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Disheartening if true

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Posted by: Kline.9561

Kline.9561

Ok guys lets keep this thread civil and on track and move back on topic
Keep the emotions in check and be professional

Evan I have a question for you.
You read these forums a bit and take in alot of feedback and information.

From your own professional opinion what is your take on the pve vs pvp priority discussed here, and what would you do to increase spvp productivity/resources. If it is something the community can help with what question would you ask us.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Disheartening if true

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Posted by: Kline.9561

Kline.9561

@silvermember
I agree
Thats why I beleive the forums shoulds talk more about this

And the devs should come in the spvp forums and go. hey! What kind of stuff would you guys like to see in the cash shop.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Disheartening if true

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Posted by: Kline.9561

Kline.9561

it may harsh but its just
natsos, just nailed it on the head

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Disheartening if true

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Posted by: Kline.9561

Kline.9561

Letting you guys know I’m still reading this thread. This topic comes up a lot and there is usually very little feedback simply because its so hard to explain without going over all of game development.

As for the sibling analogy, clothes are clothes. It doesn’t translate well to the different kinds of updates we release. I think relating to computer updates could be better:
Two siblings. One enjoys buildings and tweaking computers, and using it to its full extent to play the latest and greatest games. The other only uses the computer as a means to do homework, play casual games, social network, etc. The first always wants the latest parts, but they’re very expensive and the parents can only afford them on special occasions. However, lots of software for the other sibling may be easy to acquire because its cheap or free, and readily available. Even though the first sibling still wants software too, it’s relatively useless without those shiny expensive parts. In the end, one sibling gets more presents than the other without knowing how different they really are. I hope that makes sense :P

thanks for staying with this thread Evan

but I don’t think the problem is us under standing the process behind your priorities between PvE and PvP. we understand if one is easier than the other and caters to a much larger population

the issue is
- some just see the (it’s easier) as an excuse to not put resources on SPVP
- some blame the lack of resources on SPVP is the reason for it grave state
- some like me want to talk about how to open up spvp to be more profitable opportunities giving your company more incentives to forward resources to spvp
- some just want to blame the developers for past patches.
- some think that the answer is just hiring more coders

personally I believe a lot of issues can be resolved if the Mists went free to play, and if the devs ask more questions on the forums

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Disheartening if true

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Posted by: Kline.9561

Kline.9561

Sry, if you took that so seriously. It’s more the thought behind it. And no, I’m not gonna explain myself. I’ve wasted enough effort.

Its not really about seriousness, its just a non-starter solution. Ten coders won’t necessarily finish something in less time than one coder. In fact, since most people have personal coding nuances, the more people you cram on a project the more confusing it gets to have them try and mesh their work.

I forgot that Microsoft has never hired or fired an employee in the entirety of their existence – you’ve pointed out to me that it would surely be impossible to bring in new people, familiarize them with your code base, and have them work on separate issues collaboratively in an effort to speed up production.

I certainly hope my company never goes under, because apparently my Degree in CS will become worthless, because who would ever hire me? It’s not like I can be introduced to a working product, given a specific task, and work collaboratively on it. There exists no method to do so, and certainly no tools to aid in the process.

That 1 guy they have making all the coding changes in the game must be exhausted.

Yeah,but they wont bother with an investment like that if it potentially yeilds no profit. they need more reasons than (gw2 pvp has so much potential) I take anet as a company that only looks at numbers

So cut off the head of the snake, somone needs to show Anet a presentation of why should focus on spvp and how it can be profitble because no one’s going to take a one year old MMO and focus on a sinkhole

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Disheartening if true

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Posted by: Kline.9561

Kline.9561

@ evil apprentice
thanks, glad you think so too

I can come up with some ideas on this thread if it would help $pvp

1.make skins that are targeted at spvp, maybe give you special emotes when your in the mists
2. Focus on selling skins that are class specific with there own class represented themes. that way you’re selling more than just three skins
3. if you had a free to play client for spvp you could present the option for them to buy the full retail client.
4. sell tickets to watch ingame streams of anet hosted season turnaments.
5. sell compendiums that represent a player’s favorite sponsord team.
6. don’t hand out glory boosters like candy sell them !
7. allow players to purchase an consumable item that allows them to mail PvP items to their friends as a gift.
8. sell emotes the only trigger after a stomp.
9. sell templates
10. bring back zishen keys
11. charge entry fees for tournaments

and these are just a few things I can think of.
it takes money to make money and with wildly sucsessful games that profit off of being free to play and esports I think its crazy that anet doesn’t do this

