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Stop Players from Dungeon Exclusions

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Posted by: Kordash.2197

Kordash.2197

B-B-B-B-BINGO !

General Dungeon Discussion Thread - Part 2

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Posted by: Kordash.2197

Kordash.2197

Well, that one idea for a better experience indicator than AP.

Sits back and waits for the LFG screenshots and Gen Disc QQ

What if you’re not lucky enough to drop spoons ?

General Dungeon Discussion Thread - Part 2

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Posted by: Kordash.2197

Kordash.2197

Only if allies can pop the bubbles for cleansing.

GET IT? HA!

Cleansing is boring, how about some classic female-ninja-WTF-bubble-magic instead?

Whaaaaat the kitten is that ?
Btw, we just got booted from a 40 scale fractal. Whole group got a dc at the same time. BugWars2 is back !

Renevant Dungeon/Fotm

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Kordash.2197

You sure talk a lot for someone who don’t care :P

Yeah? Gonna talk even more now that I know you don’t like it, despite being tired as hell. Thanks for that, and make sure to follow my whining below! If you subscribe, I’ll send more to your mail, and you get to pick the topic!

Where did i say i don’t like it ?

Renevant Dungeon/Fotm

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Posted by: Kordash.2197

Kordash.2197

I’m not gonna care.

You sure talk a lot for someone who don’t care :P

General Dungeon Discussion Thread - Part 2

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Kordash.2197

“If DoA was any indication, a couple months from now, many of you will likely be posting saying most of the dungeons are too easy and you need better challenges”

Gosh, if the antiZerkers “Zerk dumb down content to easy mode” would understand this quote right … i would be happy !

General Dungeon Discussion Thread - Part 2

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Kordash.2197

I was helping a friend through it and had forgotten some of the mechanics that Shiro had, such as the banish and summon abilities. Would be kinda cool to see something like this added to gw2, but I am not gonna hold my breath.

Too confusing for new players. And I really mean it. The skill level of gw2 players is so low I doubt they could handle a single HM mission in gw1.

Hey, don’t say that . You know I’m as casual as they come, and I actually find GW1 considerably less difficult than GW2, despite the fact that I have played the later for almost 3 years and the former for only 3 months. At least from what I’ve seen (only factions in hardmode so far, since I still haven’t finished the other campaigns).

In short : both are faceroll easy when you know the game well. None is harder than the other as soon as you know what you are doing.

“Mario”/“I wanna be the guy” would be a much relevant comparison

WoodenPotatoes Re: Tough Content

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Kordash.2197

Well, if it’s another Three Headed Wurm, i’ll be happy with it. Best 4 months of co-leading the french community i’ve had, met tons of great people, and getting the firsts kills wasn’t that easy. Nowadays, it’s plain easy, but the content is old, so everyone got used to it.

The problem is that even though these world bosses like teq and such were difficult at first, it’s mainly because they required people to organize a very large amount of people. It had nothing to do with the skill level of players or using difficult strategies, but rather making sure everyone can be where they are supposed to be. Its comparable to pug zergs in wvw. This content will never be a real challenge because it doesn’t push the individual player much.

TT is indeed challenging for commanders. But the zerg following is not that challenged, i agree with this.

I would love to see more challenges raid/dungeon like, requiring more personnal challenge as a a member of a (large or small) team. Looking forward to HoT ^^

WoodenPotatoes Re: Tough Content

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Kordash.2197

Well, if it’s another Three Headed Wurm, i’ll be happy with it. Best 4 months of co-leading the french community i’ve had, met tons of great people, and getting the firsts kills wasn’t that easy. Nowadays, it’s plain easy, but the content is old, so everyone got used to it.

WoodenPotatoes Re: Tough Content

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Kordash.2197

Your pessimism isn’t wasted on me, you know I agree, just saying I think it was a good video, good suggestions, even noted upon why an upper level of content is good. But, we all know it’s not happening,.

Too much pessimism. At least wait for HoT challenging content announcing :P

Though i understand why you’re all so pessimistic, i can’t resolve myself to be so.

World vs. World Borderlands Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kordash.2197

Kordash.2197

Yeah, i see it. It’s technically not HoT. It’s technically not a beta, but a stress test, and it’s not on a weekend. And they technically did not even promise there will be any weekend betas at all.

So yeah, Anet again is going to back out of their promises using a technicality.
Great job there.

