We all know exactly why Anet made this change, and it wasn’t the prevent confusion among new players.
Something bad enough that we all went to forums in a giant mess of “Ummm… wtf anet?”
They apparently have stats to prove that most users only purchase large amounts of gems at a time.
I say forget those stats.
This thread isn’t just people who buy gems with gold. It’s also people standing up for the people who buy gems with gold.
You don’t get to mistreat anyone, regardless of how they choose to play. We stand up for WvW even when we don’t play it ourselves. We stand up for role-playing even when we don’t role play. We stand up for Fractal runners even if we find Fractals boring.
We want more players even more than you do. But we also care about the current players. You only seem to care about the theoretical “new player.”
You call us standing up for each other “non-constructive.” I call you mistreating us “very destructive.”
Stop neglecting us.
They wouldn’t touch this toxic thread with a 10-foot pole.
I’ll happily stick my 10-foot pole into it, though.
So, just incompetence? Poor foresight?
Guys, I think this may have been my fault. They asked for suggestions about the old Gold-to-Gem system, and I gave them these suggestions:
1) Make it hard to cut the cord. If you want to quit, but still have 50 gems left over, you either have to spend it or leave it behind. In order to spend it, you probably need to buy more. Either way, Anet makes more money out of you then they would have otherwise.
2) Make you spend money without buying anything. Unless a company is expecting to simply go out of business, the “gift card” method allows them to acquire money without providing any extra service. When you finally use your gift card, there are already more gift cards being sold.
3) Allow price fixing. Make it so they can fix prices without us ever noticing it. Remove conversion history. Completely, even through the API. No transparency or accountability at all.
4) Make real money worth more than gold. Make it so you can flexibly buy gold in any full-gold amount that you want. But if you want to buy gems? Ehh. What are they gonna do with gold? They don’t want it, you can keep it. It’s not like you worked hard for it. Even newbies can make gold, with all the confusions removed.
NEWBIE is confused!
NEWBIE hurts itself in its confusion!
It feels like they are trying to “replace” veteran players with new players. Like, they’d rather us all quit and the new players take our place. They’d never know that Gold-to-Gems used to be a system that didn’t royally screw you.
guise i’m so confuse
how to gw2 ???
Anet pls.
Pls Anet.
It allows us to literally buy gold for more money than the gold is worth under the guise of just preventing people from buying from shadier outlets.
Anet is starting to seem quite shady, themselves.
Give us an “I am Evon Gnashblade” option that lets us buy smaller increments.
Maybe “I am not confused”
You are aware that the devs are working with developing the game rather than commenting on forums right?
That’s assuming they’ve even started. This whole debacle started last night. They still have to actually get into work and then decide what to do.
That doesn’t mean we should stop yelling, though. Make sure they understand how bad this is.
Especially since buying gold with gems is still a flexible system! If you ignore the fact that now, in order to buy 3,998g 99s to get an [Incinerator], you’re going to spend a significant amount of time buying gold in increments of 250g.
Because that’s easier for the newer players than typing 3,998g 99s. So much easier.
I was formerly a defender of Anet for their weird, irrational decisions as of late. But this one screams of nothing but greed.
How?
Did they somehow remove the ability to buy gems with gold?
I have the best solution for this whole “issue”! Lets simply remove gold to gems altogether then we would never have this discussion. Keep in mind that people are already shouting that ArenaNet is greedy and only does this to force people to buy gems with real money. So why not actually do exactly what people claim and outright remove the ability to get gems via gold?
They wouldn’t do that because of greed. Gold-to-Gem conversion rates aren’t 1:1. They make a lot of money from people spending real money to buy gold. Now, they are just creating a larger barrier for the buyers while still keeping it easy for the sellers.
They are showing very clearly that people who buy gems are worth more to them than the people who provide the gold to the gem-buyers. I wouldn’t be surprised if they started just letting you buy gold from nothing rather than from actual players.
I was formerly a defender of Anet for their weird, irrational decisions as of late. But this one screams of nothing but greed.
Anet is doing the same thing so many F2P companies end up doing: paying more attention to how to squeeze money out of us than how to provide us with good content. I thought Anet was better than this. I already pay well over $15/mo on this game, but only because I thought I could trust Anet.
Anet is no longer trustworthy.
1) Make it hard to cut the cord. If you want to quit, but still have 50 gems left over, you either have to spend it or leave it behind. In order to spend it, you probably need to buy more. Either way, Anet makes more money out of you then they would have otherwise.
