Showing Posts For Jason Segel.2908:

You can't balance this game around 5 v 5

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Posted by: Jason Segel.2908

Jason Segel.2908

To create balance is not an easy task, if not even impossible. In our world, balance is what usually happens out in the nature. The wolf easily kills the rabbit because he needs to eat, but the rabbit can easily also run away and hide, to survive.

Survival of the fittest. The class you play, do the best you can make out of it.

I play a Guardian, I think people call me a Bunker Guardian, I can’t really die against anyone, but I can’t kill anyone either, at least if not my opponent decides to run out of combat, but I will die eventually if he has a friend with him.

That certainly is looking at ONE ASPECT of it. But that’s at the micro level, the type of thinking this game needs to balance it is at the macro level.

You can't balance this game around 5 v 5

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Posted by: Jason Segel.2908

Jason Segel.2908

I think you’ve gotten confused with the principle of balancing around 5v5.

How about you explain to me the principle of balancing around 5v5 then?

You can't balance this game around 5 v 5

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Posted by: Jason Segel.2908

Jason Segel.2908

There are many problems with saying you can balance this game around 5 v 5. These are just a simple few that come to mind.
1. First problem, there are 8 different classes. You can only guess what the team of 5 is running for classes.

2. Second problem, using 3 shatter mesmers, guardian, and thief for roaming can easily destroy almost any other team comp that exists.

3. Third problem, besides there being 8 different classes, they have multiple build types(bunker, power/crit, mixtures of toughness/power/vitality, etc).

4. Fourth problem, some classes are literally better than other classes at doing the same thing. Thief burst (done 100% correctly) > Necromancer burst (done 100% correctly). Guardian holding point > engi holding point.

5. Fifth problem ……

6. Sixth problem, Profit???

**Guardian bunker will always be the better choice for TPVP, although sometimes Ele. Buff engi in a certain area or balance things out so engineers have a chance at doing the same thing, they are built for doing the same thing, but don’t do it at a higher level like guardian/ele can do.

**Thief/Warrior burst >; Necromancer for single target DPS easily.

**Mesmer >; Necromancer for AOE damage burst and overall AOE damage as
well(too much condi removal on good teams makes Necro really weak in TPVP)

**Ranger has like no place in TPVP, fix that???

**Never ever saw a DPS build of engi in TPVP yet

I think it makes more sense to balance bunkers vs bunkers, dps vs dps, mixtures vs mixtures(if possible, which means switching around trait lines/minor/major traits).
What that means is, balance all bunker classes to be able to perform for similar time periods, perform the same way using different abilities. Obviously each class has a different way of operating, but just analyze say a bunker engi vs guardian vs ele. See which one is lacking at performing or doing something and try to make them line up more with what a “bunker” should be able to do.

Same goes for DPS vs DPS classes. Thief/warrior/ele can easily out perform a necromancer for straight on DPS single target. Mesmer can out perform necromancer for AOE easily. So it is really hard to define where a Necromancer really fits in, considering so much condition removal in the Meta.

I will add more when I think of everything I want to put on here, but that’s what I feel makes the most sense.

(edited by Jason Segel.2908)

How do you like... live?

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Posted by: Jason Segel.2908

Jason Segel.2908

check out the build thread. page 2. top post. merch’s spectral build is pretty fun.

edit: warning – it’s pretty squishy

Spectral utilities are only usefull for running a toughness necromancer. here is why.
Every time you take damage ytou get life force . Toughness = less damage. Use spectral walk, flesh wurm, and spectral wall. always cast spectral wall as soon as it’s back, make enemies run through it to give them max stacks of vulnerability, use your heal slot 6 and life siphon before you use spectral walk, trait for spectral skills last longer and gain life force when cast. you have a 12 ish second long life force generating ability now(spectral walk is usually 8 seconds). You cn easily have protection, give enemies fumble/weakness(reduces all their normal attacks by 50% aka non-critical attacks), while having almost permanent retalition + high toughness = you getting hit for next to nothing while sky rocketting from 0% life force to 100% because you can literally run in and you want to get hit by attacks when you pop all of this stuff to charge up life force bar.

Not to mention if you trait bottom tree you get spectral armor every 60 seconds which super charges ur life force + gives protection + 10% life force on the passive cast.

Also, using spectral walk you can run away for like 12 seconds and use spectral recall and totally get out of a fight + 33 ish seconds of swiftness on a 48 second cooldown is pretty boss(traited)

How do you like... live?

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Posted by: Jason Segel.2908

Jason Segel.2908

Eidt: also avoid vampiric and syphon traits as they their scaling is fubar’d currently and won’t net you enough HP to make it worth the points in the current Min/Max meta in PvP. Personally, I haven’t put a single point in that tree since week 1 after release. Huge base HP pool, DS, and lack of decent traits are more than enough reason to warrant never putting a point in that pathetic tree.

you are completely wrong on siphon not being worth it. the 50% better siphoning works on all attacks now.

life siphon gives me 317 per pulse + 38 for regular siphon + 58 for critting x 8 pulses bro.

if this is your idea of an effective source of healing then, no, I’m not “completely wrong”. Unless you’re going fullbunkertard the heals from siphoning will never keep up with maxed burst dmg builds in PvP. The fact that you had to drop a well (45-60sec cd) to get more than a two digit value on your siphon is indication enough that it’s not worth the points.

if you want to see what effective healing is I suggest you try Ele, Engi, or Guardian and then think about whether or not you want to waste your trait points on more HP and inconsequential siphons.

I almost never lose even to full glass cannon thieves, warriors, elementalists you name it. I can make a fight last forever with how I play in a 1 vs 1.

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Posted by: Jason Segel.2908

Jason Segel.2908

Survivability for necro’s is entirely based on proper and liberal use of DS. If you see a big hit coming or are being jumped DS should be immediate. If you’re using DS offensively then use the skills you need and get back out. Don’t waste LF if it’s not necessary. Some ways to bolster DS are by increasing the LF pool by putting points into Soul Reaping tree as well as stacking Toughness and Vitality.

Building LF is crucial and should be considered thoughtfully when building your Necro. There are a lot of ways to do it and some weapons will give more than others i.e. Scepter low LF gain, Dagger medium LF gain, Axe high LF gain, Staff + Soul Marks (Soul Reaping X) medium-high LF gain. Spectral Walk and Spectral Armor will allow you to gain LF rapidly when under pressure and taking dmg.

Plague form is typically a “tank mode” elite mostly used by glassy spec’d Necros as an extra source of prolonged life. It won’t due much other than make you hard to kill and a minor annoyance till your teammates arrive but when it’s all you’ve got left to keep you alive a bit longer, it will do the trick.

If you want to increase dmg on a power spec look into Vulnerability and Might stacking. My current build is a 30/0/10/0/30 build with an emphasis on Vuln and might stacking and I melt faces. Amulet is either Berzerker, Knight, Soldier, or Carrion depending on the opposition and my role in the group. I prefer to play glassy and with proper DS management it can be very forgiving.

Eidt: also avoid vampiric and syphon traits as they their scaling is fubar’d currently and won’t net you enough HP to make it worth the points in the current Min/Max meta in PvP. Personally, I haven’t put a single point in that tree since week 1 after release. Huge base HP pool, DS, and lack of decent traits are more than enough reason to warrant never putting a point in that pathetic tree.

you are completely wrong on siphon not being worth it. the 50% better siphoning works on all attacks now.

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Posted by: Jason Segel.2908

Jason Segel.2908

Life-steal as of December 13 is a waste and should be ignored.

Survivability for Necros is a tricky thing because you have almost no choice except tanking the blows.

