Showing Posts For Jinx.7258:

Check this. About Build Balance Preview

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Posted by: Jinx.7258

Jinx.7258

I highly doubt the issues will be addressed. Some are experience all of us, necromancers, see every day. Some are typical “game-breaking” like… Necros dont have long-range phys dmg weapon,e.g: Mesmers have GS, we have only staff. And if staff #5 is CC, 4 is condi transfer – useless blast as it needs to be triggered to take effect… the main issue is with 2 and 3 where they are good when Condi specced but useless in power builds as they dont do direct dmg. To add here that main-hand dagger is prolly the worst idea that can be implemented on >mage< class in general. If ele’s main-hand dagger has some ground-based range and looks awesome…. necros have this idiotic swinging dagger… that 1) looks redicolous 2) is very easily kitable 3) does an “ok” dmg… So if we gotta spec properly, power necro will be with Axe as main-hand and some off-hand weapon and then… we can have main-hand dagger and some other off-hand weapon… which leaves us with 600 range and… easy target for everyone. Can you imagine fighting thieves with main-hand dagger with all those teleports,evasions and stealth? hah

Dunno why Im even saying this, I must be really bored to do so lol…

#VoTF4Life

Dev livestream: Ready Up: Jan 31 @ 2PM - EotM

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Posted by: Jinx.7258

Jinx.7258

Thx for being honest in that thread you closed a lil while ago (3 likes/dislikes).

If you can comment while streaming on the general direction WvW will be heading in the near future would be great. What you are currently working towards and what we can expect “soon”, such stuff.

Would be much appreciated.

#VoTF4Life

Check this. About Build Balance Preview

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Posted by: Jinx.7258

Jinx.7258

Necromancer has way bigger problems than those listed… Adding Dhuumfire and thus burning on Life Blast when we start every tournament with 0 DS and the gain is so so so slow… its kinda meh. If only DS was like Thief’s initiatives, fast paste regain and fast draining… Now on typical condi spec you gotta spam #1 on staff on the first fight so you can get some DS and then start chaining your skills… As I said, necro’s problems are way deeper and bigger than nerfing Dhuumfire.

If that’s what Anet has come up for 6+ months of this meta,Im deeply disappointed. (I know more changes are bundled up in the patch but yet…)

#VoTF4Life

Zerker Necro in Zergs

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Posted by: Jinx.7258

Jinx.7258

Im completely aware what Lich Form does. Its quite useless considering this is the power builds elite skills… for 180 secs this boost is nothing. Plague is giving you alot more survivability and useful skills, not to mention they are all aoe… while LF #1 is single target.

When DS #1 was boosted LF became useless. ~300 dmg is the difference, still think its worthed it?

#VoTF4Life

(edited by Jinx.7258)

Zerker Necro in Zergs

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Posted by: Jinx.7258

Jinx.7258

Valheru:
That highly depends on your traits.
He could easily boost his dmg by about 25% or more just by switching traits.
Lich is ego play, plague is supportive.
Depends on how you want to play.

Why would you play with Lich from when the #1 skill hits as much as DS #1?… not to mention the animation that says outloud “Im a huge scary thing, kill me first”

#VoTF4Life

power wells wvw group build

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Posted by: Jinx.7258

Jinx.7258

Thats the ultimate WvW build – WvW build
Variations are:
- Ruby Orbs instead of Melandru for more dmg and less survivability
- A bit less dmg with 20 in Curses, none in Death Magic and 20 in Bloody Magic – Wells recharge and Life Transfer heals
- Swap 1 (max 2) jewels for PTV

Gameplay: Darkness goes on the first engagement to make them use their cleanses. Corruption and Suffering can go on the first push as well but can be easily kited. Open with Staff #2 and 3,swap,wells go down, Axe #3, DS – Tainted Shackles, Fear. Enfeebling Blood dagger#5 then use 4, Plague – aoe blind (spam #2), Axe 3, dagger #4, swap, staff #2,3 (Wells should be up so cast them), 4 into the wells then 5, swap.

You can use Life Transfer before Plague and wells if you run recharge and they r up. Dont stay too much on the same weapon or DS. Your guild should focus Guard’s pulls and warrios Hammerstuns with necros wells (other classes short lasting,high dmg skills too) to do proper “bombing” and thus use you effectively. Use DS more often but not on every cooldown or you’ll get caught and die because its on cooldwon and you cant absorb the dmg (no stunbreakers and Plague is on cd). Remember DS gives you fury, stability and Weakness… self sustain that. Use Consume Conditions at ~18k HP (unless you are about to regroup and heal up)

If you are fighting many you can save up Plague for chokes and “when the kitten hits the fan” moments but highly unlikely with Melandru runes on.

Play as Mage.

#VoTF4Life

(edited by Jinx.7258)

Most effective condi build for tpvp?

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Posted by: Jinx.7258

Jinx.7258

The best spec is still Posi’s. You can find it on his Twitch channel – staff & scepter/dagger with Flesh Wurm, Corrupt Boon and Spectral Walk and Plague, 30/20/0/0/20.

In team fights you’ll be the first target so this build gives you everything you need. Two stunbreakers, lots of DS regain and the most usefull – kiting abilities. Play always with Plague in team fights because it gives you this precious time while waiting for DS or Consume Conditions to recharge and also allows you to bunker on a point for a bit till help arrives or w/e… Golem for the extra stun is quite useless as it will die from the aoes very fast.
Spectral Wall is also good if you wanna chain fear but thats pretty much about it. In team fights again you better have stunbreaker than it and stability nulifies its functions.

