Showing Posts For Kal.2376:

F4-RM the anti-bot Golem, combatting bots with 'bots'

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Posted by: Kal.2376

Kal.2376

As a legit player, this would bother me immensely… I would prefer they actively go after people boting (GM stars a conversation with them), and not put an automatic solution that could bother legit players as well, while probably not stoping boting…

I understand the need to stop boting, but I value the need to not pointlessly bother legit players even higher.

If you are a legit player, why the hell are you not moving attacking mobs from your position for 30 minutes? And how is this even possible? lol.

That’s a very nice way to stop the botters. Good job.

Bots are not perfect. I may be RPing, I may be testing weapons/skills (No need to go all over the map to test weapons/skills). There are a lot of things I could be doing that keep me in one place for 30 mins. It is my choice to stay in one place for 30 mins or not. If I want to stay in that place for 1 hour, that is my choice as well.

Bots can make mistakes anyway. I prefer they just hunt then down actively, instead of trying an automated solution that could be bothersome to real players.

Edit: A good example. I spend about an hour in the same area yesterday, testing the custom music options. I was constantly pulling 3 mobs (to activate combat music), and checking the internet often (it was not working all the time). If I was banned because of that as a “bot”, I would not be a happy camper… At all…

(edited by Kal.2376)

Bring back the need for specific Roles and Team play

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Posted by: Kal.2376

Kal.2376

You seem to think that guilds are there only for organization. That without the need to organize around the holy trinity (X tanks, Y healers, Z DPS), then a guild is not needed. The game is a lot better with a little teamwork. Having people placing conditions, and other boons, and stunning, etc, will make things a lot better. The lack of tank/healer does not mean the removal of organization.

It does not matter how you weave it. People that are willing to play tanks/healers are always less than people that want to play DPS. That is a proven fact. Sure, you can get people that love to tank, and even others that are willing to tank, but if you have a 300 member guild, and they all want to run a dungeon, you are not going to have enough tanks or healers for them all. That does not happen with the current system.

I can agree that the dungeons may be tweaked a bit high. However, the solution for that is not necessarily implementing the holy trinity. The game has not even been out a month, so let’s give it some times for tweaks.

I played a healer in other games by the way, I personally enjoy healing. However, I have not missed it one bit, and it feels good to be there in the front with everyone dodging, moving, hitting, rezzing, etc. I think the system is good, and I do not think adding the holy trinity would make it better.

Suggestion: WvW currency implementation.

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Posted by: Kal.2376

Kal.2376

To start, I have to say WvW is fun. It really is. The idea of it, the goals, there are lots of good things in it that make it completely awesome. However, it is not perfect, and I would like to propose a change. Currently, WvW uses the same currency as PVE, and the siege items have a fixed cost. Also, it has repair costs. That brings a huge glaring issue:

No money, no siege…

That in itself separates people in the WvW map. It does not matter if I’m a GOD that can kill 20 defending players single-handedly while catching ballista shots with my teeth, and kicking catapult bullets back at the launcher while getting tickled by arrow carts… If I have no money, I cannot place any siege at all… New players also fall in this category as well. The cheapest siege weapon (the ram), costs 6 silver. It’s a long time before a low level player can come up with that money, and even more before he has enough spare to purchase one.

The proposal would be to separate the currency in WvW from the currency in PVE. So when we kill a player, we automatically receive this currency. Let’s call it “contribution”. So killing players grants XP and contribution. Capturing objectives (or killing dolyaks) rewards XP, karma, and contribution. Any action in a WvW map awards contribution that can be used to purchase siege plans, or camp/tower/keep upgrades. Also, player dropped loot bags no longer contain gear. So there will be much less lootbags, but what they can contain, are random siege plans for example.

That way, the lowest level player can still “contribute” to the overall battle (just as much as high level one), while the rich player outside the WvW game cannot just come in and pay for all the keep upgrades, and place 6 arrow carts in a camp just like that. Of course, this brings a couple of issues that need to be addressed as well:

-What happens to repair costs? Will we have to use contribution?
I would say we need to remove all gear damage from PVP. It discourages experimentation (I’m going to try to solo that dolyak and guards), and it encourages to join the zerg (less chance of dying), or just quitting the when losing. The long walk we need to take to get back to the battle is penalty enough for me.

-Anet promised you can level and gear yourself in WvW.
This is a good point, and we still get experience so we can level. For gear, place vendors that sell all tiers of armor. Lvl 5, 10, 15, all the way to 80. So people can still level and get gear from WvW.

