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Why hasn't condi chrono been touched?

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Posted by: JayAction.9056

JayAction.9056

Has way too much confusion up time, as well as being able to dish out conditions way too easily. The defenses are not too big of an issue, but with combination of the condi pressure, it’s op.

Cleansing vs condi mes is like nothing even happened, especially if you do it before the conditions have a chance to stack (and they stack probably way quicker than they should).

Make CoR (hammer 2) Great Again!

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Posted by: JayAction.9056

JayAction.9056

Hammer sucked as a weapon even prior to #2 nerf outside of zergs. They need to redesign the weapon entirely now. Almost all of Rev class is utterly useless and the few things that work are slightly gimmicky and so people cry nerf for everything.

Reduce the cd on the skill, and the supremely horrible build you see people running in WvW that sometimes has a nice 10k crit will seem that more OP despite all its many shortcomings.

(edited by JayAction.9056)

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

Guess why ppl, that were trash pre HoT got quite decent with rev now. It was not that easy to play on high level, but still way too much reward for not that good ppl. Now actually ppl have to play better but it is still the most broken profession. I can not see any reason to complain here, especially cause other professions also saw nerfs.

Mmm, no not at all. Prior to HOT i was 1v2ing on warr consistently as shouts. Rev released with HOT and had a much steeper learning curve than warr(still does), and most classes due to the weapon swap/ legend swap mechanic on top of having cool downs and energy to be managed making the class extremely clunky. And TBH when Rev could have hypothetically been called OP in season 1, there were many specs wayy more OP (ele and mes for example) and have been every season. I’ve been legend every season btw as solo Q with relatively few games played.

Rev is weak to both hard and soft cc, on top of condis. Rev has weak heals that are hard to use, and pretty much its only defenses are evades. (The same sort of evade combos that can be made on Rev can be made on warr and other classes like thief to an even greater extent). This class has no strengths at the moment, other than high sustained damage, and it has to be played pretty much perfectly to achieve the results that make it seem as if it’s being done oh so easily. Any mistake on rev generally means instant death right now and in some scenarios with it’s inherit weaknesses there are just some match ups that are pretty close to impossible.

Not to mention besides the standard build most revs were playing, there is nothing else even close to being viable. Like 80% of the class is useless, and has been since release.

EDIT: I can see why this game stopped being competitive years priors to HOT. No shots at anybody but if statements like yours are taken seriously, well…I fold

(edited by JayAction.9056)

[Video] Top tier rev duels for your enjoyment

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Posted by: JayAction.9056

JayAction.9056

Faov was one of the best players in the game. That’s what most of my post was establishing. Kronos, while not experienced in team play or Conquest, is top tier mechanically. Don’t delude yourself. Fewer than five Revenants in the game were better duelists than those two.

I beat faov in ranked. I must be top 5 then lol

These guys are obv good though.

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

I wish I could kill an evenly skilled Rev as a Guardian…

It does

Not when the Revenant knows how to properly use their CDs… I run out of CDs while they do not and eventually they kill me. Kiting them is insanely hard…

It’s an even matchup.

Are you able to explain why you believe it’s an even matchup?

Guardian’s have a difficult/hard time fighting evenly skilled Revenants, because it’s almost impossible for a Guardian to peel a Revenant off of them. Revenants have multiple tools to work around traps, such as staff 3 & 5 and sword 3 and can shut down a Guardian in melee range very well. So, not being able to peel them, leads to being stuck in melee range, which puts the fight in a Revenant’s favor

They’re (just about) equally favoured

I’m not trying to insult you, but I don’t know if you realize you’re saying the same thing over and over without providing an explanation as of why

That’s not the point of this thread.

I already responded to you at the top of the second page of this thread

Read my edited post, I’ll be in game later tonight to respond back.

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

I wish I could kill an evenly skilled Rev as a Guardian…

It does

Not when the Revenant knows how to properly use their CDs… I run out of CDs while they do not and eventually they kill me. Kiting them is insanely hard…

It’s an even matchup.

Are you able to explain why you believe it’s an even matchup?

