I wish there was a way to gift these tickets, would make people a lot happier. I got 2 tickets from about 1000-1500 coffers, didn’t really need the 2nd and would have happily given it to friends. It just makes me feel slightly bad that there are those going 4000+ without one and who would probably benefit more from owning one than I would.
Agreed, especially with the random closing tabs. If I want to keep tabs on my daily as well as whatever group events and hearts are up I should be able to and as far as I can tell the only reason I can’t is because the living story takes up 1 slot which I can’t remove. It’s not game breaking but it really does get annoying!
I don’t get some people at all. Complain about no farming spots and no way to make money, then complain that the 1 way to make money needs to be nerfed because of players attitudes. I assume you only use GW2LFG and don’t just stand outside CoF? If you did just stand outside you would realise that usually within 2 mins you would have a group no matter what class you were.
At least try to get in before you make stupid accusations. Or even, and I know this is a big thing to ask, you could make your own group? At the end of the day everybody makes the same money per run and take it from somebody who has warrior guard and mesmer levelled – speedruns mean nothing, it’s just psychological. The main money maker from speedruns is that people stay for loads of runs at a time, therefore less downtime looking for members.
I was gonna say, stating the obvious much?
Why do you want to know how many people work at ANet? Seems like a desperate attempt at explaining your dislike for content, or desperate attempt for an argument that they have too little staff? I really have no idea lol, I’m just curious why it even matters. Can a games company not have a natural turn-around of staff like every other company?
GW rocks might be like jam donuts and instead of jam in the middle have blood…. who knows, it’s fantasy – anything can happen.
Ascended gear in any other game would be great but it wouldn’t work in GW. The whole process of obtaining ascended trinkets atm is pretty ridiculous in that you have to enjoy fractals (which it seems a lot of people don’t or can’t get into because they didn’t start when they were first released) or play everyday for weeks to get 1 ascended piece. The moment you introduce ascended gear it will become necessary for a lot of things otherwise you wont get invites (same as exotics over rares), and given the difficulty of obtaining the trinkets if it’s anything like them there will be a lot of complaints and unhappy players.
If a fantasy game focuses too much on logic I can guarantee you that your character wont be the only thing dead and there will be no way that game will ever make it back from the underworld.
I would love the concept of it because I like not having to worry about running out of sickles etc and missed out on the pickaxe, but I agree they should keep the molten pickaxe limited. A different pickaxe with a different animation would be fantastic though.
GW2 is nothing like a Korean grinder MMO, and I mean nothing. The term “grind” actually has a fairly wide definition in MMO’s and usually refers to killing things over and over, which is the term Anet seem to be going by when they say “no grinding”. However though, hitting things over and over, doing the same content over and over can also be a grind. GW2 grind compared to Korean mmo grind – GW2 is incredibly easy and short, it is a grind but not a difficult one. Pointless, not difficult. Standard Korean mmo grinds have a point but are difficult, usually involve grinding for months and months just to level, let alone endgame content.
Spent quite a bit of time and was excited for these but actually after 5 mins just turned the back display off. Looks too wrong when running, standing still it’s fine but then they’re only appealing to the people who stand around in Lions arch all day which is kinda defeating the point of the game?
Anet remind me of politicians.
If they want you to have a choice in how you achieve it but realise that several achievements are PvP based and shouldn’t be required they should make the dragonball achievements count and just lower the required number? It makes no sense to just disregard dragonball entirely.
I’m not gonna stop playing because of this either, it’s annoying but yea. My point is a lot of people have stopped playing for this exact reason and Anet aren’t really doing anything about it. You only have to look around on the forum to see that bugs like this and the conspiracy theories that follow are somewhat justified, and that people are getting too annoyed by things like this. I will eventually get annoyed by it too, and I know for a fact when the next set of MMO’s come out I will focus more on the one I enjoy most. Depending on what is in the next content updates, I don’t think it will be GW I choose to play, but I could be happily mistaken however that is the reason a lot of people leave.
I get that. This isn’t my first MMO. My only point is to relax, play the game, and you’ll get the reward. Yes, it’s frustrating. I also want the wings. But acting like ArenaNet is part of some massive conspiracy to screw people out of their rewards is just silly. Clearly this issue is a bug or the update notes were published before the fix was included. It wouldn’t be the first time the update notes don’t match the update exactly. Stuff happens.