So that should take care of that. Now that we have this system, we can even take another step to help balancing. The servers with the highest score should get less contribution when killing/capturing, than the servers with the lowest score. That would give a certain defending bonus. Defenders can build more siege to defend their holdings, or get more siege to attack.

This way you can play WvW all you like without losing or getting any money, but you can still level, get gear, and spend in siege weapons depending on how much you contribute to WvW. No need to farm for tons of gold outside WvW just to you can place a trebuchet. As always, comments, flames, etc, are welcome.

F4-RM the anti-bot Golem, combatting bots with 'bots'

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Posted by: Kal.2376

Kal.2376

As a legit player, this would bother me immensely… I would prefer they actively go after people boting (GM stars a conversation with them), and not put an automatic solution that could bother legit players as well, while probably not stoping boting…

I understand the need to stop boting, but I value the need to not pointlessly bother legit players even higher.

Dungeons should reward you better for doing well not just punish you for doing badly

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Posted by: Kal.2376

Kal.2376

Positive reinforcement for doing better? Awesome idea. It could be total time to run the dungeon, times downed, times defeeated, etc. Always give a reward, just give better rewards the better you do.

Also, make part of it individual. So a personal score, and group score. So even if there is one player not interested in getting a good score, you can still do well, and get a good personal score and more loot. To avoid some possible issues of people ruining score for others.

Bring back the need for specific Roles and Team play

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Posted by: Kal.2376

Kal.2376

Me:
Last time I checked, the server statistics for classes do not effect your Guild. Your Guild Leader can if desired, ( as my guild would) assign off Roles to each member. IE: Tiny we are short a tank. Find a way spec one of your toons, to fill that Role or level a 2ndary toon with focus on that Role. If I did that he would help me by assigning other guild members with the task of farming gear for my “Tank”. If I did not, he would give warning, and if I still refused without finding/helping another member to accomplish this tasking. He would boot me out of the guild.

Hahahaha!!! This is really funny!!!

You are basically saying that you do not care what people want to play, they are going to play what you tell them to play.

You: We need a tank for a group, Kal, you are it.
Me: But I don’t like playing tanks, I just suck at it…
You: I do not care, you are in my guild, you play a tank when I tell you to.
Me: But it sucks. and I keep losing aggro, and I just can’t keep a watch on all the mobs, and then get yelled at because I lost aggro! I do not like to play tanks…
You: I said I do NOT care. You play a tank because I’m TELLING you to play a tank.
Me: er… no way…
You: Look, It’s for the good of the many.
Me: It’s no good for me… /gquit

So much for playing what you want to play… The reason you just posted goes against everything that a game designed for entertainment stands for… I come into the game to play what I want to play, not play what you want me to play. It’s a good thing your are not in Anet…

Dye counter for Ui

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Posted by: Kal.2376

Kal.2376

Yes, I like that idea. And the category changes when you chance sorting. So it would change to “Yellow 24/30, Red 30/30”, so you know what color hues to search for.

Bring back the need for specific Roles and Team play

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Posted by: Kal.2376

Kal.2376

LF1M AC exp, need tank PST!!!

‘one hour later’

LF1M AC exp, need tank PST!!!

‘two hours later’

LF1M AC exp, need tank PST!!!

‘four hours later’

LF1M AC exp, need tank PST!!! /cry

Tank: Sure, I’ll go. It will be 10 gold for the run.

…..

No thanks…

Orrrrr wait for it…. Wait for it……. Get a wait for it……. Guild.

Woohoo woh wooh a Guild I Guild Wars. The heck you say.

That or change your spec to one of the desired roles.

Oh, you are so smart!! because a guild will suddenly make people want to play tanks instead of DPS!! or healers instead of DPS!!! Wow, I knew guilds were something, but I had no idea it could suddenly change what people enjoy playing…

/end sarcasm

Tank/healer shortage is something that affects everyone. Not just one guild, or one server, but a whole game. Unless we can somehow get people to balance out the number of tanks, or healers, then one or the other will always be in demand.

Bring back the need for specific Roles and Team play

in Suggestions

Posted by: Kal.2376

Kal.2376

LF1M AC exp, need tank PST!!!

‘one hour later’

LF1M AC exp, need tank PST!!!

‘two hours later’

LF1M AC exp, need tank PST!!!

