Just about every tournament I see, there’s at least three bunker-specialized classes. When tPvP is based on point control, durable classes that can withstand condition builds and burst builds, bunkers are king. They need to be nerfed. Without mercy.
With this build http://gw2skills.net/editor/?fQAQNAW3YjQaV6Zaia87JAJFPj90jvHX8IFEPMA;TwAgyU7Y2RsjdH3OydWhMC5EyGkXIA
I actually beat two bunkers in spvp and I am a necro.
The main reason is, if you are a bunker and your fighting me I always win. Here is why.
10 seconds of 50% fumble I can cast every 10 seconds, and I can cast it again with another skill every 25 seconds.
Fumble = all noncritical hit damage reducded by 50%.
If you are specced for bunker and are really low crit chance, have fun having permenent 50% damage reduction, then I cast my wells and gain 16 seconds of 33% protection, not to mention I can get around 9 seconds of retaliation, all at the same time about.
Necro > any guardian.
1. I am petty.
2. You are an idiot..
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
Dagger offhand = aoe blind as well. you realise my slot 2, 3, 4 ,5,6 ,7 ,8 ,9, F1 slot 4, switch weapons slot 2, 4,and 5, all are aoe right? i just keep casting on the ground and no matter how much u go invisible, ur bleeding/poisoned/chilled/blinded/crippled/fumbled/weakness/vulnerability no matter what u do right?
my only attacks that are not aoe are my default, slot 3 on sceptor, and slot 1 2 and 3 in deathshroud(i almost never use slot 1 anyways.)
so uh lets see I have 12 AOE that I don’t have to target you at all and the area is huge for target. I am not sure how a thief disappearing helps him, if he runs away for 3-4 seconds, thats about 5-6 spells i can cast that are bleeding/poison/everything him while he is invisible. I hope you realize this build is a machine gun, my marks are traited for unblockable, my golem throws you to the ground for 3 seconds and cripples.
I regularly beat warriors/guardians/thieves of any build usually with full health when I finish move them.
However, Rangers pose a serious threat to me, but not really because I can cast wells/marks wherever I want, but they do beat me 1 vs 1. Elementalists can beat me 1 vs 1 if they are tank/heal specced, really good mesmers have fought me for upwards of a minute to 2 minutes straight, my aoe siphons health from clones so it easily becomes a stalemate/slow fight.
engineers = instant kill for me usually, so easy to run away from turrets and fight from a distance for me.
fighting against other necros can be hard for this build because their usually specced for more condition damage so it can get dicey, but i generally win against those kind also.
You seem obsessed with spamming high cd aoe spells and killing newb thieves who don’t have the common sense to not walk into them. I was not commenting on your build or any other skill in it. I was just informing you that well of darkness sucks, I have shown you the math, you can either listen or not, your choice.
Well of darkness regularly lets me fight 4 people for an extended 5 seconds, not to mention it gives me health, and they are all combo fields for Dark, so when you chain them and do the correct moves, I also gain the combo “Area Retaliation” and can stack it up by 3 seconds times however many people it hits, and I can also group fear if I combo the right move with the right well. You know nothing of what you talk about, you probably don’t even know how to make a combo or even what they do. Combos with a well build are very powerful.
I downed 2 out of 3 people earlier because of the massive AOE I have, and their 3rd person finished me off, Prevented them from capturing the point closest to them for over 40 seconds. If i was using my elite skill of turning into a blinding shawdow for 20 seconds, I would have killed all 3 of them. Personally I like the golem for 1 vs 1 so thats how I keep it. Knock someone down and well them up.
one was a thief, one was a mesmer, and other elementalist bunker, only reason they didnt go down as well.
But you are dependent upon the idiocy of the thief and not the skill of the necro.
A good thief would back out of wells and wait. Not to mention that you are dependent upon an aoe for a heal just begging to be feared out of it.
Moreover, as a thief I just wait for the chills and bleeds to stack up so I can stealth (which I was going to do anyway) and remove them all.
I don’t doubt that you kill thieves with this build. I’ve died to necros because I was stupidly not paying attention to where I was standing, but I reiterate:
You are reliant on the stupidity of thieves not the skill of the necro.
You are a phooking idiot. I don’t rely on anything but judging the situation and acting accordingly, my own skill. That is all.
Private message me and lets duel so I can rofl stomp you and win with full health.
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
Dagger offhand = aoe blind as well. you realise my slot 2, 3, 4 ,5,6 ,7 ,8 ,9, F1 slot 4, switch weapons slot 2, 4,and 5, all are aoe right? i just keep casting on the ground and no matter how much u go invisible, ur bleeding/poisoned/chilled/blinded/crippled/fumbled/weakness/vulnerability no matter what u do right?
my only attacks that are not aoe are my default, slot 3 on sceptor, and slot 1 2 and 3 in deathshroud(i almost never use slot 1 anyways.)
so uh lets see I have 12 AOE that I don’t have to target you at all and the area is huge for target. I am not sure how a thief disappearing helps him, if he runs away for 3-4 seconds, thats about 5-6 spells i can cast that are bleeding/poison/everything him while he is invisible. I hope you realize this build is a machine gun, my marks are traited for unblockable, my golem throws you to the ground for 3 seconds and cripples.
I regularly beat warriors/guardians/thieves of any build usually with full health when I finish move them.
However, Rangers pose a serious threat to me, but not really because I can cast wells/marks wherever I want, but they do beat me 1 vs 1. Elementalists can beat me 1 vs 1 if they are tank/heal specced, really good mesmers have fought me for upwards of a minute to 2 minutes straight, my aoe siphons health from clones so it easily becomes a stalemate/slow fight.
engineers = instant kill for me usually, so easy to run away from turrets and fight from a distance for me.
fighting against other necros can be hard for this build because their usually specced for more condition damage so it can get dicey, but i generally win against those kind also.