Also wouldn’t be the first time they’ve posted update notes that they’ve changed their minds on at a later date. The only difference here is that they’ve acknowledged this as a bug and stated they’re working on it but they haven’t done that before, with the most blindingly obvious example being the dragonball achievements. They annoy people – they lose customers, and I understand now why people would get annoyed.
I like this content every 2 weeks deal but like others have said, I’d rather have content every few months that was refined and tested, and actually was fun getting to the reward. All this monthly stuff is a grind though, holograms, pinatas, it’s just rushed and then when you don’t even get the reward from it when they say because they either change their mind or don’t test their content I can see why people would quit.
Hi everyone,
We’re aware of this behavior for the Dragon Bash meta-achievement and are looking into it. Thanks for your patience !
Thanks for letting us know that it is just a bug
Most people play games for rewards especially in the MMO market so using that argument here is pretty pointless. Anet should know that’s always the case and plan accordingly, and realise that the majority of people will probably move to another game if let down enough and from the sound of it a lot of people have got to that point or getting close. I’m not really talking about me, I do get annoyed when someone says 1 thing and means another, but I’m in no way gonna quit. You just need to look around to see people are getting a bit fed up. Seeing as this is only a game I understand their reasoning for leaving if it’s not worth their time.
I think the main point here is not being impatient, it’s the fact they state 1 thing and mean something completely different somehow. I have a funny feeling they said they will change it but actually will change their mind or wont even look at fixing it for a week just like the dragonball achievements. I know they have a lot on their plate with updates and bugs but I would put the implemented content fixes above the future content any day.
Nobodies has changed so yea looks like they really messed up on that one if they haven’t actually implemented what they said they did. Well either that or they want to mess people around, which is also likely seeing as they said the dragonball achievements would count and didn’t mention anything about it till a week later.
It’s funny also how a lot of people have lately been saying “I only log on to do dailies” and then these posts come up saying they need to be completable in less than 5 mins. It’s almost as if people don’t want to play the game yet are so addicted they can’t stop!
On a more serious note though I really hope they don’t change dailies. It works fine as it is and although I have plenty to do in game and enjoy it, dailies give me more to do ensuring I don’t get completely bored. It’s like killing your own content if they make it so you can complete it in 5 mins, it might as well not exist in the first place.
Honestly? the dailies in this game are the easiest things and yet people still complain! They, if anything, give you something to do so you don’t have to complain you have nothing to do. You’re never forced to do a daily, if you don’t want to then don’t. Laurels aren’t needed as much as wanted for ascended but even ascended gear is in no way necessary and only a slight improvement over exotic. Seriously if you consider dailies “forced” then you might need to reconsider how you play this game, and in my experience they don’t take much effort at all. And on a last note no PvE daily will require you to PvP or WvW they are simply optional and there are a lot more than 5 PvE dailies to choose.
Dragon ball ones seem to be bugged as it says nowhere in the patch notes that they aren’t included, and states you need 10/14 (not including case closed). 14 would include the dragon ball achievements.
It sounds bugged because they don’t state the dragonball achievements don’t count and they have stated that the “cased closed” achievement doesn’t count. I would have thought they would have said about the dragonball achievements not counting if they meant for it to be the same as cased closed.
I’m doing it for the achievement which is tied to the meta achievement, which is my main point. They’ve effectively tried to force gambling on us by making it one of the main achievements and that I don’t agree with.
I don’t usually come here to complain or really complain at all but this has really got me wondering, why so expensive? 50s is quite a lot for most people especially the more casual players and with the lack of farming spots. The only real way you can consistently place bets is if you spam cof p1. Now I really wouldn’t have a problem with this, but… You’ve made it one of the achievements to get for the meta achievement.
Also you want this content to be permanent however the risk to reward ratio is so outstandingly high that I highly doubt anyone will participate after dragon bash unless something is done with the cost of placing a bet, or the rewards are a lot higher. Removing farming spots is fine as long as you stick with keeping activities away from spending gold but you’ve basically just made it a necessity to farm if you want to participate and “complete” the dragon bash festival at this time.
If you had made the achievement “participate in x amount of moa races” then a lot of people wouldn’t really care, but it’s the 1 in 5 random chance of winning that really makes it ridiculous. There is no way of telling at all which moa will win it’s just completely random. Last thing is there are a lot of people on the forum complaining about RNG and how bad gambling is yet you add more to the game, and for no real reason. The money we spend goes nowhere except out of circulation, and I personally don’t think the economy is bad enough to need that just yet.