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Disheartening if true

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Posted by: Kline.9561

Kline.9561

I don’t think the question here is what the devs have accomplished or how difficult it is for them to get new content out.

but a question of resources
and why the PvP team is not getting them.

we need to talk to that guy, not the developers

I understand that SPVP doesn’t make as much $ because of population.
thus giving less incentive to develop it, but isn’t spvp population also anets fault who’s going to play a part of the game that didn’t even have the most basic features during the first year.

all anet it did was make a safe bet with pve, because it made more sense from an investment vs income point of veiw

it’s time to make the mists free to play because it’s starting to feel like that’s the only way to bring players back, and for anet to turn a profit on it

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Disheartening if true

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Posted by: Kline.9561

Kline.9561

Balance updates affect all parts of the game and don’t come out for one any faster for one than the other.

I don’t agree with this

balance changes should not affect all parts of the game
PvE and PvP need to be balanced separately. skills need to start having splits in PvE and PvP, like you guys usually do, just more of it. I believe one of the main reasons the meta is in such a rut is because of a lack of this feature.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Dodging

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Posted by: Kline.9561

Kline.9561

Hey guys…

Isiah “Izzy” Cartwright made his bones in PvP design/balance quite a while ago (by this industry’s standards anyway). He is very well respected by high level gamers and other devs that have seen a lot more of him than this clip.

Don’t talk trash when you have no idea what you are talking about.

I didn’t even watch the clip, because whatever he says in an on the spot interview is of absolutely no consequence. Let the man’s body of work speak for itself.

With that said, it is no mystery that the sPvP team is resource starved, and it has always been A-Net’s MO not to talk in detail about these kinds of things. His non-answers are a predictable non-event. Nothing to see here.

I don’t think anyone is trash talking in this thread.
just simply being analytical on the subject of arena net focus, priorities, and resources. which i think is a good topic for SPVP forums, especially the subject of resources

and OP’s simply stating his curiosity

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Dodging

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Posted by: Kline.9561

Kline.9561

because of marketing and PR spins

admitting fault or complying with criticism shows weakness.
and showing weakness in a competitive market such as MMO’s is blasphemous.

keep in mind there legally obligated on things they can and cannot say that’s just the nature of working for a company, you have to be willing to show that you have their interests in mind.

keep in mind though we already know that most developers already know of the issues that plague PvP. you shouldn’t be asking yourself why are they not fixing these things. you should be asking why are they not getting the resources to make SPVP work.

keywords: resources

the main issue that people need to be bringing up is how can we make SPVP more profitable. it takes money to make money in with SPvp having such a low population this is why there making such a safe bet with PvE. and they’re not the only mmo that does that.

in my opinion if they want SPVP to ever work. they need to make a slow transition into making the mist free to play. with a larger emphasis on PvP items in the cash shop.

Edit: for anyone intrested on the topic of free to play mists ive made a thread here. https://forum-en.gw2archive.eu/forum/pvp/pvp/making-a-free-to-play-client-for-the-mists/first#post2782490

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

Ive put this under suggestions and it got buried since that subforum is a joke.

PvP insfractructure is not ready for a big mass influx of players arriving. PvP is not ready for that yet. I talked to some devs and they will work on those features first in order to get it ready for this. Like templates, better tutorials, rewards, improved viewability.

This will all come slowly, obviously, but it will come. They did sold GW1-pvp-only edition for a smaller price and it worked out very good. GW2 pvp should be 5-10bucks, not free. And you should only be able to Queue for Solo Arenas when that account has atleast Rank-10-15.~

It will happen on the long run. Dont expect it now.

