How do you hold aggro?
The wiki is your friend guys. From my experience, the information here is pretty accurate.
http://wiki.guildwars2.com/wiki/Aggro
As to the folks thinking they should do w/e they want: that mentality, spread over a sea of rookies and fools, can lead a realm to ruin. I’m all for playing your way, but WvW is a COOPERATIVE activity. When one steps thru the portal, they should be ready to COOPERATE with those trying to lead their realm to victory. If you’re an achievement hunter like me, at least wait til Friday and run the puzzles then.
Quoting me would’ve been easier. I’m always on the front lines, and very cooperative (why the caps?) in WvW. However, I understand that WvW is an extension of PvE and players are free to do whatever they want.
No, that doesn’t sound like an exploit at all. /s
If I see someone in wvw providing unlimited sanctuary, I will report them and hope they get a temp ban.
edit:
Opening post was removed. Makes it look like I made this thread.
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WvW wPvE – “I hate long cooldowns”
http://gw2skills.net/editor/?fUAQJARWlUg6CHHyvDf4ERWBRi9AjZ8jXPgoDZIA
This is balanced build made for front line combat in WvW, and is all about high risk and high reward. The goal here is to be able to push the enemy line back with burst aoe damage, and then hold your position with Wall of Reflection and substantial healing.
This build can been seen as gimmicky, but it can be extremely effective with the proper playstyle. I invested four traits to reducing cooldowns so I can stay in combat longer. When guardians die, more often than not, it’s because their skills were on cooldown. There’s no specific rotation for the skills, you must use them as needed so to not waste their potential.
Notes
- The attack that hits is the one the enemy didn’t see coming. Use Judge’s Intervention to catch people off guard.
- Judge’s Intervention is a great escape skill in WvW since there are usually a deer or rabbit in the distance you can target to get away.
- Conditions are this build’s weakness. It’s very easy to just heal through them by stacking both symbols and using empower, but know your limit.
- Swap out “Save Yourselves!” for “Stand Your Ground!” for stability when necessary.
- When someone gets out of reach of your greatsword or hammer while your cc and gap closures are on cooldown, don’t be afraid to swap to staff and use line of warding. If they avoid it by dodging or by having stability, then they were likely to escape anyway. At least with the staff’s longer reach you can keep the pressure on.
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22) Ignore all the other commandments: people should do whatever the heck they want to.
Shield of Absorption isn’t a persistent combo field, it’s only there while the skill is being channeled. Symbols, consecrations, and wards are our self-combos.
I like doing things at my own pace. Ad hoc groups are the best, so I enjoy dynamic events and wvw much more than any dungeon or tpvp. I definitely support other players a lot (I don’t even have to try on my guardian), but once we complete our task then bon voyage.
Boloth, I’ve managed to find your version of PvP > http://www.youtube.com/watch?v=nBHTtu3BqYA&t=0m9s
Seriously though, I don’t agree with any of your suggestions, nor do I understand the logic behind them. Your reasoning is nothing more than, “because I said so.”
- Agree
- Agree
- Agree for the most part, but I have used it in PvE to run away when I get in over my head
- The blowout acts as another knockdown when the target is knocked against a wall or one of the wards. It’s a very useful interrupt in many situations in PvE. The blowout can be very useful in PvP. There’s nothing like sending someone flying off a cliff to their death in WvW.
- Honestly, I find it more useful in PvE nowadays. You can gather a bunch of mobs and repeatedly have them knock themselves down while you blast away at them. It’s still useful in PvP if you catch people off guard, but I tend to use it as a counter to melee attackers as they tend to run into it while trying to attack you.
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Mostly PvE, I hear Guardians aren’t fantastic in WvW.
I have like 17% Crit chance. I tend not to run precision since I’m more of a sustained tank between the toughness and healing power since I’m using Cleric armor. I’m still figuring out what I want out of my accessories, but I wanted to try and break 2k Toughness. I like the not dying bit. Not sure if you meant crit chance or crit damage, but the damage % is 36.
The irony in what you wrote is that having a good crit rate is one of the best ways to keep a guardian alive with the matching traits. Also, killing things quicker often times will help you stay alive, as well as your team. So invest in some precision for sure.
