Showing Posts For Khenzy.9348:

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

Cleansing Ire no longer 'on hit'

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

^I agree, but making CI even stronger is not the solution. So many other alternatives have been posted already.
The mere view of warrior players agreeing with the possibility of CI being like in the wrong wording is disheartning to say the least. That’s the wrong kind of buff to promote build diversity. Decent suggestions were given all over the place. It’s up to them to take that feedback and do something about it or not. Or else, yes, we’ll have to teach ourselves to love and be accostumed to the use of that… lovely… longbow.

(edited by Khenzy.9348)

Cleansing Ire no longer 'on hit'

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Posted by: Khenzy.9348

Khenzy.9348

Trait functionality has not changed. It will still require landing a strike to proc Cleansing Ire, just as it does now on the live game.

I appreciate you coming over to our little corner to respond, but the fact that it hasn’t changed functionality is a huge bummer. It feels like the devs WANT Warriors to HAVE to use a bow to be effective.

Is there any chance we could get this change? Pretty please? It’s unlikely to dramatically change anything, it’ll just make a few non-bow specs more viable.

That would make Warriors condi resistant beyond reason, sorry, but no. As an option Warriors could have their condi cleansing spread out to other trait lines (or weapons) a little bit more instead of focused on CI alone. But the main problem is that CI is too desirable becouse it provides adrenaline on hit, which is a functionality that should be made baseline. Then if you wanted more condi cleansing outside of CI, you have Brawler’s Recovery and Quick Breathing (you can equip a sigil in addition to that) and they should make Mending a physical skill so you can reduce it’s CD and increasing its currently poor HPS in the process.

@josh: what about mending/physc skills?

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Posted by: Khenzy.9348

Khenzy.9348

Mending was the heal most in need of help, yet it’s the one they decided not to change. Ok.

Who won the balance changes?

in PvP

Posted by: Khenzy.9348

Khenzy.9348

1- Mesmer
2- Engineer
3- Thief
4- Elementalist
5- Ranger
6- Guardian
7- Warrior
8- Necromancer

Mesmers recieved so much love and attention as if they were an absolutely crappy underpowered class, which wasn’t the case, at all. I’m not saying Necromancers are weak by any means, but they could have recieved so much more love than them and it would have been fairer.

Buffing Engineers, Elementalists and Thieves to a higher extent relative to all the other professions is something extremely dissapointing. I don’t think I need to say anything else that wasn’t said already regarding these professions.

Rengers have gotten some interesting sinergies such as Bark-Skin+Protective Ward or even high regen uptime without much investment. The new Allies’ Aid is awesome. Also their beastmastery line is really really good now.

Pigeonholing Warriors to be crappy Shoutbow support or Rampage one-trick ponies is exasperating to know. Most of the traits are incredibly bland with some mandatory ones that greatly reduce their build diversity. I don’t think DPS Warriors will perform better than DPS Thieves/Mesmers/Guardian/Rangers and so on.

Not much can be said of Guardians besides no buff to Shield and the inclusion of an ICD on Amplified Wrath and Might of the Protector where now well timed blocks don’t have an added reward. Scepter trait is still in a symbol line, so you better equip some weapon with a symbol along with it.

(edited by Khenzy.9348)

We need more counterplay to Thief Stealth

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Posted by: Khenzy.9348

Khenzy.9348

If you attack in stealth, your stealth should disappear. Immediately. Doesn’t matter if it’s blocked, doesn’t matter if it’s evaded, if your finger hits anything that makes an attack (notwithstanding Steal when you have the appropriate trait), you need to be revealed immediately.

End of story.

Ok, wait. I’m in favor of nerfing stealth or adding some counterplay to it. But totally and absolutely neureting stealth entirely is not the way to go. With your proposal, 50% of the thieves would just play S/D, the other half would just quit altogether or reroll another class.

They should get revealed if their attack from stealth gets blinded, blocked, evaded, etc.
They should get revealed once stealth ends, regadless whether they attack or not to prevent stealth camping.
There should be some class skills that apply AoE reveal, skills that actually reveal the thief instead of preventing the stealth.
They shouldn’t get revealed if they hit thin air, that would be too much.

(edited by Khenzy.9348)

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Yeah I know. You guys want Fast Hand, Warrior Sprint, Cleansing Ire, and maybe Balance stance all be your baseline. Basically you warriors want everything to be baseline.

