I’ve been in groups where we’ve had zerk if not at least closer to meta guards lock down the bosses like seen in the video (they might have swapped on some knights for toughness)… that said I still love the videos, I don’t see why being gung ho has to be a requirement. I don’t see why we can’t all just agree that while it may not be optimal it brings a lot to the table and in a full group the loss isn’t so astronomical as to be out of the question unless you really enjoy the danger of full zerk and don’t value ease of play and consistency which is something it surely brings.
Stealth to skip content, otherwise they are garbage in dungeons.
I wouldn’t call defiant stripping, above-average damage, blinds on trash, blast finishers and projectile absorb to be “garbage”
If Stealth is removed from the game, I doubt people will want to bring thieves into their party for dungeons.
With current defiance i could see there still being a place, with the changes coming /shrug I imagine there are burstier CC options (inc slick shoes meta!
) though the blind is very very nice in many situations.
Hey! he started it. I was just chilling in the swamp playing with some wisps and he appears out of nowhere and axed me in the backside.
He was just flirting with you, it’s like the little kids, tug a girls hair, play pranks, etc. No one said he was completely sane, he lives in a swamp with a bunch of wolves, how did he know an axe would be considered rude?
http://wiki.guildwars2.com/wiki/Command_line
Check that, specifically the -password one, lets you skip the whole patcher
might be something you’d like. Not really answering your specific question just thought you might like it.
This thread escalated quickly. Good read for a slow afternoon at work..
Yup very entertaining see ppl feed the trolls
Feeding keeps the entertainment going. It only ends when you call them out… party poopers
I do think that the key is not to be timid. If someone bullies you kick them, if they are verbally abusive report them. It’s very easy to block them.
But there is no reason to fear them them. They have no power, none.
^^
So he OP knows how to kick but not how to block? They’re pretty close to eachother, just keep reading the list of options.
Such a silly request
I can’t help but feel that the OP wants to just kick people without any repercussions and the given scenario didn’t even happen.
I’m appalled at how insensitive you people are. OP said they had a minor panic attack over this, and you’re all brushing it off like it’s nothing. Shame on all of you! This is not how you talk to people with disabilities! I hope each and every one of you have to one day live while crippled by something outside of your control. Maybe then you’ll understand why this is unacceptable.
People are just blown away someone had a panic attack over something so incomprehensibly insignificant. You say the problem is people being insensitive, I say the problem is people being hypersensitive.
The PROBLEM is people like YOU not understanding that disabilities are a REAL STRUGGLE and you can’t just blow them off because YOU’RE not affected by them!
You probably never learned that, because our society is still heavily stacked against those with disabilities, but that’s something that has to change. Have you ever considered that the reason the world seems hypersensitive now is that it was unacceptably insensitive before?
People have differing opinions.
This is exactly why the OP needs to toughen up, because that’s not going to change. (I wish them the best of luck, but really nothing I say will help them unless they help themselves by not letting others get to them).
There is no reason someone should have to cater to the needs or wants of any other person. You want to trash those who don’t cater to the needs of those who are disabled, that’s fine. Some people just live their lives and don’t really care. Then there are others who go as far as to trash the disabled. A nice pretty spectrum with hate on both sides, isn’t it beautiful? It’s like a sandwich made of indifference squeezed between two slices of assumed superiority.
Well… since the 50% vote to kick doesn`t even work at the moment, and they had a previous patch where they said they changed the same exact thing but didn`t, you may not even have anything to worry about.
That said the planned change is the superior choice imo.
Ahh but the 50% may work perfectly. But, 5 people don’t vote, only 4 do.
Just a thought on the error and how it may have happened.
Hmm that comment about the end of CoF sounds interesting. Not in that I care about CoF
, it’s more that maybe they changed something about objects, especially ones like that, which resulted in strange hit boxes…so maybe that happened to the Elemental in Snowblind and it is just a bug! I can hope right?
It has to be a bug.
There is no way they would alter one of the critical features of the game without making any announcement on it.
Aww…. That’s just precious.
Still believing that after all this time.
