Showing Posts For Khenzy.9348:

IMO, engineers are OP

in Profession Balance

Posted by: Khenzy.9348

Khenzy.9348

As long as Engineers are as weak as they are against conditions, they wont be as OP as you claim them to be.

Elixer C
Toss Elixer C
Cleansing Burst
Drop Andtidote
Tosss Elixer R
Fumigate
Cleaning Formula 409
Transmute
Automated Response

What?

Oh, the good ol’ “I’ll list all the skillz to try to have a point” misleading argument without acknowledging the context, possible outcomes, variables, builds, or even the effect of the skills themselves.

IMO, engineers are OP

in Profession Balance

Posted by: Khenzy.9348

Khenzy.9348

As long as Engineers are as weak as they are against conditions, they wont be as OP as you claim them to be.

Nerf Rangers

in PvP

Posted by: Khenzy.9348

Khenzy.9348

Power Rangers may not be optimal in high levels of competitive tPvP but I’m sure they are creating an extremely uninviting atmophere to those less experieced players or even new ones. Getting autoattacked by 2k nonstop from long ranges or getting bursted down by 6k regularly by rapid fire is very unhealthy for the game as the reward/risk ratio is way off to these players. The balance team either doesn’t test things properly, dosen’t have any forethought at all or they just want to bolster Ranger popularity on the PvP scene or provide a profession such as this one that is highly attracted by PvE or newer players mostly; that’s definetly ethically questionable and I hope it’s not the case. Anyways, they are doing it wrong.

Flanking Strike bug or broken?

in PvP

Posted by: Khenzy.9348

Khenzy.9348

A blocked hit is not a successful hit no matter how you want to twist it. The patch notes state it pretty clearly, therefore if your FS gets blocked, you don’t get to use LS. I don’t know where the problem is here.

No more bannering the Lord???

in WvW

Posted by: Khenzy.9348

Khenzy.9348

This eliminated interesting counterplay or even clutch comebacks, stupid and poorly thought out change.

Why not just give the lord a debuff so he cannot be hard ressed again for x amout of seconds/minutes?

Adrenaline decay is just way too fast

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

The adrenaline decay change has to go, it’s way overkill and makes Warrior play in PvE and WvW more of a chore than anything else as was stated above. You already lose all of your adrenaline if you perform a burst skill in the… air, so things such as Hammer Warriors earthshaking all over the place to gain mobility is gone regardless of the decay, this change, again, is just overkill and so uncalled for.

This was not shaving at all as they like to call it, this is flat out hard nerfing. Way to go on this one, Anet.

DS stomp/res buged

in PvP

Posted by: Khenzy.9348

Khenzy.9348

If you have the downed target selected and are using camera-look (mouse buttons held down) then the interact prompt will not show. We are testing a fix right now.

Yes please, fix it ASAP! Thanks for your response btw.

As you said, the interact prompt not showing when mouse holding is a big deal/issue to me, and quite possibly many others, keep in touch with us on this regard!

Thanks for reading!

WvW Roaming With Warrior Post-Patch?

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

“Not even a lame tripple shout condi Warrior rivals (dire condi)”

them lies… dire condi is noob killer but in a real duel against a shout bunker you are without chance to win. either you duelled only noobs or you just made that up, an apothecary shout trooper bunker will wreck a dire SS/LB any time any day without taking so much as a scratch.

Why do I even care about worthless duels? I didn’t even named that nor implied it in my post at all.
An apothecary shout trooper bunker is just that, a worthless bunker that does crap damage that’s there only to annoy in duels, and not even win them due to pitiful damage.
On the other hand, a roaming tripple stance (which have the versatility of shouts, times 10) Warrior that runs around with near 29k HP and 2k++ condi damage is a serious threat to any roamer and can take camps much quicker.

dire vs shout isnt a long affair since dire has no sustain except HS and 15 def regen.. but shout vs shout would never end. just like shout vs heal guard or against almost any kind of non-glass ele.

I’m pretty sure said Warrior could kite you with sword 2, turtle the fight as long as he/she whises outsustaining your crappy condition damage with just lonbow F1+cleansing Ire for like, forever.
Also, HS+AH is like 500 hps, Rangers would kill for that kind of sustain at such low cost.

(edited by Khenzy.9348)

WvW Roaming With Warrior Post-Patch?

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

You can never go wrong with a full Dire S/S + Longbow tripple stance 0/2/6/0/6 (Last Stand/Defy Pain/etc. and Burst Mastery) Warrior. Not even a lame tripple shout condi Warrior rivals it.