Mainly focus on condi spammin from some high spot and chain fear those on low HP/trying to heal (chained with Corrupt Boon ofc )
Kite as much as possible, you are useless if you dead and you will be the first to be focused for sure.

On a side note. Best necro build for team fights is typical power build with wells… but due to the lame way they work in spvp is kinda meh. Eventhough we see few playing with wells in the ESL tournaments.

#VoTF4Life

(edited by Jinx.7258)

WvW - Three Likes & Three Hates

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Posted by: Jinx.7258

Jinx.7258

You can now summarize our likes and dislikes and see what the community desires about WvW… but the biggest question still remains unanswered.

How many of our dislikes are stuff you are currently working on?

Simple question to see if your future plans match the community’s such. Most of the dislikes are issues that have been here since launch and for one or another reason havent been addressed yet, even if they had been voiced numerous times by the community/ player base.

#VoTF4Life

(WvW)Why not offhand dagger?

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Posted by: Jinx.7258

Jinx.7258

Warhorn is useless. Dagger as off-hand is the best you can get.

#VoTF4Life

Dragon

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Posted by: Jinx.7258

Jinx.7258

Read it again
/15chars

<3

#VoTF4Life

WvW - Three Likes & Three Hates

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Posted by: Jinx.7258

Jinx.7258

Hopefully Josh will actually read this thread. Copy-pasting myself from one of the threads in the sPvP forum:
- More visibility in the big fights.
- GvG ladder (official one)
- Commander UI – its simply enough to add the option to see all your members lol or proper “Follow Me” icon.
- Shoutcast/support for GvGs
- General game stability and skill delay issues
- Proper map – hearing some disturbing opinions about the new “GvG map”
- Better loot – compared to PvE and now sPvP the ratio kills/money is terrible.
- Give us the option to get the best current gear possible (for the moment ascended) ONLY trough WvW – badges sounds good. Or completely remove it. Every gear patch will create disbalance in the PvP aspect because it adds generally more stats or mixes them… which for some classes is aweful. Simply compare thieves dmg in sPvP and WvW, due to ascended gear fights last less and spikes are higher = disbalance. This is really major issue for those roaming and in general too (goes for the other classes too).
- Banner ressing Keep Lord – one of the major issues, especially in a Garrison where players can storm the node from everywhere… One-hour fights where players find it as “normal” to rotate on ressing the lord when there’s no actual back-up or reinforcements to wait for… its seriously redicolous.

With all my respect to you, Josh, I hardly believe you are going to make the change for us. The main team behind WvW development has stated trough its actions quite often that WvW is not PvP friendly environment and is all about doors, keeps etc. Looking back at the WvW streams where players are being fooled around that is great fun to run in a clueless ball of players aka zerg and that this is the main goal of WvW…. Looking back at the arrowcarts 80% dmg increase which you denied to reduce for long time… Looking back at your colleague that interfered GvG match and insulted the community…

My hopes are down.

#VoTF4Life

GvG? Just like old times...

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Posted by: Jinx.7258

Jinx.7258

Only recently did we at bloodytech held our SPvP GvG tournament and quite a few builds that we saw there aren’t used in normal SPvP.
Team NRK (and I think Trill) were using a Support Necro. An Elementalist was also used by NRK, Stream Team and 55HP Monks a class that people consider dead in the water in SPvP.

For you to say there isn’t any build diversity within the SPvP GvG is for you to not be well informed.

Whats next? Bunker thieves and DPS rangers?… Best example of GvG tournament ever. Half clueless and half running “self-made builds” lol… get a grip

If a necro is using Lich Form says enough how much he knows about his class. So you sir, are the one NOT informed. Running NOT cookie-cutter builds doesnt make you better player, makes you look stupid. These builds are so called coz they give you the maximum you can get out of your class in the current meta….

So not running what everyone else runs makes you bad? You make great points sir, but let me show you a perspective that you might understand;
Question; Where does innovation come from? Sticking to old ideas or trying new things?
Another Question; All those builds that are “cookie cutter” did they not start out as unpopular?

Now, if you’re going to diss people’s decisions and trains of thought because they don’t align with yours, then you have no business having a discussion due to the fact that you’re only here to listen to yourself. And I can’t be bothered with your class of forum personality.

New builds are being tested when new meta is being shift. You are contradicting with yourself.

#VoTF4Life

GvG? Just like old times...

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Posted by: Jinx.7258

Jinx.7258

Only recently did we at bloodytech held our SPvP GvG tournament and quite a few builds that we saw there aren’t used in normal SPvP.
Team NRK (and I think Trill) were using a Support Necro. An Elementalist was also used by NRK, Stream Team and 55HP Monks a class that people consider dead in the water in SPvP.

For you to say there isn’t any build diversity within the SPvP GvG is for you to not be well informed.

Whats next? Bunker thieves and DPS rangers?… Best example of GvG tournament ever. Half clueless and half running “self-made builds” lol… get a grip

If a necro is using Lich Form says enough how much he knows about his class. So you sir, are the one NOT informed. Running NOT cookie-cutter builds doesnt make you better player, makes you look stupid. These builds are so called coz they give you the maximum you can get out of your class in the current meta….

#VoTF4Life

GvG? Just like old times...

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Posted by: Jinx.7258

Jinx.7258

So you’re saying that there’s 800+ people watching the GvG match ingame?

No,of course not. Im saying that all the 3 maps are queued. And ~80% of the players in there are on the GvG spot (which causes lag).

You dont get over 800 people watching spvp tournaments… that are happening regularly… Argueing about that is so silly… Is that some way of proving that GvGs are not popular and no one is watching them?