You seem obsessed with spamming high cd aoe spells and killing newb thieves who don’t have the common sense to not walk into them. I was not commenting on your build or any other skill in it. I was just informing you that well of darkness sucks, I have shown you the math, you can either listen or not, your choice.
I am not just relying on well of darkness.
Stop being annoying, fight me or shut up. Don’t got a thief? Make one. I will wreck any warrior/guardian/thief u make. Private message me when you are ready to stop being such an idiot and get rofl stomped.
Well of darkness is crap. Even traited for cool down and chill on blind. 48 seconds of cool down for only 5 seconds of use? That come out to be about 10 percent of the time the skill is actually active and 90 percent of the time it is on cool down. Not to mention any decent thief will realize what is happening and just disappear only to return moments later when your skill is on cd.
If you think that you will only run into a thief 10 percent of the time that you are playing or if every thief you run into is willing to wait for your cool down then sure. Go for it!
When I was just a newb on my first day of playing I thought of using well of darkness to counter thiefs… but i soon realized that there are other ways to handle thiefs than relying on a ghetto skill.
Dagger offhand = aoe blind as well. you realise my slot 2, 3, 4 ,5,6 ,7 ,8 ,9, F1 slot 4, switch weapons slot 2, 4,and 5, all are aoe right? i just keep casting on the ground and no matter how much u go invisible, ur bleeding/poisoned/chilled/blinded/crippled/fumbled/weakness/vulnerability no matter what u do right?
my only attacks that are not aoe are my default, slot 3 on sceptor, and slot 1 2 and 3 in deathshroud(i almost never use slot 1 anyways.)
so uh lets see I have 12 AOE that I don’t have to target you at all and the area is huge for target. I am not sure how a thief disappearing helps him, if he runs away for 3-4 seconds, thats about 5-6 spells i can cast that are bleeding/poison/everything him while he is invisible. I hope you realize this build is a machine gun, my marks are traited for unblockable, my golem throws you to the ground for 3 seconds and cripples.
I regularly beat warriors/guardians/thieves of any build usually with full health when I finish move them.
However, Rangers pose a serious threat to me, but not really because I can cast wells/marks wherever I want, but they do beat me 1 vs 1. Elementalists can beat me 1 vs 1 if they are tank/heal specced, really good mesmers have fought me for upwards of a minute to 2 minutes straight, my aoe siphons health from clones so it easily becomes a stalemate/slow fight.
engineers = instant kill for me usually, so easy to run away from turrets and fight from a distance for me.
fighting against other necros can be hard for this build because their usually specced for more condition damage so it can get dicey, but i generally win against those kind also.
Thief is not a problem for you? OMG tell me how you do, because im an engineer holder and… look at this:
http://imageshack.us/a/img823/6254/gw040v.jpg (Damage)
http://imageshack.us/a/img411/7370/gw041kp.jpg (My Stats)Really Toughness do something? or is a useless stat?
Really not going to do anything about it ANet?
I had my friend come over and he played as my exact build, he was an engineer and he agrees engineer dies so much faster and is so much harder to play compared to necro. me and him played 3 games in a row and we both stuck together and neither of us died.
its hard to kill us, we both give eachother heals and total of 28 ish seconds of protection. + we both use blinding well lol. and our dagger gives us a group blind as well.
try necro with my build u will love it
Thief is not a problem for you? OMG tell me how you do, because im an engineer holder and… look at this:
http://imageshack.us/a/img823/6254/gw040v.jpg (Damage)
http://imageshack.us/a/img411/7370/gw041kp.jpg (My Stats)Really Toughness do something? or is a useless stat?
Really not going to do anything about it ANet?ahahaha, also we’re mainly talking about necros here for some reason.
back to necros: well of darkness with 5sec blind/chill + syphoons life + gives protection to all your team followed by another well mayb even a 3rd well = 10-15seconds of protection /syphoon + the chills and other effects, no, we did not take these skills to handle thieves(just pop shroud and gg vs thief) but to dominate team fights (believe me 10+seconds of wells over the normal staff marks and scepter aoes will hurt or force opponents out of your area) wich make them totally worth the CD vs the time they last. (not all of them are 48s with trait)
next stop you let me know what other class can pop 1 skill that gives 5seconds of recurring blindness/chill or just blindness =P wtf are these kittens talking about not worth the cd =P AHahahahaha. (chain your wells)
Only the darkness well is 48 second cooldown with trait. It also makes the 40 second heal well = 32 seconds, which is amazing because that heals 2,720 health for all in it + siphons health and gives to me.
Then the other 2 wells, are 36 seconds and siphon health. Plus when I dodge every 10 seconds I regen 800 health and apply an AOE 1,200 bleed. Staff gives 1000 regen every 6 seconds.
I am using the runes that vie 20% protection duration also, and 25% chance to get 4 seconds of protection every 30 seconds. and magnetic aura at 20% health deflects all projectiles for 5 seconds which is nice.
I am not sure why these people are saying I rely on my well of darkness to win. I only use it in the beginning when the thief tries to execute its most powerful moves. then i AOE the hell out of the area with marks and wells, then sswitch to sceptor for more aoe, it doesnt matter if they go invisbile i am always hitting them. then switch to death shroud for a 1second fear, apply more chilled/poison/bleed, if they go invis again i will use the life transfer aoe which hits hard.
plus my golem cripples for 1 second, every 1.5 seconds. thieves have a really hard time fighting a build like this, or if i use the elite skill i blind them 20 times in 20 seconds while poisoning them.
I also like how it seems like all the people saying thieves always win don’t play thieves either.
yeah the little kitten talking how thieves 1 shot necros hasn’t played gw2, mayb he played the first week retail then started playing forums or wrath of the pokemons or some …t lol.
haha true dat!