Guardian’s have a difficult/hard time fighting evenly skilled Revenants, because it’s almost impossible for a Guardian to peel a Revenant off of them. Revenants have multiple tools to work around traps, such as staff 3 & 5 and sword 3 and can shut down a Guardian in melee range very well. So, not being able to peel them, leads to being stuck in melee range, which puts the fight in a Revenant’s favor

They’re (just about) equally favoured

I’m not trying to insult you, but I don’t know if you realize you’re saying the same thing over and over without providing an explanation as of why

That’s not the point of this thread. Send me in game mail though and I will give you detailed instructions on how to win 1v1 vs pretty much every rev in game.

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

You literally get stability on dodge.

I need to point out that to get that stability you must evade something first. Which means you cannot use a dodge to get stability in order to avoid a specific skill. It’s completely unreliable and can never be used to avoid the hit you actually want.

Yeah, Revs would need stun-breaks to deal with that! If we only we had at least two of them! Oh wait…

Right. So since we got so many stun breaks what’s the use of the trait again? And why are people always saying “Revs got stability on dodge” as if it’s something amazing?

Because dodges are frequent. Thus, frequent stability.

With how the trait worked initially, yes.

With how it works now, no quite the opposite.

The retribution tree is 100% worse than invocation which provides stun break on legend swap and has not changed with regards to that since launch. Retribution is not a good tree at all actually.

If you take retribution tree now you are gimping yourself. Read the updates, think of any given combat scenario and how stab functions, and you will see how I came to this conclusion.

(edited by JayAction.9056)

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

^^^Your post begins with suggesting methods of dealing with things in ways the are sub-optimal and would make rev worse than how I am already playing it .I honestly can’t be kittened to respond to every single thing you are off base about with that huge wall of text.

Please guys if you aren’t aware of how this class performs don’t keep posting.

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

I wish I could kill an evenly skilled Rev as a Guardian…

It does

Not when the Revenant knows how to properly use their CDs… I run out of CDs while they do not and eventually they kill me. Kiting them is insanely hard…

It’s an even matchup.

Are you able to explain why you believe it’s an even matchup?

Guardian’s have a difficult/hard time fighting evenly skilled Revenants, because it’s almost impossible for a Guardian to peel a Revenant off of them. Revenants have multiple tools to work around traps, such as staff 3 & 5 and sword 3 and can shut down a Guardian in melee range very well. So, not being able to peel them, meaning being stuck in melee range, leads to the fight being in a Revenant’s favor

Please no more of these off topic posts. If you have trouble dealing with revs create a different thread. Or you know what, send me an in game mail and I will give you detailed instructions on how to beat them.

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

If you’re killed 0-100 in seconds, you must be really bad.
Even a trait grant you the shield skill 5 to save your a*s when in troubles, or if you need more stability there’s the trait that grant you two stacks instead of one.
Yes, you can’t chose when to active your stability but 2 stability (traited) for 3 sec (or more, depending on your build) every 5 sec when you dodge is not a lack of stability.
You have a Lot of evades and blocks with sword/shield and staff, too many of them.
Your damage is one of the best of the game, you can burst down a large amount of class in 1v1 easy and fast.
Conditions can be a problem but if you use mallyx you can be all right. Also the staff clean conditions with skill 4. But yes, the main build don’t have so much condi clean. the point is that frequently the enemy is dead before he’s able to stack enough conditions to kill you.

The revenant is still the best class in both offence and defence. Just make more practice.

It’s now every 8 seconds after the new patch, please read the build notes before commenting. You’re exaggerating a bit about some parts, but mostly correct, if a condi reaper is below 50% LF when you start dueling then the power Rev should win. Not against mes or a good condi warr though.

Rev kills condi warr.

Rev can kill anything. I kill people as rev all the time that are direct counters to the class, but I mean I was winning 1v2’s as shout warr pretty consistently prior to HOT. That doesn’t really mean the class hasn’t been over nerfed. The room for error is too small and often times an error on the class means an immediate death, and with combination of the many weakness rev now has, you have to put yourself in ideal situations almost all the time to get the best out of it.