‘four hours later’

LF1M AC exp, need tank PST!!! /cry

Tank: Sure, I’ll go. It will be 10 gold for the run.

…..

No thanks…

Deleveling---Make it a toggle.

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Posted by: Kal.2376

Kal.2376

Not needed. The last thing I need is some obnoxious lvl 80 coming into the starter zone, and just clearing the whole area and leaving it bare “just for kicks”. Oh, and it would happen… Some people are like that.

Support for Support in WvW!

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Posted by: Kal.2376

Kal.2376

Agreed. It should not be hard to measure. Just measure all healing (no overheals), and all buffs that lands on a player in combat. If they are not in combat, it does not count.

Players heal real fast out of combat, and it’s a bit hard to get in combat to try to exploit this. Anyway, I also play support, and I do not mind playing support, but I need bags to pay for repairs :S

Post suggestions to fix problems in WvWvW

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Posted by: Kal.2376

Kal.2376

Create a special currency for WvW. Remove repair costs from WvW. Remove items drops from WvW. Leave the xp so people can level, and leave the vendors with gear that can be purchased with that WvW money as well. So you can still level there, and gear yourself.

It’s not a good idea that we can buy siege weapons, and other stuff with money from outside WvW. It’s not a problem now, but in 6 months, when people have a lot more money, then we will be looking at masses of arrow carts, and fields full of trebs… Of course, manned by the server that plays the most hours, and obviously has more money.

We should only be able to buy siege weapons with a currency earned in WvW. So you have to play WvW a lot to buy stuff… Not play PvE a lot to buy stuff… Sure, one server will still have more WvW money, but at least we know they earned it there.

Oh, and make it that the losing servers get more WvW currency per kill/capture than the winning server. So the losing server can buy more siege, upgrade more stuff.

Light -- Medium -- Heavy -- Transmutation Stones

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Posted by: Kal.2376

Kal.2376

Eh… I would not go for this. The game has a certain aesthetic with the classes, and this would break it somewhat.

An elementalist in full body metal plated armor. A warrior in a skimpy cloth outfit… Just does not seem to fit. I actually think it is a good idea that heavy users cannot wear med, or light armor.

I think that the penalty of charging for transmute stones would be enough to keep the archtypes. Besides, theme is not a very good reason to not let others get to wear the armor they want.

Actually, aesthetics is a good reason to not let people do that. The game has soldiers, adventurers, and scholars. Each quite easily identifiable by the armor they wear. That would go out the window with this.

I may want my Asura to look like he was 10 feet tall. It’s only cosmetic (no gameplay change), so you would not have a problem with that… Or would you?

Some things just don’t fit…

Change orb bonuses to not grant combat advantage in WvW

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Posted by: Kal.2376

Kal.2376

Agreed. Or keep the advantage, but give it a trade off. Keep defenders where the orb is are demoralized and are made much weaker. So if you have it, fine. But it will be a pain to keep, and gives a chance to the owning server to get it back.

All advantages and no downsides kind if makes it a bit lopsided…

Light -- Medium -- Heavy -- Transmutation Stones

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Posted by: Kal.2376

Kal.2376

Eh… I would not go for this. The game has a certain aesthetic with the classes, and this would break it somewhat.

An elementalist in full body metal plated armor. A warrior in a skimpy cloth outfit… Just does not seem to fit. I actually think it is a good idea that heavy users cannot wear med, or light armor.

Mounts [Merged]

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Posted by: Kal.2376

Kal.2376

I haven’t felt the need for mounts. We already move faster out of speed, and every class has some ability to grant swiftness to itself. I do not feel we are moving dreadfully slow…

With the OOC extra speed, switfness buffs, and waypoints, I feel fine with the movement speed.

World vs World(moving seige weapons) :D

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Posted by: Kal.2376

Kal.2376

It’s called a golem… And it is very expensive :S

I think it’s fine they do not move. The dominant server will just surround the 3 entrances to your base with all the arrow carts from the rest of the map, and move them back to the nearest tower when we brake through on one side…

Better keep them static.

Race change with gems

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Posted by: Kal.2376

Kal.2376

Racial abilities would need a skill point refund. Other than that, I really see no issues. Race is mostly cosmetic apart from the skills.

Display our real level?

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Posted by: Kal.2376

Kal.2376

Well, I still see no reason for it. It does not add much to the game, it just adds another number to the player display. It can even confuse newbies a bit (“Drakortha 4 66, what does it mean?”). I think it’s fine as it is, and adding that extra number does not add much.

