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Kline.9561

A good game company puts its vision before profits. It needs profits to survive, but after that its focus is on realizing its vision for a great game.

Just look at competitive RTS. A lot of resources is poured into the single player campaign, but noone can deny that Starcraft is primarily a competitive game, even if only 10% of the player base play online regularly.

Pve gets you money, pvp gets you credibility.

Once upon a time anets vision for gw was to have a true competitive mmo. If they stuck to their vision then there’s no need to monetize pvp. You simply milk pve players to fund pvp, just like pretty much any other competitive game that offers a single player campaign.

I agree full heatedly with your sound post. but I think Gw2 could be in a position where they could have there cake and eat it too, meaning they could stand to gain from both pve and pvp. which in my opinion would be even better, because then your pulling revenue from both aspects of the game without having to rely on the other.

as for Anets vision and priority’s I think that issue has more to do with upper management. I see a lot of the PvP developers catch rage and flak for the current state of pvp. and I do agree that a lot of things could of been prevented in these last bit of patches, yet they cant change those things or make them better at the drop of a hat without going threw the rest of the design team, that is why we have patches, and patch dates that sometimes have to be pushed back until its ready.

edit: some things i want to make clear from my main post, please guys refrain from posting your emotions, stick to posting your experiences in the game. due not derail or entice arguments and please add to the list of ideas.

I understand a lot of resentment players have for the spvp team, but the truth is the game shipped a bit early before spvp was finished (games due have deadlines) they have resource issues on the pvp side, but cut the developers a little slack, I’m not white knight’ing here but “to human is error” and they made some mistakes along the way.

refer to this video to give you an idea of what it takes to be a game designer
http://www.youtube.com/watch?v=o2C_Qqx3HmM

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Kline.9561

Thanks for starting this thread, Kline.9561! I’ll make sure the team sees it.

thanks Allie.
I’m going to try and keep this thread positive and on rail the best I can

28.make some free servers built solely for duels and training so that players can shake off the rust if they haven’t played in awhile or for people wanting to increase there skill or test new builds. Or come out with a system that allows players to duel each-other with a /command in PvE world map and specific areas in the mists,

also building a map specific to catering to duels or small 3v3 matches is a good idea so the the community can host there own 3v3 arena death-matches/no respawn deathmatch (also another incentive to buy custom arenas) and if it gets popular enough, start to support this as a potential game mode

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Kline.9561

4. Templates. I personally believe that this is an option that should be sold in the cash shop.

Totally hit the nail with that one, bud.
Hear that sound? Ye that’s your credibility flying out the window.

/facetable
/headwall

it takes money to make money then you take that money invest it into the game in order to keep players happy so that you continue to make money. I’m sure that all those people who work on this game enjoy a thing called food and gas money. this game is not subscription based so it still has to maintain revenue. This game also maintains a pretty fair cash shop so make it where you can purchase templates with glory, and make them account wide.

most people who work in the game industry do it out of their passion for gaming.especially when there are much higher paying opportunities out there

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Kline.9561

8. Start Selling Tickets so that players can watch tournament games in game. and compendiums that support their favorite teams.

nice idea, kinda like dota 2 but unfortunately, gw2 spvp’s hotjoin, solo arena and team arena’s players is around 16k or so i heard.

this 16k is it peak players count? or average? no idea.

http://store.steampowered.com/stats/
Current Players / Peak Today – Game
312,708 / 555,245 – Dota 2 (Free to Play)
26,911 / 76,285 – Team Fortress 2 (Was Paid to Play, converted into Free to Play)
13,609 / 48,331 – Counter-Strike: Global Offensive (Paid to Play)

dota 2 can thrive on ticket sales because there are lots of players playing Dota 2, as well as lots of various tournaments going on.

perhaps they need to consider making sPvP free to play …

I agree
as I stated in an earlier reply in this thread I strongly believe the mist should be a free to play Client,once the game is in a better state. This could a financially viable solution to the lack of support the spvp gets.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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2. Formatting Hot Join. to prepare new players for competitive formats such as tournaments. meaning that it’s time to set hot join maps at 5 vs 5 games, so as to not confuse and frustrate new players coming into tournaments from hot joins. 16 player matches are wildly different from 10 player matches, and if the community wants 16 player matches that is what custome arena is for.

no. just no.

8 vs 8 anet public servers must stay.

there are already 5 vs 5 and 8 vs 8 servers.
there is no need to remove 8 vs 8 servers.

I think that this is a role custom arena should fill.and I don’t mean that a net should force you to buy Custom arenas just to 8v8 but have a real reason for everyone to have or want one in the first place. Possibly make it to where you can buy one with glory

but as it stands there’s just not a whole lot of reasons for people to want custom arenas, it simply needs more!