Revenant is favoured vs condi warrior

No, it’s not. Condi warr has stuns/condi/blocks. Everything rev is weak to. You’re not good at warrior.

I am good at warrior, I’m Obindo, using friend’s account atm for forums, mine got temporarily suspended. And yes it is favoured against condi warrior.

Land one stun, condi load up rev… Force rev to play defensive if not already dead. Rotate blocks, evades, land one stun again condi load rev. Rev is dead.

You’re talking as if you’re attacking an NPC, rev shouldn’t get hit by skullgrinder btw. It could once via choke in a few duels, but that’s far from a kill. Maybe in low tier it’s different

Rev is a melee class. If you can’t land skullgrinder with it’s quick cast time reliably you’re bad. Not only that, you can set it up with a shield #4 before hand, and oh boy if you miss that man you are really terrible. That’s like saying a warr should never land eviscerate on thief/mes in pre-HOT builds. Just a major difference between the good warrs and the bad.

Quickness does not enhance skullgrinder’s cast time. If you cannot dodge shield bash (or skullgrinder) consistently you’re bad with a terrible reaction time. You could do skill retargeting with shield bash, but won’t work on good players. Even if u hit shield bash, rev has 3 potential, mostly 2, consecutive stunbreaks… and you have 2 stuns, so it doesn’t matter. Rev has a lot of evade frames, UA and Staff 5 tied with dmg as well it can easily deal a lot of damage without any danger. And it has 2 blocks as well. Rev can 100 0 warrior outside of zerker mode (inside as well, but since u think it’s somehow impossible to dodge anything, I say outside) if not counting for endure pains.

Shield bash is easier to land than anything rev has if you are using it correctly. I have 2k hours on warr dude. I played it exclusively prior to HOT, and play it much better than I do Rev currently which I got to legend every season with pretty easily. The timing alone from having to break stun from shield bash is more than enough to land another skill with a half second cast time right after it every single time. The only way you would not be able to land another skill is if rev used the stun break that also creates distance. Have you even played Rev at all at a decent skill level? It’s almost laughable you would even try to argue that shield bash should not land.

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

if you are 100-0 in a matter of seconds while having passive blocks and so on you are just braindead..
try playing necro you got 2 evades and a bit of shroud against a burst and thats it.

but besides that how about equipping either yoir resistance traitline or a more defensive amulet? or is that to much asked?

Rev doesn’t have passive blocks. The rest of your post is pure cluelessnes.

Please guys stop responding if you don’t even know how the class performs. You are cluttering the thread.

soothing bastion: applys crystal hybernation (2s block) when struck below 25% health

it was just an example.. and even if you take another GM trait there you got other evade frames on weaponskills

Nobody plays with that trait, and if I have to explain to you why, you’re clueless.

Well I mean you already show you were clueless, but now I’m just cluttering my own thread going back and fourth with you.

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

if you are 100-0 in a matter of seconds while having passive blocks and so on you are just braindead..
try playing necro you got 2 evades and a bit of shroud against a burst and thats it.

but besides that how about equipping either yoir resistance traitline or a more defensive amulet? or is that to much asked?

Rev doesn’t have passive blocks. The rest of your post is pure cluelessnes.

Please guys stop responding if you don’t even know how the class performs. You are cluttering the thread.

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

If you’re killed 0-100 in seconds, you must be really bad.
Even a trait grant you the shield skill 5 to save your a*s when in troubles, or if you need more stability there’s the trait that grant you two stacks instead of one.
Yes, you can’t chose when to active your stability but 2 stability (traited) for 3 sec (or more, depending on your build) every 5 sec when you dodge is not a lack of stability.
You have a Lot of evades and blocks with sword/shield and staff, too many of them.
Your damage is one of the best of the game, you can burst down a large amount of class in 1v1 easy and fast.
Conditions can be a problem but if you use mallyx you can be all right. Also the staff clean conditions with skill 4. But yes, the main build don’t have so much condi clean. the point is that frequently the enemy is dead before he’s able to stack enough conditions to kill you.

The revenant is still the best class in both offence and defence. Just make more practice.

