I don’t see much evidence of people controlling markets entirely, nor do I see any evidence people are having trouble making money on the TP with some time and effort.
Do you have any specific items you think are being manipulated?
I don’t see much evidence of people controlling markets entirely, nor do I see any evidence people are having trouble making money on the TP with some time and effort.
Do you have any specific items you think are being manipulated?
If you have an uneven amount of money in the exchange, it refunds the excess to you, it doesn’t keep it.
Posted by: John Smith.4610
I’m a bit short on time and I wanted to say something here so forgive me if this has already been pointed out.
1. Orders expiring or not expiring doesn’t change the the efficacy of our servers at the moment, there is currently no performance reason or gameplay reason I can think of to make orders expire (within reason). The market changes often, I believe I could set orders to be fulfilled 1-3 months in the future and meet success.
2. People can and should get to define their own selling prices. The wait time, or other “transaction fees” relative to the player are defined by their own preferences. While I may be willing to wait to sell something I made for a price that I really want, my character may be more impatient and be willing to sacrifice currency for convenience and/or time. That is a completely normal set of preferences to have inside a game.
Relative to this. There is some amount of players who are new and still learning the system and that’s why we added protection for sub vendor value on the trading post.
The price of gold to gems has gone up consistently for 5 days
You shouldn’t be able to place buy orders below vendor price, that is the bug. We’re aware of it and will have a fix soon.
The trading post does not work in a LIFO structure. There is a bug that sometimes makes it act similarly to LIFO as a side effect (but not exactly). We know about the bug and it will be fixed very soon.
Can I be in the guild?
Edit:
Guild Wars 2 is a living world and has a living economy. Creating guild and group to live in that world and join in the economy is not against the rules, even if developing cartel behaviour. I think this will meet with limited success due to the nature of the Trading Post and the economy.
When I asked if I could join, it was sardonic, offhand comment said out of professional interest in how players work together and life inside the game, and especially work and live inside the economy, not with an intention to participate in oligopolistic behavior.
(edited by John Smith.4610)
Using the trading post is a safer method of trading and simultaneously makes the game more robust. We believe that between mail and the trading post the game is much safer and still contains all the functionality needed.
If you’re still having issues you should contact customer support and they’ll help you.
I won’t do the math now but the difference after currency exchange between the EU price and the US price is only a few cents.
This is correct. Our publishing is out of England, so we have a 20% VAT across the board on all EU sales. The difference is just inclusive vs exclusive taxation.
Average price is not an effective way to educate players on selling prices. There is a certain percentage of people who will use the TP with a lot of thought to really maximize their profit, and others will just put items up to gain some profit while they play other parts of the game. The difference is a choice and neither is necessarily superior.
For a deeper look check out Default Behavior / Status Quo Bias
I feel like I’m reiterating a lot of what others have already stated here, but…
The game is designed to be a bit tight in the beginning. It is not our intent to amass wealth on players quickly or easily. We don’t want people to feel poor, but a sustainable economy is much better than an overly-inflationary economy.
The value of wealth is relative how much wealth there is.
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