Lol….. These forums….

What, is it forum’s fault that Anet did offer beta access as an incentive for prepurchase, and then the very first beta event after the prepurchase is using specific wording of that incentive in order not to deliver?

You don’t seem to understand : Beta event != stress test.

Pre-purchase doesn’t give access to all beta events. It gives access to all Beta WEEKEND events.

“!=” this symbol mean “not equal”

DPS is broken and we are tired of it

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Kordash.2197

“Why should you do the same damage as someone who has to be much more careful and on point when you just want to partially be slacking?”

^ Quoted for truth.

DPS is broken and we are tired of it

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Kordash.2197

You know that the video didn’t use any of the meta tactics ? Almost half the group is ranging, don’t do any LoSing situation … You know, i can say that the whole game is just 1111111 because we can do the Fire Elemental in Metrica province that way.

Yup, there is easy content in this game (and i would say, after so much time playing it, the whole game became easy, in PvE). But saying everything is doable by 111111 is plain wrong.

By the way, you complained about having no consistent aggro system and yet :
“It was ridiculous. I realized that it is a bit pointless to be wearing heavy armor, if it is an aggro magnet.”

(edited by Kordash.2197)

DPS is broken and we are tired of it

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Posted by: Kordash.2197

Kordash.2197

As i said before, do an Arah run in a decent time frame, full zerk, only pressing your auto attack and meleeing properly. Or a fractal 50. Or almost every dungeon path. Then i will agree that every content require no thinking. But you can’t (thought, if you prove me wrong i’ll admit it).

Passive defense is actually overpowered, not only viable, but completly strong. You can almost faceroll any content in clerics, without dodding. Heck, have a look at Ele clerics and spider queen just spamming auto attack on youtube. He don’t even dodge. Or the warriors in clerics soloing Lupi.

What you want is hard roles, like someone building full support, full control, full damage, full whatever. The game WAS NOT build around something like that. The main goal is “everyone bring a part of something”. Again refers to nike’s quote, the devs have stated it numerous time.

Chris has also stated in some forums posts that Experience > Skill > Gear was the main design. In short, if someone can’t get past a content, to clear that content he can go with defensive stats. The more you become experienced, and skilled, the more you can focus on getting higher DPS, since you’ll rely on active play and knowledge on what to avoid.

And actually, the game is easy for us veterans in Zerk because the content is old. We know every little encounters, how to deal with it. That’s not the system that is broken, just the content that need a refresh.

And no, i don’t “dislike people who don’t share the zerk meta view”. I’m running a casual guild for 8 years with a lot of people who don’t want to play zerk, because they think they are not enough skilled to do so. That’s fine, and they do perfectly well in the game, have decent clear times in dungeons, and i like running with them.

I don’t know what will be in HoT. But i’m almost certain that there won’t be ANY gear requirement to clear any content. That would be a shift in the design, and i wouldn’t like it.

And if you seriously think the meta is about DPS only, you didn’t understand it. And yeah, there will ALWAYS be one and ONLY one optimal way to do things. Though, everything in this game is viable.

World vs. World Borderlands Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Kordash.2197

Kordash.2197

Yeah, i see it. It’s technically not HoT. It’s technically not a beta, but a stress test, and it’s not on a weekend. And they technically did not even promise there will be any weekend betas at all.

So yeah, Anet again is going to back out of their promises using a technicality.
Great job there.

Lol….. These forums….

What, is it forum’s fault that Anet did offer beta access as an incentive for prepurchase, and then the very first beta event after the prepurchase is using specific wording of that incentive in order not to deliver?

You don’t seem to understand : Beta event != stress test.

DPS is broken and we are tired of it

in Guild Wars 2 Discussion

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Kordash.2197

@Malafie

I challenge you to do any Dungeon/Fractal path with a full team hitting only your auto attack with any team comp. And please, post video here.

Pretty sure this has been done several times. I cannot verify at the moment, but I think this is one video example…

Well, okay, not bad !

Now, in Arah or fractal 50

DPS is broken and we are tired of it

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

For the challenge, well, you said in this thread that the majority of the PvE encounters is just spam ‘111111111’. This argument is often used by “anti zerkers”, and is just plain wrong.

I like this game, true, but where did i say it was perfect ? Yup, the combat system work as intended. And yup, it has his little flaws, like condi being to weak compared to direct damages until the last patch.

