They should bring it back. Pvp badges serves to show who was best at combat on your “team”.
Sadly many in the community took negatively to it because for those not ranked high it showed to others. Something else that seems very illogical to me.
The fun in this game for me has always been acquiring new skins. Well there haven’t really been many new skins introduced, and the few that have are either bought with gems or gained through pve.
4 seasons this year, but it only takes 2 to get all the rewards? Well then what…
I prefer the large scale, chaotic, unbalanced combat in WvW tbh. Though that has gone down the drain tbh. Community cried for maps that have been out for multiple years to be brought back (which I never understood), and was completely disinterested in the beautiful maps we were given with the xpac
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There is a way players are able to script/macro the staff skill “surge of the mists” to hit all 9x without knocking the target away after the initial impact.
This is pretty much an instant kill for any light armor class not under the effects of protection.
Stability does nothing, stun break does nothing…. and its pretty much the equivalent of getting run over by a bus irl.
The skill’s mechanics definitely need to be looked at.
…and even though this is next to impossible to accomplish without a macro/script… altering the way the skill functions should fix the problem.
Skill already took a 30% hit since release, is countered by things like shock aura, mirror of anguish, eye for an eye, rune of nightmare, etc. etc.
I don’t see how a macro would help at all, once you use the skill you cant turn or do anything but launch forward. If you let a rev predict your movements and perfectly train you down with all hits, you probably deserved it. If you were moving around even slightly, odds are you’ll get hit by like 3 or 4k tops.
I’m talking about getting hit all 9x consistently…. to the point where i’ve had someone spawn camp me and insta kill me over and over again the moment I left the base.
Completely being obliterated by the same player who is either using a script (or a macro that gets the user into a perfect position to use the skill… even against a moving target) with 100% accuracy every time.
I also assure you, the other light armor classes on the team were also one shot,
I’m almost positive its a script unless there is some skill/movement combination that you can use to line yourself up perfectly for a surge every time, in which case a macro would suffice.
no you’re just getting outplayed, relax.
of course its not “fair” to fight as soloqueuers vs premade teams.
nonetheless most guild teams are rather bad i feel, higher divisions are no exception (see pic attached^^). nonguild-premades are dangerous.
Your screen shot is what I often see happen with 5 man teams. One or two people are of much higher skill level than the rest of the team, and instead of performing well they get wrecked by a team that has members all at the same skill level.
The only time a 5 man really does well is with an ideal comp, team speak, and members all on the same skill level… Which tbh rarely happens. With the way match making is set up you have a better chance to win with solo q
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The cheese is what makes WvW fun, no?
Someone at Anet forgot their original manifesto when it comes to revenant. Revenant was supposed to be as mobile as thief outside of combat which wasnt the case the moment they slapped 5cd, even less so with 35 energy crippling our ability to close gap. Now if we had other sources of mobility.. but thats not the case. At best we can count for Mallyx potato with short leap or axe 4 on 12cd that can be dodged.
They can remove unblockables, idc, but cd has to go and energy should be reduced to 25. Its already bugged skill and fails most of the time.. If they have a problem with mobility, they should consider reducing range to 900 instead.
If revenant is ever as mobile as thief it will be nerfed into the ground, and tbh thief mobility is extremely over the top right now.
Reducing the cool down on phase traversal will make not a single fight easier (vs people that play a class to its full limitations) but removing the unblockable portion will surely make them harder.
I mean if you are in a rush to get to a fight that you are going to lose that’s cool too, but I don’t think that’s a good idea.
Removing the unblockable portion from the skill in favor of a shorter cool down would make the skill worse… The only thing that kites rev is thief or Mesmer
I do agree that the current energy cost at the moment is very taxing and makes it almost impossible to use in combos
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You have 4 invulns; double endure pain, berserk stance, and shield stance. The last two are invulns to specific damage types, and if you are good at the class you can easily rotate through them to take very minimal damage.
You almost 100-0d me with that wall of text though, almost.
endure pain prevents taking direct damage, still melts under condition pressure. still dies.
berserk stance applies resistance every 3 seconds, which can be stripped, corrupted.
shield stance can be interrupted by unblockable cc skills.
The last two are invulns to specific damage types
if you are implying that endure pain negates condition damage too, well, this just shows what kind of “warrior player” you are. : )
also, if you are a good player, you can easily rotate through all the warrior’s defense and put down the warrior for good.
My bad, it is only a direct damage invuln that allows you full control of your character, that can be rotated through with shield stance and berserk stance (for a complete invuln).
