the rest are just as easy. also it’s the quickest..
If you feel like all paths are easy and p3 being the fastest takes 30 min + then the time is what you can improve a lot. For a smooth and easy run over 30 min in p3 isn’t fast at all no matter what professions you have.
All the rewards. All drops and chests use the lower between personal and the current instance level. In your example all your the chests and drops would be level 26 and the only benefit you would gain from personal level is getting karma because your personal level is higher than the instance level.
Scholar runes are still better than ruby orbs and will probably always be.
@Waraxx: It’s not only a CoF thing. Everywhere in PvE berserker gear works best by far. Using pvt or clerics or knights (well, an anchor should throw in some knight pieces) are just suboptimal – they suck.
A 5 berserker group is going to do every dungeon in this game faster and easier than a group of random armor sets.This is such bad advice lol. Scholar runes ONLY do more damage when you’re above 90% hp. How often do you find yourself at 90% hp to be able to maintain that dps? Scholar runes also cost significantly more than a ruby orb. Ruby orb gives 12% Crit damage on warriors that already have near if not 100% crit.
Take your pick, pay 90s for 120power, 70 precision, 12% crit dmg on a constant basis or pay 22.8gold for 165 power, 8% crit dmg, 10% damage only when you’re at 90% or higher health.
The 90s vs 22.8g alone should be enough to make a decision.
Price is somewhat irrelevant if talking about min maxing and the time you need for that 10% to be up in order to outperform orbs is fraction of the fight’s duration. Yes, ruby can be better but scholar has way higher potential.
I’m always getting carried.
By npcs during your solo runs?
At least when the fractals came out wiping at the maw’s death attack would cause the fight to reset every time so it is probably working as intended. I haven’t experienced a wipe on that part after the first days of fractals but I would imagine it hasn’t been changed.
Wiping at any other part of the final fight won’t reset your progress though, except agony will be reapplied if you die during it but that will only matter starting from level 10.
As regular CoF1 runner (one of the best I might add) I agree with Wethospu that scholar runes are in fact the best for dps.
Way to toot your own horn, buddy. Just wondering, how did you determine that you were one of the best? Was there a contest?
I think you missed the point
the part with the door is history I think, before last patch he was able to reset, however, I think that is no longer the case.
Reset can still happen near that door, I got it twice in a row yesterday while soloing.
Gj, for better time you could kill the transition grub but one charge gives more challenge to the rest of the fight
I haven’t had issues with the melee hammer attack hitting through dodge outside of the dodge cancels that sometimes happen but the same thing happens everywhere.
It doesn’t hit without warning. The boss starts attack raising his hammer ( much like Kholer in AC but without the “glow”). After holding the hammer up there for a while he starts the swing, thats when the first damage tick is applied. At the end of the swing he sends projectiles which apply second tick of damage if hitting.
The exact timing of dodge of course depends of latency etc, but if you dodge anywhere but away from the boss, meaning sideways or towards boss, avoiding both ticks with one dodge is pretty easy once you get the timing right. There should be enough time to read the sign even with somewhat high latency since I can read it fast enough so I could actually dodge too early and therefore get hit by the second projectile.
I’ve lately been doing levels 40-48 and getting hit by both parts of the attack 100 -> 0 ’s any gc without protection buff.
Edit: Actually, I think my gc warrior can live double hit at least in some of the levels 40-48, doing anything but removing confusion will get me killed though.
(edited by Konu.1826)
You still have enough time to react and avoid both hits with one dodge, the damage in later levels is so high it is highly recommended even.
Ring + 5 vials + 3 globs + 1 shard infuses the ring, infused rings cannot be forged.
Support roles are weak and underpowered.
There are no control roles.
DAMAGE Warriors is about the only viable build.Anet, you lost your way.
Sorry but you are wrong about this, after update full zerker wars are useless because of the crit heal food nerf. I stopped using mine and went to guardian (a support role) to do my daily dungeons then swap over to war if i have time, use to be other way around.
At least for pugs, which im guessing your talking about.
GC warrior still works, just takes bit more skills since you need to dodge bigger portion of the attacks.