Oddly enough, rangers actually refuse those baseline changes. It kind of show us the mindset of the Top class and the Bottom class. Top class always want more, while Bottom class are satisfied with what they got. This is exactly like in real world which rich people want to be richer while poor people are satisfied with whatever they got.

Noone sane here is asking for Cleasing Ire or Warrior Sprint baseline, much less Balance Stance. I think you are also missing the point (I think making the ‘gain adrenaline when hit’ part of CI is fair though). If FH was ever made baseline and OP builds came out of it, I think all decent players are in favour of nerfing where appropiate. All we’re seeking is more build diversity. I’m all for Rangers and every other profession having that too, and if that comes with traits being made baseline, I’m all for it, but those suggestions in that thread are just kittened, why have traits anymore at that point.
For instance, shoutbow is going to be way over the top if those trait changes stay just as announced (which I really doubt).

EDIT:

Na, I think his intention is to show how ridiculous you Warriors are instead of asking for a buff.

Stop with the generalizations already. :/

(edited by Khenzy.9348)

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Absolutely ridiculous. None of those traits are mandatory for 100% of the Ranger’s builds. All of those traits are good to different kinds of builds, which is something totally different from the FH case presented here. Mandatory traits for certain builds it’s what traits (mostly grandmaster) are all about. Like Guardian’s Monk Focus. It’s idiotic to think some of them should be mandatory.

All LB rangers may take Lead the Wind, but condi rangers don’t, period.
Some rangers specs take Empathic Bond, but others take Wilderness Knowledge and are still perfectly viable.

He just totally missed the point of this thread and is deperately fishing for buffs to his main. Not like power Rangers are going to be even stronger post-patch. lol.

For example, I don’t agree with Elemental Attunement being made baseline, as being able to take Geomancer’s Defence + Stone Heart or Diamond Skin more than compensates for it. Elemental Attunement was primarily taken due to the huge protection uptime it provided.

Let’s take out FH from Warrior altogether. Now find me where you can compensate that with a similar funtionality from other trait lines. Yep, you can’t.

And thats it for Longbow.

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Posted by: Khenzy.9348

Khenzy.9348

That means Rifle buffs incoming?

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Khenzy.9348

Khenzy.9348

“Ease of balance” is all that changed your mind after all these posts, Sebrent?

Guild Wars 2 HoT Release Date? [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

tentative release date

This summer.

We need more counterplay to Thief Stealth

in PvP

Posted by: Khenzy.9348

Khenzy.9348

Take away the ranged blind from black powder. It makes it really hard to counter their stealth combo if they blinded you beforehand.

New Smarter AI vs 100b?!

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

@Torqiseknite You can do all the math you want. The fact is you will never land a full Hundred Blades channel against a competent player of any profession. That doesn’t happen with any other channeled skill besides Ranger’s Whirling Defense, but this one has other uses. Also, all other static channeled skills have perks of their own:
Pistol Whip has a stun set up and evades.
Blurred Frenzy tracks, evades and has an excellent set up on 3.
Zealot’s Defense tracks, blocks projectiles and has range.
Whirling Defense provides retaliation, couses vulnerability, reflects projectiles and can be set up with 4.

^These are the skills you should compare Hundred blades with, they all have their uses besides damage. All are either much easier to set up and/or do something else besides damage.

Also, Hundred Blades being static makes it incredibly counterable, and the risks never offset the rewards becouse you can’t realistically hit this full channel on a competitive level or against competent opponents. In order to do so you need to fully commit your build to this single skill (mace/shield+gs build) and even then it ends up being a subpar build that’s really easy to counter.

Making Hundred Blades just like Whirling Wrath (with 1/2 mobility), wouldn’t break the weapon at all, as Dand said. It would also make the weapon 10 times more fun, as it wouldn’t be countered by simple strafing anymore.

300 gold for Mystic Forge Precursor Gambling?

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

Don’t ever gamble in this game.

anyone played warrior in the closed beta ?

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

I played warrior during beta. The trait changes weren’t available yet.

Why thief is most likely getting rifle.

in Thief

Posted by: Khenzy.9348

Khenzy.9348

There were a significant amount of thief-like dressed NPCs wielding a rifle in beta. :/

[F2] button for Stolen Item skill usage

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Posted by: Khenzy.9348

Khenzy.9348

Let’s say you steal. You get your stolen item on the new F2. You wait for the steal CD to finish without using your previously stolen item (now F2). Now, you steal again, but your steal misses (got blocked, evaded, blinded, etc.), now I ask you: Will that stolen item you didn’t use, disappear?