Ignore whoever told you that “Guardians aren’t fantastic in WvW.” I don’t want to make this thread about wvw, but that statement is far too broad to be given any merit.
Not a bad idea actually.
Commanders also need priority queue. Being disconnected on a full map and logging back in with a 2 hour queue is devastating to your guild and the match.
So then we have people buying commander status just for priority queue. O.o
Which would make me think that they should probably have more than 2 people working on fixes huh? I mean, if it’s hard….
This discussion is off topic, but I’ll comment anyway.
I’m not excusing how worthless Signet of Mercy is at the moment, but have you read this post yet?
I’m a dev myself, so I have an understanding of how complicated things can get behind the scenes. However, I don’t think it’s a matter of difficulty as much as it is priority. Fixing worthless or broken traits and skills just don’t seem to be Anet’s priority right now. Things such as bots, WvW hackers, gold sellers, broken events, and other issues that ruin player experiences have likely took much of their attention. Although, their apparent persistence on making GW2 an esport says otherwise.
Yes I agree. I played GW1 too, and builds in this game are a shell of what is possible in GW1.
There are secondary professions in GW1 which allowed a profession to use another profession’s attributes points (kind of like trait lines) and skills, and whatever weapon you wanted. A profession would still be the best at using their particular set of skills, but everyone had the option to use them.
I would love if they brought secondary professions back in some way, but I don’t think it’s possible with the way the professions are built in this game, especially with the introduction of stealth, clones, and other class mechanics.
Imagine a thief/mesmer with a greatsword, a guardian/elementalist with a staff, and a necro/warrior with a rifle. It would be great fun for the players, but it would be nigh impossible to balance with the way things are right now.
GW1 is the reason why I don’t understand people’s perspective on what the guardian, or any other profession, should be. No class should be limited in what they do, but how they do it. The build system in GW1 was the reason why I played that game for so long, because there were so many possibilities. I really hope they expand the build system more, to keep the game fresh in both PvE and PvP.
As for the guardian specifically. Some of our traits are so good that they make all the other mediocre ones looks like crap. The same goes for our utility skills. It’s always fun to try out different builds, but when it’s time to chew bubble gum and kick kitten I always end up in the same old tried and true builds with 30 in valor.
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A forum is a good medium for communication and can help foster a strong sense of community. There are always positives and negatives in everything, but I think the benefits outweigh the disadvantages Anet can reap with having an official general discussion forum in the long run.
Anet having its own forum allows them to have a measure of control over its content, and helps them be able to respond to players in a timely manner. Players are free to post on other forums such Guru of course, but many players feel the official forums are the place to go if you want your opinion to be recognized. It’s the same reason why they have an official wiki. It helps centralize community feedback and knowledge.
Players like you. If you don’t like what’s written, change it. ;P
Rangers and Elementalists both tend to enjoy shooting from a distance in WvW. So I always enjoy using Wall of Reflection on them, and then rushing in to take them out in melee range.
Can we have this match up again next week please? and the next week? and the next week?
So much more fun than FA’s match up than last week. Keep it up guys. [ULTD][BT][UK] players are cool.
Which is one reason why I haven’t been in there since the weekend, and likely won’t go back in, not worth the trouble anymore.
On another note, I’m not sure its possible to actually dispel aegis since it’d probably Block whatever attack has the ripping effect.
Well they fixed Arcane Thievery in the 10/22 patch, but I don’t know about the others
Arcane Thievery This skill now appropriately removes the aegis boon rather than being blocked by it.
Daze is a condition. Condition removers, Pure of Voice or Soldier Runes remove it.
Again, daze isn’t an condition, it’s a control effect. I don’t know where you’re getting this information from. Fear is the only control effect that can be removed without a stun breaker since it doubles as a condition. If Pure of Voice or Soldier runes are somehow breaking you out of dazes, then it’s a bug and needs to be reported.
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To me it didn’t seem like I reflected anything. Every attack just went straight through. I think the mechanic is based on weapon rather then the skill itself. GS is classed as Melee and everything it does is classed as a Melee attack. Although in the hands of a Mesmer it turns into a ranged weapon and doesn’t register with WoR.
This needs to be fixed, it gives mesmers an unfair advantage when all other classes can have their attacks reflected.
Will need further testing to see exactly which skills.
