If the difficulty on enemies went up, some people would switch away from Zerker. Statistically speaking, they may be an insignificant portion, but it would still be a drop. I never said that some who can’t run zerker now would run zerker later. I said some who can run zerker now could not run zerker later.
And not all mobs in dungeons are skippable, so it’s quite possible adding Retaliation would make a difference. The impact of any change depends greatly on where the change is made as well as what the change is.
Not meaning to offend but are you new to MMOs or something?
Making content harder is not going to make people switch over to zerker. It’s going to make zerker even more important. It will make elitism go through the roof and gear checks the norm. Unless you specifically change content to nerf zerker somehow, which just means the next best thing become the new meta and few months later you end up back here complaining about that meta build. It’s an needless and endless cycle.
Any kind of elevation of difficulty naturally leads to these types of results. I’ve been playing MMOs since EQ original and this is the one trend that is consistent in all MMOS that raise difficulty in that way and it’s corrosive to the player community and discourages pugs.
You either have not thought out the consequences of your ideas or your analysis is flawed as many people in this post as well as myself have demonstrated.
What games like UO or EQ did to raise difficulty was simply increase mob health and damage by 1000%, which led to content 1 hit killing and players taking too long to kill stuff before dieing without optimal DPS/ganking. Those Devs at the time didn’t have much choice due to the technical limitations in 95-2000. So the meta was kill it asap before it killed you (at least in UO which is what I played). That’s when just going pure DPS thrives and that isn’t what anyone is really arguing for who want to open up the meta.
Actually in EQ it was all about the trinity system taken to the extreme. You needed a tank, puller, slower/mezzer/debuffer, healer, dpser(main assist), secondary tank/secondary assist or else it’s a no go. It would take 30-60 minutes+ sometimes just to get a team together and sometimes not at all. This is obviously not the right way to go but that is the ultimate result once you start pushing content requiring different builds in a party for the sake of diversity since the only way to incentivize/force people to have different builds is to make them absolutely crucial to success of a party and that’s guaranteed to turn off a majority of the people.
Or you brought a Shaman, a bard, and only if content was difficult enough a tank and maybe grab a cleric/ench if it stressed the shaman/bard too much
(I played way too much EQ Bards were OP!)



, theory crafting of course you can do other stuff, but like I said I was just curious what build you were talking about, thanks for posting.