I love GW2 and really do enjoy playing but seriously? Nobody likes placing all their money on a random chance to win and loudly voices it on this forum but yet you add more, and as I said with no real reason that I can see other than for economical reasons. Other than the cost of playing I think moa racing is a good idea, just needs a bit of re-evaluation.
Consoles are becoming more advanced but until they add the ability to upgrade them yourself like a PC, they will never keep up. Also console developers like Sony and Microsoft will never make that an option simply because of the price they’re now able to charge for the new consoles. The hype for a new console allows them to charge such a high price which wouldn’t be possible if they were just running off upgrading, not to mention other companies manufacturing parts and selling them cheaper.
Actually the reason you can’t upgrade consoles yourself is because it causes fragmentation and support issues.
With consoles having standardised specs it is 100% guaranteed that all the games on the system will run exactly the same for everybody. That is EXTREMELY admirable to me. Just look at how fragmented the PC marketplace is in terms of peoples specs, this is why games have so many settings and why people feel the need to constantly buy new computers or upgrade their computers. At least consoles deter that and ensure everyones system has a specific amount of life to it.
I didn’t actually say that was the reason, it’s just one of the reasons why even if it was possible to upgrade a console, I highly doubt they would straight away make it happen.
Most mmo’s coming to console have a different control system and UI to other mmo’s and considering GW2 has a UI highly inspired by the standard WoW type it just wouldn’t work. Same with the control aspect. FFXIV has done something very unique in this respect and created a whole new UI and control system for the PS3/4 which the PC does not have (it has the control system if you use a gamepad but not UI). This will work but I very highly doubt ANet will create all of that simply just to make it available on consoles which could limit the games long term potential anyway. I actually hope they don’t because we have a lot more important things we need them to focus on in terms of game fixes and creating all of that would take a lot of time and resources.
Consoles are becoming more advanced but until they add the ability to upgrade them yourself like a PC, they will never keep up. Also console developers like Sony and Microsoft will never make that an option simply because of the price they’re now able to charge for the new consoles. The hype for a new console allows them to charge such a high price which wouldn’t be possible if they were just running off upgrading, not to mention other companies manufacturing parts and selling them cheaper.
Vayne has basically hit the nail right on the head on this one. GW2 is definitely a game for those who can’t get on a set time everyday. A lot of people come from WoW type MMO’s and just expect every MMO to be like that, which is true in most cases because of WoW’s success. A lot of games just copy that model but ANet have taken the chance to make a whole new system and it’s worked, however, a lot of people who prefer the WoW model will come to places like this to complain.
There are a lot of people who come on here to complain but that’s the same for every forum. Even WoW has its fair share of complaints on it’s forum, or at least did and from what I’ve heard that game is going anywhere but up at the moment. It’s actually a very biased place because the stereotypical forum user is very committed to the game, so much so that they saturate the content as fast as possible to get their rewards. I’m the same type of player sometimes, but that’s not how GW2 was designed and it’s actually more suited to your play style.
People who say the game is dying have NO idea, honestly, absolutely no idea. They are merely going off observations but in reality the players could have moved to different servers via guesting, gone to other areas for endgame, doing world bosses, dungeons, guild activities etc etc. There is no way of really being able to tell whether this game is dying but I would say it’s incredibly far from it considering that over the past few days Lions Arch has almost always been in overflow on my server. Now that’s possibly due to the update but nonetheless it’s still going into overflow.
Don’t be put off by what people say on the forums. They can seem quite true and some of the complaints are, there is a lack of endgame at the moment but it’s the same with every single mmo in its first year, no matter what anyone says. People tend to have a case of rose tinted glasses and forget what their favourite mmo’s started out like and how bad they actually were in the first year. Growing pains in mmo’s are a natural part of making the game better, so it’s nothing bad and nothing to worry about in terms of this games future. I personally think it will turn out to be one of the best, up there with WoW.
Having it on console would seriously reduce the content we get in the future and basically just cut the life expectancy by half. I’m gonna use FFXI as an example but only because it’s the only mmo that’s already suffered from this. I know it’s old but it will happen again when the new consoles come out.
