Showing Posts For Jigain.8231:

Clipping everywhere!

in Asura

Posted by: Jigain.8231

Jigain.8231

is it such a hard task to hire about 5 community managers really…

YES. YES IT IS.

Average community manager salary is about $52,000 per month. $260,000 a month isn’t pocket change for a small-ish (compared to other MMO developers like Blizzard) developer. And what does a community manager do? Do they improve the game in any way? No. They just keep the community in check (hint’s in the title, managing the community). So you take a guess on how easy of an idea that is to push through. “Hey, we want to spend a quarter of a million dollars per month on something that won’t actually sell any new copies of the game or earn us revenue through microtransactions, surely that’ll take priority over hiring more personnel that can develop new content or fix existing bugs?”

You report a bug? No reaction, no answer, no FIX. I even wonder if someone reads ingame reports at all, not saying these forums.

I don’t know what bugs you’ve encountered. >95% of the bugs I’ve seen and reported have gotten fixed, some via hotfix within a day or two, some in the monthly bugfix patch. They clearly read both ingame bug reports and those found on the forum.

To leave the business part of it behind and touch on the clipping…

The only way to fix clipping is to have an engine capable of simulating collision physics on every actor on the screen. It can be done in single player. However, no computer exists that is powerful enough to simulate collision physics on hundreds of actors at the same time, while maintaining GW2’s quality of graphics. So you’ll have to suspend your disbelief, or send an angry letter to ArenaNet demanding they make their game look like it was made in the late 90s.

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Clipping everywhere!

in Asura

Posted by: Jigain.8231

Jigain.8231

Just some community managing work would be nice, guys, atleast RESPOND on forums more often than once in 3-4 months. You should seriously learn from Blizzard here. The game is great and I love it, but all these little things are very, very annoying. Atleast we should know you LISTEN…

I’m sure that has absolutely nothing to do with the fact that Blizzard has over 1400 employees whereas ANet has less than three hundred.

Or the fact that Blizzard has about ten billion dollars more to play around with.

Yeah, has to be strictly that ArenaNet doesn’t want to post. Can’t possibly be anything else.

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Engineers don't use rifles

in Engineer

Posted by: Jigain.8231

Jigain.8231

I like how people critique the lack of realism in a FICTIONAL FANTASY GAME.

Good work, people. Next, let’s protest outside the White House because no dragons are in the senate.

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Engineers don't use rifles

in Engineer

Posted by: Jigain.8231

Jigain.8231

AHMAGERD I know right?!?!?!?! I mean like one day I was like running through a sylvari area and one of the other players like said “this rose has thorns” and there was like no roses anywhere?!?!?!?! I’ve looked and there are no roses in the game?!?!?!?!? Devs don’t even know what a rose is defined as in the english language?!?!?!?!?!?! Worst game ever, -5/10, unsub!!!!!! Amg!

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Roll an enginner...for now....then what alt?

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Posted by: Jigain.8231

Jigain.8231

I roll with everything. But if my alt levels and time played are anything to go by, I enjoy my warrior most (after my engineer of course), followed by my mesmer, then ranger, necromancer, thief, elementalist, and finally guardian.

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Levelling strategy?

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Posted by: Jigain.8231

Jigain.8231

Try binding the utility slot keys to something more accessible than 7-9. Personally I have a Logitech G600, so I have it bound to G-shift (modifier on the mouse) + 1-3 on the side buttons, with 4 being the elite, and 1-5 without the G-shift being the default skill selection. If you don’t have an MMO mouse, I’m sure you can find buttons on the keyboard to use – Q, E, R, F are ideal for often-used abilities, T and G work fine as well. Z through B can work depending on how you feel about it, personally I think it’s too far down from the movement keys.

Once your keys are rebound, the keyword is practice, practice, practice! You’ll want to learn how to do this autonomously, so change your weapon kits as often as you can, even if it seems unnecessary. It’ll feel awkward to begin with, but as with any repetitive-in-context action, it’ll soon because autonomous (this is how you learn, say, shifting gears while driving or even walking).