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I have to ask you op:
- are your refering to a certain play style? (Condi\power)
-are you aware that warrior players are flamed into using condi bug builds? (Anecdotal, but i was attacked for running power in Saphire, Team mate went AFK)I would honestly suggest you look at the core Problem.
From where i stand it is solo q.
My premade Team was able to take down 3 warrior stacks and 2 warrior stacks. Why? Because the class has mostly secondary defences that can be forced or can be denied. From personal experience i can tell you that a Team build to fight condi meta negates condi wars, as well as condi mes and nec. The easy way of taking them down is to focus them every time their IP runs out.
Shield mace longbow is atrociously slow, this is why i (absolute scrapper noob) am able to trash them til kingdom come on my engi.
On a final note, the passive defenses are really unsatisfying, but as it stands they are nessesary. We are never invulnerable. We can get hit. Every thing that required a hit has to be blocked or dodged. Warriors waste an entirety traitline and two utility skills for survival. Ask arround how it feels to play with out defense traitline IP and Berserker stance. I tell you how, cool, until the aoe CC and conditions drop.
Warriors apply high burn dmg, with a bugged weapon, but as a whole i find it hard to agree that this class is op.
With regards to your intial low skill ceiling remark.
Trust me, it is out right pathetic if you fight condi bandwagon “warrs”. If you know the class, i presume i do after 4,3k hours (aparently we have to do this now to show how important we are) you destroy these pathetic bug abusing condi trainers. I Start every match with a breakdown of “how to kill the condi war”, which blows my mind, as this uuuhh so easy to play class seems to escape a lot of people.
I do not intend to insult you, but i personally am tired of this witch hunt that goes on since summer 2014. first war is too strong, its op nerf it, OK war you are scrap reroll or get cancer, warr is too strong nerf it, nooooo war pls go die.
This kitten has to stop.
Learn the class, or if you can not be bothered, at least learn the counters and spare this forum at least for one weak with this warrior hunt.
You have 4 invulns; double endure pain, berserk stance, and shield stance. The last two are invulns to specific damage types, and if you are good at the class you can easily rotate through them to take very minimal damage.
You almost 100-0d me with that wall of text though, almost.
I am not saying I have an issue beating warriors. I play warrior better than like everybody I see playing it, and thus have an easy time dealing with them. What I am complaining about is how effective the class can be even when a person continuously makes mistakes. It is too forgiving. The definition of faceroll.
Warrior has always been a class with an extremely low skill ceiling, but the amount of mistakes a person can make on warrior and still perform well makes this class currently extremely op.
I say this as someone with 1.5k hours on warr, and also s1 and s2 legend. Please nerf they are way over the top.
Like every other class except Thief dh and necro’s possibly?
…No
Yeah, Come back when Scrappers, Tempest, Revs and bunker druids have been nerfed. in thier sustain. U think thier is a massive difference in skill ceiling with sustain like that? The more broken the build the lesser the difference in skill ceiling.
Come back when u won’t get 100 to 0 by a chronophantasma shatter.
If you get 100-0 by anything you’re not good bro.
Don’t worry about me Brah. worry about yourself. I’m not the guy claiming asking for nerfs to kittening sustain and call them over the top. How bout u worry about how good u are yourself or u would have called them equal with the other current meta instead of way over the top which implies an inability to deal with them. I was describing it’s potential. Point bieng there are more builds which can make u affort many mistakes and still win. I just don’t like this entire kittening crusade against warriors. you are asking for the wrong kittening nerfs. Nerfs that will kill both power and condi warriors which is kittening annoying.
Clearly you need somebody to be worried about you. I mean you are out here getting 100-0d. That’s kind of embarrassing actually. Warrior is easy mode. That’s why it needs nerfs.
If I can play against somebody and clearly see what they are doing wrong, and yet they are able to perform, the keys they are pressing are too effective. The class needs nerfs.
Warrior has always been a class with an extremely low skill ceiling, but the amount of mistakes a person can make on warrior and still perform well makes this class currently extremely op.
I say this as someone with 1.5k hours on warr, and also s1 and s2 legend. Please nerf they are way over the top.
Like every other class except Thief dh and necro’s possibly?
…No
Yeah, Come back when Scrappers, Tempest, Revs and bunker druids have been nerfed. in thier sustain. U think thier is a massive difference in skill ceiling with sustain like that? The more broken the build the lesser the difference in skill ceiling.
Come back when u won’t get 100 to 0 by a chronophantasma shatter.
If you get 100-0 by anything you’re not good bro.