Our toughness trait-line is pretty much obligatory, at least 20 points, for the toughness and the Staff (a weapon 90% of necros have available for swap at all times) traits.

Time your Deathshroud for right after you heal or when you get hit with CC,in this case use the 3 after they initiate a combo, such as a hundred blades , that usually guarantees the max amount of damage mitigation.

Always have a way to rebuild Life Force built into your playstyle. DS is paramount for competent Necro play and from my short experience and what my friends tell me, adrenaline isn’t for a warrior, so the F1 button is REALLY important.

I like to go 0/25/20/0/25 on my traits because the grandmasters are really sub-par, but this gives me toughness and LF pool as well as the 15 point SoulReaping minor.
The Spectral Arnir on half life is a 7 second protection passively triggered, this will usually tank damage and quickly rebuild Life force for more survival.

A final note, although our damage numbers seem low to you remember, it’s not about being more survivable than your enemies, it’s about out-living them, so DO go into damage. I use a Berserk amulet with a knight Jewel in sPvP.

????

0/20/0/20/30 all day every day. You will never beat me in a duel, ever. I hit easy 7,000’s with axe slot 2, life siphon gives me 317 per pulse + 38 for regular siphon + 58 for critting x 8 pulses bro. Utilities = spectral walk, spectral wall, spectral armor. When you use spectral walk and armor, you gain 3% life force for EVERY HIT you take. So if you are getting hit by anything, you basically get full life force, go into deathshroud, hit enemies for 2k-3k with life blast while giving them 2 stacks of vulnerability at the same time. pop your other spectral you have left when you get down to 0 life force, use your heal, bam back at full life force use it all again. if you are not playing this way as a necro, or using wells to give tons of protection, you are for sure doing it wrong and will always die.

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

Tank HB warriors do really well. Dunno what you are talking about…

Really well? None of the top teams are even considering using warriors. Onibawan, CN, you name ‘em – not using Warrior. Only team using warrior are/were SuperSquad, and they’re arguably Tier2 by now.

We are not talking about the top 1% of players. We are talking about the teams who use HB tank warriors and can still one shot you. which is more than naming a few teams. Quit being so arrogant and trying to balance the game around the top 1%-10% of the players. That’s how you lose the other 90%.

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

Necro can give itself 10 stacks of might with blood is power. And I still don’t hit that high, invalid point.

I guess you didn’t read all of the post? 10 stacks of might is great and all but the point is that isn’t all warriors bring unlike the necro build you seem to be using. Warriors can build over 15. +12% damage from berserker rage, then add the vulnerability inflicted by the greatsword, and you are looking at around 400-500 extra power coming from might and about 15% extra total damage from traits and your debuff(not counting greatsword specialization trait).

And warriors only SEEM to hit super high since it occurs very quickly. They aren’t chunking 20k from people with a single weapon strike. What does your autoattack hit glasscannon fighters for? 2-4k each? So does the warrior, except he can do it faster through 100b. Which brings us to the real issue, imo. Frenzy.

I weapon swap to gain 3 stacks of might, have 60% crit damage, 53% chance to crit, 1900 power, + 10 stacks of might with blood is power + 25 vulnerabilities I cast on an enemy all within a few seconds. Still never hit higher than 7900 is. 25 vulnerability comes from well of suffering + spectral wall is instant 8 or 10 stacks each time you make them walk through it(lasts for 9 seconds).

They are chunking out 18k-30k damage from one attack(8 hits + last hit) called 100 blades buddy. Add frenzy to that(which they don’t even need) and = insta kill.

They can always use bolas and completely forget about frenzy and most classes don’t have a dodge that lets you dodge while immoblized. I don’t have an issue with this, necro has instant fear with deathshroud and you don’t have to be looking at your target. I have 3 teleports(2 away from enemies and 1 to them), a 3 second immobilize, an almost instant blind, and deathshroud can be used to soak up some damage. I don’t have an issue. But when I see other classes getting destroyed because they don’t have all these mechanics to defend themselves it’s really stupid.

In TPVP people who run warriors are godly with them to the point of they are almost complete tanks and can still take you from 24k hp down to 10k easily with 100 blades, yes it doesn’t kill you but it puts you in a bad spot, considering it only took them less than 2 seconds to do that, doesn’t sound like a tank to me but it is because 100b is still overpowered when you are tank specced. Tank spec warriors is a really hard thing to deal with in TPVP even if ur good. I am only complaining it does too much damage, I don’t think anything should one shot someone, and Arenanet does too, they nerfed thieves 5 times now?

Warriors will be nerfed. I don’t think it needs to be a huge nerf to 100 blades damage output, just make it so they cannot down you just by using one skill, no other class has that, why should they?

Pretty hilarious how not a single high-rated competitive team runs warriors in paids then, eh? All those teams scrimming 8+ hours/day must have really missed the memo, eh?

Damn, it’s funny how everyone hasn’t realized Warriors are the new Mesmer/necro/ele/guardian in the meta. Combined, of course. 100b is nothing less.

/sarcasm.

Tank HB warriors do really well. Dunno what you are talking about…

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

Actually… Operatives are very weak. http://www.youtube.com/watch?v=2PVrCJI7dRU
here is me showing off my insane healing. Here is me getting 72% dmg reduction?
http://www.youtube.com/watch?v=rgMeyDVI37E
I rock all operatives, except “Agust” he is the only one I could never beat. stalemate everytime.

""Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.""

gg

Merc Healers were good right up until they nerfed them.

Operative Healers were bad right up until they buffed them (which if I recall is the same time they nerfed the Mercs/Sorcs)

Even before the Nerf though as a Pyro Powertech (probably the equiv of a 100B Warrior in this game) I could absolutely explode a Merc Healer with him not being able to do pretty much anything about it.

Bout he only thing he could do is delay it for 12 seconds with Energy Shield up..But he was still dead soon as I decided he was dead.

Most DPS were like that in that game if they were properly played, You either guarded your healer and defended him….Or any DPS who knew what they were doing was going to squash them like Bugs.

However, at a certain point, not even that mattered, When running 4 Pyro Powertech groups you could pretty much 1 Round every class in the game, even though being Healed/Guarded by tanks (you’d also almost instantly kill the person guarding the target as well)

SWTOR had a very unbalanced Heal vs Damage Ratio.

I quit when I was rank 80 valor or something?

I never had another merc who ran any guild beat me when I was full heal specced.

I had issues with smugglers sometimes, sith marauders, and only a few spies were actually good enough to understand when not to use their big attacks because I had huge defence up. Like I said, I had 75% ish damage reduction on demand, I knew when to pop it and when to save it. Had all the rakata stuff for defence and healing. I know a skilled marauder/smuggler/spy/assassin can kill me in a fight, usually it didn’t take them longer than a minute or 2, depending on if they caught me off guard. But for other stuff for peopel who ran balanced builds they had no hope of killing me, as I used the amazing powershot combo + armor that gave 15% extra powershot crit chance. I was like 65% chance to crit with powershot, then I popped the healing super charged thing when you get 30 charges, the healing cylinder or something it was called, = 10 free powershots in a row.

Usually I would pop all my heal overtimes + shields, and do that, becoming invincible for about 10 seconds while bursting someone down with 20 powershots in a row(I used vent heat to be able to do that).

I practiced a lot on the veteran npcs so I nailed this down really well. I was unstoppable when i did this and it almost always won a fight popping this combo. I used alacrity gear so I shot faster also, so it was really a fun thing to play.

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

Necro can give itself 10 stacks of might with blood is power. And I still don’t hit that high, invalid point.