All i see is that you want the game to catter to your system.
It will never happen, because it does NOT go with the core philosophy.

Almost all “anti zerkers” are wrong because they don’t understand the system well.

If i had to put it simple the combat system was intended to allow :
- Active defense over passive defense
- Experience > Gear stats (we all run zerker, because we know how to handle the content)
- No trinity (meaning no hard roles, see nike’s post above)
- Everything VIABLE (not optimal)

Actually, there is :
- No trinity
- You can complete everything with every build/gear combination
- Active defense is actually the meta
- Encounters does not rely on gear but on experience

So yeah, the system work completly as intended.

DPS is broken and we are tired of it

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

@Malafie

I challenge you to do any Dungeon/Fractal path with a full team hitting only your auto attack with any team comp. And please, post video here.

In the end, you don’t like the combat system, wich is fine (thought i’m not sure why you are still here if you don’t like it) but stop saying it’s broken. It works as intended.

(edited by Kordash.2197)

gw2dungeons.net: Week 27 discussion

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Kordash.2197

Imo, we should go as much as possible in case by case. One rule, followed by exceptions. Ban or allow all is less work, yeah, but it’s not good for the fun (because yeah, even in serious speed clearing, it’s still a game, and if you take the fun out of it, who will compete ? Masochists ? :p )

I’m a fervent supporter of adaptability and that pretty much always mean more work to do

gw2dungeons.net: Week 27 discussion

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Kordash.2197

Aren’t the guys deciding a ruleset supposed to know the implications of the said ruleset, and therefore what they are voting for ?
Imo, if you don’t know what you are voting for, you should refrain voting. But yeah, that’s in a dream world.

Anyway, let’s be smart and ban only what could be seriously a problem, a rule can have exceptions, that’s not like the ruleset will seriously ban Fire traits for Eles for 150 power undocumented even if the first option is the one choosen.

General Dungeon Discussion Thread - Part 2

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Kordash.2197

#5GuardsNewMeta
#RollGuardOrGTFO

Your best LFG reads and puglife stories

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Kordash.2197

Rather than shouting that “people should know”, screaming, whining, qqing and whatever else (that’s pretty much what you’re doing, it’s rude and doesn’t bring anything good for anyone), teach the people willing to learn will be more beneficial to everyone.

The “pathing” effect is so obvious that anyone who ran dungeons enough should and will notice it, on his own.

Or it could be just me….

Still not the point. But yeah, i didn’t know how to call it but i’ve noticed it before. And i assume it’s the case of many, but again, there is no reason to jump on/mock someone who doesn’t know. What’s obivous for hardcore runners is not necessarly for the average dungeon runner, even if they run them quite often.

Your best LFG reads and puglife stories

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Kordash.2197

That ‘pathing’ you described, sorry but that is so super specific… I read the forums almost every day, have played 3’000 hours and started in betas and didn’t know about this. I knew at the beginning thiefs de-aggroed while stealthed – this got nerfed.

How can you NOT know about this if you have played 3000 hours?
I would imagine when you’re stealthed, and you still see mobs following you, you wonder why that happens, and search for a solution, no?
I guess you play PvP, which doesn’t have any mechanics at all

That’s exactly the kind of rude behavior that make people call folks here “elitists”.

You can call me an elitist, but at least I don’t waste other people’s time by pulling all of Southeast-Asia on every skip

Well you didn’t get the point…

Rather than shouting that “people should know”, screaming, whining, qqing and whatever else (that’s pretty much what you’re doing, it’s rude and doesn’t bring anything good for anyone), teach the people willing to learn will be more beneficial to everyone.

Your best LFG reads and puglife stories

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Kordash.2197

Yup, for speed clears, probably, but i don’t think the mass will really care about it since it’s kind of avoidable at a reasonnable cost of time (for casual runs). So, major mechanic for speed clears, minor for casuals fast runs.

Though it’s a good thing to know more about it in order to improve.

EDIT: Wethospu beat me at speed-answering.

Your best LFG reads and puglife stories

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Kordash.2197

That ‘pathing’ you described, sorry but that is so super specific… I read the forums almost every day, have played 3’000 hours and started in betas and didn’t know about this. I knew at the beginning thiefs de-aggroed while stealthed – this got nerfed.