At lvl 12 10 ar mitigates nearly all agony so difference between 10 and 35 ar in that level is either extremely small or there is none.
yeah, hb – ww – swap – eviscerate.
Frenzy – hb – ww – eviscerate. Depending of the run I needed to finish it with one or two chops, so that probably makes it end up between 3 and 4 secs.
Either ascended or exotic trinkets will put you really close, scholar runes give a bit more power than ruby orbs too. Just did the brazier a few times, hard to estimate the accurate time but probably somewhere around 3 seconds.
Hi Konu,
So I went back to Lion’s Arch and checked my stats and its the following:
Power: 2,251
Critical Chance: 64%
Running: 20/30/0/0/20I have a full DPS Set from CoF with 6 Ruby Orb runes in the armor.
My GS uses the Superior Sigil of Strength
As for the accessories, rings and amulet. I only have the Ascended DPS amulet and the rest are just Masterwork DPS accessories with Brilliant Ruby Jewel embedded in all of them.How do you reach 2440 power?
Would be awesome if you could give me a few pointers
Greatsword gives 1100 attack so I only need 2340 power to reach the 3440 attack.
All exotic outside of 4/6 ascended trinkets. All berserker, scholar runes and bloodlust sigil on GS. It’s not something I have tuned for cof speedrun or structure destroying but more of a general setup I use in pretty much all the content. I think 10% possible damage increase from scholar should work on structures so that might give me further edge. Still haven’t tested it though.
Frenzy + Dual Axe 5th Attack + Burst Skill
Axe 5 doesn’t come even close to hb’s damage so I don’t see that working.
For Kazafz: I think that unless you have like masterwork axe that should be enough if your gs and build otherwise is ideal and you get all the ww damage possible. How much power your build gives at lvl 80 without stuff like bloodlust/might stacks with your gs equipped (basically power while sitting in a town without having stuff like signet of might which would pump up the power)? I’m sitting at 3440. I’ll try to get time and test what it takes for me to take down brazier.
Edit: I’m running 20/30/0/0/20 so I could get 100 more power if speccing 30 to strength but I doubt that would be necessary or worth doing just to get more damage to structures.
(edited by Konu.1826)
While I don’t farm cof much and when I do I usually use mesmer, I’m pretty sure frenzy – hb – ww – eviscerate would be the fastest way to destroy the brazier, not sure if eviscerate finish is even overkill. Are you getting full ww off in the brazier or are you whirling past it missing some of the damage and time?
I think the trash in pretty much every dungeon is harder than most of the bosses in respective dungeon. The few bosses that are harder than trash are either exploited or targeted by endless “nerf nao” threads.
High Troll, that actually sounds quite nice.
Now we only need the feature to move forum titles in game. Finally a title to be proud of.
OK, could someone please explain one thing. We had a group which lacked the DPS to bring her to 0% after using the 4-1 method. She restealthed on us again at around 10% on best try. So we figured we will just run the 5 sparks fast after that and kill her before she goes back to stealth again or just wear her down over time like that. We did the 5 sparks run OK and she appeared back at around 40% HP (was below half HP for sure) but only to stealth on us again after merely ~15 seconds which I measured looking at my cooldown which I used when she appeared. Other people in group could confirm that observation.
W managed to bring her to maybe 20-30% during those 15 seconds which was worth kitten becouse if we would run 5 sparks again, she would repop at over 50% pretty much resetting the fight. This was just soul shattering and after that the group decided to leave after spending entire evening learning that boss and fine-tuning the class squad.
WHY did she vanished after 15 seconds again if she appeared below 50% HP? What sort of sick DPS you would need to overcome such healing rate? Was our encounter bugged? I dig through all info google can serve me but I cant find nothing that could give me a clue.
The timer for next stealth starts when she stealths. If she stealthed having 10% and reappeared having 40% that means your spark run was too slow. That is the main reason why fast spark running is important: Every second spent running sparks is also one second less time to dps after simin reappears
I’m willing to help you with any/all the paths, got lot’s of experience with all of them. Since I would be doing the content with you and not for you I see no reason to charge anything. I also enjoy Arah in general so if I’m online and not in the middle of something I will always be willing to join a run.