I guess you didn’t read all of the post? 10 stacks of might is great and all but the point is that isn’t all warriors bring unlike the necro build you seem to be using. Warriors can build over 15. +12% damage from berserker rage, then add the vulnerability inflicted by the greatsword, and you are looking at around 400-500 extra power coming from might and about 15% extra total damage from traits and your debuff(not counting greatsword specialization trait).

And warriors only SEEM to hit super high since it occurs very quickly. They aren’t chunking 20k from people with a single weapon strike. What does your autoattack hit glasscannon fighters for? 2-4k each? So does the warrior, except he can do it faster through 100b. Which brings us to the real issue, imo. Frenzy.

I weapon swap to gain 3 stacks of might, have 60% crit damage, 53% chance to crit, 1900 power, + 10 stacks of might with blood is power + 25 vulnerabilities I cast on an enemy all within a few seconds. Still never hit higher than 7900 is. 25 vulnerability comes from well of suffering + spectral wall is instant 8 or 10 stacks each time you make them walk through it(lasts for 9 seconds).

They are chunking out 18k-30k damage from one attack(8 hits + last hit) called 100 blades buddy. Add frenzy to that(which they don’t even need) and = insta kill.

They can always use bolas and completely forget about frenzy and most classes don’t have a dodge that lets you dodge while immoblized. I don’t have an issue with this, necro has instant fear with deathshroud and you don’t have to be looking at your target. I have 3 teleports(2 away from enemies and 1 to them), a 3 second immobilize, an almost instant blind, and deathshroud can be used to soak up some damage. I don’t have an issue. But when I see other classes getting destroyed because they don’t have all these mechanics to defend themselves it’s really stupid.

In TPVP people who run warriors are godly with them to the point of they are almost complete tanks and can still take you from 24k hp down to 10k easily with 100 blades, yes it doesn’t kill you but it puts you in a bad spot, considering it only took them less than 2 seconds to do that, doesn’t sound like a tank to me but it is because 100b is still overpowered when you are tank specced. Tank spec warriors is a really hard thing to deal with in TPVP even if ur good. I am only complaining it does too much damage, I don’t think anything should one shot someone, and Arenanet does too, they nerfed thieves 5 times now?

Warriors will be nerfed. I don’t think it needs to be a huge nerf to 100 blades damage output, just make it so they cannot down you just by using one skill, no other class has that, why should they?

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

Rangers are rangers, yet a rifle warrior can legit deal 3 times their DPS easily.

Well today is the day you learn that Ranger does not mean one who uses range weapons, but it is used to describe someone who roams/watches a large area.

The base word range in ranger is like that really old country song “Home on the Range” that you have probably heard some rendition of at some point in your life if you are from the US.
While range is most commonly used as a word for distance, here are the two definitions which form the base of the Ranger used in MMOs.
7. The geographic region in which a plant or animal normally lives or grows.
8. The act of wandering or roaming over a large area.

I don’t mind arguments about balance, but when people try to justify their position in a fashion like this they deserve to get called out.

Yeah, that’s viable. Make a class that’s range attack does easily 3 times less DPS than a warrior and say rangers are viable. Don’t troll me. I don’t mind arguments about balance, but when people try to justify their position in a fashion like this, they deserve to be called out. Do you ever read the ranger threads? They are severely under-powered.

You need to think in terms of the macro of the game, not the micro. Rangers have no place at all right now in team fights period. They are only good for 1 vs 1 and a warrior is better because they have the same 1,200 range yet hit 3 times higher compared to a ranger with the same power/crit/crit damage.

You are thinking on a very low level that doesn’t look at all the factors, you are latching on to some obscure random definition of a ranger, and proclaiming you are “RIGHT” and I am “WRONG”. You are probably the only person I talked to on the forums so far that has no idea how under-powered rangers are. Do you even play this game still?

You just don’t get it. My post had nothing to do with ranger balance. I am saying that your argument that rangers should do more damage than a warrior because their name is ranger and that somehow implies using range weapons (and being the best at them) is the position to be balancing from is terribly misguided and based on false information.

Also, while Rangers could use some love, they are in nowhere near as bad of a state that many people on the forums make them out to be.

My second most played class is ranger. They have no place in team battles almost at all. This is a team based game for most things. So they are in a really bad state.

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

You are probably the only person I talked to on the forums so far that has no idea how under-powered rangers are.

You can add me to that list. Rangers are strong, probably the strongest 1v1 class. Their issue is that they don’t really fill a team role. That stems from several causes, but a lack of damage is definitely not one. Damage compression on the other hand, is an issue for them, mainly because their CC is less reliable than thieves/warriors/mesmers.

I agree that the game needs to be enjoyable for inexperienced players. The problem is that 100b is SO easy to avoid that it’s hard for people to comprehend that anyone is having trouble with it, no matter how new they are. The best thing about it is the huge aoe dps on downed players making regular revives very difficult.

You mis-quoted me.

“Rangers have no place at all right now in team fights period. They are only good for 1 vs 1 and a warrior is better because they have the same 1,200 range yet hit 3 times higher compared to a ranger with the same power/crit/crit damage.” There you go.

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

Rangers are rangers, yet a rifle warrior can legit deal 3 times their DPS easily.

Well today is the day you learn that Ranger does not mean one who uses range weapons, but it is used to describe someone who roams/watches a large area.

The base word range in ranger is like that really old country song “Home on the Range” that you have probably heard some rendition of at some point in your life if you are from the US.
While range is most commonly used as a word for distance, here are the two definitions which form the base of the Ranger used in MMOs.
7. The geographic region in which a plant or animal normally lives or grows.
8. The act of wandering or roaming over a large area.

I don’t mind arguments about balance, but when people try to justify their position in a fashion like this they deserve to get called out.

Yeah, that’s viable. Make a class that’s range attack does easily 3 times less DPS than a warrior and say rangers are viable. Don’t troll me. I don’t mind arguments about balance, but when people try to justify their position in a fashion like this, they deserve to be called out. Do you ever read the ranger threads? They are severely under-powered.

You need to think in terms of the macro of the game, not the micro. Rangers have no place at all right now in team fights period. They are only good for 1 vs 1 and a warrior is better because they have the same 1,200 range yet hit 3 times higher compared to a ranger with the same power/crit/crit damage.

You are thinking on a very low level that doesn’t look at all the factors, you are latching on to some obscure random definition of a ranger, and proclaiming you are “RIGHT” and I am “WRONG”. You are probably the only person I talked to on the forums so far that has no idea how under-powered rangers are. Do you even play this game still?

Too much whining

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Posted by: Jason Segel.2908

Jason Segel.2908

All I ever seen on the PvP forums is whining and bickering. I personally love PvP (except hotjoins, but no one is making me play those) and spend most of my log time playing tourneys with friends. I don’t think that certain classes have a huge advantage and I don’t encounter many bugs. I do wish there were more types of objectives than just domination but I can and do deal with just having that one option. I just wanted to make this thread to show my love for the game and to get away from all the QQ. Am I the only one?

Just because “you don’t think that certain classes have a huge advantage” does not make you correct. Certain classes DO have a huge advantage and some have an equal footing fighting any class. Like a ranger specced for evade can fight any class and almost always win a 1 vs 1 or bunkers can have 2 to 3 people hitting them for awhile before their team comes. If you don’t understand each class has their own advantage over another class in terms of how they are specced, you have no idea what an mmo is.

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

People on here keep saying “don’t balance it for the noobs” the noobs are the people who make this game successful. There is no guildwars 2 without the 90% of the people who quit because of things like thief burst and hundred blades burst.