2) Make you spend money without buying anything. Unless a company is expecting to simply go out of business, the “gift card” method allows them to acquire money without providing any extra service. When you finally use your gift card, there are already more gift cards being sold.
3) Allow price fixing. The new system has a huge design flaw: Anet can fix prices without us ever noticing it. Conversion History is gone. Completely, even through the API. No transparency or accountability at all.
4) Make real money worth more than gold. You can flexibly buy gold in any full-gold amount that you want. But if you want to buy gems? Ehh. What are they gonna do with gold? They don’t want it, you can keep it. It’s not like you worked hard for it. Even newbies can make gold, with all the confusions removed.
Just like all F2P MMO companies, Anet is realizing that it’s far more profitable to gouge your players for money than it is to provide them with new content. A+ Anet.
NEWBIE is confused!
NEWBIE hurts itself in its confusion!
This is just a way to increase revenue. It doesn’t improve the player experience. It just lines their pockets with more money, but without them having to actually build content.
What I would like to say is that the thing that is most upsetting to me is that the devs spent valuable time redoing this exchange system when the time would have been better spent (IMHO) adding new content.
Exactly. Any time spent on “improving the gem-buying experience” is time not spent on making the things I’m buying gems for them to make.
It’s the job of the Community Manager to “manage” us. To calm us down. There’s no reason for us to calm down. Anet responds to bad press and pressure. Every time they make a bad decision, we have to get up in arms or they won’t do anything about it.
They claim that they make decisions based on what they see from the playerbase. So, show them how the playerbase feels about their decision.
Don’t calm down. They need to change this.
The main issue is that we have to purchase gems in bulk of 400 gems. That’s too much.
1) 400 gems doesn’t match Gem Store prices. Of the 12 feature items on the gem store, only one could be purchased for gold without any gems left over.
2) 400 gems is expensive in gold. If I have enough gold for 200 gems but not enough for 400 gems, I can’t get 200 gems. But there are items on the Gem Store for 200 gems.
3) 400 gems is more expensive than “new players” could afford. It took me a year to have 75g. I wouldn’t still consider myself a “new player” after a year. If this is geared towards new players, 400 gems is a hefty price.
4) Conversion History let us know when to buy. Transparency helps the customer. We’ve lost the transparency. We have no idea when is a good time to buy or sell, now. We liked knowing.
Suggestions:
Give us an extra option to select an exact amount of gems to buy or sell.
- Replace the top value with an input box that lets us state exactly how much we want to purchase, or
- Give us a button we can press that bring us to a new screen where we can select an exact amount to purchase.
In The Grove, I’m getting the error “You cannot use this object at this time” on the Diving Goggles. This is on my level 80 character and I haven’t created any other characters since the new patchg. Is this a bug from the new NPE system?
Considering we have to cast their skill for them, it takes away from our own damage, I think. Right?
Has anyone run the numbers on the new Glyph of Elementals? Is using their skill (after they are summoned) actually a damage loss to what it was, before?
This is really weird. Also, the display of the saved password doesn’t match the length of my actual password (though, that may have been a security technique).
This is a great idea. I wonder what kind of guilds devs would pick.
I know my world has several guilds with a small presence in WvW (mine has about 5 people at a time in WvW), but also certain guilds with a strong prestige that the entire world respects for their WvW contributions. At the same time, of those guilds, some are a part of the general public community and use commander tags for everyone to follow while others are closed-door and only operate alongside guild members in private TeamSpeak servers.
Depending on what a dev chooses, the experience could differ greatly.
How do you deal with the hassle of swapping to or from your staff when out of combat? I bought an invisible bag thinking that would help, but it doesn’t help at all.
Does anyone have a method they use that they feel is painless?
I spend a large amount of time just doing dynamic events. As of now, the only way to convince myself that I’m not “wasting my time” is to only do them in zones which have gathering materials that I need, and gather as I do the events.
Occasionally, I’ll run into an event that I’ve never encountered. It’s hard to describe how happy I am whenever I discover a new event. It’s sort of like when something big happens in the lore and your first thought is, “I bet they had to retcon something for this to fit in” and then when you look back, you realize that they had planned it all along!
I think introducing “eventing” as an end-game style of play would be awesome.
GW1 was a long time ago. I have no idea what my character name was. I sent an e-mail requesting my character name to support@guildwars.com over a month ago without a response. Is e-mail not the right route to go for this? How do I get my character name so I can log into my old account?
Is an Elementalist capable of boon stripping? If so, how do we do it?