It’s now every 8 seconds after the new patch, please read the build notes before commenting. You’re exaggerating a bit about some parts, but mostly correct, if a condi reaper is below 50% LF when you start dueling then the power Rev should win. Not against mes or a good condi warr though.

Rev kills condi warr.

Rev can kill anything. I kill people as rev all the time that are direct counters to the class, but I mean I was winning 1v2’s as shout warr pretty consistently prior to HOT. That doesn’t really mean the class hasn’t been over nerfed. The room for error is too small and often times an error on the class means an immediate death, and with combination of the many weakness rev now has, you have to put yourself in ideal situations almost all the time to get the best out of it.

Revenant is favoured vs condi warrior

No, it’s not. Condi warr has stuns/condi/blocks. Everything rev is weak to. You’re not good at warrior.

I am good at warrior, I’m Obindo, using friend’s account atm for forums, mine got temporarily suspended. And yes it is favoured against condi warrior.

Land one stun, condi load up rev… Force rev to play defensive if not already dead. Rotate blocks, evades, land one stun again condi load rev. Rev is dead.

You’re talking as if you’re attacking an NPC, rev shouldn’t get hit by skullgrinder btw. It could once via choke in a few duels, but that’s far from a kill. Maybe in low tier it’s different

Rev is a melee class. If you can’t land skullgrinder with it’s quick cast time reliably you’re bad. Not only that, you can set it up with a shield #4 before hand, and oh boy if you miss that man you are really terrible. That’s like saying a warr should never land eviscerate on thief/mes in pre-HOT builds. Just a major difference between the good warrs and the bad.

(edited by JayAction.9056)

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

If you’re killed 0-100 in seconds, you must be really bad.
Even a trait grant you the shield skill 5 to save your a*s when in troubles, or if you need more stability there’s the trait that grant you two stacks instead of one.
Yes, you can’t chose when to active your stability but 2 stability (traited) for 3 sec (or more, depending on your build) every 5 sec when you dodge is not a lack of stability.
You have a Lot of evades and blocks with sword/shield and staff, too many of them.
Your damage is one of the best of the game, you can burst down a large amount of class in 1v1 easy and fast.
Conditions can be a problem but if you use mallyx you can be all right. Also the staff clean conditions with skill 4. But yes, the main build don’t have so much condi clean. the point is that frequently the enemy is dead before he’s able to stack enough conditions to kill you.

The revenant is still the best class in both offence and defence. Just make more practice.

It’s now every 8 seconds after the new patch, please read the build notes before commenting. You’re exaggerating a bit about some parts, but mostly correct, if a condi reaper is below 50% LF when you start dueling then the power Rev should win. Not against mes or a good condi warr though.

Rev kills condi warr.

Rev can kill anything. I kill people as rev all the time that are direct counters to the class, but I mean I was winning 1v2’s as shout warr pretty consistently prior to HOT. That doesn’t really mean the class hasn’t been over nerfed. The room for error is too small and often times an error on the class means an immediate death, and with combination of the many weakness rev now has, you have to put yourself in ideal situations almost all the time to get the best out of it.

Revenant is favoured vs condi warrior

No, it’s not. Condi warr has stuns/condi/blocks. Everything rev is weak to. You’re not good at warrior.

I am good at warrior, I’m Obindo, using friend’s account atm for forums, mine got temporarily suspended. And yes it is favoured against condi warrior.

Land one stun, condi load up rev… Force rev to play defensive if not already dead. Rotate blocks, evades, land one stun again condi load rev. Rev is dead.

I just gave you perfect formula to kill 99% of revs in game.

(edited by JayAction.9056)

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

If you’re killed 0-100 in seconds, you must be really bad.
Even a trait grant you the shield skill 5 to save your a*s when in troubles, or if you need more stability there’s the trait that grant you two stacks instead of one.
Yes, you can’t chose when to active your stability but 2 stability (traited) for 3 sec (or more, depending on your build) every 5 sec when you dodge is not a lack of stability.
You have a Lot of evades and blocks with sword/shield and staff, too many of them.
Your damage is one of the best of the game, you can burst down a large amount of class in 1v1 easy and fast.
Conditions can be a problem but if you use mallyx you can be all right. Also the staff clean conditions with skill 4. But yes, the main build don’t have so much condi clean. the point is that frequently the enemy is dead before he’s able to stack enough conditions to kill you.