Once you’ve got the weapon kit switching mastered, afford yourself to live a little. Respecs in this game are dirt cheap – I think it’s about five silver at level 80, which is about equivalent to 6-8 grey trash (break to avoid censor) items. You know how to play with weapon kits, so feel free to play with turrets instead. What’s great about the engineer is that despite what people may want to tell you, very few builds aren’t viable if played correctly. Besides, if you want to be certain you’re ready to fit a more effective build in while still running around with your fun-build, just carry a 10-silver training manual on you at all times to instantly respec all your traits.

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Cannot complete hint avhievement - treb one

in Bugs: Game, Forum, Website

Posted by: Jigain.8231

Jigain.8231

The WvW trebuchets constructed by players do not count towards that hint, for some reason.

What does count, though, are the trebuchets in the Mists lobby.

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The account bonuses are bugged

in Bugs: Game, Forum, Website

Posted by: Jigain.8231

Jigain.8231

They could have put this in the notes it would have saved on the confusion.

however there are bugs with the achievements displayed. They aren’t showing anything anywhere near the number of salvages I’ve had over the past year which has definitely NOT been 43 I recall reading about retroing rewards when they released this patch, and some other ones aren’t displaying what I’ve done properly at all, like the miniatures, I have 3 it shows 0.

Have you used the miniatures?

Are you sure the salvage achievement isn’t Agent of Entropy, the repeatable achievement that gives you +2 achievement points for every 200 items salvaged? It does clearly show “infinite” and “you have completed this achievement X times”.

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Hint Completion achievement broken [Merged]

in Bugs: Game, Forum, Website

Posted by: Jigain.8231

Jigain.8231

You might try making a new character, take it to the Mists after the “tutorial” storyline mission, and see if you can get the PvP tutorial then.

Also, the achievement in question (including achievement point awards, its status in the Hero panel, and in the watch list) does not seem to update immediately, but rather on a map change or possibly load screen. I, too, had only the trebuchet hint to unlock, so I did some reading, went to the Mists lobby, found the catapult there and used it. Saw the hint, closed it… nothing changed in my watch list. Nor did it in my hero panel. Pondered it for a while, figured “oh well, the game’ll most likely realize it eventually”, and went back to Lion’s Arch. Then it read as 100% both on the watch list and the hero panel.

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New Items on Asura [Dragon Holo wings]

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Posted by: Jigain.8231

Jigain.8231

Mayhaps a bit soon, but I’m curious if anyone has pictures to share regarding how today’s patch’s items look on asura.

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No respect.

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Posted by: Jigain.8231

Jigain.8231

Even in spvp other races don’t respect us, often going out of their way to insult us.
But asura always respect each other, even if they’re on the opposite team.

I think asuras are rally cute in spvp.
They fit EXACTLY under my hammer.XD

You’re a nasty person.
:p

Well, I found out Asuras are not so smart when their brains are spilled on the wall.XD

Is anyone reconsidering my plan to eliminate the bookah threat now? Yes? Good. Mother always said my ideas were ahead of their time. True genius is never respected in its time.

Threat? Don’t make me laugh.

Riddle me this – what’s more threatening than a bookah with a hammer?

Anything. Because that might actually hit you.

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90% vs 100% Condition Duration

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Posted by: Jigain.8231

Jigain.8231

Unfortunately Nightmare runes wouldn’t help him, as that’s a 2-slot bonus of +4% even on the Superior version. Compare to Mad King or Lyssa who are both +10% for 2-slot Superior, or +7% for the Major. Seeing as how you can only slot 6 runes in any given set, it’s always more useful (for pure condition duration) to go for 2x Superior Lyssa, 2x Superior Mad King, and 2x Major Lyssa or Major Mad King for a total of 10 + 10 + 7 = 27% condition duration.

That said, if there was some leeway and you could shave 3% off somewhere, I could see 2x Sup Lyssa, 2x Sup Mad King, 2x Sup Nightmare as a valid option for 24% condition duration but some added condition damage, while sacrificing either some power or precision to do it. Keep in mind this’ll probably be a bit more pricey though, as it’s six Superiors rather than four Superiors and two Majors.

