nofo,
I use the rocket turret and the rifle turret.
Argo, that may be true, but my rifle autoattack blinds, adds vulerability, and is blasting very fast at 1200 to 1500. It’s like seeing a 1400 “condition stack” floating over them every like a “bleed”
I am staying alive longer, defeating more opponents, and yeah, getting higher on the “scoreboards” than I was was a pistol/shield condition engineer.
(edited by Laserbolt.6731)
Everyone says turrets are weak, but I saw a build online where the poster said he was having great success in tournaments with it…so I gave it a try.
I was very pleasantly surprised. I did MUCH better than I had been doing as a pistol/condition engineer.
I think that must be because nobody plays turrets, and so opponents do not give them the respect they deserve when they are "hardened, boosted, and self-repairing. They go after me. I blow them back with my rifle and kite them, and often before they know it, they are out of health.
It’s basically a firearms/turrets build with a berserker jewel and runes of the Ogre. Low health (18x), but I am hitting for 1200 to 1500 rifle crits, and the rocket turret does about 2000 ever 4 seconds or so when you count the condition stacks (on the training dummy). The rifle turret does about 360 every 3 secs as long as I have the Elixir B up. I just use rocket turret, rifle turret and Elixir B.
When I drop the supply crate alongside these two turrets, and I have my Elixir B on…I am pretty formidable for a while.
I think I will stick with it a while.
(edited by Laserbolt.6731)
This is a great thread.
Thanks Rissou and KineticDamage.
Sarrow, that was epic. Thanks for taking the time to write that. Great stuff.
Thanks, Puz. Great advice.
Thanks, Webley.
Dacromir and Stiv, thanks, that was awesome info, very useful because it was detailed.
You know who you are: you win most of your PvP battles.
My question, what specifically do you do better than thieves who lose most of the time?
1) Have you memorized all the animations of all the classes so you know exactly what is coming, and what you must do in the next 1/10th of a second to avoid it?
Or do you just look for any animation and hit dodge or stun?
2) How did you go from bad to good? Did you practice on training dummies to get your automatic reflexes solid on the proper keys? Did you think it all through first and come up with a plan for each opposing profession?
The scoring in sPvP is designed for tournament play where the WIN means something and moves your team up a ladder. This causes the team to focus on objectives.
But unfortunately, in hot-join sPvP the win means nothing, and so people work only for glory points…which are mostly rewarded for skirmishes and kills with a group based on AOE “tags”.
The solution would be to have a different scoring system for hot-join sPvP…a system that would not allow points for fighting “on the road” away from objectives, and which would give tons of glory for the win.
I unchecked and rechecks all my filters and it came back. Thanks.
I went to refine some Mithril Ore, and the refinement skill has disappeared from my refinement list. ???
I am level 400.
Has this happened to anyone else?
Look at the bottom right of the search items page and see if your gold shows up. If it does not “see” your gold, then it will not let you buy anything, of course. Sometimes logging out and back in makes your gold show up.
A death blossom thief working with his group is spraying that 4500 (traited) condition damage to three enemies, not one. Since I started playing an AOE conditions thief I am usually at or near the top of the score in sPvP games. And my presence in large battles for a capture point really helps my team. A 14-second application of LDB takes 4500 health off three enemies, and if I manage a stack of three (along with my venom poisons and vulnerablity), thats 13500 hp off each of three enemies through bleeds layered with other conditions.
To answer the original post…I think the satisfaction of WvWvW is generated entirely in the mind of the individual player. Lots of people seem to enjoy being a tiny cog in a huge wheel that they are immensely proud to be a part of.
So when their zerg breaks down a wall and floods into a garrison, they feel like they did it themselves, in a way. They feel a great sense of accomplishment.
Other people want to see their own contribution, see themselves improve with practice, see themselves learn better strategies and see their new strategies bear fruit.
It’s a personality thing. Different strokes for different folks and all.
Seems like WvWvW is more fun for the “commanders” directing the larger strategy. They use their zerg as their personal weapon.
But for the footsoldiers who see themselves hitting something with 250,000 health with their 350pt hits…it seems a bit impersonal and repetitive to me.
Maybe I just need to learn enough to be a commander, or a strategist.
Engineer, for almost permanent speed, and grenades.
I find trying to mix in with the clones is just a bad idea. I can beat bad players without needing to hide in my clones. And, if I run into any half-way decent player, the first thing they do is Ctrl+T me, which means mixing in with the clones is impossible – they pretty much know where I am, and if I stand still I’m just asking to get smashed.
Yeah, maybe they didn’t Ctrl+T me, but it’s pretty much never worth standing still, taking the risk and finding out.
I find it’s better to just assume any player you run into is good enough enough to use Crtl+T rather than assuming players are bad and then getting stomped.
That’s what Decoy is for. It eliminates the targeting for a while. And if you pop up where they don’t notice, it may take a while for anyone to discover your real identity.