You guys keep saying its L2P issue, NOT FOR ME, because I am in the top 10% and spend a great deal of time dueling people to see how to counter things and playing tons of games and all that. The average player in the 90% does not, they are the people we need to worry about.

The top 10% will play even if hundred blades and thief burst is removed completely you will still play, then whatever the FOTM class is for burst you will be defending that to the death. Rangers legit cannot do almost anything, they have no place in tpvp for sure and almost no one plays them. A rifle warrior can do 3 times the amount of DPS a ranger can for ranged attack, and for melee attacks a warrior can do easily 20 times the DPS when using his burst moves and hundred blades than a ranger can. See how it compeltely makes rangers un-viable? NO? Are you like serious about that? because that’s the only conclusion it comes to. Why is a warrior better than a ranger in everyway? Why does a warrior get to have an amazing bulls rush stun and can throw bolas with quickness from 900 ranger andinstant down you? Why don’t you give all classes that? People always defend what they play and say it’s not OP and it’s an L2P issue.

If it’s L2P for 90% of the community or more, theres a problem with your reasoning and logic.

Getting one shot... okay?

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Posted by: Jason Segel.2908

Jason Segel.2908

Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.

Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.

I’ve seen a lot of players like you.

In SWTOR, you were the guys asking to nerf operatives. In WoW you were the guys asking to nerf mages. In TSW, you were the guys asking to nerf assault rifles.

You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault.

It isn’t.

Actually… Operatives are very weak. http://www.youtube.com/watch?v=2PVrCJI7dRU
here is me showing off my insane healing. Here is me getting 72% dmg reduction?
http://www.youtube.com/watch?v=rgMeyDVI37E
I rock all operatives, except “Agust” he is the only one I could never beat. stalemate everytime.

""Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.""

gg

In all those cases the class was neutered (operatives got gutted, for example – and warriors in wow ironically were gutted for the same reason, burst which the class needed to be viable but caused bad players to cry) because of mistaken nerf cries from people who blamed the game for their own inadequacies.

Don’t be that guy.

Only guy I am being is for the correct decision of toning it down or buffing other classes.

As it stands a rifle warrior deals more damage than ANY power/crit/critchance ranger spec can at a ranger. Rangers are rangers, yet a rifle warrior can legit deal 3 times their DPS easily.

And what about a Ranger means they should automatically be the best ranged class? Ever think that the title “ranger” refers to the profession(gasp) and not the playstyle? A ranger is a protector of wildlife(forest ranger for example), which is why they have pets and control animal spirits. That’s it. Thats all they get for being called “Rangers”. Notice how they also get swords and horns and whatnot. GW2 Ranger =/= WoW Hunter

Also I saw one of your posts picking apart 100b saying why is it warriors can deal 26k damage with 1 attack but you can only do 13k with similar attack stats. It may seem at resting state that you are both the same but you are sorely mistaken lmao.

Did you know that a warrior spec’d for 100b gains might every time he hits you with a GS crit? SoR gives a warrior +30%(40?) crit rating making crits almost guaranteed on berserker sets. It also gives 5 stacks of might. A warrior could also forgo endure pain for FGJ for even more might before he even starts swinging. Plus, when traited GS crits have a chance to cause vuln. Every hit gives more adrenaline which can give even more power(max of like 12% i think) or crit, or both. And this is all from the warrior alone. Not accounting for outside buffs from, say, a staff guardian, a warrior can go into a fight with similar power and crit as you, but soon he will have ~15 stacks of might, fury, you with vulnerability, and he will only get stronger if the fight draws out longer lol.

TL;DR with all the buffs that come along with the setup, OF COURSE I’m gonna smack you for 15-20k if you come at me as glass.

Necro can give itself 10 stacks of might with blood is power. And I still don’t hit that high, invalid point.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.

Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.

I’ve seen a lot of players like you.

In SWTOR, you were the guys asking to nerf operatives. In WoW you were the guys asking to nerf mages. In TSW, you were the guys asking to nerf assault rifles.

You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault.

It isn’t.

Actually… Operatives are very weak. http://www.youtube.com/watch?v=2PVrCJI7dRU
here is me showing off my insane healing. Here is me getting 72% dmg reduction?
http://www.youtube.com/watch?v=rgMeyDVI37E
I rock all operatives, except “Agust” he is the only one I could never beat. stalemate everytime.

""Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.""

gg

In all those cases the class was neutered (operatives got gutted, for example – and warriors in wow ironically were gutted for the same reason, burst which the class needed to be viable but caused bad players to cry) because of mistaken nerf cries from people who blamed the game for their own inadequacies.

Don’t be that guy.

Only guy I am being is for the correct decision of toning it down or buffing other classes.

As it stands a rifle warrior deals more damage than ANY power/crit/critchance ranger spec can at a ranger. Rangers are rangers, yet a rifle warrior can legit deal 3 times their DPS easily.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.

Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.

I’ve seen a lot of players like you.

In SWTOR, you were the guys asking to nerf operatives. In WoW you were the guys asking to nerf mages. In TSW, you were the guys asking to nerf assault rifles.

You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault.

It isn’t.

never played wow or that other game. never said any of this"You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault"

you said it and acted like i said it. i didnt type it either.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.

Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.

I’ve seen a lot of players like you.

In SWTOR, you were the guys asking to nerf operatives. In WoW you were the guys asking to nerf mages. In TSW, you were the guys asking to nerf assault rifles.

You put a lot of hours of gametime in and think that should make you automatically win with whatever squishy spec you play (100blades one-shots you as a necro? are you serious), but you lack twitch ability and assume the game is at fault.

It isn’t.

Actually… Operatives are very weak. http://www.youtube.com/watch?v=2PVrCJI7dRU
here is me showing off my insane healing. Here is me getting 72% dmg reduction?
http://www.youtube.com/watch?v=rgMeyDVI37E
I rock all operatives, except “Agust” he is the only one I could never beat. stalemate everytime.

""Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.""

gg

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

My apologies, I meant to say you cannot get out of it with stun breaks.

By the time you cure the condition you are dead.

So that’s a moot point.

I think we have established that the problem is that you lack basic PVP skills like the ability to dodge and use condition removal/stun breaks.

Just get better.

There is absolutely nothing wrong with 100b.

Bunker ele/guardian, a little, stealth and culling, ok perhaps, 100b no, not at all.

Look, if it was the warrior misses his 100b and is completely useless this whole 100b issue for the spvp(casual players) would be a non-issue. As it stands you can miss 100b and still easily down someone because the cooldown is so low and you can survive long enough as a good warrior to use it multiple times in one life. Where as other classes might be able to kill you in less than 10 seconds if you are a completly bad warrior, and you can kill them in under 2 seconds. I don’t see any place for a skill like that except for killing bunkers. Thieves in spvp usually suck and sometimes really good people use thieves/warriors to glory boost. It’s a press 2 buttons free kill in spvp and it makes casual players quit. I want casual players so we can have paid tournies pop which take forever now. Too many people are quitting because you want the game balanced on the top 10% which alienates the other 90% which isn’t right. You are the minority and like I said, most of the time a warrior can be the best warrior and I will beat them. Well of darkness, and 3 necromancer teleports + 2 fears can beat almost any warrior and I am at 88% games played as necromancer out of 700 ish games. I am not bad and have a 80% win ratio in free tpvp, saving up tickets for awhile.

Next time think out the whole scenario, and don’t limit it to simple things. Get better at macro logic.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

My apologies, I meant to say you cannot get out of it with stun breaks.

By the time you cure the condition you are dead.

So that’s a moot point.

I think we have established that the problem is that you lack basic PVP skills like the ability to dodge and use condition removal/stun breaks.

Just get better.

There is absolutely nothing wrong with 100b.