You hold them to higher standards and have greater expectations than I do.Yeah, i genuinely do. But if it turns out its not a bug, then that will change somewhat. Am still expecting it to be a bug.
I suspect it’s not a bug but it wasn’t supposed to be included in this update. They often have several builds going at the same time. It’s easy to have something like this happen, particularly while understaffed and key people being at shows.
Happens almost every patch in quite a few cases.
And I like the change, and I doubt it’s a bug. It addresses teh whole “dungeons are just stack and press 1 in zerk gear and kill things before they can kill you” talk. At least now you’ll actually have to stack might and think about what you’re doing to blow up low level dungeons.
The bigger concern is one I truly think and hope is a bug, and that’s the mismatch between effect ranges and animations. Apparently for example Brie’s beam attack now hits well outside the animation, before you could be right next to the beam, let it brush your hair, and still be ok, now apparently that’s taking it tot he face. Sureshot Seamus is another what used to be about a 90degree cone iirc is now apparently 180. Pretty big changes, wouldn’t be so terrible if they’d adjust the animations, but without animations matching effects it’s pretty lame.
why i can’t understand is “why nerfing old content” who players just do to get gold? if Anet need a more challenger DGs, make new paths like aether pirates in TA, and make the drop on this dungeons more attractive (maybe dropping ascendant gears) nerf this currents DGs only will exclude much more low lvl people who want to do DGs.
PS: the mechanic not change all play still stak and kill the mobs before die, but fragile class like tief and ele just become unplayable.
Pss: might was nerfed in the last update (35 to 30).
I guarantee you Ele/Thieves are still rocking AC just fine (pretty sure some were soloing still). You’ll just have to you know… dodge and use your defenses.
That’s exactly the point of the change as I see it.
I mean if people want to go with 4X war + guard for it, sure, do whatever you want to make it easier, but again that’s exactly the point of the change, to make it content where you have to take defenses into account again and it sounds like it’s done that.
Crazy.
next up, Oculus Rift?
It has to be a bug.
There is no way they would alter one of the critical features of the game without making any announcement on it.
Aww…. That’s just precious.
Still believing that after all this time.
You hold them to higher standards and have greater expectations than I do.Yeah, i genuinely do. But if it turns out its not a bug, then that will change somewhat. Am still expecting it to be a bug.
I suspect it’s not a bug but it wasn’t supposed to be included in this update. They often have several builds going at the same time. It’s easy to have something like this happen, particularly while understaffed and key people being at shows.
Happens almost every patch in quite a few cases.
And I like the change, and I doubt it’s a bug. It addresses teh whole “dungeons are just stack and press 1 in zerk gear and kill things before they can kill you” talk. At least now you’ll actually have to stack might and think about what you’re doing to blow up low level dungeons.
The bigger concern is one I truly think and hope is a bug, and that’s the mismatch between effect ranges and animations. Apparently for example Brie’s beam attack now hits well outside the animation, before you could be right next to the beam, let it brush your hair, and still be ok, now apparently that’s taking it tot he face. Sureshot Seamus is another what used to be about a 90degree cone iirc is now apparently 180. Pretty big changes, wouldn’t be so terrible if they’d adjust the animations, but without animations matching effects it’s pretty lame.
Ehh I just have alts, each dungeon gets a fresh inventory! :b
If you run with Skady you know how awesome this is the first time you see it.
If you run with Obal, Nessiah, Lushy and Winston you know how awesome it is when they can do the same thing in berserker with on piece of Knights gear.
Ran with Zui a couple times where he carried me hard like this
Is it just one piece of knights gear? ran with a friend last night who happens to have a celestial set of gear and they threw that on and the Ettin clung to them like glue (and mossy) we were wondering what the breakpoint is, how many peices of knights etc. Is it just one? If I had say a knights mace would that be enough?
I know I can get agro a lot just from proximity but bosses don’t snap to me if I get knocked back or they teleport away like it does in Skady’s videos, will 1 piece of knights do that? or would I need more, that’s more my question as again I can hold agro if I’m the closest usually already but there are other factors that ruin that.
gemfx presets… anyone got anything I should try? Finally got it working after this last patch and looking to try some stuff out. So far when I adjust it myself it just makes it dark :b
Isn’t this adorable!
