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And I submit that your standards are arbitrary and capricious. You have raised your standard of who can provide a valid opinion so high as to exclude the majority of players, likely excluding yourself.
Ironically, in attempting to show me up you have revealed the complete lack of intellectual integrity your argument has.
No that doesn’t exclude me. If I’m not plat or higher at this exact moment I’m within like 2 points (rank 100 ish lol). I also play a rev build nobody else in game plays that is actually not even good but I make it work obviously… As solo q btw(big point). You’re probably not quite sure how that distinguishes me from others but I won’t waste time explaining lol.
You said gold, I’m in gold. Dont pretend you know better unless you are changing your standard to platinum.
Ok the standard is platinum.
The point still stands lmfao.
I have never seen a d/d thief (condi) carry a match in NA.
Also, speaking on OPness generally: rev is not OP. Rev played by Rarnarrk is very tough. Saying a top player can make a class work extremely well isn’t a good measure for the average player.
The first line of your post shows you don’t play very high rated.
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Thief in general has too many evades.
Timing thief evades, similar to what you used to be capable on rev(only better), grants them too long of a window to not take damage at all.
When you add the ability to clear the map in like 5 seconds and instantly clear terrain, it makes the second most bursty class(second to mes) near unkillable provided the person playing knows when to leave a fight and does it routinely.
It’s no surprise the highest rated thiefs abuse it.
While most other classes have too many “Insert defense/offense here” blocks, invulns, stuns, stab, cleanses, heals… etc on top of having large damage both AoE and Single target.
Only thing I notice is someone can’t beat a troll build and can’t learn to play around it if need be, all that says is the “skill” of that player isn’t as good as he thinks they may be
Do you play thief or are you in the top 250?
Do you know what strategy is the most potent right now?
You seem kind of clueless
“Troll build” is synonymous with broken now?
Revenant is like the person who tries to be everything and so they end up sucking at everything or being subpar at everything.
Well except for the first year of HoT where they where gods at everything
There has always been multiple classes better than rev every season since the expansion.
Rev is/was the most cried about though.
Thief in general has too many evades.
Timing thief evades, similar to what you used to be capable on rev(only better), grants them too long of a window to not take damage at all.
When you add the ability to clear the map in like 5 seconds and instantly clear terrain, it makes the second most bursty class(second to mes) near unkillable provided the person playing knows when to leave a fight and does it routinely.
It’s no surprise the highest rated thiefs abuse it.
Unranked is just a place to test builds man. There is nothing competitive about it.
Go play some ranked.
I really don’t see an issue here. Burn guard is such a bad class. It has very low sustain and it easily focuses down and it only has one damaging condition which means it can always be cleansed easily. In addition, burn guard can only burst you like that one time and then it is stuck on low dps until it gets its cooldowns back.
I understand entirely that if you get bursts by a burn guard with no condi clear available, you are dead. However, this is completely your fault- why are you engaging a burn guard without condi clear? That is a move that makes no sense because one mess up and you are dead. Not even I would engage a burn guard if I didn’t have signet of renewal or celestial avatar unless absolutely necessary. If yo have any condi clear though, burn guards are a pretty easy kill especially when in teamfights.
And no, other guard builds are not a problem either, DH is possibly the weakest class in the game right now even though it is still viable.
DH is possibly the weakest class in game right now?
Almost everything in DH/Guard toolkit is AOE/range and high damaging. You can literally press random buttons on DH and kill people who have spent hours upon hours learning how to play their class. It has multiple ways to deal with everything and the numbers on almost all the skills need serious tweaking (multiple instant cast skills being able to do 10k+ damage on multiple people at a time in PVP).
In season 1 when DH was at its lowest point comparably to everything else I could throw together random talents and still score kills and win matches at legend. It has since received buffs while other things have been nerfed. Thief, DH/Guard and Mes are comically OP by anyone who spends time trying to actually figure out how to play them.
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It’s like a fighting game gone mmo, with a lot of depth. I love it.
Worst thing about wvw is the current population is not great enough to keep all maps active at all times.
Title.
Been playing since near release. Legend every season solo q rev (imo I’m best rev in game easily but whatever). Mained warr prior HOT and I play guard when I’m feeling extremely face-rolly.