When steal misses you do not get an item, so following logic there is nothing to overwrite the old one you have, so my guess is that you will still keep the old stolen item.

That’s what I assumed, but you can’t always apply logic behind Anet’s decisions, lol.

[F2] button for Stolen Item skill usage

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Posted by: Khenzy.9348

Khenzy.9348

Let’s say you steal. You get your stolen item on the new F2. You wait for the steal CD to finish without using your previously stolen item (now F2). Now, you steal again, but your steal misses (got blocked, evaded, blinded, etc.), now I ask you: Will that stolen item you didn’t use, disappear?

Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: Khenzy.9348

Khenzy.9348

I think the question here is why Sebrent (there may be someone else though) is so incredibly adamant on Warriors not getting Fast Hands baseline. To the point of going in a post rampage (hehe), trying to squeeze every argument possible regardless of the weight those may have. It’s like you took it personal, and your gaming experience would be ruined by such a change. :/
It came to a point that I just stopped reading your posts in their entirety, where you just clearly entered in a circular argument with others.
It’s as simple as if Warriors get FH baseline, they get to choose some other trait-line instead of 0/0/0/0/6 at all times, which will be the case with 99,9% of the Warrior builds post patch if nothing changes, specializations are supposed to be a choice. It will still be the case even if FH was made baseline becouse the discipline line is amazing, and those who wouldn’t take it would be losing a great deal, so a sacrifice would still be there. FH baseline would open some other builds to viability which wouldn’t be overpowered at all if you take a second or two to anylize the possible combinations, but that’s it, really. Personally, I’m still going to take discipline regardless. All the fus you’re creating is not at all justified in my honest opinion.

There’s a particular curiosity that happens pretty often in archetype class based RPGs which I like to call ‘profession envy’, which often encourages such discussions, often filled with argumentative fallacies, hopefully this is not the case.

Applied Fortitude and Strength to be removed

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Posted by: Khenzy.9348

Khenzy.9348

Good change. Applied Fortitude providing an equal amount of HP to professions with low HP and high HP was definetly unbalanced, clearly benefiting low HP classes way more.
Those low HP class players are the ones that are going to trash talk this post.

It also benefited older players over new ones, as well as creating the illusion of choice with WvW traits as they were effectively mandatory.

seems like you’re an embittered warrior/necro demanding everyone else be given less for the same amount of effort.

and wow, an mmo that benefits players who have played it longer. completely unprecedented.

I tried to give well articulated and fair points as to why this is a good change in my opinion, but to no avail, it seems. Regardless of what profession I play, which is totally besides the point. Feel free to counter-argue with me, but make it so with valid points. If everyone loses the buffs, noone gains, period. The profession with lower HP pools are balaced becouse of their squishiness. These buffs provide a much, much higher HP to low HP professions in comparision to what their balance is intended for.

Also, if you want to reward older players, you don’t do it by giving them an even higher stat advantage, but maybe… through item rewards that don’t provide an actual in-combat advantage? So, you know, the game can be more fun and competitive to the highest amount of players possible? You aren’t that close-minded, aren’t you?

Warrior specialization MUST be this!

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Must be… OFFHANDPISTOL! … wuum… wwwwuuuummm!!! daka daka wuuuuum!!!

Hey, hey, hear me now. What if Warriors are getting an offhand pistol but with a different take on it?
What if the new pistol offhand has an autoattack on its skill 4? Something like a chain autoattack that performs several barrage shots that generate a lot of adrenaline. With the skill 5 being something like a leap backwards, or a taunt shot of sorts, or maybe a CC like a blowout, I donno.
You could have melee pressure and ranged pressure all in a single weapon set.
Now with 3 autoattacks in total, and with the additional F2s weapon skills, it’s like if you had an additional weapon swap.

Wouldn’t that be really cool?

yeah, it would be very nice, if we have a mainhand melee auto attack plus offhand pistol auto attack on weapon skill 4.

just press 4 and watch the pistol go pew pew pew pew pew pew pew pew

Right? Right?
Warrior should be the true pew pew pew class.

(edited by Khenzy.9348)

hardcounter classes

in PvP

Posted by: Khenzy.9348

Khenzy.9348

Again with the professions. This game is all about specs (or builds), not professions in general.

