The first point can be easily fixed by the players themselves. The second point is already proven to be false, as there’s a tiny advantage, but not unfair.
No such thing has been proven, and 10% is not a tiny advantage in statistical terms it is significant.
It is actually an 11% advantage in Effective Power
if you have all ascended trinks and a weapon vs. all exotics. That advantage will probably got to 16% or more once armor comes out.
I’ll quote you but, adress all of this mindset. I did a rough calculations when Ascended rings were first made available. Each ring has about 10% stats increase compared to their exotic counterparts (crit D rings are exceptions since Anet has made CritD somewhat odd in point allotments.) So if I had 1 Ascended ring, I will have 10% more stats for that slot. But there is 13-14 slots so 10%/13=0.76% stat increase, that is not counting the base stats everyone already has. When Ascended armor comes into play the most anyone will have an advantage over another is 10% if you are looking at Ascended vs Exotics.
But lets look at weapons:
Compare two swords:
http://wiki.guildwars2.com/wiki/Jormag's_Breath
Weapon Damage avg=952.5
Stats:90+64+64=218http://wiki.guildwars2.com/wiki/Chorben%27s_Blade
Weapon Damage avg=1000.0
Stats:94+67+67=228Difference
47.5 Weapon damage (4.75% damage increase)
10 Points in stats (4.3% stat increase)Not even 10% if you combined them.
However the back piece and the weapon is the onlything you have to really grind for outside of WvW, everything else is already available to you via Laruels so you are at a 1.5% stats disadvantage, less than 100 points of stats in terms of Ascended vs Exotics. In WvW there is no fair 1v1 2v2 3v3 20v20. Even one extra players brings thousands of stat points, extra CD, extra synergy to the fight than every piece of ascended gear out there.
You are doing it wrong. Make it simple… start by going here:
http://gw2buildcraft.com/calculator/warrior/Now, trick out full zerker exotics and a 30/10/0/0/30 war. Note the Effective Power (Effective Power is total power output including crit dmg and crit strike).
Take that template, and replace zerker exotics with ascended trinkets and ascended weapon. Note the Effective Power. Do the basic math, and you will see where I got my 11% difference in Effective Power number.
In fact, I’ll do it for you:
Exotic http://gw2buildcraft.com/calculator/warrior/?8.0|1.1g.h2.0.0.0|3.1g.h2.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|1g.67.1g.67.1g.67.1g.67.1g.67.1g.67|u39b.a5.0.0.u68a|6f.1|5y.69.6h.6c.0|e Effective Power: 6489.05 EHP: 24645 DR: 20.42%
Ascended http://gw2buildcraft.com/calculator/warrior/?8.0|1.5g.h2.0.0.0|3.1g.h2.0.0.0|1g.7e.1g.7e.1g.7e.1g.7e.1g.7e.1g.7e|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|u39b.a5.0.0.u68a|6f.1|5y.69.6h.6c.0|e EP: 7280.17 EHP: 24690 DR: 20.42%
EFFECTIVE POWER DIFFERENCE: 11%
Except if you look at that site again and see that whenever a Ascended Weapon is placed in the main hand it adds an aditional 5% damage (on top of the Sigil of Force). I took a quick look around the site to see if there was a reasoning on it, but didn’t find it.
Assuming that the 5% is calculated erroneously I swapped the sigil of force for the healing stack sigil. And I got a EP of 6933.5 (6.4% power increase) which is slightly higher than my projected .76% per piece, but as I have stated that CritD conversion is odd when it comes to stat calculations because not ever piece of gear trades crit D for the same amount of stats. In the case of Ascended trinkets the stat trade off is slightly better for every piece.
if you have all ascended trinks and a weapon vs. all exotics. That advantage will probably got to 16% or more once armor comes out.