I don’t think balance has ever been this bad. Even in season 1 when warr was so bad compared to everything else it was unviable past Diamond, balance was not this bad imo.
Some mechanics are so broken it’s like you are handing out “I win” buttons.
It’s natural that over time people get bored of playing a game and leave, but it’s different when it’s due to balance.
IMO the current ranking system is great, but it doesn’t really mean anything when the people who actually play your game and are good quit because of balance, and then you have such skewed matches due to low population and not very many ‘competitive’ players.
Everything I’m saying is clearly visible to people who have as much experience with your game as me, so I’m not really going to waste time replying to comments.
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Hold on I’m confused…is this a thread about top250 or about silver builds now?
My op is pertaining to the top 250. However, people are free to share what they find is op at whatever level of play they are at.
Are you in the top 250 or have you played in legend since season 4? If so, you should be able to see how I came to my conclusion no explanation…
Meditrapper is far from cheesy. So is power shatter.
I’m ranked higher than you.
I main rev, and my ratings are from pure solo q.
Your in naru’s guild? I can assume that only means you are a worse performing guardian which means you’re probably not that great. Am I wrong?
I didn’t specify medi trapper, and I’m not even going to lie and say I know the specifics of that specific build enough to know what skills are slotted. That wasn’t the point I was trying to make.
You didn’t specify meditrapper, instead you generalized to the entire guardian class. I refuted it by providing a counterexample in meditrapper.
I play thief, dh, druid, rev, mesmer in that order. Obviously I’ll be a worse performing guardian than #1 on the ladder, lol. Also tbh, I didn’t even have to look at your rating. I know you are ranked lower than me because whenever I got queued into you, you were a free win.
Guardian has multiple specs in the class that perform better than the majority of specs available in game. If you can throw together something that doesn’t work that’s find and dandy. That means you’re good at making bad builds?
The only time I’ve ever been a “free win” is when I get team mates outside of plat and I’m solo Qing 1800.
But I mean if the best performing Rev NA is a free win that probably says something eh?
I do agree that guardians have multiple builds that could be considered cheesy (symbol and burn) but to generalize and say that the ENTIRE class is cheesy when they have a build that clearly isn’t is quite wrong.
Of course you’re a free win when you played random kitten like sword axe rev. You also aren’t “the best performing rev NA”. Wang, Ementon, Rev of Boa, Helio, (whoever rank #76 is, I recognize his account but don’t know his IGN). I’ll even throw in Pony Slaystation.
I trash all those people, especially Rev of Boa lmfao. Quit disrespecting me bro.
Pony plays thief not rev.
Ask your friend naru about me.
Whatever I play is meta. Even if it’s not meta
Hold on I’m confused…is this a thread about top250 or about silver builds now?
My op is pertaining to the top 250. However, people are free to share what they find is op at whatever level of play they are at.
Are you in the top 250 or have you played in legend since season 4? If so, you should be able to see how I came to my conclusion no explanation…
Meditrapper is far from cheesy. So is power shatter.
I’m ranked higher than you.
I main rev, and my ratings are from pure solo q.
Your in naru’s guild? I can assume that only means you are a worse performing guardian which means you’re probably not that great. Am I wrong?
I didn’t specify medi trapper, and I’m not even going to lie and say I know the specifics of that specific build enough to know what skills are slotted. That wasn’t the point I was trying to make.
You didn’t specify meditrapper, instead you generalized to the entire guardian class. I refuted it by providing a counterexample in meditrapper.
I play thief, dh, druid, rev, mesmer in that order. Obviously I’ll be a worse performing guardian than #1 on the ladder, lol. Also tbh, I didn’t even have to look at your rating. I know you are ranked lower than me because whenever I got queued into you, you were a free win.
Guardian has multiple specs in the class that perform better than the majority of specs available in game. If you can throw together something that doesn’t work that’s find and dandy. That means you’re good at making bad builds?
The only time I’ve ever been a “free win” is when I get team mates outside of plat and I’m solo Qing 1800.
But I mean if the best performing Rev NA is a free win that probably says something eh?
Hold on I’m confused…is this a thread about top250 or about silver builds now?