Personally, even though I play one regularly, I just despise how DPS thieves (zerker) were designed. I just can’t compete or even have fun with my zerker ele, my zerker warrior, or even my own thief due to other thieves on the other team. Zerker ranger, mesmer, necro and engineer just become hard-mode all of a sudden is there’s a single competent zerker thief on the other team. On my engie, I can abuse toolbelt skills with static discharge with gear shield on, that usually does the job as it’s instant damage but this shouldn’t be the only profession I’m by far most worried about at all times. Those with pistol offhand with spammable stealth and those that make good use of their spammable ranged interrupt are specially troublesome. Concerning the S/D ones, it’s sometimes a lottery to hit them between so much dodge uptime, bt at least you tend to see them coming.

I’m not talking about zerker Guardian becouse these are not as bad when it comes to team fights and they can’t rotate just as well due to lack of mobility.

I don’ care about the non-existance of full condition specs. The fewer we have of them, the better.

Applied Fortitude and Strength to be removed

in WvW

Posted by: Khenzy.9348

Khenzy.9348

Good change. Applied Fortitude providing an equal amount of HP to professions with low HP and high HP was definetly unbalanced, clearly benefiting low HP classes way more.
Those low HP class players are the ones that are going to trash talk this post.

It also benefited older players over new ones, as well as creating the illusion of choice with WvW traits as they were effectively mandatory.

It also favoured the bigger groups, as these effects are obviously exponetially stronger the bigger the zerg is.

The most important one. This created stat over-bloat. Where some build options on some professions could deliberately forfeit defensive (or even offensive) stats in order to attain an unbalanced state of high defense and enormously high offense (or vice-versa). A situation which goes way beyond tweaking some numbers, as said buffs are applied to every single profession alike, regardless of build.

The supposed lack of ‘fear of death’ due to this change is not actually true. You will avoid death just as much as you do now, and just as much as you did before these buffs were even implemented some time ago.

The ‘dumbing down’ argument is and always will be a flawed one and holds little weight if at all. The ‘why’ is quite evident, it doesn’t really need to be specified.

All in all, again, good changes.

(edited by Khenzy.9348)

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

someone has never played a necromancer before.

Shoosh you.
Way to nickpick and miss the point.

Reaper with greatsword and its respective death shroud plays nothing like a Necromancer with lets say, Axe or dagger. Staff is a backup set.
The difference from a Mesmer to Chronomancer is going to be abysmal.
Also, I play every profession.

And my point still stands.

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

I found the Revenant profession disappointing. It’s slow (mobility and animation-wise), it feels clunky, and both lengends don’t compensate for the use of a single weapon. Most of the utilities are mostly situational.
The play-style doesn’t really change when you swap legends, seriously, it really doesn’t, the utilities change it very little, if at all. What defines your play-style is the weapon you’re currently wielding. That’s why Chronomancers and their puny shield still play like Mesmers, and Reapers with a greatsword play nothing like your tipical Necromancer.

All in all, this one’s not going to be my main from what I’ve played so far, definetly.

Still Hyped for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

I’m very excited for the expansion, but that in turn is gradually decreasing my desire to play the live game until it releases.
In my case, this could be risky, as I may get or feel disconnected from the game and loose all interest in the process.

(edited by Khenzy.9348)

PvP: Warrior Shoutbow replaced Guardian?

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Posted by: Khenzy.9348

Khenzy.9348

Shoutbow is a support hybrid. Far from its bunker version, it doesn’t even bunker that well in comparision.
The Warrior bunker version is something like banner regen (or healing shouts) with cleric or settler amulet, mace/shield for high block uptime and sword/warhorn. This particular Warrior build just gets outclassed by your tipical bunker Guardian.
Although there’s just very little place for bunkers in this meta. DPS bruisers with a couple cele amulet hybrid professions just dominate.

(edited by Khenzy.9348)

Warrior specialization MUST be this!

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Must be… OFFHANDPISTOL! … wuum… wwwwuuuummm!!! daka daka wuuuuum!!!

Hey, hey, hear me now. What if Warriors are getting an offhand pistol but with a different take on it?
What if the new pistol offhand has an autoattack on its skill 4? Something like a chain autoattack that performs several barrage shots that generate a lot of adrenaline. With the skill 5 being something like a leap backwards, or a taunt shot of sorts, or maybe a CC like a blowout, I donno.
You could have melee pressure and ranged pressure all in a single weapon set.
Now with 3 autoattacks in total, and with the additional F2s weapon skills, it’s like if you had an additional weapon swap.

Wouldn’t that be really cool?

Where's the Hangout Spot Now?

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

DR and The Mists.