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Why are we so short?!!1

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Posted by: Jigain.8231

Jigain.8231

It’s good for space saving when making piloted golems.

Very few golems are piloted and, in specific personal storylines, you've already invented a mind-linked golem which does not require the driver inside of the golem.

I’m assuming you’re talking about the Dynamics personal storyline with the Massively Impressive Golem? That one was piloted from inside the golem, as evidenced by the fact that when the MIG up and left, Doxa was gone. Further, I quote Hronk: "we can't decide who gets the 'Snaff Savant' title until we recover Doxa and the MIG."

As for golems on a whole, most are automated by programming, a few are controlled via voice input (like Mister Sparkles), and automatons that will be doing precise or delicate work (like the Hazmat Suit) will need to be operated by a genius first-hand.

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Runes: Might-stack or Precision?

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Posted by: Jigain.8231

Jigain.8231

It’s hard to say for sure without knowing your build and preferred weapon kit, if any. Or if you’re doing PvE, WvW or sPvP for that matter. Some general things I can point out:

  • Scholar can indeed be a good option, if you expect to stand behind allies (or enemies) and pretty much never get hit.
  • Power does not increase condition damage, whereas Might does (and even scales better with conditions than direct damage). I know you’re running a ‘zerker set so you’re probably not too interested in conditions, but many builds and weapons have them anyway, so don’t ignore them completely.
  • Might stacks cap at 25, so if your potential teammates bring group-might, you may want to consider toning that down in favor of raw personal power.
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Understanding the Engineer

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Posted by: Jigain.8231

Jigain.8231

I’m So Meta, Even This Acronym

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Mouse losing focus -right click to turn not working [Merged]

in Account & Technical Support

Posted by: Jigain.8231

Jigain.8231

Right, reinstalled Windows on a new disk. Installed bare minimum software – mouse drivers, LAN drivers, graphics drivers, Firefox, Microsoft .NET 4.0 Framework. Not even firewalls and antispyware yet. Not touched any Windows updates. Noticed that the mouse would not register any clicks as long as it was switched to on-board memory in the Logitech Gaming Software (I use a G600). May be related. Not showing any of the previously observed behavior in browsers after setting it to Automatic Game Detection rather than the on-board memory option.

Downloading GW2 now. Will edit this post as I go along.

Edit: Still selecting targets after moving camera with right-click in-game. Browsing is still fine. Conclusion: my theory that my out-of-game mouse issues were related to the in-game mouse issues was incorrect. Despite very similar symptoms, there is no correlation between the two.

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(edited by Jigain.8231)

90% vs 100% Condition Duration

in Engineer

Posted by: Jigain.8231

Jigain.8231

Yes, still I said that I will not use 20+ points in explosions.
With that in mind, I can reach:
10% -> Explosion trait line
20% -> 2x giver pistols
10% -> 2x Lyssa runes
10% -> 2x Sup Mad King
40% -> Food
--————————> +90%
and I`ll be missing 10%.

At this point my concerns are, in the following order:
- with WvW in mind, is it worth finding another 10% from somewhere?
- if Yes, where from? Will 2x Superior and and 2x Major runes of the same type work together? (that would be 7%, so still I`ll miss 3%)

Yeah, stacking Superior and Major runes still works, so you could throw 2x Major Lyssa or Mad King in there for a total of 97%.

And no, going out of your way to find another 3% isn’t necessary unless you’re really dying (no pun intended) to put out that one more tick. Remember, 97% is quite enough to increase any damage-over-time effect that lasts more than 1 second base time for at least one tick. A five-second condition lasts for 9.85 seconds and does damage nine times, up from five.

Also, the only conditions that damages and doesn’t stack duration (but rather intensity) are confusion (which we can’t reliably stack anyway), torment (which we don’t have access to), and bleed. That means every other damaging condition, that being the remaining two; burning and poison, we can keep those rolling as long as we apply it again. This means no “lost” ticks as long as we can hit ’em with it again. As for the remaining bleed, as suggested you could just go for a weapon sigil (Sigil of Agony) that increases bleed duration. Or you can be satisfied with the 9/10 ticks.