My op is pertaining to the top 250. However, people are free to share what they find is op at whatever level of play they are at.
Are you in the top 250 or have you played in legend since season 4? If so, you should be able to see how I came to my conclusion no explanation…
Meditrapper is far from cheesy. So is power shatter.
I’m ranked higher than you.
I main rev, and my ratings are from pure solo q.
Your in naru’s guild? I can assume that only means you are a worse performing guardian which means you’re probably not that great. Am I wrong?
I didn’t specify medi trapper, and I’m not even going to lie and say I know the specifics of that specific build enough to know what skills are slotted. That wasn’t the point I was trying to make.
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Hold on I’m confused…is this a thread about top250 or about silver builds now?
My op is pertaining to the top 250. However, people are free to share what they find is op at whatever level of play they are at.
Are you in the top 250 or have you played in legend since season 4? If so, you should be able to see how I came to my conclusion no explanation…
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In this scenario we are assuming everyone is as capable as can be at whatever class they are playing…
And cheese is being defined as to how possible/likely it is to outplay the mechanics of said “cheese” specs, rather than the person at the other end of the computer.
The three I listed are the most op in my opinion, from most to least prevalent.
What are the most cheesy builds to you? These are the most cheesy from season 5 and season 4.
1. The guardian class
2. Evade spamming thiefs that literally do not ever get hit twice in a row.
3. Power burst mes that can burst for 15k+ on a single target repeatedly from stealth.
Buff rev, I promise not to abuse the power and spawn camp bads resulting in forum qq.
If you guys make this promise too maybe the devs will buff us.
Let’s make a petition. Your signature is your pledge not to farm bads.
Make rev great again 2k17.
Afaik, the dmg output calculation (after the patch from 13/12/2016) counts only dmg to alive players.
See:
Personal Score & Top Stats
Personal score has been removed from structured PvP games, and stats have been condensed into a more meaningful Top Stat system:
At the end of a game, players who perform well in a particular area will be given the corresponding icon beside their name on the scoreboard, which is visible to all players in that match.
Damage: Total outgoing damage to alive enemy players.
Healing: Total healing given to yourself and allied players.
Kills: Number of player kills and kill assists.
Revives: Number of allied player revives.
Deaths: Number of deaths. (A top stat is not awarded for deaths.)
Defense (Conquest): Number of ticks spent in combat near a friendly captured point.
Offense (Conquest): Number of ticks spent capturing or being in combat near enemy and neutral capture points.
Defense (Stronghold): Total number of mercenaries killed and trebuchets repaired.
Offense (Stronghold): Total number of defenders killed and supply spent.From before this patch I managed to do 1,5kk+ dmg with my Rev. Can provide screenshot later. Rev is capable of incredible high burst dmg, you just have to play really aggressive.
You must play hammer?
That kill count is insanely low for that amount of damage. 14 kills is generally like 250k-300k damage at max, if an ele is present.
Hell anything over 400k damage is generally 20+ kills, and to manage having that sort of kills and damage requires no deaths. You have 750k damage and only 14 kills and a death.
I haven’t touched 500k damage since pre s4.
You damage suggests like 30 kills at least bro.
Well, power Rev is still capable of decent dmg.
I’m curious how you have so much damage with so few kills.
Beware of anyone who says Rev loses to everything. They’re just too used to Rev being godly OP instead of just a little OP. Welcome to the Ele club.
Top 250, rev loses pretty easily to just about everything 1v1 that is not support.
It only works if you know how to place yourself in the right positions at the right times. Requires a lot of general map awareness to make it work. Coming across hard counters usually means an immediate death.
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Some of these changes would be nerfs, such as
—Invocation
snip-Master
Invigorating Flow swapped with Cleansing Channel. Invoking a legend removes 2 conditions.Equilibrium. Will now always deal damage when swapping legends. Reduced damage by 10%.
.
Not being able to take both of these would be a loss/nerf over the current traitline.
Some of the weapon changes were ok.
Mace needs to do a lot more damage in general and #2 needs to be a much larger field.
The class needs much easier and stronger condi application if a condi build is going to ever work.
You are EU?