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Now that I think of it, making Fast Hands baseline would open up a huge amount of build diversity for Warriors.
You can cover up Warrior’s Sprint with a Warhorn anyways, so you definetly have choices there. Warrior’s Sprint baseline is a no-no. On the other hand, Fast hands is taken by every single Warrior ever, no matter what build you take, you are severly punishing youself by not doing so. No other profession in the game has this issue right now.
Remember Warrior’s burst skills are tied to the currently equiped weapon, this is a fairly strong point in favor as well.

My vote is a yes, but only for Fast Hands.

The REAL special anncmnt is here! BETA!

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

No email for me yet but I have the portal so I’m sure it’s coming. I must wail and gnash my teeth and tear my hair, though, as I generally can’t be at the computer after 2:30 pm Pacific on Tuesdays ><

I should manage the first session. I will definitely miss the middle session. Perhaps I can beg off of the full movie watching night to join the third.

I’ve got the portal and the invitation E-mail, oh well.
I’m going to miss most of the first block though… U__U

STEALTH BUG after Patch

in Bugs: Game, Forum, Website

Posted by: Khenzy.9348

Khenzy.9348

An actual Permastealth build does little damage and has limited utility beyond staying in stealth, and this mechanic would not affect it at all (after bug fix) even if revealed was actually added after you come out of stealth. That mechanic would nerf the constant CND though. I could go for a 1s long reveal when stealth ends, but not 3s.

As for stacking stealth, you can only do so 4 times prior to this bug.

Of course you wouldn’t be able to. You wouldn’t be able to stack 4 times, and after stacking two, you would get revealed afterwards regardless whether you attacked or not. Hence, why perma stealth wouldn’t be the case any longer. Also, by ‘perma stealth’ I mean the act of resetting fights by stacking stealth constantly until enough health is regain unpunished, or whether you opted for an unconterable retreat or just easily repositioning after whittling down your enemies CDs.

All in all, it would be a significant shift in battle strategies with the inclusion of at least some counters to the stealth meachanic which is extremely strong in its current state in this game. This could come along significant buffs to thieves when out of stealth.

STEALTH BUG after Patch

in Bugs: Game, Forum, Website

Posted by: Khenzy.9348

Khenzy.9348

The change to revealed everytime stealth ends is a very positive one. The problem is that stacking stealth doesn’t work, so SR evidently doesn’t work well either. This needs a middle ground. Reduce the amount of stealth you can stack (but at least more than once) and keep the revealed as it is.

Perma stealth and/or the lame turtling in battles is gone. Now stealth has a soft counter.

Revealed bug introduced with patch 3

in Bugs: Game, Forum, Website

Posted by: Khenzy.9348

Khenzy.9348

Stealth is now more counterable? One of the best ‘changes’ to ever happen to this game! Fix it with Shadow Refuge and you’re good to go. Haha!

Seriously now, they seem to be trying new stealth counters, which is a good thing, a very, very good thing.

Warrior's New Weapon and Specialization

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

What I’m expecting: torch, pistol offhand or dagger offhand.

What I want: Pistol mainhand.

Utilities: survival, gadgets, weapon kits or tricks.

Possible names: Brawler, Tactician, Vanguard, Berserker, Phalanx, etc.

(edited by Khenzy.9348)

Chronomancer Traits

in Mesmer

Posted by: Khenzy.9348

Khenzy.9348

Time Marches On is too strong as a minor trait and makes the Chronomancer specialization mandatory.
That, and all 3 GM traits + Illusionary Reversion makes this a superior trait line, which just stops being a choise at this point.

This would be a problem….if you were anything other than hilariously wrong.

Signet of inspiration providing swiftness gives mesmers an alternate way of moving about quickly. Additionally, focus swaps provide good swiftness. On top of that, PU combined with the enhanced stealth duration also gives good swiftness duration.

It’s a good trait, but it’s not too strong, and it absolutely doesn’t make chrono mandatory. What a ridiculous assertion, please try to keep your forum spills more within the realm of reason in the future.

Edit: Checked your post history, 100% warrior. Thanks for pretending as if you’re a mesmer concerned about the strength of this trait, but you’re not fooling anyone.

Chill out buddy, way to overreact. Even though I play every profession almost equally, I never pretended to be a ‘Mesmer player concened’. We are all speculating here as we haven’t even playtested the specs yet. I think that one is pretty obvious, kind of sad it has to be strictly stated. Also, check my forum history again, now that you like using that as any sort of (unfounded) argument.