I like the idea of how valve did it with dota2. dota 2 had a sign up for the beta and early access to the game. or you can pay $30 and get instant access to the game while also getting some cool items. this and on top of running a cash shop for cosmetic items for Heroes. this was cool in the fact that they were supporting the game financially and metA a wise while it was still in beta until it was ready for release.

I think ArenaNet should do something like this.

tell people that the free to play client is still in beta and all the profits support the game during the beta phase to help it get full release

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

lord of the rings online

they were buy to play, subscribe to play, now free to play.

Lord of the Rings online had a really good business model, even when it was subscribe to play.

Each expansion brought would give you extra time and you could also buy an unlimited time, so you never had to pay subscription again.

I was not a big fan of Lord of the Rings payment options. though I will admit options are nice I think when it comes to an MMO it should be kept simple, and really I think people like the idea of paying once then just keep playing for free.

all Guild Wars 2 really needs is a cash shop. not to say that it could use improvement. for instance it would be more profitable if they made armor skins for specific classes rather than just 3 armor types. that way there’s more to sell on the cash shop and each class could g et a unique theme, aesthetic to there gear.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

This has already been suggested a number of times. “Free the Mists”. People want it to happen.

and I think the higher ups could be convinced if they were shown how profitable it could be, investment vs income.

but they shouldn’t jump in all at once with this idea they should test the waters a bit.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

Team fortress 2 is not an MMO nor has it gone Esport As far as I know.
MOBA is only free because Dota has always been free, let’s be honest HoN Dota2 and LoL are really the same game, they even have a lot of the same champs.

Starcraft 2 has done great as B2P, and shows that a barrier of entry is a good thing.
Look at the LoL community. Look at it.

that’s why I I think Guild Wars 2 can be unique in this aspect
they’re not very many games with both a buy 2 play and a free to play side that has the focus of competitive play.

and I think it would be financially viable and great for the cash shop

saying that somebody only has a free to play Myst account but has friends that have the full client of the game eventually he’s going to want access to PvE and world vs world so he can play with his friends.

this games income roughly relies on the cash shop to stay financially stable. I think that a good cash shop is built on two principles 1 it’s fair 2 it has good incentives. and more money always means more support and resources which in this case are going to be directed at spvp which needs.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

I think you mixed up subjective with Objective.
Objective reality : Aion Rift Eq2 SWTOR
Put the nail in the coffin when they went F2P

Team Fortress 2 ………………………………..
Yes I guess. :/

and yet those games are still online and people still play them some may have had some change in quality after going free to play. but that does not mean everyone feels the same way.

but more on topic Guild Wars 2 has
always intended for SPVP to be in Esport, that was a goal they set for themselves . that is why the free to play client should be marketed as a competitive PvP game in its own right. not just a nother free to play mmo shoveled on to the Internet.

and yes Team Fortress 2 may not be an MMO but is a good example how profitable and beneficial a game can become by going free to play. and I think that anet can learn from this and turn spvp into a profitable and resource supported, competitive game.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

I would be okay with it if
a)No Chat/Forum/Mail Privileges (Impossible)
b)No Leaderboard (Also Impossible)
c)No Ability to Solo Que with players above a certain rank say 1000
(Probably the most impossible)

Every time a mmorpg goes F2P or partly it becomes worse or Dies.

I’ve actually never seen a B2P or P2P game go F2P or partly F2P without dieing or getting worse really worse

the only thing I agree with is no mail privileges
and the leaderboard system hardly works as is.

Your opinions about f2p are highly subjective. . ArenaNet would not be aiming towards a free MMO market. No they would market torwards a competitive PvP market much like what LOL, dota2, SC2 have two of wich are f2p and very sucsessful at it. I just I think that anet needs to get a slice of that pie

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

I believe the game goes for 30-40 $ now at certain retailers.. just sayin’

Pros:
More people

Cons:
Worse community as bans are no longer an option
Troll accounts killing gameplay in custum arenas like duel arenas.
11 win/0 loss Troll accounts on leaderboards.(Check out all the freeaccounts still there)
Troll accounts throwing games and killing MMR Rating.
More leavers/Afk (cause it doesn’t matter now! I’ll just roll a new account)
Spammers/GoldSellers/etc
Moral Hazard to players who bought the game for pvp (me)
No profits.