Celestial Mesmers?

in Mesmer

Posted by: Khenzy.9348

Khenzy.9348

I’d love to play a viable celestial mesmer with something like scepter/torch and sowrd/pistol in all honety, lol.

MASSIVE lag spikes

in PvP

Posted by: Khenzy.9348

Khenzy.9348

It’s definetly a relief I’m not the only one with lag spikes today. You have to find the good side of things, yes? =D

So... about Shortbow's AA: Crossfire.

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

So I propose:
Crossfire does 1 second bleeds from the front and 2 second bleeds from the sides and back. The overall results should be roughly the same and the bleed would be much more reliable and not so RNG.

Lowering the base duration would have a major impact on builds. A 33% condition duration increase in your proposal would result in no addition seconds to bleed (from the short bow).

With just 1 second duration you would be able to maintain at least 3 stacks as long as you keep attacking, that’s pretty decent considering you could also take bleeds on crit and earth sigil.
Also, remember bleeds stack, unlike burning with which you have to round that next second for the next damage tick. You can still stack a higher amount of bleeds which also increases the damage potential for slightly longer even if it doesn’t round to a 3rd second with +condi duration. Although I’m not sure I understood you correctly, my apologies in advance if that’s the case.

So... about Shortbow's AA: Crossfire.

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

I’ve been thinking about numbers quite a bit, and Crossfire applying a 2 second base bleed would be a little too strong considering it shoots more than one arrow per second and other condition duration and bleed duration sources, it would make it stronger that what it is now, that’s not the intention here, really.

So I propose:
Crossfire does 1 second bleeds from the front and 2 second bleeds from the sides and back. The overall results should be roughly the same and the bleed would be much more reliable and not so RNG.

Edited the OP for clarification.

(edited by Khenzy.9348)

[Post-Patch Theorycrafting] Celestial Rangers

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

Rune of Strength will be a pretty good rune for next patch, but it won’t be the only one I’ll be using. With entangle, Krait runes will be extremelly dangerous, probably even better than taking strength runes because of that torment and poison plus bleeding, covering the rest of your conditions pretty kitten well. I also love the idea of taking Balthazar runes with spirit build when using axe/dagger & sword/torch. The burning just stays on your target.

With 6 points in nature magic, that’s already 4 second of might on you, so I don’t think you absolutely need to over commit in might duration. What is really going to make the difference is the 13s of might on your pet with Fortifying bond trait in Nature Magic. My dogs will hurt alot.

Yeah thats a good point. Minmaxing might duration was starting to feel silly. Krait runes I’d definetly run, possibly with a survival oriented build so that surivivals clear conditions. For that I’d probably go rabid with a x/2/4/6/x setup with earth sigils and whatnot, but I’d worry about the lack of sustain compared to celestial.

Tried it and tested it, the ranger has horrible might stacking potential currently unless you overcomit to it while losing important stuff on some other places in the process. Celestial Ranger feels really crappy compared to say, rabid. The scalling on healing power is realy poor and the direct damage attacks don’t scale well enough with those low power stats. I feel like I do much more damage on rabid and I feel just as tanky. You also sort of like… you know, need an axe for improved might stacks postpatch, sacrificing the precious shortbow most likely, something I’m not willing to do just to make celestial barely viable. Also, you can’t trust 25 might stacked pets, they are unreliable. But well, I’ll try celestial next patch, I might get surprised.

I hate shortbow so much. I love axe for split blade. And I run sw/tocrch too for the evades and burning. I don’t see how SB would outdo axe post patch even on a rabid build.

Hey hey now, I never said SB would outdo axe post patch or even now, it’s just that SB and S/(x) sinergize so well together, so changing to celestial kind of forces you to take axe for the might stacking and as I tried it I didn’t find it’s worth it (talking about celestial here, not the axe might stacks lol!). The additional might stacks with axe are worth a try postpatch for sure though!

So... about Shortbow's AA: Crossfire.

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

“whats unskilled about that?”. The fact it encourages people to use AA even more rather than other skills. If I have condi application on the very fast SB AA why would I bother using other skills? It’s unskilled gameplay if you can just use AA 90% of the fight and still win. As for your first statement the latter is what should happen. AA isn’t supposed to be strong, that’s why it has no CD. You shouldn’t be able to apply X amount of conditions by just sitting there and doing nothing. If you want an example just look at mesmer post-patch. A mesmer can sit there with scepter and get clones that give torment which means 100% uptime of multiple stacks of torment with just their AA. It’s mindless and skill less, and shouldn’t be encouraged.