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Kline.9561

so as to not confuse and frustrate new players coming into tournaments from hot joins.

try and look at this issue from another perspective.

if a player requires this much spoon feeding / hand holding in order to play tournament format then perhaps those players do not really belong in the tournament.

please do understand that not everyone is a tournament player.

I don’t think preparing new players to a format most consider competitive hand holding. I just think there needs to be a standard format not a misleading one so that every one knows spvp for Its 5v5 games.

New players need jump into spvp knowing this game is measured by its 5v5 games not 16 player matches which teach players bad habits in the beginning of there spvp career.

I’m talking about the barrier of entry big and small, one of the themes of this thread.and one of the many things that make games like League of Legends, dota 2 and Counter Strike so successful because they don’t hold your hand they simply make all the information you need available.

I find your reply a bit Elitist. I do know people are not always tpvp material but atm spvp needs to be in a position that attracts not just casual players but all kinds of players.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Kline.9561

This entire thread is wrong. No one will give a kitten to hear this, but you can’t monetize a bad product. There are lots of conflicting ideologies present in these forums for how to “monetize” pvp, and it’s also pretty clear that anet don’t know what to do either. Here, I will help you guys out:

Firstly, op, selling access to streams is asinine and counterproductive. Streams are the lifeblood of pvp advertizing. Sponsors pay to have more people see them.

Secondly, and most importantly, is the confusion anet has within itself. It wants to be esports, but it also wants to lure pve casuals in and keep them with handouts and an easy to master, low skill ceiling gameplay. You can’t have both. Here is why:

PvP is about competition and public domination of your opponents. It is not, and has never been, about rewards and what you “get” from winning. It is about overcoming great challenges, and recognition of worth from others.

  • If the game does not present a significant challenge
  • or attempts to cater to casual players too much
  • or makes it difficult to immediately realize above-average player skill during a game

the perception of your worth by winning doesn’t rise.

This causes the core pvp player base to not take this game seriously and leave. And so, with them go your hopes of esport, and any meaningful pvp exposure/popularity and monetization. Anet is attempting to monetize pvp casual players. You can’t monetize an audience that isn’t committed.

To summarize: You must focus on your core audience or fail.

I must of not been clear enough on that subject of streams what I meant was sell tickets to major events like the MLG to watch In game when they’re happening

other than that all streams should be free to watch.

So Mr grumpy chillax drink a soda

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Kline.9561

I felt that the OP’s post was well thought out and doable.

A shop would be great. Buy skins that can be used anywhere with your glory. The random chest of crap is awful incentive.

Please set hotjoin stanard mode as 6v6 or something. It is incredibly zergy in 8v8 and 10 v10 is practically unplayable.

I think this is a big issue becuase new players are not being set up for competitive format so when they finally do 5v5 tournament’s the get frustrated and give up becuase there tought bad habits from, hot join games

I think hot join shouldent be a server hoping system. Thats a ninche custom arenas are for. And that hot joins should be treated like a practice mode and work just like tpvp with no effect to mmr.

27. Wich also reminds me, its been mentioned a few times here in the forums . But when there is seriously competitive games going on like the mlg there needs to be a puase feature.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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25. gear vendors. make the gear vendors for all ranks one npc. and put him in a simple location. easy for new players to find

26. this one is already on your guys radar. but spectator mode needs a toning down of particle effects, ui cramping, the glaring bloom in the game, ai clutter.

also keep in mind when you decide to attack the tiny asuran model issue.asuran are not the only culprit, tiny human female models are also an issue to. they’re just needs to be a respective standard size for all race models

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Kline.9561

There have been like a hundred threads with productive healthy conversation about a point… and Anet has ignored, or commented in and then ignored, every one of them.

Not to burst your bubble, but GW2 needs allot more than caring fans, it’s had those since beta, what it needs are new devs.

The current ones are passionate, don’t get me wrong, but being passionate about something doesn’t necessarily make you good at it…

check out my post history. I understand the current state of spvp, so there is no bubble to burst.

I understand a lot of the resentment and feeling players have towards the game currently. I also share those feelings as many posters on the forums do.

but I simply wanted to make a post sharing my ideas, because a community manager recommended that I should. and I will do so without catering into my negative emotions I have towards the game.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Some solid ideas. HOWEVER, the first one would be hard in this game, because unlike league of legends, classes undergo way more changes in this game. So linking to a video on the classes strengths and weaknesses would have to be updated a lot.

Warriors 6 months ago, hardly resemble warriors today.

I don’t mean that they have to go into every single tiny little detail. but just a general overview of the different classes and their strengths and weaknesses. maybe even some common builds players use.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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23. This has Been mentioned before but. Map veto system, if the majority vetos a map then it skips to another random one.

this will be nice if anet comes out with diffrent games modes becuase if a team is not built for a certian game mode like conquest they can have a chance to skip it.