The revenant is still the best class in both offence and defence. Just make more practice.

It’s now every 8 seconds after the new patch, please read the build notes before commenting. You’re exaggerating a bit about some parts, but mostly correct, if a condi reaper is below 50% LF when you start dueling then the power Rev should win. Not against mes or a good condi warr though.

Rev kills condi warr.

Rev can kill anything. I kill people as rev all the time that are direct counters to the class, but I mean I was winning 1v2’s as shout warr pretty consistently prior to HOT. That doesn’t really mean the class hasn’t been over nerfed. The room for error is too small and often times an error on the class means an immediate death, and with combination of the many weakness rev now has, you have to put yourself in ideal situations almost all the time to get the best out of it.

Revenant is favoured vs condi warrior

No, it’s not. Condi warr has stuns/condi/blocks. Everything rev is weak to. You’re horrible at warrior.

—Coming from the guy with double the hours on warr in comparison to rev.

(edited by JayAction.9056)

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

If you’re killed 0-100 in seconds, you must be really bad.
Even a trait grant you the shield skill 5 to save your a*s when in troubles, or if you need more stability there’s the trait that grant you two stacks instead of one.
Yes, you can’t chose when to active your stability but 2 stability (traited) for 3 sec (or more, depending on your build) every 5 sec when you dodge is not a lack of stability.
You have a Lot of evades and blocks with sword/shield and staff, too many of them.
Your damage is one of the best of the game, you can burst down a large amount of class in 1v1 easy and fast.
Conditions can be a problem but if you use mallyx you can be all right. Also the staff clean conditions with skill 4. But yes, the main build don’t have so much condi clean. the point is that frequently the enemy is dead before he’s able to stack enough conditions to kill you.

The revenant is still the best class in both offence and defence. Just make more practice.

It’s now every 8 seconds after the new patch, please read the build notes before commenting. You’re exaggerating a bit about some parts, but mostly correct, if a condi reaper is below 50% LF when you start dueling then the power Rev should win. Not against mes or a good condi warr though.

Rev kills condi warr.

Rev can kill anything. I kill people as rev all the time that are direct counters to the class, but I mean I was winning 1v2’s as shout warr pretty consistently prior to HOT. That doesn’t really mean the class hasn’t been over nerfed. The room for error is too small and often times an error on the class means an immediate death, and with combination of the many weakness rev now has, you have to put yourself in ideal situations almost all the time to get the best out of it.

(edited by JayAction.9056)

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

and yet power revs are effectively a direct upgrade over almost every other power class in the game.

Where is this conclusion coming from? Outside of a few revs performing well with the class most revs are free kills..

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

If this is true: Good.

Since this is probably not true: L2P (said every Rev ever since their OP release)

You could simply read the skill tool tips and apply some basic logic and see everything I just said for yourself…

That’d require logging in. Which I haven’t done in weeks. Things like Rev ruined this game ;D

There’s just more fun to be had out there in the gaming world given the state of this game now

…I can’t even

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

If this is true: Good.

Since this is probably not true: L2P (said every Rev ever since their OP release)

You could simply read the skill tool tips and apply some basic logic and see everything I just said for yourself…

(edited by JayAction.9056)

Rev obviously over nerfed.

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Posted by: JayAction.9056

JayAction.9056

The only thing rev has going for it right now is the damage potential (which is no longer higher than other burst classes/specs).

It’s so easy to 100-0 rev it is ridiculous. The stab is unreliable since u have no control over when it is up, and there are unavoidable gaps in its uptime. The lack of condi mitigation just allows it to be destroyed by anything that can consistently dish out conditions. The duration and access to evades has been lowered. The heals have be weakened to the point that they are 100% harder to work with than other classes as they on their own they are all weak, and even when both are used in optimal situations they are just “ok” provided all the other weakness. And actually with all the damage nerfs to rev (mainly sword auto and staff #5), the damage is not even that great when up against groups of players because of the lack of being able to single out a target.