Basically FFXI was made for PS2 and PC to begin with, and then added Xbox 360 support later. The game has been very much held back by the PS2 support because they can’t just shut it off. Shutting it off randomly would anger thousands of players that still play on the PS2 console and they would lose all them people most likely. They have had issues for years on how much content they can add in each update just because they have to make sure it runs on PS2, and while PC’s over time get better and better, consoles don’t. It’s kinda like bottlenecking yourself with no easy way out so I highly doubt ANet would even attempt this.
Give this a read – http://uk.ign.com/wikis/guild-wars-2/Starter_Guide. Can really help you when you first start. Guild wars plays so differently to any other mmo so it can take a while to get used to if you’ve played any others a lot, but really is easy after a while. I personally wouldn’t be able to go back to any other mmo, just because it wouldn’t feel the same lol.
Being lvl 2 you probably don’t have any achievements. Where are you seeing your points?
They’re the bottom tab in the Hero panel (usually opened by pressing H). It lists all your achievements there and how to get them. Achievement points aren’t so much the focus of this game like WoW. You generally won’t ever be asked to link achievements, firstly because you can’t as far as I know (you can see others total achievement points however if you’re in a group with someone) and second, people are a lot more laid back. I say generally, there will always be those who demand perfection but you have a choice in this game to play how you like and not how others want you to play. If playing to perfection is what you like about games the options are there for speed runs etc but they usually ask you to link gear instead.
I guess Black lion chests drop a lot as a marketing technique because when you get one it’s still a slightly big deal even if it is locked, the temptation to then buy keys is higher than if you had none in your inventory. I personally wouldn’t spend it on BL keys though, I have terrible luck! I’d buy more character slots and convert some to gold to craft an asura warrior to 80. I really like how cute they look but just can’t get round to levelling one. Would save the rest for, well, whatever interesting comes out in the future.
Luck is subjective and is just luck. It obviously differs for every single person, every second of everyday. Saying that because you’re unlucky with getting a precursor you must be unlucky farming is just completely void of any reasoning. Just using luck as a base for any reasoning is just void of anything.
Oh and don’t get me wrong, I agree this farm spot is good as far as GW farming goes. I wouldn’t however say it was amazing and the kinda returns you said you were getting from farming there are just so outrageous that even if they were true for you, that would only be for a very tiny percentage of the community. Unless of course they bugged it over the past day and every mob now gives a t6 mat regardless of MF, then maybe it’s possible.
As seen by every post on here so far, and I can guarantee at least a few more to come, not many people have that luck. 2 people from an unreliable source does not make up for an entire community especially when RNG is involved. So you got lucky? Does not make this farm spot amazing for everyone else, or even you unless your luck holds out. You could do exactly the same tomorrow and get nothing.
Nice way to get more nerfs Honestly though that’s the only reason I can see for a post like this. Either you’re showing off how much you can make or don’t like other people farming so want it nerfed. Most people know about sharks and farm there anyway and have nowhere near as much luck as that.
I will never do a run advertised as a “speed run” simply for the fact that people are way too serious about knocking a minute off their completion time for a dungeon. If 1 or 2 minutes more is unreasonable for you then you are not the kind of player I want to associate with. I have had some really great times in CoF and some of my fastest runs have been without warriors, also some of my slowest runs have been with warriors. There are plenty of people who want to do P1 and don’t mind it taking a little bit longer, don’t mind any classes joining and are just as easy to find as fast runs if not easier.
GvG would be a great recreational addition to the game as long as they don’t make it necessary. I doubt there will be any issues if nobody feels forced to do it and simply joined a guild for that if they want something new. Also you can have more than 1 guild so not really an issue on that front.
I think a lot of people take this game as seriously as other games, as you said you’re corrupted by WoW and how seriously you have to play that to keep up. The main bonus of being lvl 80, as others have said, is the fact that there are no restrictions. I got that feeling too of meh when I hit 80 but then I realised I could do anything I wanted to do and took it a bit casually.
There are more challenging things like farming a legendary or getting full cultural/mystic forge weapons etc but there is quite a lot of choice if you try to move away from the standard mmo endgame model. It’s definitely not for everyone and is a risky move by ANet but it’s a fresh new way of playing that actually makes a nice change imo.
Going to evaluate some of the points you made in this comment until I am ready to make a full reply.
“Raids are effectively dungeons with a lot of people which they can introduce in different ways.” So? The same could be said in response to "Regular"Dynamic Events (Being required) and Meta Events. Does this however detract from the existence of Meta events?