I firmly believe that condition damage should have a sigil for spvp that makes it deal more damage. There is 5% more crit, 5% more damage, there are none for conditions. Making condition duration actually does not increase their damage per second. I tested this out.
Say you have a 2,000 bleed for 10 seconds. Increasing duration by 10% = 2,200 damage for 11 seconds. Which is the same amount of damage, only that it lasts longer. I say making it last longer isn’t helpful compared to the whole point of conditions, the whole point isn’t to have a person stacked with 40 seconds of bleed with our necro utility skill. Because they can cleanse it, making it useless.
I think the whole point should focus on making condition damage for our trait tree deal more damage, or add a sigil that gives us 5% more condition damage. Change our trait tree from 20% increased bleeding duration, to 20% increased bleed damage, and the master slot at the end of it, make it 33% increased bleeding damage, instead of duration. Stacking duration doesn’t kill them any faster, stacking damage does. The damage the ticks do doesn’t stack up to how much raw dps any other class can put out.
If I stand still I can die to most classes in 5 seconds, how long would it take using the best necro condition damage build? 30 seconds if they stand still? a minute if they cleanse? see the issue? they have a higher chance of killing us.
It needs to be a 60 second cooldown. 90 seconds is just dumb, other classes have so many stun breaks that come back faster.
Support, plus if you accidentally fall in the water you lose it too. And MOA morph should not make all of your minions despawn as well.
i dont even use well of darkness or marks and i still roll thieves 1v1 without breakin a sweat. my necros imba dunno bout you guys but yeah. gg class is gg. fun as hell too.
Yeah, people act like we need to be a bunker necro to win against a thief. Elite skill golem, his default move cripples every 1.5 seconds for 1.5 seconds. Just using that can make thieves have a hard time catching up while we run around them in circles casting.
Just because marks are unblockable now dosn’t mean that you can evade them.
Most people these days realize that you can avoid AOE fields by simply dodging through them.
All those marks you stacked up, 1 dodge roll through them and they go POOF without doing any damage or creating any effects. Well except for chill one, it leaves up a poison field for a few secs.
I learned this like BWE 2 against Necro’s.
But I see what your getting at, or at least trying to. +point for optimism.
I don’t stack them all in the same spot, I spred them out around me so you cannot dodge through them. If you wanted to dodge 2 times you could evade 2 or 3 of them. The one mark comes back in 6 seconds anyways, then the chill is back after that. When I switch weapons you get frozen for 3 seconds + you are crippled. It is really easy fighting a thief, know why? because most of them have to chase you down to hit you.
When they are chasing me I lay down my marks, which are HUGE. Most of the time the spots I run into, you litterally have to run through the mark or give up chasing me. I NEVER STAND STILL, when fighting a thief, Second I see you go invis, is the second I completely turn around, and cast AOE out the kitten which hitsi you while you are invis and slows you down.
So unless you want to waste iniative using your leap to come at me, don’t expect to catch up to me, and when you do, I will simply chill/cripple you again, knock you down with my golem, and continually cast bleed/poison on you and run away. Using the one teleport I can run away from you at 33% more speed, while you have 50% + 66% less speed, then I can teleport over 3,000 range away from you, how long would it take you with 50% + 66% less movement speed to go 3,000 range? By that time all my awesome chill + cripple moves are back, so the second you come at me, assuming you’re still alive and bleeds/poison didn’t kill you, it will have taken you easily 10 seconds to try to get back to me, of which I will use my golem again to knock you down and pwn you. I do this all the time to every class, you cannot catch up to me unless you have good cleansing.
OP is right, when i play necro wells build, i have never died to a thief, i’ll go as far as saying one time it was 3thieves vs me solo, and i lived over 1 min till help arrived and had already had them all at less than 30% hp. the little kittens saying thieves are so strong play like 10min/week fight 1 thief then rage quit cause they can’t play for ’’’t.
AHAHAHAHAHAHAAHAHA
I’m sorry, I couldn’t hold it, but your sir, are full of s h i t.
If he was running full toughness build with wells giving him 33% protection, and he had full deathshroud, you can easily live through 3 to 4 people hitting you for a while. Plus if he was using teleport set-up he could be going all over the place and people wouldnt know what he is doing. Besides the fact necros can stack a cripple + chill on you. How fast do you move when you have 10 seconds of 50% less speed + 66% less speed? lol…
I’m sorry, but what about the thief which just stands at range hitting you with SB for high dmge.
It only works coz most thieves are bad.
As for marks I am not sure the unblockable trait is actually working, I know it was bugged not to work and not sure if it has been fixed. Last time I played necro in wvw people were rolling thru my marks but this was a while ago.
You can just move out of the wells & if you avoid them he is really in trouble since the cd is soo long.
What about him? my skills have 1,200 range. You think I am just standing there going kitten I can switch weapons and leave my marks on the ground and attack him with other things. Then theres the fact I can PULL someone from 1,200 range into my marks, you seem to forget that huh? Necro has a 4 second chill 1,200 range pull single enemy to them move. I can easily use that to make them come into my marks. When a thief goes invis, thats when i switch to sceptor, cast my AOE cripple, and dodge backwards and run away, (which leaves another mark the size of a caputure point) and then I chill them again.
Plus you forget my 33% protection + auto health regen + my aoe marks giving my health back + wells giving me health + my 10 second Fumble I cast on you which is (50% of Non Critical hits are glancing blows (50% damage)). That really cuts down on the damage you will be doing, yes you are probably crit specced, but your non crit hits will not hit for almost anything.
(edited by Jason Segel.2908)
Agreed. I was mostly just pointing out that “healing power” is such a big part of several of our heal abilities, and is greatly diminished in PvE/WvW scenarios due to poor itemization.