Display our real level?

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Posted by: Kal.2376

Kal.2376

Hum… Ok… I just don’t see the reason for this. Does it matter if you are higher level than other people in an area? Since we are all scaled down, it really makes no difference.

Dye Weapons and add effect's on them?

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Posted by: Kal.2376

Kal.2376

That would be cool. Sure, we’ll get some pink greatswords, but in general I’ve seen most people use pretty decent color combinations.

Elementalist Weapon Swap

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Posted by: Kal.2376

Kal.2376

An out of combat option? I see no problem with that… It’s the same thing as opening the bag, and dragging some weapons around. Just less hassle.

The only problem I see is that it would be confusing for new players. They can change weapons with other classes in combat, but not this one (or engis), so it would be a bit weird. Other than that, no issues.

Suggestion: LFG system/Dungeon finder?

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Posted by: Kal.2376

Kal.2376

We do need some kind of tool. We have one for sPVP and I do not see people complaining. And you can still join as a group. So why would it be any different for PVE? Spamming chat is not social, spamming chat does not make friends. Playing with people is social, and chatting with them in a party is as well.

We do not need the same tools as WoW for example, but we do need something to help us find other people interested in the same dungeon as we are without resorting to spamming a channel that no one may even be listening to…

please, give guardian higher stats

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Posted by: Kal.2376

Kal.2376

The only thing I can think of, is that the more people we buff, the stronger we get (buffer bonus?), so we can get as strong as non-guardians buffed (when partying with them), but just as strong as them when solo…

That’s exactly what I’m trying to say from my first post xD

At the moment the only reward we can get from buffs is the trait Altruistic Healing, but it’s kind of meh…

And don’t forget a ranged weapon. Just putting the trident auto attack on the scepter would be an improvement (maybe keeping the attack power of the scepter, because trident attack sucks), instead of the stupid floating ball that I could surpass running without swiftness.

Hehe, yeah, sorry, focused on the first part of your post… In that case, I agree. A slight increase to the bonuses, or other passives that depend on people buffed could help.

please, give guardian higher stats

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Posted by: Kal.2376

Kal.2376

lots of good stuff

That’s where the problem is… The formula has to be:

Guardian + buffs = non-guardian (without buffs)

If that is not so, then the guardian is overpowered… Unfortunately, that automatically makes:

Guardian + buffs < non-guardian + buffs

The problem is that if we as just as strong as other classes without using our buffs, then once we use them, it would put us over the top.

The only thing I can think of, is that the more people we buff, the stronger we get (buffer bonus?), so we can get as strong as non-guardians buffed (when partying with them), but just as strong as them when solo… Still, I’m sure that would bring all kind of other problems as well…

Commander WvW Shouts (scroll large words on top of screen)

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Posted by: Kal.2376

Kal.2376

I still think it’s a good idea, just not map wide, but squad wide. Yes, you said only guild leaders can do it, and must have 10 guildies on. But when you get 3-4 commanders like that (which would not be difficult) giving orders in a single map, then it can get confusing.

“Watch it behind us!”
me: hum, nothing behind us, must be on the other side.
“They moved to the left, kill the ballista!”
me: eh, no ballista, must be the other guy
“they are flanking us!! run!”
me: probaly the other gro… ‘you are dead’… wth???

I understand your idea of getting orders through, and more organization, but having too many leaders screaming over messages on the screen to everyone would get confusing.

So yeah, get nice big visible messages, but make them squad only. Maybe add an easier way to join squads. If the map could list available squads that we can right-click + join, then we could get organized quicker.

There needs to be consequence

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Posted by: Kal.2376

Kal.2376

I kind of like the positive reinforcement side as well. No deaths, you get some bonus. 1 death, less bonus, 2 deaths, even less, etc.

In the end, it’s the same thing as a penalty (you do bad, you get less stuff), but the way people see it is a little different. The rewards could be individual as well, so if I do not die at all, but player B next to me dies 4 times, then I’m not really affected.

I’s tricky, but applying any penalty, or bonus is always tricky. You can’t really force people to play well. You can nudge them a bit with a carrot though.

There needs to be consequence

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Posted by: Kal.2376

Kal.2376

I think that is up to each person. If you do not want to do it that way, then don’t. I will leave a group if they are dying too much, not dodging enough etc. I personally have no interest in zerging a dungeon, so I will leave. I eventually did finish story AC being downed 3 times (no defeats), and 2 other players got defeated once I think.

