- Map completion in PvP area – complained about since release.
- Rank requirement for Gift of Battle.
- Jumping puzzles in PvP area.
- Mistforged weapons for WvW Tournaments.
- PvP backpack and the upcoming PvP armour skins.
All of those can be done solo. I know I’ve done them all without needing to be in a guild or join an organised group. Map completion is one I agree with however.
The jumping puzzle you can get solo there is rarely anyone looking to PvP there.
The rank requirement for Gift of Battle is very low and you’ll likely get it at the same time as getting the necessary badges.
The mistforged weapons are skins for WvW players, just as there are skins for PvP players, skins for dungeon runners and fractal runners. I have no issue whatsoever with any of those being exclusive for that content.
The backpiece from the living world is for living world content, not WvW, not PvP, not Dungeons, not FotM. Therefore it should require living world or open world content to do and not force players into any of the other types of content.
Pristine Fractal Relics are just yet another thing in the row, but this time it’s WvW crowd QQing about doing the “hard” content they “despise” for 5 (!) times at lowest level.
It’s not just 5 times though. The daily requires 4 fractals which depending on the group can take half an hour each or longer. They also require the group to stick around stay for all 4 fractals. So at a minimum it’s 20 times.
So far over two days I have collected 2 pristine relics and it required 7+ hours of running fractals.
Let’s run it down.
The first group we got through one fractal ok and then the group leader couldn’t get past the wind on the cliff fractal (and refused to be ported) so quit the group and tossed everyone back to Lion’s Arch.
The second group we got past 2 fractals which took over an hour and then the leader had to go, so back to Lion’s Arch again. I had now wasted 3 hours with nothing completed.
The third group was semi competent, but halfway through one of the guys who had been dying a lot wanted to go back to the lobby and repair his gear and despite me pointing out that the game was telling us it would reset out progress he kept insisting on it and me pressing the no option apparently didn’t work so back to the lobby we went and so another hour had been wasted. The group broke up after that.
Next I started my own group so that I could be sure that I stood a chance to get to the end. This went ok for 3 fractals and progress was made and then I get to the last fight vs. the Aetherblade captain and two people leave the group as the fight starts. The other two die from cannon fire and that leave me alive to solo the boss. Which I did, but it took a while. So yay one daily fractal done in a mere 5 hours and I have one relic of the five I needed.
After some sleep and food the dailies had reset so I tried again, grouping up for a level 6 fractal. Again when we got the fractal with the Aetherblade Captain 2 people left, but fortunately before the boss started so we got replacements, but even then I spent most of the fight ressing them because they kept dying to cannons. Every cannon phase 2-3 people would die. So after 7+ hours I now have 2 relics.
Assuming the next 3 dailies kitten, I’m looking at about 13 hours of effort running fractals for 1 tiny part of the creation of the back piece. That is excessive. Even if it went perfectly and I got it done in 10 hours, that’s still excessive. Forcing players to do 10+ hours of group PvE content which very few people playing this game enjoy to complete living world rewards is wrong.
I have no issue at all with requirement that require you to complete an event in the world or to do a jumping puzzle or even if it was 1,000 geodes cost that would still be fine with me. Casual PvE in this game is great, it’s small scale group PvE where the issues are because you have to rely on other people performing. I have the same issue with other games as well, any time you get forced into group PvE I tend to quit games because it just completely ceases to become fun any more.
Yes I will still do this, but I will complain the whole way and curse Arenanet’s decision to force this on their players.
Finally, lets go back to 2012 and recall this blog post. https://www.guildwars2.com/en/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/
Is this fun?
No it’s kittening not fun