#VoTF4Life

GvG? Just like old times...

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Posted by: Jinx.7258

Jinx.7258

I completely aggre. What actually can be done is 10v10 to be sort of GvG in sPvP. Dont really need bigger maps than they current are. Just spacier and no nodes. (so no software excuses) Players with typical WvW/GvG builds can fight over there, it would be so bloody awesome. Both individual skills and group skills will matter because this is neither too big nor too small scale. Ah,the dream of GvG sPvP map still remains /sigh

#VoTF4Life

GvG? Just like old times...

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Posted by: Jinx.7258

Jinx.7258

I’d post videos to prove my words if I could but (un)fortunately this info is kinda private and might be found insulting to some. How a fight shifts into nightmare for seconds and how those leading change in a matter of seconds coz of deaths, how those about to die ress up in the very last second and change the outcome looking at Super’s private GvG vids from 3-4 months ago

#VoTF4Life

GvG? Just like old times...

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Posted by: Jinx.7258

Jinx.7258

Sorry but I’ve played in coordinated WvW groups and although it takes group wide coordination, it is difficult for ANYONE to see individual skill, which is why it doesn’t get taken as seriously as it could.

And I completely disagree with you that WvW GvG is fun to watch. Its obviously a zerg fest. You can’t call out any big plays except “Now they’re stacking might, now they’re pushing, now they’re blast combo-ing, oh look we have a downed body.” I don’t know if you have ever seen a proper GvG in GW1, but they were amazing to watch. Seeing teams split up and push for the lord, last minute ganks in the Lord pit, and slowly beating up the other team into submission were really fun tactics to watch.

Now, to the OP, I think GvG could work in sPvP. Honestly, I don’t know why they didn’t ever implement GvG to begin with. It DOES work with the system because fights between good players can last longer than Arenanet thinks (see the 2v2 tournaments casted by blu.) Additionally, it’d take way more complex team coordination when it comes to splitting and trying to be more aggressive than your opponent.

And as you said, it would promote players making more builds and branching out from bunker/condi point spam. Professions get quite a bit less spammy when you spread them out and encourage small fights and team pushes. They are no longer fighting over a small point, they are fighting to gain map control and push the enemy back into their base. This takes way more thought and coordination between teammates than the current conquest mode.

This thread deserves more attention, great post.

The individual skills matter to the outcome of the fight. If players are failing to do what their meant to do in the group fight,everyone suffers from that. Its not only about healing or blasting fields but how everyone is position,rotating skills and following commands. Everyone’s individual skills give the final outcome of how skilled certain group of players is, this is where you cannot be carried by the rest coz if you keep dying stupidly, you’ll keep making your allies ressing you and potential get them killed or simply ress your enemies.

GvGs have more LIVE viwers on the set than any stream of spvp tournament has on twitch. Believe it or not, many players/guilds are being asked (politely) to leave the map so the GvG-ing guilds can have all their needed members on the map. And the visibility in big fights is one of the very main issues why this game mode, GvG, isnt going anywhere and shows the lack of support. On the other hand, everyone who is aware how GvG fights work can have quite a good overview and thus shoutcast and comment on a GvG fight (Im not making this up,its already being done) if spectating someone (for instance, watching stream)

The beuaty of the GvG fights is that they last long and the coordination between the players make the difference in the choke moments. Not sure if you aware of this but nowadays GvG guilds have 4-5 players that are running solo-target builds and are in seperate group with the goal to nuke down those spliting or make them split. Creating troubles for many trying to position or live over for few seconds on low HP. One of viable traits of the GvG guilds. Just to add that simple 10v10 on Foefire can last for ~10 mins with quite some epics moves on both sides.

More thought are being put into preparing for ANY GvG than spvpers preparing for conquest match. I woudnt say the diversity in the builds is that big tho.

Im not quite sure tho, why are we discussing this? Anet has shown us that they simply dont care about that. Have in mind very crucial feature like boon sharing was added after the 1 year anniversary of the game. Not to start commenting on the boon stripping… which is totally random.

What annoys me most is that Anet doesnt want to realise that their e-sport is already here and requires SO less to evolve in something so strong and awesome. All you really need to do for the GvG scene to evolve is:
- More visibility in the big fights.
- GvG ladder (official one)
- Commander UI – its simply enough to add the option to see all your members lol or proper “Follow Me” icon.
- Shoutcast/support
- General game stability and skill delay issues
- Proper map – hearing some disturbing opinions about the new “GvG map”
Pretty sure there are more viable stuff to be added but I’ll stop here. Its quite simple in my eyes and at the same time benefical. Also have in mind this wont intrude or anyhow influnce the developement of the sPvP part of the game and can be done even as aside note.

Its about time the door/node rubbing to stop and actual Player versus Player fights to be encouraged in both sPvP and WvW.

My 2c.

#VoTF4Life

(edited by Jinx.7258)

Dragon Tokens!

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Posted by: Jinx.7258

Jinx.7258

Im completely aware how the tokens can be obtained. This didnt stop him from getting fooled by the pic that OP has them for real.

The way this guy felt for it was neumerous times more hilarious than the OP’s fail attempt to photoshop that pic. So was my post filled with laughter towards Chaith

#VoTF4Life

(edited by Jinx.7258)

Ventari on Upcoming Necro Changes

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Posted by: Jinx.7258

Jinx.7258

Wait a sec.
Having more control on burning procs with increased duration is a nerf in the mind of someone?

Then I might understand why this game is all passive.

^this.

#VoTF4Life

Dragon Tokens!