How can you NOT know about this if you have played 3000 hours?
I would imagine when you’re stealthed, and you still see mobs following you, you wonder why that happens, and search for a solution, no?
I guess you play PvP, which doesn’t have any mechanics at all

That’s exactly the kind of rude behavior that make people call folks here “elitists”. I didn’t know either, even after 3300 hours of playing, because yeah, i don’t know every game mechanics, too bad i don’t hard focus on it.

But when i saw them talking about it i got myself informed. Please refrain jumping on someone who may not be as hardcore as you but that is willing to learn.

How Much Money Have You Invested Into GW2?

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Kordash.2197

Around 450€ since i started playd Gw1 for 5300+ hours over 9 years (including gems, Gw1 + expansions + gw2 collector edition + HoT ultimate).

Around 100€ of those 450€ were spent on gems.

General Dungeon Discussion Thread - Part 2

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Kordash.2197

Filthy forum bug ….

How I think dungeon skipping can be fixed

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Kordash.2197

Just to clarify.

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Kordash.2197

Only thing they could do to make it more fair imo is giving players something minor if they choose to add HoT to already existing GW2 core account (additional character slots or whatever).

Here lies the “problem”. It would be nice to have something if you “upgrade” an existing account. Be it an exclusive title/mini/whatever cosmetic, and you wouldn’t have had th uproar.

They made a lot of people (me included) FEEL cheated (not being, just feeling). In the end, it’s just a big communication fail. But hey, it’s not new that’s what Arena Net really lack. They do some of the best games in the market, but fail to communicate well.

General Dungeon Discussion Thread - Part 2

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Kordash.2197

The nerf of IB 4 is still here right ? (didn’t look at it, so i’m really asking)

So what does it change if they buff two skills that won’t be used anyway ?

(edited by Kordash.2197)

your best boss?

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Posted by: Kordash.2197

Kordash.2197

I have also seen the same problem happen to Lupicus and a lot of other bosses so it seems pretty obvious the issue has nothing to do with individual bosses. It just so happens to be the case for Mossman it can result in getting hit over 26k damage with literally no chance to reactively avoid it.

Proof that PVT tanks is king, take that filthy Zerklitist !

For me, the best boss is Imbued Shaman.
But i’d like to mention i liked aswell the mechanics introduced in Brill’s home in the LS.

Summer Beach Party!

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Kordash.2197

I’ll take 200, Shireilia

Please fix zerkmeta dominance let others play

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Kordash.2197

dlonie, you make me cringe so much right now …

Not even the grammar, just the fact that there is some people that are exactly what you’re playing now

why cringe? dlonie is right, and dont mock grammer pls, bad grammer doesnt make her wrong, dont be rude

the real players have never wanted zerk meta and now its every where. now arenanet is changnig combat for more teambased trinity style. its obvious

no need to cringe just bc u dont like it dont mean it isnt happenin. finaly the casual players are getting something

NotSureIfSerious.jpg
#Confused
#IHateMondays

Guild Challenge Crab Toss - Fail often.

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Kordash.2197

+1 Rising, I can confirm, it’s tied to CC’s. Acually, any Karka Vet can make you drop the crab if they rush on you. The hitbox isn’t particulary clear, so, i order to avoid any troubles, i pick 4 guardians in my guild, have them group with me and give me a perma Speed + Aegis + Stability while i keep the crab. We failed the first time, and not a single one since we started this way.

Please fix zerkmeta dominance let others play

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Kordash.2197

dlonie, you make me cringe so much right now …

Not even the grammar, just the fact that there is some people that are exactly what you’re playing now

General Dungeon Discussion Thread - Part 2

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Kordash.2197

Thanks Wethospu, now i’ll be able to direct to your post every single people saying that dead doesn’t upscale events after 20 seconds based on … nothing.

You just made my day. By the way, did you checked my post about Mai Trinn Stealth for you ?

It's not the zerker meta, it's might stacking

in Fractals, Dungeons & Raids

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Kordash.2197

50 shades of bingo.

Looks like today is the day.

Dont Nerf Zerk Meta

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Kordash.2197

Another bingo … When will you guys kittening understand that there will ALWAYS be ONE AND ONLY ONE OPTIMAL way of doing things ?

Here it’s Berserker, could be anything else for what it matters, but you are trying to “solve” doesn’t need to be fixed, since everything you can use in this game is already VIABLE (it’s a fact, you can complete any content in a reasonnable time frame in full nomad’s if you know the encounters).

