Lol, first the argument was
“No matter how good you are you cant carry a team of 4 bad players”
Shown proof that its completely possible, argument changes to
“Well hes like one of the best players in the game, you cant expect the “average” player to be able to do that"
Lol. The argument still stands, if you cant carry your teams consistently enough to get out of emerald/sapphire, YOU ARNT GOOD ENOUGH. “YET”.
Its not about being able to carry EVERY game, you realistically cant, its about playing to win to carry MOST games
Saying the advice is invalid because it doesnt work 100% of the time is idiotic, but thats the response being given over and over “its impossible to carry 4 terrible players every game” ok, stop with the hyperbole saying ALL your games are unwinable/uncarryiable, using pessimistic excuses isnt going to help you win, people would rather dismiss good advice and play the victim. Because taking the advice and using it would require for them to acknowledge that they were wrong in their current approach
And if you really cant carry ANY games, then there’s your answer, you ARE NOT GOOD ENOUGH, GET BETTER!!! But of course, the ego fueled raggers will always take any kind of critique on their skill as a hostile personal insult.
By not losing any games, thus not losing any pips, your already progressing faster than the average player, the bonus pip doubles this already fast progression pace.
Any more “bonus pips” beyond what we already get for win streaks would be completely unnecessary, and all it would do is increase the odds of a lucky bad player ending up in a division they dont belong in just because they got a lucky streak.
The current bonus is more than enough
They should add pieces of the glorious heros gear for like 100 tickets each
OMG let it go already! Some of us like to play non-meta build and yes, we understand it is a risky prospect but come on build =/= skill. The cheesemantalist I play now is ridiculously braindead ez (as are most meta build atm to be fair) to play as opposed to what I like to and still can do very good with. However the system doesn’t consider you taking a higher degree of difficulty when you presented yourself in a match when it rank you after you lost a match and it won’t suddenly augment my rating if a switch to braindead builds. I will have to reacquire victory while now plague by less than stellar teammates.
Had I play it safe from day 1 things might very well have been differently. They are not and I continue to pay for it. But there is zero question about the level of 80% of the player I am fed by the algorithm relative to mine. It is not up to debate by ppl like you.
You only have yourself to blame for bringing suboptimal builds into ranked
Last night i got bored of playing the same classes in ranked, so i hopped on my mesmer because its my favorite class to play, but i queueed into UNRANKED because i wasnt going to burden my team or myself with a suboptimal build for ranked
Your low MMR is your own fault. Period, bad luck can only account for so much deviation from your true average MMR. If its below 50% and you have a few hundred/thousand games played, the trend over a long period of time is indicating you lose more often than you win. These last 2 weeks shouldn’t have a big enough impact on your mmr unlesss your brand new to pvp
Likely the case for some
The idea that people keep spreading about how if you were unlucky the first few games of the season then you will get trapped in some negative mmr spiral is rediculous. If you have 1000s of games played or even hundreds, a dozen bad games isnt going to put any noticeable dent in your mmr, unless it was ALREADY bad to begin with
Only a brand new account could get affected so much from so few games
It might be a good suggestion for players who are on a loss streak, yet he sticks to the idea that the system is a good one.
I dont claim that the system is necessarily a “good” one, but its no where near as broken as some people here are claiming it to be, and its WAY better than season 1s matchmaking.
I still think we should have a separate solo queue. But at least this system is way more manageable to solo queue in than last season was as long your smart about it and dont grind your face against a brick wall out of stubbornnessThe matchmaking system is WAY worse than season 1. The problem with season 1 was that noobs actually could have make their way up and it was exploitable. Now the new matching is no way better. There still are noobs carried to saphire. There are decent players stuck in soloq hell. But regardless of that, the system fails by matching strong teams vs weak teams. And I refuse to waste my time in an from beginning decided game, just so the pros can advance faster. As I allready stated some time ago: Have you seen Manchester U play an official ranked match vs an amature team from some village at the start of a new season?
Last season was exploitable, this season isnt
This season has greatly reduced the amount of premades vs full solo queuers
I stand by my statement, this season is FAR superior to season 1This season is exploitable, if you start now and pay 3 – 5 g per win to a 4player high mmr team, u are in ruby in less than 4 hours. That was not possible in s1.
Season 1 had almost only premade vs premade. Now there is at least 1 premade in every match. I stand by my Statement that u are wrong
Rofl what?