Bunker ele/guardian, a little, stealth and culling, ok perhaps, 100b no, not at all.

I am not the bad person.

I use my instant fear all the time on warriors trying to rush me, I blind them all the time, cc them and kite and usually I never lose to a warrior. In spvp it’s another story.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.

19k-25k hundred blades is not uncommon.

yes and dodging is not uncommon either

Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.

Further proof you don’t know what you’re talking about. Don’t spread ignorance.

Immobilize can be cured, it is a condition like anything else, you can also use a blink, there are also abilities which let you roll while immobilized, for example Burning Retreat for staff elementalist or the Lightning Reflexes utility on Rangers. If you can name a profession who cannot counter 100 blades then yes it is broken against that class, however this is simply NOT the case.

Those are glitches that are being fixed, “un-intended” according to the devs.
Immobilize is NOT A CONDITION. Sometimes you can still do it if they cast immobilize on you as you queued the skill to be used.

Not sure if you are trolling or just ignorant. From the wiki:

http://wiki.guildwars2.com/wiki/Immobilize

“Immobilized is a CONDITION which prevents movement, turning and dodging. Victims can still attack if foe is in range.”

My apologies, I meant to say you cannot get out of it with stun breaks.

By the time you cure the condition you are dead.

So that’s a moot point.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.

Your ranged ability which can be used on the move should deal as much as the stuck-in-place melee attack? Please tell me more about game balance issues and your solutions for them.

Turn it into a stuck-in-place melee attack that deals the same amount of damage. Being able to move while casting it doesn’t really help much to begin with, that’s a null-point. So make it deal more than 7k damage then, make it deal 10k-13k, it only has 600 range have to be fairly close anyways, you can always “dodge out of it” according to you, so I SEE NO ISSUE.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.

19k-25k hundred blades is not uncommon.

yes and dodging is not uncommon either

Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.

Further proof you don’t know what you’re talking about. Don’t spread ignorance.

Immobilize can be cured, it is a condition like anything else, you can also use a blink, there are also abilities which let you roll while immobilized, for example Burning Retreat for staff elementalist or the Lightning Reflexes utility on Rangers. If you can name a profession who cannot counter 100 blades then yes it is broken against that class, however this is simply NOT the case.

Those are glitches that are being fixed, “un-intended” according to the devs.
Immobilize is NOT A CONDITION. Sometimes you can still do it if they cast immobilize on you as you queued the skill to be used.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.

19k-25k hundred blades is not uncommon.

yes and dodging is not uncommon either

Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.

Further proof you don’t know what you’re talking about. Don’t spread ignorance.

You dodge it.
No, seriously. That’s what you do. He uses bolas.
They’re very visible. Dodge it. Then you don’t even need to dodge the 100b. Problem solved.

Also:

Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed)

Further proof you don’t know what you’re talking about.

Fine, then give all classes a “bolas” type move, and give us all a move we can use to kill someone in one second, then everything will be balanced. OH WAIT, that’s not how it currently is.

Therefore = not balanced.

Simple logic.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

My bullrush frenzy 100B isn’t used to kill you (it very easily can) I use this combo to put out as much damage on an opponent which is just a bonus, the real reason I use this is to panic you, get you to blow your stun break, and then I clean up what’s left with shield bash (you have no stun break now) and eviscerate. This combo became 100 times more deadlier for me when I stopped using it planning on it killing people. Now it will insta-gib you if you don’t blow some cool down, but I can usually put out 8-10k damage before you can react, then I wait for you to heal and that’s when shield bash eviscerate comes out. I feel bad wrecking noobs with bullrush frenzy 100B when I’m kittening around in hot-join, because I have seen so many players with rabbit finishers leave mid match because I hit then with the combo twice (I don’t use this combo on rabbit finishers anymore) like a lot of players leave because of this combo. Now I know this combo has its place in tourneys, and like I’ve said there is no one I’d rather have roaming on my tourney team than a glass cannon warrior that knows how to set up 100B, because it can swing a group battle very quickly, but I just feel its not good for the overall population of the game. But hey that’s just my opinion.

So why are you so afraid of all classes having the same abilities? You don’t much care what happens to you because you know you are the alpha male in the fight against anyone who isn’t a warrior or a thief and you know you are going to just plain own them.

Most of this takes place in team fights and people have to use their stun breakers and other things to get out of other things. Either it needs a longer cooldown, a damage nerf, completely removed, or they need to buff all classes to have a similar move.

2 of the devs play warriors and they just want to gib and they know it, not everyone wants to play a warrior. I am sticking with necromancer always, it is what I want to play.

My slot 2 has the same attack speed as you, yet deals a max of 7k, while you can easily to 19k-25k. I am specced with 60% crit damage, 2200 power, I should be able to hit you witha 19k-25k, yet you have probably very close to the same stats and hit so much higher.

It’s not right, it’s not balanced for team play at all, and there should never be a combo in any game where someone can press 2 buttons and get a kill, especially with such a low cooldown. “Press slot 2 to win the fight” is what warriors are, and it really limits their play style to 1 or 2 viable builds.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

I have never been one shot every in this game, in fact I am thinking that a one shot is not even possible in this game. I am 100% sure you got hit with a few skills and you just didn’t notice in time.

19k-25k hundred blades is not uncommon.

yes and dodging is not uncommon either

Explain to me how you get out of a 3-4 second immobilize(which cannot be cured or removed). Takes 2 button pushes for a warrior to kill you. He can do it at ANY TIME HE CHOOSES.

Further proof you don’t know what you’re talking about. Don’t spread ignorance.

PvP and current state of the game

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

Anvil Rock used to have at least 300 people standing around chatting and instant queuing up and all that stuff. Now we have like 50 at a time and stand around waiting forever to queue up. It used to almost be instant queue every time, now it’s like 10 minutes to 20 minutes easily. Paids queue pops so little, that my guild won’t even wait for a paid queue to pop, and they all refuse to even join the queue for it, so we always do free tpvp and it’s getting really boring playing against random pugs who suck and other premades who are not as good.

SotG Stance on ranked queues.

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

Right now, in free tournaments, yeah you could say that it’s a problem for new teams to get stomped by top players.

This is not correct. I am not good at PvP, I am only rank 11 and I went into tournaments Saturday with a complete PuG group more than half the matches we progressed to round 2, we placed 2nd multiple times and won the whole free tourney twice this weekend. That was only a few hours worth of playing but new teams forming should be able to have a lot of success just from playing as a team. There are very few “pro” teams in this game now and the majority of them stay in paids.

In my guild of 5 players, we always win free tournies, we rofl stomp teams like yours easily. You are rank 11 meaning you have less than a total of 150 ish games. When you get 500 games plus maybe you can make a comment that is well-informed.

Rangers vanishing in Spvp

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

Several times now I’ve seen rangers completely vanish during a fight for a few seconds in spvp. As far as I know there is nothing that allows for this. How the hell are they doing it!

Trait. You can always look stuff up before you make yourself look like a nub heh.

“As far as I know there is nothing that allows for this”

Just because it is as “far as you know” doesn’t mean you are correct.
guildwarswiki next time bro.

Getting one shot... okay?

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

So I watched the “State of the Game Discussion” interview with Jonathan Sharp. I never expected anything less considering that both he and Izzy plays Warriors… I digress… the current balance is not good.

Hundred blades being able to kill someone in an instant no matter how situational it is, is stupid. Say you are in a big party fight and you used up all your dodges and you’re in a corner… it’s okay to get one shot? … say you’re helping to rez someone and they sneak up behind you with quickness… it’s okay to get one shot? … say you’re channelling your finishing move and someone just comes up behind you and pops quickness and hundred blades… it’s okay again to get one shot? … Say you just used up your stun breaks and he just bulls charge, rushes in with quickness… it’s okay to get one shot?