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Posted by: Jinx.7258

Jinx.7258

Yeah.. you buy t3 cultural or equilivant Dragon level gear from vendor, and salvage it. Welcome to Dec. 10th, 2013

its a made up pic,you moron.

#VoTF4Life

6v6 Bloodytech/ESL Tourney tM PoV + Vent

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Posted by: Jinx.7258

Jinx.7258

Jinx.7258

Just throwing it out there, top GvG guilds came to PvP and get destroyed, out 4-6 games they could only get around 3 kills :/

the top guilds disbanded after the last round of the gvg scene… which was ~2 months ago. Words into thin air.

And again you twist my words. For the last time: The mechanics used in GvG/WvW battle are way more group/team focused and are suitable for this tournament we are commenting here. Im saying we saw ALMOST none of them in that tournament. This tournament was nothing but 5v5 with 2 extra players… playing the very same way they play in the normal comeptition. This said,the title and the goal of the tournament were way out of sight and quite inappropriate.

There’s a reason why I dont comment on forums… and that is becuause normal,competitive players wouldnt stay here but be in-game and play. Forums are haunted by typical morons and cry babies that have neither knowledge about the game or want to have actual discussion. Not to mention the stubborn idiocy going on and not wanting to realise the obvious…. even if slapped in the face.

This said, Im done with this. Who got it,got it. Cant care more about ppl that havent step foot in WvW and never perticipated in anything GROUP or TEAM PLAY organised be 6v6 or 20v20. People will stay clueless even if you pour the words into their heads with buckets.

#VoTF4Life

(edited by Jinx.7258)

6v6 Bloodytech/ESL Tourney tM PoV + Vent

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Posted by: Jinx.7258

Jinx.7258

Aint talking about GW1. And because you’ve never experienced it and have no clue about it,doesnt mean it aint true. Its that simple.

#VoTF4Life

6v6 Bloodytech/ESL Tourney tM PoV + Vent

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Posted by: Jinx.7258

Jinx.7258

I’m not sure why you are so fixed on giving 20vs20 type of tactics in a thread for 6vs6 tournament? AoE caps at 5 so in 20man team you have strength in numbers with the heals and blasts. If you group up in 6vs6 like that you will be AoE nuked and the pressure is just too much to blast heal through.
In smaller scale fights spreading can be more beneficial than clustering up.

I’m not trying to be rude or anything, but comparing/criticizing the tactics between 20vs20 and 6vs6 is just not possible.

Those 20 men are not bunched up lol,everyone has a role and takes specific place/spot in the fight.Those you pointed are the melee train which are not more than 40% of those 20 (varying on the guild’s tactics)

You wont be bunched up in this 6v6 either,you need ~2 seconds of regroup every 10-15 seconds if u need to do it at all…

I’ve already explained why Im comparing them… multiple times.

Just the need to explain you that says enough what u know about group/team and big scale fights. No offense.

I’ve participated in Gzergs before yes, while they can be fun to experience I don’t find watching them enjoyable. You have to consider who’s point of view you are watching from. It is much easier to understand what is going on in a fight like that from a participants view, someone shout casting a fight would not be privy to the guilds voice comms. All you see is two blobs smashing into each other people (maybe) downing, those remaining regrouping & healing before they smash into each other again. there really isn’t much someone spectating can see besides that.

Anyways this is going way off topic, I’m sure you will be able to find likewise discussions and like minded people in the WvW section of the forums. I am sorry you found the GvG tournament disappointing.

Zerg is: random players gathered cluelessly fighting others of same type. Which differs quite alot from actual organised wvw raid… You defining it like that and explaining how GvG looks says enough about your knowledge on this part of the game

GvGs shoutcast is being done by Ogro on his YT channel eventhough he’s doing it trough videos. And everyone who’s aware of how GvG works can tell you AND explain to you whats going on… crystal clearly.

Sorry guys but you dont seem to understand the “group play” concept in the game.

I have no team,nor time to practice for anything competitive right now. Neither have or want to prove something. I’ve already done that when I had the time and wanted to…

#VoTF4Life

6v6 Bloodytech/ESL Tourney tM PoV + Vent

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Posted by: Jinx.7258

Jinx.7258

Combo fields and finishers are more difficult to perform and to see as a viewer due to fighting over a single capture point. As for group play, I’d say there was plenty of it. Listen to the communication in Scarlet’s video, they call out who to focus/when the were low or downed/etc.

So if sth is difficult lets not do it? Calling who to focus aint skillful group gameplay lol.

So you asked quite many questions there, so I got one for you. Have you ever listened to a wvw guild video with their ts on? Everything is synced AND announced – pulls,stuns, heals,banners, bombing (not the granade one),stability….

#VoTF4Life

6v6 Bloodytech/ESL Tourney tM PoV + Vent

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Posted by: Jinx.7258

Jinx.7258

I am aware of the rules. Some teams used Thieve’s steath mechanics and didnt have problems capping… The guard can go directly into the fight…
http://www.youtube.com/watch?v=2qgl35sI0_4
See how the fight opens in this video: First player is down in the FIRST 2 seconds of the fight.

1st: In your previous post you said that even 1 player failing the Veil makes a huge difference in WvW. So you were talking about full team stealth like you do in WvW. Don’t change your mind now. In my post i said FULL team veil is a nono.

2nd: You said stealth openers were not used and now you link me to a video where stealth opener WAS used? Make up your mind. And it was used like players always use it in spvp = not every member of the team is stealthed.