Don’t wan’t to play Zerk ? Don’t do it. Want to join that Zerk Meta party in the LFG ? Meet their requirements, and you’re fine. Want to be a kitten by not metting them and still join anyway ? Get the kick you deserve. Want to be a kitten and force meta plays on a party not asking for it ? Get kicked the same way.

At least, if you want to “fix” something, try to think how we could get a better condi system, to make it on par with direct damages builds. We all agree that condi builds needs a revamp in PvE.

But the meta is fine. Active defense > Passive defense. This is not a trinity game, we don’t need this to be mandatory here (though you can have it, it’s already in game).

1) You’re getting flagged for being rude.

2) By definition “Optimal: best or most favorable; optimum” which can be misleading. If two you can complete a dungeon using two different methods of equal effort within the same time you have effectively destroyed your statement. If gear and monsters resulted in this possibility then players would be able to see there ARE choices that CAN be made and reach the SAME results. So “ONE AND ONLY ONE” is horridly wrong, friend.

3) “since everything you can use in this game is already VIABLE (it’s a fact, you can complete any content in a reasonnable time frame in full nomad’s if you know the encounters).” By definition “Viable: capable of working successfully; feasible.” The fact that you can do anything in this game with whatever gear is entirely not true. Try completing AC P3 alone in Nomad’s gear. Post a video of someone doing it alone and I’ll eat my words, but so far I can’t see how you could kill everything within the required time and defend both generators – yet a Zerk build can. This means some things are more viable than others currently – which is what is forcing the Meta – the thing that many players seem to be so polarized on when it comes to change.

4) Why should players have to subject themselves to meeting gear requirements? If they were viable in their own way with whatever gear they choose then they won’t get kicked mid-run after the party realizes they aren’t Zerk. Am I saying this is going to stop the Elitist Meta Jerks in LFG? No! I’m saying that if we were dealing with players who were actually able to contribute in a noticeable way regardless of priming up in full Zerk gear then more players would be happy about the Meta’s.

5) They are working on the condi-system just look at the Bleed stacks post that’s pinned above all these threads….

6) You are entitled to your opinion, but this thread is about seeing if the ideas presented are good and how to tweak them to make them better – not for you to tell me something that has been ranted about by all the other Elite Meta Enthusiasts in every other Meta altering thread.

1) Won’t even comment.

2) Aiming : Fastest way to finish a path/raid/content.
Solution : Bring a setup with the minimal defense required to complete the content, with the minimal DPS loss, since the game is basically about killing things (won’t talk about the movement, since it’s the same as defense).

Whatever you do, for a given content, there will be only one optimal solution, but many ways to get near that solution.

3) With a solo setup in a Group Designed Content ? Can’t do CoF P1 solo, yeah, and ? We talk about the meta here, not about soloing group designed content.
The only example in game that can’t be done in full nomad’s is triple trouble event. It’s designed this way.
But if you care about finishing this content, you’ll do what’s required.

4) Would you go to a company and say : “i’m now working with you in the way it fits me rather than the company way of doing things” ? No. It’s exactly the same thing.
Asking for someone to do the things in a certain way is fine, forcing them is not. An LFG requiring something only force you to play that way IF you join it.
And so what ? If the requirements changes, do you really think they will be happy ? No, they’ll still join with their own setup, and end up being (rightfully) kicked.

5) I know that, i’m up to date with HoT and what they’ve shared with us about it. But it’s a better thing to discuss this matter, than trying to fix something that is NOT a problem.

6) My opinion is that your ideas on this subject are wrong, and are based on something that doesn’t even need to be disccussed since it’s a non-issue.

(edited by Kordash.2197)

Dont Nerf Zerk Meta

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Posted by: Kordash.2197

Kordash.2197

Another bingo … When will you guys kittening understand that there will ALWAYS be ONE AND ONLY ONE OPTIMAL way of doing things ?

Here it’s Berserker, could be anything else for what it matters, but you are trying to “solve” doesn’t need to be fixed, since everything you can use in this game is already VIABLE (it’s a fact, you can complete any content in a reasonnable time frame in full nomad’s if you know the encounters).

Don’t wan’t to play Zerk ? Don’t do it. Want to join that Zerk Meta party in the LFG ? Meet their requirements, and you’re fine. Want to be a kitten by not metting them and still join anyway ? Get the kick you deserve. Want to be a kitten and force meta plays on a party not asking for it ? Get kicked the same way.