I say this as someone who wants easy to kill warriors just like s1 and s2. Please nerf they need a bit more effort to kill now.
there i fixed it for you.
Warrior is still an easy kill … for me (lmao, you tried me). Then again, I have 1.5k hours solely on warrior so I can easily predict what they are doing. The class is simply put too forgiving and too effective. It’s op.
Warrior has always been a class with an extremely low skill ceiling, but the amount of mistakes a person can make on warrior and still perform well makes this class currently extremely op.
I say this as someone with 1.5k hours on warr, and also s1 and s2 legend. Please nerf they are way over the top.
Like every other class except Thief dh and necro’s possibly?
…No
Warrior has always been a class with an extremely low skill ceiling, but the amount of mistakes a person can make on warrior and still perform well makes this class currently extremely op.
I say this as someone with 1.5k hours on warr, and also s1 and s2 legend. Please nerf they are way over the top.
1. Since the desert map is so large, the world(s) with the largest population (or the one presumed to win) could be in control of that map for the week, and the other two world(s) own the smaller alpine BL’s (If this is possible).
2. Every 1 or 2 weeks is good.
3. No
4. Yes, but only on desert BLs. The terrain would make this very fun, and traversing the map more deadly.
5. Yes, would add another level of complexity to combat.
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Stronghold is too reliant on team composition and coordination. It’s too complex to ever really feel confident that you can win. It’s more fun than conquest though, but I like gaining pips.
Oh, and not enough people play it, so Q times are just insane.
There is no incentive to rush for legend this season when a lot of people have already got all the rewards they want.
Rev doesn’t need any nerfs. Get better at what you do, seriously.
Lol , yeah it does, for example, precision strike does not need to apply chill. It makes absolutely no sense why it applies chill. Revenant is already a very mobile class, easy chill application should remain on slower classes like necro. It is several small things like this that make revenant over the top.
If rev didn’t have chill it would rarely land more than 2-3 hits consecutively. It’s its only form of soft CC. Something such as that would remove the class from viability almost all together. You’re bad.
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Rev doesn’t need any nerfs. Get better at what you do, seriously.
I’ve never been a fan of watching others playing video games. Much rather play the game myself.
Also, I’m not sure on this but the game population seems to be dwindling across the board. I mean it’s been out 4 years now and we had a solid year with like no updates.
Took a brief hiatus from the game and I see old maps have been brought back…
I’m dual legend with 1.5k+ hours of game play solely from old maps. I remember the details of the maps so intricately that I can visualize the complete layout in my head. I’m tired of playing them.
1. They are too small and elite specs are too mobile for such small areas.
2. The terrain is simple and does not often allow for one to use it as leverage in as great a way could be done on the new maps… Essentially taking away possibilites.
3. I’m sure many others are simply tired of looking at this kitten.
On q it depends which teams u are facing. I barely see a team with less than 2 revs on high devisions with good players.
What division are you in, cus I’m like 10 pips from legend and consistently perform better than other revs and lose whenever there is another rev on my team.
hm i remember thief and mes much more squishy than revenant, no heavy armor, no blocks or invul as much or less evades (depends if thief or mes). None of both has Stab on dodge or needs it i think as well as passive taunt.
Armor contributes very little to classes who sustain through active skills and good positioning. If a rev is tanky he’s doing kittenty damage and is doing very little to help score a kill or keep others alive
So u think this mobility, survivability and dmg is balanced? No other class can be that strong in all 3 aspects, so reduce at least one of them.
Thief
Mesmer
Are we done now?
-WvW unique rewards.
-Quicker maneuverability on the new maps (gliding, making them smaller… Faster top end out of combat run speed…. Something, lol)
-Remove EOTM (I feel the habits learned here is the reason WvW shifted from a dangerous world pvp zone to what we have now)
-Incentives for competition.
Pro teams pick 2 revs, revs are literary reason thieves not doing well in pvp atm (and are not taken for tourneys), OP asks for buffs. No, ty.
Thief is actually a pretty hard match up for rev. The majority of thieves are not very good.
pvp is not about 1v1…..
PvP isn’t about 1v1? Well no kitten sherlock. Golly gee, teach me how to play rev. I assume you’re probably better at it than me.
Lol, I can’t tell if this dude is serious. Well, if Anet ever revert the sword nerf; then I will also make sure that they revert any nerf made on warrior since 2012. God revs are evrything under the sun, mobility, dps, etc…
I’m dead serious. Warr can also use some buffs too. A good warr performs slightly worse than rev(keywords: good and slightly). This thread isn’t about warr however.
