Warrior
Far Shiverpeaks
Woo I love this thread! Archi, alot of seemingly unconnected people seem to take a dislike to you on uw. Maybe you should pop into the pve forum and ask for some backup eh? :P.
Once again, bring an unneeded twist to this thread. Your not exactly liked yourself. Amazingly, it’s for this very reason.
Bringing it back on topic. This match up is REALLY good. Love the mid map fights and changing tactics, please keep it up, so enjoyable!
perfectly tuned dungeon. literally loved it from start to finish. mechanics were good and challenging. keep it up like this please!
Heads up
Fix is easy. One person does the jumping puzzle. opens the door, jumps back down. you all follow the npc and make sure she engages in combat, then your done.
enjoy
FIX!
this is not a bug! One person must go to the jumping puzzle. Then jump down after opening the door. then follow the NPC and kill the mobs.
ONE PERSON GOES UP!
THEN COMES BACK DOWN!
done this 3 times now and works a charm. Enjoy.
same here too. figured they would of tested this a bit more…
Inspector is bugged. Standing still not moving due to an anti personnel turret de spawning. please fix it
CPU sits at 55% – 60%. It’s my GPU that maxes out.
I currently have one OC’ed Radeon HD 7850 2GB GPU. Having tracked the load on the GPU the past few days it’s pretty much sits at 95% – 100% when in the normal world with everything maxed except reflections. However in WvW, I struggle when the groups get to a moderate size. Enemy player quality is set at low and amount is set at high.
I’ve read a fair few threads about crossfire/SLI not improving FPS in GW2, however these threads are a round 9 months old, and the game has had many updates (as has the Drivers). So my question is simple.
Would buying another HD 7850 and cross firing them together have a dramatic impact on my FPS? Enough so I can handle an increase in group size to stop FPS drops?
Dear AR,
Would you mind sharing with us how you keep your retaliation up for such huge amount of time and how it hits so freaking hard!
Other, loving the match up.
Here you go. go from 29.30.
the point in which hacking occurs. ill be recording all the time from now on. so please, no cheating, it ruins the game
I can categorically tell you, it was blatant fly hacking and speed hacking. The guild was [TP]
(edited by KarlusDavius.1024)
@ izze.3284
When, where and screenshots to support. Thank you for your understanding.
And if i see ppl cheating/ hacking i will report them, hopefully you are doing the same
Have a nice day. :P
I currently have a video being uploaded to youtube to show you this. Please give me a few hours.
Hi guys,
I’m not sure if its just our BL, however we are having HUGE lag in EU Underworld at the moment. literally no skills are going off.
Are we the only ones experiencing this?
I’d be fine with these changes if the minimum ranged on arrow carts was increased. So they become ranged defensive siege only. That way if you know of an attack, then you can push people back. However if you are at the doors,the carts are useless on walls of smaller towers and a change in tactic is needed in addition,the damage does seem crazy with multiple carts. To e in back by 30%.
Originally I would of said the arrow carts have a lower AOE cap, but that promotes zerg gameplay.
Changing the minimum range allows small groups to get to a door and ram it, causing the defender to call for back up or to set up siege in a different location.
yeah, this is getting really old, 5 weeks in a row.
but underworld seems to hold back a bit, even their nightcapping isn’t as succsessfull as it was the previous weeks.
Holding back or giving in?
Which is it?
Actually. I can’t be bothered. Most of the people in guild can’t be bothered. Same match up same tactics, gets boring real quick.
I still don’t know why people think it should give a cost reduction to supply etc. your not thinking logically about any of this. It would be a HUGE coding project to allow dynamic supply on sieges. That’s just not fathomable.
WvW is about getting the most points. That’s what the orbs should be about. It SHOULDN’T make you go for the keep with it, it SHOULD make you have to make clutch decisions. The orb should not be the number 1 priority. It should make a commander think about what he wants to do.
Do you defend the keep with the orb using all of the resources at your disposal? Or do you split and risk loosing the orb, but keep hold of a large % of your territory? Taking the majority of the map should always yield more score than holding one keep with an orb inside. Always.