A qol change

24. turnament passes. Sell passes in game that lets players join Into tournaments and major events. A cetian percentage of the sales could be used as a cash prize

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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20.Community driven content. let the community be the driving force in your development, release toolkits that allow players/programmers to develop new content for the game, whether it be new maps, gear, weapons or novelty items like Minis or just concept design.

then the developers or players vote on the content/concepts they enjoy the most or want in the game.

21. A first time player might be overwhelmed by all the runes, sigils, amulets and might even grab some of the purple testing gear (i’ve seen this) not knowing what it’s for.

simply put! you need to have an introduction or a cut scene for players that first enter the mists on how to put all this gear together and customize your characters stats and do this cut scene with voice overs.
not an optional NPC that shows you where things are on the map.

22. An Armory System something on the GW2 website that lets you look up other players and there characters, what kind of gear they use with runes, sigils, build the whole deal . while also displaying there place on a leaderboard (a fixed one) or if some sort of rating system comes out, there win/loss ratio there solo and team rating

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

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Kline.9561

Additionally think, that “how to monetize PvP” is some issue which is realy far away from the present day, as PvP needs a much bigger Community then now and much more features.
You probably dont need an infinity amount of ways, how people spend money for PvP, you just need a lot of people, so that the absolute size of money spent increases.

.

I’ve already discussed this in a previous reply

simply put the meta/features in a healthier state. then release a free to play client with the option for f2p players to buy pvp cash shop items and the full client of the game if they enjoy the game.

I’m discussing the long run

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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To be honest, that is the least of our problems. First, the priority should be to incentivize players to play sPvP. If players are not playing sPvP nothing of this sort matters. You won’t make money on all these great ideas if people aren’t playing the game.

You need to build the foundation before building everything else. The foundation is not build yet. We need more players in sPvP, a lot more.

then list some ideas that will encourage more players to play or lower the barrier of entry in a constructive format. weather its game modes or new features what would you like to see?

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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16. PVP emotes that can be sold on the cash shop.
these emotes trigger a funny or humiliating emote to the enemy player after a stomp

ill leave it up to the PVP teams imagination but I want to see an emote that makes the players character yell out YOLO ….. somewhere in there

17. A Crafting System with more Depth take the game TeamFortress 2 for example (which is 1Gigabyte game and 8 gigs of hats) you salvage items to get parts and pieces
that you can combine with sets or weapons or equipment to get new gear. this could work with the mystic forge if you made it to where you can only get certain craft items by salvaging specific gear.

thus making a crafting system players can work towards

18.Wrapping paper sell a item on the cash shop that allows you to unbind pvp items and mail them to your friends. this is simply a great idea both sides win when friends are helping each-other out.

19.Advertising SPVP Events In-Game there’s nothing stopping you guys from posting Global messages through the game about future SPvP tournaments/events. ask the community to help you spread the word. by handing out prizes to people when they referral a friend to buy event/turnament ticket or to watch the match.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

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The philosophy of A-Net to try make PvP available for everyone (casuals) is the reason why PvP wasn’t such a success as GW1. By making classes even easier to play (warrior, thief, necro) they completely destroy PvP by taking it’s competition away. Without competition PvP doesn’t make sense. Why ppl should invest time into PvP when every idiot can reach a high level of effectiveness in 1 day? Cosmetics won’t solve this problem of cheese, only class-overhauls can.

well hopefully Anet will start to change there philosophy on class design
by getting as far away from cast and forget ability’s as they can while toning down AOE and condi applied through AOE.

a past post discussing the prospect of toning down auto attack damage (1 skill)
with jon sharp, is a good start and shows they might be getting it now.

that there needs to be more risk vs reward in combat.

BUT! this thread is not for discussing class balance (lets not derail) its about coming up with ideas to help the pvp team make SPVP more resource worthy and profitable, while encouraging new players to SPVP with easier barrier of entry and fun mechanics.

so if you have an idea that will help the Mists gain or re-gain players through cool ideas or barrier of entry please add to the list.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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15. Rating system. add a solo and team rating system, so that people have to join teams like they would guilds and there rating would be based off of team tournaments.

this rating system would be affected by win loss ratio as well as winning performance.
meaning: if you win against a team with much higher rating than your own it will increase your rating a lot, if you lose against a team with much lower rating could cause you to lose a bit of rating.

in teams, all players have a personal rating to contribute to an overall rating.

your qued up with players around your own solo and team rating.

the benefits/incentives of rating would drive players to acquire high rating to achieve prizes, cosmetics and novelty items that you can only purchase with glory (another potential glory dump) once you’ve achieved a certain amount of rating.

and once again set higher incentives for team rating (better stuff) to encourage group play and co-operation between players.