At least, if you want to “fix” something, try to think how we could get a better condi system, to make it on par with direct damages builds. We all agree that condi builds needs a revamp in PvE.

But the meta is fine. Active defense > Passive defense. This is not a trinity game, we don’t need this to be mandatory here (though you can have it, it’s already in game).

You guys have got to do something.

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Kordash.2197

Ah if you need a particular content, well, yup, this game may not be the good one.

My guild has become a real community (small, but still a community) and we are not focused on a single part of the game, that’s true. Around 70% is dungeons/fractals, but we do enjoy WvW and PvP aswell, and i personnaly like the living story stuff.

I agree that dungeons and instanced part could be soooooo much more in this game. However, it’s Anet’s game, not ours, and it’s to them to decide where it’s headed.

You guys have got to do something.

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Kordash.2197

Am i the only that see the business model of this game is “leave when bored, back when new stuff happen” ? And that the so called “bleeding” isn’t a problem since they’ll all be back for HoT ?

That is certainly their model and they’ve oft said things to that effect, e.g. “That’s one of the great things about GW2 is that you can always come back to it!”

Trouble is, some of us like to have an in-game community — an active guild, a busy friends list, etc., and that’s hard to do when people don’t stick around. We’re just playing the wrong game, I suppose.

The problem doesn’t lie in the game, the problem lie in how you run this community. Keeping it active is a good amount of work, but if it’s what you want… Still pretty doable, without cutting your IRL in pieces (i work full time + familly + friend stuff + some other hobbies).

But if you expect to have the exact same players every time… well, nope, never seen it work like that, and i have been running our community for 9 years (Gw1+Gw2)

How do you keep people around when they’re bored with the content, fed up with the direction and silence of the company, and have no confidence that the future of the game will improve?

Seriously. I’m looking for pointers here. My guild was built up around teaching and running dungeons, but the core players just can’t deal with the current dungeon situation in the game. I really don’t know what I can do to keep the guild active, short of moving to another game.

As stupid as this can sound : find other dedicated core players for your guild. But still how we did it. And that doesn’t mean forget the old ones, because there is a time when they’ll be back. I can imagine your current situation (silent stalker of dungeon subforum here), but you’re up with 3 solutions :
- Keep the actual community and recruit fresh people that have enough motivation to become core members, but that takes a bit of time (not that much, do it smart). AND YES it’s still possible, and really easy to do (we did this 6 month ago, since a bunch of our old core members left for other games/IRL/whatever)
- Move yourself to another similar community/guild
- Let it go (shut up Elsa) all together

The trick is : do not aptempt to keep someone that is no longer interested. Find someone else. First you can’t hold them, second, atempting that will only bring pain and anger, and kittens with flamethrowers.

You guys have got to do something.

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

Am i the only that see the business model of this game is “leave when bored, back when new stuff happen” ? And that the so called “bleeding” isn’t a problem since they’ll all be back for HoT ?

That is certainly their model and they’ve oft said things to that effect, e.g. “That’s one of the great things about GW2 is that you can always come back to it!”

Trouble is, some of us like to have an in-game community — an active guild, a busy friends list, etc., and that’s hard to do when people don’t stick around. We’re just playing the wrong game, I suppose.

The problem doesn’t lie in the game, the problem lie in how you run this community. Keeping it active is a good amount of work, but if it’s what you want… Still pretty doable, without cutting your IRL in pieces (i work full time + familly + friend stuff + some other hobbies).

But if you expect to have the exact same players every time… well, nope, never seen it work like that, and i have been running our community for 9 years (Gw1+Gw2)

You guys have got to do something.

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

Am i the only that see the business model of this game is “leave when bored, back when new stuff happen” ? And that the so called “bleeding” isn’t a problem since they’ll all be back for HoT ?

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Kordash.2197

Kordash.2197

To Wethospu, about the Mai Trinn Fractal Stealth reset on gw2dungeons, didn’t got a video (wasn’t on the right computer) but i can confirm : full team in stealth DO NOT reset the fight.
Proof in the screen below, i was able to reproduce it again some days ago with some guildies. All in level 50.