No it’s nothing like that. It’s based on whether the skill is considered projectile or not. Our own Orb of Wrath on our scepter isn’t considered a projectile and goes through Wall of Reflection and other barriers.
None of the mesmer greatsword skills are projectiles, it’s as simple as that. Whether Mirror Blade should be a projectile can be argued either way. Everything has, or rather should have, a counter in this game, and the mesmer greatsword is a counter to our Wall of Reflection.
does WoR work against seige?
No it doesn’t, but Zealot’s Defense can absorb pretty much everything.
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Soldier rune also remove KD, Daze and stun. all considered as conditions.
No it doesn’t, those are control effects not conditions. Perhaps you are using shouts that are stun breakers.
You call yourself hardcore with only one legendary? pshh Get back to me when you have 4 alts dual wielding legendaries…
Okay, any hardcore players around willing to suggest great games that you would leave gw2 for?
“One does not simply stop playing an MMO…”
Stop playing when you feel there’s nothing left to do, then come back when more content is added, it’s that simple.
It was worth it just for the fun of partaking in the event. Yes, all my armor was broken at the end. Yes, it took 2 hours of difficult combat, and rezing countless people. Yes, there were plenty of invisible mobs that steamrolled everyone. However, it was still fun, and I would do it all over again.
Although I’m sure having a repair cartridge, no lag, no disconnections/crashes, and guardian survivability helped me enjoy it a whole lot more than others. I was playing with the mindset that I wouldn’t get any quality rewards (since I never did in the past), so the exotic gear, bag, jewelry, etc was a nice surprise for me.
Gear treadmill aside, I’d participate in it every week if they managed to tone down the event to an hour, give us loot off the reinforcement mobs, and a dragon chest at the end.
The smaller karkan have a channeled barrage-type ability that ticks for the numbers you’re complaining about. Dodge/block/bind it, and then kill the mob.
or just use Wall of Reflection and have them kill themselves by 50%
Meleeing the young ones with mace autoattack on the guardian, hit monthly achievement this evening without any hassle.
If they could at least bump up the loot from them i’d be fine with it. Right now i just don’t think they are worth the effort for what you get in the end.
Pssshh, guardians so OP… xD
Guardians just have to learn their attacks and use the right abilities, and it’s not too difficult.
Soloing Veteran Karka reminds me of soloing Ovoliths in TERA. http://www.youtube.com/watch?v=7XkibMimRU4&t=1m47s
I love Veteran Karka, I wish GW2 had more large, agile, and dangerous mobs. Everything’s gravy if you dodge the rolls, and have stun breaks.
Does anyone know of a Sword/torch burning build that is any good? Primarily for Pve? Would such a build be viable?
Yes, a sword+torch burning build is viable. It won’t have the survivability of other builds in most situations, but it will get you through most PvE content and is really fun.
However, don’t forget that you have another weapon set that you can switch to. I have to suggest using a mace+torch / sword+focus build. I use one sometimes, and I’m constantly swapping sets to gain the benefits of every weapon.
http://gw2skills.net/editor/?fUAQRAsf5dlYgiD3GSNEm4EhNDAGQ8DV86BEjYDB
All sorts of combos can be used with a build with 4/5 instant skills, and numerous blocks, blinds, etc. The traits are also pretty flexible as well with the ability of adding more offense or defense as necessary. Although, this is a pretty selfish build that doesn’t provide much benefits to a party.
Yup, Orr is still the place to make fast coin. The mobs in the new zone are slightly harder to kill, and rarely ever drop loot. The area does look awesome though.
Good luck fighting the ones that steal our boons lol. Hammer and shouts are worthless against those mobs xD
Well my server fought for 30 min then just gave up, and went to the new zone when the boat arrived.
I hate GW2 dungeons… but I love Fractals of the Mists. I must say that Anet out did themselves with this one. A lot “WOW”, “what was that!”, “we’re gonna fight that?!”, “what just happened O.o” moments
I’ll play until I stop having fun (the effects of a gear treadmill), but Anet won’t be getting anymore money from me, which is all that matters. I know I won’t be coming back to play in the future when there are so many other games that I can play with a gear treadmill. Just to clarify, I’ve enjoyed the entire GW series up until this point, so it really is a big disappointment.