This post has some slight exagerations to say the least, people wont use the Shortbow’s AA any more that what they use it now. Shorbow skills from 2 to 5 are situational/utility or even residual weapon skills, they are not there to set up any kind of damage, that’s what the AA is there for.
This would give more of a purpose to this weapon, a realiable really short bleed on AA wont make this weapon any more broken, there are weapons that are clearly utility based, more damage oriented or even purely difensive, you shouldn’t criticize or give the same general point of view on all weapon AAs without taking into account what I just said above.
If I spec condis my AA shouldn’t do crappy direct damage if the target is facing me the entire time that’s far from reliable and extremely easily counterable, I shouldn’t have to spec into heavy precision and on crit bleeds just so my condition weapon can do some condition damage on its main damage source. All that speccing should be a bonus, it isn’t currently.

(edited by Khenzy.9348)

[Post-Patch Theorycrafting] Celestial Rangers

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

Rune of Strength will be a pretty good rune for next patch, but it won’t be the only one I’ll be using. With entangle, Krait runes will be extremelly dangerous, probably even better than taking strength runes because of that torment and poison plus bleeding, covering the rest of your conditions pretty kitten well. I also love the idea of taking Balthazar runes with spirit build when using axe/dagger & sword/torch. The burning just stays on your target.

With 6 points in nature magic, that’s already 4 second of might on you, so I don’t think you absolutely need to over commit in might duration. What is really going to make the difference is the 13s of might on your pet with Fortifying bond trait in Nature Magic. My dogs will hurt alot.

Yeah thats a good point. Minmaxing might duration was starting to feel silly. Krait runes I’d definetly run, possibly with a survival oriented build so that surivivals clear conditions. For that I’d probably go rabid with a x/2/4/6/x setup with earth sigils and whatnot, but I’d worry about the lack of sustain compared to celestial.

Tried it and tested it, the ranger has horrible might stacking potential currently unless you overcomit to it while losing important stuff on some other places in the process. Celestial Ranger feels really crappy compared to say, rabid. The scalling on healing power is realy poor and the direct damage attacks don’t scale well enough with those low power stats. I feel like I do much more damage on rabid and I feel just as tanky. You also sort of like… you know, need an axe for improved might stacks postpatch, sacrificing the precious shortbow most likely, something I’m not willing to do just to make celestial barely viable. Also, you can’t trust 25 might stacked pets, they are unreliable. But well, I’ll try celestial next patch, I might get surprised.

So... about Shortbow's AA: Crossfire.

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

I don’t really agree with where you are coming from. Ranger weapons are in general extremely good for at hybriding, really the only weapons which aren’t are the LB and GS, all the others can be used in power, condition builds or hybrid builds, and it’s something I love about ranger. I think it would be a real shame to lose that and start polerising weapons even more into condition only or power only.

Also I generally disagree the SB is lackluster… If you ask me it’s one of our very best weapons.

The only thing I can acknowledge is I can understand why some people dislike the way it works (being very AA attack heavy). Personally, that doesn’t bother me and dont see it as a problem, but I can understand why others dislike it.

I never said Shortbow is a luckluster weapon, just the condition application of the autoattack is unrealiable, and it is, you can’t really control where your enemy moves most of the time and said enemy can easily outmanuver you by just strafing and/or mouse turning. The bleeds feel more like a bonus to the direct damage than a damage source on itself, this shouldn’t be the case on a condition weapon. I’m also nerfing the base duration of the bleed substantialy to compensate.
Poison volley being most effective on melee range (as strong as it can be), does not quite compute on a strictly ranged weapon, and Quick Shot is used more as a clutch evade rather than a kiting skill, increasing the leaping distance just a little bit would more than fair in my opinion.
Also, how would attaching a sacured bleed on the autoattack stop this weapon’s viability on hybrid builds?

Shortbow is a very good weapon, I never said otherwise, that doesn’t mean it doesn’t have a place for improvements.

So... about Shortbow's AA: Crossfire.

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

Well, if we talk about the Shortbow as a whole, I would increase Quick Shots leap distance a little bit, maybe adding a dodgeroll backwards in addition to the current leap, and decrease how much the arrows spread on Poison Volley so at least 2 arrows hit your target at max range or maybe increase poison duration per arrow, or just increase the nomber of arrows shot, the idea is to put higher poison uptime on your target at max distance. Fan of Fire makes sense on Wariror’s Longbow as it’s an AoE themed weapon, but not much PV on the Shortbow though.