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What is going on with conditions?

in Bugs: Game, Forum, Website

Posted by: Jigain.8231

Jigain.8231

Ah that sucks, so as a warrior I MUST have condition removal at ALL TIMES and never use the other skills such as endrure pain, bull’s charge, throw balls, fear me.

Well, that is the game design we should stick with it…………………………………..NOT

A condition remover takes up one slot.

You have three.

Of course you can have two of those skills along with a condition remover. Or you can, as you do now, run around without one… but then you should expect repeat incidents with conditions that stack duration, like poison or burn.

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90% vs 100% Condition Duration

in Engineer

Posted by: Jigain.8231

Jigain.8231

1). Can you reach +100% duration without 20 points in Explosives? If so how?
2). Except the bleed dmg, if one has +90% duration, how would the Cripple, Burning and confusion be affected?

Giver’s Pistol: 10%
Giver’s Shield: 10%
Runes: 2x Superior Lyssa, 2x Superior Mad King, 2x Major Mad King (total 27%)
Explosives trait line: 1% per point, up to 30%
Food: 40% for 30/60 min

I think those are all the sources available to us, may potentially have forgotten one or two. Feel free to mix and match between them. If you get all but the traits, you’re 13% short of 100%.

All conditions will have improved durations, even damage over time effects. Many people forget that, but it’s worth noting, since not only our profession have traits that increase damage done to enemies with specific, or even any, conditions. But yes, damage over time effects only do their hurting every 1.0 seconds. If you have a 4-second bleed and 50% condition duration, it’ll last for six seconds and do damage six times. Increase the duration to 70%, and it’ll last for 6.8 seconds and do damage six times. Any non-damage condition, like cripple, chill, fear, even the healing reduction from poison will have its full effect for the entire 6.8 seconds.

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Mouse losing focus -right click to turn not working [Merged]

in Account & Technical Support

Posted by: Jigain.8231

Jigain.8231

@Jigain to be fair a lot of people are reporting this issue and everyone is having a similar experience. Not all of our operating systems can be corrupted at the same time without a source for that?

Somehow I get the impression you didn’t read all of my post, especially the part that says

not the case for EVERYONE in this thread

But I’ll spell it out, just in case. It’s my professional opinion that my harddrive corruption is an isolated incident, and more likely than not no other person in this thread is currently running on a corrupting harddrive. Further it seems unlikely that the corruption in itself is caused by GW2, or in turn that the corruption has caused the mouse issues. The fact is that I need to reinstall Windows regardless, and if I keep testing GW2 while reinstalling all my applications, drivers, and updates, we’ll know if and when the problem appears again, and from that perhaps we can deduce a hypothesis as to how it can be permanently fixed for others.

Lastly, there are many things that could be similar or identical between our setups beyond GW2, so you can’t assume GW2 is the only thing we all have in common. We could have similar motherboards, mouse brands, mouse software, mouse drivers, BIOS version, graphics card drivers, Windows updates, even the OS itself, and that’s just a tip of the iceberg of what could be a connection. So I’ll apply Occam’s Razor and say that as the issue appears outside of the game, either the most likely cause is something other than GW2, or my issue is separate from your issue – though Occam’s Razor on that says it’s highly unlikely that we’d have identical symptoms with differing causes around the same time, so once again, most likely cause is something other than GW2.

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Mouse losing focus -right click to turn not working [Merged]

in Account & Technical Support

Posted by: Jigain.8231

Jigain.8231

To revisit this, I’m not convinced this is actually ANet’s fault. Some of the descriptions (specifically those that describe the error as “when you release the button, the game interprets it as another click”) are happening to me outside of the game. For example, while browsing, clicking the middle mouse wheel would normally let you quick-scroll by moving the mouse up or down. I can do this, but only if I hold the middle mouse button – if I let it go, the quick-scroll feature cancels as if I had pressed a button again. And a more obvious example is if I hold the middle mouse button to scroll and the mouse pointer is over a link when I let it go, it opens the link in a new tab as if I had middle-mouse-clicked it.