So need to change the dungeon standards, just change the way you run it.

Better visible mouse pointer

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Posted by: Kal.2376

Kal.2376

You are not alone. As you mentioned, does not happen all the time, only during heavy battles, but it does happen. An option for an extra large mouse point, or different pointer options (different colors, etc), could let us choose something that is more visible for each of us.

Allow a secondary Slot Skill bar

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Posted by: Kal.2376

Kal.2376

As long as it can only be changed out of combat (as current skill swapping works), I really do not see a problem with this. It would just reduce some clicks.

please, give guardian higher stats

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Posted by: Kal.2376

Kal.2376

The problem is that if they change the guardian to be less support, with more striking power and survivability, you’ll end up with something similar to a warrior…. Anet may have cornered themselves with the warrior and guardian designs a bit…

Costs of Travel

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Posted by: Kal.2376

Kal.2376

Yeah, short range costs are a bit high. Long range costs seem ok. So the distance scaling seems to be a bit off.

I would like to have free ports to lions arch. It is (literally) the center of the world. And we can already get there through the mists, so we would save a load screen if we could port to LA free…

Suicide button.

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Posted by: Kal.2376

Kal.2376

I don’t mind. It’s an option, we would not have to use it if we do not want to…

Make jumping puzzles reset daily instead of 24h

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Posted by: Kal.2376

Kal.2376

Changing it to a daily reset would be fine. Or they could just lower the cooldown to 23hrs. Many games do that, so you can run it every day at the same time without having any problems.

please, give guardian higher stats

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Posted by: Kal.2376

Kal.2376

Kal.2376, unfortunately Guardians armor stat is low too (with the same toughness), even if I wear heavy armor I still have almost the same armor stat as my necro friend. Total damage you can sustain is HP*Armor, and this is way lower on a guardian compared to warrior or necro.

Also Aegis can mitigate 3-4 hits every 40 seconds, that is not so much compared to death shroud, and please get my point: almost every Aegis you put is AOE, wich means that every class can benefit from you

Again, I think is great that guardian is so helpful, but that’s all it can do.
Once you Aegis all your group, wich one is stronger and can tank or dps? Having all guardian’s aegis, the other classes result stronger.

Example: death shroud is not aoe. only the necro benefits from it. So a guardian can only have aegis, while a necro can have guardian’s aegis + death shroud.

The same can be said with every class. While 2 guardians don’t really benefit from each other, cause burn and aegis don’t stack in intensity.

So the guardian is a GOD in a group, but you want him to be a GOD soloing as well… That’s the part I do not get. The guardian is decent solo. I can kill necromancers with their deathshroud, I can kill warriors as well. I can do that when soloing (sure, I die as well, part of life). And when in a group, I give immense group buffs.

I kind of get what you mean, but since the abilities we have do affect the whole party (we cannot change it to just affect us), then we have to live with the fact that the guardian is mostly a support class.

So I agree the guardian is designed for better support and a bit less soling power. I think that is fine though. Necro is designed for less support, and more survivability. Thief is designed for less support. less survivability, and more attack power. I still think they are fine… For the people that want to play support

please, give guardian higher stats

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Posted by: Kal.2376

Kal.2376

Necros do have a large HP pool. But guardians have Aegis, and constant regen, and many other options. Oh, and heavy armor. I think they are okish in current balance. If we had the same HPs as necros, or warriors then we would be overpowered.

I do agree that there should be more rewards for buffing. So we can get gold medals even when buffing, and loot bags in WvW.

I tank much better than other warriors in dungeons. Mace/focus gives us incredible tanking powers. Sure, our damage suffers, but I almost never go down.

I agree our range options kind of suck (scepter is pretty lackluster, and staff is a purely support weapon). We could use a scepter buff, but we are ok overall.

Let Us UPGRADE Our Items!

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Posted by: Kal.2376

Kal.2376

I would love to see the crying when an expansion comes (that allows us to level up to 90 for example), and that +15 bow that took millions to upgrade is now obsolete… Oh, and there would be crying. In epic proportions…

I still dislike he idea of the system. I still stick with the previous reasons as well that it is bad idea to give extra power to some people (that have more time or money), even if it’s a slight power upgrade.

I’m all for character advancement, just not in more powerful gear.

Please give us a way to "inspect" other players.

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Posted by: Kal.2376

Kal.2376

Then it gives you a goal in the game. To look for that sweet piece of armor.