I don’t care if they spread out the damage throughout the class, or give them more utilities to combat conditions and make them a more viable class in competitive gameplay… I don’t care if they get BUFFED as a pvp class. Yes I’m advocating BUFFING Warriors and Thieves. BUT the ability to just “global” someone is stupid.

This whole… argument of “noobs learning to play” is asinine. If this move was so easy to dodge and only kills noobs… why is it even in the game then? It doesn’t hit good players and it one shots bad players…

So what do you get… a lot of “noobs” being demolished and turned off from PvP and all you “pros” running a pointless spec when playing with “good” players who can always avoid this “easy” move.

I was rezzing someone just now and in a second… BOOM, I’m dead… before I could even break the channel from rezzing… I was dead. In an instant. Then the guy has the gall to whisper me saying I was bad and I should learn to avoid it.

Right. One shot.

Man, I agree with you. I can’t believe there are so many people who only think in terms of L2P. It’s not L2p issues. In a 4 vs 4 you might be getting focused and blow all your cooldowns and run away and come back, then the 100b warrior can just instant gib you, while you have nothing that can instant gib him.

You want to talk about fairness? Giver every class haste and a 100b move. Then it will be equal across all classes. You know how long it takes for a power necro to try and kill a slightly defensive warrior? A long time, you know how long it takes for a warrior to kill a full tank necro? 1 second if he does it right. If I do it right on my necro it might take 10 seconds or more to kill the warrior.

You people never think in terms of the macro of the whole event, and that is why you are all so stupid. Not many people think at a higher level of thinking and consider all the options. That is why you get all these idiots telling you L2p, they are not capable of seeing other peoples points and critical thinking is not their strong suit at all.

You can tell the stupidity based on the responses. These responses only consider a few situations and not all of the factors in all situations.

The OP is correct and has a higher level of thinking that none of you idiots will ever achieve.

FAQ: Gem Store / BLTC / Trading Post

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

For a Christmas present I am going to buy 40 dollars worth of gems and convert to gold to give my 2 buddies who I know in real life. I was planning on mailing them the gold. But I don’t want to look like some kind of gold seller, this is purely a gift to them since I recently got a new job that pays really well for a recent college grad.

Just want to make sure there isn’t any issue with this, thanks.

(edited by Jason Segel.2908)

Watch a Ranger get stomped in paids

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

dude. use a sword main hand dagger off hand = 3 evades, 2 from sword one from dagger. switch to shortbow = 1 evade, lightning reflexes = 1 evade + 2 natural endurance dodge rolls = total of 7 complete evasions of enemy attacks. not sure why u wouldnt want to run a ranger the way i just said if u are going to run in liek that.

Forum users ARE NOT the minority

in Guild Wars 2 Discussion

Posted by: Jason Segel.2908

Jason Segel.2908

I don’t see any numbers proving that the forum sample size is adequate to represent the games users as a whole. For that matter most younger teenagers just play the game and don’t use forums that much, as they are usually not concerned with forums in anyway because they are not thinking at a higher level most of the time yet(developmentally).

I hate it when people make unsubstantiated general sweeping claims and try to pass it off as having intelligence.

Could you be any more vague? Could you?

How are you qualified to say how large of a sample you need, and you just can’t pick a random number of people to get a sample that means anything. Sampling is much more complicated than saying all the people who use forums are a viable sample, you are just showing how little you know in the ways of even a simple sample.

Condi dmg is 65%-76% less DPS vs bosses

in Guild Wars 2 Discussion

Posted by: Jason Segel.2908

Jason Segel.2908

OP: Are you nuts? Asking for bosses to have more HP? They already have too much HP as it is. Very, very, very few boss fights in the game would be made more challenging by increasing boss HP, but I can assure you that it would succeed in making most boss fights more boring.

If they got rid of bleed stacks or increased the amount of bleed stacks, I am all in favor of them adding hp to the boss to scale with the stack limit changes. Boss would be killed in about the same amount of time if they scaled it correctly, only difference would be “I” actually contributed more than I previously could have.

72 hour ban, blocked for profanity??

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

I’d agree that this isn’t so much about the fact that you were swearing.. it’s more that you were most likely abusing other players through chat channels. Also, Anet would investigate the chat logs before placing a suspension on an account.

It is kind of backwards though. I just told the commander he was being stupid and he jumped down my throat with his guild mates(and a few other commanders).

Then everyone was abusing me(I don’t really care) so I didn’t report them for anything because it’s just a game blah blah blah ppl do that. So I swear back at him a few times and that gets me 72 hour ban apparently… My whole point is that I get all this stuff and swearing directed at me, and I don’t see swearing as a big deal, I am 23. So me not reporting them, means they got away with starting a big fight with me and finishing the fight, when all I did was tell the commander how to do something a different way that would have worked out better.

So I get punished for multiple people verbally abusing me, for using a part of the game that lets you use profanity, and to add insult to injury it’s a 72 hour ban(can’t log in or play at all), as opposed to what other games do is mute you for 72 hours. I don’t see the point in such an extreme ban on me because I defended myself while using profanity(a feature that is part of the game)….

72 hour ban, blocked for profanity??

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

If you got banned in accident you should point out in your ticket that those who reported you where those who kittenalked you and not the other way around. Im absolutely not saying you are the bad guy.

I know it wont calm your anger, which I really feel since i never liked peopele bein treated unfair, but it might be that those kiddies in fact get their ban as soon as your incidense was looked upon for abusing the report function and swearing.

Also: Even if you think the commander sucks bad, you stil lare able to choose to comment on it and how to do it. I try to stay positive most the time and therefore dont attack the person. Maybe they are still learning. Still i understand if you feel angry about bad commandmend in pvp since its quiete important.

I understand since this is over the internet, everyone equates “posting in a forum” = “angry”.

Simply not true. Plenty of other emotions, like I am confused as to why this happened, or baffled, indifferent(just got halo 4 so don’t care too too much).

72 hour ban, blocked for profanity??

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

Whether the self-entitled people think they should be allowed to swear or not doesn’t matter. You agree to the terms of service when you created your account. If you don’t like risking a ban whenever you use foul language then stop playing. That is your only course of action if you do not like the terms.

Did you like, even read what I typed?

72 hour ban, blocked for profanity??

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

Don’t punish me for some random idiots starting and finishing a fight with me. That’s adding a huge insult to injury. I get trolled by like 5 or 6 guild mates of his, so I respond(thinking I can talk without worry because profanity filter will block what I say for them if they have it on).

It’s not very logical for this to be the outcome, I get in trouble because 5 or 6 people decided to be kittens to me, and I offended them by swearing back(I didn’t report them because I hold no malice in my heart)…

But at the same time, I have played Warhammer, Runescape, SWG, SWTOR, and have never been muted or blocked for ANYTHING I ever said to anyone. I know for a fact I have raged out and cussed people out on those games(back when I was younger for warhammer, RS, and SWG) and never got banned because they could toggle profanity filter on and off..

Don’t put a feature in a game you want me to use, if you are going to ban me for 72 hours for using it…

72 hour ban, blocked for profanity??

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

Because just because you can toggle it on or off does not mean abusing language in a hurtfull or mean way to or in fornt of others is automatically allowed in the game.

Also you only toggle a filter that might prevent you to see something that are not for your eyes, for example if you are easiely hurt by others sweraing at you or sth like that.