You obviously have no idea what your talking about
You cant just buy wins. If you queue with a team that is good enough to “sell wins” you will be playing at THEIR division, so you pay 4 legendarys to carry you from emerald to ruby they would have to carry 1 bad against full legendary division teams, by the time you got enough pips to be in ruby, they would have had prestiged legendary multiple times. That is NOT going to happen
.
During season 1 you could queue with lower division players to make it so ruby/ diamond players could get to legendary by queueing with ambers so they would face emerald/sapphire players instead of other ruby/diamond/legendary players
And the premade statement is completely false
Try again
It might be a good suggestion for players who are on a loss streak, yet he sticks to the idea that the system is a good one.
I dont claim that the system is necessarily a “good” one, but its no where near as broken as some people here are claiming it to be, and its WAY better than season 1s matchmaking.
I still think we should have a separate solo queue. But at least this system is way more manageable to solo queue in than last season was as long your smart about it and dont grind your face against a brick wall out of stubbornnessThe matchmaking system is WAY worse than season 1. The problem with season 1 was that noobs actually could have make their way up and it was exploitable. Now the new matching is no way better. There still are noobs carried to saphire. There are decent players stuck in soloq hell. But regardless of that, the system fails by matching strong teams vs weak teams. And I refuse to waste my time in an from beginning decided game, just so the pros can advance faster. As I allready stated some time ago: Have you seen Manchester U play an official ranked match vs an amature team from some village at the start of a new season?
Last season was exploitable, this season isnt
This season has greatly reduced the amount of premades vs full solo queuers
I stand by my statement, this season is FAR superior to season 1
It might be a good suggestion for players who are on a loss streak, yet he sticks to the idea that the system is a good one.
I dont claim that the system is necessarily a “good” one, but its no where near as broken as some people here are claiming it to be, and its WAY better than season 1s matchmaking.
I still think we should have a separate solo queue. But at least this system is way more manageable to solo queue in than last season was as long your smart about it and dont grind your face against a brick wall out of stubbornness
Another note
To the players saying “my current league position doesnt reflect where i should be” ok….no duh. We are only like a 3rd of the way through the season. If you hit a brick wall, STOP PLAYING. Why are you people trying to rush so fast?
If you really believe in this “bad mmr spiral” then why are you DELIBERATELY throwing yourselves into it when your on a losing streak? Every time i start getting bad matches over and over i STOP. No point queueing into the same bad matchups, and theres no point rushing directly to your final standing in the league only to have hour long queues when all your trying to do is your daily matches.
Ill say it again, all i see is entitlement and a want for instant gratification
EXACTLY. alot of the people complaining fall into one or multiple of these categories.
They dont play to win
Whether its the “pro 1v1er who doesnt understand rotating” , the “im pro at playing warrior/ theif and can compete just fine with them”, or the “we lost mid fight, i give up, team sucks” players, theres always SOMETHING they are doing to cause their poor win rate that they refuse to acknowledge.
The matchmaking isnt perfect, but its definitely not as “rigged” as these mob mentality whiners want to believe
@ kay. Please inform me what part of my statement is false.
The 500/10 game score, complete hyperbole, that is a very RARE occurrence
Queue times in unranked are no where near an hour long
And your statements about “being able to know if im getting better” can be said about ranked as well, especially if the matchmaking is as unbalanced as you claim
You dont care about the back piece? Then stop playing ranked and play unranked, problem solved
Please kindly reread this for that go play unranked argument.
Not really. I don’t care what division i am in, I just want to have fun(not get murdered 10/500) while also being able to know how well i am doing as a player (so i can tell if i am learning to play better or not). Unranked does provide fun. But there is no way for me to tell if i am playing fresh newbs or decent players. Also unranked does not really work when everyone is playing ranked and i have hour long queue times trying to play unranked.
I read it the first time.
Just sounds like more excuses, that are filled with hyperbole and false statements
No, this system ensures that the next elite specs wont just be “the next op thing” because the previous elite spec actually offers something unique.
If you dont bind the skills/weapon to the elite spec then when the next wave comes out, people will just create MASSIVELY op builds
Things like scrappers hammer combined with ANOTHER elite specs trait line/abilities would be extremely and exponentially harder and harder to balance.