You can send a mail, or ask someone else with the same type or armor. Ask guildies, ask in general chat. There are many ways to find out what you need.

I do not like inspect because it reduces what a player is. A player stops being “Jasher the player”, but becomes “Jasher the undergeared dude” or “Jasher the ranger with +healing”, or “Jasher the vit stacker”.

I HATE when players are labeled like that. I prefer when a player is labeled as “Jasher the good player”, or “Jasher the friendly player”. The less we are turned into numbers, or stats, the better.

I don’t get posts like this.

You have a game where all players are created equal (no trinity).

You have a game where, after a certain minimal effort, all gear is created equal (lvl 80 exotics are even across the board, no 6 month gear progression).

Then you want the anonymity of players protected so I can’t look at that sweetkitten helmet and figure out it came from Caudecus’ Manor. What if I don’t give two siamese kittens what stats it has, and just want to know where it came from?

Yes, I could ask you, but I don’t care about you. I care about the helmet and want to know where it exists in the game. If I wanted to strike up a conversation with you about your fashion, I could do so, but not everyone is interested in doing that, and besides which, not everyone who is asked is interested in responding. TBH I’d rather people look up what gear I have on than constantly spam me asking about where I got my rad lewtz.

It’s like you people come from a different planet where pixellated avatar characters have constitutional rights to privacy that you don’t want invaded on the extremely slight chance that it might come off as vaguely related to some other game which was prejudicial towards people based on their socio-gearonomic class.

tl;dr

Be less cuddly

Then look it up in the internet. You can’t get more impersonal than that, and no need to add even another useless feature in the game.

Please give us a way to "inspect" other players.

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Posted by: Kal.2376

Kal.2376

Then it gives you a goal in the game. To look for that sweet piece of armor.

You can send a mail, or ask someone else with the same type or armor. Ask guildies, ask in general chat. There are many ways to find out what you need.

I do not like inspect because it reduces what a player is. A player stops being “Jasher the player”, but becomes “Jasher the undergeared dude” or “Jasher the ranger with +healing”, or “Jasher the vit stacker”.

I HATE when players are labeled like that. I prefer when a player is labeled as “Jasher the good player”, or “Jasher the friendly player”. The less we are turned into numbers, or stats, the better.

Please give us a way to "inspect" other players.

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Posted by: Kal.2376

Kal.2376

You can ask them you know…

I get asked all the time about my armor, and I’m glad to link it and tell them where I found it as well. I see no need for inspect when you can simply ask.

Add Longer Duration "Stealth" PvE-Only Skill

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Posted by: Kal.2376

Kal.2376

I personally would not like it. This is my biased opinion though, I do not play stealth classes, but I think that full invisibility would be a major imbalancer for the game. I’m sure Anet analyzed the possibility, and still chose not to implement it (which is good in my opinion).

Garden of eden - for crafters by crafters

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Posted by: Kal.2376

Kal.2376

I get what you mean, but I’m not so sure this is in the scope of the game. Gathering is important for crafting, but it’s not a main part of the game, so I think the way it is now accomplishes its purpose.

The way I could see this working, is adding this in addition to normal gathering. Not replacing it. So you can still go out and harvest things in one click (current system), but add your system for players that want to do that as well (could be in your home area in cities). A small farm.

That way could work without simply revamping all the gathering system and pulling the rug from under a lot of people… I’m not sure I would use that system, but at least it would not interfere with the current game.

A saving grace

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Posted by: Kal.2376

Kal.2376

Goat entrails… ugh… Anyway, I think this idea is good. A couple of minutes grace period could save a lot of aggravation in many cases, and not imbalance a large 2-week long WvW battle anyway.

Server Optimizations reduce fun in WvW

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Posted by: Kal.2376

Kal.2376

I would add WvW overflow servers :P So you can play there while waiting on queue. It would just group up people from different servers on the 3 different teams. Just to go bash skulls. When your queue is up, you can go to your server, or even stay there if the fight is fun.

No score on that overflow, just gory skull bashing and combat.

Commander WvW Shouts (scroll large words on top of screen)

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Posted by: Kal.2376

Kal.2376

It would be fine if available only to players on the commanders squad. But having big letter pop up is a good idea.

I would not allow it map-wide though. Sure, there are a few commanders now, but in a few months, there will be more and more, and even guilds with lots of influence, so it could become a major spam fest :S

So yes to big, visible messages from the commanders, but squad only.