So how is it my fault if people get offended because I call them out on being a f-ing bad commander. Basically their whole guild was there and they all kept talking massive bs to me. So I say some stuff back and I never reported any of them, yet I get reported by a bunch of trolls who started it and finished it, and I’m the bad guy somehow…

72 hour ban, blocked for profanity??

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

I’m in the same boat and I find it ridiculous. Does buying the game and “agreeing” to your legal terms allow you to become my surrogate mother? I am an adult, and as such I no longer need someone telling me what I am doing is right or wrong. I don’t find swearing a need for a ban, and those that do can feel free to use the profanity filter that Mommy Anet provided for ’em.

Exactly, last time I checked this game was rated Teen.

“The ESRB has given Guild Wars 2 a “T for Teen” rating based on the game’s periodic vulgarity and “stylized blood effects.” This isn’t much of a surprise—the original Guild Wars also landed a “T” rating. The ESRB also listed “use of alcohol” as a factor in its decision, which I can only assume means getting loaded and grinding out some elementals will be one of my daily activities once the game launches.

Actually, the ESRB’s judgment makes Guild Wars 2 sound pretty cool:

“Players use swords, firearms, explosives, and magic attacks to battle soldiers and enemy creatures (e.g., minotaurs, giant insects, golems). Skirmishes depict enemies getting shot by arrows, slashed by swords, lit on fire, or struck down by lightning bolts; some underwater attacks result in blood-cloud effects, and stylized blood effects are sometimes depicted in cutscenes. Some sequence depict alcohol use: players can earn achievements by consuming alcoholic drinks—the screen appears blurry to denote drunkenness; in a “drinking competition” mini-game, characters drink ale from mugs—the sequence ends when a challenger’s health reaches zero.”

There is nothing about that paragraph I don’t like."

So why am I, a 23 year old being muted because a random 11 year old is reporting me for swearing in a game that ALLOWS swearing to be toggled on/off…

What is your gold per hour, and how?

in Black Lion Trading Co

Posted by: Jason Segel.2908

Jason Segel.2908

Found a way to turn 1 skill point into 1G.

Take advantage of this crazy inflation right now while it lasts. It’s printing money for me at the moment.

1G? Seems like you found something special, usually 1 SP translates into a little less than 0.5G.
What are you going to do once you ran out of SP though? You will not be able to craft a legendary item anymore

The only way I found making money from skill points was making Mystic Weapons… costed like 2-3 gold to make and sold for 7-8 gold, but that isn’t even .5 gold profit per sp.

To the person who said Once you run out of skill points, you can get infinite skill points even when you are level 80. Everytime you fill your xp bar it gives you a skill point. No reason to save them if you can use them to make money, unless you need it for something else.

What is your gold per hour, and how?

in Black Lion Trading Co

Posted by: Jason Segel.2908

Jason Segel.2908

>> There are hundreds of power traders in the
>> game that make this rate or more.

Hundreds of people making 25g per hour. No. Not gonne happen.

I know a thing or two about game markets. I was one of the first billionaires in SWG. I hit the cap in WoW back when it was 210k.

There are no hundreds of people making 25g per hour in this game. The market simply isn’t there.

Also, there is nothing special about the silver doublon graphic on the 11th. You are simply counting on the fact that no one checks up on your statements…

Dude, in SWG it wasn’t hard to make money. I had around 10 billion to be honest. Elite mineral miners and knowing the correct material to look for and mine was the easiest way to make money. Then buying lower priced materials for 1 to 2 credits each, cranking out tons of tie interceptors, x wings, pets selling for an easy 10 mil each(while costing less than 200k in ingredients to make).

You can’t compare SWG to this because theres not a whole lot of room to profit as you are almost always profiting off of someone elses loss. In SWG you profited mainly off of paying a 300k maintenance fee for 2 days on your mineral miner and it would bring in materials worth 40 credits each multiplied by however many hundreds of thousands it mined that 2 day period. 40 * 450,000 = 18,000,000 credits – 300k = your profit. So you could place 5 elite mineral mines = an eazy 18,000,000 * 5 = easy 90 mil every 2 days ish.

GW2 you are always making money while someone either loses it, or got it as a drop and is selling it for instant sell(which means they lost money by doing that too).

SWG you could make your money more ways than that when you did stuff with the market.

72 hour ban, blocked for profanity??

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

You could always get banned for profanity, first someone has to report you though. Obviously you got reported.

Think of the profanity filter as a safety net, it’s there in case you fall but you are not meant to fall. Just like the filter is there so people don’t have to listen to people run their mouths off but it doesn’t make it okay to run your mouth off.

So they put a feature in the game and I am not allowed to use it?

72 hour ban, blocked for profanity??

in Account & Technical Support

Posted by: Jason Segel.2908

Jason Segel.2908

So I was then playing WvWvW, and these commanders were being really disrespectful, and kept running their mouths at me, all because I made a suggestion of how to do something differently.

Then everyone was abusing me(I don’t really care) so I didn’t report them for anything because it’s just a game blah blah blah ppl do that. So I swear back at him a few times and that gets me 72 hour ban apparently… My whole point is that I get all this stuff and swearing directed at me, and I don’t see swearing as a big deal, I am 23. So me not reporting them, means they got away with starting a big fight with me and finishing the fight, when all I did was tell the commander how to do something a different way that would have worked out better.

So I get punished for multiple people verbally abusing me, for using a part of the game that lets you use profanity, and to add insult to injury it’s a 72 hour ban(can’t log in or play at all), as opposed to what other games do is mute you for 72 hours. I don’t see the point in such an extreme ban on me because I defended myself while using profanity(a feature that is part of the game)….

So now you get banned for using profanity, even though you can toggle to see profanity, or not see profanity. I didn’t know I couldn’t do that. SWTOR, SWG, Warhammer, and Runescape have NEVER MUTED ME, for using the same language I used towards these people.

You just had to be there…

(edited by Jason Segel.2908)

why plague form sucks for spvp/tpvp

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

And now I will explain why this is wrong.

Plague form gives you a HUGE health boost as well as a HUGE toughness boost.

While in plague form I have roughly 4600+ toughness(off the top of my head cannot look right now)… That in itself is worthwhile.

now you say 3700 DPS… I don’t know what teams/players you fight against but no player will ever let you get that many bleed stacks up before removing them.

Now to state the true role on plague form. Plague for is a team fight utility, it is not something you use off on a point 1v1. You use it to prevent or peel damage off the other team’s focus target or to prevent yourself from getting focused in a team fight. That 4600 toughness and extra HP is the different between a mesmer+warrior destroying you in 2 seconds and your team having to worry about a downed member with a weak downed state vs your team being able to focus down the warrior on you and proceeding to have a man advantage.

Another small but practical application is say you see/know a mesmer burst is coming, you have no life force, you’re 1v1 on a node you MUST WIN. They stunned you and set everything up, you instantly pop plague form, prevent damage from the clones/shatter, take little to no damage, leave plague form quickly and win the 1v1 with the mesmer. This may be a big use for a 180 second cooldown, but sometimes winning that 1v1 is the difference between winning the round.

Another thing to note is that plague form allows for an unremovable source of poison, This is very good press on the target and is also good for team downing. You have someone down, the other team is try to rez them/cleanse/interupt your/your team’s stomp. This both procs blinds, poisons, gives stability and keeps you from being hundred blades/shattered down while getting the down and giving your team a man advantage.

Their are several other uses for Plague form as well that I could add but risk making my post too long.

Their is no better skill in the game for team fight manipulation, save for Time Warp, than Plague Form.

End of Story.