Edit: also allow a cool-down before a player can join another team so players don’t team hop. joining a team needs to be an investment, so if a player joins a new team with high rating his own personal contribution is 0 rating until it evens out with the other players on the team

A rating decay needs to be in affect as well

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

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But the thing is no one wants to spend money on a game that has well honestly kittenty pvp. If they make pvp more fun to play the people would gladly spend money.

please read the last part of my main post.

and I understand the situation but these are simply ideas that I am coming up with for the long run.

if you have any of your own ideas the increase profit or decrease the barrier of entry for new playersto add them to the thread I encourage it

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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I think one of the biggest things they could do is add in far, far more skin-type things into the cash shop. LoL is basically carried by skin and champ sales, I realize that its being worked on, but I think it needs to be more than simply just armor.

For example, you do not understand the amount of money I will throw at you if you made more skins for summoned AIs. Also, I think its smart that if you plan on monetizing PvP better, that at least in the beginning do not make it PvP only. Get the PvE crowd to help carry you while PvP is still significantly lower. Don’t do too many things that only one group will want, but keep making things that everyone has access to, and wants.

or add a personal or team rating system into the game. and then have PvP only skins / unique cosmetics that you can acquire once you reach a certain amount of rating

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Oh dear, that sounds expensive…

well in my opinion if Anet is able to get SPVP in a healthier state

they should release a free to play client for just the MISTS

this will give a new wave of players to SPVP which it direly needs,
while also giving the option to “Free2play” players to purchase the full client of the game. or use the cash to purchase pvp items

thus generating more sales and giving more incentives for Anet to forward resources to the spvp team.

another reason that would be a good idea is because. more players mean more people watching tournaments and more Stream/twitch channels which will help the game self promote Spvp. and overall more people to make friends with and to play with(shorter ques)

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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12. Improving the penalty on leavers, 4v5 matches suck. they really do and they waste everyone elses time.
the devs need to set it up to where quiters are sanctioned and penilized for a first time leave.

they need to be sent into a timed penalty state that sets them into a low priority que and keeps them from gaining rewards and MMR after matches. this penalty will stack in duration form repeated offenses

13. A Report System. as easy as right clicking on a players name and reporting them for different offensive subjects. this a I common system found in most MOBA games. repeated reports for bad behavior will cause a punishment to the reported player.

-offensive language gets you a time ban from using the chat system while in matches
-throwing the game on purpose will throw you in low priority, or just a time ban from being able to que.

14. 4v5. if a match starts with not a full roster on both teams, the missing players are given a 5 minuet window of time to reconnect.
if the players do not reconnect with in that time frame the match ends with no affect to there MMR and they are automatically re-qued with hi-priority.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

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Kline.9561

I originally made this post in the MLG Denial thread but recently felt that it need to be its own thread

Kline.9561, a lot of the tips/suggestions you make in your post are things that are big focuses for us. The good news is that some of that work is spread out over several different teams, so while it might take a while to develop, we have a lot of great features coming to help with barrier to entry, etc.

As for monetization, that’s a bit more difficult considering we already give a lot of the things that can be monetized away as we don’t want to have a huge barrier to entry in PvP. If you have suggestions for stuff like that, feel free to share!

okay here’s a list of things that you can monetize on for spvP.

1. Video Channels. this is a huge one, teaching players about skills classes and game modes through visual observation is a great way to teach players, all about SPVP. games like League of Legends and dota 2 have quick 5 second videos directly in there video game, straight from YouTube, these quick video showcase the abilities of every hero in their game.

so make a youtube channel completely dedicated 2 SPVP that new players can directly connect to from in game. that showcases the strength and weaknesses of each class. as well as helpful tips on how to play the game.

2. Formatting Hot Join. to prepare new players for competitive formats such as tournaments. meaning that it’s time to set hot join maps at 5 vs 5 games, so as to not confuse and frustrate new players coming into tournaments from hot joins. 16 player matches are wildly different from 10 player matches, and if the community wants 16 player matches that is what custome arena is for.

3. Setting Team Que at Higher Incentives and priorities than solo queue and hot joins. this will help form teams and a stronger community, making people coordinate together to achieve goals.

4. Templates. I personally believe that this is an option that should be sold in the cash shop. this could generate great revenue for both SPVP and PvE. attach templates to the PvP lockers to keep players from switching build mid game or before it starts.

5. Ziashen Keys. simply put make it happen.

6. Glory Boosters. when you change the reward system make glory actually worth something. there’s not enough glory dumps in the game to justify spending any of it. So make glory boosters something people want to buy on the cash shop. rather than passing them out so freely.

7. this of late is a pretty controversial topic. but try attaching a Guild verses Guild Mode into Custom Arenas to give the community more incentive to buy custom arenas.

8. Start Selling Tickets so that players can watch tournament games in game. and compendiums that support their favorite teams.

9. Another way of helping new players is to give Short Cut Scenes of how to play spvp gamemodes when they first enter SPVP. or have the living story team make a short Interactive event, that has a players entering spvp for the first time playing a match with npc’s.