I gave an example where 1 player costs the wipe of whole guild… in WvW. I also said we saw >almost< no such play. Also backed up my words with examples where players actually did it.

Twisting my words or not understanding them wont change anything… inb4 bad english.

#VoTF4Life

6v6 Bloodytech/ESL Tourney tM PoV + Vent

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Posted by: Jinx.7258

Jinx.7258

Again… My words are NOT only to your team. Neither for NA only…

Count with me: Plague #2 is blind,2-3 enemy players blinded equals how many of allies missed? …for 20 seconds…. add the aoe poison too…. Should we add the “extra” HP you get from it. Being a stunbreaker.
Lich Form’s cast is slow and easily blockable and kitable = useless. One of the many reasons powe necros to suck in small scale…due to inappropriate elite skill…

Veil or any other form of stealth can be used as bailing out tactic or right b4 regrouping. And yes,it does worth its cooldown because it has the element of surprise, crucial to the first engagement.

Adding more players deminishes everyone’s skillfull play? Its both true and false. It adds more space to mitigate each mistakes but at top ladder fights such mistakes become obvious and get you dead. And if someone is late/early with field or blast,yes it does matter how you do it/skilled you are.

Because you are a warrior and doesnt feel the need of being aoe healed doesnt mean it aint needed lol. Regular regroups give not only heals….
Its viable tactic to engage enemies when they regroup. And players know it so they use it. Its viable counter is to do it REAL fast and dodge if you are getting engaged.
And again,in TEAM fights regroups and boons sharing/spreading and the play with combo fields is what distinguishes the good from the bad.

The goal of the tournament was to withness TEAM/GROUP fights on either mid node or near the Lord. So thus was entitled “GvG” tournament. And so I listed quite many reasons why this tournament didnt include almost any group play… which is so common and vital in 20v20,10v10/actual GvG fights.

Im not entitling anything in considering of anything else.

#VoTF4Life

6v6 Bloodytech/ESL Tourney tM PoV + Vent

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Posted by: Jinx.7258

Jinx.7258

@Jinx: So why didn’t any of these wvw guilds with superior tactics sign up then? It would have been cake walk for them right?
If you noticed the rules, you would have seen that the middle point had to be captured in order to be allowed to engage the Lord. Using full team Veil or some other stealth opener would have been a gift to the enemy team because you can’t cap while stealthed = few extra ticks for opponent for free.
Blasting Water Fields or stacking might/swiftness is not used in WvW only. Not sure why you think that.

None signed because the news about this tournament was poorly spread. And because most of the WvW guilds are gone and out of the competitive gameplay due to many reasons I wont list now.

I am aware of the rules. Some teams used Thieve’s steath mechanics and didnt have problems capping… The guard can go directly into the fight…
http://www.youtube.com/watch?v=2qgl35sI0_4
See how the fight opens in this video: First player is down in the FIRST 2 seconds of the fight.

Im talking about actual organised blasting – either on the go or on a regroup. None of these were used to its proper extend. Not to mention the amount of staff eles we saw was redicolous….

#VoTF4Life

6v6 Bloodytech/ESL Tourney tM PoV + Vent

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Posted by: Jinx.7258

Jinx.7258


The quality of gameplay in these matches is so low lol… It has no team play whatsoever, it shows no skillful gameplay…. If you are doing the same in WvW says enough about your guild lol

To comment on the warrior PoV: You are running selfish spvp build. No group focused build and/or utilities. Your team mates are about to drop and you are not even trying to use Battle Standard etc etc etc…

The whole idea of this tournament was badly placed in general. If you wanted to execute team fight focused tournament you had to go with 10v10 again on Foefire and actually contact to the WvW guilds that are GvG-ing… Would have actually seen lots of focused play and sth worth seeing. That tourney was nothing but 5v5 game with 2 extra players and PvE ending lol

Kudos to all who put so much effort to organise and shoutcast this tournament but it could’ve been 1,000 times better

Not sure how to reply to this. Mainly the first part where you say that theres no skillful gameplay involved. Don’t feel like our guild has anything to prove at this point, i’ve put all my guildies youtube channels in the description box. Almost all of em has footage of 5vX’s. I haven’t recorded such footage yet but if you truly want to find out how skillful we are, we are on the Northern Shiverpeaks server, you can contact Joe.4178 to setup a 5v5.

As for my warrior build, what other setup should i have run? My task was to apply sustained aoe dmg and CC which I believe was doing with the longbow and hammer. I may have made quite some mistakes at certain stages of the fight but i don’t think the builds to blame for that. In order to keep my dmg up I have to stay alive so hence my utilities. As for not using Warbanner, that is simply untrue. I may not have used to every time but thats because I save it for the more crucial members such as Raiden or Pheownix. Can’t just Warbanner everyone like you guys do in your 20v20’s (Yes i saw your YT acc).

I think the tournaments idea is pretty good. It’s exciting and is the closest game mode i’ve seen that had straight up GvG. Don’t think the map is big enough to support a 10v0 on the mid point. Arena Net would have to pick this up and make an actual official game mode out of this with a proper map.

Thanks for watching everyone though

My words werent pointed out only to your team. Pretty much everyone ran their spvp build into large scale fight where these builds become pretty useless. There were no skillful play because almost no teams used their classes as group to focus their abilities and execute proper fight. Not to mention how many idiotic stuff were used… like minion necros lol or Lich Form (if someone is unaware how OP Plague is in big scale fight is his fault… ).
Very few used stealth/veil at the begining of every fight which is crucial. Every WvW player will tell you that. You have no idea how many guilds we’ve anihilated because >1< of their members has failed to use the veil =>their tactics are uncovered and instead of surprising us,we’ve surprised them.
Except for Posi,I didnt see almost no other necro abusing the wells on both downed allies and enemies.
Needless to say how group play works. Simpliest example is: Guard’s greatsword pull followed by Hammerstuns and Wells,all in the same time,on the very same spot.
Almost no use of ANY combo fields+finishers tactics. Such stuff I expected into “GvG” tournament.