“Loot the way it is would be hard to balance in such instances without it being exactly the same as the dungeons that already exist and without making the items BiS.” What exactly are you referring too here? Why would it be “Hard” to balance/What needs to be balanced? The way I see it “Loot” does not necessarily need to be any different than what we see in other “Raid/Elite” type structures in this game (Referring to Meta Events/Fractals). I however I think “Guaranteed” (Such as Rare’s) rewards would be optimal for this content.
" I think a lot would have to be done with culling etc before we even consider raiding a possibility." Culling is currently being fixed, so I don’t see any issue with this. Secondly; Raid’s do not need to contain a vast amount of people. A Raid can comprise 10 or 12 people possibly more but it’s not necessary that their be 40 people on screen.
“The people who generally want raids are those who are all for gear progression” Do you have statistics proving this? I want raids; but I don’t want Gear Progression. We had “Raids” in Guildwars 1 and that didn’t have Gear progression so I’m quite positive Some if not Most Guildwars 1 players who want raids think along the same lines.
You seem like you’re making arguments for the sake of making an argument. I am just pointing out the obvious issues with raiding, and I am not against adding raids. Raids in a sense are instances separate from dungeons or at least that’s what people imply they want, and not dungeons we already have but with more players.
Loot in raids would have to be better than those in dungeons if the difficulty is harder. I can quite happily say people will not be happy with harder content that needs a lot of co-ordination and team work/effort if the rewards are the same as farming cof in 5 mins or doing a meta event. The only rewards they could offer would be better stats therefore dividing the committed players and the casual players. Another way is to have more money or better skins and is entirely possible however it would be difficult to balance because firstly whether a skin is good or bad is subjective and differs from person to person, and secondly more money rewards seems to be a touchy subject to ANet.
Culling is being sorted but it is an issue that could be a problem with raids and like I said, causing an argument for the sake of causing an argument. It’s not the case of simple culling, it’s also the case of refining the game to a point where it can handle 20 players using a lot of particle effects against the same boss with little lag on the majority of pc’s available today. I should have said game polishing instead of culling but culling is a big part of that.
I have no statistics but I think it’s fairly obvious that those who want raids come from a WoW type mmo background where gear treadmills are the norm. Also note I said generally, I never meant everyone. Of course there are going to be people who do raids for the sake of them being raids, and for the fun but as we can see from cof farming etc, a lot of people solely do content for the rewards. There seem to be a lot of people on this forum who want to change what GW2 is completely and bring back trinity or a gear treadmill.
I never once said I was against raids and it would add a new level to the game, however there are issues that have to be overcome first and a few of them go against what ANet seems to want this game to be. Of course if they can overcome these and create a hard-mode for every dungeon then that would be great, I’m simply saying I doubt it will be soon, if at all what people consider “raids”. The term raid has an incredibly wide definition and what some people would consider a raid, others won’t.
I very very highly doubt “raids” will be made available in this game due to a number of things -
1. Raids are effectively dungeons with a lot of people which they can introduce in different ways.
2. Loot the way it is would be hard to balance in such instances without it being exactly the same as the dungeons that already exist and without making the items BiS.
3. I think a lot would have to be done with culling etc before we even consider raiding a possibility.
Raids are just glorified dungeons with a lot of people. It would use the same loot system, same boss mechanics (obviously room for variation but virtually the same), same dungeon progression as in several paths, different bosses per path etc. If you really take a step back and think about it, if ANet upped the player entry to standard dungeons to 10 or 20, and name them “hard mode” but used the exact same dungeon templates – they would be considered raids.
Then comes the problem where a hard mode would need a good reward for running it. The people who generally want raids are those who are all for gear progression rather than skin progression, therefore to satisfy that part of the community they would need BiS equipment as rewards which will divide the community. If they did it with just awesome skins though, I’m all for it! I reckon it could work if done right, but in the form of that hard-mode and not separate, designated “raids”.
I think if ANet have done it right this could be a really great compromise between customers complaining about RNG and making money. I reckon it’ll still be a gamble but not as much as it usually is with fused weapons and southsun weapons. Obviously though there will always be people complaining, but that will never change. I personally really welcome this if it does turn out to be that way.