10. make rewards give the player a Feeling of Satisfactory and Accomplishment. presenting a cool reward or item after a match with flashy presentation. is a good way to start. encouraging the player to achieve more rewards.

11. Streams, and replay. new players learning from top tier players, via watching streams and replays. this is an amazing tool to help every player improve their game. coming up with an in game system, that allows players to pull up old replays and save them to their computer. or watch live games. this doesn’t need to be a system tied into hot joints, it needs to be its own thing. there needs to be an NPC in the mist that pulls up all the information players need, to watch live games and replays.(give an option for players to save a replay after a match ends, so they can learn from their mistakes or the enemy team).

I will continue to add to this post when I think of new ideas or concepts
I greatly encourage the community to add to the list with there own ideas on how to make spvp a bigger priority for Anet as a company.

also I understand the current state of the game and the resentment a lot of players feel towards it.
but please do not derail or entice Arguments and refrain from Hyperbole because it does not help the devs or healthy discussion.

thank you.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

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Kline.9561

Kline.9561, a lot of the tips/suggestions you make in your post are things that are big focuses for us. The good news is that some of that work is spread out over several different teams, so while it might take a while to develop, we have a lot of great features coming to help with barrier to entry, etc.

As for monetization, that’s a bit more difficult considering we already give a lot of the things that can be monetized away as we don’t want to have a huge barrier to entry in PvP. If you have suggestions for stuff like that, feel free to share!

okay here’s a list of things that you can monetize on for spvP.

1. video channels. this is a huge one, teaching players about skills classes and game modes through visual observation is a great way to teach players, all about SPVP. games like League of Legends and dota 2 have quick 5 second videos directly in there video game, straight from YouTube, these quick video showcase the abilities of every hero in their game.

so make a youtube channel completely dedicated 2 SPVP that new players can directly connect to from in game. that showcases the strength and weaknesses of each class. as well as helpful tips on how to play the game.

2. formatting hot join to prepare new players for competitive formats such as tournaments. meaning that it’s time to set hot join maps at 5 vs 5 games, so as to not confuse and frustrate new players coming into tournaments from hot joins. 16 player matches are wildly different from 10 player matches, and if the community wants 16 player matches that is what custome arena is for.

3. setting team que at higher incentives and priorities than solo queue and hot joins. this will help form teams and a stronger community, making people coordinate together to achieve goals.

4. templates. I personally believe that this is an option that should be sold in the cash shop. this could generate great revenue for both SPVP and PvE. attach templates to the PvP lockers to keep players from switching build mid game or before it starts.

5. ziashen keys. simply put make it happen.

6. glory boosters. when you change the reward system make glory actually worth something. there’s not enough glory dumps in the game to justify spending any of it. So make glory boosters something people want to buy on the cash shop. rather than passing them out so freely.

7. this of late is a pretty controversial topic. but try attaching a guild verses mode into custom arenas to give the community more incentive to buy custom arenas.

8. start selling tickets so that players can watch tournament games in game. and compendiums that support their favorite teams.

9. another way of helping new players is to give short cut scenes of how to play spvp gamemodes when they first enter SPVP. or have the living story team make a short Interactive event, that has a players entering spvp for the first time playing a match with npc’s.

10. make rewards give the player a feeling of satisfactory and accomplishment. presenting a cool reward or item after a match with flashy presentation. is a good way to start. encouraging the player to achieve more rewards.

11. streams, and replay. new players learning from top tier players, via watching streams and replays. this is an amazing tool to help every player improve their game. coming up with an in game system, that allows players to pull up old replays and save them to their computer. or watch live games. this doesn’t need to be a system tied into hot joints, it needs to be its own thing. there needs to be an NPC in the mist that pulls up all the information players need, to watch live games and replays.(give an option for players to save a replay after a match ends, so they can learn from their mistakes or the enemy team).

I will post more ideas in the future or make a separate thread

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Congrats Denial Esports for MLG victory!!

in PvP

Posted by: Kline.9561

Kline.9561

also another helpful tip. stay very very far away from passive, autopilot builds. InFocus on making builds more active / reactive while introducing risk vs reward combat. like for example the Mesmer greatsword doing more damage the closer he is to his target, rather than being farther away putting him at risk of melee damage but with the opportunity of dealing more damage.

The best kind of examplesof these game mechanics can be found on the weapons and equipment in the game Team Fortress 2, or the skills on the heroes in DotA 2

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Congrats Denial Esports for MLG victory!!

in PvP

Posted by: Kline.9561

Kline.9561

Yes, we’ve seen some of the more competitive teams disband or leave. There’s a pretty big drop-off in skill from the top tier, which means that anyone in the top tier doesn’t need to put as much effort in to practice.

