model and are most likely pay to win. Guild Wars 2 isn’t. While there still some good F2P models, it’s best not to write Buy to play games into it.
2. Don’t start being aggressive. The fact that a person can’t finish a map because of a bug is not a reason to tell them to leave. The bug is annoying. The person has the right to be annoyed. I remember my personal story being bugged. I was annoyed too.
Sorry Mirta I wasn’t referring to you when I said that, you didn’t mean it in that way and I know the models are different, but it was used by Ironplushy in a way that seemed aggressive so I explained myself. Also yes it’s annoying, and I’m not saying quit I’m saying play the rest of the game. There are a lot of things that are annoying in life but some things are just not possible to be fixed right away.
It’s incredibly easy to sit at home in front of your computer and encounter a bug and want it fixed immediately and not understand why it hasn’t been, but the procedure behind a bug can be incredibly complex, which leads to my point. ANet are no doubt working hard to fix this bug but things take time, and the only way you can really be satisfied if this is affecting you so much, is to take a break, because it will take time to fix.
Honestly? Think about what you’re saying… This game is HUGE, and that is no exaggeration. You easily get $200+ worth of content for your $60 and you complain about 1 tiny bug that is fixed by you waiting what, 2-4 weeks? In the mean time why don’t you just go explore the other 99.9% of this game and 100% other areas? If you’ve done that then there are plenty of other things to do in that time, and if there aren’t for you and you’ve fully completed everything (near impossible at this stage in the games lifecycle) then I can only advise taking a break.
Sorry what I meant was free to play once you’ve bought it, tiny mistake that’s just incredibly petty to pick up on. On the other notes, it can take years to even be aware of what causes a bug depending on the complexity of it and how many people are working on that particular aspect of the game. Obviously there are a lot of people working on it but even so they are only human. If you had the opportunity to work for them for an hour you would understand.
But anyway if it bugs you that much (pun not intended) then just go play another game, but be advised, every game is exactly the same, if not worse.
Most bugs in this game are fixed very quickly compared to a lot of other mmo’s where even the existence of a dev team is questionable. Considering this game is free to play they are doing an incredible job of keeping the game up to date and fixing bugs, and while it might not be that fast and a couple of bugs will always be there, they are on top of it all.
Games are very complex when it comes down to coding, and bugs in any sort of coding/animations etc can be very hard to even work out why they are happening, and fixing the issue they find can be even harder. I’ve seen real industry pro’s completely fail to see why technology allows something to happen that shouldn’t, and the only way to fix it would be to delete it and start again.
I don’t think that will be the case here but my point is – any fix takes a lot of time and after studying 3d animation and games design, this game has had a lot of time and care given to it. A lot more than most p2p mmo’s out there, in fact, and expecting more from it is pretty greedy imo, especially when you can wait for the next patch or guest on another server to get that 1% that’s obviously stopping you from enjoying everything else available to you in this game.
I not only don’t like the idea of meters, but I don’t even think there should be numbers. I say this half-jokingly but there seem to be a few different types of players. Some really care about numbers and some just care to see if what they’re doing is killing stuff. These groups of players seem incompatible to me.
I’d love to see a game designed without numbers at all. Where you just know you’re sort of strong, you’re quite agile, that sort of thing. Pretty much how it is in real life.
I think the game would be far more immersive, wthout numbers, because I’m pretty sure my character doesn’t know what level he is.
I’d play that! Definitely not an option for this game, but say a new game that had no level but where your level was determined by NPC’s reactions upon talking to them. For example a level 1 character would be looked down on by a lot of npc’s but when you hit level 80 they bow down to you, and consequently give you things, like access to dungeons etc. Would be a game that everyone could relate to, because obviously if we go out and hit a crab for real, a magical set of numbers wouldn’t appear over its head!
Just a quick example of how a damage meter, including total damage, is just completely the wrong thing to do. I was playing FFXI which has no damage meter at all, but you can get parsers online that work in exactly the same way. One time we decided to parse our events to do as you said, test where our strengths were and what classes we should all be coming to get the best results instead of just coming in the way we saw was fun.
Anyways at the end of the run, we looked back at the damage and linked it all in party chat etc. Now, we are all really really great friends, but the arguments we had after discussing them results were just incredible. People were saying they were all terrible players and the classes were wrong and imbalanced, and making excuses, blaming the bosses for using bad moves etc. Basically just slating everyone, which never happens because we all knew we were great players and didn’t need numbers to tell us that.
My point being, that after using this for a week our overall view on the DPS meter was to burn it and never ever set eyes on it again, because it would have destroyed our friendship and will do the same with the community, all over a set of numbers that really mean very little. It does not measure skill.
This game is not like WoW and I really hope it does not become a new WoW. The laid back nature of the community in game at the moment when it comes to joining events is what keeps me and a lot of players actually active in the game. Not everyone who plays today has come from an MMO background, or plays hardcore because there’s no sub fee, so adding so much competition for damage will potentially be disastrous.
Please please please please don’t add this to the game. My own personal experience with mmo’s have been fantastic until you get to the top level and download that DPS meter, start running dungeons only to be told you’re useless because you’re 5% lower than the highest DPS. People have to start from somewhere but they never get the chance if people get down to hard numbers and see that the DPS is lower. You all complain that zerk being the only way is terrible so why enhance that to a point that makes the game unplayable for casual players.
I agree with the personal meter, but making that information available to the party will completely kill what makes GW2 unique, in the fact that the competition to be the best and to get the best will increase drastically. Ultimately it will lead to a lot more farming and the need to add a trinity, making it another WoW wannabe/failure.