That said, if you could do both, then you should be rewarded for it. Hence the idea of a %increase in points gain with each tally when you hold the orb. It makes the decision harder.
I do agree that the flying bug needs to be fixed. I don’t agree that you should have to take the keep in order to steal the orb. I do think that in order tk take an orb, 5 players must interact with it to steal it. However taking a keep would also grant you the orb. It would then create dynamic play, again creating a decision. Do we defend the orb and risk the keep? Or do we defend the keep and let them have the orb? Move the orb to just outside in inner gates. More dynamic play.
People play wvw for tactics. Give them more to think about tactically. It will create a more versatile game. Zergs would break off due to varying objectives and would result in far more going on inside a map. Up the commander limit to three. I think that would really spice it up.
You don’t need stats. No damage buff. Just the one thing people care about, points to win.
Ultimately it’s the players who decide how to play and no added feature will change the way people want to play.
Disagree. Given the right incentive, players would change Priorities. People do wvw to be the best and hold everything, gaining the most points. Give points based on orbs would give orbs importance. You would dedicate most of your defence to keep it for a point tally if it meant you jumped up a place
Seems like a good match still. Points swinging from server to server. Shame UW don’t have more organised guilds to hold the points better.
Enjoyable non the less!
When you hold the orb in a keep you gain 1% of your points on that map per tally.
When you hold an orb, SM is worth 10 addition points.
When you hold all three, SM is worth double the points.
I don’t understand why it gave a damage buff in the first place. WVW is about holding structures and gaining points to win. If the battlegrounds are that close, having a 3% boost to that per tally is significant.
It also brings in decision making by commanders to defend the orb or allow other groups to capture lesser towers. Especially if you hold SM on eternal. It means that you need to pay attention to OTHER map when defending or attacking for the orb.
I’m not going to comment on the hacking, as its an obvious thing that needs to be fixed, however I think anet are on top of that now.
(edited by KarlusDavius.1024)
Have to say I love the passion going on in here right now. It’s a good discussion, just don’t let it slip into trolling the person above you because they don’t agree with your viewpoint.
Just a heads up about it all however.
If your going to put an argument forward. For or against, back it up with evidence. Saying “I’ve seen 4k critz” doesn’t prove anything.
In addition, try and stay away from napkin math to prove a point. Playing the game isn’t a formula, don’t try and prove your point about output with numbers. One well timed fear or stun will break your theory apart and doesn’t really prove anything.
Now from my PoV, necromancers are amazing in PvE, lacklustre in Solo WvW, Excellent at Group WvW, Avergae in tPvP (Needs group synergy and high skill cap).
If you plan on joining your zergs in WvW and enjoying PvE content, Necormancers are a good, solid choice. If you like to roam and do random SPvP and don’t want to rely on others to stay alive, Other classes are better.
One other thing i have found is that the people in this forum are the most active and helpful of any. There’s a lot of high quality material in this sub section that others just don’t have.
I’ve been having the same thoughts recently. I love the tactical aspect of the game however asking people to sit in a keep and scout isn’t great for that player. In addition, having scouts in a keep doesn’t stop them banging on the door and blocking you out. There is nothing tactical about it. It should be a chosen moment to block people out for a period of time.
Few ideas floating around in my brain, mix and match as you see fit.
Opens the door for more upgrades in keeps/guilds etc. more people can port in when under attack. Increases % needed until WP is locked out. You get the idea.
I’m all for tactical, however hitting a door and running isn’t tactical.
Just wondered how long this was in the works? considering I’ve gone out and brought a PC when i am fully mac enabled.
Lack of comms on this is horrific considering you said you wouldn’t be supporting it.
Joke
Can somebody PLEASE look into this? player rendering is totally horrific in WvW at this moment in time. It is seriously hindering any advance vs high server population games.
I am actually at the point of quitting WvW as there is just no fun in not being able to see, or target, those invisible players.
it is a very big issue that it think is totally understated,
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