I’m from the ones that think a passive speed increase as a minor trait is a massive buff, for many reasons. And I’m not even taking into account the potential huge slow uptime or clones on shatter, or phantasms not dissapearing on shatter, which is huge, or you know, someone such as Helseth overjoyced when he heard about quickness on shatter. On paper this spec seems a straight up upgrade instead of a choice, which should not be the case, feel free to disagree, but being blistering to me is not the way to go.
I don’t have to state the enormous potential the new F5 has, hopefully.

Also, discrediting me becouse I’ve been posting on Warrior forums as of late (those may be 5% or less of the total of my posts), which is not even my most played profession… makes your reaction… questionable at best. I want this game to be balanced more than most, regardless of profession or spec, my entire post history clearly reflects that.

(edited by Khenzy.9348)

Reaper Wipes the Floor With GS Ranger

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

I’m pretty sure Necromancers would trade half of their skill set just to get a mobility/leap skill that remotely resembles Swoop.

Honestly, you can’t really compare them.

The duel-sword Thief (Swashbuckler)

in Thief

Posted by: Khenzy.9348

Khenzy.9348

Likely rifle or OH sword.

I say this because new implementations on small-sized weapons would force the team to develop more skills, and as you may have already noticed, they are not even close to done developing the new skills/elite specs.

Consider the following number of skills need to be made:

Rifle: 5. Just like the Druid, Dragonslayer, and Reaper

OHS: 2(base) + 1 from MH Sword + 1 MH Pistol + 1 MH Dagger = 5

Any other dual-wield-able smaller weapons:
2 (base MH) + 2 (base OH) + 1 (Dual wield) + 1 (MH Sword) + 2 (MH/OH Dagger) + 2 (MH/OH pistol) = 10

That’s exponentially more effort to develop a whole pile of new skills and balance them all, and with them already being strapped for time on HoT with the need to still balance all of their new skills on all of the classes, create skill icons, effects, etc.), we’re probably not looking at any dual-wield-able weapons.

So we’re likely seeing an interrupt/blind-based rifle for group support (i.e., offhand pistol/rifle engineer) that will look and feel wrong on the thief in general.

You know Necromancers just got 5 new skills as their new ‘Knight Shroud’ in addition to the 5 they got from the Greatsword skills, right?

Anybody Think Reaper Shroud Scythe TOO BIG

in Necromancer

Posted by: Khenzy.9348

Khenzy.9348

It looks really bad and out of place. Hopefully it gets scaled down a bit.

RATE the Revealed Elite specs best to worst

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

So far?
Chronomancer>>>>>>>>>>>>>>>>>>>>>> Everything else.

That spec seems incredibly broken and mandatory on paper.

Chronomancer Traits

in Mesmer

Posted by: Khenzy.9348

Khenzy.9348

Time Marches On is too strong as a minor trait and makes the Chronomancer specialization mandatory.
That, and all 3 GM traits + Illusionary Reversion makes this a superior trait line, which just stops being a choise at this point.

Can we kill Trahearne already?

in Guild Wars 2: Heart of Thorns

Posted by: Khenzy.9348

Khenzy.9348

Speak for yourself, I always liked Trahearne, it’s one of my favourite characters in this game. Caithe, on the other hand, has a lot of explaining to do.

Can we just toss Thick Skin already?

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

its not even 180.. but 100..

And yes have been asking the same.. thick skin must be the worst trait ever!

What about… Deep Strike: Fury you apply also grants 150 condition damage.

Yeah, we all agree Thick Skin is absolute trash.

That trait isn’t bad at all. It’s free condi damage not just for you, but for your whole team. Traits like that may make a hybrid Warrior even stronger.

Are you really sure it’s AoE?
If then, it’s not as bad.

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

While I am heavily against some of the buffs to the Shadow Arts trait line for thieves, I don’t believe the changes to executioner and panic strike will be as strong as you think. In terms of sPvP, the thief needs a little something to make it more viable as a 1v1 DPS. Right now it simply isn’t. Rejuv is buffed, but stealth builds for the most part are nerfed in terms of initiative costs due to the outright removal of the Infusion of Shadow trait.

The buffs to Shadow Arts through Resilience is uncalled for, and frankly, I think removing this trait and just buffing thief base health, or creating an alternative of it in the acrobatics line for the reduction while revealed would be more appropriate for the class as a whole, and give the new acrobatics line a reason to be used.