Also, if you have a ranger with a dead pet and shadow refuge all the team, the dead pet get targeted by one of the canons (saw it in the third run on a lower level (20), see the second screen)

Attachments:

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

I do not think there is a problem with stat combos in GW2, but at the moment there is a problem with there being no noticable benefits to being a more tanky/supportive role. Defensive stats are effective, but they are not required. However, I do not think they should become required, as that will just be stepping backwards back to the old trinity again.

The only solution I can see to this problem, is to make encounters more challenging, but not to the point where berserker players can no longer tackle them. Make content tough for all stats, but extremely tough for high damage stats. Not impossible, but certainly a lot harder. Make defensive roles more useful, but not essential. Make stuff like dungeon runs go much smoother with defensive roles, without making it impossible for dps roles. Slow dps players down by making them deal with content more carefully, but do not stop them from doing it.

At the end of the day stat combos should remain a choice, not become a requirement. If a full team wants to run full zerker builds, then they should be allowed to. But at the same time, they should be seriously challenged when doing content without any supportive players in the group. And that is where GW2 fails at the moment. The challenge balance is not quite right at the moment, and if that could be fixed I do not think there would be any issue.

THIS ^^

Can not +1 enough.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

http://gw2dungeons.net/Records this page contains all the dungeon records for every path. The record for arah p2 is 9m 25s. In the video I linked earlier, which I link here again for your convenience: https://www.youtube.com/watch?v=b2VhmwLwvrM rT finished arah p2 in 28m 51s while everybody is wearing cleric gear, which is one of the most tanky gearchoices in the game (healing power mainstat, power and toughness minor). So, the path took 3 times longer than the all time record, while everybody was wearing the (almost) tankiest gear in the game and with dodge keys unbound. And it’s not like they were trying to be fast either.

In case everybody runs some half decent gear it WILL actually take only a few minutes longer, compared to full berserker gear, while being a lot easier and safer. Unlike the 56 minutes you claim it will take if you don’t run berserker gear.

These are one time records, which will be fast no matter what. (28 minutes is still three times as long as 9… it’s a huge difference). What would be interesting to see would be averages.

I think a valkyrie set would be very close in speed to a zerk set. I run in valkyrie/exuberance and I’m fine with dungeon clearing speeds. But you have to understand that a large % of the community is not willing to acknowledge that, hence the “zerk meta” LFG requirement instead of “nuker meta”.

You didn’t read my post at all, and if you did, you didn’t understand it.
Oh. And you didn’t quote this importan part, which actually adresses your closing statement:
———————————————————————————————————————————————————————-
Honestly, most people that ask for ‘zerk gear’ in their group don’t really care about the berserker gear. What they actually ask of you is that you:
1) know how to run the dungeon
2) have the right build = traits, weapons and utilities
3) know the proper damage rotations and provide the support that’s expected of your class.
4) (bonus) use the right food
These 3(4) things are far more important than wearing berserker/asassin gear. Unfortunately, gear ping is the only way they can filter. This way they still won’t know if you are up to their standards, but at least they’ll know they’re playing with like minded individuals, or they’re getting trolled by nomad warriors that keep a zerk set in their inventory to ping.
———————————————————————————————————————————————————————-

If you join a zerk meta party, they ask you to ping and you show you have rampagers, it’s most likely you’ll get kicked. Yet rampagers is also a full DPS set.

Let’s join a party asking some requirements without meeting the said requirements, OMGWTFBBQ they kicked me, it’s so unfair !

Do you even realise what you are saying ? YES, rampager is a DPS set. NO, it’s not part of the zerk meta. Those groups doesn’t seek DPS, they seek for a particular SETUP.

And it’s their right to do so !

(edited by Kordash.2197)

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

Oh and btw : calling it ‘uncreative’ when you are saying than GW2 should look at what other MMOs do and inspire of it is kind of … hypocrite.

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

We know there will always be a meta. We want a Balanced meta, where multiple roles or gears are equally viable. This is not the case in current GW2 PvE.

Or you can accept the current system because it’s fine? Your gear decides what kind of damage you will deal (condition, direct or none because nomads) and the difficulty setting. Besides, everybody know half of the gear types were deliberately added to troll us when we get an ascended chest/ring drop.

Quite funny everybody calls the pve metagame ‘zerk meta’ while weapons, runes, sigils, traits and utilities are far more important choices than the stats on your gear, unless you wear nomads. Also, asassins is most optimal for some classes, sinister gear with givers weapons can be most optimal for some classes in solo situations and there are niche uses for knights gear.