Rev dies in a stun almost every time, and it is impossible to not get stunned….

(edited by JayAction.9056)

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

Devs plz

15 char

How the ED change killed power Rev

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Posted by: JayAction.9056

JayAction.9056

You can…. run different Legends………

They don’t know definition of trade off – don’t bother.

The other legends are 100% non-viable. Getting stunned in mallyx is a guaranteed 100-0 if your opponent is playing a damaging amulet. Jalis, is 100% useless in pvp. Ventari also does not work.

The only reason invocation is run as a tree is because it performs well with shiro if you guys didn’t know this btw.

Shiro legend has completely carried power rev, and the stab trait is the only thing that was allowing condi to work.

Anet, why nerf condi revs?

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Posted by: JayAction.9056

JayAction.9056

Wassup, I see you every season…

I thought the functionality change was the biggest hit tbh. It makes ground cc that much harder to deal with, since there isn’t really anything to be evading, unless you luckily evade something before it is casted and then get the proc. Then, in the case of war stuns for example, if you evade the stun, you don’t really need the stab anyways (referring to 1v1s here)…

It’s just a horrible change imo, and with such a long ICD it’s likely you wont ever have stab when you actually want it.

I always thought you were gimping yourself playing condi btw lol.

(edited by JayAction.9056)

How the ED change killed power Rev

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Posted by: JayAction.9056

JayAction.9056

I’d say condi rev is now destroyed too. It wasn’t that great prior to this patch. Now if you get caught in mallyx and don’t have stab up (which is very likely with the new functionality) you can easily be cc-ed to death.

Also,
https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-heal-nerf-insane-Too-far-gone/first#post6370539

If rev defenses are going to stay this low, we are going to need a revert to some of the damage nerfs we had previously or some additional condi removal. There are too many ways to 100-0 rev now.

(edited by JayAction.9056)

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

Once again, I would like to say that this thread was created with the focus being the issues that rev would have at high level play. Honestly if you had trouble dealing with rev prior to this patch, this thread is not even aimed at you.

Prior to this patch it was possible to 100-0 rev provided the rev messed up and the opposing class was bursty and played with some finesse. As of now 100-0 rev is something that can be done pretty consistently and in some cases I’d argue it should happen.

At this point rev needs more access to condi clear, or the sword auto damage reverted(or damage buffs in general) if this heal change is to stay. Outside of blocking and evading rev has almost no reliable defenses anymore.

(edited by JayAction.9056)

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

Stay on topic please. This isn’t about thief.

The issue right now is you can completely deny rev of healing, and the lack of condi cleanse means this class can be repeatedly 100-0d without much you can do to prevent that from happening. Whether or not it happens is dependent upon how skilled your enemy is.

We currently have
-pitiful access to stab
-pitiful condi cleanse
-heals that can be negated

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

I dont’ see any problems with the nerfs

I mean, you probably wouldn’t if you were not one of the people that could already beat rev consistently at legend level. You’re not exactly the target of the post nor the type of person i’d be referring to as an impossible match up for rev…

Legend means nothing.

The fix to the daggers puts in line with all the other skills that work like it. Look at thieves heal venom.

Legend means nothing? … How you have come to this conclusion is beyond me, but alright we’ll pretend that’s true (it’s not).

Thief is a different class. Thief has stealth. Thief has condi removal. Thief has much greater mobility. The comparison between the two is for what reason?

As of right now, if you play against rev, and you know what skills to avoid, you can make it so rev does not get a heal. That is not good. People that are good at their classes and timing (Certain individuals in legend at the beginning of every season) will be able to do this quite consistently …

On top of the extreme weakness to condi… It’s not a good situation, and the hypothetical alternatives will probably not appear due to the nerf to retribution tree, which was already not that great.

