Showing Posts For Kuldred.2436:
There is something to be said for the psychological warfare of a gank squad. Farm kill someone enough, they stop enjoying WvW and leave. That is one less person on the enemy team. Magnify that to zerg busting groups constantly harassing/wiping a zerg and it splinters. The less fun the enemy is having, the fewer there will be to contend with.
Don’t fool yourself. They don’t leave, give me a break. They go around. They stop using that avenue of approach. You are being really effective at cutting off reinforcements from that particular area, but all it is really doing is making it harder for the reinforcements to get there, buying time. Again, valuable. But make no mistake, you are not making anyone log off, that’s just silly. And you really aren’t stopping anyone from getting there, you are just making it more difficult. If a pug decides that he doesn’t want to keep going there, then success! One less enemy in the area. But they aren’t going away, they just head somewhere else. You are diverting troops.
Well coordinated gank squads are valuable, and they do contribute to the overall goal of the server when it comes to WvW objectives and stratagies.
The tone of the arguement has shifted in the past couple of pages. It started by claims of random roaming, only caring about kills, and who gives a kitten about server points. And yeah, I’m a kitten and you suck, come get me. That deservidely was mocked. Now the past page or so is explaining gank squads not only going after kills, but also hitting camps, killing dolyaks, cutting off reinforcement routes, raising crossed swords. Now THESE gank squads are doing it right, and contributing to the metagame of WvW. No arguement from anyone there about that usefulness.
So maybe we can move on to a different subject as it looks like we all agree that random gank squads are next to useless, while well coordinated groups that are actually achieving server goals as well as racking up kills, well, we all like those guys.
Sooo, how about that next reset? Right smack dab in a holiday event, and probably the biggest one of the year at that. PvE players’ dream. Snowballs, candycane nodes, costumes, jumping puzzles. Drastically lowered WvW population. Is it a writeoff week? Who has the biggest group of WvW lifers? Tune in this weekend!
The math isn’t wrong, and the +5 for the infusion slots have been taken into consideration. On the back pieces. Results are still 8-9%.
jesus.. its about 2 rings atm, so why would actualy start to QQ about them not beeing obtainable in WvW atm
its not like your power gets to >9000 cause you have one20-50% higher stats item to item aren’t minor differences.
You’re right, 20-50% is a HUGE difference. But since Ascended items don’t have 20-50% higher stats, what exactly are you talking about?
I think it goes without saying that we need to wait to see how it gets implimented before passing real judgement, but on the surface it sounds like a good thing for the WvW community.
I’m not sure how it is on all servers, but I have to assume you all have varrying levels of the same situation that we do on Yak’s Bend, and that is that we are practically begging for our PvE community to come into WvW. We desperately want more map coverage, and that requires bodies.
When the WvW newcomer checks the maps, and sees some positive progress on the maps, it encourages them to come in and stick around a while. If they are seeing complete domination from the other servers, they say screw it, back to farming Orr.
So I think even if you look at it strategically, you want a servers forces spread across all maps if you can. If you get them to give up on one map, they concentrate on the others, making your positions on those maps the more tenuous. If all they have is thier spawn point on a map, most pugs are moving on to their borderlands or EB.
I think it could be a positive thing, we’ll see.
Casia, if you put 6/6 centaur runes on an engineer, then equip medkit, you achieve perma GROUP swiftness because swapping in and out of your medkit counts as a ‘use’ as far as the runes go. Probably a bug, will probably get removed at one point, but right now Engineers are the only class that I know of that can achieve perma group swiftness without triggering a cooldown.
Was the same for me when I did it last week. Manged to finish the mission using the Mortars but it took a long time! Seems an incredible oversight from Anet since its such a barrier to completing the Personal story. Has it been logged as a Known issue?
Hey Kavs, could you describe how you did it? I tried the mortars, got a giant down, and I though that was the way to go. Then I get into a mortar further to the right to target a second giant, and then I see the first one respawn.