>.<
This is pretty alarming. I don’t mind it, but that it’s unannounced is fairly significant. This was severely impacting people at Tequatl just now, and a 15% damage loss in lower level zones is pretty huge.
I also don’t personally think a power cap is the right approach to fixing this. I’d much rather downscaling be harsher but there be no power cap, as that way you don’t have to worry about ‘overbuffing’.
Anyway, I think I’ll make a special report to ANet and see if I can learn more.
Isn’t that what it is? a decrease in scaling rather than cap?
Stabillity really isnt an issue.
Unless a specific path/encounter has an issue, we shouldn’t worry about it as a whole just yet. If something is brought to our attention we will address the specific issue at that time.
As for Wethospu’s statement about HoTW etc.:
I think we should just do a clean reset. A dps loss is a dps loss. I personally think all players should be on the same level field in terms of records etc.
But it isn’t a dps loss at 80 is it?
and for the stab I’m mainly just thinking of the troll if people have to dodge now… probably not, but just a thought.
Kinda funny how people only notice that their power is reduced.
The least Arena Net can do is say that they changed this.
Well, most people who are checking that kind of stuff are zerker build so yeah power is the first thing to pop out
And yeah… it’d be nice if they put in patch notes for stuff like that, but at this point it’s safe to assume that there are at least a few things that they leave out for dungeons each patch.
For AC it’s pretty obvious but what about stuff like HotW story? Where do we draw the line?
There’s also the stability change to discuss isn’t there? Would make a difference in some strategies? I’d say let someone run it and give some feedback on whether they think the change was enough to warrant it on lvl 80 content? (and confirm no stat changes on 80?)
I just helped a FT 1K AP engi. He was very open minded and willing to learn. Comparing kill times on the indestructible golem…priceless.
But but when he killed it he was doing “400k dps!” ;b
OMG Such pay to win :b
I’d rather they just combine them all, not like any of them have mroe than a couple posts at any time.
HAHAHA Revenge for the 30+ months of forcing PvE players to PvP for their world completion! SATISFACTION AT LAST!
As opposed to the 3 years that WvWers had to go PvEing and still have to…
For what? You don’t have to pay for repairs anymore, so money shouldn’t be an issue anymore, what’s in the open world that you need?
Maybe the same thing PVE’rs had to go to WvW for…
Lame, didn’t think it was a bug. But whatever, at least they are giving fractals a bit of attention.
It’d be nice if they did ones that would make fractals more fun rather than more annoying… ok I’m just salty because I already hated snowblind anyways, now… yeah… such a dumb fight, can’t even truly fail it either.
Welp they changed snowblind fractal so you can’t destroy the swirly bit with AoEs.
Not like it wasn’t already the most annoying fight already or anything…
Tested it out.
works well except that 50% is still 2 people.
Same like last time they tried to do this.It tells
NO NAME AND SHAME HERE THIS WAS TESTING
http://s3.postimg.org/wsflfdgeb/screenshot_2015_03_16.png
but as you can see only 2 needed to be kicked. had a party of 5
Guild chat is also kitten beyond all reasoning. —-
Fixed one sec, borked the next
LOLOLOLOLOLOL
I assume it probably only checks those not being voted on, so 2/4 = 50%… silly ANet, didn’t we go over this last time? And bring it up again a few weeks ago…
Correct me if I’m wrong but we’re talking a max dps loss of 20% if the guard doesn’t even attack. And, realistically probably much less when you consider that the zerk guard will be in mace much of the time (no perfect rotations when you’re concerned with the blocks am I right?), as well as as giving freedom to the other players to run their rotations better. It just doesn’t seem like it’d amount to all that much. Not saying it’s the best way, probably wouldn’t do the things we have seen in some of [YET]‘s videos, but it just doesn’t seem a terrible idea.
I am curious to see a full group video just to see what they can really do.