I suggested these small changes a while ago with the hopes that at least the meta build would be more competitive. The nerfs prior to season 5 gave me impression that the Devs figured the class was over performing in season 4 which I thought opposite.
-Increase damage and healing of Equilibrium by 30%
-Change cleansing channel to clear 2 or 3 condis instead of 1.
-Add effect to Swift Termination trait. Sword attacks to targets below 50% hp remove a boon.
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As rev main, I feel DH is OP, and I think it’s funny that there are threads in the Guardian sub forum requesting buffs.
I think the leader board shows that pretty well.
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Bump
I think some other nerfs being reversed or made less drastic on top of these changes wouldn’t be too unreasonable given the current state of the class.
Duo Q should not be allowed. The advantage provided is just too great.
Especially when it’s two individuals playing classes that greatly synergize.
There are a few amulets available that don’t have a stat correlation outside of pvp.
Can we get those stat combinations for all gear slots?
I don’t know where else to post this.
Is there a way to play it in PvE?
Everything works in pve. This games AI is not that complex.
I agree you can pick the condi soul and mace axe but your second soul and second weapon are worthless in a condi damage build if you do. Honestly i want heavy access to torment.
Glint has Elemental Blast which deals 3 different condis including fire.
Sw/Shield is good for damage dealing and heals, though you could replace the shield with axe.
I’ve had a lot of success with the build, and I’m not even that good of a revenant to be honest.
That spec doesn’t work past gold/low platinum, and its condis are weaker than other condi specs and easier to avoid.
After a certain skill level you will not be landing many if any hits at all with mace. Since it has no snare or gap closer
Mace does not work vs competent opponents. The few hits that it does land are not drastic enough either.
Well Jay you’re thinking small. Rev hasn’t been good at 1v1s for a long time, and if you look at Dragon stance, it was clearly meant to be a DPS/utility role. Mallyx adds resistance onto the list of boons, which massively increases its usefulness to teams.
Mace certainly isn’t a great 1v1 weapon, but if you land the glint elite, you can easily follow that with mace 2 -> mace 3 for heavy condi application and some aoe might stacking. Mace is a bad 1v1 weapon (unless you’re defending a node) but it’s a great node fight weapon. It’s just situational, certainly not an all-around good weapon but it has its use cases like any weapon. Mace 3 aint bad at all but mace 1 & 2 are very difficult to land against anyone who’s paying attention, not including guards, who are forced to eat it.
I played that spec to rank 130 ish. Trust me, it is sub optimal.
I’ve tested many specs this season dropping in and out of top 250 and have figured out what works and what doesn’t.
Yes in low level play you can get a few hits and land kills. In higher level pvp no.
Rev condis do much less damage the other condi specs and their application is harder/worse.
If you are having any success with that build I promise you it is not because the build is great but because you are mechanically placing yourself in good positions/getting lucky and/or the enemy is not aware of what you are doing.
Actually the one time I climbed with that spec to low 100s, by the time I got to that rank most of the individuals who had seen the spec more than twice at that time were no longer dying to it, and its effectiveness plummeted.
Oh and staff is better than sword/shield as an off hand for that spec.
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As the season progresses it’s obvious revs weakness to condi should no longer be there.
Quite a few classes can kill rev in two attacks just because the access to condi clear is so lacking. It leads to honestly having to play perfectly or quite literally die to a single attack.
I agree you can pick the condi soul and mace axe but your second soul and second weapon are worthless in a condi damage build if you do. Honestly i want heavy access to torment.
Glint has Elemental Blast which deals 3 different condis including fire.
Sw/Shield is good for damage dealing and heals, though you could replace the shield with axe.
I’ve had a lot of success with the build, and I’m not even that good of a revenant to be honest.
That spec doesn’t work past gold/low platinum, and its condis are weaker than other condi specs and easier to avoid.
After a certain skill level you will not be landing many if any hits at all with mace. Since it has no snare or gap closer
Mace does not work vs competent opponents. The few hits that it does land are not drastic enough either.
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It worked when rev had 100% uptime on stab and resistance.
That was the only reason why it worked too.
Solo queue as the only, would do a lot to fix the problem imo.
They also need to make the gap for potential match-ups smaller.