Apart from that I don’t notice anything, it certainly doesn’t happen with left click, harder to tell with right click… but unless someone at ANet was bored and decided to make a virus, I remain convinced that this behavior is consistent with the “bug” reported and the fact that it happens outside of the game for me suggests it is not directly related to the game.

I’ll be reinstalling Windows soon anyway (harddrive is starting to corrupt, but probably not the case for EVERYONE in this thread), so I’ll let you know if it’s still present after a fresh install.

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Why do people preffer Rabid over Carrion?

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Posted by: Jigain.8231

Jigain.8231

“Better” is subjective. Some people prefer Rabid because it works better with condition damage. Carrion is condition damage, power, and vitality. Power is (nearly) useless if you intend to do most of your damage with conditions. On the other hand, rabid is condition damage, precision, and toughness. We’ve got a decent selection of on-crit traits, not the least of which being a 5-point minor trait that can apply more conditions (bleed) on crit.

In most of the cases, it has nothing to do with preferring toughness over vitality. Rabid isn’t better than carrion, it’s just another option.

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Bugs mounting faster than being fixed

in Bugs: Game, Forum, Website

Posted by: Jigain.8231

Jigain.8231

Does anyone else feel like nothing is being fixed and more and more bugs are mounting?

Nope. Not feeling it.

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My character split into two

in Bugs: Game, Forum, Website

Posted by: Jigain.8231

Jigain.8231

Burn the witch!

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Buying level 80 armor. Prefix help?

in Engineer

Posted by: Jigain.8231

Jigain.8231

All valid points. I agree that traits such as sharpshooter that’d normally go into such a build also need to be considered. I’d like to note about one thing though. Condition damage is weaker against high-vit, low armor targets and that’s where zerker shines. But obviously condition damage is ideal against high armor, low-vit target.

Also zerker does not need condition duration food/rune. :P

That is a very valid point. While condition damage does the same damage regardless of armor value, the percentual damage done decreases as the target’s health pool increases, whereas direct damage works conversely, with higher percentual damage on enemies with higher health pool but lower armor value. And since generally targets have an “either-or” relationship with regards to vitality and toughness, overall direct damage is ideal against that which condition damage isn’t, and vice versa.

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Buying level 80 armor. Prefix help?

in Engineer

Posted by: Jigain.8231

Jigain.8231

It’s no big deal getting up to +140% condition duration, so 100% for the extra tick is no worries if you decide to go down that route. Further, to make comparable damage you’d need to cut the direct damage aspect of the Flame Jet by half, as that’s done over two seconds whereas the condition is done over one. 600 damage per second for the burning sounds just about right for having no might. Also worth noting is that condition damage is the same regardless of armor, eliminating one of the tedious randomnesses of the game. Now, if we were to throw, say, 20 stacks of might into the game, things would shift a bit. Might increases Power and Condition Damage equally, yet cond.dmg. benefits more from the same value than power does. Also worth pointing out that 5 points in Sharpshooter gets you a minor trait that causes bleeds on 30% of your critical hits, so that’s another ~100 damage per second per stack. So what we’ve got here is a difference between (2500 / 2) 1250 damage per second, potentially decreasing against high-armor targets, versus 600 damage per second, constant regardless of target, plus (let’s assume four continuous rolling stacks of bleed) 400 damage per second from bleed, totaling 1000 damage per second condition damage. As you can see, the condition damage isn’t far off from the direct damage, and the remaining 250 is, in my opinion, a worthy sacrifice for hitting high-armor targets for the same damage.

As for 20+ bleeds, it is really easy to get with grenade kit, the right traits (Sharpshooter, Shrapnel, Short Fuse, Grenadier), the right set (anything granting you ~40% crit and at least 100% cond duration), and above all good aim.

I still personally recommend choosing a build that suits him before picking out an armor set to buy. The engineer has so many alternative builds and even, as proven here, viable armor sets for the same build that it’d be a shame to buy a set, try out the different builds that it works for, and then realize that even though there were plenty of them, none of them actually make the gameplay fun for you.

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(edited by Jigain.8231)

Which cosmetic engineer issue is most vital?