So here is the thing. You can hold aggro on two or three bosses in the game with full clerics and allow your team to more safely DPS.
But guess what? You can do the same thing with Full berserker and two-three pieces of Soldiers/Knights/Celestial gear without totally gimping your DPS. You don’t need to overload on Toughness. You need just enough to hold aggro. That means every piece of Toughness you equip beyond the necessary minimum is quite unnecessarily prolonging the fight.
“yeah but with mostly zerker when you run out of cool downs you have to dodge and you’ll lose aggro”
Or, you know, your team could keep the boss crippled or chilled (very easy to do at mossman especially thanks to ghost pepper poppers) and when you run low on cool downs you just backpedal slightly faster than he can walk.
The method that I use when I play Guardian is literally face tank mossman/archie in berserker gear. I use my dodge as much as possible for the big hitters and I usually have enough aegis chain rotations and blocks to keep myself alive when I run out of dodges. That retreat and SoA buff makes aegis face tanking so much easier. I also usually hold aggro pretty well in zerker gear :-\(I also use that Obal hammer build 35042 because I like the vigor procs)
Honor is the Vitality tree not toughness
But yes, with good positioning and initial agro you can usually do a good job of holding agro, but it’s not nearly as locked down as you see in these videos in my experience.
@Casmurro, he also uses shield and sanctuary, both are niche tools not something I’d really throw into a general build. I remember seeing that video before but I closed it out when I saw those two things and didn’t even give it a chance, maybe I should have but yeah, shield is bad.
Every profession is viable in melee for PVE/Dungeons, just look in the correct forum areas or metabattle to find the builds. Some are tougher than others but again, every single profession is capable.
Is this a surprise? does anyone actually like fractals? idk about anyone else but after doing hundreds and hundreds of runs and getting a single ascended drop i can say that i want to get in and get out in the fastest way possible.
Me and like a dozen friends love fractals and do them daily just to screw around, hell we spent a few hours last night just exploring maps for fun.
Honestly fractals are probably the best content in the game right now. I used to hate them because of the rewards but rewards become boring after a while and its all about challenges. I love me sum fractals!
Exactly, I still am a little annoyed by the tiny enemies (sometimes impossible to see animations) and the random factors, but overall I find it very fun content, much better than most dungeons, and I’d even put it above Arah for me right now, though still much love for arah
I would go so far with lfg that you can’t even imagine.
I would implement the following: when posting lfg i would create a special panel that pops up that allows the poster to select the range of ap he want, classes he wants and for fractals minimum ar.
If you don’t meet the requirements the lfg is grayed out and you can’t join.
I pug allmost allways since the launch and i would pay to a net to implement this. That’s how far i would go.
Ap means NOTHING, absolutely nothing. Sure typically under 3k means a noob, but I’ve seen epople at 4k outshine those at 25k+ so often that it’s unbelievable. Hell at this point I consider 20k+ to be worse than <3k, at least most <3k people understand they don’t knokw what they’re doing.
I have no desire to have AP be a means of categorizing quality of play. Give me anything else but that.
Is this a surprise? does anyone actually like fractals? idk about anyone else but after doing hundreds and hundreds of runs and getting a single ascended drop i can say that i want to get in and get out in the fastest way possible.
Me and like a dozen friends love fractals and do them daily just to screw around, hell we spent a few hours last night just exploring maps for fun.
I think its more of a natural reaction for many of us to try and optimise the tactic. That means taking something which can anchor without losing as much dps. Such as the old AH meta. I dont really understand why people are so defensive about it.
Because i get the desire to anchor. I just dont understand the need to heal constantly when your group isnt even getting hit. :P
I hear ya. Knights would probably be the right set, and you don’t even need AH really. I mean I’ve been working on it with my guard for mossy/arch and last night on arch I was doing pretty well I think (little screw ups though) I know I’ve watched Zui do it perfectly.