Imagine in the future when each class has like 3-4 elite specs, there would be REAL build diversity because each elite spec will have their own unique OP weapons/abilities. If you made it so the weapons/abilities arnt tied to the spec, people would gravitate to ONE “best” build that just combines the OP things from each spec
Its a competitive ladder system , actual GOOD players are progressing just fine, every good player i know has had no trouble at all getting to at least ruby division, everyone else ive seen complaining have been the players who claim to be “average” , “not the best, but still decent”, and “did decent enough last season” (despite last season being a complete joke where low mmr players only had to face other low mmr players)
I guess we’ll simply have to agree to disagree. You didn’t see what’s happening to actual decent players, so it probably sounds as ridiculous “whining.” Season 1, to me, was difficult but manageable when you learn and put some effort. Season 2 is a literal gamble. And it was all decided in the first few matches of the season. If you were lucky at first, your standing wasn’t ruined and you progress normally. For a large player base, this wasn’t the case. It’s not a difficult concept to understand.
Everyone thinks they are entitled to a high division, no one seems to want to admit that they are a emerald/sapphire caliber player, yet if the system is working correctly a MAJORITY of players SHOULD be there.
No one is complaining because they think they are entitled to a high division. Most of the people complaining I’ve seen have said that they’d be fine with Sapphire, me included. I’ve been in Emerald tier 1 for three days and this season Emerald tiers have 4 pips, unlike Season 1 where they had 5 and I progressed 1 tier per day (or half a tier if the day went badly). I don’t consider myself an awesome player, but I’m not so bad to be unable to leave first tier Emerald. As was evident today when I teamed up with a good team. We passed the tier in 3 matches. Because we’re good enough to pass Emerald and shouldn’t be struggling for 3 days in the first tier. Is this entitled? Are we entitled to think that we don’t deserve to be teamed up with people who literally don’t understand how the map works? I’m harsh towards my skill and consider it to be mediocre, but I know not to screw up the match by going to Tranquility three times when it’s not the time for Tranquility. How did that person end up in Emerald? Such good matchmaking. We have those people in the same division with actually decent average players who are trying to advance.
Also, I don’t find Emerald to be bad. I’m fine here, but I believe progress should have been made in the past three days. I was literally stuck in tier 1 (where I don’t belong, along with many other players) instead of slowly advancing. I feel I should have been somewhere towards the end of Emerald by now, considering my individual results, my effort and the fact that each tier has less pips than before.
Lastly, I’m not in this for the reward track, the Legendary backpack or whatever the hell is the reward. Many people have said the same. Why do people continue to decide in our name what we want and accuse us for stuff that no one said is beyond me.
You dont care about the back piece? Then stop playing ranked and play unranked, problem solved
Its a competitive ladder system , actual GOOD players are progressing just fine, every good player i know has had no trouble at all getting to at least ruby division, everyone else ive seen complaining have been the players who claim to be “average” , “not the best, but still decent”, and “did decent enough last season” (despite last season being a complete joke where low mmr players only had to face other low mmr players)
Everyone thinks they are entitled to a high division, no one seems to want to admit that they are a emerald/sapphire caliber player, yet if the system is working correctly a MAJORITY of players SHOULD be there.
Using last season to gauge where you should be now doesnt work, because 1. Last season had the WORST matchmaking and was a complete gamble and 2. We arent even half way done with the season yet.
Entitled people love to find other entitled people and join hands in a “gimmie gimmie” mob mentality, kind of like unions.
Same cyclical argument over and over, “i dont care about what division im in”, “all i care about is even matches”, “were not complaining about not getting a higher division, we just want competitive matches”, its all BULLkitten excuses, the reason your complaining is because you want a higher division, period
If all you REALLY care about is even 50/50 matches, PLAY UNRANKED, otherwise your just making bullkitten excuses to distract from your real intentions, to “get yours”
So your argument is that everyone playing revenant should just learn and be aware if every single UNTARGETABLE prop object in the game like bushes and crates that just happen to suck in precision strike and just play around it?
You just sound like a bitter bad looking to stick it to revenants any way possible regardless if its actually fair.couse this does not apply to any ranged ability…
u ppl could actually suggest something about how to change the skill. unless that i can’t really take u seriously
Umm it DOESNT apply to ANY other skill in the game, every other skill in the game requires a TARGETABLE entity, precision strike will hit objects players arnt even capable of targeting or damaging
Do you not understand this simple concept?
to leave the ppl complayining about rev damage I’d say a 8s cooldown change is reasonable.