It’s actually more difficult because she’s now invulnerable while stealthed.
She was made invulnerable while stealthed/cleanse all conditions on stealth in an older patch than the January 28th.
Overall DPS is what counts. You might do more damage per hit, but can you keep hitting while evading damage? What about time warriors, guardians and thieves spend downed? Rangers using bows will usually be downed far less often, they don’t lose DPS from their pet for going ranged (who does the same damage whether you are using a ranged or melee weapon, although melee pets tend to do more damage than ranged ones) and they can continue to hit the target while strafing or moving to avoid damage. They don’t have to “get back into range” as often and will generally be more consistent with their damage.
To add to all of this, while it is possible to build and be successful with a glass cannon melee character, it’s far less risky to do it on a ranged build. So even if you do more damage in melee, with a ranged build you have more leeway to build glass cannon.
@dante I believe if you build appropriately for it, a 1h sword build will out DPS any shortbow or longbow build.
This thread is about Dwayna fight tho. Unless you pin her into an extremely narrow corner it is very unlikely to have the whole melee sector covered with red circles. Those circles trigger slow enough so there is no need to dodge or have any kind of downtime in dps when moving out of them unless you just started long rooting channel before the ring appeared, in which case you need to decide if it’s better to finish channel or lose dps.
Yes, I see many people tanking those rings in melee and getting downed but I also see ranged people do the same. If you are getting killed because of the rings you need to improve your gameplay. I still stick to my word that melee will generally out damage ranged. Ranged can be used for burst but majority of the time you want to melee if max dps is what you are seeking.
The heal is too strong I think. Try QA testing it with 5 Rangers. Pretty much should be impossible then.
Maybe ranger’s should stop using ranged weapons.
Wow that made zero sense so Warriors and Guardians should all be using bows and stave’s? right..
You do realize melee attacks in general do more damage than ranged attacks?
I’d like to add it’s not just sparks. I see people being petrified for over 5s before cured, tear thrower doing no dmg at all and just sitting there holding tears and throwing them for the whole fight and still being late on cures because not watching debuffs. People tanking red rings till death and not adapting at all mid fight (primary tear thrower getting petrified etc.). People gathering sparks one at a time, not even trying to pull more. Not using charges, blinks, swiftness or stability in case of petrify, while running sparks.
All because they think they need to have 3 or 4 warriors with full berserker gear hitting the boss 100% of the time timewarped or it can’t be done. If that’s the only thing you are paying attention chances of success are slim.
The dps check is only as tight as you make it be.
They made her invulnerable while stealthed because when people were still able to dmg her through it, a common tactic was to just ignore sparks and poison zerg her down.
maybe you can only get the daily from lvl 2 since that is where the chest first appears. If you are lvl 1 they prolly just flag you no chest
I’m pretty sure this is correct. The lvl 5 friend got lvl 4 chest but lvl 1 character has not achieved any chest lvl yet so no chest.
Just a quick question.
I’m looking to do this path with my guild sometime in the future and am wondering:
Can anyone confirm whether or not the regen can be decreased with poison?
It used to work when you could still also dmg her while she was invisible. Now she cures all conditions when stealthing and can’t be hit before reappearing so poison doesn’t help anymore.
you can’t solo him without exploiting the grubs spawned in phase one -.- any one ever soloing him should just have gotten banned since its impossible to do it without exploiting.
gogo fight lupi with 20+ stacks of grub -.- roughly thats 1 shot no matter what attack he hit you with and it would take you 1h to kill him even if he didnt attack and just stood there.
I think I already answered you once about avoiding the grub. I’ll try again and be even more clear. Lupicus has 3 well indicated moves in p1, one of which “plants” a grub in his target. If you dodge when he does the grub move and you are the target of it, you get “avoid” message which means you dodged the skill and no grub will spawn. If you consider that exploiting i assume you also put all the stamina usage under the same line.
Yea, ar check is not enough. In levels 0-20 it might be somewhat relevant but later it won’t tell anything.
now try doing it without skipping and exploiting
(lupi no exploit=no solo, since grubs would be eaten in mass when you dont exploit and bug them)
anyway to do this you gotta be pretty skilled no matter how you turn it around ^^
(up classes needs buffs :P )
Are you aware all but one grub can be avoided using dodges? Or is dodging considered exploiting?