Ease of Play is something that optimization ignores, but that doesn’t mean it’s not a factor to consider. The healing can be a huge increase to that factor in many situations, not all, but many. And that’s nice. (Grawl comes to mind)
I don’t see a problem with demonstrating the option, everyone’s goal in this game should be to get to the point where they’re comfortable rocking stuff in full zerk gear optimized the best that is humanly possible (traiting as much dps and such). But, that doesn’t mean you have to play that way or that it necessarily suites everyone’s desires.
@Eco, absolutely, that’s why me and my buddies made our “braindead meta” so we could screw up and still plow through dungeons at a decent speed. The added bonus on fishing is you hopefully get a delicious meal afterwards, and at least deep sea fishing once you hook on it’s pretty fun IMO.
(edited by Jerus.4350)
What’s the point of playing a MOBA if you’re not going to be in the diamond league?
Why do some people like Dark Souls, while others didn’t? The goals in playing a videogame and what’s fun about them vary by person.
Low ELO MOBA games are still fun, challenging and engaging, and there’s the constant feeling of improving your play and furthering yourself as a player, however small.
Yes people have different goals for a game, but no way is AFK auto attacking a boss for 8 minutes whilst a 3rd member rotates aegis anybody’s goal in GW2.
If a pug has to choose AFK auto attack for a guarantee way of progressing vs constant wipe, which would they choose?
“AFK auto attacking a boss for 8 minutes whilst a 3rd member rotates aegis” is a method of obtaining a goal and the goal is to complete the fractal.
P.S. Real life Fishing is boring to me and fun for others. Some people love the AFK playstyle.
Fishing isn’t about fishing, it’s about getting drunk and hanging with friends while doing “something” so you have an excuse to get drunk and hang with friends. (offtopic though but had to chime in).
If a pug has to choose AFK auto attack for a guarantee way of progressing vs constant wipe, which would they choose?
See now you’re just reinforcing the point made earlier that this is a training wheels tactic :P
Why do we have to say it with such a negative connotation. Isn’t that a good thing? Isn’t this exactly what all the people in the general forum have been crying that there isn’t? We have proof right here that all their complaints are complete bullkitten. Sure if you want to be more efficient and more optimal you can and should run with the full zerk setup still utilizing block rotations and what not, but, you have this, which can really increase the ease of play and result in that soft trinity people have been crying for.
This post is freakin amazing, we should be embracing it, bookmarking it, and linking it every time someone complains about the game. We shouldn’t be trying to rip this guy a part for giving us this awesome set of videos proving the points we’ve all been making in those general discussion threads.
As Rising said earlier, the only negative is if we start getting 2-3 of these in groups, naw, just 1, hell more than one ruins the effectiveness of it ignoring the additional dps loss as it’d ruin the agro manipulation.
(edited by Jerus.4350)
I’d rather they promote more activity than punish AFKs. Emergencies happen. Getting kicked from a good map you’ve been working on because you had to go to the bathroom, deal with a kid, clean up some kind of issue, etc just doesn’t really promote fun, and that’s why we’re all here right?
I think SW opened up a great idea with the buffs.
I’d like them to expand on that and change up systems that promote action but don’t simply throw you off a map because you akitten a little too long. Not just because it sucks for those people but also because the people abusing the systems have a plethora of tools to avoid the afk check.
Give me something like:
Extreme DR on tower defenses, talking like 10% drops if you’re under DR, however have this DR clear after doing just one other event, so if you’re around at the end of the defense just give the guy a piece of rubble and you’re clear to go for next round.
Also scale the defenses, a tag in one wave isn’t enough, require a tag in 1 wave is copper (less rewards than current) 2 waves is silver (current) 3 waves is gold (a bit extra).
Also if you get gold give a buff that stacks, having 4 or 5 stacks of this when clearing vinewrath produces an extra reward chest with another nightmare key and whatever else they want. This not only promotes active play in the map but also gives a bonus for those who are in a map going up rather than those who just hop in at the end, not punishing those that hop in to help finish it off, but just not the bonus.
Now some may reply with “that’s too many rewards” well, you’d still likely be able to exceed it with chest farms so I don’t really think it’d be a problem, if anything it’s promote playing the map rather than training around and picking up chests which is a good thing right?