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so the real question is why do we have a kittening trait that makes ONE!!! meditation instant that only has a castime of a 3/4 second…
i am not saying that anyone ever traited for focused mind. it was a rediculous trait before but now its just plain dumb. Pretty much proofs that this fix is lazy and not thought through…
Contemplation of Purity and Smite Condition aren’t instant, either.
Making a spell instant isn’t very clear in this game. What it does is it allows you to cast it at ANY TIME. (Stunned, knocked down, while casting other spells)
For example, lets look at our Teleports:
Judge’s Intervention: Is instant, can be cast when casting other spells (in the middle of Hammer 4 and 5 is most popular for good times) can break stuns and be used when knocked down.Flashing Blade: Can only be used if your character is not impaired from attacking, and if you have no other abilities casting.
Both cast instantly, but only JI is actually instant.
Actually Contemplation of Purity is instant, and a stun breaker at that. So Smite Condition still stands as being the only good mediation left to be traited to be instant. Although I agree that being able to cast Smite Condition at any time is still useful.
It should just have the targeted teleport mechanic like judges intervention, except that you can only target allies. It would be a brilliant skill, and would combine very well with judges internvention. At the moment it’s still useless.
I agree, but it seems Anet doesn’t want guardians to have targeted heals or ground targeted teleportation skills. I would just change the skill mechanics to be an escape skill with a catch, kind of like the engineer’s Rocket Boots.
Merciful Intervention
- 1s cast, 45s cooldown, 900 range
- Teleport backward, and heal nearby allies, except self. You are set on fire for 4 secs. Now works with Monk’s Focus.
The longer cast time and self burning are there to deter people from just using it as another gap closer. However, with the proper traits it would gain much more versatility. Focused Mind, Inner Fire, and Monk’s Focus would make the skill really useful and we have plenty of condition removal.
I ran my own build with high DPS for normal PvE and I just cut trough all maps like a knife cuts butter. Why DPS build? Cause I did most stuff solo, so the support build doesn’t really work that well
But now i have 100% map and stuff on this toon, i want to switch to full support/heal/shout build and running 0/0/30/30/10(ya know the build)
Now finally the question: What armor!
I will probably run Soldier runes BUT
should I run Healing Power/Power/Toughness OR Power/Vitality/ToughnessOR split it, P/V/T armor with HP/P/T trinkets
I would use a mix of both or go with full P/V/T. A lot of Healing Power can be great with the matching skills and traits, but P/V/T will adapt to more builds.
Yeah, I saw that’s its healing was nerfed. It’s just plain useless now.
It was done to nerf bunker guardians. That’s why the protection and boon duration runes were nerfed as well, but only in PvP. They only want it to combat burst damage.
No, I understand that’s probably why it was done. But Shield of Judgement didn’t seem like a major contributor what was broken about bunker guardian. Meanwhile, it greatly reduces the appeal of the shield for other builds.
Oh ok. I agree with you. I never relied on protection from the shield when bunkering, and now the only use for the shield is its knockback.
Can anyone tell me why Shield of Judgement nerf makes sense? Shield seemed a bit weak already.
It was done to nerf bunker guardians. That’s why the protection and boon duration runes were nerfed as well, but only in PvP. They only want it to combat burst damage.
AnetGuardian
- Protector’s Strike: Fixed a bug that allowed this skill to be cancelled and retain the blocking benefits.
- Shield of Judgment: This skill’s protection duration has been set to 3 seconds from 5 seconds in PvP only.
- Courageous Return: This trait now uses the correct icon.
- Power of the Virtuous: This trait now uses the correct icon.
- Orb of Light: This skill’s velocity has been increased by 50%.
- Empower: This skill’s might duration increased from 8 seconds to 10 seconds.
- Selfless Daring: This trait had an efficiency with healing power that was reserved for healing skills only and has now been reduced to its intended level. Heal scaling has been reduced by 50% in PvP only.
- Merciful Intervention: This skill has been updated to be instant when traited and will now always be based around the guardian.
Fixes and a nerf as expected, but a nice staff buff. The increased speed will also increase the staff’s damage output since it’ll be put on recharge faster.
Scorpion Wire: This skill’s range has been increased to 1200.