I’m so glad you’re not balancing the Revenant.
https://youtu.be/bM4V5xDoqho
totally fine! i mean didnt even loose 50% hp from a 4sec cd skill. not to mention the instant staff5 && hydro leeching. totally fine too.
i’m a horrible revenant. i got 0 matches on it ~10 rounds of 1v1 and some vale guardian kills (Kappa). still meenaged to kill my expert revenant mate several times gue to how broken and skilless this kitten is.sigh
Your suggestion is awful because you take a skill that’s riddled with issues and bugs, fix none of them, and then ask for a 100% cooldown increase on a weapon that also uses Energy as a resource and then provide 0 compensation for the big DPS nerf (especially in PvE).How about instead, we make the skill more reliable? Then we lower the burst output on single targets, but not make the skill so random in bigger fights?
It’s like Alekt suggesting that Jade Wings should also have a 45 second cooldown.The problem is people who clearly don’t understand the class suggesting changes that would be fine for a different profession, but are in direct opposition to what the Revenant was supposed to be (a class with powerful skills balanced around Energy).
Burtnik organized a big list of suggestions in the Revenant forum that handle issues like this MUCH better and improve the overall health of the class.
WOW!
this skill being not relyable is hilarious. knowing it’s sidestepable at max range and deciding to still cast it is your fault. I can’t really sympathize with ppl casting it in kittenef situations and complayning about it while having access to shiros positioning && mobility… (here is a link to a vid that explayns behaviour: https://www.youtube.com/watch?v=o9bCVXyqR5g)
someone posted here that it hits the door2x and 1x the man you want if you are next to it…. GJ man now you know that mby you should cast it 2secs later when you are in a better position, but you know who the fucx cares about timing one of the biggest single target burst ability when it has 4 sec CD. LMAO. It almost isnt worth to stow weapon.
So your argument is that everyone playing revenant should just learn and be aware if every single UNTARGETABLE prop object in the game like bushes and crates that just happen to suck in precision strike and just play around it?
You just sound like a bitter bad looking to stick it to revenants any way possible regardless if its actually fair.
yes i like the new matchmaking i can literally feel how good players like me rise easily to the top while bads who whine about matchmaking and necromancers stay 2 dvisions below us
Good players? Do you have any idea how many terrible players are being carried right now to top divisions, just because they abused and tanked their MMR last season? Now the system consider them good and because of that they ride the win streak wave and think themselves some pvp gods. To be honest if they were that good like you said, they would not want to be carried artifficially by a fundamentally broken system. They would want competitive games, where they can show their skill and emerge from a game with the knowledge that they ACTUALLY earned it and fought hard for it. The fact that the so called “pros” – (and yes the "" is intensional) were completely alright with cleaving through groups of new players a long the way tells me they are way less skilled then they make themselves to be.
The fact that you come here and straight away claim you are a good player, because ‘good players like you EASILY rise to the top ranks.’ is enough to know you are in fact a bad player caught in a lucky win streak. Any system that privilages a certain group of people, while ignoring the rest is not a good system, but its a flawed system.
The only way this system would ever be fair and balanced is if Anet finally open their eyes and remove MMR all together from ranked and league MM. The system must only consider pip range and division standing when calculates a MM.During this first week, since the league started I lost count how many times I’ve seen some “pro” claiming the system is good, because it carries easily the “good” players through the rank. How is that a good system? And how are those a good players if they need to be held by the hand and carried? Skilled players are supposed to be skilled, right? Why then the so-called pro players are so afraid of facing even matches from the start of the league? Why do they need a system to carry them to the -supposed- high division they belong to. Yes this is the words of most of this supposed skilled players. That they belong in a highest division. Then PROVE IT. Dont have a broken system carry you, but prove that you belong in high division, by facing equally skilled players, not a completely new one. Too afraid of the rude awakening that maybe you are not so good after all? Of course you are, because its such a better ego booster to cleave through hordes of new players and think yourself the best players in the world.
No matter what you believe or like, the system is flawed, its being proven to be flawed, and thats the rude awakening, which you and the others like you will face very soon, when you hit the lose streaks or the 1-2 hours long queues. Enjoy your “amazing” season!
Lol u mad?
Wow could you be any more of a sore loser lololol
The system isnt giving away “free win streaks” its matching players together in the same division +-15 pips apart, the people getting win streaks actually have to PLAY the game and WIN and they do.
But Keep coming up with conspiracy theories about how anet rigged the system against you and how everyone in the higher divisions are just “bad players” who got magically carried with “free win streaks” yet still continue to progress while the amazingly skillful players such as yourself lose every game
I don’t think the problem is ppl wanting a reward track so much as being rewarded as they believe they DESERVE. Somewhere deep down there something on the level of justice that bothers ppl being victim of a system (any given system) while, not surprisingly, the successful aren’t seeing it that way at all or even as a problem…
A lot of people think the complainers only want to get to Legendary with little effort, but that’s not really true. I’ll be the first to admit that I don’t deserve to be in Legendary or even Diamond, perhaps not even Ruby divisions. I’m not even aiming for that. I aim for 4-5 matches per day with 2-3 wins, maybe more if I have more time and I feel like it.