Just off the top of my head.

I’m pretty sure that there’s more than one Pro for going free to play

1. more people means more potential money in the cash shop
2. if it does become more profitable than it will give incentives to forward more resources to PvP
3. shorter que times
4. more people means more evolving the meta
5. reasons to put PvP related items in the cash shop I do enjoy Cosmetics for my characters
6. more people means more streaming more advertising more word of mouth about the game. could bring in potential customers for the full client of the game.

I’m sure there’s plenty of other things that could be good by making mists free to play

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

geez guess nobody’s really interested in this topic

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

making a free to play client for the mists

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Posted by: Kline.9561

Kline.9561

I think this would be an amazing addition to the SPVP section of Guild Wars 2.

make a free to play client for Guild Wars 2 that only allows players into the mists, while still having access to the cash shop and the ability to purchase the full game if desired

Guild Wars 2 will have competition from other eSports games. and one of the biggest barrier of entry for new players is the 60 dollar price tag.

/discuss

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

8 days without

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Posted by: Kline.9561

Kline.9561

Hi.

Still here, sort of. My family is in town and the fact is, my mother is quite demanding of my time (sorry if you’re reading this mum, I loves you).

The invitational is tomorrow. After that, I’ll be able to spend a bit more time on the forums. Also, I’ll talk to some devs about getting on here. Keep in mind though, any time that they spend posting on the forums takes away from the time that they are implementing. More posting = less features.

Hug it out

I dont want to be rude allie but im going speak my mind here and not reserve my opinion even if it makes me unpopular

becuase all that time spent working and not being on the forums has gotten us more game modes better rewards, balance changes….e-sports
Its time for the spvp players to find a new game to play becuase the simple fact is that you have very little people and resources dedicated to sPvP and it seems like nothing is going to change

now that the hype of Guild Wars 2 is well past gone it’s time for you guys to let go of the PR spins and tell your remaining player base that a competitive scene is just not going to happen becuase your main focus for the game is pve.

hopefully next state of the game the players ask real questions this time like is there going to be any reason for me to stick around and continue to play this game for what I bought it for.

but the real issue here, the bigger picture is that SPVP is not profitable enough for ArenaNet to focus resources or care about it in the first place. I think they should bring that up next state of the game ( how can we make SPVP more profitable for long term)

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Reasons why we have a cond meta

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Posted by: Kline.9561

Kline.9561

I say the condi meta needs to GO!

the worst kind of meta, cast and forget

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Why doesnt Anet start a tourny League?

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Posted by: Kline.9561

Kline.9561

not sure could be a lot of reasons

-they saw not many people spvp and decided againts it
-planning on it but not ready for it yet
-Anet bait and switch there players
-they changed there minds and decided not to
-they decided to support mostly pve instead

could be any reason cant say for sure and if they decided against it they would never let us know do to PR reasons

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

[Video] Spectral Wall is Not OP

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Posted by: Kline.9561

Kline.9561

god that song brings back so many memories

yeah its easy for people to forget basic mechanics and a lot of times people just tunnel vision there enemies.

question out of curiosity though can you use shadow step ability’s through this wall to avoid it?

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

conditions so much stronger than glass

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Posted by: Kline.9561

Kline.9561

I’ll be the first to say: you’re wrong and l2p. sPvP meta is condition heavy. Learn and adapt.

what if there is no way to adapt because the tools and condi removal we have is not enough

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Regarding SOTG + Warriors:

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Posted by: Kline.9561

Kline.9561

i think the main issue is how conditions are so spammable if they just brought down blind and conditions applied through aoe warrior would be fine

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

You say you don't want power creep

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Posted by: Kline.9561

Kline.9561

30 seconds is too long, it’s enough time for all classes to refresh their heal cooldown and nearly all their utilities. At this point of the time, if a fight didn’t end odds are it cannot end at all.

yes and no

pvp should be like a strategical fight between your enemy and you, where skills are being used more re-actively.