Like if you are in top 250, I don’t think you should be able to be matched with people still in gold. The skill level difference is wayy too drastic. I think the player base is getting too small though, or at least it feels that way.
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Cruel repercussion is/was for back line hammer builds prior to the COR nerf and when skills in general did up to 3 times more damage in some cases (staff #5).
It’s probably not even smart to run it in a pve build anymore tbh since the coefficients on all attacks are much lower.
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These buffs are from a pvp standpoint. Making rev more pvp viable.
The equilibrium change is to give rev some of its burst back. It has no burst at the moment. You lose dps when not using auto attack in near all scenarios
The cast time on staff 4 is non issue. It’s quite easy to get it off near 100% of the time even in top pvp. If it needs a buff anywhere, it’s to the potency.
Cruel repercussion is a pve skill.
Hammer will never work in a real pvp build unless its damage is increased dramatically, cast times are lowered, and the weapon gains some defense other than the short rooting evade. Even when COR was on 2 second CD and could land multiple times, hammer was not a strong weapon. It’s strictly a “fun” pve/wvw plaything.
Mace and Axe also need some extreme functionality changes to ever be considered in a pvp build. They are lost causes. Mace lands almost as few attacks as hammer.
If we want more burst potential in rev, then I’d direct it to other places than Equilibrium. iirc, this trait hasn’t been nerfed at all or in a while and is still strong in its current state. I say move burst to other places because all this buff would do is push even more towards Deva, Invo & Herald, which is getting really old.
Cruel Repercussion is a lazy excuse for a trait that goes on the list of many others I hate and want gone, but it is still very usable in PvP settings if you pay attention to when it’s available.
Most of us agree hammer is bad and needs a rework.
Mace and axe could also use changes, but I don’t see them coming soon,and I’d want the hammer one first since it’s the only ranged option.
Rev has no burst. What skill would be greatly benefiting from cruel repercussion if you could skillfully sync it with something? Nothing.
Besides, taking cruel repercussion over the alternative means you will be hard countered by everything. Even classes not spec’d to do condi damage will do a drastic amount of condi damage to you and cc you. Cruel repercussion is a pve skill.
Timing equilibrium with other skills is generally the best way to score kills before a target is healed back to full hp at the moment.
These buffs are from a pvp standpoint. Making rev more pvp viable.
The equilibrium change is to give rev some of its burst back. It has no burst at the moment. You lose dps when not using auto attack in near all scenarios
The cast time on staff 4 is non issue. It’s quite easy to get it off near 100% of the time even in top pvp. If it needs a buff anywhere, it’s to the potency.
Cruel repercussion is a pve skill.
Hammer will never work in a real pvp build unless its damage is increased dramatically, cast times are lowered, and the weapon gains some defense other than the short rooting evade. Even when COR was on 2 second CD and could land multiple times, hammer was not a strong weapon. It’s strictly a “fun” pve/wvw plaything.
Mace and Axe also need some extreme functionality changes to ever be considered in a pvp build. They are lost causes. Mace lands almost as few attacks as hammer.
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-Increase damage and healing of Equilibrium by 30%
-Change cleansing channel to clear 2 or 3 condis instead of 1.
-Add effect to Swift Termination trait. Sword attacks to targets below 50% hp remove a boon.
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So basically an alternative to thief?
Yes, that’s what it’s always been. Many classes do it better now however. Mes, DH, War, Thief, Necro
Damage/CC
Boonshare is not a priority of rev at all, its just capable of doing so.
You generally want to avoid 1v1s all together.
Even when I lose on Rev I can still feel smug over feeling like I outplayed my opponent.
At the moment rev has been way too far over nerfed. It was like over nerfed about 2-3 patches ago actually.
I play full zerk generally with no sustain traits, all burst (because rev sustain traits are garbage as hell and retribution, salvation, and even corruption traitlines are stupid horrible) and I still have mediocre damage (which was all rev was needed for – rev damage was literally the only thing that kept this class meta and the only reason you would take this class in pvp, the buffs were always a side deal)
The last balance patch was obviously intended to take rev out of the Meta.