Remove the Experience bonus from food and potions

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Posted by: Kal.2376

Kal.2376

Kal, yea I probably would think I level too fast even if they did take the exp bonus off food, but it is what it is. Do I think removing the exp bonus on food is complicating things – not even remotely. Do I think it will make a significant difference – not even remotely. It would be a minor minor thing, I was just making a suggestion and I wasn’t expecting so many to get bent out of shape over it. If it was as insignificant a bonus, it should not have.

Don’t get me wrong, I am enjoying the game, but it is an annoyance to me that I can’t keep my crafting level up enough to make my own stuff since I level so fast. So, as it is, I kinda gave up on crafting on some characters since I won’t be able to make what I craft for those characters. But then, I guess I can level my cooking skill up, lol.

Eochaidh – People like enjoying as many aspects of the game as they can. If that makes them obsessive compulsive, I hate to break it to you but they are the majority, not the minority. Good try though.

I do get what you mean, I really do… It’s just the changing that bonus would not make a real dent in leveling speed.

Other suggestions could be an option like getting a 50% xp penalty, but increasing your influence gain by 50%. Or 50% xp penalty, and 50% karma bonus (ok, this one may mess things up). This could be in a food as well for example. A simple to make food, that lasts a long time. and cuts XP gain while increasing influence gains.

A 50% xp penalty would make a dent in leveling speed, so it may be worth persuing something in that direction.

I’ve collected all 401 dyes. May I please have an achievement? :3

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Posted by: Kal.2376

Kal.2376

Wow… I think that does deserve some kind of achievement. How about the obsessive collector achievement :P

I’m kidding. I’m not sure an achievement is a good idea, simply because they can add more colors later on… Ok, not sure what other colors outside all those, but it gives the option without invalidating a current achievement… Ok, same thing could be said for map completion… Ah, what the heck, give this guy an achievement :P Collecting all that really does deserve one.

Remove the Experience bonus from food and potions

in Suggestions

Posted by: Kal.2376

Kal.2376

Do you think the game is so hard that the extra bonus makes or breaks a character? There is no need to use any consumables in the game. You can play it just fine without them. Heck, it might actually make the game a bit more challenging when you overlevel the content, which was another of your complaints.

U completely miss the point and clearly don’t understand the OP’s issue – the game isn’t too hard it’s too easy (at least open world & events are right now) and XP bonuses overlevel u and make it even easier, particularly since as the OP says u get XP for everything. So additional XP is not welcome to some people. Try reading previous comments in the thread next time.

If cooking and food are going to be an interesting mechanism, then for those of us who aren’t trying to rush to max level, but prefer to do the content more slowly, they need to remove XP bonuses. In fact other options to slow down levelling would be good too – am already way over level on my second toon.

No, I get exactly what he’s saying, and you know what? Even if they removed the extra xp bonus, you and the OP would still think you level too fast…

So you are asking to complicate things more on something that would not make any difference on something as subjective as leveling speed.

Even if there was no extra XP bonus on the food, the OP would be here complaining that leveling is too fast…

Edit: Look, I could understand the request if food somehow increased ALL experience gain by 100%, or even 50%. That is not the case. It is barely noticeable. So changing it would not really make any difference.

(edited by Kal.2376)

WvW - make it more DAOC style... scrap the scores

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Posted by: Kal.2376

Kal.2376

I think the scoring system is not bad. If you don’t care about the score, you’ll still play, but people that do care, can also play. I think it’s fine.

The other way around it would be to do it with hidden scores. Just display which server is first, and display the score at the end of the 2 weeks. And depending on the score, you get the PVE bonuses for the next 2 weeks. That would also help a little because right now, we would always have better PVE bonuses close to the end of the 2 weeks, and no bonuses when WvW starts…

Let Us UPGRADE Our Items!

in Suggestions

Posted by: Kal.2376

Kal.2376

Nobody wants a cookie-cutter character, this will allow the player to stand out and achieve a glowing weapon at +5…

Then why not offer the glow only, without the stats? It does not matter if the bonus only increases 0.1% of your stats. It’s still an increase, and makes the items of player A, more powerful than the items of the player B. That is not a good direction to go… And eventually, someone will get a weapon to +100, increasing all stats by 6-7% or something, and that will really mess the game.

I’m ok with offering other cosmetic options (glows, etc), but never power. Even small increases in power are not a good idea in the end.