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Posted by: Jigain.8231

Jigain.8231

For the profession as a whole, the 3-1-2-4 priority seems pretty accurate.

On a personal level, my preferred priority would be 3-2-4-1.

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Mouse losing focus -right click to turn not working [Merged]

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Posted by: Jigain.8231

Jigain.8231

Yup, it happens to me as well.

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Asura Head bug

in Asura

Posted by: Jigain.8231

Jigain.8231

The first sound effect you hear is probably the sound of arriving at a waypoint.

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Asura Head bug

in Asura

Posted by: Jigain.8231

Jigain.8231

Yeah, I’ve seen it too. It’s like if after a loading screen, the game doesn’t initially render your neck and instead puts your head directly on your shoulders. It fixes itself on my screen after three seconds tops.

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Buying level 80 armor. Prefix help?

in Engineer

Posted by: Jigain.8231

Jigain.8231

What I was saying is that an engineer depends more on power than on condition damage. Most of engineer’s skills deal dual power/condition damage with more emphasis on the power side. For example, FT-1, nade-2, pistol-2, rifle-3. Many of the skills don’t even have a condition component. Furthermore, engineers don’t have massive condition stacking the way some other classes do.

It’s just my opinion of course, but for rabid vs. knight I think knight would be the one with better damage. And we haven’t even touched on the limitations of condition damage here. I’m not saying it would not work (never said so) but I personally believe the alternative to be better.

But I was anyway advocating zerker for him so a condition build alternative would be rampager instead of rabid.

I respect your opinion, but I don’t agree. In my opinion, most conditions (especially burning, as in the FT#1) benefit much more from condition damage and duration than from power and precision. Also, not agreeing with “not having massive condition stacking”, as I can keep an enemy (without condition cleansing effects) under permanent burning, poisoning, 20+ bleeding, and/or 20+ vulnerability with my build.

But, to each his own. This discussion merely highlights one of the prime features of the profession. The engineer has so many viable builds and playstyles that there’s a special build (“lol ahmagerd use my build u lvl 3 fracts scrublord”) for everybody.

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Buying level 80 armor. Prefix help?

in Engineer

Posted by: Jigain.8231

Jigain.8231

If you want to keep the option to explore condition damage builds then perhaps rampager gears (power/PREC/cond). I’d advise against rabid or shaman because engineers are dependent on power.

Not sure how your line of reasoning goes, especially on the second statement. You haven’t forgotten power does absolutely nothing for the damage conditions do, have you?

I run a pretty successful FT/Grenade condition build in WvW using rabid – but again, condition builds primarily for WvW and sPvP, not so much for PvE. Nonetheless the point is that rabid works just fine because condition focused builds do not require buttloads of power.

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Asurian question..

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Posted by: Jigain.8231

Jigain.8231

That’s the case with most actively used prisons, you can’t just meander in there for no good reason…

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Squad of Maguuma savant eles!

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Posted by: Jigain.8231

Jigain.8231

In order from left to right: Air, Heart, Fire, Earth, Water.

Did I get it right?

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Buying level 80 armor. Prefix help?

in Engineer

Posted by: Jigain.8231

Jigain.8231

So there is no reason not to mix and match

This cannot be said enough. Sometimes, your ideal set of armor isn’t necessarily “pure <insert prefix>”, but rather a mix of different stats to offset your weaknesses.

Although personally, I prefer to keep that particular stat balancing as part of the runes and gems. And, eventually, infusions.

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Buying level 80 armor. Prefix help?

in Engineer

Posted by: Jigain.8231

Jigain.8231

P/P is a condition-heavy setup (with poison, bleed and burning), so condition damage and condition duration would be more useful there than power or precision.

Grenades can go either way, really. With some creative use of trait points, you can have a very effective bleed- and vulnerability-applying grenade build. Add extra poison damage as well as chill and blind for control, and you’ve got a very solid build to stack condition damage and duration on. Change the build, though, and the right gear could get you a potent direct-damage grenade setup instead.

The general consensus is that you should go for direct damage (power and precision) for PvE and group content, as all condition damage has a cap that is quickly reached when multiple people are applying the same condition. In WvW, on the other hand, people relatively rarely stack up on Toughness, meaning condition damage and duration is preferred.