A secured bleed on Shortbow’s AA would be sweet and deserved imo.

Adding shortbow to Eagle Eye 900 Range is now 1200 when traited
Adding Shortbow to Read the Wind projectile velocity is increased

Adding shortbow to Read the Wind could bandage a lot of issues with the weapon alone….

I’m wondering why this is not the case, maybe just becouse they’re in a power line and Shortbow for all intents and purposes is considered a condition weapon by Anet?

(edited by Khenzy.9348)

So... about Shortbow's AA: Crossfire.

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

As we’ve seen as of late, Anets intention on improving weapon skills is that they want to narrow down what’s the purpose of a weapon (whether it’s a condi weapon or a damage one in most cases). They decided to change/improve several AAs skills on many weapons:
- Upping the damage of Longbow’s AA on short distances.
- Axe’s AA now provides might on hit.
- Greatsword’s AA damage was slightly increased.
- Warrior’s Rifle’s AA was changed from a shot that applies bleeds to one that does increased direct damage.
- They decreased the cast time on the thrid strike on the Warrior’s main hand Mace’s AA.
- Mesmer’s Scepter’s AA now applies torment (broken change that I’m not in agreement with, but we can see the trend here).
- Thief’s Dagger’s AA now can hit up to two targets.
- More like an indirect improvement: Riccochet (Thief) trait that now increases range on Pistol attacks.
- Necromancer’s Dagger’s AA now can hit up to two targets, too.

But… what about Shortbow’s autoattack?

Isn’t it supposed to be a condition damage weapon? I know it can also be hybridized as it’s rapid fire rate can provide some decent and consistent direct damage, but we all agree its main theme are conditions. The bleed application is unreliable in its current state. We can also discuss this point though.

This is my proposal:

Crossfire changes from:
Fire an arrow. Bleed your target if you hit them from behind or from the side.
Bleed duration 3 seconds base.

to

Fire an arrow and bleed the targets you hit. The bleeding lasts longer if you hit them from behind of from the side.
Bleed duration 2 seconds base.
Bleeds you apply on targets hit from behind or from the sides last 50% longer (this only applies to Crossfire).
___________________________________________________
EDIT: it turns out 2 second bleeds from the AA would be a little too strong with the right set up so I changed it to:

Crossfire does 1 second bleeds from the front and 2 second bleeds from the sides and back. The overall results should be roughly the same and the bleed would be much more reliable and not so RNG.
___________________________________________________
The duration increase is added multiplicatively insted of additively with other condition duration sources.

Note: Let’s not talk about Sword’s AA, it’s been discused to death already.

Thoughts?

(edited by Khenzy.9348)

Birthday Blaster

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

id kill for one of these things.. but heh..sadly not old enough account\char wise

I have it on my Guardian which I don’t play anymore, I have to wait 1 year and 2 months for my actual main to get it. /sad

Unless they significantly buff (DPS) Guardian’s field/out of combat mobility… hum…

Birthday Blaster

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

The bug with upleveled toons in WvW is hilarious though.

Swapping weapons and new adrenaline change

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Or if you lose adrenaline by fake casting with stow weapon, that’s going to be extremely punishing for no reason. Hopefully that’s not the case.

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

For the first time ever, Anet is giving you the choise to choose a CDI topic of our interest and you vote for option 1? Just like it was before? Is it just becouse you can’t handle and wait for a little discussion on whether our concerns are legitimate or not or whether they can be talked about or not? Seriously, they’ve been postponing or not even working on so many features the community as a whole actually wants. What a missed opportunity to raise them at least some alarms and maybe, just maybe change that, but… nope.
I don’t see this, realistically, as something they can potentially do, but something we want them to do, if you know what I mean, what a pity.

The CDI is coming back! Topics

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

2: You list your number 1 topic and the one with the must number of votes wins.

Easily. Finally some decisions, as small as they might be, are on us. WE raise the concerns, WE get to choose them (through voting).

1st PU mesmer QQ thread

in PvP

Posted by: Khenzy.9348

Khenzy.9348

You will potentially be able to have perma 10 stacks of torment on your target at all times, that’s absolutely nuts, this is one of the biggest flat damage buffs any weapon ever recieved, this is not going to go live if the balance team is worth anything.