Oh kitten… here we go
- Greatsword skills re-arranged: Whirling Wrath now has a 20s cooldown
- Ring of Warding is now a utility skill, and Symbol of Protection from the hammer’s third skill chain takes its place
- Mighty Blow’s vertical leap has been extended to 600, is now a leap combo finisher
- Zealot’s Defense can now be used while moving, and its damage reduced by 30%
- Shield of Absorption now lasts 10 seconds, but can only absorb 5,000 damage at level 80
- Wall of Reflection now reflects siege weapon projectiles
- Smite condition now removes all conditions, and cooldown increased to 60s
- Altruistic Healing now has an internal cooldown of 2s
- Protector’s Strike now knocks down attacking foes within 400
- “Retreat!” has been renamed to “Run away! Run away!” and now grants swiftness and fear to allies
.Horrible. The majority of these actually NERF the class. Not help it. On top of that, there’s considerable redundancy.
There are only a handfull of suggestions here that actually have ~any~ merit whatesoever:
1) Scepter – Orbs
2) LoF & MB – z-axis
3) Consecratiosn – underwater
4) Active Bocking consuming Aegis.Guanglai Kangyi has some neat ideas about trait consolidation, however, IMHO, they’re a bit OP.
Everyone want’s to have thier cake, eat it, and then get seconds & thirds to boot…. ridiculous.
You actually thought I was serious O.o Hmm, maybe I should add the /s
AnetThe amount of loot that drops for downscaled players has been increased. You should now be able to receive level-equivalent loot until you are fighting at a downscaled level that is less than 2/3 of your actual level. You should also receive loot a greater percentage of the time as well as receiving a greater percentage of experience, gold, and karma. For level 80 characters, this means level 55+ areas will be able to drop level 80 gear and give about 75% or so of the other rewards. Previously, these areas would give level 77 gear at best and closer to 60% or so of your rewards.
Hey they did it, yippee hurray!
I was excited when I read awhile back that players would be able to play anywhere in Tyria at max level and still receive rewards. This is true to an extent, but it isn’t enough to pull people away from orr.
Gear and traits make so much of a difference in power, that being downleveled in lower level zones still don’t make fights much of a challenge. Max level characters should be downleveled further so the fights are more difficult, and the rewards should match the effort put in; level 80 loot should be rewarded.
I love the events in certain zones, but it’s not worth traveling over there to play them when no one else around for little reward. Orr is my least favorite zone, but it’s the most profitable. So even when I go exploring, it’s hard not to go back when you need to make some coin.
Say I post a video of me taking down a couple of thieves at once without much issue
Responses:
- “Those players suck, not impressed…”
- “Yeah, easy for guardian with 100% protection uptime.”
- “So you post the one video of you beating a few noobs, good job.”
- “Why don’t you fight me at x time on x server, and we’ll see who wins!”
- “See guardians are OP, I’m re-rolling, Anet fix this!”
- “Look at those boons, hacking!”
Hmm, sounds like fun, maybe I should post a video one day for some legal trolling.
edit:
you should post in the Structured PvP forum. I think only casual Guardian players (myself included) come to the Guardian forums.
I wouldn’t consider myself a hardcore player by any means, but there are plenty of quality guardian players here, that just don’t care to show off. I think it’s just a common mentality of the people who play this profession a lot.
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@ Vorpal
My worst nightmare is ending up all zerg and long queues for everyone. I don’t think you could recruit night crew and not get a large chunk of server hoppers on the way up.
I am willing to bet we will pick up a lot of PUG HoD/DH players on the way to T3. Do we really want them? (rhetorical question)
I was personally OK losing to nighttime caping. Yes it was annoying, but at least during prime time you always could find a fight. This week I couldn’t pay to get good small scale fight. The few rare enemies that were there all moved in a zerg (by necessity) and there was absolutely nothing to do outside of rolling with FAs bigger zerg.
I think we had better matches in T4 where we dominated prime time but had night-caps setbacks and motivated enemy at all times.
I agree. In a nutshell, I can’t wait until FA starts losing again. I jumped in to watch my server setting up base camp outside of a spawn, and then called it a week. Hopefully next week, we start losing and the battles become interesting again.