Battle Standard should be precasted and is quite good indicator how warrior is being played skillfully. And there’s no such thing as wasting it lol. Not to mention you run w/e classes u can play rather than what you have to. Thieves,Engies and Rangers have no place in big scale pvp whatsoever.

Foefire’s graveyard has enough space for 10v10 eventhough is not that much. And many guilds practice in such enviremont because:
- Its smallER scale than the real GvG and every single player’s mistakes become obvious and crucial for the outcome.
- You can observe and “teach” players!
- Practice of opening/ressing/focusing of dps tactics.

Im still on the point this was nothing but normal tournament with 2 extra players.

Many people believe there’s no skillful play involved in big scale pvp/GvG. Im just gonna say that WvW guilds/GvGers put numerous times more efforts into preparing themselves for a fight than the spvpers. Herding 20 players and expecting every single one of them to do what they are expected to do, in the exact second they should do it… is alot harder than focusing 1 player to burst it down with 5 of you.

#VoTF4Life

(edited by Jinx.7258)

6v6 Bloodytech/ESL Tourney tM PoV + Vent

in PvP

Posted by: Jinx.7258

Jinx.7258

The quality of gameplay in these matches is so low lol… It has no team play whatsoever, it shows no skillful gameplay…. If you are doing the same in WvW says enough about your guild lol

To comment on the warrior PoV: You are running selfish spvp build. No group focused build and/or utilities. Your team mates are about to drop and you are not even trying to use Battle Standard etc etc etc…

The whole idea of this tournament was badly placed in general. If you wanted to execute team fight focused tournament you had to go with 10v10 again on Foefire and actually contact to the WvW guilds that are GvG-ing… Would have actually seen lots of focused play and sth worth seeing. That tourney was nothing but 5v5 game with 2 extra players and PvE ending lol

Kudos to all who put so much effort to organise and shoutcast this tournament but it could’ve been 1,000 times better

#VoTF4Life

Why nobody is playing solo queue

in PvP

Posted by: Jinx.7258

Jinx.7258

Just wanna say I completely agree with OP. Few fixes I had in mind are quite easy to implement:
- Comms – Having key binded to IN-GAME voice communication system will dramatically change how SoloQ/Pug matches work… Press a button,say whats happening, give directions etc. Its conquest and requires team play,communication is the key to that.
- Make the ranking/matching system to actually show your performance/skill level rather than wins/lose ratio. Its really nothing but avarage result of bunch of numbers collected while a player is playing the game.

Obviously long term fixes will make it even greater:
- Make us choose maps to play on AND characters – Each player flags min number of characters (via his account UI) he can play and will be either forced or made to choose class to play along the current game. This will avoid any kinda of … too many of certain class/role (no one wants too many bunkers or same classes in his team)
- New game types – conquest is very team-play based game type. We need sth less group focused.
- Better UI – Target UI like 1,2,3, do-not-hit, skull, arrow or w/e really… just sth to flag the enemy players so everyone can know what’s the goal. Its quite common in SoloQ to have 4v4/5v5 fights and everyone is hitting w/e he finds on his way…

#VoTF4Life

Starting to see why people avoid PvP

in PvP

Posted by: Jinx.7258

Jinx.7258

And how did u decide that the fault wasnt yours for losing the match? You havent played for quite some time… Should I even say that your skill level has dropped just because of that lol?

You are looking for the reason at the wrong place. A skilled player will have no issues whatsoever to climb up the ladder and fight with/alongside equally (or close) skilled players.Obviously you dont have what it takes to be at that spot… yet. Taking into consideration that you can win 2v1/3v1 because you out-smart/out-play your enemies and thus gain advantage to actually win the match. Obviously you’ll lose some matches cause of “bad matchmaking” on your side… and voila you should positive win/lose ratio and actually climb up the ladder

Game’s mechanics have nothing to do with your misfortune in this case tho.

#VoTF4Life

PvP reward progress removed so...

in PvP

Posted by: Jinx.7258

Jinx.7258

You say that PvP players don’t get gold, let me ask you this, WTF does a PvP player spend gold on?

Convert into gems and buy skins? Legendaries?

Ppl who played almost no PvP will soon run in the Mist with their legendaries.
Ppl who spent 2k+ hours PvPing will have … nothing. Frustrating.

There should be big retrospective rewards based on the rank to compensate this.

This is so wrong thinking lol

#VoTF4Life

Conditions are to weak for game balance

in PvP

Posted by: Jinx.7258

Jinx.7258

Dunno how you came to the point where condis are weak. Condis atm are way too powerful, even on power specs players deal good amount of condi dmg (some even done unintentionally)

Best example is to try out youself to spam on necro with scepter #1 .You apply: Bleed stacks,poison AND burning… this only will take out ~25% HP if not cleansed.
With the current paste of the game the least thing we need now is increased default condi dmg.

Offtopic, necro’s problem on powerbuild is the weapon IMO. If you can have axe as off-hand,staff is not an option for main weapon set. Yes,it does dmg… but not so much,#1 is too slow and inaccurate,2 and 3 dont do enough dmg comapred to their cooldowns.
Look at the mesmers – staff for condi dmg, greatsword for direct dmg. Necros simply lack long range power based weapon.
Ye,I know that dagger can be used as main hand weapon but tbh,this is THE most redicolous idea that can exist in this game.