Actually a LFG tool will still be really happily accepted for the majority because it saves having to tab out of the game to check etc, and you can do it all using the games UI. If you still use GW2LFG while there being a LFG tool just as good actually implemented in the game then it’s just making things difficult for yourself. The only reason would be if it’s not as good then yes you have a point but I’m sure they will make it as good if not better.
Moving at snails pace? Obviously haven’t played any other MMO’s then…
On topic I don’t think I would like dual professions, but I would definitely like to see more skills added. I think dual professions would just increase the chances of 1 set of professions being overkill while the others are just left to collect dust. Unless balanced correctly but that would take a lot of time that they could be using to create new weapons/skills like was mentioned.
You’re talking about the same game developers that made GW1, which featured a warning every hour or so telling you to take a break because you’ve been playing too long without one. I don’t think it’s hard to see that this is not the way they intend the game to be played and farming does ruin gaming for the casual players as well so I do fully support them in a way. However, I also feel like there should be some farming available for the people that choose to do that, but there is still that option and they haven’t removed it entirely so choice is yours.
I sometimes like to farm items, in the fact that I go and repeatedly kill things hoping to get 1 specific item, or type of item. It kills a bit of time, but I would never farm day in day out for months, you lose all satisfaction when you saturate farming which kinda kills the object of the game. I completely agree with ANet “fixing” that aspect of farming.
Imo the game would look horrible with the line in the middle, and I’m pretty sure for that reason it’s not possible in a lot of games, and I would have thought this is one of them but not 100%. But don’t get your hopes up that it will be playable on both screens. On the plus side with 2 screens you can keep 1 up on GW and the other with wiki or facebook, or whatever really!
Things take time to make, a LFG tool will probably take a lot of effort to create, I don’t know personally because I’m not a game designer but in theory it’s quite a large task for a game that had no original plans for one. That might have been a mistake to not include one but we all make mistakes and they are making up for it by creating one. I’d like to see you create one in a few weeks that is fully tested and works as good as other mmo’s LFG tools.
Personally as an ele I don’t really think the new updates warrant an entirely new play style, you only need to work around it. If the class you “need” to choose to enjoy it, is the worst then you’re not enjoying it surely? There will always be nerfs and buffs, and no you don’t always want the op classes to be nerfed but sometimes it just has to be done. Granted there are sometimes better ways to go about it, but it’s just the way of any MMO. No class will ever be “safe”, some nerfs/buffs will come before others but only because the results need to be tested.
It’s just a skin, you don’t need it. If you want it that badly it’s not that expensive. I assume you’re talking about the one that is a guaranteed skin for 600 gems, so less than the minimum amount of buyable gems. Honestly it’s just for looks, doesn’t make you any better at playing so could be 100x worse, no reason to complain.
I don’t know if this has been mentioned yet because I skipped page 2 simply because this thread is so stupid. FFXI is a 10+ year old game, it was optimised to be played on a PS2 and the graphics really are terrible. It has had incredibly little new players joining the game due to the levelling process and the fact that its combat is slower than most RPG’s, and with a completely different UI. Yet it is still going very strong. What did they do when the population was decreasing? Merged the servers and hey! All them issues were gone. You can still walk through the main city and it will be packed, and this is after all them “OH NO THE GAME IS DYING!!” threads on the forum.
MMO’s take a lot to die. Look at Aion for example. Everyone I knew that played that quit. Compare the main cities in Aion within the first year, to those in GW2 at the moment and seriously, if you think GW2 is dying, you’d think that was a decayed corpse. There was hardly anyone running about, You’d probably pass about 10 people from one side to the other.
No MMO has truly died, ever, fact. I’m sure you could go pick up an old MMO and still play it. The player base might be smaller, but if that’s what you class as dead, then GW2 is nowhere near it, and you need to open your eyes to see that actually a massive amount of people really do enjoy this game.
And on the statement of guilds being the measure of a games player base in a game that lets you switch between guilds as freely as you like… They probably got bored of your guild and moved on. In fact they probably got bored of how small your guild was and moved on to the guild that has 470+ members like you said exist. The fact that guilds that size do exist disproves your theory entirely. If you go on a game like FFXI you will find that most “guilds” have about 10-20 members each, and the games still going incredibly strong. You are not limited to only one guild and forcing a person to stay, and then when they leave, saying the game is dying is just downright stupidity.
(edited by Jaall.3420)
Like I’ve said, if you want WoW there are plenty of games out there that you can play but GW2 is a different kind of game and I’m very thankful for that. I’ve played FFXI for 9 years and WoW for 3 years, also played GW1 for a couple of years and a lot of other MMO’s on and off and I can safely say that other than GW1 I haven’t had as much fun as I have had in GW2.
It’s so chilled out that it doesn’t feel like a job to play like most MMO’s, you can just wake up one day and do one thing, and then not feel obliged to keep doing that over and over. Unless you’re trying to get a legendary but that is in no way needed, only a bonus. The next day you can go and do something completely different to what you were doing the day before. I also like it because in a lot of games, especially FFXI, you don’t want to take breaks because you’re scared you’ll miss out on something, which is never an issue in this. You will always have the opportunity to do what you need when you need it.
GW2 isn’t perfect but neither are other games. A LFG tool would be a fantastic addition and really should be top of their list of updates but you have to realise that while other games have it, it’s not all that easy to implement and will take a bit of time. Also balance is very difficult to maintain especially when so many people come on here and complain about everything. They can’t satisfy everyone but compared to most games they are doing a fantastic job of it considering how young it is. And once again I will say, if you don’t find the game fun why are you playing it? And better yet, if you don’t like it, why are you always on the forums? Makes no sense…