- Greatsword skills re-arranged: Whirling Wrath now has a 20s cooldown
- Ring of Warding is now a utility skill, and Symbol of Protection from the hammer’s third skill chain takes its place
- Mighty Blow’s vertical leap has been extended to 600, is now a leap combo finisher
- Zealot’s Defense can now be used while moving, and its damage reduced by 30%
- Shield of Absorption now lasts 10 seconds, but can only absorb 5,000 damage at level 80
- Wall of Reflection now reflects siege weapon projectiles
- Smite condition now removes all conditions, and cooldown increased to 60s
- Altruistic Healing now has an internal cooldown of 2s
- Protector’s Strike now knocks down attacking foes within 400
- “Retreat!” has been renamed to “Run away! Run away!” and now grants swiftness and fear to allies
These are the best patch notes I could think of. /s
Now for a real post. I expect a few bug fixes, and I expect more nerfs. I would like to see some clearly under powered and under utilized skills addressed, but I really don’t think that will happen. I expect a minor nerf to burst builds for sPvP, but I seriously doubt that guardian will be affected by that. I have a feeling the magic tennis ball won’t be touched at all.
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if your in pvp and use your ring so they cant escape and you see them escape report them
I can’t believe you just blamed it on hackers. Seriously, do you say, “they must have been hacking!” every time you lose to someone? I’m not saying players don’t hack, but to use it as a excuse for every player that escapes our wards is ridiculous.
Even another guardian somehow escaped from it lol
I rarely ever trap another guardian in a ward, because they have easy access to stability and generally just know what to expect from a guardian with a hammer.
As it stands, I only expect to get one knockdown out of a well placed ward, because competent players will teleport, have stability, or dodge to escape. I’ve found that I get the most usage out of wards against thieves since they usually don’t expect it, and don’t have easy access to stability besides Dagger Storm.
I don’t feel that the wards are useless, just highly situational. I think players should be able to either use stability to escape, or dodging to escape, but not both. I would make it so players with stability wouldn’t be knocked down by the ward, but they wouldn’t be able to just walk out of it. I’d leave teleporting and dodging alone.
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My server is either facerolling or is getting facerolled. I only participate when we losing, because I like a challenge and don’t enjoy spawn killing. I haven’t played this week, because my server owns everything all the time.
Whenever I see my server’s main zerg guild appear I switch maps. They force the other servers to zerg and they just run all over the map swapping towers and supply camps with each other. Nothing is more boring than zerging.
My idea isn’t very original, but this is how I would’ve done it.
The pact has developed five grounded super cannons. The priory asuras think they can one-shot Zhaitan if they hit him, and of course they need time to charge.
A huge amount of risen are converging at the cannons’ location, and the players need to take them out. In the distance we see Zhaitan fighting off a mass of pact airships and tanks as it slowly moves towards us.
After I hard fought battle against every type of risen, Zhaitan is in our faces and is about to eat us. Then Logan crashes his airship into Zhaitan, stunning it for a moment. The cannons finally finish charging, all five party members jump on them, and Zhaitan is blasted to pieces in a cool in-game cinematic.
It’s not over though. Since Zhaitan is made up of other dragons he can pull himself back together if the pieces aren’t destroyed. Destiny’s Edge and other NPC groups go off to kill different body pieces, while the player party goes on to fight Zhaitan’s heart. In the middle of the fight we hear that the other body parts won’t die until Zhaitan’s heart is dead, so “it’s up to us!” Pew pew, hard fought battle, Zhaitan dies, everyone’s happy.
Please tell me what do you think about the end game pve, guys? Does it really satisfy you to grind Plinx and other dynamic events all the time? Is running dungeons for the same gear, what you can buy or craft, is the answer? Oh yeah you can do it for the looks, but come on…
No I’m not satisfied with that, so I don’t do those things. Instead I do WvW, and sPvP, but I would rather be doing PvE content. What do you think will happen after players burn through this new content? The same kitten thing, players will grind lost shore events and dungeons all the time. I would like to have fun and earn proper rewards for doing things all over Tyria. Not in just orr or dungeons.
@Roven Leafsong.8917
I think you’re looking for a sandbox mmo like EVE Online. You can basically do whatever you want in those type of games. I agree with you that GW2 should gain more sandbox-like game mechanics to provide players with more flexibility and options for game play. However, the focus of the story is to kill the elder dragons, so the options they give the players would ultimately have to benefit that cause.