I reckon most of the people here who feel angry that GW2 hasn’t delivered infinite content are those who have spent real money in the cash shop, treated the game like a p2p mmo and consequently expect the same thing as a p2p game, which will never happen. Everyone arguing over numbers that haven’t been published is just silly, there is no argument there. We will never know unless officially published, whether the game is losing or gaining players.
More on topic, the game has gained a bit since the living story started and actually most monthly updates come with a lot more than just the living story, I think that was mentioned here before. Also ANet are experimenting with it because it’s the first time any games really introduced such a concept in an online form. Before anyone says they should have done that in beta – there’s no way such a small number of testers can decide for the whole community what works and what doesn’t.
We really don’t need yet another thread on this, it’s exactly the same as what was answered in every other thread.
that thread is “why” and this one is “do you want?” so its a bit different.
This one also asks why.
quoted from topic: “do you want a inspect function? yes? no? why?”
that one is “why no inspect function?”
this one is …
“yes! i want an inspect function because …”
“no! i dun want an inspection function because …”basically a battleground for the 2 sides to duke it out.
fair?
Have you looked at that other thread? It’s definitely a battleground lol. Honestly that other thread is exactly what you’re saying but with a different title, you just need to read it not make a whole new thread to spam the forum with the same topic.
We really don’t need yet another thread on this, it’s exactly the same as what was answered in every other thread.
that thread is “why” and this one is “do you want?” so its a bit different.
Read through the other thread and you will see your questions answered.
We really don’t need yet another thread on this, it’s exactly the same as what was answered in every other thread.
Killcannon I can safely say you are obviously unhappy with this game or its direction to the point of arguing its success. I shouldn’t have said you should go back to WoW. What I should have said instead was why are you still playing GW2? I don’t get why people would want to play a game they don’t fully enjoy when there are others out there that probably fill your every need, and if not then I doubt any will. I could be here arguing every one of your points forever, but it’s really not worth anymore of my time.
I will however finish on this (and this is directed at everyone who complains about everything) – If you don’t put this in perspective and enjoy the game for what it is then you are, whether you like or not, wasting your time. If you don’t enjoy it and feel you have to come onto a forum to constantly voice your complaint then no matter what happens in game you are not going to be satisfied.
There is nothing I can do about it, and nothing I will try to do about it, I’m simply putting it in perspective. Maybe using an example was wrong, I’ll admit that. My point however is still the same, and still stands to reason. The game does get new updates and no matter how big or small, people do enjoy the content released. They can’t please everyone and I doubt they even try to please everyone but this game is doing fantastically well in my opinion. Yes, it could be better but then so could every game? Go experiment on other games and see what’s best for you instead of complaining that the 1 mmo you chose isn’t right for you.
I never used it as an example of what not to do at all. I simply used it as an example to show how GW is doing it somewhat right. People probably use WoW as an example because it’s so good everyone knows about it so easy for people to understand compared to other games that only 1/3 or half the community will have played. That’s why I used it anyway, I could have just as easily used any other mmo as an example but there is a good chance a lot of people won’t know whether it has a lot of updates or not.
You used it in a compare and contrast study. Saying that “GW2 is producing such and such, but look at WoW not doing such and such, you should be happy”.
Leaving Pandaland out of it (because apparently Blizz lost their mind), WoW content has usually centered around the 2 to 3 month release stage. This content would be equal or greater than anything that GW2 has released in the same time period, be more polished, have greater longevity, and most importantly, not be removed two weeks later. A game doesn’t have to follow the same mechanics as WoW to learn that sometimes game content should be good and compelling to your target audience when you release it.
Also, fixing bugs and class balance is their own fault, not something we are receiving. I don’t thank people for fixing something they broke in the first place.
You can take what you like from my post but you’re completely missing the point. If WoW is so good for you why not go back there? WoW is good in it’s own right but as you say, they are completely different games. Also as I stated WoW is a lot older than GW and in its first year had a lot less than we have now. WoW might release content every 2-3 months but that content was designed in the expansion and released only to those who bought that. It’s a fantastic business model and it works, and I’m not saying WoW is “bad” but GW2 has updates better, yet people seem to forget this and demand more.
I don’t get why you’re so offended that I used WoW as an example. You might wanna re-read my post explaining why I used it as an example, also re-read my first post explaining that due to the age of both games there is no real comparison. I used a comparison because without one nobody would understand that actually this game has it very good but it’s the selfish, demanding nature of a certain type of player that gives it a bad name. If we were to follow every criticism given by them nothing will ever be good.