#VoTF4Life

feared with stability up

in PvP

Posted by: Jinx.7258

Jinx.7258

Stability is first on the list always to be removed by any boon removal skill – highest priority – at least it is in wvw, so I’d assume the same in spvp

And then Stability converts to Fear when Corrupted – can check the wiki article on Corrupt Boon to see all the Boon>>>Condi conversions

Boon stripping/removal is not prioritized. Never have been. Its totally random. If it was GvG scene would’ve looked dramatically different (setups/gameplay/movement would’ve changed alot). Test it yourself with necro’s axe #3.

Truth is Anet have been ignoring this for quite some time (as they had done with the boon prioritization till recently) not wanting to accept the fact that their changes on “spvp” metas change not only how 5v5 works but how WvW functions itself, giving more randomness and blur into large scale combat. Only the GvGers know how important and game changing such implementations are…

@OP It was the nightmare runes #6 proc OR as the rest said Corrupt Boon. About to hit 1,000 matches on necro and I can say it happens quite often and it’s bloody good. No hacks,exploiting or w/e,if you get it too often its because you are late with your stability,work on your reactions/rotations/cleanses

#VoTF4Life

Can we PLEASE get new game types !!!

in PvP

Posted by: Jinx.7258

Jinx.7258

Just to confirm, we are working on new maps. I can’t give too many details, but a few things:

1) We’re trying maps with no cap points.
2) We’re trying mechanics that focus on high risk/reward mechanics that can win to sudden wins/sudden losses.
3) We’re trying maps that focus on “big play” moments that permanently impact the map flow/map status.
4) I can’t give an ETA on when you’d see one live, because we’re trying different maps, and each of them takes time to prototype, etc.

I think that conquest is easy for new players to get into, and it’s allowed for some amazing high-level games so far! But we’d like to try some new things that get away from conquest.

Also, as many of us have said, we want to give players enough variety such that they can change what they play from time to time, while also being sure that we don’t fracture the player-base by spreading players out to too many different game types.

I know this isn’t a super exhaustive answer, but just wanted to give you guys a quick update.

Aint a pvp game if it doesnt have simple things like 1v1,2v2 or 3v3…. and we can talk about real group/team play in 5v5/6v6 matches. Simple as that pvP is about fightin other player(s). Not a single real pvper bloody cares about fighting over nodes,forest creatures,trebs,orbs or lassers…

Even the hundreds PvE MMOs out there have simple pvp mechanic of players fightin each other (2 groups fighting each other) and the outcoming score is given by the last player’s death. How hard is it to implement flat ground map with few obstacles to kite around?… I actually wanna see players regrouping to buff or heal up,using veil, quickness skills to burst those downed players,actual focus of skills,banners to ress players etc etc… very similar gameplay mechanics as the wvw players use… I wanna see tournaments based on how many times a group/single player has killed the enemy(s) and gain certain amout of points like that… Obtaining points by capping nodes is in the best case scenario… idiotic.

#VoTF4Life

{EU} LF small spvp/wvw guild

in Looking for...

Posted by: Jinx.7258

Jinx.7258

Hello,
Im looking for small guild focused on spvp/tpvp and small scale wvw.
Friendly community with skilled players. My current spvp rank is 38.

If you are having the same in-game goals,please,contact me in-game or here.

Jinx

#VoTF4Life

The Perfect Small Man Group

in WvW

Posted by: Jinx.7258

Jinx.7258

In this case, you’re the random forum warrior. Have a nice day.

Again saying nothing meaningless.

Welcome Mr. Clueless Wanna-be-troll

Ok when you are so smart answer me what exactly are 5-man going to do in wvw?… apart from taking camps,killing solo players and killing sentries? lol . Gonna boost their egos for killing RANDOM players with commander… thats soooooo 2004 lol

You might wanna read up on how WvW scoring works.

He is not asking how to be effective in wvw and help his server win. No one here gives a bloody crap about your stupid wvw score dude.

We are talking about PvP. I said in my previous post that it doest matter if you run 5-different classes in a group or 5 of the same class. It doest matter whether you copy paste build and gear you’ve seen on a stream or not, you aint going to be effective if you cannot play the class properly.

Its seen on dayly bases how clueless, players try to copy-paste builds and fail.

He’s asking for advice, my advice was: Pick a class you like the way it works, learn to play it and adapt to the needs of your friend(s). Playing a class you dont like bcoz “its perfect match up group that is making 50,000 server points keeping my server into T1” is bloody redicolous theory

I said what I gotta say. Have a nice forum summer wanna-be—trolls/warriors.

#VoTF4Life

The Perfect Small Man Group

in WvW

Posted by: Jinx.7258

Jinx.7258

Currently being in a 5-man group in WvW is THE worst idea that could have occured on you.

100% false. Understandable that people still think this, given how obscure the scoring details are in WvW, though.

Ok when you are so smart answer me what exactly are 5-man going to do in wvw?… apart from taking camps,killing solo players and killing sentries? lol . Gonna boost their egos for killing RANDOM players with commander… thats soooooo 2004 lol

Currently being in a 5-man group in WvW is THE worst idea that could have occured on you. Why? 5 men will easily kill 1 or 2 enemy players and will easily be wiped by the guild raids going in WvW which are between 20-35 players.

And you dont need to have traits “synergized” to be effective as a team in WvW. All you need is to know your class and how this game works.