I’ve played rev s1-s4 legend, and I can say right now rev does nothing better than any other class, and it has more weaknesses that most any other class, and a clunky class mechanic. GG
Might as well give the class a redesign now if there is anyone that still cares tbh. The majority of this class works for nothing.
Damage – Mediocre/weak
Sustain – mediocre/weak
Crowd Control – mediocre
Support – weak
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Depends on how quick (if) kills are made and what people do after the cap….
That’s actually ideal to me, but most people don’t know how to pull that off…
Currently:
-Invoking a legend removes a condition
This should be changed to clear 2 condis. Rev weakness are just too far exploitable right now. Just look at the top 100.
It should be grindable as that’s what keeps the most players active.
btw. nothing was easier than the first season with teams smurfing Stronghold with the bunker Ele and Mesmer teams.
Like nobody got to legend doing that.
People just said that because s1 was the first wake up call that people were not as good as they previously thought, and they had to have some sort of scapegoat for why they couldn’t get legend themselves lmfao.
S1 was actually the hardest season due to everything being so overturned and competition being stronger. It has progressively gotten easier.
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you can literally evade/block/LOS most of their skills and they place these instant cast traps and boom ~90% hp gone.
It’s actually quite easy to instagib someone on DH or +1, but you don’t see that happen as often as could be because even at legend in s1-s4 it was quite obvious that most DH are horrible.
For instance how often do you see a DH use traps to prevent a res? Rarely, if ever…
I guess i’m that 1% of the DH population who can do what’s deemed uncommon to you. I beg the question though… what trap in the game that causes 90% health gone? I mean, you’d have to get hit with literally 4 traps+additional dps for that scenario to happen.
Had a full trap DH insta die to 2 guys on point today. I had the time to type, “lol, full trap dh?” Before I fought the 2 guys and won the 1v2 fight.
People complain about full trap DH… Literally every single class in the game can counter it.. I just can’t fathom how people are having issues.
No single trap is taking 90% of my hp. But if you are using traps one at a time instead of layering the effect of at least 2+ you are just randomly throwing out damage (literally – random trap placement – random damage) … Procession of blades, test of faith, and dragon’s maw can easily end up being way over 100% of my hp(muliple times over actually) if I take full damage
DH can place traps on a point and leave the point and the traps alone can down rev or thief. It happens all the time and has happened to me multiple times which was how I originally came to the conclusion that the traps are too potent, and then later realized that DHs generally do not land many of their actual attacks.
TBH, it’s actually pretty rare that I even get hit by a DH (unless they are playing trapper runes and continuously getting an opener from stealth). Generally the traps do everything for you. I play rev btw. s1-s4 legend. I’d say more than 90% of DH 1v1s if it were not for traps DH might land maybe 2-3 attacks besides the auto (if that) and the pull+follow up attack. The traps do all the work no debating.
When I play DH for lols I get instant kills if I play it in a manner similar to how I play rev.
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The CDs should remain the same, and the recharge shouldn’t happen until they are triggered.
DH traps are completely out of hand at the moment. I have no problem dealing with DH, but I mean you can literally evade/block/LOS most of their skills and they place these instant cast traps and boom ~90% hp gone.
It’s actually quite easy to instagib someone on DH or +1, but you don’t see that happen as often as could be because even at legend in s1-s4 it was quite obvious that most DH are horrible and literally do not care to even attempt to sync up skills to “burst”. Just “LOL I PLACED TRAP ON GROUND NOW”.
For instance how often do you see a DH use traps to prevent a res? Rarely, if ever…
DH is probably the only class you can pick up and in less than an hour be playing it effectively enough to win vs legends or at least stand an extremely decent chance at winning.
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SotM is meant to be a CC skill. You can’t have a CC and evade also be one of the hardest hitting skills of the profession. It doesn’t matter how difficult it is to use. If the most successful use of a skill (or profession for that matter) is OP, then it needs nerfs.
Precision Strike I agreed didn’t really need a nerf so much. It hits hard, but it’s meant to be a damage skill. It’s the sword AA that hits way too hard still. And since they’re splitting PvP and PvE now, they can actually nerf the AA without hurting PvE. I would even be ok if they rebuffed PS from its past nerfs if that meant a nerf to the AA chain.