His auto-attack (if you mean single projectile) is perfectly fine. If someone has issue with that, than I challenge him to dodge simin’s petrify move ;p
Is it even possible without reckless dodge or similar dodge traits?
-Have someone make a countdown so all the wisps are picked at the same time
-You can jump over all the traps.
-There are several spots where you can climb over walls, just need to find them.
-Load utilities with swiftness, cond removal and stunbrek.
-Practice, this should be one of the easiest and fastest fractals after a while.
Chest is character bound, not account.
You can have one chest per character per tier per day. For example, using one character: Levels 10, 12 and 14 would only yield one chest since they are from the same tier, tier 2. Doing 12 and 20 would yield 2 since they are from 2 different tiers, tiers 2 and 3. Doing 4 and 16 would yield 2 chests but only the chest from level 16 completion would have pristine relic and a chance for ascended ring since tier 1 chests don’t give those.
Fractals are separated to tiers. Levels 1-9 are tier 1, 10-19 tiers 2, 20-29 tier 3 and so on. Each tier has its own daily chest which is gained when completing an even level set of 4 fractals.
You can gain multiple daily chests if you have access to several tiers since chest is tier bound. Daily chests are also character bound meaning you can get multiple tier 1 chests in a single day if you complete level 2 with multiple characters. Starting from tier 2 daily chests are guaranteed to contain one pristine fractal relic and also have a chance of containing ascended ring.
most Dungeon Masters suck.
I laughed literally out loud when I read that. I really can’t believe that statement seeing how they have had to at least experience all the dungeon content. It’s hard to believe they were carried through all of it. Path1 and 4 Arah you really have to hold your own weight in and if people are making it through that content I would go out on a limb and say they don’t suck that bad.
If you have a 3 to 4 baddies in a group its really hard for the others to carry the load. There is not a class in this game that can take 100% of the damage all the time.
“Suck” might be bit of a too extreme word. That being said getting dungeon master is easy enough so having it doesn’t require you to be what I would consider good at this game. I think many players agree beating Dwayna being the hardest thing in reaching dungeon master and there is plenty of room for carrying weak links in that fight while still succeeding. Also if Dwayna or pretty much anything seems unbeatable you can always pay for your DM, all the dungeons can be 4 manned excluding some specific events that require 5 but basically don’t have any challenge at all.
Don’t worry, these “experienced” people usually suck.
My thoughts exactly.
For fractals, guards are most sought for their ability to absorb/deflect projectiles. I can understand that, but few other proffesions have those skills as well. Feedback, Swirling Winds, Magnetic Wave, Magnetic Aura, Smoke Screen, even war with trait can reflect projectiles. You don’t need guardians at all and if you do you need to step up your game.
While I do agree group can reach good uptime in projectile blocks/reflects without guardian, one guardian alone brings more projectile blocks than several other classes combined, reaching nearly one minute nearly continuous (shield of the avenger has like 1s downtime between pulses) aoe block time. Considering he uses 2 utility slots, 10 trait points and offhand weapon for creating all that, you aren’t spending much resources compared to similar block times gained with other means.
You can do fractals in any character level, anyone who is below level 80 will get scaled up. Unless you can form a full group of people you know it may be hard to get a group who accepts people under level 80 though.
yea, with 4th tier I meant levels 30-39 and as said I’m glass cannoning warrior there in pugs without much problems . Later on the damage from mobs will most likely get too high for protective boons to handle and the amount of mobs means you will get hit in melee even with nearly perfect dodging. Ranged mobs can still be mostly blocked with good positioning of people and blocks but the ability of avoiding melee damage is extremely limited as melee compared to ranged damage dealers, mass blind is what comes to my mind. In at thread concerning lvl 80+ fractals someone mentioned that a crit from vet takes about 50% of his life as guardian, I believe he said he had about 19k hp and 3k armor. Protection up or not, I don’t think warrior can spend much time in melee when it gets anywhere close to those numbers. Avoiding those hits even with well timed dodges becomes extremely hard due to the amount of mobs, and even if you manage to survive, the windows for doing dps would be short.