I’m fine with Sapphire and it took me about two weeks of really casual PVP-ing in Season 1 to get to Sapphire (second to last tier). I progressed at a slower, but steady pace and enjoyed my time while not being a burden to the team, instead actually being a pretty valuable player, even receiving party invites several times. The problem is, right now I can’t get out of first tier Emerald, no matter what I do. I simply get paired with people of low skill.
And you might say that my skill is indeed also low, and I’ll agree that I’m not exactly an amazing player, but I’m not barely Emerald. I’m especially not supposed to be getting 15 loss streak because my team doesn’t know how to hold a point. And I’m not supposed to be in a team where people can barely contribute 70 points, while I have over 220, earned by caping, decaping, defending, communing, killing bosses, reviving… Basically, I do the most I can while having zero support from my team, or maybe having only one other player who knows what they are doing, while the rest go and die between points. Most of these people are even unresponsive when given instructions. This is bad even for unranked.
I most certainly do not belong in that skill group. And yet, the more I lose, the more I’m stuck with those players. And the more I’m stuck, the more I lose.
So yeah. There’s definitely an issue with matchmaking. Again, I’ll be the first to admit that I’m not Diamond material, but I don’t think it’s normal for me to be stuck in first tier Emerald, especially considering that I did rather fine in Season 1. At this point, I’m not encouraged to keep playing, while in Season 1 I felt like I was learning, getting better and gaining actual experience (and this was evident through my 54% win rate).
I dont see your point
You said you got to saphire last season playing really casual for TWO weeks, its only been 1 week and your almost halfway there already, and you have FIVE , count them, FIVE more weeks left in the season, over twice as much more time to do it again.
All im seeing here is impatience and a need for instant gratification
If you make unrelenting assault single target only, sure.
If all you care about is even matches, then play unranked, otherwise your just grasping at straws and finding excuses to complain, because the REAL reason your complaining is because you feel entitled to a higher division/ legendary back piece and your instant gratification mentality is making you feel you arnt progressing as fast as you should be (want to)
When people are saying “your in the league your supposed to be in” its true, AT THE MOMENT. You people keep getting so defensive about being told that the league your in is where you belong. This is only the first week, you shouldnt expect to hop directly to the division you will end the season at.
If you are at a consistent 50/50 win/lose ratio you ARE where you belong RIGHT NOW. That doesnt mean that you wont progress farther in the coming 5 weeks. The first few days saphire and ruby competition was pretty much at legendary level, that doesnt mean it would stay that way, when the people who should be legendary finally get to legendary division it will make the competition less stiff in the lower divisions
You may be a emerald/saph/ruby player for week ONE but it doesnt mean you cant/wont be diamond/legendary by week 6
A 50/50 system isn’t fair. Once you make it to your mmr level then you will almost always win one then lose one. This makes it impossible to advance your pip count. This is the problem with decent to medicare players. They reach their mmr level faster then the higher tiers. Removing pip loss will probably make it too easy, but making it so you can lose one match before a pip loss.
There needs to be some cushioning so that people don’t have to win 4 or 5 matches in row to progress. My experience has been that I can usually win 2 in a row, very rarely 3. Then I lose 3 or more in a row putting me back where I started.
Your train of logic assumes that EVERY player is SUPPOSED to make it to legendary, they arnt, if you reach the point where you are consistently at a 50/50 win/lose ratio, then you have reached the division your SUPPOSED to be at currently.
This IS NOT a reward track, its a seperation of players into different divisions based on their skill. You arnt entitled to legendary division just because you work hard at it, you have to both work hard at it AND be successful
OP pretty much said “i dont try unless i know im being Carried”
Sometimes I wonder if I’m typing in English or some other language because that’s not what I said at all o.O How did you end up with this conclusion
Ah I get it … you just skimmed through a random paragraph and made up opinion about me or my message.