I’ve always liked the idea of positive re-enforcement rather than punitive measures. Now I do include some negatives but only in such that you don’t get rewarded when you’re not there, nothing you’d miss out on if you’re actually playing and trying. And there’d be enough wiggle room that if you had to miss a defense phase you wouldn’t have lost out on everything like you could/would if you simply got booted from the map.
:( DC during solos SUCKS! (almost as bad as my lupi solos today)
What is easier about fighting Mossman on land? Legitimate question btw
Remembering efficient underwater damage rotations is hard! :b (not at all in support of exploit usage, though I do sometimes play with those that do it /shrug)
When a party is fighting mossman underwater, i instantly leave, because it’s a true sign that the group is full of bads.
Or Lazies >.<
Again, not in support of the usage, but I do have a group of friends that use every little trick they can to make it easy and I run with them from time to time.
All other classes get cool weapons like engi hammer, druid staff, probably thief rifle, we get a lame off-hand shield that are completely out of context for mesmers. from all the weapons that could easily fit the mesmers like dagger, axe and even main hand pistol we get the shields, i dont know i hope there are some mage like skins for shield with HoT to fit my mesmer style at least, otherwise that wasnt a good choice tbh.
The fact that everyone can’t use shields is out of place IMO. If I had guys with swords/axes/maces/hammers/etc running after me you bet your behind I’d grab a shield and hide behind that :b
I think mainhand pistol would be far more out of place, I mean I can shoot magical bolts, why would I need a pistol?
What is easier about fighting Mossman on land? Legitimate question btw
Remembering efficient underwater damage rotations is hard! :b (not at all in support of exploit usage, though I do sometimes play with those that do it /shrug)
Plus a lot of these berk guardians know full well in their solos/duo/trio they are bugging the boss at the bridge.
Lol.
Since you seem to know so much about this game, care to elaborate on how the “berk guardians” are bugging him then?
You’re right. It’s just a quirk of the encounter that every solo video happens to take place at that bridge. Nothing changes about it.
If you have gephyrophobia, you can do the exact same thing but reversed so you fight him in the opposite end of the room.
The literal only reason the bridge is chosen to fight him is because there are less trees to block view and it’s mostly all flat surface.
Don’t you also avoid wolves?
No the argument is that anything necros do others can do better, well except maybe supply dark fields.
Not really, their Lich form hits for something about 6k with auto attack (if zerker), they can attack more than 5 players/mobs – they do a ton of damage. And in theory every class should be equally strong – and they are. The difference is the utility they bring.
They really need some help to get up to the level of Engi/Ranger
My opinion: Rangers are overpowered and will be nerfed a few months from now as they are ridiculous to play against. Engis are overpowered as well but only because of one thing: their supply crate, so if this were nerfed they were likely underpowered – I’m curious what will happen.
I think necro is slightly overpowered actually and like I said, you can do any dungeon with them.
Edit: But yes, we agree that they could use some group utility although no one ever uses them in pugs.
Are we talking PVP here now? Thought the discussion was based on their PVE role, PVP sure, things are much different, I honestly wouldn’t call any profession broken or least played. DPS wise, necros are fine, could use a small increase but they aren’t terrible or anything, it’s just as you say the utility lacking, something every other profession has something to contribute.
I was coming from strictly a PVE standpoint (thought I stated as such but maybe not clear enough).
And I get and use support in PUGs all the time. Your typical bad player doesn’t realize the use of Smoke Fields or Reflects, but it seems like pretty good odds that people will use their skills to help. Especially on say a fractal 50 where you kind of had to have played for a while and done fractals enough to know how to use them.
So is your only argument that Necros are underpowered because speedrun guilds don’t use them in their runs? That’s a stupid argument – 99% of the players aren’t capable of doing what the real speedrunners do, so necros are fine in 99% of all dungeon runs – and they are. You just need to step away from the idea that the usual PvE player is a speed dungeon runner.
No the argument is that anything necros do others can do better, well except maybe supply dark fields.