If anyone has actually finished this without using the tank, could you please describe how you did it? I mean, what are the actual triggers for ending the mission? Is it killing all of the giant’s? I don’t care how long it takes, or what my repairbill might be, I just want to get past this.
Charr Iron Legion personal story, level 79. The part of the mission where you are supposed to jump into a tank to help stop the risen is bugged. You jump into the tank and have control for about 2 seconds before it kicks you back out of the tank.
I tried fighting everything on foot, or using the mortars, but the risen keep respawning fast, so it’s obvious to me that the quest can only be finished by being in the tank.
I start turning the cannon to aim my fire, and it pops me back out. I don’t turn the cannon, and just try to fire, and it pops me back out.
At no point am I pressing the ‘F’ key.
Pretty frustrating, as now I have to sit and wait for a patch fix before continuing on in my personal story.
YB will be back. Hopefully sooner than later. I hope the next time around we can make in closer for everyone!
10pm-2am weekdays is a fun time on Yak’s Bend. We have a few late night commanders that love nothing more than to organize whomever hasn’t gone to bed yet, and start grabbing land.
Great server, great WvW community, crazy amazing fighting spirit, and we all manage to have a load of fun while doing it.
Check us out, yaksbend.com.
Engi, Ranger, Necro all need serious work, not sure when or if it will happen. Anet seem blind to the enormous gap between some classes, I’m not saying a well played X class is always going to be bad but what those three classes bring to the table the other 5 can do better. Its a shame really.
Engineers can cause havok when running with small groups. If I find a cluster of enemies, I lead with a supply drop right on top of them, then start spamming grenades as I run around in the middle of them all. MOST players, after being stunned for a couple of seconds, then see red circles at their feet, will give up on any offensive ‘plan’ they may have had and they start going into escape mode. I can usually stay alive long enough to scatter the group, which makes them much easier to defeat by the rest of my group. It works more often than it fails.
Do not underestimate they psychological effect of the red circle. Just about everyone has a Pavlovian response to it, and that is to dodge-roll out. If there are a bunch of them all around, players tend to run out until they are clear. This scatters them, and gives your group the advantage. Also very effective at getting players off of seige. You can create just enough of an opening for the rest of your melee to charge in.
I’ve been able to control chokepoints against small groups just by littering the ground in front of them with red circles from my grenades. They hate running through it. They eventually will charge through, but you’ve bought your team a few seconds of control, and sometimes that’s all it takes to win.
Also, besides the Ele, is there anyone better at keeping the enemy off the walls during a seige than a grenade spamming Engineer?
Also, with 6/6 runes of the centaur and swappable first aid kits, Engineers can also provide group perma-swiftness.
(edited by Kuldred.2436)
Crafting in GW2 is very disappointing, meaningless, and not fun because:
—no makers mark (name of crafter) on the armour/weapons.
—no way to even view a players armour.
—the items you craft are not worth the time it takes to gather the resources, profif-wise.
—the items you craft are not superior enough in function.Plus more pointless whining…
I would argue that wearing crafted armor or using crafted weapons that had some random persons name permenently attached to it is not only pointless, but a detraction from buying crafted goods on the market.
Can’t view armor? I don’t get it. I can view my armor, what are you missing?
Crafting wasn’t meant to be profitable. It’s a convenience and a way to round out your character if you so choose. It’s an optional activity.
With the exception of Legendaries and Ascended items that are made using the mystic forge, the items you craft are among the best in the game. You have heard of exotics right? A majority of all the different stat combinations that all of the classes use are available through crafting. So that last point makes absolutely no sense.
This is either someone who has barely even scratched the surface of crafting, and is disappointed they aren’t being handed god-like weapons and armor or bags of gold from the TP, or this is just trolling. Can’t figure out which is more accurate.
Since the OP hasn’t responded to thier own thread in the past day, I’m going with the latter.
As someone has already logically pointed out, unless there are some significant guild transfers, the current T3 matchup is going to stay for quite some time. TC gets moved to T2 and gets beat up, then back to T3. YB or FA has a couple ob bad weeks and end up in T4, then they beat the hell out of them and back to T3. It really doesn’t matter who gets first or second or third IMO. Isn’t it really about logging in and having some great fights? These three servers have provided great competition, great strategy, great teaching, and overall great fun for the few hours that you log in.