I actually got into sapphire in a day without a single loss prior to that. Now I’m getting stomped. I wouldn’t say I was carried into sapphire. If I was losing tiers/divisions in sapphire … i’d be back in amber. I’ve gotten the losing streak bonus pip more often than I’m comfortable to admit. Back in amber and emerald I was able to go around weaker teammates because the enemy team was just as bad and didn’t cleave properly and were desynchronized. Now that I keep getting the same teammates as before versus primordial legends who actually know what focus target is … my win odds are close to a zero with the teams I get. I even get matched with people from emerald vs full sapphire team. Will take screens when I get home tonight
You said yourself that if a “champion slayer” player goes down your not going to waste your cooldowns to get them up. But when your playing with better players you try harder.
You have to play to win EVERY game, not just ones that start in your favor
I had like five games yesterday where we lost the mid fight (and one where we got 3 capped right after) where i tought to myself “well, we definitely lost this game” but i didnt just give up, i played to win, backcaped when my team was zerging, +1ing 1v1s my teammates were fighting, or stalling the enemy team 1v2 or 1v3 to give my team time to cap. And we WON
You have to be a team player EVERY game, sure, your team might suck, but if your not going to put 100% effort into helping them then your just setting both yourself and your team up to fail. The bad players on your team arnt going to carry themselves
(edited by Kayberz.5346)
Most of the people complaining about the matchmaking seem to want everone to have their own personal reward track to legendary. The arguments like “the pros should have to face other pros from the start” or “good players shouldnt be farming win streaks at the expense of bad players” are just bullkitten.
The system isnt pairing rubys against ambers, its matching you with people in the same division, if your losing consistently in low divisions, im sorry, but your not as good as you think you are.
What do you expect? For the system to match bad players against other bad players in their own seperate “baddie mmr” matchmaking all the way to legendary while ACTUAL good players instead have to face ACTUAL good players to get to legendary?
The league divisions does not scale according to your PERSONAL mmr, its the same for everyone. The players in each respective division will be there because they won against the players in the previous divisions, its not like anet is just giving “pros” free pips when they queue, the people still have to PLAY the match and WIN, and they do, against players in their same division.
If your still struggling to get out of amber/emerald at this point, its not just “bad matchmaking luck” its probably you.
This is why all these “lost 999 games in a row” threads are just bullkitten.
Im willing to bet these players complaining about “lose streaks” is more like win one lose 3, win one lose one, win 2 lose 3. Then they go on forums, “lost 20 games in a row” or the second they START losing they give up or just stop actually playing well, like the OP said, they wont res the downed players, or try to peel for other people if he doesnt deem them “pro”. Its exactly that kind of attitude that makes these players lose
If your not a team player, dont expect your team to win
OP pretty much said “i dont try unless i know im being Carried”
Start from facts:
I don’t hear any good player complaining. They have short queue, they win, they have win streak and they go up. They’ll reach quicker the higher division. And this is good because best players deserve to be in the higher divisions.
I hear a lot of complaining from other players category. Basically the reason is always the same, I get matched with bad player qq I can’t carry them, I’ll quit GW2, GW2 matchmaking is terrible, etc. etc. I’m pretty sure this category of players do always the same mistakes like other players they like to blame.
If I’m wrong just record some “cantcarrythem” games and upload them on youtube and we really see if it’s only your team mates fault or there is “something else”.
The truth is that this matchamking is showing what is your real level and it’s saying “dude, you’re not good enough to carry enough games to go out from amber or emerald. You need to improve”
That’s all, some bad game can happen to everyone but if you are in a super long loss streak well I’m sorry but it’s not only a matchmaking fault.
I know many players like the fact they could reach legendary division in the last season, fighting only subpar players but honestly the old matchmaking was really terrible, punishing high skilled players because they moved a lower rate than bad players.
Good players have thousand of hours spent in spvp trying to improve their gameplay, a PVE player can’t pretend to have the same progression than a good pvp player.
You need to work on it like other players did.
This is supposed to be a competitive environment. If you want to go up, you need to be better.
Why should good players have win streaks handed to them?? If they trully good they could be playing other good players from start on a even chance to win , and show truely skill on at 50% 50% chance aginst other good players. The best of the best would procede. No reason skilled should farm newbs to get legendary in a week is there?
Ofc should skilled players not have low mmr and newbs on there team, but they should not farm them to get tanks fast either.
Wing , bla bla, its a skin. Devs told people could get if they played alot. Title propperly for the most skilled. Why would a pro pvp player Care for a stat based item. They would not. Its made to get alot of players playing. So play you over competetive play aginst people that are good and let people learn pvp with there reward posible.
You really get Buut pained that some people will spend 100 of hours farming pips to get what they want? So what. I understand pain if you needed to play with them like in s1 . A in between must be posible.