a backstab thief eating 70% of someones health pool with 3 hits can be an example of how a skirmish can be too short.

a bunker never going down or people always pinching off res signets can be an example of a fight going on for too long.

somewhere the ideal fights are in the middle of those example’s, the best way to achieve this is with more counter play. something that allows a class or build to shine because it was able to be most effective in a given situation.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

You say you don't want power creep

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Posted by: Kline.9561

Kline.9561

We don’t want Power Creep nor we want Punching Bag or Wet Noodle class either. So what is the solution?

there are many solutions that could result in many variable outcomes but i believe one step to solving this problem is.

to not focus on all AoE’s as a whole just……yet

that could be overwhelming to a small pvp team like gw2’s, so things need to be taken one step at a time.

I think that all conditions applied through AoE effects need toned down or at-least looked at and skills that apply condition’s through single target should be kept the same or just not touched.

this in turn could be a noble step or at-least shave the edge off, with the game’s condition spamming issue,

for example my power/well necro build (10/15/25/20) is capable of just negating melee attacks almost entirely due to three reasons, well of darkness and its new shorter cool-down, a trait that gives me protection while standing in my well and the fact that melee would have to stand in my blinding well in order to get attacks off.

now this is not a discussion about necro that is another thread, this is about the overall quality of life changes that need to happen to make spvp more enjoyable and skill based.

the biggest condition that needs to be looked in my opinion is blind. I believe that condition needs a serious look at or reworked entirely. everything from its duration to its rate of application. it is too spammable and FAR to debilitating for melee builds.

watching a guarding or warrior missing a hammer knock back is aggravating, missing that eviscerate! on your warrior letting your f1 skill go on cool-down and (while your leap animation is already taxed by snares and immobilizes) miss because you have 5 blinds re-applied to you in a 4 second duration is absolutely infuriating
and to punishing to the player.

that is what GW2 needs to move away from is cast and forget skills

now another idea that could help that is not necessarily outside the box,
creating different game modes.

a very strong argument as to why AoE’s are so strong is because in conquest your job is to sit on a point and cap it. well….. this sounds fantastic for all those classes that can cast or spam AoE’s on a node a team is bunkering or trying to take back. this in turn makes AoE’s far to Appealing with high reward and very little risk.

GW2 needs to finally let go of there fear of different game modes and start introducing new ones besides conquest

I disagree whole-heartedly that conquest should be the focus of spvp.
and if Anet just spent enough time and effort trying new game modes there work might end up as an accepted and new competitive meta.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

You say you don't want power creep

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Posted by: Kline.9561

Kline.9561

but that’s what it feels like is happening anyways

I cant say every patch is a knee jerk change but if more patches like this happen
in the future where buffs are given to a class that instates them into the flavor of the month club (like the necro recently),

I’m done playing your game Anet. I quit wow after 8 years of playing because they did the same thing, roller coaster patches on class balance. I dedicated my mmo time to GW2 because i loved the pvp in the first one.

I cant say it without being subjective but I honestly think you guys can do better,
right now I think the game needs to tone down the condi and the AoE’s across the board to improve pvp, because most AoE’s and condition effects are the same thing, cast and forget! while rushing to get as much condi removal on your character that will be re-applied as soon as you use them.

this cannot and will not make for engaging or dynamic game-play in pvp. so fix the source of the problem don’t work around.

everyone also complains about the under-powered state of warrior when the answer is simple. the class cannot be effective against a plethora of classes that can spam blind which negates all his attacks, snare’s and immobilizes when he has such dependency on being in melee range. and the fact that other classes have too many escape mechanism for the warrior to stay on target.

warrior does not need to be buffed every patch, all the other classes need to be brought down to the warrior’s level in order to prevent power-creep. buffing the warrior every patch hoping it might be on par with other classes one day is just taking the easy way out, we call these band-aid fixes.

just my thoughts and opinions take them with a grain of salt.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

MOBA pvp type

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Posted by: Kline.9561

Kline.9561

MOBA wont work in GW2 ! heres whyL
-to big difrence between the classes
-Anet guys are very bad at AI (sry, devs. but this what we see in gw2) + AI targeting system. without it MOBA ist working.
-MOBA is running on pretty big map, it could lead to many sync problems (did you even ever wounder, why pvp maps are so small?)
-MOBA is item based game type, what will lead for more disbalance in game

Personally I dont think that we need anothe DoTa, there are tons of it. I think devs should focus on other thing!