Yeah, and the fact that fully traited we still don’t heal as good as they make it sound.
Siphon health when you deal damage, siphon health when you crit, wells siphon health, minions siphon health. With the way that sounds, it sounds like you can stack those all together and be a beast, but then you see its like “32” hp per siphon and ur just like what!
The wells seem to do a lot more though, and at least it’s AOE so you can get more out of it.
As a necromancer, I have never been killed in 3 seconds by any thief. Ever. I dont use this build, but an a/f ;d/d Power build and I do just fine. I don’t see why people want to say he can’t survive, why would he lie?
Right, I am sharing this on the Necromancer page and this spvp page to help out people who might want to have some protection against theives.
This Ezekeel forgets I will have 3 seconds of retaliation, 12 seconds of protection, and he will be chilled and crippled… I don’t understand what how he thinks 12 seconds of 66% less movement speed + permanent 50% less movement speed = him winning
I use the Golem sometimes because every attack he does cripples for 1.5 seconds, its pretty nice they updated what minion attacks do and added extra clarification of abilities. I never knew the golem crippled normally until they did whatever patch, whenever they did it lol!
Good to hear you are pwnin da thiefs too!
(edited by Jason Segel.2908)
Yeah, just like any thief will just stand there for 30 sec and wait instead of just moving out of LoS or range.
Marks trigger as soon as you cross the line around them, so triggering them without getting hit by using dodge is trivial. I do it all the time with necro marks and engi mines. You are right that I never practised it with a friend since I did need to because it is so laughably easy to do.
Play your necro for a while and try your great tactics against people that know what they are doing in some tPvP games and you probably will change your mind.
I don’t see the point of you calling me out on something that you say “on paper thief always wins”, and you won’t prove what you’re saying by private messaging me and adding me to duel.
Why does it have to be a great thief can beat anyone? Are no other classes great? No other classes can be great is what you keep saying and that a thief can beat anyone, no they cannot. Guardians, bunker warriors, mesmers, bunker elementalists can easily beat a thief and I see it all the time.
I will respond with the same intelligence you have been throwing out.
YOU HAVE NEVER FOUGHT A GREAT NECRO, ONLY NECROS THAT DID NOT"KNOW WHAT THEY ARE DOING"
In 1 vs 1’s the only class I ever really die to is a ranger since I started using that build and a few mesmers beat me. Out of like the past 100 games I played(I usually don’t play with the same people for more than a few games in a row also)
(edited by Jason Segel.2908)
“I r necromansir!”
Sure you are…
“that mark stays on the ground for 40 seconds ish, and has a 40 second cooldown”
Except that marks stay on the ground for 30 seconds (or until recast) and since the skill has a 40s CD (32s traited) that leaves the thief with a 10s (2s) attack window.
“I hope you realize my marks like I said, are unblockable, by ANYTHING, it will cause fear on you.”
Except that dodge != block and if the thief just dodge rolls into the mark he will trigger, but evade it.
I hope you realize that you will not wait 32 seconds to fight me, I will just cast other things on you while you sit there staring at me, you cant cloak forever. So while I am safe on top of my 4 marks, I switch weapons, and use a 10second cripple on you, a chill, bleed, poison, vulnerablity, fumble, weakness. So have fun staring at me while you bleed to death. If you want to try to use a range build on a thief good luck, rangers easily deal double what you put out and I go up against some good rangers and it comes close when they beat me.
Even if you go invisible, my cripple is AOE and comes back very fast, same for my bleed. You realize that while dodging it only counts what you dodge until you get out of the animation, if you roll right into my marks, and time it wrong, which you probably will because nobody practices rolling through marks with their friend so don’t even try to lie and say you did, you will get hit by them. And I don’t stack them completely on top of eachother either, just for that reason, so you might dodge 1 or 2. Oh well, enjoy your 4 second cripple and knockdown from my golem for 2 seconds while my 4 wells siphon your health and deal 8k ish damage in 5 seconds in addition to what i am casting on you. + one of the wells I use blinds you every second for 5 seconds. So you killing me in 3 seconds is laughable, oh and it only takes .25 seconds to cast
Not worried about it. Add me and lets duel, private message me.
Thanks for correcting my typo of saying 40 seconds, it stays on ground for 30. My bad yo.
(edited by Jason Segel.2908)
Steps on countering your build:
#1: Steal fear
#2: ??
#3: Profit3 seconds is all thief needs to finish you off, eat some pizza, check TP and check out new season of Dexter
Thanks for chuckle on anti-thief build
You realize the second you go near me you will be chilled? My mark is the size of the capture objective point. Plus, if you are going to call yourself a really good thief, I will use my teleport build. I can run away from you for 10 seconds and hit teleport and I will be where I was when I cast it, kind of like mesmer portal. It breaks stun and gives me movement speed boost of 33% for 36 seconds with my build. I can also use my wurm and teleport 1,200 range to that. I can teleport two times, and while you try to figure out where I am, you will be bleeding to death/poison.
Thanks for the chuckle.
Condition damage teleport necro > any thief.
Well….that sounds reasonable….. but say you see a thief coming…you prepare yourself , put all the marks down , wait for him to get into your trap… but out of a sudden he pulls his bow/pistols out and starts to burst you down , then sure you put your well of darkness on him to chill/blind him couse all your marks are on CD , but he can just dodge roll out of it, you can cripple him with your scepter but that wont be realy enough… , then comes situational thing if you move to fight him or stay in your marks , he can either use his ult that gives him immunity to fear and juke them all or use ability that removes conditions and then you`re dead.
And this would only happen if you deffend a point at what necros are realy bad since you have to kite or kill ppl in range not in melee as clother. And in team fights… thief wont rush into you frontline… he will come from behind with stealth…and you wont even notice when you are dead.