Put together some commentary videos of the borderline OP mesmer phantasm build.
Guild Wars 2 PvP Commentary Battle 2 – Mesmer Phantasm Duelist Build
Guild Wars 2 PvP Commentary Battle 1 – Mesmer Phantasm Duelist Build
http://youtu.be/tl8H5ygCPuIBuild:
http://gw2skills.net/editor/en/?fgAQNAscWlwzqpHVzoGZdJh5D9+MjoDd0CIVQ1lPgbA;TgAA0CvoQygkAJLSOkkIB
“Bad Link” on the build.
Dont move and dont use any attack other then auto attack
Thats about all you can do
Well, don’t use an offhand. Your clones won’t have it.
I have been reading the SPvP threads where other classes are talking about how to “spot the real Mesmer” as the key to winning.
I want this thread to talk about the best ways to prevent them from spotting you.
If you use an offhand weapon, it does NOT appear on your clones…and the others classes use that sign to detect you easily.
For that reason I use a staff only when I want to hide as my strategy. That way my clones and I look alike.
I use the warden phantasm, and I try to get conditions on my target with the chaos storm because as you may know, the warden does 10% MORE damage for each condition on the target.
Note that if you have two phantasms out there, then you can only have one decoy clone. It’s a 50/50 chance that they will spot you, because the phantasm look entirely different than you do.
I also try to act like a clone: no dodging and rolling. Just stand there and repeatedly fire an autoattack. Even when they get near, don’t panic and run…just stand there firing. And stand near the clones, not way in the back. The other players look in the back for you standing there.
It’s really hard to just stand there when they get close to you…but I have had that stillness save me as well, even though they were close. Resist the urge to dodge until they actually hit you.
If they start hitting you, then dodge roll and pop the Decoy skill – it will remove the target off you.
If possible, try to be behind something within 3 seconds when you appear again: they detect the black smoke swirl where you appear, and the good players look for it!
Another tactic is to have a portal ready to retreat fast if they start attacking you. Of course, you can only fight less than a minute before the return portal spot evaporates. But it’s one way to get way FAST.
— Also, I find that if I play with the battle sounds off, I get less nervous and feel less threatened by the players and I can think more clearly and I can stand there calmly, more easily.
What other things work for you?
(edited by Laserbolt.6731)
As an Engineer i got no problems with thieves or mesmers. Play smart and they die easly.
Please tell me what you do, exactly. I am an Engineer as well, and would like to learn. Please be specific.
Of course the egos have to claim they have the skill to do it. <grin>
Video or it did not happen…
Plague said: “Some professions can win a 3v1 or more with the right tricks”.
Sorry. No, that is not going to happen against 3 players who are actually playing to win the fight.
I am so glad that you can only rarely beat two simultaneous attackers. While you can do it often in other games where you have extra advantages from better weapons and better armor, in GW2 things are more balanced in sPvP and tournaments.
And I say that’s a really good thing.
In GW2 you can only win against two others if
1) They both start with less than half health
2) They are both less than half as skilled as you are, or
3) Your profession and build is a natural “counter” to both of theirs.
Otherwise, expect to die when two people attack you.
Toughness protects you from physical damage. Vitality protects you from conditions that ignore your armor and toughness.
Yeah, you have to have at least ONE reasonably good player to work with to make much of a difference. Running by yourself you are too easy to catch by the zerg or even a pair from the stronger team. And in this game, the characters are so closely balanced that if the other two jumping on you are even average skill, you cannot win.
That’s a good thing. It means we are balanced.
The only other time you can win 2v1 is when your class is the natural counter to the other two. Then you have a chance.
Actually its more likely that due to the large number of people leaving losing teams constantly, you have a higher chance of being put into the losing team to balance out the numbers.
I’ve been in several matches where people were leaving the losing team one by one, leaving only 3 people playing versus 8 as people join and leave again and again.
When you look at the scores and see a lot of people with 0 points, chances are you’re experiencing the same thing.
Interesting thought. Maybe so.
I am also disappointed that taking objectives doesn;t win you as many points as running with a zerg does. They award too many points for “fighting on the roads” in sPvP.
I have hit level 16 doing a lot of sPvP, and I have noticed a change in the teams I am assigned to…they always seem to be weak now. I am typically on the losing team that gets farmed by the sPvP zergfest. It is happening most of the time now.
Even when I hot join an existing game, I seem to consistently end up on the team that gets scores like 55,40,40, 10 0,0. While the other teams are 240,220, 200,190,175,150. It happens 90% of the time now. Occasionally I get assigned to a strong team, and I’ll top out at 240 pts. But with a weak team you just get farmed.
I suspect that my level 16 ranking is causing me to be assigned as “the strong player” on a weaker team to “balance”. But in this game one person alone cannot carry an entire team of players who run around aimlessly getting killed by a zerg.
Go to audio when you are PvPing and set the Voiceover volume to 0.