(edited by JayAction.9056)

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

I dont’ see any problems with the nerfs

I mean, you probably wouldn’t if you were not one of the people that could already beat rev consistently at legend level. You’re not exactly the target of the post nor the type of person i’d be referring to as an impossible match up for rev…

(edited by JayAction.9056)

The Mad King says

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Posted by: JayAction.9056

JayAction.9056

https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-heal-nerf-insane-Too-far-gone/first#post6369005

I would like to add there is also no reason to be running ret anymore, after the first stab nerf it was already worse than invo. Mallyx as a result will suffer tremendously.

(edited by JayAction.9056)

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

Retribution as a tree is not worth it anymore, btw. It was already outclassed by invocation and devastation prior to the stab changed provided you understood how to avoid ground CC. Now, you are completely gimping yourself by taking it.

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

I don’t understand how this change went through. Like there were already certain match ups where rev had problems even landing a hit. Now you nerf stab trait which was the only thing that kept a large amount of builds playable and then you nerfed shiro heal. If you haven’t noticed, every shiro and sword nerf have been major hits whereas the others were somewhat inconsequential.

Thief and mes should 100-0 rev quite regularly now, and quite fast.

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

Shiro honestly was the only legend holding this class together.

1. All of glints mechanics are passive and easy to outplay. The heal can be completely negated besides the initial.

2. Mallyx has no stunbreak, and is forced to be paired with the stab on dodge roll trait which has now had it’s functionality changed which will make mallyx that much more ineffective

3. Jalis is useless outside of zergs, and there is no reason to play Ventari honestly.

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

https://forum-en.gw2archive.eu/forum/professions/revenant/Make-Enchanted-Dagger-charges-consume-on-miss/first#post6346411

This is like the only thing I see asking for a rev heal nerf? I know him and have actually q-ed with him in s2/s3. His complaints were just trying to make the warr V rev 1v1 in favor of warr which now is completely in favor of warr. Rev will not win this fight unless warr just spams skills.

I honestly can’t think of any 1v1s rev can win anymore, provided people actually know whats going on…

(edited by JayAction.9056)

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

Rev is now a free kill if you have an understanding of the class mechanics.

Revenant heal nerf insane. Too far gone.

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Posted by: JayAction.9056

JayAction.9056

Enchanted Daggers: Attacks that are blocked or evaded will now remove stacks of Enchanted Daggers.

Revenant’s two heals in any of its primary builds were reliant upon the enemy doing damage to you, or you doing damage to the enemy.

You can now near completely negate both of revs heals. When rev pops shiro heal, block or evade… No heal. When rev pops glint heal, do not attack… No heal

This just will not cut it at all. There are many players in the game that had no problem with outplaying glint heal mechanics in small scale. Now they can do the same with shiro heal. I can think of many players in game where facing them in smale scale combat will be as if there is no rev heal, and as players learn how to play against the mechanic this will become even more problematic.

I’ve played rev to legend every previous season solo q. I can already think of multiple individuals who will have no issue negating rev healing to nothing. On top of the extreme weakness to condi, rev will probably not see higher tiers unless u play a comp built to keep rev alive.

(edited by JayAction.9056)

Revenant needs to be addressed

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Posted by: JayAction.9056

JayAction.9056

All your proposed changes reduce the cost of error and reduce the amount of reward. Basically making the class easier to play and less effective when it is played well.

Pre HOT Shout warr v2.0 … Impossible to mess up, impossible to have a major effect.

A lot of skills in game function the same as UA but with a different animation… Warr GS #3, Engi Hammer, Mes sword skill, thief staff #5. What you’re asking for is huge nerf right here.

I’m not trying to be rude or anything, but just a quick glance of your forum posts shows you don’t play Rev in the most optimal way. All of these proposed changes is basically asking for a class overhaul.

(edited by JayAction.9056)

Why can't ANET balance for 1v1?

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Posted by: JayAction.9056

JayAction.9056

The game is pretty balanced 1v1 with the exception of a few outliers. In most scenarios, skill can overcome, or build tweaks can make up for disadvantages. If you don’t agree, I can almost guarantee you’re not very good.

That being said you are always going to have a class that’s best at something and a class that’s the worst.

No its not even close to being balanced.