In this stage… its not possible for necro to kill realy good thiefes , bad ones can be outplayed but good ones will most of the time kill you , if not.. they will just run away and come back after 30 sec to try again.
I hope you realize my marks like I said, are unblockable, by ANYTHING, it will cause fear on you. You can block my DS fear yes. My marks are the size of the regular capture point since I traited it that way. I very very very rarely get shutdown by a thief to where I cannot at least survive for another 30 seconds. Everytime I dodge I basically gain 1k health back and it hurts you. I appreciate your scenario for sure, I always pay attention to everything I am doing, I am also a 2.2 K/D ratio in Battlefield 3 on pc, and was 1.9+ in every game I play. I pay attention a lot more than even most really good players do, trust me.
Since I would not post this without any proof, here is me. http://battlelog.battlefield.com/bf3/soldier/Scoremaster6/stats/362616101/
You obv never met a good thief , your build does nothing better then any other , unless you put well of darkness right away but with 60 sec cd is just useless especialy when good thief will just run away from you seeing you poped that down and if you plan to put all marks first…. dude… you die in less then 2 sec with ds or without , with 3k toughness or with 1k it doesnt matter you die b4 you cast your fear mark.
Yes it will work against bad thief’s , but you have no chance against good ones unless you find them afk , or your pets kill him when he tries to finish you without stealth lol.
i only use one pet. u will not kill me in 2 seconds. my build doesnt only work against “bad theifs” there are also average thiefs, decent thiefs, and really good thiefs. you realize my build cripples for 10 seconds, chills for 12, bleeds /poison is a default attack for using sceptor, i get 12 seconds of protection from wells, retaliation from ds for 3 seconds, my wells heal me at 1 pulses * each second * 15 pulses from 3 wells, as well as my well of blood for healing pulses and heals and siphons from you. i can place my wells wherever i want by designating it with the mouse, i could have 3 wells around me if i want, but i will use them to trip you up.
my first move is always to cast fear on myself when i see a thief going invis, that mark stays on the ground for 40 seconds ish, and has a 40 second cooldown, i also lay down a chill and a health regen + bleed. so unless u plan on standing there doing nothing, ur going to get feared instantly, then i pop into deathshroud, chill/bleed/poison you again, fear u for 2 seconds, then if u do get on me my 1/4 of a second cast of 5 seconds of blindness on you kicks in, while giving your health to me. at the point if ur not dead, i will use golem to knock you down, place all the rest of my wells on you, so they deal their 1.3k ish damage per second and give me health, while also applying fumble, vulnerability, weakness, etc on you.
so yeah, you’re right about my class being able to kill sumoen afk, anyone can. and i can stand in the same spot with my fear waiting for u forever if i want to. what are u gonna do? traited my marks are UNBLOCKABLE. all 4 of them will hit you at the same time.
“I don’t get why more people don’t take Well of Darkness.”
Most likely because of the 60 sec cd. However, you are right. It is great because it demands from your enemy to be aware of something and not just spam their skills. Against the average thieves it works like a charm because they are used to just spam away. Too bad that there are also some who know what’s going on
48 second cooldown traited, my wells are traited to come back 20% faster.
Rebus, there is a skill that grants 20% life force when you do it lol.
Does it make any sense whatsoever to try to balance offensive and defensive stats to increase survivability in dungeons, or should a necro just go for max damage? If a balanced approach works, which is better: vitality or toughness?
Generally, if you are using a staff, and you cast the 2nd move, and are traited for a wider Mark on the ground when you cast it, you will get back a lot of health if you make it hit 2-3 enemies. Put some stuff in the blood magic and use the staff for sure in pve, then use sceptor + dagger, the number 5 slot u get from dagger gives a really good AOE bleed, along with the sceptors AOE bleed + cripple. It really keeps enemies moving slow and you can out run them easily. I use the sigils that give the 40% chance to cause bleeding on crit, dont add any health to yourself, just do power, precision, and condition damage. I think putting health or toughness on in pve is a waste due to decent necro healing and our second health bar of death shroud.
1. The link isn’t working, its blank.
2. I’m going to take a fairly educated guess that you are using the Shaman Amulet in sPvP. Unfortunately, these stats are not available on WvW gear and would greatly limit this build.carrion amulet, and runes i used are just for freezing enemies longer, and sigils freeze when i swap weapons
OK, though in my mind that makes it really more like a condition/wells build. The siphon from the Wells isn’t bad (though I believe not having Bloodthirst could be an issue— can’t remember if that is working correctly).
This or a very similar build would be fantastic for WvW if Shaman amulets/stats were available, but the difference between a high-healing and low-healing WoB is night and day.
I think the healing the wells do should be increased for sure, same for the regular attacks. It is kind of useless getting a 32 heal when I hit a 2,000 on someone. The mark of blood when dodging is great, and I usually get people to chase me and dodge and lay down marks as I run away, which causes them to be all “he is running away he must know he’s gonna get owned imma own him” then they keep walking into marks and die lol.
I struggle to see how a “bunker” necro can be so intimidating due to necros almost complete lack of stability. If you cant kill or move the necro then you just have to work around a bad matchup.
that’s the thing. im not a bunker necro. my condition damage does the same 207 damage per second tick for bleeding as it did when i was fully specced for pure offense. now i just use wells and the damage makes up for it and i actually get healed. the build i am can hands down beat the build i was at the same speed of damage per second for the conditions, execept my build now can out heal the build i was.
http://gw2skills.net/editor/?fQAQNAW7YjQaV6Zaia87JAJFPj90jvHX8IFEPMA is what i am now. owns guardians, not fast obviously, but with condition damage.