We can’t stop people from leaving. What we can do is keep developing the game until it’s in a good place, and those players don’t want to leave, or want to come back. In the meantime, I will continue to focus on helping support members of the community that do put in the extra effort to run tournaments or help new players. That’s the beauty of having a sub-free game.

I know that’s probably not the answer you guys were looking for, but we are still working on the game. Yes, it’s likely not as fast as you want it to be, but there isn’t much we can do on that front except to keep pushing forward.

Thanks for the support!

no actually from a personal standpoint this is kind of the answer I was looking for. your company monetizes PvE because it’s more profitable, Guild Wars 2 came out a little early, so SPVP was a little under developed. that sucks but that’s how businesses are ran and

we can’t fully blame the developers for the problems that plague SPVP, when they’re not getting the resources they require, to put SPVP a healthier state.

but my advice for the long run. start monetizing on PvP items in the cash shop, make the barrier of entry easier on new players (thats a big one) by making it a learning process. work on the watchability of the game so it veiwer freindly. and then when the mists is in a better state make a free2play client for just the mists, because one of the major reasons that a lot of games considered eSports are so successful, is due to the easy acsess of the game, this could cause a mass flux of new players which SPVP really needs, while giving the opportunity to the f2p players to buy the full client of the game, generating more sales and giving more incentives to forward resources to SPVP

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Congrats Denial Esports for MLG victory!!

in PvP

Posted by: Kline.9561

Kline.9561

@Adam
yep things have been pretty much that bad for a while now. and I think the saddest part about it is this game had so much potential it honestly did have what it takes to be e_sport. but it looks like anets priorities are elsewhere.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Congrats Denial Esports for MLG victory!!

in PvP

Posted by: Kline.9561

Kline.9561

We aren’t planning any tournaments right now, though we are helping/supporting some community-driven tournaments that are coming up!

where can we find these community tournaments?
will there be a shout casters / commentary maybe even streams?

or is it too soon to say.

another great idea you should advertise these tournaments in game like lions Arch or send a global message to all the spvp areas.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Congrats Denial Esports for MLG victory!!

in PvP

Posted by: Kline.9561

Kline.9561

Hey all,

This thread is to congratulate the team that won the MLG Invitational tournament. Please keep it on topic, or take your off-topic discussion to a different thread.

Thank you!

and they did a very good job and they deserve a congratulations. but sadly allie the truth is a lot of players already left SPVP, or just waiting for to be in a healthier state. a lot of players are angry, bitter and resentful because arenanet never fully delivered on the PvP side of the game, so a derail is to be expected.

so allow me to get this thread back on topic:-) .
what does Denial plan to do in the future with the game. I’d like to know their thoughts as a team on some of the compositions and builds in the tournament overall (whats too strong to weak what would they change)

I’d also like to bring up if arenanet has plans to do any more tournaments like this and when can we expect them

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Congrats Denial Esports for MLG victory!!

in PvP

Posted by: Kline.9561

Kline.9561

Eles, sins, necros, devs, etc all really easy. WoW at high level Arena much more skill based for ALL players on a team.

except the high-level play in WoW is being pigeon holed into flavor of the month classes/specs,comps that changes with every single patch. I admit that there might be some skill and 3 vs 3 arena but that is only if the patch according to that season allows it. of recently it was always a problem with hunters and stampede, in mop , now its just warrior control and deep wounds.

if you ever watched Wow arena tournaments, it always consists of the same hand full of team compositions, and mirrored matches. and this is just arena all the other PvP modes are plagued with vastly more issues.

and the Guild Wars 2 MLG we saw diversity of classes/builds with elementalist being the only lacking one. not to mention World of Warcraft was kicked out of MLG some years ago due to the games lack of balance.

When blizzard has the curage to finally separate PvE and PvP, and set the grounds for an even competitive environment, I might actually pick the game up one day. but as it stands Guild Wars 1 & 2 will always be ahead in this department giving them more potential for a competitive scene.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

The New Temple (Map)

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Posted by: Kline.9561

Kline.9561

now to put the saw and hammer to skyhammer and Capricorn

I always though it would be cool if the water node was on a giant floating dock in capricorn

Edit: oh and put a catapult on the ship in the middle of the map that launches your character to it

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

The Salvaging Patch?

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Posted by: Kline.9561

Kline.9561

There are some other missing changes related to PvP. I’m working on getting them on the release notes page.

I heard Evan Lesh can cut threw a hot knife with butter.

Evan for GW2 President!!!

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Will Team Que Have Better Rewards?

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Posted by: Kline.9561

Kline.9561

Basicly what kwll said you cant have a competitive or healthy spvp if no one plays it. It also has to appeal to a larger audience.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Will Team Que Have Better Rewards?

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Posted by: Kline.9561

Kline.9561

lol @ them wanting rewards. More evidence this is a pve game when they focus on rewards rather than making the game actually fun or competitive.