Im playing HGH engi and I do play equally in both solo and group scenarioes. And there’s no “perfect class match up group”, Ive seen 5 thieves surviving and killing as much as SPvP groups roaming in WvW having no doubles as of classes.

You have no idea, thus your comments are ill-informed and irrelevant.

Ye,throwing random crap is priceless. Base your post on arguements rather than talking rabbish.

Gotta love random forum warriors lol. Gotta be smart to take advices from ppl being on the forums 24/7 talking random kitten rather than the players actually playing the game…. jeez

#VoTF4Life

The Perfect Small Man Group

in WvW

Posted by: Jinx.7258

Jinx.7258

Currently being in a 5-man group in WvW is THE worst idea that could have occured on you. Why? 5 men will easily kill 1 or 2 enemy players and will easily be wiped by the guild raids going in WvW which are between 20-35 players.

And you dont need to have traits “synergized” to be effective as a team in WvW. All you need is to know your class and how this game works.

Im playing HGH engi and I do play equally in both solo and group scenarioes. And there’s no “perfect class match up group”, Ive seen 5 thieves surviving and killing as much as SPvP groups roaming in WvW having no doubles as of classes.

#VoTF4Life

Solo cap a fully upgraded camp?

in WvW

Posted by: Jinx.7258

Jinx.7258

I didnt know its “impossible” till I saw this thread.

Im playing HGH engi and I did my PvE dayly by soling 3 camps today – on 2 I used my elite and on the other one I didnt need it. One of the camps where I used my elite I was also attacked by a warrior who died simultaneously with the guards (I even let the guards ress him so I can kill him twice for the other part of the dayly where I need 10 players to kill)

The key is to focus one target all the time till its dead due to the Veteran guards healing up every few seconds. Also keep them away from you by using your CC skills,root,fear and/or stealth. And of course, stack of cunfusion makes wonders.

Its piece of cake for every small scale PvPer tbh and its nothing compared to an actual Player versus Plyaer fight.

#VoTF4Life

Looking for guild on Seafarer's Rest

in Guilds

Posted by: Jinx.7258

Jinx.7258

lets bump this up

#VoTF4Life

[BOON]Control looking for Hardcore WvW

in Guilds

Posted by: Jinx.7258

Jinx.7258

y u no share my vids?!… kitten u, koja!

#VoTF4Life

[EVUL] LF Exp Dungeon/Farm/GMissions [EU]

in Guilds

Posted by: Jinx.7258

Jinx.7258

-Represent guild unless you play PvP with a Team/Guild.

Lawl,what a surprise…

#VoTF4Life

Looking for guild on Seafarer's Rest

in Guilds

Posted by: Jinx.7258

Jinx.7258

Looking for guild on Seafarer’s Rest focused on PvP… be it small scale WvW,well organised WvW raids or sPvP.

Need a mature guild willing to improve and w/e the guild does to be well done.
Occasional PvE to gear up alts,farm money for w/e is fine just dont put it as main goal for group activities especially in primetime. Oh,its good to be active guild – guilds that have 10-15 active members are not what Im looking for.
Looking for guild that is something more than randoms with commander in the guild, people that actually know how to heal/buff using the game mechanics,have proper movements etc.

Here’s a clip from my YT channel,you can browse it quickly to see who you are dealing with
https://www.youtube.com/watch?v=L5P2I1zv_NM

#VoTF4Life

(edited by Jinx.7258)

Magic find affect loot drops from players?

in WvW

Posted by: Jinx.7258

Jinx.7258

MF doesnt affect the bags you’ve dropped but does effect the quality of the loot you get from the bags.

Without MF gear you kill 25 players and get 20 bags full of white/green/blue stuff.
With MF gear you kill 25 players and get 20 bags full of more white/more green/more blue and possibly rare/exotic stuff….
…. yet,the chance is slightly increased to get rarer loot and might only be noticable in the long run.

Personally tested MF in WvW as this was my first exotic set and yes,you get alot more loot in general,cant say if it’s better/rarer loot for sure.
Running atm (past 4 months) with 0 MF and yes,the loot in general is less and the rares /exotic outcome in the end of the week in close to zero. Yet,I ran without MF gear when they said they’ve actually increased the loot rates. If you are raiding in WvW using non-MF gear actually gives you higher chance to kill more people due to the better stats you can get and thus more bags/loot BUT how can we be sure we wont get same/better/rarer loot if we run with full MF at the same time and actually kill less people due to the lack of specific stats…. that’s what I’ve always questioned myself about MF vs non-MF gear in WvW and in general….

Overall,MF is a waste in WvW as it gives useless stats for PvP scale.

#VoTF4Life

(edited by Jinx.7258)

The Son of Sparda

in WvW

Posted by: Jinx.7258

Jinx.7258

Uh,nice,finally a troll post ;p

#VoTF4Life

The Son of Sparda

in WvW

Posted by: Jinx.7258

Jinx.7258

…not even a troll post was given that day… >.>

#VoTF4Life

The Son of Sparda

in WvW

Posted by: Jinx.7258

Jinx.7258

erm… I’ve put some good amount of time to build this so I thought it deserves its own thread <3

Enjoy.

#VoTF4Life

Looking for dungeons premade

in Fractals, Dungeons & Raids

Posted by: Jinx.7258

Jinx.7258

My post wasnt gender bound but thanks for the free bumps!

Still looking for group tho :<

#VoTF4Life

Looking for dungeons premade

in Fractals, Dungeons & Raids

Posted by: Jinx.7258

Jinx.7258

Bump.
Forgot to mention Im playing necromancer.

#VoTF4Life