I’ve got this one guys.
Now he’ll finally give it to Jennah, right.
Why is the default mouse sensitivity “Rotation Speed” setting so low? This isn’t an FPS. There’s no reason for that value to be so low. For this reason, multiple people who I’ve tried to get into the game have complained that it feels sluggish. I only noticed it when I actually got on my gf’s computer and tried to move her character around.
The moment I pushed the “Rotation Speed” up to about halfway through the bar, she said the game suddenly didn’t feel as sluggish as before. This poor default setting is giving new players a bad view of the game, especially those that aren’t familiar with mouse sensitivity settings in the first place.
And this is made even worse by the fact that the mouse sensitivity “Position” is already about halfway through the bar. So, if their mouse only seems sluggish while turning but not while moving the mouse around the screen, it wouldn’t click for many users that the problem is their sensitivity.
tl;dr Set default “Rotation Speed” to about 50% instead of 5%
That works very well. Thank you!
Is there some other key I can use to cancel a long cast (like Scepter Elementalist’s “Arc Lightning”) besides Escape?
Let’s say that it takes 2 Ore to make 1 Ingot.
Let’s say that I have 50 Ore and I need 25 Ingots.
And let’s say that 1 Ingot sells for 2 silver.
How much would the Ore need to sell for in order for it to be more profitable to sell the 50 Ore and buy the 25 Ingots rather than crafting the 25 Ingots?
Note: I’m still new at this, so I’m trying to figure out why you don’t just sell the ore and buy the ingots rather than crafting them yourself from what you have. Is it the Trading Post cut?
I’m pretty sure Anet saw this as an opportunity to re-arrange the city, so I expect the new layout to remain.
Yup, it was user error. I was using Dulfy’s guide to get the two crystals I was missing and didn’t watch the video for the last crystal. Instead, I used the alternate route (since I wasn’t sure how to do a 50% damage reduction) which wasn’t clear about the crystal actually being in the rocks and not on the pole it instructs you to jump onto. This is the final image of that one:
http://dulfy.net/wp-content/uploads/2014/05/gw2-master-sky-crystal-10f.jpg
The arrow is instructing you to jump to that place, but I assumed it was just showing me where I came from. My mistake.
No bug, here!
I have the same issue. I double checked all 10. None can be activated. Stuck at 9/10 Sky Crystal Master.
It also might be worth noting that I had the 40 normal crystals before finding all 40… Assuming there were only 40.
(edited by Koviko.3248)
Well, the troll has been fed. Move along.
I’m new, but I’ve already seen the “why do I have to pay for gems to get X” complaints a hundred times already.
This is not a free game. It’s designed so that you pay what you want to pay rather than forcing everyone to pay a set amount. Some people spend more, some people spend less. If you spend less, you get less. If you spend more, you get more.
Use the Gold-to-Gems service if you want to avoid using real money and let someone else pay for you.
The RPG model is a successful one. If you don’t like RPGs, don’t play an RPG.
It isn’t MMOs that have levels. It’s MMORPGs that require levels. Somewhere along the line, people started making the terms “MMO” and “MMORPG” synonymous, but they really aren’t.
Levels are a staple of the RPG genre. An RPG is a game where you take control of a character (or, occasionally, a set of characters) and you help/follow their progression as they move their way through the world. Levels, gear, talents, skills/spells, attributes/traits, money, upgrades, side quests, etc. are all part of what makes an RPG an RPG.
If you personally don’t like RPGs, then you personally are not required to play RPGs. But those of us who play and love this game do so in part because we enjoy RPGs.
In the words of Jay-Z:
“You want my old s***? Buy my old album.”
I personally disliked GW1 but really enjoy GW2. GW1 is the reason I took so long to even try GW2.
I am fairly new to this game, so forgive me if I don’t actually understand the specifics of what you are talking about. I will just address the topic title rather than the individual points of your post:
The longer you play a game, the more likely you will get bored with it. This is for all games. You know the game too well, you fall into a routine, the game changes too much… In all cases, you might find yourself missing the initial excitement you used to feel playing the game.
Know that this is normal. It’s unreasonable to expect one game to satisfy your every need. It’s important that you try other games and put less weight on one game. It is in the game’s best interest to convince you that there’s only one game for you, but it is in your best interest to explore your options and don’t let yourself get tied down.
If you find the game isn’t as much fun for you as it once was, don’t attempt to change the game. Just try another game.
Note: This may or may not also apply to relationships.