For the warrior, I’m not sure if fast hands should be made baseline. We’ve already had to see some swap sigils get nerfed because the interaction was too strong. Allowing something very potent as a baseline ability might prove to be a bit too strong, especially with the incoming changes to DPS builds for the warrior.

I play a warrior almost exclusively now in sPvP due to how strong it is, but I do not run fast hands. I run warrior’s sprint, and am anticipating the incoming buffs to it. That said, I don’t think making it baseline will help, either. Otherwise warriors after this rework would have very little reason to use the Discipline line aside from hammer builds, making the depth of choice dumbed down and builds overly-similar despite what the the reworks are going to be bringing themselves.

Regarding thieves and Executioner. I’m not saying Panic Strike plus Executioner is a combo that’s too strong (the new Improvisation may be even stronger), it’s that they just neutered the Critical Strikes specialization, there’s barely any reason to take it over Deadly Arts. Honestly, I was just pointing out how Anet contradict themselves. Anyways, I’m not against buffing thieves in general, I’m against any kind of buff to stealth in particular, as minuscule as it may be. It’s already the strongest reposition, de-target and survivavility tool in the game, I despise how powerful, cheap and lame it was made in this game. It needs more counters besides some niche skills applying revealed. Something like an exahustion mechanic: the longer you stay in stealth the longer you’ll be revealed afterwards, I donno. Also, if your attack from stealth is blinded, blocked, evaded, etc, you get revealed, period.

As for Warrior, that’s why I’m on the fence on this one. It’s too much all or nothing, you take it for Warrior’s Sprint and/or Fast hands or you don’t take it at all, a middle ground just as with other trait lines would be great. But after seeing how mandatory Chronomancer is going to be in the case of Mesmers, I don’t know what to think anymore.

(edited by Khenzy.9348)

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Mesmers have gotten Illusionary Persona as baseline (spec defining trait).
They are also getting a passive speed increase as a minor trait (Time Marches On) with no restrictions and with codition duration reduction as cherry on top. This alone massively buffs them directly and indirectly (rune choice and whatnot).
They’ve buffed thives Shadow Rejuvenation (ridiculous) and gave them damage redution in stealth (even more ridiculous).
They moved a spec defining trait such as Panic Strike to master tier and moved another spec defining such as Executioneer from Critical Strikes to Deadly Arts, so now they can use both traits together in a single trait line.
YET they moved Necromancer’s Terror (a spec defining trait again) from Master to GM.
Or same case with Elemental Attunement.

They are full of contraditions.
Nothing of what they say can be taken at face value.

Personally, I have mixed feelings about Fast hands. It’s the trait that makes me play Warrior, I absolutely cannot concieve the profession without this trait. I cannot play other professions for long perdiods becouse of their weapon swaps of 10s due to this trait alone (with the exception of thief, as you tend to camp your main weapon set for longer due to initiative). So in my case, whenever I play Warrior I’ll just have only 2 specializations to choose from, that’s not justification enough to make it baseline though (Or yes? I donno). I don’t really know what to think about this one, unless you have a traited Warhorn, the Discipline line would still be taken due to Warrior’s Sprint.

On the other hand, the: ‘gain adrenaline on hit’ component from Cleansing Ire should be made baseline, definetly. Also, the adrenaline depletion should have a 10 or 5s delay.

(edited by Khenzy.9348)

Can we just toss Thick Skin already?

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

its not even 180.. but 100..

And yes have been asking the same.. thick skin must be the worst trait ever!

What about… Deep Strike: Fury you apply also grants 150 condition damage.

Yeah, we all agree Thick Skin is absolute trash.

The beta Shout Rampager build by darkaheart

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Rampager is not weak. It’s incredibly strong right now and it’s going to be even stronger with traits such as Body Blow and Distracting Strikes coupled with a set like Mace/Shield or even Hammer.

Most people say it’s weak becouse the skill of your average player is very low and they don’t really know how and when to use it, they just prefer the easier to use Signet instead.

Most warrior players have yet to realize this elite is much stronger than Signet of Rage when used properly. In fact, I think this elite is going to start being the standard elite instead os SoR once more and more players realize how strong it is (mostly for direct DMG and interrupt specs that is).
All the builds that may give you some troubles 1v1 (such as medi guards, thieves in general, and others) are no longer such a counter with this elite.
Most people blindly follow metabattle builds, which is a pity, really.

I know what you’re talking about but I wasn’t talking about the elite skill Rampage. I was talking about a ss/lb with armor rampager, base of the stats that focus on precision, power and condition

Oh omg! you’re right! My apologies then, that was embarrasing! (Sleep deprivation is really bad folks).