I’ve tried three times to respond to this post while still being constructive, it’s really difficult.

1) Joking aside, it’s not fine when “Half the gear types are deliberately added to troll us”
2) Gear doesn’t affect difficulty setting because toughness/vit don’t really make for easier encounters (since they all last longer and because if you dodge you die anyway). +Heal and +Tough don’t make you survive if you keep making the same mistakes and taking damage in the first place.
3) We’re talking about zerk meta because sigils/runes/traits/utilities are much more appropriately balanced (Read: There is choice). With Zerk gear there is no choice, you run it or you’re behind.
4) I know there are situations where you don’t run zerks. 3/25 gear choices viable is a minuscule improvement on 1/25 gear choices viable. That those non-zerker gears make up 10% of PvE with the other 90% being zerk is still not okay.

This pretty much sums up the problem there is with the zerk meta.

Many people here are argueing that “you do have build choices when it comes to traits and classes”, and are using that to somehow justify the zerk meta being in place. It doesn’t matter: the fact is you have a choice when it comes to traits and classes, but you don’t have a choice when it comes to gear if we want, and that’s exactly what we want to change. We want to have a real, balanced choice when it comes to gear just as we do when it comes to classes.

Now the meta tryhards will answer “but you can chose any gear in game and play”, but this point has already been answered: when you have the choice to do a dungeon in 10 minutes with zerk or 60 minutes with Nomads, you can hardly call that a sincere “choice”. One is viable and the other isn’t.

Guest, you are being constructive, don’t worry about that. Like I said earlier, the difficulty isn’t explaining that the problem exists, it’s very easy for anyone to see the problem with this one-sided, uncreative zerk meta. The difficulty is in getting the hardcore zerk fanboys to listen to reason.

Also, PaxTheGreatOne made a good suggestion back there on how to take out the zerker problem, and I think this is the most likely scenario we will see happening in HoT, as we know that they will be working on DoT builds, both on NPCs and on players.

So, you want to be able to facetank content with nomads and still complete it as fast as glasscanons ? Btw, glasscanons can complete the content in 10 minutes ONLY if they know it by heart. Else, it takes MUCH more time, and sometimes they can not even complete it.

Calling us ‘zerk fanboys’ won’t make your point valid. I’m not a ‘fanboy’ (i hate this calling, anyone using it is despising others people), i just like to be able to complete the content in any gear i want with any build i want. And it’s actually the case.

(edited by Kordash.2197)

A Solution to the Berserker Meta

in Guild Wars 2 Discussion

Posted by: Kordash.2197

Kordash.2197

We know there will always be a meta. We want a Balanced meta, where multiple roles or gears are equally viable. This is not the case in current GW2 PvE.

Or you can accept the current system because it’s fine? Your gear decides what kind of damage you will deal (condition, direct or none because nomads) and the difficulty setting. Besides, everybody know half of the gear types were deliberately added to troll us when we get an ascended chest/ring drop.

Quite funny everybody calls the pve metagame ‘zerk meta’ while weapons, runes, sigils, traits and utilities are far more important choices than the stats on your gear, unless you wear nomads. Also, asassins is most optimal for some classes, sinister gear with givers weapons can be most optimal for some classes in solo situations and there are niche uses for knights gear.

I’ve tried three times to respond to this post while still being constructive, it’s really difficult.

1) Joking aside, it’s not fine when “Half the gear types are deliberately added to troll us”
2) Gear doesn’t affect difficulty setting because toughness/vit don’t really make for easier encounters (since they all last longer and because if you dodge you die anyway). +Heal and +Tough don’t make you survive if you keep making the same mistakes and taking damage in the first place.
3) We’re talking about zerk meta because sigils/runes/traits/utilities are much more appropriately balanced (Read: There is choice). With Zerk gear there is no choice, you run it or you’re behind.
4) I know there are situations where you don’t run zerks. 3/25 gear choices viable is a minuscule improvement on 1/25 gear choices viable. That those non-zerker gears make up 10% of PvE with the other 90% being zerk is still not okay.

In short : you want to carry 2 or 3 sets of gear to be able to deal with different encounters, rather than just switching some traits and skills ?

Why zerk meta exist

in Fractals, Dungeons & Raids

Posted by: Kordash.2197

Kordash.2197

Best bait i’ve ever seen in my life.

Worked like a charm :P