I had a former commander that used to say “People need to stop looking at the score and start enjoying the fights.”
Couldn’t agree more.
Yak’s Bend is an amazing place for WvW.
We are fighting in a very competitive and exciting tier, and holding our own in every matchup. We have involved, intelligent and competent commanders that love to lead and teach while they are doing it. I’ve learned so much in the past few weeks just listening to what’s going on in voice comms and running with the blue icons.
Communication here is great. The alliance has a 1000 member Mumble server, and they routinely coordinate attacks/defenses across multiple maps. Seriously, every night that I log in I end up playing way beyond the time that I planned. Amazing server pride and great attitudes all around.
Another 30 fighters on each map each night, and we could push for the next tier. But everyone could say that, couldn’t they? I think with our level of communication and planning, that it’s more of a reality. Yak’s is a really great place to fight, you would not regret the decision.
Alright, that I understand. You are using the term ‘carrion’ as a descriptor, not as a literal definition. I follow you now. I was thinking that you were literally talking about Carrion Jewels.
I’m confused. The question is about gear for WvW and PvE, but carrion jewels are sPvP only? These jewels don’t exist outside of the Mists, right? What am I missing here?
For builds and utilities, go with what feels right for you and matches your playstyle. If someone is telling you about what skills and whatnot you should be running for maximum damage, etc., if it doesn’t feel right to you then you aren’t going to be effective at it. And screw ‘practice until you get it right’. Play the way that feels right for you.
I run dual pistol and have absolutely no issues at anything related to PVE. It could be solo map completion running, to farming DE events in Orr. I do just fine.
Don’t worry too much about ideal stats until you hit 80 and can start shopping for you exotics. Then you just need to set yourself some guidlines. I run gear that gets me just over 16k health, 50% crit, then stack power and %crit damage after that. For me, that’s full Knight’s armor, carrion pistols and ruby/ruby berzerkers accessories.
I switch to rifle and grenades for WvW. Full 30 points in both explosives (grenadier) and Firearms (coated bullets). I honestly do not feel lacking in any area in whatever I’m doing.
Best thing you can do is figure out where you feel you need help, and arrange your stats and traits and skills to make up for that. Need extra range? Need more CC? Need to move faster? Want better AoE? It’s all there, just arrange until you feel like your character is running that way you want.
Are we talking profitable, or usefulness in general? Because I don’t think any of the crafting trades were meant to be profitable.
As for usefulness, cooking gives you buff food, the weapon making crafts give you the second buff (Weaponsmith=sharpening stones, Articifer=potions, Huntsman=maintenence oils), and the armor making crafts all can make bags.
And where do you think your exotic weapons, armor and jewelry are coming from? Mob drops from farming? Yeah, no. They are being crafted by players.
You also can’t discount the MASSIVE amount of XP you get from getting a trade from 0 to 400. At level 80, I was getting a good 5 full levels worth of XP per trade. That’s 5 skill points. It can get you from 70 to 80 just sitting in Lion’s Arch. And for those of you that care about achievement points, or whatever ANET calls them, you get a bunch for getting a trade from 0 to 400.
(edited by Kuldred.2436)
I would rather buy mini’s directly from gem store too.
I bought the halloween mini’s and was upset that next event i wasn’t given the same option to buy then from gem store.
Soooo, convert your gems into gold and buy them on the TP. Technically, what’s the difference? The event minipets are rare, while the Halloween ones are not, so there is a big price difference. I’d imagine that if ANET put rare minipets directly in the gem store, the gem cost would also be significantly higher.
So is your real complaint the fact that these pets are rare, and thus cost too much?
Well, if what I experienced last night is any indication of how Orr farming is going to be, then the Plinx nerf was actually a good thing.