Why should a good player have to work 10x harder to get out of lower divisions than bad players? Because thats exactly what ur asking for, thats how the old system worked and it was garbage. For solo queue Good players were being forced to face other good players right from the beginning while bads faced other bads, all this did was make it way harder to climb divisions if you had good mmr and make it so that bad players who dont deserve it could get to higher divisions because all of their matches were easy mode against other bads.
The whole point of the league divisions is to separate players depending on skill. Its not a reward track.
And any mouthbreather CAN get the legendary wings, its just going to take you 4 seasons, all you need to do is get at least ruby 2 times and saphire 2 times. It hasnt even been a full week into the season and people are complaining that its “impossible” to progress, you still have over FIVE more weeks to get ruby! This instant gratification “gimmie gimmie” generation is rediculous.
Trying for losing streaks to get the pip bonus is nonsense since it makes so little sense. If you lose 2 games you lose one pip over all because that third one you win gets you one pip back you loss. If you lose 3 you gain two back so again a 1 pip loss. Losing more than that is counter intuitive because by then you want to get those 2 back for the win bonus, not wait for 15 more losses.
Yes i know, this strategy doesn’t work past ruby, but in emerald/sapphire your locked into tiers, losing 3 in a row doesnt make you lose any pips at the start of the tier, if a bad player is pretty much relying on luck to grind enough wins over losses to just break one tier at a time, this strategy lets them progress tiers in burst with a suboptimal win/lose ratio
If you are in a win one, lose one, win one, lose one, loop, purposely getting the initial lose streak bonus makes it easier to recover from this type of scenario because even if you lose the next game after the winstreak bonus your still up +1 pip
It just increases the odds of getting enough pips to pass a tier, this isnt something i would expect most people to do, but it IS something a desperate person would try to exploit to grind up to ruby, and all it takes is that one person to ruin the day for 4 other people
Im not saying this is an efficient strategy, because it wont work once you hit ruby, but the lose streak does promote losing on purpose.
Bad players who just want to grind to ruby (but probably dont belong there) can purposely lose to get the lose streak and THEN attempt to progress the tier, because the lose streak allows them the buffer room to lose 1 match because of the free pip, this allows them to progress up tiers with a worse win/lose ratio than would normally be needed to go up +5 pips
I feel like the comback system should be reworked to something else. It is somewhat susceptible to abuse.
At the beginning of each tier, or the very beginning of ruby/diamond. The best strategy to progress (besides just being pro and winning non stop) is to lose 3 matches first and THEN attemp your wins, the reason being, the first win will give you 2 pips so the next game, you can afford a lose because you got a free pip, if you force the lose streak it gives you a better start at progressing to the next tier because your win/lose ratio doesnt need to be as good
I feel like something funky is going on with DCing during a match, i had a match where literally 10 seconds after the match started my providers internet went out for the whole state, when i logged back in, it was like the game never happened, it didnt show up in my matcg history and it didnt break my winstreak.
I also had a game where i dced like a min or two befor we were about to win, when i logged back in i had the win counted in my history and didnt even get dishonor
So they made a decision to allow poor players to lose pretty much every game for more than a week? That’s a good way to keep the player’s coming.
Well, the ultimate goal of leagues is to separate players by their level if skill, if a player happens to be on the bottem 10-20% of player skill level then yes, they will keep losing, because thats where they belong
As many have said, the leagues are NOT a reward track, your not entitled to legendary (or any other) division just because you played x many games, you need to git gud and earn it
No the first tier needs one, second needs two ect.
So getting to ruby will leave you with the first 2 tiers done, so if you get diamond the second season you still have 3 more divisions to crossBut the achievements look like the third one unlocks when the second is completed (achievement, not meta) so you can cross 3 divisions and complete 3?
Edit: To clarify, I mean the prerequisite for unlocking the achievement for crossing divisions is unlocked by completing the previous tiers equivalent, not the meta, and it seems to accumulate across the different versions.
Yes it does, but you need to cross 10 divisions total, getting ruby one season and diamond the next only totals 7 divisions crossed
What they really need to change is class changing MID GAME. Had a player on enemy team start as warrior then mid game swap to revenant, and then the last 30 secs when it was clear they won swapped back to warrior
This is NOT ok, can esl teams change comp mid game? No they cant, so i shouldnt be subject to such bullkitten in RANKED matches.The individual player who switches takes a hit but that doesnt matter if you just double or triple que and just alternate swappers
I thought swapping mid game gives dishonor?