I’m afraid I’ve stopped giving specific build advice (mostly due to the “lolz ahmagerd if u don’t use my build u r liek supr scrub and deal 0.1k dps and u never did lvl 48 fracts” ignoramuses), but I’m sure someone else will be willing to help you. If not, there’s even a specific guild formed to help engineers (and mesmers) with build, gear, and strategy advice – “Illusionary Mechanics”, if I recall the name correctly. Might be worth looking into.

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Buying level 80 armor. Prefix help?

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Posted by: Jigain.8231

Jigain.8231

Really depends on what build you want, not the other way around.

If you’re going to be doing mostly dungeons and other group content, though, I’d recommend something with direct damage like Berserker.

My best advice, however, is to get a desired build first. Once you have it, you’ll know what kind of gear you’re looking for. Just run with greens and yellows until then.

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Illusionary Mechanisms - School

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Posted by: Jigain.8231

Jigain.8231

I applaud the project, but personally I’ve quit teaching with no desire to go back. Too many obligations with too little rewards for my tastes. I do wish you great success though.

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Can't spend my money on your product!

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Posted by: Jigain.8231

Jigain.8231

When I had issues with the gem store not loading properly, deleting the gw2cache folder solved it for me.

Close the game. Go to your AppData folder. Then go into the Local folder, followed by Temp. Find the folder(s) that starts with “gw2cache” and delete them. Start the game again and see if it’s fixed.

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Which do you prefer?

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Posted by: Jigain.8231

Jigain.8231

Neither.

Pistol and shield all the way, baby.

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Greetings from Asuran Army Corps of Engineers

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Posted by: Jigain.8231

Jigain.8231

I am Asura, these are Asura people. Look at all those Asuras.

Not quite… The first part of the sentence is a reference to the asura as a community, and as such would be asuran. If it were “I am an asura”, however, it would be correct, because then it does not reference the asuran people.
The middle part, again, references the asura as a people, making the term “asuran”.
The last part, I always cringe at. There’s no such word as “asuras”. The plural is the same as the singular – asura.
Finally, the capitalization is just as unnecessary as it is to capitalize “Humans”.
So the correct example would be:

I am asuran, these are asuran people. Look at all those asura.
Or:
I am an asura, these are asuran people. Look at all those asura.

Don’t get me wrong, I understand grammar is hard and normally I wouldn’t point it out, but since the subject already is the use of the word “asura” in all its forms, there it is.

Le edit: As an addendum, I should add there is some basis for the reasoning that “I am asura” is a valid statement. The question is whether or not “asura” in this case is used as a descriptive noun (in which case “asura” is correct) or as a reference to the person’s kinsmen (in which case “asuran” is correct"). Theoretically, in a situation where the interpretation could be either or, both would be correct. However, as the former use – the descriptive noun, making the correct word “asura” – should for grammatical correctness’ sake be preceded by the word “an”, I by default (and encourage everyone to) interpret the lack of “an” to mean the word is a reference.

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(edited by Jigain.8231)

Greetings from Asuran Army Corps of Engineers

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Posted by: Jigain.8231

Jigain.8231

What are you, skritt? It’s asura, not asuran.

Asuran: of, or pertaining to, asura, either as an individual, or as a community. Examples:
The Infinity Ball was made by an asura. It is of asuran design.
It is scientifically proven the asura are more intelligent than any sentient race yet discovered on Tyria. Asuran superiority is therefore confirmed.
The College of Synergetics houses the foremost asuran thinkers.

….In response to rumors and allegations that AACE and AAIC only accepts Asurans as members, he has issued me to provide the necessary information that proves we offer positions to other races beside Asurans…..

Is what I was referring to.

Then you are entirely correct.

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Super Jump !

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Posted by: Jigain.8231

Jigain.8231

If anything, they’ll just nerf Super Speed so that it simply grants Swiftness.

Wouldn’t make that much of a difference out of combat, really, if what was discussed in another thread today is accurate and Super Speed is only marginally faster than Swiftness out of combat anyway.