They already nerfed Rev auto attack chain by about over 30%. The first time they nerfed it was because it was a damage loss to use the other skills over the auto attack. The same time they did that, they changed precision strike functionality and made it slightly better for bads(easier to use). Now they are planning to GUT the damage to the point this ~35% weaker auto attack is better than it.
It’s extreme nerf after nerf after nerf. Like, if Rev was this overtuned at HOT drop then PLENTY of other specs should be seeing nerfs like this too.
50% Damage nerf
33% Damage nerf
Bros lets just be reasonable here. The numbers alone suggest those skills were just freaking insane. That’s not the case. Even in the best circumstances, that’s not the case.
A 33% damage nerf to precision strike means the auto attack will out damage and outclass it by a LARGE margin in near every scenario other than all of the attack landing on one opponent and it can’t hit a target in stealth no matter how close they are… and the auto attack has also been nerfed by about 30%…
It’s not even reasonable. Get real.
EDIT: That means staff #5 would have been nerfed for 15% twice, and then after that was somehow not enough (take into account how this attack performs) it was then decided that it needed another 50% nerf. So at launch this attack was doing near 300% more damage than ideal?
WOW
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http://imgur.com/Myd6PG7 (i did 11.600 first but numbers were of the screen >.>)
.
That’s squishy vs squishy and all hits landing. That scenario doesn’t happen enough to even take that as even being 10% likely.
@Cynz, power mesmer is represented every season. It’s just not as stupidly OP as mesmer’s other builds were/are. Power mes was viable s1-s4 but ofc nobody was going to play it with the other god mode options mes has/had.
These sort of damage nerfs this late after the HOT drop is crazy. A 50% or 30% damage nerf to a skill would lead me to believe it was causing straight havoc. That’s not the case for either of the skills. They are justifiably powerful without those nerfs. There needs to be something there that causes an “oh crap” reaction or you are just pressing buttons. Rev won’t be able to have that “oh crap” anymore.
The precision strike nerf is so severe it’s likely going to be outclassed by the auto attack(which has also seen severe nerfs) in near all scenarios.
(edited by JayAction.9056)
Surge of the Mists: The damage of this ability has been reduced by 50% in PvP only.
Precision Strike: The damage of this ability has been reduced by 33% in PvP only.
These damage nerfs are too far.
Power build has no burst damage if you nerf those two attacks by those incredible amounts.
On sword you have a decent auto attack, this new mediocre and extremely situational “burst” skill, and a low damaging aoe/evade. On staff there is another somewhat decent auto, another extremely situational skill, a block, a small near useless heal/cleanse (9 times out of 10 if you use the skill without dropping combat you’re dead) and a weak, hard to use/situational low damage knockback.
Pretty much none of the skills will do high damage with these changes. They are all situational, and quite a few of them are hard to even use most of the time. I mean if you are going to nerf precision strike that much at least make it hit targets in stealth right now.
Mesmer has the potential for repeateded one shots (like a spammable kill shot) from stealth, and then thief is so out of control I don’t even know where to begin.
Rev/thief/mes and compete for the same spots pretty much.
Those 2 skills are like the main things in Rev damage kitten nal. 9 times out of 10 a fight is decided based on how/when/if you land those 2 attacks good. Even in rev 1v1 the first rev to get off precision strike and staff #5 off or the one who gets them off in the best scenario wins. Like there is no potency anymore.
The precision strike nerf is going to make it so that it might not even be able to compete with the also nerfed auto attack in cleave scenarios… and the auto attack will at least hit targets in stealth…
(edited by JayAction.9056)
In pvp, no. Jalis is 100% unviable in a pvp environment. The heal is horrible. The utilities are too costly, and their effects are too weak, and and just not suited for pvp. The only thing that is even somewhat “decent” about the legend is the Elite skill, and it has wayyy to high of an energy cost for such a short lasting effect that honestly doesn’t even tie in well with the gameplay of rev.
As of right now, you have to just avoid them completely if they are coming from someone who is dishing them out constantly with proper stat allocation into making them potent.
After all the nerfs to rev sustain the class needs some form of condi clear accessible to the meta builds. It used to be that rev had quite a bit of evades, and was extremely mobile which helped deal with this. This is no longer the case.