The group did a Plinx run, finished off the Champ Abom, then headed south through the tunnel. We collected event chains pretty much non-stop culminating with the fight for the Arah gate. I was doing event after event, getting a rediculous amount of drops, non-stop for at least 45 minutes. This was MUCH more enjoyable and exciting then doing the same Plinx merry-go-round over and over.
So IDK, Plinx was easy-turn-your-brain-off and faceroll for karma and drops. What I did last night got me the exact same thing, but was WAY more stimulating.
I run Plinx a half dozen times a night when I get home from work. I run dual pistols with coated bullets for my mob tagging. If I’m going it solo, just following the pack around, I have a real hard time getting kill credits. The key is getting into a group. With just two extra people, your tag credits start getting reasonable. With a five man group, and learning the mob spawn points, you’ll end each run with over 30 drops in your bags.
Maybe it’s just me, but I find I’m able to get more mob tags with pistols and coated bullets and ability 3 than with grenades. I swap to grenades when the veterans spawn, on the Broodmother, the gladiator champion, and the champ abomination at the end.
Random is Random is the obvious answer, I would think.
And then you realize you cannot have truly random numbers in a deterministic system such as a computer.
Aaaaand ‘WHOOOOOSH’ goes the sound of someone who completely missed the point.
“Even the 6% bleed chance trait is acceptable because, if you throw into a zerg or have good aim, you’ll get the 6% three times, i.e. 18% chance.”
It’s not 18%, it is three separate 6% chances. They are not one and the same. Yay for math!
Nanoha has it spot on. There are three chiefs all in the general vicinity, one of them does indeed sell the peaches. You just have to locate the right one.
I actually haven’t left Orr in almost two weeks. I run the Plinx chain until I get bored, then I head off to try to collect more skill challenges and POI’s. I rarely get downed. If I want to clear an area to get at some tastly nodes that I want, I don’t try it solo. I wait for a couple of other people to show up, or I move on to another area. If I find an area that I just can’t get through, and I’m the only one there, I go somewhere else.
Since I’m really not getting downed that much, the rewards from the DE’s and daily completion aren’t needed for repairs. I can use it to buy things off the TP. So I think the rewards need to be nerfed. They just hand out way too much cash. Way more than is needed to cover repairs. I use waypoints to jump all over the map, and I still come out ahead.
See what I did there? How much money you make/lose during a play session is completly based on how you play. So play in an easier zone, craft better gear, learn to dodge better, or stop soloing if losing money makes you angry.
Most reliable? Easy, the Trading Post.
“I wish Pistols were better off at higher level but until they decide to rework how conditions stacking and scaling works as a whole it will not be viable in large scale events with a lot of people and given the scale of development required to do that it will probably not happen any time soon.”
What is your definition of viable? I’m running the Plinx chain every night and get loads of tags. I’m running P/P, full Knight’s exotic armor, Carrion pistols, extended pistol range, coated bullets, and the only MF buff I’m using are the 26% peach tarts. I’m probably getting 20-30 drops per chain, including the gladiator events. Dual pistols are perfectly fine in large group events.
Can’t be bothered to work for the rewards, then buy the kitten 20 coins and 10 jugs of karma on the TP.
Babel, I can’t speak on how ANet specifically handles the bots, bot reporting, banning, investigation, whatever. What I do remember is what Blizzard told everyone how they handle it. They collect loads of reports over time, then do a mass ban all at once. They said they do this to prevent the botters from figuring out what specifically they did wrong in order to get banned.
I know it seems completely obvious what the botters look like and what they are doing, but they are not all the same. Some actually try to write thier scripts to avoid detection. So if they can’t figure out specifically what it was that got them tipped off, they can’t improve thier scripts.
No idea if this is how ANet is handling it, if they are collecting loads of reports to unleash an infrequent mass ban as opposed to frequent small batch bans. We’ll have to wait and see. But yeah, Cursed Shore probably has just as many botters at event nodes as there are players. It does suck. I report all that I see, and just keep my fingers crossed they disappear at some point.
“But I can go to a casino, walk in with $500 and walk out with 5 grand. What can I do with 5 grand? Pay my bills, down payment on a car, put it into a college fund, high dollar hookers for some fun.
