Showing Posts For Killyox.3950:

Tool Kit- Is it worth it?

in Engineer

Posted by: Killyox.3950

Killyox.3950

If other medium armor professions, and even the light armor professions, can survive in melee, then so can the Engineer. That’s not really the problem.

One thing I don’t like is that tool kit doesn’t really work well with turrets in the first place. Tool kit takes a utility slot, which already reduces the number of turrets you can have. If you take two utility turrets, that means you have no stun break, which is…not a good idea on a melee character.

Except tat thief can have bazillion of dodges through sigils, traits and skills so not really comparable.

And i really would like to see the mythical melee ranger anywhere in hot join. Haven’t seen even 1.

(edited by Killyox.3950)

toss elixir b broken ?

in Engineer

Posted by: Killyox.3950

Killyox.3950

Actually all of you are wrong.

I have tested this extensively in every way.
This is how it works;

Toss Elixir B grants 2 random boons from its list. So it can give fury + swiftness, or even swiftness + swiftness (then duration simply stacks and is very long). It also has small chance of granting 3rd (!) boon from the list for ~2-3 seconds.

Toss Elixir H for example grants only 1 boon but as B it also has a small chance to grant 2nd boon for 2-3 sec. So you might get Regeneration + protection for 2-3 seconds.

Because of this the entire tooltips should be changed.

Toss Elixir B should be something along the lines:
Grants two random boons to allies in the target area. Has small chance of granting third short term boon.

EDIT:

it gets even better if you take HGH because then Toss B as 3 guarenteed boons and chance for 4th. If you take cleansing formula 409 it becomes even better.

Alchemy 30, longer durations elixirs (which seem to work after modifiers from runes etc) and 2 runes of water and monk and you are looking at very long boons.