Let me get it straight, Mesmer’s scepter has a block that applies 5 stacks of torment instantly and from 900 range, you can’t really see the animation if you block just before an attack hits, it’s really really strong. Yet it’s somehow right to nerf Warrior’s Impale due to high uptime (Illusionary Counter has higher uptime) when it’s a proyectile (and all that comes with it) that gets randomly blocked half the time or just misfires.
I know, two different classes, but I’m just trying to get their logic behind buffs and nerfs, I honestly don’t get it, they seem to not even play their own game at times.

(edited by Khenzy.9348)

About that blix exploit....

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

A fix is currently being prepared for this issue.

While the behavior (design) of this event was acceptable in the past, changes in the game over time have created an environment around this event that has become increasingly toxic (for the community) due to unintended use/change of mechanics.

Players should not feel that they are in the wrong for completing an event (or event chain), and that is what is happening with this event. The respawn timer for this event will be significantly increased.

Why hasn’t this been hotfixed yet? What the hell? Why do you always take so long to do anything to this game?
Hide more programmers, rise paychecks, improve your motivational timebreaks, renew your marketing department or shave off their management power, resechedule, improve, modify your priority lists, relocate manpower away from the living story team, motive/hire better testers… whatever, anything.
In all honesty, leaving almost every change to a “feature” pack (by it being every 6 moths it doesn’t bring much) is the wrong approximation.

Spirit Weapon Buff Confirmed?

in Profession Balance

Posted by: Khenzy.9348

Khenzy.9348

Interesting. Their casting time needs to be reduced, they need more uptime, the bow needs to be more reliable and his active needs to cleanse some conditions too, the shield needs to break stuns on cast in addition to its active, they should be much more resilient as a whole as well.
Let’s hope for a much deserved buff to them nonetheless.

What do you hope ANet changes on Guardian?

in Guardian

Posted by: Khenzy.9348

Khenzy.9348

All a DPS Guardian needs to enter the meta is improved mobility.
I propose Flashing Blade teleporting without a target needed. This would not only improve field movement, it would provide clutch disengage when getting focused, something sorely needed right now.

We all agree Torch and Shield are going to get some help. Some signet related traits too.

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Getting blinded just as you cast the burst is called good counterplay. Bugs are bugs and should be fixed (that said, I’ve never had my burst skill go on cooldown without actually going off. Your statement is the first I’ve ever heard of it).

You have another one, it happens to me all the time, with Combustive shot happening the most.

it happens with combustive shot because the initial projectile that lays down the fire field is a projectile, and can be destroyed/reflected/blocked. you just have to aim it at the ground instead of a player.

Oh really?! I didn’t know that!

JK JK. It happens a lot, while aiming at the ground with no player involved. It also happens with some other burst skills not ground targeted and with no destroyable/deflectable/blockable proyectile.

There are lots of bugs still, Impale and Pin Down getting affected by that kittened pathing proyectiles have that show obstructed randomly.

All these bugs are often times gamebreaking, if no adrenaline after that, it just got worse.

Also, I wont be able to spam sword 5 and kill ambient creatures while also weapon swaping to fill my adrenaline before combat anymore, that sucks. I wont be able to stack some might with Combustive shot stage 3 before combat either. All those fun little intrincacies are gone.

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Getting blinded just as you cast the burst is called good counterplay. Bugs are bugs and should be fixed (that said, I’ve never had my burst skill go on cooldown without actually going off. Your statement is the first I’ve ever heard of it).

You have another one, it happens to me all the time, with Combustive shot happening the most.

Anas Tarcis' Perspective of Warrior Changes.

in PvP

Posted by: Khenzy.9348

Khenzy.9348

On hundred blades. Reduce the cast time and even allow movement but then the damage would have to drop to compensate. Don’t think people would like that.
The adrenalin changes were made to make more skills attractive since as it is heal SIGwas all that was used and arcing slice was never cast. I believe now after a bit of messing around you will see more warriors using different heals and arcing slice actually getting some use as a strong execution skill.
All in the name of diversity my friends.

Allowing movement while casting 100b would make me the happiest warrior ever (with a proper animation update evidently), drop its damage by half for all I care . It would be a vast improvement in build diversity as it wouldn’t need so much set up to get that damage on the enemy; it would also be a significant improvement in the fun factor, it’s a relic of the past as it stands… remember when Guardian’s Whirling Wrath was static, how much more fun and flexibility did it get when they allowed movement while casting it? Quite a lot.