That said, I could see them changing Super Speed to keep its current speed modifier when used in combat, but grant Swiftness (maybe for a longer duration, add 2-3 seconds on there) when used out of combat.

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Are you there, God? It's me, Klaus.

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Posted by: Jigain.8231

Jigain.8231

While intended for another game (which shall not be mentioned), I am minded of a song called “Nerfing the class that I don’t play”, performed by John Bain.

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"AOE Loot on interact" not working

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Posted by: Jigain.8231

Jigain.8231

If you just want to AOE loot above all else and not worry about other things then there is a new separate keybind just for that. Bind it to Shift+F and it will only AOE loot and do nothing else. Now you will have F for normal interactions and single looting and Shift+F for only AOE looting.

Again, missing the point. It’s not about “AHMAGERD I have to spend another two seconds looting?!”, nor is it about “another keybind? Worst game ever, -2/10”, nor is it about “I bought this game, that means you have to make changes I request! /unsub”.

It’s about it not making any kitten sense. There is absolutely no logical reason to why the game cannot prioritize AoE looting BEFORE single-target looting, yet AFTER all the bogstandard interactions that already take precedence over looting.

Yes, it gets the job done. But it doesn’t do it in the most intelligent and smooth way possible. Think of it this way, it’s like two possible answers to the question “what is 5 times 10?” The first answer is “take the number 5, add a zero to the end, and you get 50”. The second answer is “double five and you get ten, that’s one tenth of a hundred so ten times ten has to be a hundred, then since you doubled it to begin with you’ll have to split the number, so half of a hundred is fifty”. Both of these calculations are correct, but one is obviously unneccesarily convoluted and unintuitive.

And that’s the issue here. Not that the function is present, not that it works the way it does mechanically, but the way it is triggered is unnecessarily convoluted and unintuitive. There is no logical reason for it to NOT be triggered regardless of whether or not you’re standing within range of a single loot bag. If there is a logical reason, please divine it upon me, for I cannot see it.

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Posted by: Jigain.8231

Jigain.8231

Snowden Drifts for me.

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Posted by: Jigain.8231

Jigain.8231

Gotten it on level up as well.

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"AOE Loot on interact" not working

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Posted by: Jigain.8231

Jigain.8231

the 1sec cd is not a problem. the aoe loot works on a 900 range. u take more than 1 sec to move 900 units so thats it not a problem.

I’m assuming that was a reply to me, in which case, you missed my point. My point was that it is debateable which is quicker out of two scenarios:

1) Looting the first bag, wait one (1) second for the cooldown to expire, hope no other bags are close enough to trigger an interaction, and press the interaction button for AoE looting,
or
B. Moving far enough away from the traditional loot distance (which most assuredly is not 900 units) and engage the AoE looting.

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Interacting when releasing mouse buttong

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Posted by: Jigain.8231

Jigain.8231

Huh, this has been happening to me for the past couple of days but I’ve chalked it down to an issue with my Logitech G600 and, potentially, my slowly corrupting harddrive causing the Logitech Gaming Software to behave erratically.

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"AOE Loot on interact" not working

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Posted by: Jigain.8231

Jigain.8231

If you want to AOE loot, don’t have any interact popups and that includes “Search”. Very simple. I’m guessing people that are having problems are melee since they would be near the bodies after a fight, but for range this AOE loot should be easy to understand.

If you kill a bunch of things and then are next to a lootable body and have the “Search” popup. Press F once to loot that body and get rid of the popup and then press F one more time to AOE loot everything in the area.

Or more accurately, the second press loots the second body. And the third loots the third body. Repeat until the amount of presses n equals the amount of mobs you’ve killed. After that, the next press, n+1, will engage AoE looting… but then there’s nothing to loot.

Also worth noting is that the AoE loot is on a 1 second cooldown after you’ve used the interaction hotkey, NOT after triggering an AoE loot search. So even if you do loot the first bag and the rest are far enough away to not be lootable, it’ll still take you 1+ seconds to get all the loot – at which point it’s debateable whether or not running away from the first bag to engage AoE looting first is more time-saving.

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