About Gw1 gamemodes:
I would love to see them here, but again the problem will be that PvP community has only HotM lobby and it will bring chaos and confussion to players (i am talking more about Codex). AB wont work, because we have no Alliance xD. Still smth like GvG or HA would be nice and it is possible to make.

What would be easily made and could be fun is smth like search & destroy mode, where one team must take objective (or point) and other must stop them or decap it for example. This game mode is not hard to code, but will take some time to design the maps for it. Still lot easier then other suggestions i readed befor! (will not destroy balance either)

Hmmm, people who cant think outside the box often run from good ideas at the first hurdle.

For starters.
Big difference between classes isn’t an issue, if it was it would be an issue in all game types……honestly I think the lack of distinguished roles is what hurts pvp in this game in general….but that’s just my opinion.

Also, we already know they can do a map like this, despite your AI and mapsize claim. It was called “Reapers Rumble” and it was released during the Halloween event. A moba style map where you collected a resource to generate your units to try to take out the enemy base. It was a variation of moba style gameplay and it was fun and worked.

“moba is an item based game” why does it need this? Reapers rumble didn’t have it infact Dungeon Defenders 2 pvp features a moba style pvp game with NO ITEMS.
Powerful buffs can be obtain by capturing nodes to fight over to help your side of units produce faster and more efficiently like it did in a moba called “Demi-God”.

They absolutely could pull it off, as I pointed out they already did. Theres lots of room to create an exciting variation of the unit push play style that mobas all share, you just have to be creative to make it work.

yeah most people are incapable of thinking outside the box the dev team could make a lot of game modes able to work it just depends on how much effort they put into it.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

1600 gems for custom arena

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Posted by: Kline.9561

Kline.9561

Just to clarify:

It’s actually significantly cheaper than a sub fee. The $20 you spend is the initial cost. It could also cost $10 + Gold, or no money at all if you have enough gold.

Once you have a server, it costs 480 gems for 20 days, 960 for 40 days, 1440 for 60 days. That’s less than $10/mo if only one person is supporting the server. Anyone can apply time to servers. Also, don’t forget you can convert gold to gems.

mmmmm sry but i disagree with this clarification about gold to gems
because currently there is no reliable way for a pvp’er who has no interest in pve to gain gold to convert.

you give me zaishen keys next patch then we can talk

overall your point about it being cheaper is true, but keep in mind you are providing something a lot of games provide for free.

I think you guys need to have a pvp focused cash shop if you plan on making pvp more financially viable. have a meeting one day and come up with a list of things you think would be neat to sell, then hit up the community with the list and see what they think.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

So here we are...

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Posted by: Kline.9561

Kline.9561

Not only that, but GW1 DID have a cash shop which proved to be very profitable.

there ya go maybe they can learn from the past

WHERE MY ZAISHEN KEYS AT!

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

So you want to make PvP Profitable?

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Posted by: Kline.9561

Kline.9561

To be honest I am not sure how much money Valve actually makes from the shop in DOTA2. I play a frankly unhealthy amount of DOTA2 and I have yet to make a purchase and neither have my neckbeard friends. There is really no reason to.

You really cannot compete with Valve, they own Steam so they dont need to charge a cent for their games.

i dunno either.
all i know is they have international tournaments that go up to 1.6 million dollars.

plus currently the game is still in beta and still making a lot of money
they are just now transitioning the game out of beta.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Balance - first impressions after the patch

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Posted by: Kline.9561

Kline.9561

cant say so far

one thing i’m keeping an eye on is necros though they are not op and i never thought they were in a bad spot before the patch (maybe Anet wanted to make them more fun to play idunno) but there starting to creep up a lot in pvp do to there new found strength.

but all in all cant say for sure yet patch was alright but i honestly think they could of done a bit more there is still a lot of useless skills and traits in the game.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

So here we are...