1. The link isn’t working, its blank.
2. I’m going to take a fairly educated guess that you are using the Shaman Amulet in sPvP. Unfortunately, these stats are not available on WvW gear and would greatly limit this build.
carrion amulet, and runes i used are just for freezing enemies longer, and sigils freeze when i swap weapons
carrion amulet, and runes i used are just for freezing enemies longer, and sigils freeze when i swap weapons
sorry, here u go http://gw2skills.net/editor/?fQAQNAW7YjQaV6Zaia87JAJFPj90jvHX8IFEPMA
awe crap, i will redo it!
I regularly eat 2 guardians up and can still heal to full health the way my necro is traited. If you don’t have a necro with you in tpvp it’s your own fault if you lose when you go up against them. I played tpvp a few times and fought multiple gaurdians, I easily kept my bleed/poison/chill/cripple/weakness/vulnerability up on all of them, because every attack I do is set up for AOE. They become almost useless when chilled(66% less movement speed and skills tkae 66% longer to recharge) I had them perma chilled lol, like 20 seconds of chill stacked on them and when it got to around 5 seconds left I stacked it again.
I originally posted this in spvp, but wanted to post it here as well to get feedback from fellow necromancers!
I r necromansir!
Yo! Ever since I switched to this build http://gw2skills.net/editor/?fQAQNAW7YjQaV6Zaia87JAJFPj90jvHX8IFEPMA with staff , sceptor + dagger, carrion amulet, and runes i used are just for freezing enemies longer, and sigils freeze when i swap weapons. no issues with theives anymore at all.
If I see one go invisible, I lay all my marks on the ground, which are unblockable due to traiting, fears them away and chills them as well as healing me. Then if they are really on my butt and got the drop on me, cast well of darkness = 5 seconds of their attacks missing, siphons their health and gives it to me as well. 1/4 second cast time, so yes we do have panic buttons as a necro, the 3 wells can be cast in 3/4 seconds total.
I will admit a ranger beat me a few times, but warriors who are specced for dps didn’t, i was slamming guardians, i was easily killing all mesmer clones because every attack i do is a huge AOE mark.
I gotta say, the survivability of using this build has made me last for minutes in a 1 vs 1 and even made me have full health as i 1 v 1’ed a guardian friend who is really good, and he is a bunker build that can last forever, as opposed to previous builds where i didnt regen health through wells.
This build would also work well for people using crit/power builds, because the wells pulse every second when they deal damage + traited right they steal health every second so they deal extra damage. 3 wells = 15 siphons of health + whatever damage that deals, and healing skill used for well = 10 pulses = 10 siphons of health + initial heal + each pulse already healed for 204 ish every pulse.
I should clarify, using wells to siphon health will make you survive longer and the added dps is crazy if you set up your tree correctly for power/crit, your wells will be hitting enemies for 1k-2k per second over a 5 second period, they only take 1/4 of a second to cast, so thats a pretty good damage per second ratio if you can root them in a well or chill or knock down.
I like using AOE and staff the most because I feel it helps the most for winning. But some of you might do other power/crit builds.
Lemme know what ya think!
(edited by Jason Segel.2908)
use this http://gw2skills.net/editor/?fQAQNAW7YjQaV6Zaia87JAJFPj90jvHX8IFEPMA
probably the best wvw condition healing necro build I ever made. i always survive and its a lot of fun.
(edited by Jason Segel.2908)
I mean if you read the class forums you would think every single class stinks (including the Warrior forum).
Ele’s can’t compete
Rangers got their only viable PvP weapon set destroyed
Thieves while still doing somewhat ok have been nerfed every single patch
Engineers can’t pve worth a crap and only pvp but still gets rolled by good Warriors
Guardians got their greatsword nerfed and now they say they stink
Mesmers just got rick rolled
Necros have always had issues since day 1Only the Warrior class has not seen the nerf bat and can do it all in both PvE and PvP the whole time laughing at all the other classes.
So perhaps everyone (and I mean everyone) should just play Warriors and nothing else and maybe just maybe Anet will finally say something or do something besides nerfing every class but the Warrior.
This build rocks almost every warrior I ever 1 v 1’ed against. I usually beat them with full health. http://gw2.luna-atra.fr/skills_tool/ warriors blow when u got even 1 necro like me traited like this. I can put bleeds, chill, fear, poison, blindness, weakness, vulnerability, fumble, cripple on enemies within a 600 radius circle. Almost every time I play spvp I have the most points for player kills, objective takeovers. I will stand in the objective everytime I fight, I am not anecro who sits back, I don’t need to because all my attacks heal me and bleed/poison etc enemies
This happens to me sometimes randomly. I notice it after a few played spvp games and then I am like wtf lol? Been playing a few games and I am like why am I not gaining my spectral armor at 50% health anymore? DA TRAITS R GONE lollll
Over the last couple weeks I have been taking screen shots of the score board at the end of each sPvP match, and then compiling them. This should be interesting.
A couple quick notes:
1. I play a warrior, so those statistics are most likely screwed.
2. I play most at night anywhere from 7pm to 3am eastern.
3. This is not a class balancing thread.
4. This is not a class balancing thread.Let’s start with some raw stats:
NS = number of times seen
BOS = number of times seen with the best overall score in a single game
BTS = number of times seen with the best score on their team in a single game.
Average = average points scored per playerRanger:
NS: 70
BOS: 6
BTS: 11
Average 106Mesmer: NS: 76, BOS: 4, BTS: 9, Average 93
Warrior: NS: 97, BOS: 9, BTS: 16, Average 112
Thief: NS: 60, BOS: 1, BTS: 7, Average 113
Elementalist: NS: 61, BOS: 4, BTS: 6, Average 104
Engineer: NS: 64, BOS: 6, BTS: 9, Average 100
Necromancer: NS: 50, BOS: 7, BTS: 11, Average 127
Guardian: NS: 62, BOS: 3, BTS: 7, Average 103
Some Interesting Facts:
Most played class is the Warrior. That is most likely because I play a warrior and therefor there is at least 1 warrior every score board. But, even without that, I do think that it is the most popular class.Least played class is the Necromancer. This comes to no surprise because every is saying that they are no good.