I can spend $500 on a game and do what? Nothing you buy can have any value outside of that game so STOP COMPARING THIS GAME TO CASINO GAMBLING!!!”
Sorry Leo G, but I’m going to have to slap you with a bit of reality. Yes, there is a small chance you can go into a casion with $500 and walk out with $5000. That chance is rediculously slight, but there is a chance. More likely you are going to walk out with very little to nothing left. Maybe you broke even. Maybe you are even deeper in the hole than your original $500 because you lost that, then hit the ATM for more chances. It’s a gamble, that’s why they call it gambling. The fun and excitement of the games, and that really small chance of you actually making money, keeps people coming back for more. It’s called entertainment value. And any value is purely in the eyes of the beholder. Some feel the cost is really worth it, because they have a blast, and they keep coming back. They even have a gambling budget. Others see zero value in throwing your money down the toilet, so they spend zero on that activity. Again, value is different to everyone. If you go to a casino manager, and complain that you aren’t getting your value for your money, you’ll get laughed in your face.
Money spent in game doesn’t get you anything tangible, you are correct there, but to say you aren’t getting anything of value is rediculous. If I spend $100 on the gem store and buy a bunch of minis, a couple of skins, some extra bank and bag slots, and the rest converted to gold so I can power level a crafting profession, whether or not I feel like I got my money’s worth is up to me, not you. If I take my kids to the movies and buy snacks and drinks, pay for parking, etc. I can easily drop $100. Was it worth it? Should I complain to the theatre manager because I don’t feel like I got enough out of it?
You know EXACTLY what you are getting when you spend $$ on this game. For keys to open chests, for skins, for whatever. Don’t like what you got from your chests after spending loads of $$ on keys? Then don’t do it anymore and buy what you want from the TP. Too expensive? Then grind. Don’t want to grind, and still pissed you can’t get what you want? Now we are heading to the entitlement arguement.
Spending real $$ on gems to buy gold or keys to purchace CHANCES at the contents of unopened chests is exactly gambling. The comparison is valid. Value is decided by the person spending the cash. Tons of people think the entertainment value is worth it, and that’s who ANET is feeding off of. Good for both of them, they are both getting what they want. Sorry you aren’t. You should find something that provides adequate entertainment value for yourself.
“D3 was a waste of my time and only took 12 horus to beat it on every class”
So 60 hours to complete easy difficulty. That’s a lot of wasted time.
Bye
//////15char
This game isn’t P2W at all, it’s P2GetStuffFasterBecauseICan’tBeArsedToGrindTheStuffIWant.
Seriously, has the game been out two months yet? Right about 2 months? And the whining about not having full exotics and legendaries without hitting the gem store. IMO, it should take longer to get all that stuff.
Throwing cash at the gem store is all about convenience, not necessity. It’s an option, end of story.
Major Rune recipe is on the TP for under 3 silver, the Superior Rune recipe was going for just over 2 gold.
Mystic Forge gives you the recipe. Actual items needed for each box can be found using Google. Previous 300+ answers to this same question could have been found using the Search feature.
Anymras, you need to spend all of MAYBE two hours to farm up enough mats for a single exotic. Nodes respawn in 5 hours, then do it again. 2-3 days tops for a full set. If that isn’t easy mode enough for you then nobody can help you.
These work the best when you are still getting XP for crafting components, like wood planks, and runes. I use them when I’m crafting at a new tier, and have a bunch of mats saved up. I get extra XP for refing ore, cutting leather or wood into usable components, and making the runes to use in the discovery phase.
But as to your direct question, I have not noticed anything extra while using the XP boost during discovery.
Or maybe stop attacking gates? Defenders mass thier seige building on the wall defending gates. Soooo why not attack one of the side walls instead where thier seige equipment can’t reach or can’t see? It doesn’t need to be a surprise, but you can find spots not covered by seige if you look around.
People tend to go on automode with thier thinking, defending only gates, attacking only gates.