How bad are you?
Legend last season… Diamond right now… Prob be legend in a few days.
I’m pretty bad i guess.
Pro teams pick 2 revs, revs are literary reason thieves not doing well in pvp atm (and are not taken for tourneys), OP asks for buffs. No, ty.
Thief is actually a pretty hard match up for rev. The majority of thieves are not very good.
Thief is good against rev if played correctly, but rev is better vs everything else.
Also, you stated that revs have bad condi cleanse. That’s why pros bring d/f aurashare ele. To remove condis and keep rev healthy, d/f serves no other function than to keep other up.
So the class is essentially reliant on another just to be able to sustain against condi? That seems like a good idea.
Ele can barely manage to keep rev up against one condi dealer. Vs 2 of them and its pretty much nothing you can do to counter it except outplay seriously.
Pro teams pick 2 revs, revs are literary reason thieves not doing well in pvp atm (and are not taken for tourneys), OP asks for buffs. No, ty.
Thief is actually a pretty hard match up for rev. The majority of thieves are not very good.
what a joke,revenant it s still JESUS TIER compared to other clases.
Compared to?
Sword as a weapon serves to single out a target, but as it is that is not possible.
Both sword 2 and sword 3 are reliant upon poor enemy positioning to do damage and against certain classes these attacks will never see their full damage potential. In S1 rev was strong because it was able to +1 in a way similar to thief or pick and choose a target out of a group to nuke. Rev right now can not do that, and rev can not be in team engages where the enemy team has a condi user.
DH is stupid easy, but it’s not really that great in a lot of areas.
Necro is the only class you consistently see teams have 3-4 of them and still not only win, but dominate. Scrapper and druid are whatever…. Honestly druid wouldn’t be so bad if it were not for search and rescue.
Mesmer doesn’t work? …. I lost it
There is no such thing as CUTTING YOUR LOSSES … you either win or loses its simple. That’s life so stop trying to SJF your logic into this game. And at the second poster, it won’t increase the amount of afk’er. You know what?? Because you get time out everytime you afk, like who want to get a 1 hour time out during league?
Salty much? I already said winning should be incentive enough, so this wasn’t necessarily for me, but for players who will give up easy. Staying afk isn’t the only way of throwing a match, they can purposely play bad or fight off points, so any incentive to keep people playing till the last minute is welcome in my book.
Pips aren’t the only way to incentivize this. You could get PvP potions or track progress. This way you reward the player without artificially climbing him up the ladder.
So now were going around catering to sore losers? That’s what we’re doing now? Ok thanks for info.
You see, the issue here is… you want something for … nothing.
comprendes?
Sword hits more than one target bro.
Thanks! Great Change!
I assume the dev team is not a fan of their combat system being turned into a game of who can sit on a point the longest without dying, rather than actually scoring kills? I for one am not lol.
- mild revenant shiro nerf (e.g. remove endurance gain on the stunbreak)
You want to kill rev?
Nothing needs to be nerfed right now. Everything is deadly right now in its own way, which encourages skilled play. If anything, just give warrior some very slight buffs to their dominant pvp spec and maybe a few indirect tweaks here and there.
Gliding in WvW, but ONLY on new maps…
Since you’re reading these suggest might I add increasing wvw rewards someway.
^^^Rifle engi has some nasty burst. I’ve seen few do pretty amazing with it pre and post HOT.
Lets play a game, choose your main class, choose any class and play a spec that is not the best, play the 2nd best, 3rd, hell make up your own or a reasonable variant of the best spec your class has.
You will quickly see how horrific the game design is, it’s not even rock paper scissors. Its the version of rock paper scissors where some idiot includes dynamite, volcano and gun.
This is true, but i like being volcano
.
No, quit coming up with dumb kitten proposals.
Please show me how i can maintain perma swiftness on revenant with devastation, retribution, invocation traitlines without stopping in place for a 5 seconds or hammer weapon. Super speed ooc works like swiftness and has only 50% uptime, i rather use the energy for PT. Thats stupid.
Dev, Ret, Inv traitlines?
1. I don’t even…
2. Use teleport in shiro.
3. You rather give up IN COMBAT functionality for OUT OF COMBAT functionality? Do you take fall traits too? lol
Wait… Let me understand this. You want to remove vicious lacerations in exchange for a passive 25% movement speed increase on a class that can easily maintain 100% uptime on swiftness or use super speed on demand? That’s stupid, sorry.
When is this supposed to happen?