I’m not optimistic though, with the rate they change/improve things it wont ever happen.

With that said, the only good condition protection warriors have is Cleansing Ire, it just got extremely counterable, but it’s not a problem with this nerf per say, it’s just the over abundance of blocks, dodges, blinds and evasive skills we have around. Even a top tier player can’t predict most of these, which is saying something.

Honestly, I’m fine with losing adrenaline if a burst skill fails (maybe even not proccing Cleansing Ire is justified), it’s a very significant nerf, but without some compensation, adrenaline decay is overkill (as logical as it may be), Warriors were not (are) that broken, forum complainers are just very vocal, this is s not ""shaving"" at all, as they like to call it.

(edited by Khenzy.9348)

[Ready Up] Upcoming Warrior Balance Changes

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Be happy it is not the 50% damage nerf on ranger pets and the ranger great sword auto attack nerfed by 50% during BWE2 the rangers suffered. A 5% damage reduction is a small slap on the wrist in comparison.

kitten, birds critting for 7k on heavy armor targets and GS autoattacks critting for 3/3.5k regularly was an entirely different matter altogether.
All this warrior hatred is becoming unreasonable and moderation in this forum is laughable.

Adrenaline Rework Nerf/Buff Discussion

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Burst skills such as Eviscerate, Kill Shot or Skull Crack will never be on a meta build with these changes. A random blind, block or dodge will negate the burst skill effect, put it on CD, lose the Adrenal Health trait effect and negate any condition cleansing with CI, way too much punishment imo.

Warriors are going to be condi food now just like when they were trash tier.

Every Warrior uses Longbow not becouse it makes Warriors immune to conditions, but becouse it’s madatory to withstand condi preassure at all.

(edited by Khenzy.9348)

Warrior update??

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

We need to know if Cleansing Ire procs from a missed burst skill or not, or if its interaction with Combustive shots remains the same…

If it doesn’t proc on any missed burst skill, get ready PvP folks, it’s a massive nerf.

It doesn’t proc on a missed burst skill. Karl clarified that in the chat.

He did not, however, say if Combustive Shot’s interaction would change at all.

I imagine this change is going to affect combustive shot as well.

This nerf is much more severe than I expected.
But I’ll adapt as always I guess.

combustion shot will never miss because it creates a fire field that last 3 – 9 seconds on the ground.

It can act like the new Chocking gas will do with revealed, if you know what I mean.

Changes to warrior and thief

in PvP

Posted by: Khenzy.9348

Khenzy.9348

http://dulfy.net/2014/08/08/gw2-ready-up-upcoming-warrior-and-thief-class-changes/

just so people are aware.

Poor thieves they didn’t deserve this kinda of nerf bat. Some nerfs were needed but that much? Ouch.
———————————————————————————————-
Thief
s/d counter play= dodge/blind/block the blatantly obvious flanking strike and the initiative cost will add up. They will do less damage, due to no larcenous strike. This doesn’t help rangers, mesmers though due to clone/pet bait. Lol wrong way to nerf s/d.

d/p= black powder big nerf. half the pulse blind. Less duration 2. Ouch.
———————————————————————————————-
Warriors: Love the adrenaline changes. Benefits my teams bunker warrior more than other warrior builds.

Basically warriors will have to stay in combat as much as possible to keep adrenaline.
Next zerker stance gives less adrenaline, AND if they miss their f1 they lose all adrenaline.
The last part means 2 things: Longbow f1 fields will suffer slightly, before if they missed f1 then they could immediately full longbow field. Now they won’t get that opportunity.
BUT they get more on demand condi cleanse. no more can you blind them to screw their non longbow condi cleanse.


Glad they nerfed warrior, thief but some were the wrong way to do it.

Missed burst skills do not proc Cleansing Ire, Karl said so in the chat.

Warrior update??

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

We need to know if Cleansing Ire procs from a missed burst skill or not, or if its interaction with Combustive shots remains the same…

If it doesn’t proc on any missed burst skill, get ready PvP folks, it’s a massive nerf.

It doesn’t proc on a missed burst skill. Karl clarified that in the chat.

He did not, however, say if Combustive Shot’s interaction would change at all.

I imagine this change is going to affect combustive shot as well.

This nerf is much more severe than I expected.
But I’ll adapt as always I guess.

Warrior update??

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

We need to know if Cleansing Ire procs from a missed burst skill or not, or if its interaction with Combustive shots remains the same…

If it doesn’t proc on any missed burst skill, get ready PvP folks, it’s a massive nerf.

