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Experimental Condition Thief Build

in Thief

Posted by: Kill.3458

Kill.3458

Is this build for PvE or PvP? Since you have Roll for Initiative i suspect it’s for PvP.

Concerning skills:
Signet of Malice is a option but i Prefer Hide in Shadows(mind that you don’t have any condition clear).
I would replace Signet of Shadows with Caltrops.They make half of your damage.

Concerning traits:
You don’t need Mug and Dagger Training.You are condition thief,not direct damage thief and you can’t have them both,at least at this state of the game.I would invest those 20 points somewhere else.
In the Trickery trait line,replace Initial Strike with something else: II,V,VII or VIII are good options.The reason is that you musn’t attack with normal attack.Your tactic is apply bleeds+hide rinse and repeat.
In Shadow Arts tree which is imo the best tree there are at least several priceless traits:
III,IV,VI,XI.Invest more here.
You didn’t say anything about runes and sigils.

Oh, so roll is more of a PvP oriented skill this build was mainly for wvwvw/PvE. So Thank you though I’ll keep this in mind for spvp; I’d like to know what’s a good skill to replace roll with and is the overall setup ok , or should I still replace mug, power of inertia and dagger training.

What race and gender is your thief?

in Thief

Posted by: Kill.3458

Kill.3458

Male Sylvari. I thought it was a good idea cause no one would expect a sylvari to be a thief

Southsun Cove, long term?

in The Lost Shores

Posted by: Kill.3458

Kill.3458

Agreed there, I’m sure the island will be more useful/fun in the future but for now its a just a beautifully useless waste of space. Back to the Risen….

Experimental Condition Thief Build

in Thief

Posted by: Kill.3458

Kill.3458

http://gw2skills.net/editor/?fYAQNAoYVlcmaO3ey7E+JFBXBj6p4rdVTBNbZnirqVA

I’’ve become focused on trying to make a conditions build focused around DD/SB.

So far this is what I’ve come up with, as this build focuses around providing me with more initiative and much needed survivability.

Look good? If you have any criticisms or changes to the build please post. Thanks.

*Sorry, kinda new to the build concept even though i’ve been playing this class since day 1.

Dredgehaunt Cliffs: Sadistic Level Design?

in Guild Wars 2 Discussion

Posted by: Kill.3458

Kill.3458

Lornar’s pas sis worse. Lornar’s pass is just huge.

43 POIs awwww helll nawwww

Nah, it’s a beautiful zone… and takes about 2-3 days to complete, did I forget to mention that all the vistas involve scaling mountains. Good times…

Too many humans...

in Guild Wars 2 Discussion

Posted by: Kill.3458

Kill.3458

Dang it auto correct ^^ meant to say lorewise

Too many humans...

in Guild Wars 2 Discussion

Posted by: Kill.3458

Kill.3458

Isnt humans the highest population race lorewise anyways?

Likewise humans are a dying race being dominated by everyone else including the up and coming sylvari.