It does, but getting 30-60 mins of dishonor PERSONALLY to ensure your whole team wins isnt a big deal if you have patience or it is the last game of the night for you.
People will spend just as much time trying to queue dodge people
KOSS!!!
Make it happen
Do the math, its not the tickets, its crossing 10 divisions total.
If you got to legendary last season you have crossed 5 divisions, you need to cross 5 more which means getting legendary Twice in a row is the only possible way to finish it in 2 seasonsBut I crossed one division and it completed the achievement in part 1 and unlocked half of part 2s achievement (I haven’t completed part 1 yet) so I’m assuming it’s cumulative and unlocks for all parts as long as it’s in one season?
If that’s the case you can cross 3 divisions in one season to complete 3 parts then the second season would only require you to cross 4 divisions.
If I’m right in that then you’d only need Ruby in one season and Diamond in the second season and not have to touch Legendary at all.
No the first tier needs one, second needs two ect.
So getting to ruby will leave you with the first 2 tiers done, so if you get diamond the second season you still have 3 more divisions to cross
Prestiging legendary isnt supposed to count as crossing a league division
What they really need to change is class changing MID GAME. Had a player on enemy team start as warrior then mid game swap to revenant, and then the last 30 secs when it was clear they won swapped back to warrior
This is NOT ok, can esl teams change comp mid game? No they cant, so i shouldnt be subject to such bullkitten in RANKED matches.The individual player who switches takes a hit but that doesnt matter if you just double or triple que and just alternate swappers
You can’t swap during a ranked match.
The only way not allowing people to swap professions during the prep stage is to not allow class stacking.
It USED to auto swap you back if you tried to swap mid game, obviously anet broke something because i clear as day saw it done
I even mentioned it after the match ended and the player replied with a winky face.
Do the math, its not the tickets, its crossing 10 divisions total.
If you got to legendary last season you have crossed 5 divisions, you need to cross 5 more which means getting legendary Twice in a row is the only possible way to finish it in 2 seasons
What they really need to change is class changing MID GAME. Had a player on enemy team start as warrior then mid game swap to revenant, and then the last 30 secs when it was clear they won swapped back to warrior
This is NOT ok, can esl teams change comp mid game? No they cant, so i shouldnt be subject to such bullkitten in RANKED matches.
The individual player who switches takes a hit but that doesnt matter if you just double or triple que and just alternate swappers
The meta achievements are not meant to be completed in one or two seasons. Granded skilled players who reached Legendary last season and eventually reach Legendary division this season will eventually complete all 4 meta achievements. The achievements are the same, but the requirements gradually increase per tier. They are long term goals for players to pursued for titles and rewards.
Actually only need diamond this season.
then im out.
Then your doing the math wrong, its impossible to get the legendary back piece in 2 seasons withou getting legendary division twice
Your talking about the “win x matches with x class” achievements. They do progress the meta achievement, just not directly. They contribute to the achievement that says you must complete a certain number of those class win achievements which DOES contribute directly to the meta.
The daily achievement is to make sure the people earning the wings are actively playing pvp regularly and not just comming in 1 week of the league to do a achievement farming marathon and then never pvping again.
The wings are a reward for consistent pvp players, not just achievement point hunters
This is just bizarre. I ended up going 15-0 last night before i finally lost a game, but at that point most the players on both teams were primordial legends.
It does almost feel like there is some kind of streamlining for certain people but i have no idea how that would actually work. Either im getting REALLY lucky, or the matchmaking is up to something funky
Im kind of on the opposite side, so this is kind of wierd.
Currently 11-0
It seems people are either doing very well or very bad, you would think the randomness of everyone being in the same division would prevent this. I have no idea how this matchmaking is working
I think the speculation that it was only last season came from the name, it was called “Primordial” Legend after all
The fact that the titles would be unique to the season was known before we even knew what the first title would be (primordial)
And im pretty sure it was first said on the twitch stream, thats how i knew about it
I was one of the people on those threads explaining it and i told people that anet talked about it on the twitch stream but as i said, people ignored what i said and just kept argueing that it wasnt true because they didnt want it to be true
(edited by Kayberz.5346)
They also talked about unique seasonal titles on their twitch stream when they started talking about leagues.
If anything it was the misinfo from players like you (presumably) who kept coming into forums where people clearly explained to the uninformed that the title was for the first season only calling them liers and asking over and over “wheres the proof” while ignoring the sources cited.
Every one of those threads were just a confusing mess because of all the wishfull thinking achievement hunters denying the claims because they didnt WANT that to be the reality