Edit: My point is not to change the gearing from glass, I don’t see that as solution. The point is other (ranged) damage dealer options would be more appealing and even flat out superior to warrior. As said I haven’t proceeded far enough so this is mostly just guessing.
(edited by Konu.1826)
Depends on your group and skill level. Every warrior in my guild runs full or almost full berserk with a dps build and using omnomberry pies/ghosts because it’s the most optimal build when you’re in an organized group. Guardians are their to relieve pressure and omnomberry pies keep you up from normal attacks and smart dodges keep you up from big attacks.
Have you ran into any problems in fractals? I have only experience from 4th tier and glass warrior still seems to be an effective dps option. I would imagine there comes a point where melee dps is not an option most of the time since ranged allows better ability to kite melee mobs and keep projectile blocks up for ranged mobs. I feel that could be the only place where glass warrior might not be solid option at the moment.
And back to topic. When running with pug, searching for an exact team comp just to reduce a minute or two from the clear time will often not pay off since someone will probably leave after a couple of runs anyway. That being said you can’t really judge people for being picky. The more people see these comps being sought after tehre more likely they are to jump in the train too, following what you think is the main stream is what people always do.
the 4war+1mes group only is a bunch of bullkitten and everyone knows it. to be honest I have seen too many of these setups run slower then just taking any random 5 people. the setup lacks so much that getting one or two under skilled players can slow down the group horribly (and the list of war who fall into this is HUGE).
First they need to fix the rolling balls so that a messmer can not blink past them (before they appear) and drop a portal for the group. portal is a legit stratagy, but the mes should still have to run it if his group can not do the easy run that takes 10seconds vs 3sec for the current mes trick.
next thing that needs to happen and I expect to see at least a step words this in the next patch is in class balancing, WAR need to have their dps toned down or if it stays where it is have their survivability lowered. If you read the dev’s stand on how class balancing is being done War shouldn’t be in their current state when compared to other classes and this will change people from wanting 4 war i think. War in max dps should be getting downed easily when trying to tank a boss.
The other thing that will fix the issue is an ingame dung finder which will most likely not allow for war/mes only group finding. while GW2lfg will still likely exist, most players will use the ingame tool making it harder to find these groups and eventially the external site will disappear with a real tool ingame.
The last thing that needs to happen and is inbound (when is a good question though) is re-balancing of paths for length/difficulty. Now unless they take the path of making the end rewards less/more based on length and difficulty where path 1 becomes worth next to nothing since you only kill 14mobs and takes less then 7 min (much less then any other dung done legit) the speed runs will go away. and even if they went the reduced reward way, reduced reward = not worth doing based on the mindset of those doing the WAR/mes farms
Completely disagree on your opinion that Warriors need to be toned down. Berserker warrior is not viable in most dungeons, because they actually do get downed really quickly. You have high DPS as a berserker warrior, and quite a high vitality because of the base vitality. But what negates do you have? Endure pain, and what else? A shield block which almost no Berserker Warrior shall use.
Just because the berserker warrior build works for CoF speedrunning, doesn’t make them OP at all. It’s all about the fact that in CoF you can manage to kill the bosses within a set time. If it would take any longer, you would get shattered by the Effigy for instance.
Can’t base a decision of needing to tone down a warrior on one dungeon’s path.
Warriors actually can run full berserk in pretty much all the content at the moment. I can pull it off while running mostly with pug groups and loads of people play warrior better than I do.
i’ve just done fractals lvl 30.
I had +25 AR and 20k of health and in the jaw mad i died in more or less 3 sec.
if i was lucky i could heal myself but doing that i only got to survive since i had less than 2k of health.
i don’t know if that’s normal at that level but it seems to me too much agony damage having almost the max AR i can have.
PD: Now i have +30AR, so i’ll try it again to see if there is some difference
If only using self heal agony will down 25 ar person in lvl 30.
Make fractal level account bound, gate players with tiers. That’s what I would do.
I don’t know how fast guild groups could be but even with pugs I’m having under 1 h runs in Arah p1. Yes, with skipping, but if one wants to kill everything there aren’t many short paths to choose from.