Highest average score per player is the Necromancer Wait what? I thought they were no good? and yet they have an average of 127. The next highest is the Thief coming in at 113.
Lowest average score per player is the Mesmer This is hard to believe because I think they are the best class. But I think I know what is happening here…Since everyone talks about how good they are, you have a lot of “Bad” players PvPing with Mesmers hoping to have the edge.
More Stats on the way in a bit! Check back in a couple hours!
Proof of scores: http://www.mediafire.com/?87w3oeirqw35he3
I am one of these Necromancers. I believe the reason we seem to be the highest is due to our high survivability. I would say after awhile of doing spvp I realized one of the best builds to make is the condition damage necro, paired with the 2 teleports we have for slot 7 and 8, with the 9,000+ 39 second bleed we can inflict taking the place of slot 9. Using the wurm to teleport away from enemies works really well, and using our spectral teleport, it gives us 33% swiftness for 30 seconds, and we can use a teleport within the first 10 seconds to return to the original area we casted this move.
Once those are used up we can use our death shroud to soak up damage(it’s really easy to fill this up fast and we use it as a second healthbar). Then after that, if you are using the elite skill that turns you into a cloud of poisonous gas, you can then blind enemies for 20 seconds straight. So in a 1 v 1 dual, you can easily survive for a minute, especially if using condition necro you can cast all your stuff on the enemy, and teleport away 2 times, use your second health bar, poison/bleed them again, then make their attacks miss for 20 seconds straight(the move can be cast every second and applies blindness for 1 and 1/4 seconds each cast)
So I believe necro might be the best point defender who can kill faster than a guardian or tank elementalist, on account of all this, and if you are fighting 2 enemies, you can swap out a skill for slot 7 8 or 9 and it spreads your bleeds/poison/chills/weakness to all enemies near that enemy within 600 range.
Maybe that was me hitting you.
Edit: also hitting 5k+ life blasts
in spvp your life blast wont hit that much. it lowers it randomly.
have you ever seen this in pvp? i didnt realize i was taking damage from necrotic grasp while fighting other guys.
that’s a default attack, that move takes at least 1 second to cast. he could have killed you much faster if he never used that move, that move is really bad.
I slapped a build together and after ~6 hours of tourneys my experience was that this is all i’m reading…anti-hype.
Note i’m not speaking of known bugs or issues of that sort, y’all know that better than me for sure.
Nothing special here:
dagger/dagger – dagger/focus [sigils of hydromancy on both]
Runes were that of increased chill duration and vitality i believe. sorry i can’t remember the title.
Soldier’s amulet
30-0-0-30-0 (10) – extremely basic trait dispersion – I put the 10 in the toughness line
[H] = well of blood or the condition munching one.
[U1] = X (For myself X started out as spectral grasp but ended up bone minion. I mean to try the spectral wall next)
[U2] = Well of (X)
[U3] = Well of Suffering
[E] = Flesh golemNo I could not keep 2 or 3 people as ‘busy’ as I can with my mesmer, but I held my own against 2 for a very respectable amount of time. Nothing to be ashamed of.
What was not hot was my lack of speed. I tried the horn but it was “ok” where the dagger keeps you on two feet longer in bad situations (+ condition removal of course).
Also not hot was the lack of stability. In fact I came to learn that necro in general just flat-out lacks stability. So what can you do but just shrug your shoulders and deal with it. If that’s how it’s supposed to be that’s fine. If that’s an area that someone who matters wishes to improve I recommend the spectral walk skill as something to tweak into that direction.
Also for the record I see a bunch of complaints about Death Shroud “2” ability and that is just horse-bleep. As a dagger necro that power is crucial for maintaining closure on my target of choice.
I’m sure the profession could use tweaking but who can’t say that about any profession.
Plain and simple.
Mesmer can summon however many things, so can a necro. Mesmers total DPS from summoning the identical amount of summons/phantasms/minions is easily 3 to 5 times the DPS 6 minions can do. I have watched myself die very fast to 4 clones, my 6 minions probably deal 1,000 DPS, while 4 clones can easily do 4,000 to me. Clones don’t have that much less health than minions do either, it’s probably 30% less health and they deal 4times the damage. Kinda bullspit.
i love how people say just dodge/los when youre moa’d like it’s hard for them to track you down and kill you lol.
Right, if you already dodged once or twice, then what can you do? The advice people give on here make no sense. If you were already at like 3/4 health and you get turned into a bird, any class can kill someone who can’t defend themselves or dodge in 10 seconds you know?
You get turned into a huge bird, I am glad you understand how dumb it is rofl, thanks for support.
Yeah, there’s nothing to say here, you got curb stomped.
Moa Morph is a THREE MINUTE ability for a reason. It’s a powerful hard-disable.
If you’re getting constantly moaed by a Mesmer, it’s because he’s saving it specifically for you and only you. I don’t use it as a Mesmer because the cooldown is so prohibitive, but it is a one button hard counter to a Pet based Necro. I’m not entirely convinced that we should have it.
People complain about Mesmers because they simply can’t keep track of the chaos. Not that the build is broken so much as the players are not sure how to focus. In group fights, Mesmer’s fighting drops off fairly significantly compare to other classes. They’re not a beat-all class so much as they’re the best duelists in the game.
There’s always going to be one class in any game that has superior one-on-one skills.