Never fails lordrosicky jumping on any thread he can with blantant bias negativity.

Afraid rewards are not my main reasons for playing of late its the poor meta and lack of content, im not a pve’er or much of a wvw player I hardly touch the stuff. I enjoyed the game with current reward.system the combat is reward in its self.

But I guess what I was.getting at is I hope anet doesent make the mastake of not encuraging team play in spvp. Not that rewards have to be everything but they are nice and give a player a feeling of accomplishment and might give a helping hand in more spvp teams forming/playing/streaming if anet ever plans to pick up the slack in spvp.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Will Team Que Have Better Rewards?

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Posted by: Kline.9561

Kline.9561

I have a simple question for Anet.
when you come out with a new rewards system, will team Q’s have a higher incentive to play or better rewards, because I would be a great way to build communities in SPVP and for me and my friends to start playing gw2 again

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Why don't 4v5 matches fill from queue?

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Posted by: Kline.9561

Kline.9561

Simple question. Why don’t matches which are 4v5 fill from the queue? As soon as someone leaves/DC the spot is filled. If you DC, well wsorry that sucks for you but it shouldn’t damage your teammates MMR.

better idea. if the 5th person does not show up or reconnect within a given certain amount of time after the match starts say 5 minutes. the match ends with no damage to anyone’s MMR and then you’re automatically re queued with high priority

People will purposefully disconnect in order to avoid losing MMR

Then improve the penalty system so that the player is sanctioned for leaving, or being put into a low priority queue with no ability to gain mmr/rating till you penalty time is up, and repeated offenses increase your penalty.

And what I posted previously was if the game started with not a full roster of 5v5 then the game should end only after a certine amount of time the game starts thats how dota2 does it and very effective

Another thing anet could learn from is dota2 report player system, so that people who get reported for offensive language or purposely throw the game. Have there ability to chat turned off temporaraly to discurage immature/bad behavior

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Why don't 4v5 matches fill from queue?

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Posted by: Kline.9561

Kline.9561

Simple question. Why don’t matches which are 4v5 fill from the queue? As soon as someone leaves/DC the spot is filled. If you DC, well wsorry that sucks for you but it shouldn’t damage your teammates MMR.

better idea. if the 5th person does not show up or reconnect within a given certain amount of time after the match starts say 5 minutes. the match ends with no damage to anyone’s MMR and then you’re automatically re queued with high priority

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Congrats Denial Esports for MLG victory!!

in PvP

Posted by: Kline.9561

Kline.9561

the pure irony that is the team’s name.
But that aside I did enjoy mlg saw some really good games and new builds,
The only grips I had was I could not see anything half the time due to immense particle effects, glaring bloom, and the dc’s that cost teams games because of no puase features, also not to mention the AI (pet) clutter.

The coming patch looks decent so I might stick around.
Just remember anet keep this games pvp combat active/reactive and tactical becuase autopilot, passive, spammy gameplay is not fun.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Blowing in the wind

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Posted by: Kline.9561

Kline.9561

Hi, I learn (in english) this expression today " Blowing in the wind", and when a friend translate to me this words, I directly think that THIS expression in particular is born for GW2 pvp.

Well if u find a better, write it !

dust in the wind by the band Kansas

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Blowing in the wind

in PvP

Posted by: Kline.9561

Kline.9561

Hi, I learn (in english) this expression today " Blowing in the wind", and when a friend translate to me this words, I directly think that THIS expression in particular is born for GW2 pvp.

Well if u find a better, write it !

dust in the wind by the band Kansas

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

So Anet, what do you plan to tone down?

in PvP

Posted by: Kline.9561

Kline.9561

xD

That’s a great mentality. You do realize that if there’s data that people like GW2 PvP, and it gets more popular, that it could = more resources? It’s cool though. If you don’t want to watch, you don’t have to.

this just finally says to me that you guys only monetize PvE.
and that your company is not willing to invest resources into SPVP. I’m going to watch the MLG but I doubt I’m going to stick around now,

I came to Guild Wars 2 to get away from World of Warcraft which I played for 8 years then finally quit because of the Blantant disregard for PvP. World of Warcraft was once in mlg for a little while too until they got kicked out by mlg because of the games poor balance.

I wish Guild Wars 2 and ArenaNet the best of luck. especially the PvP team which I think are under appreciated and under-resourced, I’ll be back to play when you guys finally get SPVP in a better state

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Balance PvE and PvP independantly

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Posted by: Kline.9561

Kline.9561

I see how some my worry but I disagree. I think as long as the skills concept is kept intact then there’s nothing to worry about. I played World of Warcraft for 8 years before I came to Guild Wars 2, and I’m probably soon to give up on Guild Wars 2 the same reason I did World of Warcraft,

which is the Blantant favoritism of PvE over PvP. in World of Warcraft they balance skills around PvE and PvP’s issues where a second thought, this made tons of class imbalances due to the catering of Raiders, I’m not saying that they never did anything for PvP, but there’s a reason I came to GuildWars 2 to find PvP here. the only problem is I’m still looking for it

so I’m all for splitting skills more the merrier, just keep the initial concept of the skills intact

You should rpobably give up now, since Arenanet has always favor PvE except for the first few years gw1 was theorize and then after PvE became more successful to them than PvP they started focusing on PvE more, since it could be monetize more. The point being as long as game has both PVE and PvP, pvE will probably win more since it is generally bigger pop.