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Posted by: Kline.9561

Kline.9561

With such eloquence it is hard to not take your points seriously.

sometimes you got to be in it to win it!

cuz if your not first Ricky bobby…. your last!

seriously though there is nothing wrong with Anet trying to make a buck off of pvp i just think they went the wrong way about it.

keep in mind if pvp makes them more money it gives more incentive for Anet to support it. that is just how the world works it takes money to make things happen, believe it or not those people who work on making content for this game like a thing we call food and shelter

Believe me gw1 devs were not homeless guys…and they still didn’t ask for a single dollar outside game’s price…and dear god pvp was 10 times better than here…

times have changes and GW1 was not really an mmo, it felt more like an ARPG while mmo’s cost more to make and have more fierce competition with other mmo’s.
games these days take more people and more resources/time therefore more money

takes money to make money

also this is not gw1 its gw2, don’t let nostalgia blind you, everything is temporary change is the only constant.

plus count your blessings, because some of the cash shops and things you can buy in other games is down right offensive (cough cough newly f2p Rift cough)

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

offer premade pvp characters

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Posted by: Kline.9561

Kline.9561

could work

but sounds kinda boring

I actually enjoy tweaking my stats and traits

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

So here we are...

in PvP

Posted by: Kline.9561

Kline.9561

With such eloquence it is hard to not take your points seriously.

sometimes you got to be in it to win it!

cuz if your not first Ricky bobby…. your last!

seriously though there is nothing wrong with Anet trying to make a buck off of pvp i just think they went the wrong way about it.

keep in mind if pvp makes them more money it gives more incentive for Anet to support it. that is just how the world works it takes money to make things happen, believe it or not those people who work on making content for this game like a thing we call food and shelter

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

So you want to make PvP Profitable?

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Posted by: Kline.9561

Kline.9561

IMO custom arenas were probably not the greatest idea, simply because of the shear lack of content in the mists right now.
So my suggestion is to adapt a more profitable business/cash shop model like successful PvP games DoTA 2, or Team Fortress 2.
TF2 probably being the best fit because the whole salvaging items to get new ones with there crafting system could fit the mystic forge.

attach a PvP specific cash shop to the pvp locker.
scrap the boring RNG loot chests, and make it so people actually have to invest skill or gain rating to achieve cool armor, cosmetics and novelty pvp items, not just make a time sink ranking system. since Anet did say they were working on a more rewarding spvp.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Major flaw of the Stealth Mechanic

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Posted by: Kline.9561

Kline.9561

disagree, because good players know how to counter thief and Mesmer stealth.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Why PvP Warrior will never be balanced

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Posted by: Kline.9561

Kline.9561

agreed the devs need to seriously stop being so timid with the warrior changes they need help and they need it now before they become bench-warmers forever

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

How about some blind immunity for wars

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Posted by: Kline.9561

Kline.9561

maybe for say…..7 or 8 seconds so that I have a little chance of landing an attack and not wasting multiple cool downs AGAINST THE MULTITUDE OF CLASSES THAT CAN SPAM BLINDS! =D

being snared and rooted constantly which stability does not prevent is bad enough
the warrior needs some serious help Anet.

because the greatest weakness the warrior has right now is the reliance on landing melee attacks, heck I’m considering stacking as much condi reduction as I can at this point.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Spvp needs a personal or team rating system

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Posted by: Kline.9561

Kline.9561

I disagree greatly with Anets leader-board and the system in which they calculate it.

i think its too confusing/poorly implemented.
I’m the sort of person who enjoys a scoring system that is clear and simple.

Guild-wars 2 has a great combat and potential for pvp sadly these things are not taken advantage of by Anet for some reason only they can explain.
i think there is a better way to give players a sense of achievement and that is to build incentives off gaining unique items from a simple rating system.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Spvp needs a personal or team rating system

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Posted by: Kline.9561

Kline.9561

and I mean a stable/visible rating system that starts off at a low number or zero, this rating will increase based off your win/lose ratio and if you achieve this high rating it will allow you to purchase (with glory), unique and class specific gear or novelty items like banners or guild flags or cloaks only obtainable with a certain level of rating.