Is endgame being developed, or what?

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

Oh, endgame, such a cancerous word.

Celestial build OP?

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

A good D/D ele will beat you though.

Edit: come to think of it, does D/D ele lose against anything in a 1v1?

D/D eles have an incredibly hard time against Axe/bow or eviscerate for that matter, wot?

Skyhammer

in PvP

Posted by: Khenzy.9348

Khenzy.9348

I’m sad resources went in this junk troll bait piece of kitten of a map, what where the designers thinking? Don’t they even have the slightest bit of forethought? It’s absolutely key for their jobs.

GvG Ranger Viability

in WvW

Posted by: Khenzy.9348

Khenzy.9348

Stealth, Signet of Stone and 48s CD Entangle (even though it lasts 5 seconds, it stacks an even longer immobilze) are going to be extremely good selfpeels, that along side 3,5k autoattacks, 11k Rapid Fires and Barrages make for a solid contender, maybe not mandatory but they will definetly have a spot.
Rangers already do 3k autoattakcs on my 3,1k armor Warrior, if they can do that damage now, next path they will have some much needed clutch survivavility and +10% attack speed, Stability and +25% damage with Signet of the Wild, get ready.

GvG Ranger Viability

in WvW

Posted by: Khenzy.9348

Khenzy.9348

Full zerker Rangers are going to be mandatory for GvG after the balance patch, also, people are going to be crying rivers of tears on the amount of kittened long range damage rangers are going to be doing with their longbow, and they will be right sadly.

[BALANCE] OP and UP Traits

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

What’s the problem with Warrior’s Rush? I will seriously never get it. Not that Greatsword wielding Warriors are destroying everyone and making an unplayable meta, gosh.

What about Rocket boots+Rifle+Elixir Gun engineers, Greatsword+Sword Rangers, Dagger+Shortbow thieves, or even FG eles (they can escape at will as long as they have the CD)??

No, stop trying to neuter Warrior mobility. That’s not the cause of Warrior OPness, they had that mobility when they were trash tier, nobody complained then.

[WvW] Celestial - Axe\Sw + LB - Advice

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

^What?? Sword does not bring power punch? This is WvW we are talking about, not sPvP, you can have much much more inflated stats in WvW than in sPvP, and he/she’s asking for a celestial roaming build. You can’t go WvW roaming with 0 mobility (Axe/Sword+Longbow), ever.
Sword packs a serious punch in a celestial build when might stacks come into place, and yes, I’m talking about direct damage, you also get Flurry, a priceless 6 second duration immobilize which easily competes with stage 3 Eviscerate.
Remember you still have many attacks that do pretty decent direct damage such as Sword’s AA, Final Thrust, Rip, Fan of Fire, Arcing Arrow and even Combustive Shot.

You may not be as effective with a S/S+LB build using a celestial amulet in sPvP, but WvW is a different beast altogether.

[WvW] Celestial - Axe\Sw + LB - Advice

in Warrior

Posted by: Khenzy.9348

Khenzy.9348

Why wouldn’t it be viable?

http://gw2skills.net/editor/?fJAQNAscTjMdUGaXIWhwJagkgC9onBhwpAQdVkFRBA-TVyCABAcCAcZ/hDVC2p6PX8AA+S5ng6Do4QAIxRAIAACwNbz28mBG6QH6RP6R7m38o38o3sUAwsGA-w

You could change Dogged March to Sure Footed or Missile Deflection; or Mobile Strikes to Vigorous Focus or Signet Mastery… or whatever.

Around perma 10 to 15 might stacks while incombat. That’s around 2154 to 2329 power and 1188 to 1363 condition damage, not counting guard buffs, which would up that to more than 2400 power and almost 1500 condition damage, (with 25 corruption stacks you would have 1713 condi damage), all the while having like 3k armor, 23,5k HP (more than 26k with guard buffs and wvw bonuses), 33% chance (53% with fury) and 203% crit damage. You still have your cleansing ire, tripple stance, your mobility…
At that point, 1,2 to 1,5k sword autoattack hits are nothing to scoff at, don’t get me started on final thrust.

You could even change the Corruption sigil to a Sigil of Strength which adds around 3 to 4 might stacks during combat as fas as I’ve tested.

The only stat kindda wasted is healing power as it has horrible scaling on a warrior, but you gain everywhere else.

The key to make a workable celestial build is the might stacking, as others already pointed out.

Given those potential stats, if THAT’S not viable… well, fvck it.