I’m going to see how the next few patches go first if there’s no improvement to the MEta then I’m just going to bounce, and stick with my Steam games and dota2.

and a little off topic, just recently gw2 got into mlg, World of Warcraft actually aspire to be in the mlg as well, but mlg actually kicked out the game due to its poor balance and blizzards lack of effort in even trying to balance it. I hope this doesent happen to gw2

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Balance PvE and PvP independantly

in PvP

Posted by: Kline.9561

Kline.9561

I see how some my worry but I disagree. I think as long as the skills concept is kept intact then there’s nothing to worry about. I played World of Warcraft for 8 years before I came to Guild Wars 2, and I’m probably soon to give up on Guild Wars 2 the same reason I did World of Warcraft,

which is the Blantant favoritism of PvE over PvP. in World of Warcraft they balance skills around PvE and PvP’s issues where a second thought, this made tons of class imbalances due to the catering of Raiders, I’m not saying that they never did anything for PvP, but there’s a reason I came to GuildWars 2 to find PvP here. the only problem is I’m still looking for it

so I’m all for splitting skills more the merrier, just keep the initial concept of the skills intact

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

MLG Invitational This Friday!

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Posted by: Kline.9561

Kline.9561

Hi, I’m Olrun from Two Metas Ahead [Pro]. I know a lot of you are curious as to why we are invited. Let me start off by saying that we were not their first option. We replaced a last minute drop out and were only invited yesterday, just before the official announcement. However, most of you seem to be going off the assumption that we are not a good team. This is simply not true. You look at the leaderboards and question how a team such as ours got invited. My response is that we do not care about our leaderboard ranking. We have experimented with many team comps instead of just accepting the meta, eventually settling on the one we now use. Hopefully, you’ll see the results of our experimentation succeed on Friday. We practice when we do specifically so we frequently end up going against some of the top teams. And all of this is completely ignoring when we are just messing around. Let me give you an example of some of our other “teams:”

Beep Boop We Are [Bots] – 5 huge pink norn phantasm mesmers with nearly identical names
Welcome To The Petting [Zoo] – 5 spirit rangers
We’ve Got Spirit How About [You] – 5 spirit weapon guardians
Five Hundred Blades [Five] – 5 warriors
Minions R Us [MRU] – 5 minion mancers

Also, you may not have heard of us, but shoutcasters in the ASP can, and have, spectated our matches in team queue.

I fully agree that the leaderboard should not be taken into consideration whatsoever and people who do brag about being on the leaderboard are dislusional , the things are beyond broken and they’re just making a sad attempt of ego boosting their self importance.

I love your guys team comps props for Guild Wars 2 satire

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

MLG Invitational This Friday!

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Posted by: Kline.9561

Kline.9561

GENTLEMEN:

Y we fighting over who got an invite to the … Minnisota regional milk carton derby finals?

Really this game has about the same following, y care?

Rofl a thousand times this. I still find it hard to believe there is any one left who should get upset about this there is no one left to play spvp anet should just make it free to play only way they can save it at this point

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

MLG Invitational This Friday!

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Posted by: Kline.9561

Kline.9561

@lux I’m not saying that you can’t have an opinion I just simply disagree Withe the way you convay it. so it seems like a team got randomly invited seriously ask yourself is it really is worth getting upset about, I mean look at the bigger picture PvP is a mess and arena net is seriously trying to push esports when it’s not even ready. and claiming you are more qualified then that team also kinda sounds lame of you

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

What is with the LAG Anet

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Posted by: Kline.9561

Kline.9561

lol here is one for you jinda vikk ..I.. stop being a kitten

the god of thunder says we cant be kittens.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Reconfigure Conditions to Crit

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Posted by: Kline.9561

Kline.9561

I dont think you would have to lower condi damage across the board it prolly be easier if condi was taxed by things like toughness and other mitigating effects. Some changes or things to discuss about condi could be duration or rate of dmg (how much it ticks for dmg and how fast)

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

Too much of everything in GW2

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Posted by: Kline.9561

Kline.9561

You miss out too LITTLE variety of BUILDS and too LITTLE choice of mix and match like PvE. (Amulet stats wise)

That’s a given. Fix the things listed and I’m sure those will be alleviated somewhat

hey fix those things and it would solve ghe whole meta

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit