Generally I see the new diamond skin as a very hard to balance trait. In certain builds (based on tou/healingPower) played against builds with no power (with mostly condi damage/cc) it will be mega OP in 1v1 scenarios. On the other side against some power or just balanced builds or in organized 3v3 combat it will be almost useless trait (at least a lot worse than other GM trait – Automated Response on engi). Its imho very rock-paper-scissors oriented trait. Personally I dont like this kind of balance, where my destiny as a rock is to win vs scisors and to lose vs paper.
Some of the changes are good, but overall this is not enough and old mistakes are still in.
Some of the balancing factors in arcane are really unnecessary
Rewards for being squishy need to be appropriately strong
The option to be mobile and survivable needs to returnRTL revert needs to happen
Stunbreak on LF needs to happenReverting past mistakes for the sake of better balance should not be an obstacle.
as for RTL as a movement skill, I agree 40s is way to long. On the other hand RTL in 1v1 scenarios was used to get in->put skills on CD-> get out->heal->get in… and so on – just like on old intigo movies and probalby like most of us used it at some point.
http://www.youtube.com/watch?v=Oaqw8bQh-DA
Basicly correctly plyed ele had to wait until the opponet made a fatal mistake and then in some 4th or 5th try (actually almost full combat reset) he finally used the opponent fatal error and won or made smal mistake and lose. Generaly this was bad. There should be no possibility to reset 1v1 combat. Ofc this should apply to all professions, not only ele.
As for stunebreak on LF its obvious it must be there. There is even no animation after you use LF while knocked down you apper standing (not laying) and “locked” until you stand up. Also since the relese if you use LF very fast after some of the skills (simmilar to perm Whirlwind Attack + switch on war) you have a chance for total animation (toon) lock that can be excaped only via next LF in 40s. After they removed BS the I found locking myself after LF a lot more often.
The developers are clueless.
Watch out now, you might get banned!
if they would ban ppl for “clueless” I would get perm ban long ago.
And as as I said, they must know what they do and we must know why.
not sure if it is still possible (after all the nerfs) but like a year ago I made a build with perm aura sharing (d/d + signets + trait:fire aura on signet use). Of course it was rather carppy build but somehow excused aura sharing as GM trait.
@ThiBash.5634
sharing auras via combos (leap through fire field) did not work back then and I doubt it works now.
That’s exactly my thought. I was running 10 points in arcana both in pvp and pve. If I want vigour I need to get more points in arcana. Never ceases to amaze me.
I think we are not alone in this opinion. Everyone who has the basic idea of what pvp (and to some degree pve) elemetalist is will agree. I think even the nups from balance team realize that and they know and (at least partially) understand what they are doing and what the consequencess will be – my question is why are they doing it?
In pvp/wvw builds I tried to go as low as possible in water and arcana, In most of the builds I pick only 10 in both – for watter 5 and arcane 6 traits. After the patch it will be 20 watter and 20 arcana – bravo ArenaNoobs, WTF balance continues…. again you managed to achieve exact the oposite you wanted to have “This patch’s goal for the elementalist was to increase the power of the Earth, Air and Fire lines, while taking away some of the need to go into the Arcane line”.
Also one of the most powerfull ele pvp build arcana 5,6,11 is gone. New Diamond Skin in competetive pvp will be useless (cuz it is very easy to counter witn anything except 0 power builds) so my pvp condi/tank ele will still pick earth 12 for perma active signets so for almost 4k heal every 20s.
@Gorni
I dont say GW2 pvp combat has no design bugs, or that there is perfect balance. Obviously not, there are some serious erors. Most of the problems you listed are indeed true and obvious to see to almost anyone and I already wrote about them on the forum many times.
>Have you ever watched tournament streams?
> Nobody that watches a team fight can tell what players
> are doing since there is so much stuff flying around.
yep watching (with full understanding) a 5v5 fight without pausing/slomo it is not posible for any human.
>Commentators can’t tell, viewers can’t tell and the players themselves can’t tell.
Commentators cant tell, average viewers obviously cant tell too (and never will be), but of course the players can tell what is happening at least the good ones, who win the torunramets. This is what makes them strong and as i said to by fully aware of what is happening in 3v3 combat you have to have godlike perception and full understanding of the builds/CDs that participate in the fight.
Combat in this game is so hard to realtime trace that it will takes some years before any team will get close to play in the best possible way. Right now indeed the fights are often just a skill spam, even at the semi advanced play level. Lets wait until anet do some needed fixes and after this game will be reased in China, I think thier pvp level will become higher than US/EU just after 3-6 months after the game will be out.
> There are no resources lika mana or energy
because those are not needed when there are cooldowns
>Every class has a heal so basically mitigating damage isn’t that important
yep, healing for100% tank builds is too big, healing for dps is OK
> just run away and heal yourself or get automatically
I dont see any problem with this
>many instant-spells and often no obvious animations
yes, thats a problem – no possibility to react/counter
>dodges are mostly random
random dodge players dont live long, even in totally broken pve
>CCs have low CD so do defensive mechanics
and here
https://forum-en.gw2archive.eu/forum/professions/elementalist/Elementalist-A-PvP-Perspective/first#post3091988
you wrote:
“too low CD on strong spells, no reasonable CDs on defensive spells”
LOL
>So CC doesn’t require any timing at all.
good cc timing is important
>Just spam everything and you’ll be king.
and you will loose any tPvp match against advanced players
This means 3% more damage for the group. I find this to be much more valuable than 3-5% self increased damage. Therefore sigil of frailty is an interesting choice to replace sigil of battle with my current build.
unles your party (or even a single engi) is keeping the target at 25 vun already. I always assumed in arranged pve parties the first rule is to have 25 mights on all allies and 25 vun on the target while avoiding buffs/condis redundancy(which will cause serious dps loss).
Otherwise the fact that you find it complicated means you are behind the curve of others that feel it is simplistic and shallow.
dude you probably dont even s/tPvp in GW2… so you simply just cannot have any idea how complicated pvp in this game is. Currently pve/wvw are indeed broken and pve/wvw only players dont need to undestand the combat system at all but it does not mean pvp combat is shallow.
Child, please. I come from DAoC.
this does not change the fact that you are absolute GW2 newb and also its only my guess but I am probably twice as old as you
It’s funny Tyler Chapman made this thread to tell us to post bug reports in the bug sub-forum but people do exactly the opposite here and talk about bugs in the very thread asking them no to do this. I am amazed, but not surprised.
when you get older you will be not even amazed…
http://youtu.be/z9pD_UK6vGUHahahaha! Thank you for this
Just made my day m8
I’m on my way for the pills
unfortunately they are sold out
http://www.sleepthinker.com/
there are team games, for example soccer where each player has his role like goalkeeper, defender, attacker etc.
I have yet to see a soccer team deploying three/four-armed goalkeepers, bazooka-equipped attackers or defenders geared in fullplate steel armor.
Balance is not in the role.armour hast nothing to do here… I just said thet there are two basic kinds of games, 1v1 and team games. GW2 is obviously a team game and has no 1v1 balance, same as soccer where there is also no balance in 1 striker vs 1 goalkeeper yet the game as a whole is perfectly (symmetrically) balanced.
although I really appreciate your last posts, this one in reply to mine has a flawed logic. According to your own example and remaining on soccer scenario, it is perfectly balanced for 1vs1: penalty kick.
I perfectly know that GW2, being MMO, is a group-oriented activity, but what I am pointing out is that is very naive to believe that the game can be overall balanced if the most important aspect of balance (1vs1) is completely ignored.
When designing an house, what part do you project first? the roof?
The foundation.
just fyi – penality kick 1v1 wise is not balanced, the goalkeeper chances are like max 25% on average. The penality kick as a rule is imho a poor try to balance for the foul in the penalty area because sometimes (quite often?) 95% score situation can be interrupted on purpose to get only 75% goal chance and a yelow card. The better way would be change the penality kick distance depending on how close the goal actually was
And as for Gw2 the 1v1 balance is not completely ignored, it exist to some degree. Considering the variety/complexity is not that bad and I doubt it will ever be clearly better than it is now.
Your ‘experienced’ argument is a strawman. Experience caps out at such a low level in this game that it has almost no place in any WvW argument.
This is what I suspected. You are very begginer who dont even realize how deep and complicated the combat in gw2 actually is. Even 1v1 can be quite complicated and requires some experience. With 2v2 it becomes a lot lot lot more complicated. 5v5 pvp matches are complicated way beyond your imagination. Its hard to simulate/theorycraft even the first 5 seconds of advanced of 3v3 pvp combat.
The only thing with “low” experinece cap is zerging in wvw – which probably you do most of the time and that is why you think the cap is low and whats more funny the cap is a lie
there is no human who can grasp/realize the first second of 30v30 zerg combat.
Being on your level of understanding the GW2 combat you will probably laugh of what I just wrote but you can easily verify that by fighting a good tPvp team and loosing 5 times in a row 500 to 5.
Personaly for me its is almost not possible to fully grasp 3v3 combat. One of the conditions to fully understand what is (and will be) happening is for example to know all the important current cooldowns on all players participating in the fight which is very hard to do for 6 players. Most of the GW2 players have problem to master their own cooldowns.
(edited by Lavadiel.6231)
@pOmf.5216
yep, guardLeech and AppliedFortitude is for sure the idea of the “new” dev team L.Byron was talking about.
It’s funny Tyler Chapman made this thread to tell us to post bug reports in the bug sub-forum but people do exactly the opposite here and talk about bugs in the very thread asking them no to do this. I am amazed, but not surprised.
when you get older you will be not even amazed…
http://youtu.be/z9pD_UK6vGU
personaly I dont want time based obtainable power. A player who played wvw 5x as much as me should not have better stats as me or access to better abilities.
This will kill any kind of balance. Its like giving an experienced F1 driver a car with 100 more horese power just because he experiencedOfc he will then become top racer and will all possible races even when he is less skilled that ppl with standard F1 cars. This is what kills any eSport and this stupidity does not exist in any standard sport discipline. Just the fact that you are experienced must be enought for you to win, not some better stats or OP skills on skills bar.
You want NASCAR you can sPvP.
If I dedicate to WvW I expect to have more options available to me as a WvW player then someone from PvE or sPvP that is vacationing in WvW once in a while.
You have the same abilities I do and use then just as often as I do. What experience are you talking about that should make a WvW player better at WvW then some achievement hunter that is currently locking me in a queue and thus preventing me from playing the only aspect of the game I care for?
That is like saying that if I spend 10 times a week playing chess in a bedroom while you spend 10 times a week playing chess in a living room, that my experience with playing chess in a bedroom should give me an advantage if we play against each other in a bedroom. Your argument is complete bs.
In sports a player isn’t barred from making one aspect of their game better by conditioning/training for it with a time investment.
what I am saying is that giving better stats or abilities to a player with more game hours is idiotic. In good games (like for example Go game) the begginer has even a head start, he can put some stones before the game starts and the amount of the handicap stones depends on the skill difference between the players.
What I understand you proposed is the exact oposite, the experienced players gets better stats/abbilities
According to this nonsense in soccer for example the better with more game hours team will get additional 2 players, smaller goal, and a free eleven penalty before the game starts. Unfortunatly this is how most of the mmo games work.
(edited by Lavadiel.6231)
Also the way how skills are carefully put in each attunement (as further drawback) makes me think that devs who designed the professions are not the same in charge of balance that doesn t seem to grasp the concept.
I also think the devs changed or suffer from dissociative identity disorder.
there are team games, for example soccer where each player has his role like goalkeeper, defender, attacker etc.
I have yet to see a soccer team deploying three/four-armed goalkeepers, bazooka-equipped attackers or defenders geared in fullplate steel armor.
Balance is not in the role.
armour hast nothing to do here… I just said thet there are two basic kinds of games, 1v1 and team games. GW2 is obviously a team game and has no 1v1 balance, same as soccer where there is also no balance in 1 striker vs 1 goalkeeper yet the game as a whole is perfectly (symmetrically) balanced.
What they need to do is add more Utility, Elite, and Trait options that are WvW focused that could be purchased with WvW rank points.
personaly I dont want time based obtainable power. A player who played wvw 5x as much as me should not have better stats as me or access to better abilities.
This will kill any kind of balance. Its like giving an experienced F1 driver a car with 100 more horese power just because he experienced
Ofc he will then become top racer and will all possible races even when he is less skilled that ppl with standard F1 cars. This is what kills any eSport and this stupidity does not exist in any standard sport discipline. Just the fact that you are experienced must be enought for you to win, not some better stats or OP skills on skills bar.
This game was setup perfectly to allow them to continuously release new abilities, since you are limited in the total number of abilities you can have active. Yet ANet continues to ignore this obvious method to balance the classes.
Anet made is like that in GW1 but fortunately resigned from this mehcanism in GW2.
1vs1 is by far the oldest and most important form of fight, it really puzzles me that a game of this level was launched without strongly focusing on it.
there are team games, for example soccer where each player has his role like goalkeeper, defender, attacker etc. and there are 1v1 games like chess.
currently, theres is no such thing as 1vs1 class balance. So no, Ele is not on par (especially if compared to Warrior…)
not only currently, 1v1 balance never existed and whats more important it was never even planned. Meanwhile Colin said that anet wants to add duel option somewhere in the (probably far) future. I hope they will introduce a third 1v1 set of combat rules different from sPvp and wvw cuz those 2 obviously cannot be used for fair 1v1.
Also imho combat in this game is starting to be fun and somehow advanced when 2v2 or better 3v3, 1v1 is just boring Build Wars 2 – ofc assuming quite high player skill level.
(edited by Lavadiel.6231)
This is why people will advise you to go for more defensive gear, but I say nay. Go for better team mates
If only I could buy those on AH for 2-3g each….
Sometimes I miss gw1 henchmens, at least their frailty was predictable.
>True but skills like arcane wave actually promote using utilities properly.
yea, arcane wave is overall nice skill. For best use it requires good positioning, optimal combo starter and can be traited with arcane XII to get nice pbaoe immobilise (pvp usage) or air VII to get more cdmg. The only problem with AW is that I dont give my enemy any chance to react to this skill. If I fight someone with 3khp- I will 100% insta kill him using AW and no matter how good/bad he is, he dies. Generaly in pvp I dont approve instant offensive/opener skills. Instant skills should be only used as a response, or eventualy for some buffing. A perfect example for good designed instant skill is shocking aura.
>Could you try using in-built quotation system?
no, I am old stuborn 2chan conservatist
>So you admint that playing LH Ele is basically even bigger boredom
ofc
The part before, where you try to give 25mighs and perm furo to your party, while damaging/cc’ing enemies is more interesting, but after you conjure LH/FGS its get easy/boring
>You don’t use healing signet and signet of fury
I dont use heling signet at all, I use surge and mostly to refill adrenaline after evi, not to heal.
Additionally you use signets mostly pasively on all proffesions/builds, an exception here is condi elem with earth XII or rage signet so its not only warior problem… if we even can call using signets pasivelly a problem at all.
> fgj and signet of rage are being used on cooldown
on ele I also use some skills right after they are off cooldown, again on any profesion there are skills that the best time to use is ASAP – its general game design problem, not warrior only, that you dont need to react but just to spam off cooldown skills.
Also, when I used S/D for might stacking in dungeons, while I was in my dmg build, usually the burst dmg I did was so high that before I finished the combo, I was already downed (you can’t dodge while channeling the Churning Earth and doing this stacking outside of combat seems like a waste to me). Also I hate builds that denies Elementalist as a class, if I want to play a 1-button-smashing build, I just can relog to my Warrior, you know?
1. properly played pve dps GS/axe/x warrior is not one buttons smash. Actually you use all the skills from both weapons and all utils including elite and you do it in the correct time – indeed its not that hard to do and to preserve the proper rotation but it is definitivly not 1 button smash.
2. as for ele, from my experience (mostly pugs, but often with averagre/good players) the best thing that ele can do in typical fractal 48+ run is indeed 30 fire/30 arcana + 75% boon duration from runes to keep whole party at 25mights and perm fury using scepter/dagger + LH/FGS while having full buffs and waiting for CD … but if you already have a party that have perm fury/25mights without you, then scepter/x+arcana trait line is bad choice.
@OP did you take into account +10% dmg for burning foes and +20% dmg when below 33% hp?
If the guard was burning and had 33%- hp he could get more damage than non burning full hp thief.
>When we can tank 3 superior arrow carts and get
> melted by 1 meteor shower, you know something’s wrong.
no, it is perfectly OK. In pvp/wvw MS is area denilal skill – it only kills ppl who are dumb enought to stay in meteors. This skill is not susposed to be passively tanked.
Call it a conspiracy, but I think the military minds that try to engineer our society get involved in popular games. Consider the quarterbacking sports style of gameplay these changes are leading to, supposedly antithetic to the original design.
.
Dear Sir, actually you might be right. They want to set our minds in a way that we belive that close combat soldier type is the way to go and they do it cuz in RL they need cannon fodders.
Another thing, before I played GW2 I would avoid zerging because game made by the good guys taught me this:
http://youtu.be/LsOY3JHxVZ8?t=2m45s
GW2 (the military) dramaticaly changed my point of view and turned me into brainless mob. Its conspiracy.
Even if I do, I still don’t feel frustrated like I do on my ele. I don’t know why.
because you made your warr last weekend. If after a year you will still die a lot, then probably you will get frustrated.
Another reason might be that when you die as an ele (and I assume you know how to play it) you know that you made no mistake, you played perfectly, you saw that your enemy made some serious mistakes… in other words you generally greatly outskill you opponent and still loose.
(edited by Lavadiel.6231)
@Gesamtkunstwerk
Attachments:
its not exactly a Strife movie, DodgeThisBam do the talking and Strife&Co is only used as background. He explains quite frankly the curent game problems.
Seems like I confused two clips. Anyway, you shouldn’t label everything as a bug because even dev admired soloing lupi. If you don’t like it or think it’s somehow not intended, fine. But saying it’s a bug/exploit/whatever is just an insult to the people that achieved that feat.
Maybe I overreacted a bit with those bugs, but seriously killing final boss in 13s or this boss being soloable (indepened of how skilled the player is) is not what I expect from good designed game. This boss should be v. hard for 5 ppl, 4 pll party will need to have godlike skill players (like 3-4 yeras experience) to kill it.
Can’t watch videos at work, but what ever it says you are wrong.
If this game requires no skill please show me your GL solo thx
Same, but I can watch! In your face, sucker!
Basically, it’s an old Strife’s clip that says there’s too much emphasis on fluff instead of real content. Maybe something more, I wasn’t paying attention when I watched it few months back.
its not exactly a Strife movie, DodgeThisBam do the talking and Strife&Co is only used as background. He explains quite frankly the curent game problems.
@zelhyn, yes, ofc I know.
@NoTriggers, omg, yes, ofc I know its reflecting…
>and soloing lupi isnt a bug. its playerskill.
lol, this game requires no skill in pve.
again watch the movie I linked pls. To much to write.
Afaik it is also possible to bug FGS rush in combination with teleport. I don´t know how, but it´s possible(would be awesome if someone explained it to me). This should prove, that ele has the highest dps ingame – without burning a wall down
yes, I know this bug. I used it to get easy frags in pvp last november. Also it is proven that fgs4 is highest damage in game (wall or LF version) and I wrote about this many times. I just hope in the incomming balance patch this will get finally fixed. I also hope reflect/skip on Lupi p2 will get fixed. I wonder after those fixes how will look the current (2 ele-4fgs, 1 mes) Lupi speedkill (or rather bugkill) party, probably both ele and mess will be kicked out
the question is who will replace them – I say it will be warriors.
reflection isnt a bug or exploit. so no need to fix it.
and ele lightning hammer still deals more dps than warriors.
and guardian can reflect just as well as mesmer.
mesmer is only needed for the timewarp.
also this post could be interesting for you:
https://forum-en.gw2archive.eu/forum/game/gw2/Why-play-anything-besides-guardian/page/4#post2986486
>reflection isnt a bug or exploit. so no need to fix it.
Skipping Lupi phases via reflect it bug.
Killing Lupi in 13s is bug.
Soloing Lupi is a MEGA bug.
Lupi should be the ultimage endgame boss, hadr to kill for experienced 5 players party. Now it is not even a good dps dummy. The guy who designed Lupi should get fired on the spot, a guy who allows such FINAL BUG BOSS to be in the game for over a year should get fired too.
Currently whole pve is BugWars2 or SkipWars2. This game is unfinished, even after more than year after the release.
I realy feel sorry for ppl who until now did not relized this obvious fact.
There is really a lot to write so if you want to understand my point of view pls watch this:
http://www.youtube.com/watch?v=BBxStGB6-UE
Afaik it is also possible to bug FGS rush in combination with teleport. I don´t know how, but it´s possible(would be awesome if someone explained it to me). This should prove, that ele has the highest dps ingame – without burning a wall down
yes, I know this bug. I used it to get easy frags in pvp last november. Also it is proven that fgs4 is highest damage in game (wall or LF version) and I wrote about this many times. I just hope in the incomming balance patch this will get finally fixed. I also hope reflect/skip on Lupi p2 will get fixed. I wonder after those fixes how will look the current (2 ele-4fgs, 1 mes) Lupi speedkill (or rather bugkill) party, probably both ele and mess will be kicked out
the question is who will replace them – I say it will be warriors.
(edited by Lavadiel.6231)
>Sorry Lavadiel, but you are wrong in so many ways that I can’t even start…
a link with a movie would be nice start and also nice end
I do not need anything else.
>Even the best elitist guilds right now know that warrior is just average dps.
I dont really care what others “know” or what they belive in, it is irrelevant. Facts matters and facts needs to be proven – with a movie.
>people already did below 5 min on guardian.
as I said, I might be not up to date. Could you pls link a movie?
and if you want to play staff:
http://www.guildwars2guru.com/topic/85568-lh-is-the-new-bearbow-the-real-staff-dps-build-for-manly-men/Wow. Just saw this video: http://www.youtube.com/watch?feature=player_embedded&v=FGALdnDgUE0
I only played with staff in WvW or for farming, but after this video m going to check the build out for PvE/Dunegons
Easily more dmg than my full zerk warrior…and the guy in the video is as far as I can see only on 3 stacks of might. I´m really impressed…just imagine this build in WvW. However it´s squishy as f…quite nice, still like ~3s worse than a warrior and if the gaiant would have 5x more HP the time difference will be bigger.
http://www.youtube.com/watch?v=fYMAB_wZS08
also on smaller targets meterors are not so effective while for 100b target size does not matter + as you already noticed build will be v. squishy and its practical usage in harder content like fractals 50+will be limited. I still choose a warrior.believe and think whatever you want. im not going to waste my time to change your wrong view of things.
all i say is 17k17k28k lightning hammer autoattack chains.
and ele>guard>thief>warrior in terms of dps.
do the math and realize how wrong you are. or keep being stupid. its your choice.now i will ignore you.
show me a movie where you kill giant in 7s, or kill lupi in 5m without fgs4wall, until then keep being stupid and I will ignore you.
Btw. this remainds me of a talk on reddit where some other silly guy tried to prove Strife (who unfortunatelly left this game for WOW) that guardian dps is bigger than warrior. Strife provided 3 movies as prooffs but the idiot still claimed that guard deals more damage.
yup. you are the king.
2 guardian 1h sword autoattack chains deal more damage than your 100b in the same time.
seriously bro. you should stop all that trashtalk. all you achieve with it is making people laugh about you. its known for several month now that a guardian can outdps a warrior easily.
if i were you, i would be quiet. because chances are someone smarter than you will join this thread and provide you all the facts to prove you wrong.
and then you will look stupid, really really stupid.
>this thread and provide you all the facts to prove you wrong
I need only one thing – a movie, it is so hard to record?
Pls prove me wrong.
>and then you will look stupid, really really stupid
yes I will, If you solo lupi faster with guardian than with warrior I will look stupid but so far you are the one who looks stupid…
Warr can do it in below 5 min, I might be not up do date but the record is now 4:48, for guard it is 5:30
The ultimate record is inded made by ele, it took below 4 min but with fgs4wall.
Also to make things clear I am talking here about real life damge, no thoretical DPS and also without using game bugs – for example mesmer can also solo lupi qute fast, like 5-6 min but using obvious trick in phase 2.
and if you want to play staff:
http://www.guildwars2guru.com/topic/85568-lh-is-the-new-bearbow-the-real-staff-dps-build-for-manly-men/Wow. Just saw this video: http://www.youtube.com/watch?feature=player_embedded&v=FGALdnDgUE0
I only played with staff in WvW or for farming, but after this video m going to check the build out for PvE/Dunegons
Easily more dmg than my full zerk warrior…and the guy in the video is as far as I can see only on 3 stacks of might. I´m really impressed…just imagine this build in WvW. However it´s squishy as f…quite nice, still like ~3s worse than a warrior and if the gaiant would have 5x more HP the time difference will be bigger.
http://www.youtube.com/watch?v=fYMAB_wZS08
also on smaller targets meterors are not so effective while for 100b target size does not matter + as you already noticed build will be v. squishy and its practical usage in harder content like fractals 50+will be limited. I still choose a warrior.believe and think whatever you want. im not going to waste my time to change your wrong view of things.
all i say is 17k17k28k lightning hammer autoattack chains.
and ele>guard>thief>warrior in terms of dps.
do the math and realize how wrong you are. or keep being stupid. its your choice.now i will ignore you.
show me a movie where you kill giant in 7s, or kill lupi in 5m without fgs4wall, until then keep being stupid and I will ignore you.
Btw. this remainds me of a talk on reddit where some other silly guy tried to prove Strife (who unfortunatelly left this game for WOW) that guardian dps is bigger than warrior. Strife provided 3 movies as prooffs but the idiot still claimed that guard deals more damage.
You mean me, when I turned out to be right and now even DnT, which is Strife’s former guild, admits that warrior DPS isn’t all that?
lol… its you , its all clear for me now
I play s/d semi glassy(power/vit/crit) and it’s a pretty good hybrid for bunker/glassy. I have 20k life and about 3/4 the burst potential full out glass cannon eles do. I prefer the 4-5k extra hp for tanking the 12k backstabs thieves do.. I might try out scepter/focus condi ele soon I heard that was good as well and condi is the meta for right now
20k hp with wvw 5 def stacks? If without then I doubt you have 3/4 of the full gc/damage potential. Could you pls link your build?
as for scepter/focus condi you will win against most of the power builds with ease but other condi builds (escpecially necros) will own you. Also good s/d thief will own you as on this movie
http://www.youtube.com/watch?v=AHmdrlbb0xM&list=PLE13175815ADD5097
and if you want to play staff:
http://www.guildwars2guru.com/topic/85568-lh-is-the-new-bearbow-the-real-staff-dps-build-for-manly-men/Wow. Just saw this video: http://www.youtube.com/watch?feature=player_embedded&v=FGALdnDgUE0
I only played with staff in WvW or for farming, but after this video m going to check the build out for PvE/Dunegons
Easily more dmg than my full zerk warrior…and the guy in the video is as far as I can see only on 3 stacks of might. I´m really impressed…just imagine this build in WvW. However it´s squishy as f…quite nice, still like ~3s worse than a warrior and if the gaiant would have 5x more HP the time difference will be bigger.
http://www.youtube.com/watch?v=fYMAB_wZS08
also on smaller targets meterors are not so effective while for 100b target size does not matter + as you already noticed build will be v. squishy and its practical usage in harder content like fractals 50+will be limited. I still choose a warrior.believe and think whatever you want. im not going to waste my time to change your wrong view of things.
all i say is 17k17k28k lightning hammer autoattack chains.
and ele>guard>thief>warrior in terms of dps.
do the math and realize how wrong you are. or keep being stupid. its your choice.now i will ignore you.
show me a movie where you kill giant in 7s, or kill lupi in 5m without fgs4wall, until then keep being stupid and I will ignore you.
Btw. this remainds me of a talk on reddit where some other silly guy tried to prove Strife (who unfortunatelly left this game for WOW) that guardian dps is bigger than warrior. Strife provided 3 movies as prooffs but the idiot still claimed that guard deals more damage.
>Theories don’t take into account
Theories take, hypothesis dont, but the stuff presented so far by the gw2 thorycrafters community are not even close to hypothesis… its almost pure fantasy.
and if you want to play staff:
http://www.guildwars2guru.com/topic/85568-lh-is-the-new-bearbow-the-real-staff-dps-build-for-manly-men/Wow. Just saw this video: http://www.youtube.com/watch?feature=player_embedded&v=FGALdnDgUE0
I only played with staff in WvW or for farming, but after this video m going to check the build out for PvE/Dunegons
Easily more dmg than my full zerk warrior…and the guy in the video is as far as I can see only on 3 stacks of might. I´m really impressed…just imagine this build in WvW. However it´s squishy as f…
quite nice, still like ~3s worse than a warrior and if the gaiant would have 5x more HP the time difference will be bigger.
http://www.youtube.com/watch?v=fYMAB_wZS08
also on smaller targets meterors are not so effective while for 100b target size does not matter + as you already noticed build will be v. squishy and its practical usage in harder content like fractals 50+will be limited. I still choose a warrior.
It’s called theorycrafting because it sounds cool, but the real name for it is “meauring the white numbers that pop on your screen”
And sometimes we do a bit of “huge would these white numbers be if I changed this little thing here”
and in this game it worth not as much…
I also love to theorycraft, I was one of the first ppl who played fist archer (close combat archer) in PerfectWorld and it was rally a crazy thing that can not be compated to anything in gw2. Using theorycrafting I outsmarted the game designers and made 2k$ worth dps toon for a few hundred $.
The thing is Gw2 is not old way combat mmo and all the theoretical stuff, while being fun to make does not reflect the real combat. It is good point to start off but can not be used to prove X has better damage than Y.
there is no reason to explain myself because this guy already tried to argue with guang.
he is one of the guys who dont want to accept things even when you show them facts.
its waste of time.
all that I am saying is that staff ele can not kill Lupicus in a comparable time as a naked warrior (ofc without fgs/rush bug).
And you are the one who can not accept the facts – a movie where naked warrior kills Lupi in 10 min – this is a fact while your silly talk is just a silly talk.
Record an ele fight where you kill Lupi in less than 10 min as staff ele. This will be a proof.
ele deals more dps than warrior. thats fact.
and warrior is only rank 4 or 5 in the highest dps ladder.
accept it, instead of trying to fight with people who are smarter than you.
no probably they they are not
but anyway it has nothing to do with it. Ofc I dont take into accout bugged fgs/rush and also ofc I am talking about practical aplicable damage in real life.
Those “smart” ppl like for example Guanglai Kangyi.4318 will not only have a worse dps against those two silvers mobs in arrah but as an staff ele he will be probably killed by those mobs
Prove me wrong with a movie.
@Zelyhn.8069
I know theorycrafting is cool etc… but while its quite OK for calculating damage for old type MMOs it very unpractical for new, more arcade approach combat system like in tera or GW2 where theorycrafting is far far away from the actual combat damage.
We already have nice dps meter in this game, it is called Lupicus. It simulates real combat enviorement quite well
and real life DPS can be measured on him.
At first try to kill him as an staff ele in a time comparable to a naked warrior kill time which is ~10 min like on this movie:
http://www.youtube.com/watch?v=ISwkOxvxY1o
If you manage to have similar damage as an naked warrior then we can start to talk
as for 1v1 it is obvious this game was not designed for this mode it is also obvious that it was designed in a way that 1 player can walk alone everyhere in open world and finish all personal stories without any problems (some dungs can be soloed also without any preoblems but thats other topic
As for 1v1, and Colins statement on last PAX “we will add dueling into GW2” I am quite curious how do they plan to do this…. I really hope for separate 1v1 mechanics, different than pve and pvp cuz those 2 are not suitable for duels for obvious reasons… but probably they will do it in the worst possible way so pve/wvw mechanics will be used :/
No class can deal 20k. That’s an outright lie and you need to stop listening to bads. People are referring to stuff like Hundred Blades which has a long recharge and takes four seconds to complete, during which time you will hit for much more with a combination of Lava Font and Fireball. Even unbuffed I easily see huge numbers coming from those two skills. Learn to addition, maybe.
is this trolling or are ppl seriously so unaware?
Dude on my warr I did over 70k 100b in cof p1 at level 75, 30k+ is the standard 100b performed solo at level 80.
Here you have 80k 100b http://www.youtube.com/watch?v=PIDiJlRpqs4Now try do do this an staff ele. Also I would not call 6s cd on 100b a long recharge.
The only way to do some serious damage as an staff ele is to use FGS/Rush against a wall – which I hope will get fixed in the incomming patch …or to use Meteor shower on a small “island” terrain which causes all metors to hit very small spot dealing enormous amounts of damage but so far I found only a few spots in the whole game where you can bug Meteors like this.
“My HB number is so big in this one very limited instance on a low-armor mob, my class must have the best DPS.”
so it was not trolling… just FYI my single 100b deals probably more damage than all ele staff skill combined togedher and not only in some limited instance but ewerywhere at level 60+ (on 60- condition damage starts to play some role) … ofc not counting bugged MS but as I said there are like 5-6 places in the whole game where you can bug MS and only 2 where you can hit enemies with it.