Necros are far from useless, but the thing is they’re also just as far from being optimal in almost any niche case.
They really need some help to get up to the level of Engi/Ranger where even though they generally aren’t used by speed runners they at least have niches and aren’t so blatantly behind other professions. Giving them some sort of projectile defense, boosting their vuln output, perhaps a little damage boost, maybe some other forms of group support. Lots of possibilities to make them more suited for PVE would go a long way to making them more than just an additional 5th and let them actually fill a role in the group. And yes, there are roles in PVE groups, there’s a reason why people take guard/mes or thief/engi and not just load up the Eles and DPS things down. That’s where Necros need a little bit of something.
Again, they’re viable, it’s just that they aren’t as good as other professions because they lack the ability to really aid the group.
The only fear I have in dungeons is bads joining hard dungeons like Arah, failing miserably and forcing me to kick them, then coming back and kicking me and negating the dungeon that I just 90% soloed as retaliation.
when bads force you to kick them you arent as good as you think you are.
While I HATE kicking, and generally refuse to do it, I don’t think it’s a matter of have to as want to. I’ve done a few SE1 runs where I just left after Nokk even though a couple more minutes and i’d have my credit the groups simply made it unfun for me. The only joy I get out of that dungeon is going quickly and blowing things up, when the group isn’t capable or screws that up it’s not that I can’t still pull out a win it’s that I simply don’t want to play anymore. So personally I just leave those, others kick to prevent it.
I run dungeons with my Necro.
Sure, you aren’t going to get invites to speed runs, but that’s probably for the best. Who wants to hang out with people who belittle you for your character choice anyway?
You cant call pug group speedrun in any terms. And serious runners take necros to parties if not duing record runs. It’s not a top notch class but it’s viable. Plz dont make assumptions about ppl you dont know. It makes you look childish.
More from Many:
Speedrunners have guilds and own parties. Pug world isnt a speedrun world.
Frankly, I don’t think you know what you are talking about. I do speed runs with pugs everyday. Just look at the lfg listing…there is almost always groups listed for speed runs: people that want to run with other people that are using optimized builds and gears for the fastest possible kills, with plans to run the dungeon in the most optimal, fastest way possible……that is a speed run. Due to the potential for miscommunication and mishap as people in pug groups do not generally know each other and are not typically on communication software to coordinate the run, speed records are not going to be set. They are, nonetheless, speed runs in every other sense of the term. If you disagree with how I have defined a speed run, please provide us with your own definition of a “speed run”.
As a side note, I have no idea why you would call mtpelion’s post childish as you completely misunderstood what he wrote :/
So, when you speed run AC in a PUG how do you run it? Do you split up a bit to more quickly run each phase? Do you manipulate the NPCs to prevent bugging/slow running? Does the SPider queen even get an attack off? Are you running a full p1 in under 5 mins?
There’s meta runs with standard PUG quick run tactics, and then there’s Speed Runs, they’re different.
A Speed run of say CM will involve quite a few mesmer portals, in fact the mesmer isn’t even fighting much of the time just setting up portals so the team can just jump around and burn the bosses.
Your standard PUG meta groups use the strats that speed run guilds term “casual run” tactics, still quick, just not quite the same thing.
For example if you get kicked at end you would still get 80%-90% of the rewards. This could also be extended to solos so that you would get 500% rewards if you solo.
Good idea in theory, but I don’t see any chance they would actually increase rewards for doing dungeons with fewer than 5 people.
Increasing gold rewards would probably be a terrible idea. Increasing other rewards could be a good thing. It’d have an impact on the economy surely but if you spread it out between various worthwhile materials it could be mitigated pretty well.
Absolutely not. It’s the contrary, dungeons are too short! The majority of the core dungeons are over so quickly that it’s not even an experience, nor a challenge. Fractals presents a fine medium for challenging content. Gw needs more long, challenging, and rewarding dungeon-esque content.
That’s because the game is meant for a casual player. Getting stuck in hours long sagas isn’t what this game is about.
Nice stuff OP. I very much approve.