No other class can insta kill 6 minions and thats 60,000 health worth of minions. In what world does that make sense I get turned into a bird for 10 seconds with no moves/healing/breakstun or anything, you cant even break stun out of it? What can my elite skills do? I can poison someone with 300-500 DPS and it only lasts for 1 and 1/2 second. I can turn into a lich which increases overall necro DPS from a measly 1,000-1,400 to maybe 2,000 ish for 30 seconds, but blow because you cant apply conditions anymore, so its not really good at all.
If you get turned into a bird it should be like 2-4 seconds, not 10, in 10 seconds any class can kill someone who cant do any moves. all you can do is dodge 2 times, and thats only if you still have dodge left! i had no dodge left because i was DODGING like i am supposed to.
It’s not L2P if someone can press the 0 button and instant win… If I could press 0 and turn you into a zombie for 10 seconds you automatically lose the fight also, all of your phantasms die, all your clones/summones go away, you have one move and it deals 100 damage or whatever bs it is. give necro the same elite skill and then you will understand how dumb it is to even have it in the game.
Mesmers are the best class in tPvP without a doubt. I know this because I’ve had time across all professions and play a Mesmer myself now too.
There is no true counter to a good Mesmer like you would any other class. HB Warriors? Everyone knows the combo now. Thieves? Hard yes but if you can withstand their initial burst, chances are you either send them running or they get overwhelmed without their CDs.
You can’t catch a Mesmer if they know what they’re doing. Blink, Mirror Images, Decoy, these are all stun breaks and they’re all under a minute cool down. If you do catch them without one of these up and bulls them down, they can still use Staff Phase Retreat(8s cd) to get to a safe distance while on the ground.
Condition builds? You better bring some removals, they can wash or transfer and reset easily while stripping or stealing your boons. If you CC them, their illusions are still stacking bleeds, just CCing a Mesmer does not stop their damage output. If you pop their clones, Debilitating Dissipation ensures you will not enjoy that too.
Phantasm builds? You better LoS the iDuelist fast or pop it, or it WILL kill you. Unless your class has AoE you’re spending time that could of been used to damage the Mesmer on his illusions, this puts you directly behind the race to kill. Their Phantasm and other illusion skills also have a MUCH lower CD than all other pet skills across professions, just check it side by side with Ranger Spirits, Guardian Spirit Weapons, Necromancer Minions. Also, they don’t take up their utility slots, most of them are on weapon skills meaning they can still pack their lol utilities.
They don’t have to take your kitten if they don’t want to. Distortion can reflect nasty things in clutch moments (Sword works too) and shattering is still possible while stun/kd’d. It’s not as widespread right now, but Warden’s Feedback + Focus is pretty OP and isn’t being abused as it could be.
Control? Check, Damage? Check, Mobility/Survivability? Check. Mesmers have everyone’s strengths in their utilities in better iterations AND lower CDs. So yes, there is no contest. And this notion that they’re only good duelists and bad in team fights? Bull crap, Time Warp is I-Win in a large setting while Null Field IS the best mass dispel in the game.
Ctrl + T doesn’t even affect Mesmers that much as you have the tools to kite better than any class to begin with already.
The whole fact that totally my minions can only deal 1,000 DPS while a mesmer and theif class can summon stuff/phantasm and clone and I see myself taking 3,000+ DPS easily means that mesmers stuff is OP and or Necro is UP. My minions cant do kitten for damage and neither can my character. The highest Hit I have hit with my necro is a 3 second channeled move that deals 3,000 over 3 seconds. Second highest move if it crits hit a 1,900 and after that it’s straight bullkitten. Necro DPS is easily 1/3 of mesmer/theif, while necro AOE is easily way lower than mesmer/theif as well. It doesnt make sense to have a class that legit doesn’t have anything good aboukitten except it can poison and bleed at a medium level.
You never tried to kill the phantasms
You never watched your debuffs
You casted mindlessly through a reflection field
Without that a mesmer would have no chance to burst you down so fast
Actually casting moa and summoning 3 phantasm to make any burst possible takes longer than whatever you descriped.
Nope. Did the 1 v 1 against the same person for about 30 minutes. He explained what was happeneing as well. The problem is you cant have an ability that insta kills 60,000+ health worth of minions, no other class has that. Besides the facts my minions total DPS is only around 1,000 while mesmers get their phantasms and clones, and theifs get their summon 2 theives, which easily deal 3,000 DPS. you are completly wrong and dont know the numbers. sorry mate. Necro is UP for MM completely.
You play a minion master necromancer and think that you can win a fight ? : )) You are very optimistic – minion AI is glitching all the time, they go AFK when you are being beaten, only useful minion is flesh golem, since he does atleast some dmg, doesn’t die in few aoe hits and the only one that heals out of combat. When I play my necromancer (in tournament or just spvp) if I see a MM necro, always tell to target him first, since his dmg is non-existent, he has no utility skills, his minions either die from aoe or do nothing – its a perfect target, especially in the beginning of the round when he has no life force and cant even DS.
My suggestion for you, stop thinking that necromancer has anything to do with minions, go condition build as most of us (now I am trying 30/20/20/0/0 build myself, since i want to play with an axe) and start trying really hard, since its the only way to win in the current state of the game (not like some classes, that only have to press 2-3 buttons to win).
I have switched my build around. You are right. Necro MM can’t do anything, toughness doesn’t help almost at all, minions attack wayyyy to slow and don’t deal enough damage. The theif and mesmers minions/summons/clones deal easily 3,000 DPS while my minions cant even manage 1,000 DPS. I have kept track and done tests. I think thats the main issue
I will gladly duel anyone who is a mesmer and wants to use that elite ability to show them even with all healing moves and everything geared towards me gaining health back, i cannot recover from it. and to suggest i can burst dps back from it is a joke as well.