Stealth is the best aggro management tool in the game. An invisible ally has no further attacks launched at them. Considering this, shadow refuge can be considered a 10 second immunity to targeted attacks, affecting up to 5 people. Also in shadow arts anyone in stealth gets a 25% damage reduction.
Unless the NPCs still follow you while you’re stealthed – common in wvw. Also it doesn’t protect the other members or your party if they aren’t thieves who are traited in SA (you made it sound like it would protect everybody)
My glass cannon thief carries pugs. And not by soloing content. The defenses it provides are so strong it can keep a group of random, uncoordinated players alive through thick and thin.
If people know shadow refuge, that is. If they’re uncoordinated to start with… good luck with that.
But in general you’re right, if I will buy HoT and participate in raids I likely will still be doing so as a zerker thief (in the end I survive in wvw zergs already, don’t think that it can get worse) but all of that doesn’t mean that anet shouldn’t rework thief as they’ve proven to not care about our class by introducting reveal stuff and not giving us anything in exchange, so I don’t really count on them thinking about thief when designing new content.
Bolded, couldnt agree more, SR relies on coordination and timing; if timed wrong you’ll die while waiting to be full stealthed, this isnt helped when party member mistakes the duration of SR and steps out early.
But again that is essentially where our main party support ends (SR and Venom Share that is), scorpion wire is annoyingly still unreliable and smokescreen is our other support option to ranged counter(but considering almost everyone can do this better than we can I usually don’t use it unless its an absolute must). Stealth revives are great when they can be done but usually what originally downed the person is probably still attacking them in that downed state putting us at increased risk of death to attempt to save them. Reveal changes have also made stealth upkeep a pain so there goes our self-protection and blind isnt NEARLY as reliable as it once was.
Dont get me wrong you made some great points Blood, I too have carried parties utilizing thiefs superior evasiveness and tactical attack strategy, but of all the classes seems like Necro has passed the baton of most selfish class to us :/
Good point on Ele, but dont they typically just easy mode range attack so they don’t die fast? Unlike us(outside of P/P) they can hit HARD at range.
its an MMO there will be always a tank and a healer u cant change that. Its an MMO there will be always mounts
, was nice to read and argue with you people