I think a system like this would greatly benefit spvp it will introduce a sense of accomplishment/achievement to the players and help the pvp teams endeavors in trying to increase spvp participation.

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Rangers - New fotm

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Posted by: Kline.9561

Kline.9561

Rangers, the new d/d eles. Better bunkering, better heals, 100% uptime protection and never endless dodges. Huge damage with bunker spec. GG

which now drop to my boon stealing venom share theif

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Soo I cant spectate tournaments

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Posted by: Kline.9561

Kline.9561

Tournaments are random. CAs will have actual teams in real tournaments and casting.

Better in the long run and initially.

i hope so

im just use to other games like dota where i can right click my friends name and spectate any game they may be in

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Soo I cant spectate tournaments

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Posted by: Kline.9561

Kline.9561

I mean really?

sry but I don’t see hotjoins and custom arenas as competitive or fun to spectate

does Anet ever plan to add this later and add a 2-5 min delay so that teams cant cheat in
VoIP

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Will Anet have there own custom Arena?

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Posted by: Kline.9561

Kline.9561

Is it wierd how the Developer goes really quite, then appears randomly with an excessive amount of writing. I really, really… don’t recognize who developers are.
It would be so amazing, to get that ONE REALLY COOL CRIT. Like 10K crit on a Developer… Or just one shot them, or just.. publicly humiliate them, but how can I when I have no idea who they are…

then watch the state of the game this 26th

refer to this post

https://forum-en.gw2archive.eu/forum/pvp/pvp/April-s-State-of-the-Game-w-Karl-and-Sharp/page/3#post1889064

from the sotg’s I’ve watched there just gamer’s like us, you can tell that when they reference other popular competitive games they enjoy

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

EPIC fail system

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Posted by: Kline.9561

Kline.9561

so im number 7 on the leader boreds we win everygame this morning and then 1 game we are winning 480 – 150 and the game crashes then i end up rank 25??? (we won that game btw)

dc when your winning should not drop you in MMR in no world does that make any sense.

no point man after all the story’s I’ve heard about leader-boards

just do what i do dismiss the leader boards completely they plain don’t work

and if someone is using leader-boards for bragging rights lay some knowledge on them then tell them to shut there face hole.

just look forward to the new patch and hope they come out with visible personal rating you can see INGAME<<<<<< …. eventually

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Thief: Last Refuge

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Posted by: Kline.9561

Kline.9561

That’s still avoiding the issue … 50 or 25% its still hard to predict when its going to proc especially when you’re being hit hard[/quote]
the issue is not the trait itself but the game and that little thing we call client server latency if higher health wont suffice then all i can say is don’t get hit cuz i cant think of a way to make it proc passively that would be optimal

honestly though they do need to rework the stealth debuff in general because it hurt a lot of builds that are not perma stealth

or make the trait ignore stealth debuff

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

(edited by Kline.9561)

Thief: Last Refuge

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Posted by: Kline.9561

Kline.9561

At the moment, Shadow Refuge is an overpowered skill. It’s more effective than my Signet of Undeath, as it has a shorter cooldown, stealths, and heals. I’m fine with buffing some other Thief skills, as long as that one is toned down. Alot.

It’s essentially an “All in one” skill. Which is dumb.

subjective opinion is subjective

i’ve never had problems with a thief using shadow refuge to rez and countering it

trying using knockdowns and knockbacks there not immune to getting hit while in stealth

so as a necro save your number five on your staff for fearing them out of it or call it out and have someone on your team use there knockbacks

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit

Thief: Last Refuge

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Posted by: Kline.9561

Kline.9561

While that Trait is buffed, I would like to ask that Shadow Refuge be nerfed to the point to where it doesn’t heal, and doesn’t allow you to stealth downed players to Res them.

pigeon hole a thief into one trait for survivability while striping a skill that ensures they have group utility and a reason to bring them into tpvp.
no thanks

And before says my build doesn’t work, when Ele’s get nerfed it will be -Schwahrheit