Anyways, if you wanna go ss/lb, Dire is just pretty boss, neither rampager nor rabid. Shouts or stances, for condis go Dire or go home! If you want to try some hybridish rupting build, you really need a condi oriented weapon such as longbow or even sword. It’s a big waste of stats to just get a strong confusion from the trait.

But post trait patch, on the other hand, it has quite a bit of potential. If you have the will (and gold) to try it with that gear all on your own, feel free to post your results here!

@Khenzy

Rampage currently is OP and cheese to bring in 1v1 fight, i remember one warrior that starts the fight with Rampage if he couldn’t kill his opponent before Rampage runs out he then just run away, this kind of warriors will be responsible of Future nerfs, God help us with next update +12k on every hit.

don’t worry new Guard bow will make sure he can’t run away anymore. :P

The problem with Guardians is that with what devs have shown so far from revamped traits, they can stack up to 75%+ damage from trait bonuses so they could potentially one shot you with a burst combo. Crazy isn’kitten

Btw, Rampage is there to force an early heal (which, depending on heal, can be interrupted in this form), or just force several stun breakers or teleports. It’s definetly not advisable to stay in it the full 20 seconds most of the time, you risk getting bursted or overloaded by condis, similar case with Necromancer’s Lich Form.

(edited by Khenzy.9348)

The beta Shout Rampager build by darkaheart

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Rampage is not weak. It’s incredibly strong right now and it’s going to be even stronger with traits such as Body Blow and Distracting Strikes coupled with a set like Mace/Shield or even Hammer.

Most people say it’s weak becouse the skill of your average player is very low and they don’t really know how and when to use it, they just prefer the easier to use Signet instead.

Most warrior players have yet to realize this elite is much stronger than Signet of Rage when used properly. In fact, I think this elite is going to start being the standard elite instead os SoR once more and more players realize how strong it is (mostly for direct DMG and interrupt specs that is).
All the builds that may give you some troubles 1v1 (such as medi guards, thieves in general, and others) are no longer such a counter with this elite.
Most people blindly follow metabattle builds, which is a pity, really.

(edited by Khenzy.9348)

What type of skill do you think warrior get?

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Weapon kits.

/15char

This one would be great. Actually.

It’s highly unlikely that Anet’s going to design 25 kit skills + F2s + new weapon skills for a specialization, period. :P

Of course, this is all just fun wishful thinking. I’m not expecting a profession that’s supposed to have an entry difficulty level to all of a sudden have one of the most complex mechanics of them all.

Realistically speaking, I’m expecting something such as gadgets, tricks or survival skills.

With Pistol mainhand, yes… pistol… mainhand. It has to be a friken pistol MH darn it.

New possible weapons for Warrior

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

In the game some Iron Legionaires are wearing a heavy armour set with a pistol&shield combo and some of the Blacklion guards use a pistol&warhorn combo to defend themself from range while buffing allies with their warhorn.

To me the next weapon that would probably fit best for a Warrior has to be a Pistol M/h because some NPCs rely on those tactics and use abilities similar to the Warrior. Also Warriors can use a Rifle, so a Pistol is something they could easely be proficient at since both types of weapons work in similar ways.

Most needed – Pistol
(one handed range main hand, and preferably autoattack skill should bleed like Rifle used to do)

Id take dual pistols With spec name “Gunslinger” pew pew pew pew. Not burst focused but with steady damage and utilities/kit.

I would like pistol. Something that work well at mid range, add constant damage/pressure and complement well the warrior’s mobility.

Rythlock used one when he was a pseudo warrior.

Pistol, and his specialization would be… Commando.

He will get kit skills, such as smg (Condi pew pew pew), assault rifle (really fast medium dps pew pew pew for crit proccing), Gatling gun (high damage pew pew just tons and tons of dps but low mobility… self cripple when using this kit), grenade launcher (boom boom aoe dps but slow recharge), rocket launcher(elite high dps, CC such as stuns, daze and kb), and heal skill = bullet proof vest (gain 20s protection and immunity to projectiles for 4s when activated, gain vigor (10s) and heal 4k after projectile immunity ends.

pfft.. ill play this class any day.

Pistol.
Specialization: Gunhaver

Woah! You totally understand me guys. I’m soo for a (MH) Pistol. With a fast play-style, all gunz blazing, hybridish damage, mobility here and there. Kits… yeah, warrior with KITS!

/grouphug