Every class should have a 50/50 chance vs every other class but that’s not the case. Too many hard counters in this game

If every class had a 50/50 chance to win vs every class. The gameplay would be boring. Certain class mechanics are always going to be better than other class mechanics for any scenario.

That’s not even a reasonable request unless you want every class to have the same skills.

Why can't ANET balance for 1v1?

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Posted by: JayAction.9056

JayAction.9056

The game is pretty balanced 1v1 with the exception of a few outliers. In most scenarios, skill can overcome, or build tweaks can make up for disadvantages. If you don’t agree, I can almost guarantee you’re not very good.

That being said you are always going to have a class that’s best at something and a class that’s the worst.

4-times-legendary-reward? Suggestions?

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Posted by: JayAction.9056

JayAction.9056

-Skin pick from something not available through pvp. I suggested choice of high level AP skin(s)…. Or even just flat out pick of full radiant or full hellfire
-Title “Come at me bro”
-gold+gems

(edited by JayAction.9056)

matchmaking still garbage

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Posted by: JayAction.9056

JayAction.9056

Wait… You are winning 1v2s but are losing 500-100? Let’s just pretend that’s true for a second. You rotate like kitten.

PvP Druid needs balancing

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Posted by: JayAction.9056

JayAction.9056

Druid is fine. It has weakness and it has strengths like everything. They are actually quite easy to kill (like everything) if you know what you’re doing.

Druid tbh really shines 1v1 (which I’m assuming is where this complaining is coming from).

I don’t even play Druid, but I’d hate to see them nerfed as they bring a lot of unique things to group combat overall making it more complex.

Legend Condi Rev - S4

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Posted by: JayAction.9056

JayAction.9056

Pretty decent damage. I imagine thief completely destroys you though?

Make Enchanted Dagger charges consume on miss

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Posted by: JayAction.9056

JayAction.9056

Consuming charges on miss would do much to destroy the legend… It would be almost as worthless as the others.

Best league ever

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Posted by: JayAction.9056

JayAction.9056

bless his simple heart

Quality post.

PvP Changes Suggestion for Season 6 (Yes Six)

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Posted by: JayAction.9056

JayAction.9056

I’m sure that Season 5 changes are already decided so i’m making a suggestion for Season 6.

Changes below are aimed to improve the current PvP Ranked Games.

2.Class Mastery: Top Tier Division (Ruby,Diamond,Legend) promotion should require you the 5 difference classes wins (like the achievement but this should be bound with progression bar) – Unacceptable to have players in diamond,legend who play single class and cannot re-roll when team needs it for the optimal team composition.

2. That’s a horrible idea. The way this game is played, even when classes have counters, things such as movement, map layout, and having a good timing with skills have such a huge effect on gameplay that wanting people to change classes to create an ideal team is not a good idea. Basically, counters and team comp are not so extreme that they are an “I win” rather a decent advantage.

I’m not going to address the others. The pvp system we have is pretty good dude. If you can’t make your way to whatever tier you think you should be in then you probably are not as good as you think.

what to expect as soloQ this season.

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Posted by: JayAction.9056

JayAction.9056

Your damage is pathetically low.

Just saying :p

(edited by JayAction.9056)

MMR or Pips. Pick one ANet.

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Posted by: JayAction.9056

JayAction.9056

If you have been stuck at the same place for 10+ matches wouldn’t it make sense to say that is likely where you belong?

Obviously you are not capable of swaying the outcome of a match too much, so how is it you figure you should be in a higher tier?

Reward for legend every season?

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Posted by: JayAction.9056

JayAction.9056

The titles are per season. You don’t need a previous season title for the next.

Reward for legend every season?

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Posted by: JayAction.9056

JayAction.9056

Well I figure it too much to ask for something new be added to the game for such a small percentage of players. I mean if devs have time and are willing to do so that’s cool, but something like granting access to high level AP skins that many pvp players probably will never have would be nice…

Who is current highest rank WvW

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Posted by: JayAction.9056

JayAction.9056

There was somebody that maxed it out like a year or two ago… a guard farming EOTM with staff if I remember correctly.