Also, you get a couple trait changes here and there, you wield an Axe instead of a Sword (mainhand) and you have what’s quite possibly one of the strongest dueling specs in the game… if you are into that.

(edited by Khenzy.9348)

Best Dueling class?

in Profession Balance

Posted by: Khenzy.9348

Khenzy.9348

DPS oriented guardians running scepter\focus+GS

They can basically scepter number 1 any class and build to death. Completely overpowered if used properly. By properly I mean basic understanding of the class because the build carries the player. I’m mostly into dueling and have taken part in and watched many duels. There’s a specific guardian build that is completely unbeatable.

No such thing as a unbeatable guardian build unless you mean a bunker spec with no offensive pressure whatsoever. Also Scepter isn’t that good beyond melee medium range. The projectiles are unreliable and easily avoided, and if you’ve got melee in your face you’re kind of a sitting duck. General stun lock and condition overload from a decent engineer or condition build will be able to kill you.

Trust me. 99% unbeatable and it’s not bunker. It’s a mix of zerker, knights, cav etc. With the build you don’t even have to be that good of a guardian. We’ve only seen the build lose to my guild member who runs a necro and got off a good combo with some corrupt boons and fear.

My other guild member ran the guardian build and it’s completely hilarious how it dominates everything in duels. He think it’s completely boring to play now because it’s pretty much a guaranteed win.

People complain about warriors being OP for instance but they have never fought a guardian apparently. Massive damage with huge sustain due to many blocks, invuln, blinds, protection, regen. It’s absurd. Fighting warriors on the build is a joke, actually.

Any good PU condi mesmer would blow him up most of the time no matter how good he may be. Any good condi Necro would destroy him. A good sustain condi ranger would give him serious troubles too. He would not outsustain a P/D condi dire thief that desides to play defensive so he would eventually go down as well. He would have troubles against a Dire condi war that desides to kite around with sword 2. I’m sure I’m leaving other builds. I’m seriously questioning the people you’re dueling with or your credibility.

They can basically scepter number 1 any class and build to death.

Well WTF, you’re a little too hyped up for some reason.

(edited by Khenzy.9348)

up todaye today Belinda's greatsword

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

Belinda’s Greatsword, we know its name at least! Right? That means we’ll be able to get it sooner than later! Right?

Right?

Katana greatsword skin?

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

Welppp, they removed it from the wardrobe :/ I really hope they add in back it eventually, it was the only great sword that matched well with my warrior.

Nooooooooo!!!! Hopefully it cames back in a way we can actually get it! Please, Anet, pretty please?

2 Easy Changes for Large Improvements

in Ranger

Posted by: Khenzy.9348

Khenzy.9348

I keep advocating for a fast hands trait because I don’t consider LB or GS competitive (imo). Both are support weapons and unfortunately are the only 2 weapons that really work for a power build (again, imo). Unfortunately, LB requires such an enormous trait investment before it even gets close to being competitive that you leave nothing to support your offhand. This leaves the ranger needing GS to fill in the holes that LB has (burst and escaping a train) but not being able to support the weapon through traits once you swap to it. So if you don’t kill the target within seconds of swapping to the weapon, you effectively give your opponent a free 5-10 seconds to beat you while you wait for maul to come off cooldown or to swap back to LB. If you use the GS to defend yourself and escape, you’re once again left with nothing to do for 5-10 seconds because you can’t reposition and reattack on the fly.

This is why I’m such a strong advocate for the longbow needing ANY kind of burst. The weapon just doesn’t do anything. It’s a support weapon designed better at shooting someone till they’re close so you can swap and use something else. But the investment required to use LB in the first place doesn’t support this kind of playstyle.

A fast hands trait will not fix either LB or GS as both are still half a weapon individually. But the 2 weapons together actually have everything a power build needs and the only thing holding both of them back is the the dead time after you’ve used the cooldowns on each.

This is surprisingly spot on. Give Rangers the equivalent of Fast Hands and they will suddenly become much more viable. GS and LB have great sinergy together that’s wasted on that weapon swap CD, sadly.

Power Rangers are almost there actually, give them Fast Hands, reduce Markmanship LB traits bloat, provide them a little more sustain and more condi protection on proper trait lines that actually benefit a Power focused Ranger and you’ll be set.

Katana greatsword skin?

in Guild Wars 2 Discussion

Posted by: Khenzy.9348

Khenzy.9348

I want that nodachi skin more than a legendary.