TL; DR: Plague Form is very very good. This kid doesn’t know what he’s talking about and plays low level games.

default scepter attack applies an 2,200 bleed that lasts 11 seconds .5 second cast time. very easy to load bleeds up.

why plague form sucks for spvp/tpvp

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

20 seconds of almost guaranteed node control is bad.
Also ignoring the fact you use skills (heal/fear mark) pop plague, pop DS, fear, life transfer, drop marks.
It should really be at least a 30-40 second node control depending on skills of the player.

??

You should never need to hold a node for 30-40 seconds if you are a necromancer, that isn’t our thing(even though you can be a bunker necro). That’s why bunker ele/engi/guardians are for because of the multiple knockbacks to kick people off the point. Necro has 2 fears of 1 second. 1 knockback that also knocks down is 4 seconds. See why you as a necro should not be holding a point?

I’ll do whatever I can within my limits to push an advantage for my team.

Even that intial 20 seconds of perma blind and stability should be more than enough for your team to react to what the other team is doing.
Saying that 20 seconds of node control where it cannot be removed is bad is kittening kitten

Also if you can’t rip through a bunker with a character that is basically the rock to the bunkers scissors in under 5 minutes, something is wrong with you as a player.
I understand now why you think that plague is a bad elite.

Extremely good guardian bunkers who use endurance sigils to have a ton of dodges(heals when you dodge), soldier runes(shouts remove a condition, of which most shouts have low cooldowns like 24 seconds, 24 seconds, 30 seconds and they heal, and each shout removes the worst condi which is bleeding) and utilize all of the weapons/shield that has the most blocking are extremely hard to load conditions onto.

I duel my friend all the time switching my build around just trying to kill him in under 3 minutes is really tough, he has to mess up. He blocks so many things at random times, dodges at random times, uses his shield push back, uses reflect all projectiles, has remove 2 conditions every 10 seconds passive and has crazy amazing healing. Most of the time the most conditions I can have stacked on him for bleeds is like 5-10 of which they get removed, he dodges(gets like a 1k heal from that?)

I use corrupt boon, blood is power to have +350 power + 350 condition damage for 14 seconds which deals soo much more damage, my build is 30/30/10/0/0 all damage with carrion amulet. and well of corruption.

He still lives for 3 to 5 minutes in a 1 vs 1 everytime.

Other guardians usually dont use his build and they dont live that long, but in free tpvp most guardians are not stupid and use decent builds, and in paids they easily sit there in a 3 vs 1 for a long time.

why plague form sucks for spvp/tpvp

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

It is quite strong in holding a node neutral as as zerg chain of bunker characters stream back in as PZ likes to do, while they tirelessly research new exploits.

It can be yes. But why are just you holding the node? I play with a few good bunkers who usually only die when its a 4 on 1 or a really long 3 vs 1. So I am a little worried you don’t know what it’s like to have a good bunker on your team and you don’t have to worry about being the tank or holding the point.

Actually, I play bunker for my team, so I know what I am talking about. Are you really a little worried?

What do you even mean “just holding the node”? You make that sound as if its a failure when you are faced with a 2 on 1 situation? As opposed to what? Prolonging your team’s control of a node or maintaining a neutral are a success in itself.

Plague form, with its stability and ability to significantly inhibit close proximity damage, is VERY effective in buying time until teammates can arrive by delaying loss of a node or keeping it neutral. It is very strong at clocktower, waterfall, keep, etc. A necro has the unique ability on a team to have the emergency “bunker” relief via plague form that other damage classes simply do not have access to.

The bunkers you are referring to are an extinct race of bunkers who were able to withstand damage by using mace block bugs, exploiting svanir runes, and having maximized protection uptime. These are no longer a reality. So, let’s be realistic?

???
Soldier runes, and the bunker guardian in my guild can actually live against my full condition necromancer build in a 1 vs 1 for about 5 minutes. I am as high condi damage and power as you can get. Dueled him last night. Not sure what you are talking about.

Not sure what I am talking about? Not sure you know who you are talking to. What team do you play for? I looked at the NA and Euro qualifier points list and your name is nowhere. So, your opinion on the “good bunkers” you play with and the other cool stuff you and your buddies are doing are worth dick to me.

You started this argument by talking about a bunker lasting in a 3 vs 1 and a 4 vs 1 and now its been downgraded to surviving against YOU in a 1 on 1 fight.

Can you stay on topic about plague form? Oh, you can’t. Because you then introduce soldier runes into this topic. Are soldier runes good? Yes. Do they work well with shout based builds? Yes. Do they have anything at all to do with your thread, which was about proving that plague form was weak? Eh..no.

I guarantee you the scenarious you are talking about are not occuring in the paid tournament scene. You are undervaluing maintaining node neutrality and capture. You are introducing side tangents into your argument, which aren’t relevant (comparing a necro bunkering temporarily via plague form vs an actual full-time defined bunker role in a guardian). And you aren’t good either because you can’t kill a guardian in 5 minutes as a condition necro. 8( Sorry bud.

Good guardians can survive against anything for a long time. You aren’t a good guardian if you can’t.

I know my rotations, I don’t play paids yet did a ton of free with an average of 70% win ratio, got a bunch of tourney tickets in the bank. Like I said, soldier runes buddy, guardians use them + shouts = so much condi removal it takes forever to kill with a straight condi build.

You….only…play…free….tournaments…You are not qualified to make any qualitative judgement on what is good or effective. An average win of 70% in free tournaments is FAR from good. Let me know when you queue for paid, so I can skull kitten you and your team into submission…Oh, and our necro is going to use plague form.

Actually since I played spvp and a lot of free tpvp, with maybe 5 paids total, and being at 200 ish free tourney games and 400 spvp, I believe that qualifies. Plus are you like some kind of “qualifier police”? Like who made you the supreme authority on plague form? I never said I was, I just put numbers into excel and showed the result.

why plague form sucks for spvp/tpvp

in PvP

Posted by: Jason Segel.2908

Jason Segel.2908

And now I will explain why this is wrong.

Plague form gives you a HUGE health boost as well as a HUGE toughness boost.

While in plague form I have roughly 4600+ toughness(off the top of my head cannot look right now)… That in itself is worthwhile.

now you say 3700 DPS… I don’t know what teams/players you fight against but no player will ever let you get that many bleed stacks up before removing them.

Now to state the true role on plague form. Plague for is a team fight utility, it is not something you use off on a point 1v1. You use it to prevent or peel damage off the other team’s focus target or to prevent yourself from getting focused in a team fight. That 4600 toughness and extra HP is the different between a mesmer+warrior destroying you in 2 seconds and your team having to worry about a downed member with a weak downed state vs your team being able to focus down the warrior on you and proceeding to have a man advantage.

Another small but practical application is say you see/know a mesmer burst is coming, you have no life force, you’re 1v1 on a node you MUST WIN. They stunned you and set everything up, you instantly pop plague form, prevent damage from the clones/shatter, take little to no damage, leave plague form quickly and win the 1v1 with the mesmer. This may be a big use for a 180 second cooldown, but sometimes winning that 1v1 is the difference between winning the round.

Another thing to note is that plague form allows for an unremovable source of poison, This is very good press on the target and is also good for team downing. You have someone down, the other team is try to rez them/cleanse/interupt your/your team’s stomp. This both procs blinds, poisons, gives stability and keeps you from being hundred blades/shattered down while getting the down and giving your team a man advantage.

Their are several other uses for Plague form as well that I could add but risk making my post too long.

Their is no better skill in the game for team fight manipulation, save for Time Warp, than Plague Form.

End of Story.

TL; DR: Plague Form is very very good. This kid doesn’t know what he’s talking about and plays low level games.

You need an elite to win a 1 vs 1?

….